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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-12 09:55:13 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-12 09:55:13 +0000 |
commit | ed87621c65d7c13ddd4993101a5b7c2287b6609e (patch) | |
tree | a035e4d010d2b9a690c82114dff33dfa36d9f889 /src/char/int_guild.c | |
parent | 1c5fab35e935b870939bcae24ea95e957ed76d5a (diff) | |
download | hercules-ed87621c65d7c13ddd4993101a5b7c2287b6609e.tar.gz hercules-ed87621c65d7c13ddd4993101a5b7c2287b6609e.tar.bz2 hercules-ed87621c65d7c13ddd4993101a5b7c2287b6609e.tar.xz hercules-ed87621c65d7c13ddd4993101a5b7c2287b6609e.zip |
* Some preparations for the guild script update
- cleaned up npc event execution code
- cleaned up guild data loading/saving code; to be improved later
- removed dummy 'account name' expulsion list management code
- removed columns 'rsv1' and 'rsv2' from guild member data
- removed columns 'rsv1' 'rsv2' 'rsv3' and 'acc' from guild expulsion data
- added upgrade_svn11895.sql for SQL
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11895 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/char/int_guild.c')
-rw-r--r-- | src/char/int_guild.c | 451 |
1 files changed, 256 insertions, 195 deletions
diff --git a/src/char/int_guild.c b/src/char/int_guild.c index 6332d33b7..706b1b3d9 100644 --- a/src/char/int_guild.c +++ b/src/char/int_guild.c @@ -31,23 +31,24 @@ static unsigned int guild_exp[100]; int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes); int mapif_guild_broken(int guild_id, int flag); -int guild_check_empty(struct guild *g); +bool guild_check_empty(struct guild *g); int guild_calcinfo(struct guild *g); int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len); int mapif_guild_info(int fd, struct guild *g); int guild_break_sub(DBKey key, void *data, va_list ap); -// ギルドデータの文字列への変換 -int inter_guild_tostr(char *str, struct guild *g) { +/// serializes the guild data structure into the provided string +int inter_guild_tostr(char* str, struct guild* g) +{ int i, c, len; - // 基本データ + // save guild base info len = sprintf(str, "%d\t%s\t%s\t%d,%d,%u,%d,%d\t%s#\t%s#\t", - g->guild_id, g->name, g->master, - g->guild_lv, g->max_member, g->exp, g->skill_point, g->castle_id, - g->mes1, g->mes2); - // メンバー - for(i = 0; i < g->max_member; i++) { + g->guild_id, g->name, g->master, g->guild_lv, g->max_member, g->exp, g->skill_point, 0, g->mes1, g->mes2); + + // save guild member info + for(i = 0; i < g->max_member; i++) + { struct guild_member *m = &g->member[i]; len += sprintf(str + len, "%d,%d,%d,%d,%d,%d,%d,%u,%d,%d\t%s\t", m->account_id, m->char_id, @@ -55,18 +56,21 @@ int inter_guild_tostr(char *str, struct guild *g) { m->class_, m->lv, m->exp, m->exp_payper, m->position, ((m->account_id > 0) ? m->name : "-")); } - // 役職 + + // save guild position info for(i = 0; i < MAX_GUILDPOSITION; i++) { struct guild_position *p = &g->position[i]; len += sprintf(str + len, "%d,%d\t%s#\t", p->mode, p->exp_mode, p->name); } - // エンブレム + + // save