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authorHaru <haru@dotalux.com>2018-06-24 22:06:41 +0200
committerHaru <haru@dotalux.com>2018-07-01 21:09:25 +0200
commitb7e6439f0c788ceacc567fbb017d3c7f09913f78 (patch)
treea1e8a6093f3d7f3922465d77056419030e0e4ffc /src/char/int_guild.c
parent4552fc0eab5cd9b723180a12d4ef50f7fe998b55 (diff)
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Change functions to static where possible (Part 3 - char)
This fixes issues with plugins defining symbols with the same names Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/char/int_guild.c')
-rw-r--r--src/char/int_guild.c76
1 files changed, 40 insertions, 36 deletions
diff --git a/src/char/int_guild.c b/src/char/int_guild.c
index c74c7f008..e7315ed50 100644
--- a/src/char/int_guild.c
+++ b/src/char/int_guild.c
@@ -51,12 +51,13 @@
#define GUILD_ALLIANCE_TYPE_MASK 0x01
#define GUILD_ALLIANCE_REMOVE 0x08
-struct inter_guild_interface inter_guild_s;
+static struct inter_guild_interface inter_guild_s;
struct inter_guild_interface *inter_guild;
static const char dataToHex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'};
-int inter_guild_save_timer(int tid, int64 tick, int id, intptr_t data) {
+static int inter_guild_save_timer(int tid, int64 tick, int id, intptr_t data)
+{
static int last_id = 0; //To know in which guild we were.
int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving.
struct DBIterator *iter = db_iterator(inter_guild->guild_db);
@@ -101,7 +102,7 @@ int inter_guild_save_timer(int tid, int64 tick, int id, intptr_t data) {
return 0;
}
-int inter_guild_removemember_tosql(int account_id, int char_id)
+static int inter_guild_removemember_tosql(int account_id, int char_id)
{
if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE from `%s` where `account_id` = '%d' and `char_id` = '%d'", guild_member_db, account_id, char_id) )
Sql_ShowDebug(inter->sql_handle);
@@ -111,7 +112,7 @@ int inter_guild_removemember_tosql(int account_id, int char_id)
}
// Save guild into sql
-int inter_guild_tosql(struct guild *g,int flag)
+static int inter_guild_tosql(struct guild *g, int flag)
{
// Table guild (GS_BASIC_MASK)
// GS_EMBLEM `emblem_len`,`emblem_id`,`emblem_data`
@@ -343,7 +344,7 @@ int inter_guild_tosql(struct guild *g,int flag)
}
// Read guild from sql
-struct guild * inter_guild_fromsql(int guild_id)
+static struct guild *inter_guild_fromsql(int guild_id)
{
struct guild *g;
char* data;
@@ -533,7 +534,7 @@ struct guild * inter_guild_fromsql(int guild_id)
}
// `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)
-int inter_guild_castle_tosql(struct guild_castle *gc)
+static int inter_guild_castle_tosql(struct guild_castle *gc)
{
StringBuf buf;
int i;
@@ -557,7 +558,7 @@ int inter_guild_castle_tosql(struct guild_castle *gc)
}
// Read guild_castle from SQL
-struct guild_castle* inter_guild_castle_fromsql(int castle_id)
+static struct guild_castle *inter_guild_castle_fromsql(int castle_id)
{
char *data;
int i;
@@ -609,7 +610,8 @@ struct guild_castle* inter_guild_castle_fromsql(int castle_id)
// Read exp_guild.txt
-bool inter_guild_exp_parse_row(char* split[], int column, int current) {
+static bool inter_guild_exp_parse_row(char *split[], int column, int current)
+{
int64 exp = strtoll(split[0], NULL, 10);
nullpo_retr(true, split);
@@ -623,7 +625,8 @@ bool inter_guild_exp_parse_row(char* split[], int column, int current) {
}
-int inter_guild_CharOnline(int char_id, int guild_id) {
+static int inter_guild_CharOnline(int char_id, int guild_id)
+{
struct guild *g;
int i;
@@ -672,7 +675,7 @@ int inter_guild_CharOnline(int char_id, int guild_id) {
return 1;
}
-int inter_guild_CharOffline(int char_id, int guild_id)
+static int inter_guild_CharOffline(int char_id, int guild_id)
{
struct guild *g=NULL;
int online_count, i;
@@ -728,7 +731,7 @@ int inter_guild_CharOffline(int char_id, int guild_id)
}
// Initialize guild sql
-int inter_guild_sql_init(void)
+static int inter_guild_sql_init(void)
{
//Initialize the guild cache
inter_guild->guild_db= idb_alloc(DB_OPT_RELEASE_DATA);
@@ -745,7 +748,7 @@ int inter_guild_sql_init(void)
/**
* @see DBApply
*/
-int inter_guild_db_final(union DBKey key, struct DBData *data, va_list ap)
+static int inter_guild_db_final(union DBKey key, struct DBData *data, va_list ap)
{
struct guild *g = DB->data2ptr(data);
nullpo_ret(g);
@@ -756,7 +759,7 @@ int inter_guild_db_final(union DBKey key, struct DBData *data, va_list ap)
return 0;
}
-void inter_guild_sql_final(void)
+static void inter_guild_sql_final(void)
{
inter_guild->guild_db->destroy(inter_guild->guild_db, inter_guild->db_final);
db_destroy(inter_guild->castle_db);
@@ -764,7 +767,7 @@ void inter_guild_sql_final(void)
}
// Get guild_id by its name. Returns 0 if not found, -1 on error.
