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authorHaruna <haru@dotalux.com>2014-11-15 17:04:09 +0100
committerHaruna <haru@dotalux.com>2014-11-15 17:04:09 +0100
commita6f077063eeff08ee27ae5170de1bb5cf4b2defb (patch)
tree9bb5ab158230301e604918883ce6d06c31890341 /src/char/int_guild.c
parent77b88fe80b907122b24d698938538c22e029d25f (diff)
parent7f9fa7f59a82682fb139be4301e9a12a99644a19 (diff)
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Merge pull request #388 from 4144/charplugins
char server plugins
Diffstat (limited to 'src/char/int_guild.c')
-rw-r--r--src/char/int_guild.c688
1 files changed, 354 insertions, 334 deletions
diff --git a/src/char/int_guild.c b/src/char/int_guild.c
index a6fcfe48c..9817f912d 100644
--- a/src/char/int_guild.c
+++ b/src/char/int_guild.c
@@ -13,6 +13,7 @@
#include "char.h"
#include "inter.h"
+#include "mapif.h"
#include "../common/cbasetypes.h"
#include "../common/db.h"
#include "../common/malloc.h"
@@ -33,26 +34,14 @@
#define GUILD_ALLIANCE_TYPE_MASK 0x01
#define GUILD_ALLIANCE_REMOVE 0x08
-static const char dataToHex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'};
-
-//Guild cache
-static DBMap* guild_db_; // int guild_id -> struct guild*
-static DBMap *castle_db;
+struct inter_guild_interface inter_guild_s;
-static unsigned int guild_exp[MAX_GUILDLEVEL];
-
-int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes);
-int mapif_guild_broken(int guild_id,int flag);
-static bool guild_check_empty(struct guild *g);
-int guild_calcinfo(struct guild *g);
-int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len);
-int mapif_guild_info(int fd,struct guild *g);
-int inter_guild_tosql(struct guild *g,int flag);
+static const char dataToHex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'};
-static int guild_save_timer(int tid, int64 tick, int id, intptr_t data) {
+int inter_guild_save_timer(int tid, int64 tick, int id, intptr_t data) {
static int last_id = 0; //To know in which guild we were.
int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving.
- DBIterator *iter = db_iterator(guild_db_);
+ DBIterator *iter = db_iterator(inter_guild->guild_db);
DBKey key;
struct guild* g;
@@ -66,7 +55,7 @@ static int guild_save_timer(int tid, int64 tick, int id, intptr_t data) {
else
if( state == 1 && g->save_flag&GS_MASK )
{
- inter_guild_tosql(g, g->save_flag&GS_MASK);
+ inter_guild->tosql(g, g->save_flag&GS_MASK);
g->save_flag &= ~GS_MASK;
//Some guild saved.
@@ -78,7 +67,7 @@ static int guild_save_timer(int tid, int64 tick, int id, intptr_t data) {
{// Nothing to save, guild is ready for removal.
if (save_log)
ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name);
- db_remove(guild_db_, key);
+ db_remove(inter_guild->guild_db, key);
}
}
dbi_destroy(iter);
@@ -86,18 +75,18 @@ static int guild_save_timer(int tid, int64 tick, int id, intptr_t data) {
if( state != 2 ) //Reached the end of the guild db without saving.
last_id = 0; //Reset guild saved, return to beginning.
- state = guild_db_->size(guild_db_);
+ state = inter_guild->guild_db->size(inter_guild->guild_db);
if( state < 1 ) state = 1; //Calculate the time slot for the next save.
- timer->add(tick + autosave_interval/state, guild_save_timer, 0, 0);
+ timer->add(tick + autosave_interval/state, inter_guild->save_timer, 0, 0);
return 0;
}
int inter_guild_removemember_tosql(int account_id, int char_id)
{
- if( SQL_ERROR == SQL->Query(sql_handle, "DELETE from `%s` where `account_id` = '%d' and `char_id` = '%d'", guild_member_db, account_id, char_id) )
- Sql_ShowDebug(sql_handle);
- if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `guild_id` = '0' WHERE `char_id` = '%d'", char_db, char_id) )
- Sql_ShowDebug(sql_handle);
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE from `%s` where `account_id` = '%d' and `char_id` = '%d'", guild_member_db, account_id, char_id) )
+ Sql_ShowDebug(inter->sql_handle);
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "UPDATE `%s` SET `guild_id` = '0' WHERE `char_id` = '%d'", char_db, char_id) )
+ Sql_ShowDebug(inter->sql_handle);
return 0;
}
@@ -131,8 +120,8 @@ int inter_guild_tosql(struct guild *g,int flag)
ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).",g->guild_id, flag);
#endif
- SQL->EscapeStringLen(sql_handle, esc_name, g->name, strnlen(g->name, NAME_LENGTH));
- SQL->EscapeStringLen(sql_handle, esc_master, g->master, strnlen(g->master, NAME_LENGTH));
+ SQL->EscapeStringLen(inter->sql_handle, esc_name, g->name, strnlen(g->name, NAME_LENGTH));
+ SQL->EscapeStringLen(inter->sql_handle, esc_master, g->master, strnlen(g->master, NAME_LENGTH));
*t_info = '\0';
// Insert a new guild the guild
@@ -141,18 +130,18 @@ int inter_guild_tosql(struct guild *g,int flag)
strcat(t_info, " guild_create");
// Create a new guild
- if( SQL_ERROR == SQL->Query(sql_handle, "INSERT INTO `%s` "
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "INSERT INTO `%s` "
"(`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) "
"VALUES ('%s', '%s', '%d', '%d', '%d', '%d')",
guild_db, esc_name, esc_master, g->guild_lv, g->max_member, g->average_lv, g->member[0].char_id) )
{
- Sql_ShowDebug(sql_handle);
+ Sql_ShowDebug(inter->sql_handle);
if (g->guild_id == -1)
return 0; //Failed to create guild!
}
else
{
- g->guild_id = (int)SQL->LastInsertId(sql_handle);
+ g->guild_id = (int)SQL->LastInsertId(inter->sql_handle);
new_guild = 1;
}
}
@@ -210,8 +199,8 @@ int inter_guild_tosql(struct guild *g,int flag)
StrBuf->AppendStr(&buf, ", ");
else
add_comma = true;
- SQL->EscapeStringLen(sql_handle, esc_mes1, g->mes1, strnlen(g->mes1, sizeof(g->mes1)));
- SQL->EscapeStringLen(sql_handle, esc_mes2, g->mes2, strnlen(g->mes2, sizeof(g->mes2)));
+ SQL->EscapeStringLen(inter->sql_handle, esc_mes1, g->mes1, strnlen(g->mes1, sizeof(g->mes1)));
+ SQL->EscapeStringLen(inter->sql_handle, esc_mes2, g->mes2, strnlen(g->mes2, sizeof(g->mes2)));
StrBuf->Printf(&buf, "`mes1`='%s', `mes2`='%s'", esc_mes1, esc_mes2);
}
if (flag & GS_LEVEL)
@@ -224,8 +213,8 @@ int inter_guild_tosql(struct guild *g,int flag)
StrBuf->Printf(&buf, "`guild_lv`=%d, `skill_point`=%d, `exp`=%"PRIu64", `next_exp`=%u, `max_member`=%d", g->guild_lv, g->skill_point, g->exp, g->next_exp, g->max_member);
}
StrBuf->Printf(&buf, " WHERE `guild_id`=%d", g->guild_id);
- if( SQL_ERROR == SQL->Query(sql_handle, "%s", StrBuf->Value(&buf)) )
- Sql_ShowDebug(sql_handle);
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "%s", StrBuf->Value(&buf)) )
+ Sql_ShowDebug(inter->sql_handle);
StrBuf->Destroy(&buf);
}
@@ -241,18 +230,18 @@ int inter_guild_tosql(struct guild *g,int flag)
continue;
if(m->account_id) {
//Since nothing references guild member table as foreign keys, it's safe to use REPLACE INTO
- SQL->EscapeStringLen(sql_handle, esc_name, m->name, strnlen(m->name, NAME_LENGTH));
- if( SQL_ERROR == SQL->Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) "
+ SQL->EscapeStringLen(inter->sql_handle, esc_name, m->name, strnlen(m->name, NAME_LENGTH));
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) "
"VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%"PRIu64"','%d','%d','%d','%s')",
guild_member_db, g->guild_id, m->account_id, m->char_id,
m->hair, m->hair_color, m->gender,
m->class_, m->lv, m->exp, m->exp_payper, m->online, m->position, esc_name) )
- Sql_ShowDebug(sql_handle);
+ Sql_ShowDebug(inter->sql_handle);
if (m->modified&GS_MEMBER_NEW || new_guild == 1)
{
- if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `guild_id` = '%d' WHERE `char_id` = '%d'",
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "UPDATE `%s` SET `guild_id` = '%d' WHERE `char_id` = '%d'",
char_db, g->guild_id, m->char_id) )
- Sql_ShowDebug(sql_handle);
+ Sql_ShowDebug(inter->sql_handle);
}
m->modified = GS_MEMBER_UNMODIFIED;
}
@@ -266,10 +255,10 @@ int inter_guild_tosql(struct guild *g,int flag)
struct guild_position *p = &g->position[i];
if (!p->modified)
continue;
- SQL->EscapeStringLen(sql_handle, esc_name, p->name, strnlen(p->name, NAME_LENGTH));
- if( SQL_ERROR == SQL->Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d','%s','%d','%d')",
+ SQL->EscapeStringLen(inter->sql_handle, esc_name, p->name, strnlen(p->name, NAME_LENGTH));
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "REPLACE INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d','%s','%d','%d')",
guild_position_db, g->guild_id, i, esc_name, p->mode, p->exp_mode) )
- Sql_ShowDebug(sql_handle);
+ Sql_ShowDebug(inter->sql_handle);
p->modified = GS_POSITION_UNMODIFIED;
}
}
@@ -280,10 +269,10 @@ int inter_guild_tosql(struct guild *g,int flag)
// NOTE: no need to do it on both sides since both guilds in memory had
// their info changed, not to mention this would also mess up oppositions!
