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author | Kevin <Kevin@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-12 07:59:42 +0000 |
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committer | Kevin <Kevin@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-12 07:59:42 +0000 |
commit | aede64e8f9fd60c0e1aa91b420280bf423b14e57 (patch) | |
tree | 24bca140f4f4e652c1b8918a3c99877f43a2239a /src/char/int_status.c | |
parent | 99efeb0d137f4588d2865af5be70572577114569 (diff) | |
download | hercules-aede64e8f9fd60c0e1aa91b420280bf423b14e57.tar.gz hercules-aede64e8f9fd60c0e1aa91b420280bf423b14e57.tar.bz2 hercules-aede64e8f9fd60c0e1aa91b420280bf423b14e57.tar.xz hercules-aede64e8f9fd60c0e1aa91b420280bf423b14e57.zip |
I live in a giant bucket.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12570 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/char/int_status.c')
-rw-r--r-- | src/char/int_status.c | 183 |
1 files changed, 0 insertions, 183 deletions
diff --git a/src/char/int_status.c b/src/char/int_status.c deleted file mode 100644 index bf5d94155..000000000 --- a/src/char/int_status.c +++ /dev/null @@ -1,183 +0,0 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder - -#include "../common/mmo.h" -#include "../common/db.h" -#include "../common/lock.h" -#include "../common/malloc.h" -#include "../common/showmsg.h" -#include "int_status.h" - -#include <stdio.h> - -// Contains all the status change data in-memory. [Skotlex] -static DBMap* scdata_db = NULL; // int char_id -> struct scdata* -char scdata_txt[1024]="save/scdata.txt"; //By [Skotlex] - -#ifdef ENABLE_SC_SAVING -static void* create_scdata(DBKey key, va_list args) -{ - struct scdata *data; - data = (struct scdata*)aCalloc(1, sizeof(struct scdata)); - data->account_id = va_arg(args, int); - data->char_id = key.i; - return data; -} - -/*========================================== - * Loads status change data of the player given. [Skotlex] - *------------------------------------------*/ -struct scdata* status_search_scdata(int aid, int cid) -{ - return (struct scdata*)scdata_db->ensure(scdata_db, i2key(cid), create_scdata, aid); -} - -/*========================================== - * Deletes status change data of the player given. [Skotlex] - * Should be invoked after the data of said player was successfully loaded. - *------------------------------------------*/ -void status_delete_scdata(int aid, int cid) -{ - struct scdata* scdata = (struct scdata*)idb_remove(scdata_db, cid); - if (scdata) - { - if (scdata->data) - aFree(scdata->data); - aFree(scdata); - } -} - - -static void inter_status_tostr(char* line, struct scdata *sc_data) -{ - int i, len; - - len = sprintf(line, "%d,%d,%d\t", sc_data->account_id, sc_data->char_id, sc_data->count); - for(i = 0; i < sc_data->count; i++) { - len += sprintf(line + len, "%d,%d,%d,%d,%d,%d\t", sc_data->data[i].type, sc_data->data[i].tick, - sc_data->data[i].val1, sc_data->data[i].val2, sc_data->data[i].val3, sc_data->data[i].val4); - } - return; -} - -static int inter_scdata_fromstr(char *line, struct scdata *sc_data) -{ - int i, len, next; - - if (sscanf(line,"%d,%d,%d\t%n",&sc_data->account_id, &sc_data->char_id, &sc_data->count, &next) < 3) - return 0; - - if (sc_data->count < 1) - return 0; - - sc_data->data = (struct status_change_data*)aCalloc(sc_data->count, sizeof (struct status_change_data)); - - for (i = 0; i < sc_data->count; i++) - { - if (sscanf(line + next, "%hu,%d,%d,%d,%d,%d\t%n", &sc_data->data[i].type, &sc_data->data[i].tick, - &sc_data->data[i].val1, &sc_data->data[i].val2, &sc_data->data[i].val3, &sc_data->data[i].val4, &len) < 6) - { - aFree(sc_data->data); - return 0; - } - next+=len; - } - return 1; -} -/*========================================== - * Loads all scdata from the given filename. - *------------------------------------------*/ -void status_load_scdata(const char* filename) -{ - FILE *fp; - int sd_count=0, sc_count=0; - char line[8192]; - struct scdata *sc; - - if ((fp = fopen(filename, "r")) == NULL) { - ShowError("status_load_scdata: Cannot open file %s!\n", filename); - return; - } - - while(fgets(line, sizeof(line), fp)) - { - sc = (struct scdata*)aCalloc(1, sizeof(struct scdata)); - if (inter_scdata_fromstr(line, sc)) { - sd_count++; - sc_count+= sc->count; - sc = (struct scdata*)idb_put(scdata_db, sc->char_id, sc); - if (sc) { - ShowError("Duplicate entry in %s for character %d\n", filename, sc->char_id); - if (sc->data) aFree(sc->data); - aFree(sc); - } - } else { - ShowError("status_load_scdata: Broken line data: %s\n", line); - aFree(sc); - } - } - fclose(fp); - ShowStatus("Loaded %d saved status changes for %d characters.\n", sc_count, sd_count); -} - -static int inter_status_save_sub(DBKey key, void *data, va_list ap) { - char line[8192]; - struct scdata * sc_data; - FILE *fp; - - sc_data = (struct scdata *)data; - if (sc_data->count < 1) - return 0; - - fp = va_arg(ap, FILE *); - inter_status_tostr(line, sc_data); - fprintf(fp, "%s\n", line); - return 0; -} - -/*========================================== - * Saves all scdata to the given filename. - *------------------------------------------*/ -void inter_status_save() -{ - FILE *fp; - int lock; - - if ((fp = lock_fopen(scdata_txt, &lock)) == NULL) { - ShowError("int_status: can't write [%s] !!! data is lost !!!\n", scdata_txt); - return; - } - scdata_db->foreach(scdata_db, inter_status_save_sub, fp); - lock_fclose(fp,scdata_txt, &lock); -} - -/*========================================== - * Initializes db. - *------------------------------------------*/ -void status_init() -{ - scdata_db = idb_alloc(DB_OPT_BASE); - status_load_scdata(scdata_txt); -} - -/*========================================== - * Frees up memory. - *------------------------------------------*/ -static int scdata_db_final(DBKey k,void *d,va_list ap) -{ - struct scdata *data = (struct scdata*)d; - if (data->data) - aFree(data->data); - aFree(data); - return 0; -} - -/*========================================== - * Final cleanup. - *------------------------------------------*/ -void status_final(void) -{ - scdata_db->destroy(scdata_db, scdata_db_final); -} - -#endif //ENABLE_SC_SAVING |