-int inter_guild_search_guildname(const char *str)
+static int inter_guild_search_guildname(const char *str)
{
int guild_id;
char esc_name[NAME_LENGTH*2+1];
@@ -807,7 +810,8 @@ static bool inter_guild_check_empty(struct guild *g)
return true;
}
-unsigned int inter_guild_nextexp(int level) {
+static unsigned int inter_guild_nextexp(int level)
+{
if (level == 0)
return 1;
if (level <= 0 || level > MAX_GUILDLEVEL)
@@ -816,7 +820,7 @@ unsigned int inter_guild_nextexp(int level) {
return inter_guild->exp[level-1];
}
-int inter_guild_checkskill(struct guild *g, int id)
+static int inter_guild_checkskill(struct guild *g, int id)
{
int idx = id - GD_SKILLBASE;
@@ -827,7 +831,7 @@ int inter_guild_checkskill(struct guild *g, int id)
return g->skill[idx].lv;
}
-int inter_guild_calcinfo(struct guild *g)
+static int inter_guild_calcinfo(struct guild *g)
{
int i,c;
unsigned int nextexp;
@@ -891,7 +895,7 @@ int inter_guild_calcinfo(struct guild *g)
return 0;
}
-struct guild *inter_guild_create(const char *name, const struct guild_member *master)
+static struct guild *inter_guild_create(const char *name, const struct guild_member *master)
{
struct guild *g;
int i=0;
@@ -965,7 +969,7 @@ struct guild *inter_guild_create(const char *name, const struct guild_member *ma
}
// Add member to guild
-bool inter_guild_add_member(int guild_id, const struct guild_member *member)
+static bool inter_guild_add_member(int guild_id, const struct guild_member *member)
{
struct guild * g;
int i;
@@ -993,7 +997,7 @@ bool inter_guild_add_member(int guild_id, const struct guild_member *member)
}
// Delete member from guild
-bool inter_guild_leave(int guild_id, int account_id, int char_id, int flag, const char *mes, int map_fd)
+static bool inter_guild_leave(int guild_id, int account_id, int char_id, int flag, const char *mes, int map_fd)
{
int i;
@@ -1049,7 +1053,7 @@ bool inter_guild_leave(int guild_id, int account_id, int char_id, int flag, cons
}
// Change member info
-bool inter_guild_update_member_info_short(int guild_id, int account_id, int char_id, int online, int lv, int16 class)
+static bool inter_guild_update_member_info_short(int guild_id, int account_id, int char_id, int online, int lv, int16 class)
{
// Could speed up by manipulating only guild_member
struct guild *g;
@@ -1099,7 +1103,7 @@ bool inter_guild_update_member_info_short(int guild_id, int account_id, int char
}
// BreakGuild
-bool inter_guild_disband(int guild_id)
+static bool inter_guild_disband(int guild_id)
{
struct guild *g = inter_guild->fromsql(guild_id);
if (g == NULL)
@@ -1150,7 +1154,7 @@ bool inter_guild_disband(int guild_id)
* Changes basic guild information
* The types are available in mmo.h::guild_basic_info
**/
-bool inter_guild_update_basic_info(int guild_id, int type, const void *data, int len)
+static bool inter_guild_update_basic_info(int guild_id, int type, const void *data, int len)
{
struct guild *g;
struct guild_skill gd_skill;
@@ -1206,7 +1210,7 @@ bool inter_guild_update_basic_info(int guild_id, int type, const void *data, int
}
// Modification of the guild
-bool inter_guild_update_member_info(int guild_id, int account_id, int char_id, int type, const char *data, int len)
+static bool inter_guild_update_member_info(int guild_id, int account_id, int char_id, int type, const char *data, int len)
{
// Could make some improvement in speed, because only change guild_member
int i;
@@ -1314,12 +1318,12 @@ bool inter_guild_update_member_info(int guild_id, int account_id, int char_id, i
return true;
}
-int inter_guild_sex_changed(int guild_id, int account_id, int char_id, short gender)