// [Skotlex]
- //if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'", guild_alliance_db, g->guild_id, g->guild_id) )
- if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, g->guild_id) )
+ //if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'", guild_alliance_db, g->guild_id, g->guild_id) )
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, g->guild_id) )
{
- Sql_ShowDebug(sql_handle);
+ Sql_ShowDebug(inter->sql_handle);
}
else
{
@@ -293,11 +282,11 @@ int inter_guild_tosql(struct guild *g,int flag)
struct guild_alliance *a=&g->alliance[i];
if(a->guild_id>0)
{
- SQL->EscapeStringLen(sql_handle, esc_name, a->name, strnlen(a->name, NAME_LENGTH));
- if( SQL_ERROR == SQL->Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) "
+ SQL->EscapeStringLen(inter->sql_handle, esc_name, a->name, strnlen(a->name, NAME_LENGTH));
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) "
"VALUES ('%d','%d','%d','%s')",
guild_alliance_db, g->guild_id, a->opposition, a->guild_id, esc_name) )
- Sql_ShowDebug(sql_handle);
+ Sql_ShowDebug(inter->sql_handle);
}
}
}
@@ -311,11 +300,11 @@ int inter_guild_tosql(struct guild *g,int flag)
if(e->account_id>0){
char esc_mes[sizeof(e->mes)*2+1];
- SQL->EscapeStringLen(sql_handle, esc_name, e->name, strnlen(e->name, NAME_LENGTH));
- SQL->EscapeStringLen(sql_handle, esc_mes, e->mes, strnlen(e->mes, sizeof(e->mes)));
- if( SQL_ERROR == SQL->Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`name`,`mes`) "
+ SQL->EscapeStringLen(inter->sql_handle, esc_name, e->name, strnlen(e->name, NAME_LENGTH));
+ SQL->EscapeStringLen(inter->sql_handle, esc_mes, e->mes, strnlen(e->mes, sizeof(e->mes)));
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`name`,`mes`) "
"VALUES ('%d','%d','%s','%s')", guild_expulsion_db, g->guild_id, e->account_id, esc_name, esc_mes) )
- Sql_ShowDebug(sql_handle);
+ Sql_ShowDebug(inter->sql_handle);
}
}
}
@@ -325,9 +314,9 @@ int inter_guild_tosql(struct guild *g,int flag)
//printf("- Insert guild %d to guild_skill\n",g->guild_id);
for(i=0;i<MAX_GUILDSKILL;i++){
if (g->skill[i].id>0 && g->skill[i].lv>0){
- if( SQL_ERROR == SQL->Query(sql_handle, "REPLACE INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')",
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "REPLACE INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')",
guild_skill_db, g->guild_id, g->skill[i].id, g->skill[i].lv) )
- Sql_ShowDebug(sql_handle);
+ Sql_ShowDebug(inter->sql_handle);
}
}
}
@@ -349,7 +338,7 @@ struct guild * inter_guild_fromsql(int guild_id)
if( guild_id <= 0 )
return NULL;
- g = (struct guild*)idb_get(guild_db_, guild_id);
+ g = (struct guild*)idb_get(inter_guild->guild_db, guild_id);
if( g )
return g;
@@ -357,38 +346,38 @@ struct guild * inter_guild_fromsql(int guild_id)
ShowInfo("Guild load request (%d)...\n", guild_id);
#endif
- if( SQL_ERROR == SQL->Query(sql_handle, "SELECT g.`name`,c.`name`,g.`guild_lv`,g.`connect_member`,g.`max_member`,g.`average_lv`,g.`exp`,g.`next_exp`,g.`skill_point`,g.`mes1`,g.`mes2`,g.`emblem_len`,g.`emblem_id`,g.`emblem_data` "
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT g.`name`,c.`name`,g.`guild_lv`,g.`connect_member`,g.`max_member`,g.`average_lv`,g.`exp`,g.`next_exp`,g.`skill_point`,g.`mes1`,g.`mes2`,g.`emblem_len`,g.`emblem_id`,g.`emblem_data` "
"FROM `%s` g LEFT JOIN `%s` c ON c.`char_id` = g.`char_id` WHERE g.`guild_id`='%d'", guild_db, char_db, guild_id) )
{
- Sql_ShowDebug(sql_handle);
+ Sql_ShowDebug(inter->sql_handle);
return NULL;
}
- if( SQL_SUCCESS != SQL->NextRow(sql_handle) )
+ if( SQL_SUCCESS != SQL->NextRow(inter->sql_handle) )
return NULL;// Guild does not exists.
CREATE(g, struct guild, 1);
g->guild_id = guild_id;
- SQL->GetData(sql_handle, 0, &data, &len); memcpy(g->name, data, min(len, NAME_LENGTH));
- SQL->GetData(sql_handle, 1, &data, &len); memcpy(g->master, data, min(len, NAME_LENGTH));
- SQL->GetData(sql_handle, 2, &data, NULL); g->guild_lv = atoi(data);
- SQL->GetData(sql_handle, 3, &data, NULL); g->connect_member = atoi(data);
- SQL->GetData(sql_handle, 4, &data, NULL); g->max_member = atoi(data);
+ SQL->GetData(inter->sql_handle, 0, &data, &len); memcpy(g->name, data, min(len, NAME_LENGTH));
+ SQL->GetData(inter->sql_handle, 1, &data, &len); memcpy(g->master, data, min(len, NAME_LENGTH));
+ SQL->GetData(inter->sql_handle, 2, &data, NULL); g->guild_lv = atoi(data);
+ SQL->GetData(inter->sql_handle, 3, &data, NULL); g->connect_member = atoi(data);
+ SQL->GetData(inter->sql_handle, 4, &data, NULL); g->max_member = atoi(data);
if( g->max_member > MAX_GUILD )
{ // Fix reduction of MAX_GUILD [PoW]
ShowWarning("Guild %d:%s specifies higher capacity (%d) than MAX_GUILD (%d)\n", guild_id, g->name, g->max_member, MAX_GUILD);
g->max_member = MAX_GUILD;
}
- SQL->GetData(sql_handle, 5, &data, NULL); g->average_lv = atoi(data);
- SQL->GetData(sql_handle, 6, &data, NULL); g->exp = strtoull(data, NULL, 10);
- SQL->GetData(sql_handle, 7, &data, NULL); g->next_exp = (unsigned int)strtoul(data, NULL, 10);
- SQL->GetData(sql_handle, 8, &data, NULL); g->skill_point = atoi(data);
- SQL->GetData(sql_handle, 9, &data, &len); memcpy(g->mes1, data, min(len, sizeof(g->mes1)));
- SQL->GetData(sql_handle, 10, &data, &len); memcpy(g->mes2, data, min(len, sizeof(g->mes2)));
- SQL->GetData(sql_handle, 11, &data, &len); g->emblem_len = atoi(data);
- SQL->GetData(sql_handle, 12, &data, &len); g->emblem_id = atoi(data);
- SQL->GetData(sql_handle, 13, &data, &len);
+ SQL->GetData(inter->sql_handle, 5, &data, NULL); g->average_lv = atoi(data);
+ SQL->GetData(inter->sql_handle, 6, &data, NULL); g->exp = strtoull(data, NULL, 10);
+ SQL->GetData(inter->sql_handle, 7, &data, NULL); g->next_exp = (unsigned int)strtoul(data, NULL, 10);
+ SQL->GetData(inter->sql_handle, 8, &data, NULL); g->skill_point = atoi(data);
+ SQL->GetData(inter->sql_handle, 9, &data, &len); memcpy(g->mes1, data, min(len, sizeof(g->mes1)));
+ SQL->GetData(inter->sql_handle, 10, &data, &len); memcpy(g->mes2, data, min(len, sizeof(g->mes2)));
+ SQL->GetData(inter->sql_handle, 11, &data, &len); g->emblem_len = atoi(data);
+ SQL->GetData(inter->sql_handle, 12, &data, &len); g->emblem_id = atoi(data);
+ SQL->GetData(inter->sql_handle, 13, &data, &len);
// convert emblem data from hexadecimal to binary
//TODO: why not store it in the db as binary directly? [ultramage]
for( i = 0, p = g->emblem_data; i < g->emblem_len; ++i, ++p )
@@ -412,92 +401,92 @@ struct guild * inter_guild_fromsql(int guild_id)
}
// load guild member info
- if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name` "
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT `account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name` "
"FROM `%s` WHERE `guild_id`='%d' ORDER BY `position`", guild_member_db, guild_id) )
{
- Sql_ShowDebug(sql_handle);
+ Sql_ShowDebug(inter->sql_handle);
aFree(g);
return NULL;
}
- for( i = 0; i < g->max_member && SQL_SUCCESS == SQL->NextRow(sql_handle); ++i )
