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author | Haru <haru@dotalux.com> | 2013-11-27 03:21:45 +0100 |
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committer | Haru <haru@dotalux.com> | 2013-12-03 16:28:08 +0100 |
commit | 6f55c00e72ca6db130a84fe92218f73a777428f4 (patch) | |
tree | e3f25d1ad5b3dbb06371941fc9fd8cb66a5411a9 /src/char/int_quest.c | |
parent | 470ab15023f09dc823e8ce8ac818e0bbe8a95aef (diff) | |
download | hercules-6f55c00e72ca6db130a84fe92218f73a777428f4.tar.gz hercules-6f55c00e72ca6db130a84fe92218f73a777428f4.tar.bz2 hercules-6f55c00e72ca6db130a84fe92218f73a777428f4.tar.xz hercules-6f55c00e72ca6db130a84fe92218f73a777428f4.zip |
Questlog fixes
- Improved memory usage of the quest log system. (saves up to 75kB per
online character). Fixes issue #133.
- Fixed various issues with quest entries disappearing from characters
without an apparent reason, or monster kill counters getting stuck -
the issues were caused by a de-synchronization between the two
parallel questlog arrays in map_session_data.
- Added some code documentation.
- Thanks to Ind.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/char/int_quest.c')
-rw-r--r-- | src/char/int_quest.c | 229 |
1 files changed, 139 insertions, 90 deletions
diff --git a/src/char/int_quest.c b/src/char/int_quest.c index af8f83a5d..b40cc97f8 100644 --- a/src/char/int_quest.c +++ b/src/char/int_quest.c @@ -19,45 +19,76 @@ #include <string.h> #include <stdlib.h> -//Load entire questlog for a character -int mapif_quests_fromsql(int char_id, struct quest questlog[]) -{ - int i; +/** + * Loads the entire questlog for a character. + * + * @param char_id Character ID + * @param count Pointer to return the number of found entries. + * @return Array of found entries. It has *count entries, and it is care of the + * caller to aFree() it afterwards. + */ +struct quest *mapif_quests_fromsql(int char_id, int *count) { + struct quest *questlog = NULL; struct quest tmp_quest; - SqlStmt * stmt; + SqlStmt *stmt; + + if (!count) + return NULL; stmt = SQL->StmtMalloc(sql_handle); - if( stmt == NULL ) - { + if (stmt == NULL) { SqlStmt_ShowDebug(stmt); return 0; } memset(&tmp_quest, 0, sizeof(struct quest)); - if( SQL_ERROR == SQL->StmtPrepare(stmt, "SELECT `quest_id`, `state`, `time`, `count1`, `count2`, `count3` FROM `%s` WHERE `char_id`=? LIMIT %d", quest_db, MAX_QUEST_DB) - || SQL_ERROR == SQL->StmtBindParam(stmt, 0, SQLDT_INT, &char_id, 0) - || SQL_ERROR == SQL->StmtExecute(stmt) - || SQL_ERROR == SQL->StmtBindColumn(stmt, 0, SQLDT_INT, &tmp_quest.quest_id, 0, NULL, NULL) - || SQL_ERROR == SQL->StmtBindColumn(stmt, 1, SQLDT_INT, &tmp_quest.state, 0, NULL, NULL) - || SQL_ERROR == SQL->StmtBindColumn(stmt, 2, SQLDT_UINT, &tmp_quest.time, 0, NULL, NULL) - || SQL_ERROR == SQL->StmtBindColumn(stmt, 3, SQLDT_INT, &tmp_quest.count[0], 0, NULL, NULL) - || SQL_ERROR == SQL->StmtBindColumn(stmt, 4, SQLDT_INT, &tmp_quest.count[1], 0, NULL, NULL) - || SQL_ERROR == SQL->StmtBindColumn(stmt, 5, SQLDT_INT, &tmp_quest.count[2], 0, NULL, NULL) ) + if (SQL_ERROR == SQL->StmtPrepare(stmt, "SELECT `quest_id`, `state`, `time`, `count1`, `count2`, `count3` FROM `%s` WHERE `char_id`=?", quest_db) + || SQL_ERROR == SQL->StmtBindParam(stmt, 0, SQLDT_INT, &char_id, 0) + || SQL_ERROR == SQL->StmtExecute(stmt) + || SQL_ERROR == SQL->StmtBindColumn(stmt, 0, SQLDT_INT, &tmp_quest.quest_id, 0, NULL, NULL) + || SQL_ERROR == SQL->StmtBindColumn(stmt, 1, SQLDT_INT, &tmp_quest.state, 0, NULL, NULL) + || SQL_ERROR == SQL->StmtBindColumn(stmt, 2, SQLDT_UINT, &tmp_quest.time, 0, NULL, NULL) + || SQL_ERROR == SQL->StmtBindColumn(stmt, 3, SQLDT_INT, &tmp_quest.count[0], 0, NULL, NULL) + || SQL_ERROR == SQL->StmtBindColumn(stmt, 4, SQLDT_INT, &tmp_quest.count[1], 0, NULL, NULL) + || SQL_ERROR == SQL->StmtBindColumn(stmt, 5, SQLDT_INT, &tmp_quest.count[2], 0, NULL, NULL) + ) { SqlStmt_ShowDebug(stmt); + SQL->StmtFree(stmt); + *count = 0; + return NULL; + } - for( i = 0; i < MAX_QUEST_DB && SQL_SUCCESS == SQL->StmtNextRow(stmt); ++i ) - memcpy(&questlog[i], &tmp_quest, sizeof(tmp_quest)); + *count = (int)SQL->NumRows(sql_handle); + if (*count > 0) { + int i = 0; + questlog = (struct quest *)aCalloc(*count, sizeof(struct quest)); + + while (SQL_SUCCESS == SQL->StmtNextRow(stmt)) { + if (i >= *count) // Sanity check, should never happen + break; + memcpy(&questlog[i++], &tmp_quest, sizeof(tmp_quest)); + } + if (i < *count) { + // Should never. Compact array + *count = i; + questlog = aRealloc(questlog, sizeof(struct quest)*i); + } + } SQL->StmtFree(stmt); - return i; + return questlog; } -//Delete a quest -bool mapif_quest_delete(int char_id, int quest_id) -{ - if ( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `quest_id` = '%d' AND `char_id` = '%d'", quest_db, quest_id, char_id) ) - { +/** + * Deletes a quest from a character's questlog. + * + * @param char_id Character ID + * @param quest_id Quest ID + * @return false in case of errors, true otherwise + */ +bool mapif_quest_delete(int char_id, int quest_id) { + if (SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `quest_id` = '%d' AND `char_id` = '%d'", quest_db, quest_id, char_id)) { Sql_ShowDebug(sql_handle); return false; } @@ -65,11 +96,18 @@ bool mapif_quest_delete(int char_id, int quest_id) return true; } -//Add a quest to a questlog -bool mapif_quest_add(int char_id, struct quest qd) -{ - if ( SQL_ERROR == SQL->Query(sql_handle, "INSERT INTO `%s`(`quest_id`, `char_id`, `state`, `time`, `count1`, `count2`, `count3`) VALUES ('%d', '%d', '%d','%d', '%d', '%d', '%d')", quest_db, qd.quest_id, char_id, qd.state, qd.time, qd.count[0], qd.count[1], qd.count[2]) ) - { +/** + * Adds a quest to a character's questlog. + * + * @param char_id Character ID + * @param qd Quest data + * @return false in case of errors, true otherwise + */ +bool mapif_quest_add(int char_id, struct quest qd) { + if (SQL_ERROR == SQL->Query(sql_handle, "INSERT INTO `%s`(`quest_id`, `char_id`, `state`, `time`, `count1`, `count2`, `count3`) " + "VALUES ('%d', '%d', '%d','%d', '%d', '%d', '%d')", + quest_db, qd.quest_id, char_id, qd.state, qd.time, qd.count[0], qd.count[1], qd.count[2]) + ) { Sql_ShowDebug(sql_handle); return false; } @@ -77,11 +115,18 @@ bool mapif_quest_add(int char_id, struct quest qd) return true; } -//Update a questlog -bool mapif_quest_update(int char_id, struct quest qd) -{ - if ( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `state`='%d', `count1`='%d', `count2`='%d', `count3`='%d' WHERE `quest_id` = '%d' AND `char_id` = '%d'", quest_db, qd.state, qd.count[0], qd.count[1], qd.count[2], qd.quest_id, char_id) ) - { +/** + * Updates a quest in a character's questlog. + * + * @param char_id Character ID + * @param qd Quest data + * @return false in case of errors, true otherwise + */ +bool mapif_quest_update(int char_id, struct quest qd) { + if (SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `state`='%d', `count1`='%d', `count2`='%d', `count3`='%d' " + "WHERE `quest_id` = '%d' AND `char_id` = '%d'", + quest_db, qd.state, qd.count[0], qd.count[1], qd.count[2], qd.quest_id, char_id) + ) { Sql_ShowDebug(sql_handle); return false; } @@ -89,42 +134,52 @@ bool mapif_quest_update(int char_id, struct quest qd) return true; } -//Save quests -int mapif_parse_quest_save(int fd) -{ - int i, j, k, num2, num1 = (RFIFOW(fd,2)-8)/sizeof(struct quest); +/** + * Handles the save request from mapserver for a character's questlog. + * + * Received quests are saved, and an ack is sent back to the map server. + * + * @see inter_parse_frommap + */ +int mapif_parse_quest_save(int fd) { + int i, j, k, old_n, new_n = (RFIFOW(fd,2)-8)/sizeof(struct quest); int char_id = RFIFOL(fd,4); - struct quest qd1[MAX_QUEST_DB],qd2[MAX_QUEST_DB]; + struct quest *old_qd = NULL, *new_qd = NULL; bool success = true; - memset(qd1, 0, sizeof(qd1)); - memset(qd2, 0, sizeof(qd2)); - if( num1 ) memcpy(&qd1, RFIFOP(fd,8), RFIFOW(fd,2)-8); - num2 = mapif_quests_fromsql(char_id, qd2); - - for( i = 0; i < num1; i++ ) - { - ARR_FIND( 0, num2, j, qd1[i].quest_id == qd2[j].quest_id ); - if( j < num2 ) // Update existed quests - { // Only states and counts are changable. - ARR_FIND( 0, MAX_QUEST_OBJECTIVES, k, qd1[i].count[k] != qd2[j].count[k] ); - if( k != MAX_QUEST_OBJECTIVES || qd1[i].state != qd2[j].state ) - success &= mapif_quest_update(char_id, qd1[i]); - - if( j < (--num2) ) - { - memmove(&qd2[j],&qd2[j+1],sizeof(struct quest)*(num2-j)); - memset(&qd2[num2], 0, sizeof(struct quest)); - } + if (new_n) + new_qd = (struct quest*)RFIFOP(fd,8); + + old_qd = mapif_quests_fromsql(char_id, &old_n); + for (i = 0; i < new_n; i++) { + ARR_FIND( 0, old_n, j, new_qd[i].quest_id == old_qd[j].quest_id ); + if (j < old_n) { + // Update existing quests + + // Only states and counts are changable. + ARR_FIND( 0, MAX_QUEST_OBJECTIVES, k, new_qd[i].count[k] != old_qd[j].count[k] ); + if (k != MAX_QUEST_OBJECTIVES || new_qd[i].state != old_qd[j].state) + success &= mapif_quest_update(char_id, new_qd[i]); + + if (j < (--old_n)) { + // Compact array + memmove(&old_qd[j],&old_qd[j+1],sizeof(struct quest)*(old_n-j)); + memset(&old_qd[old_n], 0, sizeof(struct quest)); + } + } else { + // Add new quests + success &= mapif_quest_add(char_id, new_qd[i]); } - else // Add new quests - success &= mapif_quest_add(char_id, qd1[i]); } - for( i = 0; i < num2; i++ ) // Quests not in qd1 but in qd2 are to be erased. - success &= mapif_quest_delete(char_id, qd2[i].quest_id); + for (i = 0; i < old_n; i++) // Quests not in new_qd but in old_qd are to be erased. + success &= mapif_quest_delete(char_id, old_qd[i].quest_id); + + if (old_qd) + aFree(old_qd); + // Send ack WFIFOHEAD(fd,7); WFIFOW(fd,0) = 0x3861; WFIFOL(fd,2) = char_id; @@ -134,48 +189,42 @@ int mapif_parse_quest_save(int fd) return 0; } -//Send questlog to map server -int mapif_parse_quest_load(int fd) -{ +/** + * Sends questlog to the map server + * + * Note: Completed quests (state == Q_COMPLETE) are guaranteed to be sent last + * and the map server relies on this behavior (once the first Q_COMPLETE quest, + * all of them are considered to be Q_COMPLETE) + * + * @see inter_parse_frommap + */ +int mapif_parse_quest_load(int fd) { int char_id = RFIFOL(fd,2); - struct quest tmp_questlog[MAX_QUEST_DB]; - int num_quests, i, num_complete = 0; - int complete[MAX_QUEST_DB]; + struct quest *tmp_questlog = NULL; + int num_quests; - memset(tmp_questlog, 0, sizeof(tmp_questlog)); - memset(complete, 0, sizeof(complete)); - - num_quests = mapif_quests_fromsql(char_id, tmp_questlog); + tmp_questlog = mapif_quests_fromsql(char_id, &num_quests); WFIFOHEAD(fd,num_quests*sizeof(struct quest)+8); WFIFOW(fd,0) = 0x3860; WFIFOW(fd,2) = num_quests*sizeof(struct quest)+8; WFIFOL(fd,4) = char_id; - //Active and inactive quests - for( i = 0; i < num_quests; i++ ) - { - if( tmp_questlog[i].state == Q_COMPLETE ) - { - complete[num_complete++] = i; - continue; - } - memcpy(WFIFOP(fd,(i-num_complete)*sizeof(struct quest)+8), &tmp_questlog[i], sizeof(struct quest)); - } - - // Completed quests - for( i = num_quests - num_complete; i < num_quests; i++ ) - memcpy(WFIFOP(fd,i*sizeof(struct quest)+8), &tmp_questlog[complete[i-num_quests+num_complete]], sizeof(struct quest)); + if (num_quests > 0) + memcpy(WFIFOP(fd,8), tmp_questlog, sizeof(struct quest)*num_quests); WFIFOSET(fd,num_quests*sizeof(struct quest)+8); return 0; } -int inter_quest_parse_frommap(int fd) -{ - switch(RFIFOW(fd,0)) - { +/** + * Parses questlog related packets from the map server. + * + * @see inter_parse_frommap + */ +int inter_quest_parse_frommap(int fd) { + switch(RFIFOW(fd,0)) { case 0x3060: mapif_parse_quest_load(fd); break; case 0x3061: mapif_parse_quest_save(fd); break; default: |