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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-05 18:49:57 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-05 18:49:57 +0000 |
commit | 88a5d0cdda513357496b9d53878618e1620f47e8 (patch) | |
tree | 4f3c2bedbac4b715ff783de5e1c8d1aefe4395af /src/char/int_guild.c | |
parent | a7fd6bfe9bcce1862b554f5841d9ff1aedf473e3 (diff) | |
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* Made a crazy attempt to at least partially synchronize login&char code
* Major edit to the way the servers handle ip addresses, making them obey the "host byte order inside, network byte order outside" rule
- hopefully covered all entry- and exit-points for IP address data
- discovered several places where Gravity's client breaks the convention, will need to come up with a suitable countermeasure for that
- other than that, the code should be portable, except for printing and ipban mask testing (those still assume a specific byte order)
- tested both txt and sql in all usual situations; tested single- and multi-server setups, all seems to work (but watch out for hidden bugs!)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10162 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/char/int_guild.c')
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