+ for( i = 0; i < g->max_member && SQL_SUCCESS == SQL->NextRow(inter->sql_handle); ++i )
{
struct guild_member* m = &g->member[i];
- SQL->GetData(sql_handle, 0, &data, NULL); m->account_id = atoi(data);
- SQL->GetData(sql_handle, 1, &data, NULL); m->char_id = atoi(data);
- SQL->GetData(sql_handle, 2, &data, NULL); m->hair = atoi(data);
- SQL->GetData(sql_handle, 3, &data, NULL); m->hair_color = atoi(data);
- SQL->GetData(sql_handle, 4, &data, NULL); m->gender = atoi(data);
- SQL->GetData(sql_handle, 5, &data, NULL); m->class_ = atoi(data);
- SQL->GetData(sql_handle, 6, &data, NULL); m->lv = atoi(data);
- SQL->GetData(sql_handle, 7, &data, NULL); m->exp = strtoull(data, NULL, 10);
- SQL->GetData(sql_handle, 8, &data, NULL); m->exp_payper = (unsigned int)atoi(data);
- SQL->GetData(sql_handle, 9, &data, NULL); m->online = atoi(data);
- SQL->GetData(sql_handle, 10, &data, NULL); m->position = atoi(data);
+ SQL->GetData(inter->sql_handle, 0, &data, NULL); m->account_id = atoi(data);
+ SQL->GetData(inter->sql_handle, 1, &data, NULL); m->char_id = atoi(data);
+ SQL->GetData(inter->sql_handle, 2, &data, NULL); m->hair = atoi(data);
+ SQL->GetData(inter->sql_handle, 3, &data, NULL); m->hair_color = atoi(data);
+ SQL->GetData(inter->sql_handle, 4, &data, NULL); m->gender = atoi(data);
+ SQL->GetData(inter->sql_handle, 5, &data, NULL); m->class_ = atoi(data);
+ SQL->GetData(inter->sql_handle, 6, &data, NULL); m->lv = atoi(data);
+ SQL->GetData(inter->sql_handle, 7, &data, NULL); m->exp = strtoull(data, NULL, 10);
+ SQL->GetData(inter->sql_handle, 8, &data, NULL); m->exp_payper = (unsigned int)atoi(data);
+ SQL->GetData(inter->sql_handle, 9, &data, NULL); m->online = atoi(data);
+ SQL->GetData(inter->sql_handle, 10, &data, NULL); m->position = atoi(data);
if( m->position >= MAX_GUILDPOSITION ) // Fix reduction of MAX_GUILDPOSITION [PoW]
m->position = MAX_GUILDPOSITION - 1;
- SQL->GetData(sql_handle, 11, &data, &len); memcpy(m->name, data, min(len, NAME_LENGTH));
+ SQL->GetData(inter->sql_handle, 11, &data, &len); memcpy(m->name, data, min(len, NAME_LENGTH));
m->modified = GS_MEMBER_UNMODIFIED;
}
//printf("- Read guild_position %d from sql \n",guild_id);
- if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'", guild_position_db, guild_id) )
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT `position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'", guild_position_db, guild_id) )
{
- Sql_ShowDebug(sql_handle);
+ Sql_ShowDebug(inter->sql_handle);
aFree(g);
return NULL;
}
- while( SQL_SUCCESS == SQL->NextRow(sql_handle) )
+ while( SQL_SUCCESS == SQL->NextRow(inter->sql_handle) )
{
int position;
struct guild_position *pos;
- SQL->GetData(sql_handle, 0, &data, NULL); position = atoi(data);
+ SQL->GetData(inter->sql_handle, 0, &data, NULL); position = atoi(data);
if( position < 0 || position >= MAX_GUILDPOSITION )
continue;// invalid position
pos = &g->position[position];
- SQL->GetData(sql_handle, 1, &data, &len); memcpy(pos->name, data, min(len, NAME_LENGTH));
- SQL->GetData(sql_handle, 2, &data, NULL); pos->mode = atoi(data);
- SQL->GetData(sql_handle, 3, &data, NULL); pos->exp_mode = atoi(data);
+ SQL->GetData(inter->sql_handle, 1, &data, &len); memcpy(pos->name, data, min(len, NAME_LENGTH));
+ SQL->GetData(inter->sql_handle, 2, &data, NULL); pos->mode = atoi(data);
+ SQL->GetData(inter->sql_handle, 3, &data, NULL); pos->exp_mode = atoi(data);
pos->modified = GS_POSITION_UNMODIFIED;
}
//printf("- Read guild_alliance %d from sql \n",guild_id);
- if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, guild_id) )
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT `opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, guild_id) )
{
- Sql_ShowDebug(sql_handle);
+ Sql_ShowDebug(inter->sql_handle);
aFree(g);
return NULL;
}
- for( i = 0; i < MAX_GUILDALLIANCE && SQL_SUCCESS == SQL->NextRow(sql_handle); ++i )
+ for( i = 0; i < MAX_GUILDALLIANCE && SQL_SUCCESS == SQL->NextRow(inter->sql_handle); ++i )
{
struct guild_alliance* a = &g->alliance[i];
- SQL->GetData(sql_handle, 0, &data, NULL); a->opposition = atoi(data);
- SQL->GetData(sql_handle, 1, &data, NULL); a->guild_id = atoi(data);
- SQL->GetData(sql_handle, 2, &data, &len); memcpy(a->name, data, min(len, NAME_LENGTH));
+ SQL->GetData(inter->sql_handle, 0, &data, NULL); a->opposition = atoi(data);
+ SQL->GetData(inter->sql_handle, 1, &data, NULL); a->guild_id = atoi(data);
+ SQL->GetData(inter->sql_handle, 2, &data, &len); memcpy(a->name, data, min(len, NAME_LENGTH));
}
//printf("- Read guild_expulsion %d from sql \n",guild_id);
- if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `account_id`,`name`,`mes` FROM `%s` WHERE `guild_id`='%d'", guild_expulsion_db, guild_id) )
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT `account_id`,`name`,`mes` FROM `%s` WHERE `guild_id`='%d'", guild_expulsion_db, guild_id) )
{
- Sql_ShowDebug(sql_handle);
+ Sql_ShowDebug(inter->sql_handle);
aFree(g);
return NULL;
}
- for( i = 0; i < MAX_GUILDEXPULSION && SQL_SUCCESS == SQL->NextRow(sql_handle); ++i )
+ for( i = 0; i < MAX_GUILDEXPULSION && SQL_SUCCESS == SQL->NextRow(inter->sql_handle); ++i )
{
struct guild_expulsion *e = &g->expulsion[i];
- SQL->GetData(sql_handle, 0, &data, NULL); e->account_id = atoi(data);
- SQL->GetData(sql_handle, 1, &data, &len); memcpy(e->name, data, min(len, NAME_LENGTH));
- SQL->GetData(sql_handle, 2, &data, &len); memcpy(e->mes, data, min(len, sizeof(e->mes)));
+ SQL->GetData(inter->sql_handle, 0, &data, NULL); e->account_id = atoi(data);
+ SQL->GetData(inter->sql_handle, 1, &data, &len); memcpy(e->name, data, min(len, NAME_LENGTH));
+ SQL->GetData(inter->sql_handle, 2, &data, &len); memcpy(e->mes, data, min(len, sizeof(e->mes)));
}
//printf("- Read guild_skill %d from sql \n",guild_id);
- if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`", guild_skill_db, guild_id) )
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT `id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`", guild_skill_db, guild_id) )
{
- Sql_ShowDebug(sql_handle);
+ Sql_ShowDebug(inter->sql_handle);
aFree(g);
return NULL;
}
@@ -507,17 +496,17 @@ struct guild * inter_guild_fromsql(int guild_id)
g->skill[i].id = i + GD_SKILLBASE;
}
- while( SQL_SUCCESS == SQL->NextRow(sql_handle) )
+ while( SQL_SUCCESS == SQL->NextRow(inter->sql_handle) )
{
int id;
- SQL->GetData(sql_handle, 0, &data, NULL); id = atoi(data) - GD_SKILLBASE;
+ SQL->GetData(inter->sql_handle, 0, &data, NULL); id = atoi(data) - GD_SKILLBASE;
if( id < 0 || id >= MAX_GUILDSKILL )
continue;// invalid guild skill
- SQL->GetData(sql_handle, 1, &data, NULL); g->skill[id].lv = atoi(data);
+ SQL->GetData(inter->sql_handle, 1, &data, NULL); g->skill[id].lv = atoi(data);
}
- SQL->FreeResult(sql_handle);
+ SQL->FreeResult(inter->sql_handle);
- idb_put(guild_db_, guild_id, g); //Add to cache
+ idb_put(inter_guild->guild_db, guild_id, g); //Add to cache
g->save_flag |= GS_REMOVE; //But set it to be removed, in case it is not needed for long.