guild emblem len += sprintf(str + len, "%d,%d,", g->emblem_len, g->emblem_id); for(i = 0; i < g->emblem_len; i++) { len += sprintf(str + len, "%02x", (unsigned char)(g->emblem_data[i])); } len += sprintf(str + len, "$\t"); - // 同盟リスト + + // save guild alliance info c = 0; for(i = 0; i < MAX_GUILDALLIANCE; i++) if (g->alliance[i].guild_id > 0) @@ -77,7 +81,8 @@ int inter_guild_tostr(char *str, struct guild *g) { if (a->guild_id > 0) len += sprintf(str + len, "%d,%d\t%s\t", a->guild_id, a->opposition, a->name); } - // 追放リスト + + // save guild expulsion info c = 0; for(i = 0; i < MAX_GUILDEXPULSION; i++) if (g->expulsion[i].account_id > 0) @@ -87,10 +92,10 @@ int inter_guild_tostr(char *str, struct guild *g) { struct guild_expulsion *e = &g->expulsion[i]; if (e->account_id > 0) len += sprintf(str + len, "%d,%d,%d,%d\t%s\t%s\t%s#\t", - e->account_id, e->rsv1, e->rsv2, e->rsv3, - e->name, e->acc, e->mes ); + e->account_id, 0, 0, 0, e->name, "#", e->mes ); } - // ギルドスキル + + // save guild skill info for(i = 0; i < MAX_GUILDSKILL; i++) { len += sprintf(str + len, "%d,%d ", g->skill[i].id, g->skill[i].lv); } @@ -99,154 +104,206 @@ int inter_guild_tostr(char *str, struct guild *g) { return 0; } #endif //TXT_SQL_CONVERT -// ギルドデータの文字列からの変換 -int inter_guild_fromstr(char *str, struct guild *g) { - int i, j, c; - unsigned int exp; - int tmp_int[16]; - char tmp_str[4][256]; - char tmp_str2[4096]; + +/// parses the guild data string into a guild data structure +int inter_guild_fromstr(char* str, struct guild* g) +{ + int i, c; char *pstr; - // 基本データ memset(g, 0, sizeof(struct guild)); - if (sscanf(str, "%d\t%[^\t]\t%[^\t]\t%d,%d,%u,%d,%d\t%[^\t]\t%[^\t]\t", &tmp_int[0], - tmp_str[0], tmp_str[1], - &tmp_int[1], &tmp_int[2], &exp, &tmp_int[4], &tmp_int[5], - tmp_str[2], tmp_str[3]) < 8) - return 1; - g->guild_id = tmp_int[0]; - g->guild_lv = tmp_int[1]; - g->max_member = tmp_int[2]; - g->exp = exp; - g->skill_point = tmp_int[4]; -#ifndef TXT_SQL_CONVERT - g->castle_id = tmp_int[5]; -#endif - memcpy(g->name, tmp_str[0], NAME_LENGTH); - memcpy(g->master, tmp_str[1], NAME_LENGTH); - memcpy(g->mes1, tmp_str[2], 60); - memcpy(g->mes2, tmp_str[3], 120); - g->mes1[strlen(g->mes1)-1] = 0; - g->mes2[strlen(g->mes2)-1] = 0; - - for(j = 0; j < 6 && str != NULL; j++) // 位置スキップ - str = strchr(str + 1, '\t'); -// printf("GuildBaseInfo OK\n"); - - // メンバー - for(i = 0; i < g->max_member; i++) { - struct guild_member *m = &g->member[i]; - if (sscanf(str + 1, "%d,%d,%d,%d,%d,%d,%d,%u,%d,%d\t%[^\t]\t", - &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4], - &tmp_int[5], &tmp_int[6], &exp, &tmp_int[8], &tmp_int[9], - tmp_str[0]) < 11) + {// load guild base info + int guildid; + char name[256]; // only 24 used + char master[256]; // only 24 used + int guildlv; + int max_member; + unsigned int exp; + int skpoint; + char mes1[256]; // only 60 used + char mes2[256]; // only 120 used + int len; + + if( sscanf(str, "%d\t%[^\t]\t%[^\t]\t%d,%d,%u,%d,%*d\t%[^\t]\t%[^\t]\t%n", + &guildid, name, master, &guildlv, &max_member, &exp, &skpoint, mes1, mes2, &len) < 