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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-27 14:54:01 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-27 14:54:01 +0000
commit036bbfd9ae5a4a77031fb33a87264e58214c2ba0 (patch)
tree7df6db240c83ab4c0e7b5733dee337c0583010b8 /src/char/int_party.h
parentf68366250c523440b972616f61577edfe6d51c04 (diff)
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- Fixed indentation on int_pet.c (how did it got messed up?)
- Added mapflag "loadevent", now load-map script events will ONLY trigger on maps with this mapflag on, rather than every map. - High Jump can now be used in all versus maps. - Added Kaite's opt3 value, taken from jA - Added state dirty == 2 to storages. Signals when a storage was sent for final saving. Said storage is removed from memory after the ack from the char-server, and they are sent to save if the map/char servers reconnect before the act arrives. In short: they are guaranteed to be saved after a char logs out. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7358 54d463be-8e91-2dee-dedb-b68131a5f0ec
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