if (save_log)
@@ -527,7 +516,7 @@ struct guild * inter_guild_fromsql(int guild_id)
}
// `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)
-int inter_guildcastle_tosql(struct guild_castle *gc)
+int inter_guild_castle_tosql(struct guild_castle *gc)
{
StringBuf buf;
int i;
@@ -540,8 +529,8 @@ int inter_guildcastle_tosql(struct guild_castle *gc)
for (i = 0; i < MAX_GUARDIANS; ++i)
StrBuf->Printf(&buf, ", `visibleG%d`='%d'", i, gc->guardian[i].visible);
- if (SQL_ERROR == SQL->Query(sql_handle, StrBuf->Value(&buf)))
- Sql_ShowDebug(sql_handle);
+ if (SQL_ERROR == SQL->Query(inter->sql_handle, StrBuf->Value(&buf)))
+ Sql_ShowDebug(inter->sql_handle);
else if(save_log)
ShowInfo("Saved guild castle (%d)\n", gc->castle_id);
@@ -550,12 +539,12 @@ int inter_guildcastle_tosql(struct guild_castle *gc)
}
// Read guild_castle from SQL
-static struct guild_castle* inter_guildcastle_fromsql(int castle_id)
+struct guild_castle* inter_guild_castle_fromsql(int castle_id)
{
char *data;
int i;
StringBuf buf;
- struct guild_castle *gc = idb_get(castle_db, castle_id);
+ struct guild_castle *gc = idb_get(inter_guild->castle_db, castle_id);
if (gc != NULL)
return gc;
@@ -566,8 +555,8 @@ static struct guild_castle* inter_guildcastle_fromsql(int castle_id)
for (i = 0; i < MAX_GUARDIANS; ++i)
StrBuf->Printf(&buf, ", `visibleG%d`", i);
StrBuf->Printf(&buf, " FROM `%s` WHERE `castle_id`='%d'", guild_castle_db, castle_id);
- if (SQL_ERROR == SQL->Query(sql_handle, StrBuf->Value(&buf))) {
- Sql_ShowDebug(sql_handle);
+ if (SQL_ERROR == SQL->Query(inter->sql_handle, StrBuf->Value(&buf))) {
+ Sql_ShowDebug(inter->sql_handle);
StrBuf->Destroy(&buf);
return NULL;
}
@@ -576,23 +565,23 @@ static struct guild_castle* inter_guildcastle_fromsql(int castle_id)
CREATE(gc, struct guild_castle, 1);
gc->castle_id = castle_id;
- if (SQL_SUCCESS == SQL->NextRow(sql_handle)) {
- SQL->GetData(sql_handle, 1, &data, NULL); gc->guild_id = atoi(data);
- SQL->GetData(sql_handle, 2, &data, NULL); gc->economy = atoi(data);
- SQL->GetData(sql_handle, 3, &data, NULL); gc->defense = atoi(data);
- SQL->GetData(sql_handle, 4, &data, NULL); gc->triggerE = atoi(data);
- SQL->GetData(sql_handle, 5, &data, NULL); gc->triggerD = atoi(data);
- SQL->GetData(sql_handle, 6, &data, NULL); gc->nextTime = atoi(data);
- SQL->GetData(sql_handle, 7, &data, NULL); gc->payTime = atoi(data);
- SQL->GetData(sql_handle, 8, &data, NULL); gc->createTime = atoi(data);
- SQL->GetData(sql_handle, 9, &data, NULL); gc->visibleC = atoi(data);
+ if (SQL_SUCCESS == SQL->NextRow(inter->sql_handle)) {
+ SQL->GetData(inter->sql_handle, 1, &data, NULL); gc->guild_id = atoi(data);
+ SQL->GetData(inter->sql_handle, 2, &data, NULL); gc->economy = atoi(data);
+ SQL->GetData(inter->sql_handle, 3, &data, NULL); gc->defense = atoi(data);
+ SQL->GetData(inter->sql_handle, 4, &data, NULL); gc->triggerE = atoi(data);
+ SQL->GetData(inter->sql_handle, 5, &data, NULL); gc->triggerD = atoi(data);
+ SQL->GetData(inter->sql_handle, 6, &data, NULL); gc->nextTime = atoi(data);
+ SQL->GetData(inter->sql_handle, 7, &data, NULL); gc->payTime = atoi(data);
+ SQL->GetData(inter->sql_handle, 8, &data, NULL); gc->createTime = atoi(data);
+ SQL->GetData(inter->sql_handle, 9, &data, NULL); gc->visibleC = atoi(data);
for (i = 10; i < 10+MAX_GUARDIANS; i++) {
- SQL->GetData(sql_handle, i, &data, NULL); gc->guardian[i-10].visible = atoi(data);
+ SQL->GetData(inter->sql_handle, i, &data, NULL); gc->guardian[i-10].visible = atoi(data);
}
}
- SQL->FreeResult(sql_handle);
+ SQL->FreeResult(inter->sql_handle);
- idb_put(castle_db, castle_id, gc);
+ idb_put(inter_guild->castle_db, castle_id, gc);
if (save_log)
ShowInfo("Loaded guild castle (%d - guild %d)\n", castle_id, gc->guild_id);
@@ -602,7 +591,7 @@ static struct guild_castle* inter_guildcastle_fromsql(int castle_id)
// Read exp_guild.txt
-static bool exp_guild_parse_row(char* split[], int column, int current) {
+bool inter_guild_exp_parse_row(char* split[], int column, int current) {
int64 exp = strtoll(split[0], NULL, 10);
if (exp < 0 || exp >= UINT_MAX) {
@@ -610,7 +599,7 @@ static bool exp_guild_parse_row(char* split[], int column, int current) {
return false;
}
- guild_exp[current] = (unsigned int)exp;
+ inter_guild->exp[current] = (unsigned int)exp;
return true;
}
@@ -621,29 +610,29 @@ int inter_guild_CharOnline(int char_id, int guild_id) {
if (guild_id == -1) {
//Get guild_id from the database
- if( SQL_ERROR == SQL->Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
{
- Sql_ShowDebug(sql_handle);
+ Sql_ShowDebug(inter->sql_handle);
return 0;
}
- if( SQL_SUCCESS == SQL->NextRow(sql_handle) )
+ if( SQL_SUCCESS == SQL->NextRow(inter->sql_handle) )
{
char* data;
- SQL->GetData(sql_handle, 0, &data, NULL);
+ SQL->GetData(inter->sql_handle, 0, &data, NULL);
guild_id = atoi(data);
}
else
{
guild_id = 0;
}
- SQL->FreeResult(sql_handle);
+ SQL->FreeResult(inter->sql_handle);
}
if (guild_id == 0)
return 0; //No guild...
- g = inter_guild_fromsql(guild_id);
+ g = inter_guild->fromsql(guild_id);
if(!g) {
ShowError("Character %d's guild %d not found!\n", char_id, guild_id);
return 0;
@@ -672,30 +661,30 @@ int inter_guild_CharOffline(int char_id, int guild_id)
if (guild_id == -1)
{
//Get guild_id from the database
- if( SQL_ERROR == SQL->Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
{
- Sql_ShowDebug(sql_handle);
+ Sql_ShowDebug(inter->sql_handle);
return 0;
}
- if( SQL_SUCCESS == SQL->NextRow(sql_handle) )
+ if( SQL_SUCCESS == SQL->NextRow(inter->sql_handle) )
{
char* data;
- SQL->GetData(sql_handle, 0, &data, NULL);
+ SQL->GetData(inter->sql_handle, 0, &data, NULL);
guild_id = atoi(data);
}
else
{
guild_id = 0;
}
- SQL->FreeResult(sql_handle);
+ SQL->FreeResult(inter->sql_handle);
}
if (guild_id == 0)
return 0; //No guild...
//Character has a guild, set character offline and check if they were the only member online
- g = inter_guild_fromsql(guild_id);
+ g = inter_guild->fromsql(guild_id);
if (g == NULL) //Guild not found?
return 0;
@@ -723,25 +712,25 @@ int inter_guild_CharOffline(int char_id, int guild_id)
int inter_guild_sql_init(void)
{
//Initialize the guild cache
- guild_db_= idb_alloc(DB_OPT_RELEASE_DATA);
- castle_db = idb_alloc(DB_OPT_RELEASE_DATA);
+ inter_guild->guild_db= idb_alloc(DB_OPT_RELEASE_DATA);
+ inter_guild->castle_db = idb_alloc(DB_OPT_RELEASE_DATA);
//Read exp file
- sv->readdb("db", DBPATH"exp_guild.txt", ',', 1, 1, MAX_GUILDLEVEL, exp_guild_parse_row);
+ sv->readdb("db", DBPATH"exp_guild.txt", ',', 1, 1, MAX_GUILDLEVEL, inter_guild->exp_parse_row);
- timer->add_func_list(guild_save_timer, "guild_save_timer");
- timer->add(timer->gettick() + 10000, guild_save_timer, 0, 0);
+ timer->add_func_list(inter_guild->save_timer, "inter_guild->save_timer");
+ timer->add(timer->gettick() + 10000, inter_guild->save_timer, 0, 0);
return 0;
}
/**
* @see DBApply
*/
-static int guild_db_final(DBKey key, DBData *data, va_list ap)
+int inter_guild_db_final(DBKey key, DBData *data, va_list ap)
{
struct guild *g = DB->data2ptr(data);
if (g->save_flag&GS_MASK) {
- inter_guild_tosql(g, g->save_flag&GS_MASK);
+ inter_guild->tosql(g, g->save_flag&GS_MASK);
return 1;
}
return 0;
@@ -749,42 +738,42 @@ static int guild_db_final(DBKey key, DBData *data, va_list ap)
void inter_guild_sql_final(void)
{
- guild_db_->destroy(guild_db_, guild_db_final);
- db_destroy(castle_db);
+ inter_guild->guild_db->destroy(inter_guild->guild_db, inter_guild->db_final);
+ db_destroy(inter_guild->castle_db);
return;
}
// Get guild_id by its name. Returns 0 if not found, -1 on error.