9 ) return 1; - m->account_id = tmp_int[0]; - m->char_id = tmp_int[1]; - m->hair = tmp_int[2]; - m->hair_color = tmp_int[3]; - m->gender = tmp_int[4]; - m->class_ = tmp_int[5]; - m->lv = tmp_int[6]; - m->exp = exp; - m->exp_payper = tmp_int[8]; - m->position = tmp_int[9]; - memcpy(m->name, tmp_str[0], NAME_LENGTH); - - for(j = 0; j < 2 && str != NULL; j++) // 位置スキップ - str = strchr(str + 1, '\t'); + + // remove '#' + mes1[strlen(mes1)-1] = '\0'; + mes2[strlen(mes2)-1] = '\0'; + + g->guild_id = guildid; + g->guild_lv = guildlv; + g->max_member = max_member; + g->exp = exp; + g->skill_point = skpoint; + safestrncpy(g->name, name, sizeof(g->name)); + safestrncpy(g->master, master, sizeof(g->master)); + safestrncpy(g->mes1, mes1, sizeof(g->mes1)); + safestrncpy(g->mes2, mes2, sizeof(g->mes2)); + + str+= len; } -// printf("GuildMemberInfo OK\n"); - // 役職 - i = 0; - while (sscanf(str+1, "%d,%d%n", &tmp_int[0], &tmp_int[1], &j) == 2 && str[1+j] == '\t') { - struct guild_position *p = &g->position[i]; - if (sscanf(str+1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str[0]) < 3) - return 1; - p->mode = tmp_int[0]; - p->exp_mode = tmp_int[1]; - tmp_str[0][strlen(tmp_str[0])-1] = 0; - memcpy(p->name, tmp_str[0], NAME_LENGTH); - for(j = 0; j < 2 && str != NULL; j++) // 位置スキップ - str = strchr(str+1, '\t'); - i++; + {// load guild member info + int accountid; + int charid; + int hair, hair_color, gender; + int class_, lv; + unsigned int exp; + int exp_payper; + int position; + char name[256]; // only 24 used + int len; + int i; + + for( i = 0; i < g->max_member; i++ ) + { + struct guild_member* m = &g->member[i]; + if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%u,%d,%d\t%[^\t]\t%n", + &accountid, &charid, &hair, &hair_color, &gender, + &class_, &lv, &exp, &exp_payper, &position, + name, &len) < 11) + return 1; + + m->account_id = accountid; + m->char_id = charid; + m->hair = hair; + m->hair_color = hair_color; + m->gender = gender; + m->class_ = class_; + m->lv = lv; + m->exp = exp; + m->exp_payper = exp_payper; + m->position = position; + safestrncpy(m->name, name, NAME_LENGTH); + + str+= len; + } } -// printf("GuildPositionInfo OK\n"); - // エンブレム - tmp_int[1] = 0; - if (sscanf(str + 1, "%d,%d,%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str2)< 3 && - sscanf(str + 1, "%d,%[^\t]\t", &tmp_int[0], tmp_str2) < 2) - return 1; - g->emblem_len = tmp_int[0]; - g->emblem_id = tmp_int[1]; - for(i = 0, pstr = tmp_str2; i < g->emblem_len; i++, pstr += 2) { - int c1 = pstr[0], c2 = pstr[1], x1 = 0, x2 = 0; - if (c1 >= '0' && c1 <= '9') x1 = c1 - '0'; - if (c1 >= 'a' && c1 <= 'f') x1 = c1 - 'a' + 10; - if (c1 >= 'A' && c1 <= 'F') x1 = c1 - 'A' + 10; - if (c2 >= '0' && c2 <= '9') x2 = c2 - '0'; - if (c2 >= 'a' && c2 <= 'f') x2 = c2 - 'a' + 10; - if (c2 >= 'A' && c2 <= 'F') x2 = c2 - 'A' + 10; - g->emblem_data[i] = (x1<<4) | x2; + + {// load guild position info + int mode, exp_mode; + char name[256]; // only 