+static int inter_guild_sex_changed(int guild_id, int account_id, int char_id, short gender)
{
return inter_guild->update_member_info(guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender));
}
-int inter_guild_charname_changed(int guild_id, int account_id, int char_id, char *name)
+static int inter_guild_charname_changed(int guild_id, int account_id, int char_id, char *name)
{
struct guild *g;
int i, flag = 0;
@@ -1357,7 +1361,7 @@ int inter_guild_charname_changed(int guild_id, int account_id, int char_id, char
}
// Change a position desc
-bool inter_guild_update_position(int guild_id, int idx, const struct guild_position *p)
+static bool inter_guild_update_position(int guild_id, int idx, const struct guild_position *p)
{
// Could make some improvement in speed, because only change guild_position
struct guild *g;
@@ -1375,7 +1379,7 @@ bool inter_guild_update_position(int guild_id, int idx, const struct guild_posit
}
// Guild Skill UP
-bool inter_guild_use_skill_point(int guild_id, uint16 skill_id, int account_id, int max)
+static bool inter_guild_use_skill_point(int guild_id, uint16 skill_id, int account_id, int max)
{
struct guild * g;
int idx = skill_id - GD_SKILLBASE;
@@ -1396,7 +1400,7 @@ bool inter_guild_use_skill_point(int guild_id, uint16 skill_id, int account_id,
}
//Manual deletion of an alliance when partnering guild does not exists. [Skotlex]
-bool inter_guild_remove_alliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag)
+static bool inter_guild_remove_alliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag)
{
int i;
char name[NAME_LENGTH];
@@ -1415,7 +1419,7 @@ bool inter_guild_remove_alliance(struct guild *g, int guild_id, int account_id1,
}
// Alliance modification
-bool inter_guild_change_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag)
+static bool inter_guild_change_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag)
{
// Could speed up
struct guild *g[2] = { NULL };
@@ -1460,7 +1464,7 @@ bool inter_guild_change_alliance(int guild_id1, int guild_id2, int account_id1,
}
// Change guild message
-bool inter_guild_update_notice(int guild_id, const char *mes1, const char *mes2)
+static bool inter_guild_update_notice(int guild_id, const char *mes1, const char *mes2)
{
struct guild *g;
@@ -1477,7 +1481,7 @@ bool inter_guild_update_notice(int guild_id, const char *mes1, const char *mes2)
return true;
}
-bool inter_guild_update_emblem(int len, int guild_id, const char *data)
+static bool inter_guild_update_emblem(int len, int guild_id, const char *data)
{
struct guild * g;
@@ -1497,7 +1501,7 @@ bool inter_guild_update_emblem(int len, int guild_id, const char *data)
return true;
}
-bool inter_guild_update_castle_data(int castle_id, int index, int value)
+static bool inter_guild_update_castle_data(int castle_id, int index, int value)
{
struct guild_castle *gc = inter_guild->castle_fromsql(castle_id);
@@ -1536,7 +1540,7 @@ bool inter_guild_update_castle_data(int castle_id, int index, int value)
return true;
}
-bool inter_guild_change_leader(int guild_id, const char *name, int len)
+static bool inter_guild_change_leader(int guild_id, const char *name, int len)
{
struct guild * g;
struct guild_member gm;
@@ -1582,7 +1586,7 @@ bool inter_guild_change_leader(int guild_id, const char *name, int len)
// Must Return
// 1 : ok
// 0 : error
-int inter_guild_parse_frommap(int fd)
+static int inter_guild_parse_frommap(int fd)
{
RFIFOHEAD(fd);
switch(RFIFOW(fd,0)) {
@@ -1611,7 +1615,7 @@ int inter_guild_parse_frommap(int fd)
return 1;
}
-int inter_guild_broken(int guild_id)
+static int inter_guild_broken(int guild_id)
{
return mapif->guild_broken(guild_id, 0);
}