-int search_guildname(char *str)
+int inter_guild_search_guildname(char *str)
{
int guild_id;
char esc_name[NAME_LENGTH*2+1];
- SQL->EscapeStringLen(sql_handle, esc_name, str, safestrnlen(str, NAME_LENGTH));
+ SQL->EscapeStringLen(inter->sql_handle, esc_name, str, safestrnlen(str, NAME_LENGTH));
//Lookup guilds with the same name
- if( SQL_ERROR == SQL->Query(sql_handle, "SELECT guild_id FROM `%s` WHERE name='%s'", guild_db, esc_name) )
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT guild_id FROM `%s` WHERE name='%s'", guild_db, esc_name) )
{
- Sql_ShowDebug(sql_handle);
+ Sql_ShowDebug(inter->sql_handle);
return -1;
}
- if( SQL_SUCCESS == SQL->NextRow(sql_handle) )
+ if( SQL_SUCCESS == SQL->NextRow(inter->sql_handle) )
{
char* data;
- SQL->GetData(sql_handle, 0, &data, NULL);
+ SQL->GetData(inter->sql_handle, 0, &data, NULL);
guild_id = atoi(data);
}
else
{
guild_id = 0;
}
- SQL->FreeResult(sql_handle);
+ SQL->FreeResult(inter->sql_handle);
return guild_id;
}
// Check if guild is empty
-static bool guild_check_empty(struct guild *g)
+static bool inter_guild_check_empty(struct guild *g)
{
int i;
ARR_FIND( 0, g->max_member, i, g->member[i].account_id > 0 );
@@ -796,16 +785,16 @@ static bool guild_check_empty(struct guild *g)
return true;
}
-unsigned int guild_nextexp(int level) {
+unsigned int inter_guild_nextexp(int level) {
if (level == 0)
return 1;
if (level <= 0 || level >= MAX_GUILDLEVEL)
return 0;
- return guild_exp[level-1];
+ return inter_guild->exp[level-1];
}
-int guild_checkskill(struct guild *g,int id)
+int inter_guild_checkskill(struct guild *g,int id)
{
int idx = id - GD_SKILLBASE;
@@ -815,7 +804,7 @@ int guild_checkskill(struct guild *g,int id)
return g->skill[idx].lv;
}
-int guild_calcinfo(struct guild *g)
+int inter_guild_calcinfo(struct guild *g)
{
int i,c;
unsigned int nextexp;
@@ -823,21 +812,21 @@ int guild_calcinfo(struct guild *g)
if(g->guild_lv<=0)
g->guild_lv = 1;
- nextexp = guild_nextexp(g->guild_lv);
+ nextexp = inter_guild->nextexp(g->guild_lv);
// Consume guild exp and increase guild level
while(g->exp >= nextexp && nextexp > 0) { // nextexp would be 0 if g->guild_lv was >= MAX_GUILDLEVEL
g->exp-=nextexp;
g->guild_lv++;
g->skill_point++;
- nextexp = guild_nextexp(g->guild_lv);
+ nextexp = inter_guild->nextexp(g->guild_lv);
}
// Save next exp step
g->next_exp = nextexp;
// Set the max number of members, Guild Extension skill - currently adds 6 to max per skill lv.
- g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6;
+ g->max_member = 16 + inter_guild->checkskill(g, GD_EXTENSION) * 6;
if(g->max_member > MAX_GUILD)
{
ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD);
@@ -872,7 +861,7 @@ int guild_calcinfo(struct guild *g)
if(g->max_member != before.max_member || g->guild_lv != before.guild_lv || g->skill_point != before.skill_point )
{
g->save_flag |= GS_LEVEL;
- mapif_guild_info(-1,g);
+ mapif->guild_info(-1,g);
return 1;
}
@@ -882,7 +871,7 @@ int guild_calcinfo(struct guild *g)
//-------------------------------------------------------------------
// Packet sent to map server
-int mapif_guild_created(int fd,int account_id,struct guild *g)
+int mapif_guild_created(int fd, int account_id, struct guild *g)
{
WFIFOHEAD(fd, 10);
WFIFOW(fd,0)=0x3830;
@@ -899,7 +888,7 @@ int mapif_guild_created(int fd,int account_id,struct guild *g)
}
// Guild not found
-int mapif_guild_noinfo(int fd,int guild_id)
+int mapif_guild_noinfo(int fd, int guild_id)
{
unsigned char buf[12];
WBUFW(buf,0)=0x3831;
@@ -907,28 +896,28 @@ int mapif_guild_noinfo(int fd,int guild_id)
WBUFL(buf,4)=guild_id;
ShowWarning("int_guild: info not found %d\n",guild_id);
if(fd<0)
- mapif_sendall(buf,8);
+ mapif->sendall(buf,8);
else
- mapif_send(fd,buf,8);
+ mapif->send(fd,buf,8);
return 0;
}
// Send guild info
-int mapif_guild_info(int fd,struct guild *g)
+int mapif_guild_info(int fd, struct guild *g)
{
unsigned char buf[8+sizeof(struct guild)];
WBUFW(buf,0)=0x3831;
WBUFW(buf,2)=4+sizeof(struct guild);
memcpy(buf+4,g,sizeof(struct guild));
if(fd<0)
- mapif_sendall(buf,WBUFW(buf,2));
+ mapif->sendall(buf,WBUFW(buf,2));
else
- mapif_send(fd,buf,WBUFW(buf,2));
+ mapif->send(fd,buf,WBUFW(buf,2));
return 0;
}
// ACK member add
-int mapif_guild_memberadded(int fd,int guild_id,int account_id,int char_id,int flag)
+int mapif_guild_memberadded(int fd, int guild_id, int account_id, int char_id, int flag)
{
WFIFOHEAD(fd, 15);
WFIFOW(fd,0)=0x3832;
@@ -951,13 +940,13 @@ int mapif_guild_withdraw(int guild_id,int account_id,int char_id,int flag, const
WBUFB(buf,14)=flag;
memcpy(WBUFP(buf,15),mes,40);
memcpy(WBUFP(buf,55),name,NAME_LENGTH);
- mapif_sendall(buf,55+NAME_LENGTH);
+ mapif->sendall(buf,55+NAME_LENGTH);
ShowInfo("int_guild: guild withdraw (%d - %d: %s - %s)\n",guild_id,account_id,name,mes);
return 0;
}
// Send short member's info
-int mapif_guild_memberinfoshort(struct guild *g,int idx)
+int mapif_guild_memberinfoshort(struct guild *g, int idx)
{
unsigned char buf[19];
WBUFW(buf, 0)=0x3835;
@@ -967,24 +956,24 @@ int mapif_guild_memberinfoshort(struct guild *g,int idx)
WBUFB(buf,14)=(unsigned char)g->member[idx].online;
WBUFW(buf,15)=g->member[idx].lv;
WBUFW(buf,17)=g->member[idx].class_;
- mapif_sendall(buf,19);
+ mapif->sendall(buf,19);
return 0;
}
// Send guild broken
-int mapif_guild_broken(int guild_id,int flag)
+int mapif_guild_broken(int guild_id, int flag)
{
unsigned char buf[7];
WBUFW(buf,0)=0x3836;
WBUFL(buf,2)=guild_id;
WBUFB(buf,6)=flag;
- mapif_sendall(buf,7);
+ mapif->sendall(buf,7);
ShowInfo("int_guild: Guild broken (%d)\n",guild_id);
return 0;
}
// Send guild message
-int mapif_guild_message(int guild_id,int account_id,char *mes,int len, int sfd)
+int mapif_guild_message(int guild_id, int account_id, char *mes, int len, int sfd)
{
unsigned char buf[512];
if (len > 500)
@@ -994,12 +983,12 @@ int mapif_guild_message(int guild_id,int account_id,char *mes,int len, int sfd)
WBUFL(buf,4)=guild_id;
WBUFL(buf,8)=account_id;
memcpy(WBUFP(buf,12),mes,len);
- mapif_sendallwos(sfd, buf,len+12);
+ mapif->sendallwos(sfd, buf,len+12);
return 0;
}
// Send basic info
-int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len)
+int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len)
{
unsigned char buf[2048];
if (len > 2038)
@@ -1009,12 +998,12 @@ int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len)
WBUFL(buf, 4)=guild_id;
WBUFW(buf, 8)=type;
memcpy(WBUFP(buf,10),data,len);
- mapif_sendall(buf,len+10);
+ mapif->sendall(buf,len+10);
return 0;
}
// Send member info
-int mapif_guild_memberinfochanged(int guild_id,int account_id,int char_id, int type,const void *data,int len)
+int mapif_guild_memberinfochanged(int guild_id, int account_id, int char_id, int type, const void *data, int len)
{
unsigned char buf[2048];
if (len > 2030)
@@ -1026,24 +1015,24 @@ int mapif_guild_memberinfochanged(int guild_id,int account_id,int char_id, int t
WBUFL(buf,12)=char_id;
WBUFW(buf,16)=type;
memcpy(WBUFP(buf,18),data,len);
- mapif_sendall(buf,len+18);
+ mapif->sendall(buf,len+18);
return 0;
}
// ACK guild skill up
-int mapif_guild_skillupack(int guild_id,uint16 skill_id,int account_id)
+int mapif_guild_skillupack(int guild_id, uint16 skill_id, int account_id)
{
unsigned char buf[14];
WBUFW(buf, 0)=0x383c;
WBUFL(buf, 2)=guild_id;
WBUFL(buf, 6)=skill_id;
WBUFL(buf,10)=account_id;
- mapif_sendall(buf,14);