24 used + int len; + int i = 0; + int j; + + while (sscanf(str, "%d,%d%n", &mode, &exp_mode, &j) == 2 && str[j] == '\t') + { + struct guild_position *p = &g->position[i]; + if (sscanf(str, "%d,%d\t%[^\t]\t%n", &mode, &exp_mode, name, &len) < 3) + return 1; + + p->mode = mode; + p->exp_mode = exp_mode; + name[strlen(name)-1] = 0; + safestrncpy(p->name, name, NAME_LENGTH); + + i++; + str+= len; + } } -// printf("GuildEmblemInfo OK\n"); - str=strchr(str + 1, '\t'); // 位置スキップ - // 同盟リスト - if (sscanf(str + 1, "%d\t", &c) < 1) - return 1; - str = strchr(str + 1, '\t'); // 位置スキップ - for(i = 0; i < c; i++) { - struct guild_alliance *a = &g->alliance[i]; - if (sscanf(str + 1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str[0]) < 3) + {// load guild emblem + int emblemlen; + int emblemid; + char emblem[4096]; + int len; + + emblemid = 0; + if( sscanf(str, "%d,%d,%[^\t]\t%n", &emblemlen, &emblemid, emblem, &len) < 3 ) + if( sscanf(str, "%d,%[^\t]\t%n", &emblemlen, emblem, &len) < 2 ) //! pre-svn format return 1; - a->guild_id = tmp_int[0]; - a->opposition = tmp_int[1]; - memcpy(a->name, tmp_str[0], NAME_LENGTH); - for(j = 0; j < 2 && str != NULL; j++) // 位置スキップ - str = strchr(str + 1, '\t'); + g->emblem_len = emblemlen; + g->emblem_id = emblemid; + for(i = 0, pstr = emblem; i < g->emblem_len; i++, pstr += 2) { + int c1 = pstr[0], c2 = pstr[1], x1 = 0, x2 = 0; + if (c1 >= '0' && c1 <= '9') x1 = c1 - '0'; + if (c1 >= 'a' && c1 <= 'f') x1 = c1 - 'a' + 10; + if (c1 >= 'A' && c1 <= 'F') x1 = c1 - 'A' + 10; + if (c2 >= '0' && c2 <= '9') x2 = c2 - '0'; + if (c2 >= 'a' && c2 <= 'f') x2 = c2 - 'a' + 10; + if (c2 >= 'A' && c2 <= 'F') x2 = c2 - 'A' + 10; + g->emblem_data[i] = (x1<<4) | x2; + } + + str+= len; } -// printf("GuildAllianceInfo OK\n"); - // 追放リスト - if (sscanf(str+1, "%d\t", &c) < 1) - return 1; - str = strchr(str + 1, '\t'); // 位置スキップ - for(i = 0; i < c; i++) { - struct guild_expulsion *e = &g->expulsion[i]; - if (sscanf(str + 1, "%d,%d,%d,%d\t%[^\t]\t%[^\t]\t%[^\t]\t", - &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], - tmp_str[0], tmp_str[1], tmp_str[2]) < 6) + + {// load guild alliance info + int guildid; + int opposition; + char name[256]; // only 24 used + int len; + + if (sscanf(str, "%d\t%n", &c, &len) < 1) return 1; - e->account_id = tmp_int[0]; - e->rsv1 = tmp_int[1]; - e->rsv2 = tmp_int[2]; - e->rsv3 = tmp_int[3]; - memcpy(e->name, tmp_str[0], NAME_LENGTH); - memcpy(e->acc, tmp_str[1], 24); - tmp_str[2][strlen(tmp_str[2])-1] = 0; - memcpy(e->mes, tmp_str[2], 40); - - for(j = 0; j < 4 && str != NULL; j++) // 位置スキップ - str = strchr(str + 1, '\t'); + str+= len; + + for(i = 0; i < c; i++) + { + struct guild_alliance* a = &g->alliance[i]; + if (sscanf(str, "%d,%d\t%[^\t]\t%n", &guildid, &opposition, name, &len) < 3) + return 1; + + a->guild_id = guildid; + a->opposition = opposition; + safestrncpy(a->name, name, NAME_LENGTH); + + str+= len; + } } -// printf("GuildExpulsionInfo OK\n"); - // ギルドスキル - for(i = 0; i < MAX_GUILDSKILL; i++) { - if (sscanf(str+1,"%d,%d ", &tmp_int[0], &tmp_int[1]) < 2) - break; - g->skill[i].id = tmp_int[0]; - g->skill[i].lv = tmp_int[1]; - str = strchr(str + 1, ' '); + + {// load guild expulsion info + int accountid; + char name[256]; // only 24 used + char message[256]; // only 40 used + int len; + int i; + + if (sscanf(str, "%d\t%n", &c, &len) < 1) + return 1; + str+= len; + + for(i = 0; i < c; i++) + { + struct guild_expulsion *e = &g->expulsion[i]; + if (sscanf(str, "%d,%*d,%*d,%*d\t%[^\t]\t%*[^\t]\t%[^\t]\t%n", &accountid, name, message, &len) < 3) + return 1; + + e->account_id = accountid; + safestrncpy(e->name, name, sizeof(e->name)); + message[strlen(message)-1] = 0; // remove '#' + safestrncpy(e->mes, message, sizeof(e->mes)); + + str+= len; + } + } + + {// load guild skill info + int skillid; + int skilllv; + int len; + int i; + + for(i = 0; i < MAX_GUILDSKILL; i++) + { + if (sscanf(str, "%d,%d %n", &skillid, &skilllv, &len) < 2) + break; + g->skill[i].id = skillid; + g->skill[i].lv = skilllv; + + str+= len; + } + str = strchr(str, '\t'); } - str = strchr(str + 1, '\t'); -// printf("GuildSkillInfo OK\n"); return 0; } + #ifndef TXT_SQL_CONVERT // ギルド城データの文字列への変換 int inter_guildcastle_tostr(char *str, struct guild_castle *gc) { @@ -500,7 +557,6 @@ int inter_guild_save() { guild_db->foreach(guild_db, inter_guild_save_sub, fp); // fprintf(fp, "%d\t%%newid%%\n", guild_newid); lock_fclose(fp, guild_txt, &lock); -// printf("int_guild: %s saved.\n", guild_txt); if ((fp = lock_fopen(castle_txt,&lock)) == NULL) { ShowError("int_guild: can't write [%s] !!! data is lost !!!\n", castle_txt); @@ -532,20 +588,19 @@ struct guild* search_guildname(char *str) { } // ギルドが空かどうかチェック -int guild_check_empty(struct guild *g) { +static bool guild_check_empty(struct guild *g) +{ int i; + ARR_FIND( 0, g->max_member, i, g->member[i].account_id > 0 ); + if( i < g->max_member) + return false; // not empty - for(i = 0; i < g->max_member; i++) { - if (g->member[i].account_id > 0) { - return 0; - } - } - // 誰もいないので解散 + // 誰もいないので解散 guild_db->foreach(guild_db, guild_break_sub, g->guild_id); inter_guild_storage_delete(g->guild_id); mapif_guild_broken(g->guild_id, 0); idb_remove(guild_db, g->guild_id); - return 1; + return true; } unsigned int guild_nextexp (int level) @@ -1023,46 +1078,48 @@ int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m) { return 0; } -// ギルド脱退/追放要求 -int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes) { - struct guild *g = NULL; +// Delete member from guild +int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes) +{ int i, j; - g = idb_get(guild_db, guild_id); - if (g != NULL) { - for(i = 0; i < MAX_GUILD; i++) { - if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) { -// printf("%d %d\n", i, (int)(&g->member[i])); -// printf("%d %s\n", i, g->member[i].name); - - if (flag) { // 追放の場合追放リストに入れる - for(j = 0; j < MAX_GUILDEXPULSION; j++) { - if (g->expulsion[j].account_id == 0) - break; - } - if (j == MAX_GUILDEXPULSION) { // 一杯なので古いのを消す - for(j = 0; j < MAX_GUILDEXPULSION - 1; j++) - g->expulsion[j] = g->expulsion[j+1]; - j = MAX_GUILDEXPULSION - 1; - } - g->expulsion[j].account_id = account_id; - strncpy(g->expulsion[j].acc, "dummy", NAME_LENGTH); - memcpy(g->expulsion[j].name, g->member[i].name, NAME_LENGTH); - memcpy(g->expulsion[j].mes, mes, 40); - } - - mapif_guild_leaved(guild_id, account_id, char_id, flag, g->member[i].name, mes); -// printf("%d %d\n", i, (int)(&g->member[i])); -// printf("%d %s\n", i, (&g->member[i])->name); - memset(&g->member[i], 0, sizeof(struct guild_member)); + struct guild* g = idb_get(guild_db, guild_id); + if( g == NULL ) + { + //TODO + return 0; + } - if (guild_check_empty(g) == 0) - mapif_guild_info(-1,g);// まだ人がいるのでデータ送信 + // Find the member + ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id ); + if( i == g->max_member ) + { + //TODO + return 0; + } - return 0; - } + if( flag ) + { // 追放の場合追放リストに入れる + ARR_FIND( 0, MAX_GUILDEXPULSION, j, g->expulsion[j].account_id == 0 ); + if (j == MAX_GUILDEXPULSION) + { // 一杯なので古いのを消す + for(j = 0; j < MAX_GUILDEXPULSION - 1; j++) + g->expulsion[j] = g->expulsion[j+1]; + j = MAX_GUILDEXPULSION - 1; } + // Save the expulsion entry + g->expulsion[j].account_id = account_id; + safestrncpy(g->expulsion[j].name, g->member[i].name, NAME_LENGTH); + safestrncpy(g->expulsion[j].mes, mes, 40); } + + mapif_guild_leaved(guild_id, account_id, char_id, flag, g->member[i].name, mes); + + memset(&g->member[i], 0, sizeof(struct guild_member)); + + if (guild_check_empty(g) == 0) + mapif_guild_info(-1,g);// まだ人がいるのでデータ送信 + return 0; } @@ -1408,12 +1465,13 @@ int mapif_parse_GuildCastleDataLoad(int fd, int castle_id, int index) { return 0; } -int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value) { +int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value) +{ struct guild_castle *gc= idb_get(castle_db, castle_id); - if (gc == NULL) { + if (gc == NULL) return mapif_guild_castle_datasave(castle_id, index, value); - } + switch(index) { case 1: if (gc->guild_id != value) { @@ -1494,7 +1552,8 @@ int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int le // ・パケット長データはinter.cにセットしておくこと // ・パケット長チェックや、RFIFOSKIPは呼び出し元で行われるので行ってはならない // ・エラーなら0(false)、そうでないなら1(true)をかえさなければならない -int inter_guild_parse_frommap(int fd) { +int inter_guild_parse_frommap(int fd) +{ RFIFOHEAD(fd); switch(RFIFOW(fd,0)) { case 0x3030: mapif_parse_CreateGuild(fd, RFIFOL(fd,4), (char*)RFIFOP(fd,8), (struct guild_member *)RFIFOP(fd,32)); break; @@ -1522,13 +1581,15 @@ int inter_guild_parse_frommap(int fd) { return 1; } -// マップサーバーの接続時処理 -int inter_guild_mapif_init(int fd) { +// processes a mapserver connection event +int inter_guild_mapif_init(int fd) +{ return mapif_guild_castle_alldataload(fd); } // サーバーから脱退要求(キャラ削除用) -int inter_guild_leave(int guild_id, int account_id, int char_id) { +int inter_guild_leave(int guild_id, int account_id, int char_id) +{ return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "** Character Deleted **"); } #endif //TXT_SQL_CONVERT |