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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-30 21:54:01 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-30 21:54:01 +0000 |
commit | edd03006c190712705117c6fedfef9fa6a667f9c (patch) | |
tree | 83aa809a7e3a176a32271157adba3191befe32f9 /src/char/int_guild.c | |
parent | 5f57279825028c335ca328631d9eae2b4d3ff516 (diff) | |
download | hercules-edd03006c190712705117c6fedfef9fa6a667f9c.tar.gz hercules-edd03006c190712705117c6fedfef9fa6a667f9c.tar.bz2 hercules-edd03006c190712705117c6fedfef9fa6a667f9c.tar.xz hercules-edd03006c190712705117c6fedfef9fa6a667f9c.zip |
- Rewrote the txt->sql converter. It now links directly to the char server files so that it should get auto-updated with any code changes in the later.
- The converter will now also convert: account-wide variables, parties, guilds, guild storage and guild castles. At this point the only two things not converted are login-server-wide account variables (##, they belong to the login converter) and homunculus (the SQL save function is messy and doesn't lends itself to be integrated with the converter the way all the other functions are).
- Modified the char servers so they are compatible with the converter, the define TXT_SQL_CONVERT identifies sections unique to each char-server mode (this would had been a hella lot easier if both char servers where the same code-base instead of duplicated code <.<)
- Updated the Makefiles as per the new compiling requirements for the converter.
- misceffect2 will no longer cause the effect on top of the source object when it is the fake npc.
- Added check so that Frost Nova doesn't hides hitting animation on targets.
- Added the missing brackets around the trade logs condition check, thanks to Coltaro.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8908 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/char/int_guild.c')
-rw-r--r-- | src/char/int_guild.c | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/char/int_guild.c b/src/char/int_guild.c index dcb576d86..cb7fa232c 100644 --- a/src/char/int_guild.c +++ b/src/char/int_guild.c @@ -19,6 +19,7 @@ char guild_txt[1024] = "save/guild.txt";
char castle_txt[1024] = "save/castle.txt";
+#ifndef TXT_SQL_CONVERT
static struct dbt *guild_db;
static struct dbt *castle_db;
@@ -95,7 +96,7 @@ int inter_guild_tostr(char *str, struct guild *g) { return 0;
}
-
+#endif //TXT_SQL_CONVERT
// ギルドデータの文字列からの変換
int inter_guild_fromstr(char *str, struct guild *g) {
int i, j, c;
@@ -118,7 +119,9 @@ int inter_guild_fromstr(char *str, struct guild *g) { g->max_member = tmp_int[2];
g->exp = exp;
g->skill_point = tmp_int[4];
+#ifndef TXT_SQL_CONVERT
g->castle_id = tmp_int[5];
+#endif
memcpy(g->name, tmp_str[0], NAME_LENGTH-1);
memcpy(g->master, tmp_str[1], NAME_LENGTH-1);
memcpy(g->mes1, tmp_str[2], 60);
@@ -242,7 +245,7 @@ int inter_guild_fromstr(char *str, struct guild *g) { return 0;
}
-
+#ifndef TXT_SQL_CONVERT
// ギルド城データの文字列への変換
int inter_guildcastle_tostr(char *str, struct guild_castle *gc) {
int len;
@@ -257,7 +260,7 @@ int inter_guildcastle_tostr(char *str, struct guild_castle *gc) { return 0;
}
-
+#endif ///TXT_SQL_CONVERT
// ギルド城データの文字列からの変換
int inter_guildcastle_fromstr(char *str, struct guild_castle *gc) {
int tmp_int[26];
@@ -334,7 +337,7 @@ int inter_guildcastle_fromstr(char *str, struct guild_castle *gc) { return 0;
}
-
+#ifndef TXT_SQL_CONVERT
// ギルド関連データベース読み込み
int inter_guild_readdb(void) {
int i;
@@ -1560,3 +1563,4 @@ int inter_guild_mapif_init(int fd) { int inter_guild_leave(int guild_id, int account_id, int char_id) {
return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "** Character Deleted **");
}
+#endif //TXT_SQL_CONVERT
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