+ mapif->sendall(buf,14);
return 0;
}
// ACK guild alliance
-int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2)
+int mapif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag, const char *name1, const char *name2)
{
unsigned char buf[19+2*NAME_LENGTH];
WBUFW(buf, 0)=0x383d;
@@ -1054,12 +1043,12 @@ int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account
WBUFB(buf,18)=flag;
memcpy(WBUFP(buf,19),name1,NAME_LENGTH);
memcpy(WBUFP(buf,19+NAME_LENGTH),name2,NAME_LENGTH);
- mapif_sendall(buf,19+2*NAME_LENGTH);
+ mapif->sendall(buf,19+2*NAME_LENGTH);
return 0;
}
// Send a guild position desc
-int mapif_guild_position(struct guild *g,int idx)
+int mapif_guild_position(struct guild *g, int idx)
{
unsigned char buf[12 + sizeof(struct guild_position)];
WBUFW(buf,0)=0x383b;
@@ -1067,7 +1056,7 @@ int mapif_guild_position(struct guild *g,int idx)
WBUFL(buf,4)=g->guild_id;
WBUFL(buf,8)=idx;
memcpy(WBUFP(buf,12),&g->position[idx],sizeof(struct guild_position));
- mapif_sendall(buf,WBUFW(buf,2));
+ mapif->sendall(buf,WBUFW(buf,2));
return 0;
}
@@ -1079,7 +1068,7 @@ int mapif_guild_notice(struct guild *g)
WBUFL(buf,2)=g->guild_id;
memcpy(WBUFP(buf,6),g->mes1,MAX_GUILDMES1);
memcpy(WBUFP(buf,66),g->mes2,MAX_GUILDMES2);
- mapif_sendall(buf,186);
+ mapif->sendall(buf,186);
return 0;
}
@@ -1092,7 +1081,7 @@ int mapif_guild_emblem(struct guild *g)
WBUFL(buf,4)=g->guild_id;
WBUFL(buf,8)=g->emblem_id;
memcpy(WBUFP(buf,12),g->emblem_data,g->emblem_len);
- mapif_sendall(buf,WBUFW(buf,2));
+ mapif->sendall(buf,WBUFW(buf,2));
return 0;
}
@@ -1103,7 +1092,7 @@ int mapif_guild_master_changed(struct guild *g, int aid, int cid)
WBUFL(buf,2)=g->guild_id;
WBUFL(buf,6)=aid;
WBUFL(buf,10)=cid;
- mapif_sendall(buf,14);
+ mapif->sendall(buf,14);
return 0;
}
@@ -1118,7 +1107,7 @@ int mapif_guild_castle_dataload(int fd, int sz, int *castle_ids)
WFIFOW(fd, 0) = 0x3840;
WFIFOW(fd, 2) = len;
for (i = 0; i < num; i++) {
- gc = inter_guildcastle_fromsql(*(castle_ids++));
+ gc = inter_guild->castle_fromsql(*(castle_ids++));
memcpy(WFIFOP(fd, 4 + i * sizeof(*gc)), gc, sizeof(*gc));
}
WFIFOSET(fd, len);
@@ -1137,22 +1126,22 @@ int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member
#ifdef NOISY
ShowInfo("Creating Guild (%s)\n", name);
#endif
- if(search_guildname(name) != 0){
+ if(inter_guild->search_guildname(name) != 0){
ShowInfo("int_guild: guild with same name exists [%s]\n",name);
- mapif_guild_created(fd,account_id,NULL);
+ mapif->guild_created(fd,account_id,NULL);
return 0;
}
// Check Authorized letters/symbols in the name of the character
if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorized
for (i = 0; i < NAME_LENGTH && name[i]; i++)
if (strchr(char_name_letters, name[i]) == NULL) {
- mapif_guild_created(fd,account_id,NULL);
+ mapif->guild_created(fd,account_id,NULL);
return 0;
}
} else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden
for (i = 0; i < NAME_LENGTH && name[i]; i++)
if (strchr(char_name_letters, name[i]) != NULL) {
- mapif_guild_created(fd,account_id,NULL);
+ mapif->guild_created(fd,account_id,NULL);
return 0;
}
}
@@ -1186,53 +1175,53 @@ int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member
g->guild_id= -1; //Request to create guild.
// Create the guild
- if (!inter_guild_tosql(g,GS_BASIC|GS_POSITION|GS_SKILL|GS_MEMBER)) {
+ if (!inter_guild->tosql(g,GS_BASIC|GS_POSITION|GS_SKILL|GS_MEMBER)) {
//Failed to Create guild....
ShowError("Failed to create Guild %s (Guild Master: %s)\n", g->name, g->master);
- mapif_guild_created(fd,account_id,NULL);
+ mapif->guild_created(fd,account_id,NULL);
aFree(g);
return 0;
}
ShowInfo("Created Guild %d - %s (Guild Master: %s)\n", g->guild_id, g->name, g->master);
//Add to cache
- idb_put(guild_db_, g->guild_id, g);
+ idb_put(inter_guild->guild_db, g->guild_id, g);
// Report to client
- mapif_guild_created(fd,account_id,g);
- mapif_guild_info(fd,g);
+ mapif->guild_created(fd,account_id,g);
+ mapif->guild_info(fd,g);
if(log_inter)
- inter_log("guild %s (id=%d) created by master %s (id=%d)\n",
+ inter->log("guild %s (id=%d) created by master %s (id=%d)\n",
name, g->guild_id, master->name, master->account_id );
return 0;
}
// Return guild info to client
-int mapif_parse_GuildInfo(int fd,int guild_id)
+int mapif_parse_GuildInfo(int fd, int guild_id)
{
- struct guild * g = inter_guild_fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is required. [Skotlex]
+ struct guild * g = inter_guild->fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is required. [Skotlex]
if(g)
{
- if (!guild_calcinfo(g))
- mapif_guild_info(fd,g);
+ if (!inter_guild->calcinfo(g))
+ mapif->guild_info(fd,g);
}
else
- mapif_guild_noinfo(fd,guild_id); // Failed to load info
+ mapif->guild_noinfo(fd,guild_id); // Failed to load info
return 0;
}
// Add member to guild
-int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m)
+int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m)
{
struct guild * g;
int i;
- g = inter_guild_fromsql(guild_id);
+ g = inter_guild->fromsql(guild_id);
if(g==NULL){
// Failed to add
- mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
+ mapif->guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
return 0;
}
@@ -1243,9 +1232,9 @@ int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m)
{
memcpy(&g->member[i],m,sizeof(struct guild_member));
g->member[i].modified = (GS_MEMBER_NEW | GS_MEMBER_MODIFIED);
- mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,0);
- if (!guild_calcinfo(g)) //Send members if it was not invoked.
- mapif_guild_info(-1,g);
+ mapif->guild_memberadded(fd,guild_id,m->account_id,m->char_id,0);
+ if (!inter_guild->calcinfo(g)) //Send members if it was not invoked.
+ mapif->guild_info(-1,g);
g->save_flag |= GS_MEMBER;
if (g->save_flag&GS_REMOVE)
@@ -1255,7 +1244,7 @@ int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m)
}
// Failed to add
- mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
+ mapif->guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
return 0;
}
@@ -1264,13 +1253,13 @@ int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, in
{
int i;
- struct guild* g = inter_guild_fromsql(guild_id);
+ struct guild* g = inter_guild->fromsql(guild_id);
if( g == NULL )
{
// Unknown guild, just update the player
- if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'", char_db, account_id, char_id) )
- Sql_ShowDebug(sql_handle);
- // mapif_guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes);
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'", char_db, account_id, char_id) )
+ Sql_ShowDebug(inter->sql_handle);
+ // mapif->guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes);
return 0;
}
@@ -1300,17 +1289,17 @@ int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, in
safestrncpy(g->expulsion[j].mes, mes, 40);
}
- mapif_guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes);
- inter_guild_removemember_tosql(g->member[i].account_id,g->member[i].char_id);
+ mapif->guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes);
+ inter_guild->removemember_tosql(g->member[i].account_id,g->member[i].char_id);
memset(&g->member[i],0,sizeof(struct guild_member));
- if( guild_check_empty(g) )
- mapif_parse_BreakGuild(-1,guild_id); //Break the guild.
+ if( inter_guild->check_empty(g) )
+ mapif->parse_BreakGuild(-1,guild_id); //Break the guild.
else {
//Update member info.
- if (!guild_calcinfo(g))
- mapif_guild_info(fd,g);
+ if (!inter_guild->calcinfo(g))
+ mapif->guild_info(fd,g);
g->save_flag |= GS_EXPULSION;
}
@@ -1318,14 +1307,14 @@ int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, in
}
// Change member info
-int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,int account_id,int char_id,int online,int lv,int class_)
+int mapif_parse_GuildChangeMemberInfoShort(int fd, int guild_id, int account_id, int char_id, int online, int lv, int class_)
{
// Could speed up by manipulating only guild_member
struct guild * g;
int i,sum,c;
int prev_count, prev_alv;
- g = inter_guild_fromsql(guild_id);
+ g = inter_guild->fromsql(guild_id);
if(g==NULL)
return 0;
@@ -1336,7 +1325,7 @@ int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,int account_id,in
g->member[i].lv = lv;
g->member[i].class_ = class_;
g->member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfoshort(g,i);
+ mapif->guild_memberinfoshort(g,i);
}
prev_count = g->connect_member;
@@ -1371,58 +1360,58 @@ int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,int account_id,in
}
// BreakGuild
-int mapif_parse_BreakGuild(int fd,int guild_id)
+int mapif_parse_BreakGuild(int fd, int guild_id)
{
struct guild * g;
- g = inter_guild_fromsql(guild_id);
+ g = inter_guild->fromsql(guild_id);
if(g==NULL)
return 0;
// Delete guild from sql
//printf("- Delete guild %d from guild\n",guild_id);
- if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_db, guild_id) )
- Sql_ShowDebug(sql_handle);
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_db, guild_id) )
+ Sql_ShowDebug(inter->sql_handle);
- if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_member_db, guild_id) )
- Sql_ShowDebug(sql_handle);
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_member_db, guild_id) )
+ Sql_ShowDebug(inter->sql_handle);
- if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_castle_db, guild_id) )
- Sql_ShowDebug(sql_handle);
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_castle_db, guild_id) )
+ Sql_ShowDebug(inter->sql_handle);
- if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_storage_db, guild_id) )
- Sql_ShowDebug(sql_handle);
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_storage_db, guild_id) )
+ Sql_ShowDebug(inter->sql_handle);
- if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d' OR `alliance_id` = '%d'", guild_alliance_db, guild_id, guild_id) )
- Sql_ShowDebug(sql_handle);
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d' OR `alliance_id` = '%d'", guild_alliance_db, guild_id, guild_id) )
+ Sql_ShowDebug(inter->sql_handle);
- if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_position_db, guild_id) )
- Sql_ShowDebug(sql_handle);
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_position_db, guild_id) )
+ Sql_ShowDebug(inter->sql_handle);
- if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_skill_db, guild_id) )
- Sql_ShowDebug(sql_handle);
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_skill_db, guild_id) )
+ Sql_ShowDebug(inter->sql_handle);
- if( SQL_ERROR == SQL->Query(sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_expulsion_db, guild_id) )
- Sql_ShowDebug(sql_handle);
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_expulsion_db, guild_id) )
+ Sql_ShowDebug(inter->sql_handle);
//printf("- Update guild %d of char\n",guild_id);
- if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'", char_db, guild_id) )
- Sql_ShowDebug(sql_handle);
+ if( SQL_ERROR == SQL->Query(inter->sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'", char_db, guild_id) )
+ Sql_ShowDebug(inter->sql_handle);
- mapif_guild_broken(guild_id,0);
+ mapif->guild_broken(guild_id,0);
if(log_inter)
- inter_log("guild %s (id=%d) broken\n",g->name,guild_id);
+ inter->log("guild %s (id=%d) broken\n",g->name,guild_id);
//Remove the guild from memory. [Skotlex]
- idb_remove(guild_db_, guild_id);
+ idb_remove(inter_guild->guild_db, guild_id);
return 0;
}
// Forward Guild message to others map servers
-int mapif_parse_GuildMessage(int fd,int guild_id,int account_id,char *mes,int len)
+int mapif_parse_GuildMessage(int fd, int guild_id, int account_id, char *mes, int len)
{
- return mapif_guild_message(guild_id,account_id,mes,len, fd);
+ return mapif->guild_message(guild_id,account_id,mes,len, fd);
}
/**
@@ -1433,7 +1422,7 @@ int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const void
struct guild *g;
struct guild_skill gd_skill;
short value;
- g = inter_guild_fromsql(guild_id);
+ g = inter_guild->fromsql(guild_id);
if( g == NULL )
return 0;
@@ -1444,7 +1433,7 @@ int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const void
if( value < 0 && abs(value) > g->exp )
return 0;
g->exp += value;
- guild_calcinfo(g);
+ inter_guild->calcinfo(g);
break;
case GBI_GUILDLV:
@@ -1466,31 +1455,31 @@ int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const void
case GBI_SKILLLV:
gd_skill = *((const struct guild_skill*)data);
memcpy(&(g->skill[(gd_skill.id - GD_SKILLBASE)]), &gd_skill, sizeof(gd_skill));
- if( !guild_calcinfo(g) )
- mapif_guild_info(-1,g);
+ if( !inter_guild->calcinfo(g) )
+ mapif->guild_info(-1,g);
g->save_flag |= GS_SKILL;
- mapif_guild_skillupack(g->guild_id, gd_skill.id, 0);
+ mapif->guild_skillupack(g->guild_id, gd_skill.id, 0);
break;
default:
ShowError("int_guild: GuildBasicInfoChange: Unknown type %d, see mmo.h::guild_basic_info for more information\n",type);
return 0;
}
- mapif_guild_info(-1,g);
+ mapif->guild_info(-1,g);
g->save_flag |= GS_LEVEL;
- // Information is already sent in mapif_guild_info
- //mapif_guild_basicinfochanged(guild_id,type,data,len);
+ // Information is already sent in mapif->guild_info
+ //mapif->guild_basicinfochanged(guild_id,type,data,len);
return 0;
}
// Modification of the guild
-int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,int type,const char *data,int len)
+int mapif_parse_GuildMemberInfoChange(int fd, int guild_id, int account_id, int char_id, int type, const char *data, int len)
{
// Could make some improvement in speed, because only change guild_member
int i;
struct guild * g;
- g = inter_guild_fromsql(guild_id);
+ g = inter_guild->fromsql(guild_id);
if(g==NULL)
return 0;
@@ -1513,7 +1502,7 @@ int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int cha
{
g->member[i].position=*((short *)data);
g->member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ mapif->guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
g->save_flag |= GS_MEMBER;
break;
}
@@ -1536,11 +1525,11 @@ int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int cha
else
g->exp+=exp;
- guild_calcinfo(g);
- mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,sizeof(g->exp));
+ inter_guild->calcinfo(g);
+ mapif->guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,sizeof(g->exp));
g->save_flag |= GS_LEVEL;
}
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ mapif->guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
g->save_flag |= GS_MEMBER;
break;
}
@@ -1548,7 +1537,7 @@ int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int cha
{
g->member[i].hair=*((short *)data);
g->member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ mapif->guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
g->save_flag |= GS_MEMBER; //Save new data.
break;
}
@@ -1556,7 +1545,7 @@ int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int cha
{
g->member[i].hair_color=*((short *)data);
g->member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ mapif->guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
g->save_flag |= GS_MEMBER; //Save new data.
break;
}
@@ -1564,7 +1553,7 @@ int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int cha
{
g->member[i].gender=*((short *)data);
g->member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ mapif->guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
g->save_flag |= GS_MEMBER; //Save new data.
break;
}
@@ -1572,7 +1561,7 @@ int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int cha
{
g->member[i].class_=*((short *)data);
g->member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ mapif->guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
g->save_flag |= GS_MEMBER; //Save new data.
break;
}
@@ -1580,7 +1569,7 @@ int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int cha
{
g->member[i].lv=*((short *)data);
g->member[i].modified = GS_MEMBER_MODIFIED;
- mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ mapif->guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
g->save_flag |= GS_MEMBER; //Save new data.
break;
}
@@ -1591,17 +1580,17 @@ int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int cha
return 0;
}
-int inter_guild_sex_changed(int guild_id,int account_id,int char_id, short gender)
+int inter_guild_sex_changed(int guild_id, int account_id, int char_id, short gender)
{
- return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender));
+ return mapif->parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender));
}
-int inter_guild_charname_changed(int guild_id,int account_id, int char_id, char *name)
+int inter_guild_charname_changed(int guild_id, int account_id, int char_id, char *name)
{
struct guild *g;
int i, flag = 0;
- g = inter_guild_fromsql(guild_id);
+ g = inter_guild->fromsql(guild_id);
if( g == NULL )
{
ShowError("inter_guild_charrenamed: Can't find guild %d.\n", guild_id);
@@ -1624,38 +1613,38 @@ int inter_guild_charname_changed(int guild_id,int account_id, int char_id, char
g->member[i].modified = GS_MEMBER_MODIFIED;
flag |= GS_MEMBER;
- if( !inter_guild_tosql(g, flag) )
+ if( !inter_guild->tosql(g, flag) )
return 0;
- mapif_guild_info(-1,g);
+ mapif->guild_info(-1,g);
return 0;
}
// Change a position desc
-int mapif_parse_GuildPosition(int fd,int guild_id,int idx,struct guild_position *p)
+int mapif_parse_GuildPosition(int fd, int guild_id, int idx, struct guild_position *p)
{
// Could make some improvement in speed, because only change guild_position
struct guild * g;
- g = inter_guild_fromsql(guild_id);
+ g = inter_guild->fromsql(guild_id);
if(g==NULL || idx<0 || idx>=MAX_GUILDPOSITION)
return 0;
memcpy(&g->position[idx],p,sizeof(struct guild_position));
- mapif_guild_position(g,idx);
+ mapif->guild_position(g,idx);
g->position[idx].modified = GS_POSITION_MODIFIED;
g->save_flag |= GS_POSITION; // Change guild_position
return 0;
}
// Guild Skill UP
-int mapif_parse_GuildSkillUp(int fd,int guild_id,uint16 skill_id,int account_id,int max)
+int mapif_parse_GuildSkillUp(int fd, int guild_id, uint16 skill_id, int account_id, int max)
{
struct guild * g;
int idx = skill_id - GD_SKILLBASE;
- g = inter_guild_fromsql(guild_id);
+ g = inter_guild->fromsql(guild_id);
if(g == NULL || idx < 0 || idx >= MAX_GUILDSKILL)
return 0;
@@ -1663,16 +1652,16 @@ int mapif_parse_GuildSkillUp(int fd,int guild_id,uint16 skill_id,int account_id,
{
g->skill[idx].lv++;
g->skill_point--;
- if (!guild_calcinfo(g))
- mapif_guild_info(-1,g);
- mapif_guild_skillupack(guild_id,skill_id,account_id);
+ if (!inter_guild->calcinfo(g))
+ mapif->guild_info(-1,g);
+ mapif->guild_skillupack(guild_id,skill_id,account_id);
g->save_flag |= (GS_LEVEL|GS_SKILL); // Change guild & guild_skill
}
return 0;
}
//Manual deletion of an alliance when partnering guild does not exists. [Skotlex]
-static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag)
+int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag)
{
int i;
char name[NAME_LENGTH];
@@ -1684,22 +1673,22 @@ static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int ac
strcpy(name, g->alliance[i].name);
g->alliance[i].guild_id=0;
- mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
+ mapif->guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
g->save_flag |= GS_ALLIANCE;
return 0;
}
// Alliance modification
-int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,int account_id1,int account_id2,int flag)
+int mapif_parse_GuildAlliance(int fd, int guild_id1, int guild_id2, int account_id1, int account_id2, int flag)
{
// Could speed up
struct guild *g[2] = { NULL };
int j,i;
- g[0] = inter_guild_fromsql(guild_id1);
- g[1] = inter_guild_fromsql(guild_id2);
+ g[0] = inter_guild->fromsql(guild_id1);
+ g[1] = inter_guild->fromsql(guild_id2);
if(g[0] && g[1]==NULL && (flag & GUILD_ALLIANCE_REMOVE)) //Requested to remove an alliance with a not found guild.
- return mapif_parse_GuildDeleteAlliance(g[0], guild_id2, account_id1, account_id2, flag); //Try to do a manual removal of said guild.
+ return mapif->parse_GuildDeleteAlliance(g[0], guild_id2, account_id1, account_id2, flag); //Try to do a manual removal of said guild.
if(g[0]==NULL || g[1]==NULL)
return 0;
@@ -1726,7 +1715,7 @@ int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,int account_id1
}
// Send on all map the new alliance/opposition
- mapif_guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag,g[0]->name,g[1]->name);
+ mapif->guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag,g[0]->name,g[1]->name);
// Mark the two guild to be saved
g[0]->save_flag |= GS_ALLIANCE;
@@ -1735,25 +1724,25 @@ int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,int account_id1
}
// Change guild message
-int mapif_parse_GuildNotice(int fd,int guild_id,const char *mes1,const char *mes2)
+int mapif_parse_GuildNotice(int fd, int guild_id, const char *mes1, const char *mes2)
{
struct guild *g;
- g = inter_guild_fromsql(guild_id);
+ g = inter_guild->fromsql(guild_id);
if(g==NULL)
return 0;
memcpy(g->mes1,mes1,MAX_GUILDMES1);
memcpy(g->mes2,mes2,MAX_GUILDMES2);
g->save_flag |= GS_MES; //Change mes of guild
- return mapif_guild_notice(g);
+ return mapif->guild_notice(g);
}
-int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *data)
+int mapif_parse_GuildEmblem(int fd, int len, int guild_id, int dummy, const char *data)
{
struct guild * g;
- g = inter_guild_fromsql(guild_id);
+ g = inter_guild->fromsql(guild_id);
if(g==NULL)
return 0;
@@ -1764,20 +1753,20 @@ int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *da
g->emblem_len=len;
g->emblem_id++;
g->save_flag |= GS_EMBLEM; //Change guild
- return mapif_guild_emblem(g);
+ return mapif->guild_emblem(g);
}
int mapif_parse_GuildCastleDataLoad(int fd, int len, int *castle_ids)
{
- return mapif_guild_castle_dataload(fd, len, castle_ids);
+ return mapif->guild_castle_dataload(fd, len, castle_ids);
}
int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value)
{
- struct guild_castle *gc = inter_guildcastle_fromsql(castle_id);
+ struct guild_castle *gc = inter_guild->castle_fromsql(castle_id);
if (gc == NULL) {
- ShowError("mapif_parse_GuildCastleDataSave: castle id=%d not found\n", castle_id);
+ ShowError("mapif->parse_GuildCastleDataSave: castle id=%d not found\n", castle_id);
return 0;
}
@@ -1785,8 +1774,8 @@ int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value)
case 1:
if (log_inter && gc->guild_id != value) {
int gid = (value) ? value : gc->guild_id;
- struct guild *g = idb_get(guild_db_, gid);
- inter_log("guild %s (id=%d) %s castle id=%d\n",
+ struct guild *g = idb_get(inter_guild->guild_db, gid);
+ inter->log("guild %s (id=%d) %s castle id=%d\n",
(g) ? g->name : "??", gid, (value) ? "occupy" : "abandon", castle_id);
}
gc->guild_id = value;
@@ -1804,10 +1793,10 @@ int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value)
gc->guardian[index-10].visible = value;
break;
}
- ShowError("mapif_parse_GuildCastleDataSave: not found index=%d\n", index);
+ ShowError("mapif->parse_GuildCastleDataSave: not found index=%d\n", index);
return 0;
}
- inter_guildcastle_tosql(gc);
+ inter_guild->castle_tosql(gc);
return 0;
}
@@ -1817,7 +1806,7 @@ int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int le
struct guild_member gm;
int pos;
- g = inter_guild_fromsql(guild_id);
+ g = inter_guild->fromsql(guild_id);
if(g==NULL || len > NAME_LENGTH)
return 0;
@@ -1845,7 +1834,7 @@ int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int le
ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",g->master, guild_id, g->name);
g->save_flag |= (GS_BASIC|GS_MEMBER); //Save main data and member data.
- return mapif_guild_master_changed(g, g->member[0].account_id, g->member[0].char_id);
+ return mapif->guild_master_changed(g, g->member[0].account_id, g->member[0].char_id);
}
// Communication from the map server
@@ -1859,23 +1848,23 @@ int inter_guild_parse_frommap(int fd)
{
RFIFOHEAD(fd);
switch(RFIFOW(fd,0)) {
- case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),(char*)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break;
- case 0x3031: mapif_parse_GuildInfo(fd,RFIFOL(fd,2)); break;
- case 0x3032: mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break;
- case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break;
- case 0x3034: mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(const char*)RFIFOP(fd,15)); break;
- case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break;
- case 0x3036: mapif_parse_BreakGuild(fd,RFIFOL(fd,2)); break;
- case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char*)RFIFOP(fd,12),RFIFOW(fd,2)-12); break;
- case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const int16 *)RFIFOP(fd,10),RFIFOW(fd,2)-10); break;
- case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char*)RFIFOP(fd,18),RFIFOW(fd,2)-18); break;
- case 0x303B: mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break;
- case 0x303C: mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14)); break;
- case 0x303D: mapif_parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break;
- case 0x303E: mapif_parse_GuildNotice(fd,RFIFOL(fd,2),(const char*)RFIFOP(fd,6),(const char*)RFIFOP(fd,66)); break;
- case 0x303F: mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),(const char*)RFIFOP(fd,12)); break;
- case 0x3040: mapif_parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),(int *)RFIFOP(fd,4)); break;
- case 0x3041: mapif_parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break;
+ case 0x3030: mapif->parse_CreateGuild(fd,RFIFOL(fd,4),(char*)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break;
+ case 0x3031: mapif->parse_GuildInfo(fd,RFIFOL(fd,2)); break;
+ case 0x3032: mapif->parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break;
+ case 0x3033: mapif->parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break;
+ case 0x3034: mapif->parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(const char*)RFIFOP(fd,15)); break;
+ case 0x3035: mapif->parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break;
+ case 0x3036: mapif->parse_BreakGuild(fd,RFIFOL(fd,2)); break;
+ case 0x3037: mapif->parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char*)RFIFOP(fd,12),RFIFOW(fd,2)-12); break;
+ case 0x3039: mapif->parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const int16 *)RFIFOP(fd,10),RFIFOW(fd,2)-10); break;
+ case 0x303A: mapif->parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char*)RFIFOP(fd,18),RFIFOW(fd,2)-18); break;
+ case 0x303B: mapif->parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break;
+ case 0x303C: mapif->parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14)); break;
+ case 0x303D: mapif->parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break;
+ case 0x303E: mapif->parse_GuildNotice(fd,RFIFOL(fd,2),(const char*)RFIFOP(fd,6),(const char*)RFIFOP(fd,66)); break;
+ case 0x303F: mapif->parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),(const char*)RFIFOP(fd,12)); break;
+ case 0x3040: mapif->parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),(int *)RFIFOP(fd,4)); break;
+ case 0x3041: mapif->parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break;
default:
return 0;
@@ -1887,10 +1876,41 @@ int inter_guild_parse_frommap(int fd)
//Leave request from the server (for deleting character from guild)
int inter_guild_leave(int guild_id, int account_id, int char_id)
{
- return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "** Character Deleted **");
+ return mapif->parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "** Character Deleted **");
}
int inter_guild_broken(int guild_id)
{
- return mapif_guild_broken(guild_id, 0);
+ return mapif->guild_broken(guild_id, 0);
+}
+
+void inter_guild_defaults(void)
+{
+ inter_guild = &inter_guild_s;
+
+ inter_guild->guild_db = NULL;
+ inter_guild->castle_db = NULL;
+
+ inter_guild->save_timer = inter_guild_save_timer;
+ inter_guild->removemember_tosql = inter_guild_removemember_tosql;
+ inter_guild->tosql = inter_guild_tosql;
+ inter_guild->fromsql = inter_guild_fromsql;
+ inter_guild->castle_tosql = inter_guild_castle_tosql;
+ inter_guild->castle_fromsql = inter_guild_castle_fromsql;
+ inter_guild->exp_parse_row = inter_guild_exp_parse_row;
+ inter_guild->CharOnline = inter_guild_CharOnline;
+ inter_guild->CharOffline = inter_guild_CharOffline;
+ inter_guild->sql_init = inter_guild_sql_init;
+ inter_guild->db_final = inter_guild_db_final;
+ inter_guild->sql_final = inter_guild_sql_final;
+ inter_guild->search_guildname = inter_guild_search_guildname;
+ inter_guild->check_empty = inter_guild_check_empty;
+ inter_guild->nextexp = inter_guild_nextexp;
+ inter_guild->checkskill = inter_guild_checkskill;
+ inter_guild->calcinfo = inter_guild_calcinfo;
+ inter_guild->sex_changed = inter_guild_sex_changed;
+ inter_guild->charname_changed = inter_guild_charname_changed;
+ inter_guild->parse_frommap = inter_guild_parse_frommap;
+ inter_guild->leave = inter_guild_leave;
+ inter_guild->broken = inter_guild_broken;
}