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author | Kevin <Kevin@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-12 07:59:42 +0000 |
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committer | Kevin <Kevin@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-12 07:59:42 +0000 |
commit | aede64e8f9fd60c0e1aa91b420280bf423b14e57 (patch) | |
tree | 24bca140f4f4e652c1b8918a3c99877f43a2239a /src/char/int_guild.c | |
parent | 99efeb0d137f4588d2865af5be70572577114569 (diff) | |
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I live in a giant bucket.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12570 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/char/int_guild.c')
-rw-r--r-- | src/char/int_guild.c | 1579 |
1 files changed, 0 insertions, 1579 deletions
diff --git a/src/char/int_guild.c b/src/char/int_guild.c deleted file mode 100644 index e8379c130..000000000 --- a/src/char/int_guild.c +++ /dev/null @@ -1,1579 +0,0 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder - -#include "../common/cbasetypes.h" -#include "../common/mmo.h" -#include "../common/malloc.h" -#include "../common/socket.h" -#include "../common/db.h" -#include "../common/lock.h" -#include "../common/showmsg.h" -#include "../common/strlib.h" -#include "char.h" -#include "inter.h" -#include "int_storage.h" -#include "int_guild.h" - -#include <string.h> -#include <stdio.h> -#include <stdlib.h> - -char guild_txt[1024] = "save/guild.txt"; -char castle_txt[1024] = "save/castle.txt"; - -#ifndef TXT_SQL_CONVERT -static DBMap* guild_db; // int guild_id -> struct guild* -static DBMap* castle_db; // int castle_id -> struct guild_castle* - -static int guild_newid = 10000; - -static unsigned int guild_exp[100]; - -int mapif_guild_broken(int guild_id, int flag); -static bool guild_check_empty(struct guild *g); -int guild_calcinfo(struct guild *g); -int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len); -int mapif_guild_info(int fd, struct guild *g); -int guild_break_sub(DBKey key, void *data, va_list ap); - -/// serializes the guild data structure into the provided string -int inter_guild_tostr(char* str, struct guild* g) -{ - int i, c, len; - - // save guild base info - len = sprintf(str, "%d\t%s\t%s\t%d,%d,%u,%d,%d\t%s#\t%s#\t", - g->guild_id, g->name, g->master, g->guild_lv, g->max_member, g->exp, g->skill_point, 0, g->mes1, g->mes2); - - // save guild member info - for(i = 0; i < g->max_member; i++) - { - struct guild_member *m = &g->member[i]; - len += sprintf(str + len, "%d,%d,%d,%d,%d,%d,%d,%u,%d,%d\t%s\t", - m->account_id, m->char_id, - m->hair, m->hair_color, m->gender, - m->class_, m->lv, m->exp, m->exp_payper, m->position, - ((m->account_id > 0) ? m->name : "-")); - } - - // save guild position info - for(i = 0; i < MAX_GUILDPOSITION; i++) { - struct guild_position *p = &g->position[i]; - len += sprintf(str + len, "%d,%d\t%s#\t", p->mode, p->exp_mode, p->name); - } - - // save guild emblem - len += sprintf(str + len, "%d,%d,", g->emblem_len, g->emblem_id); - for(i = 0; i < g->emblem_len; i++) { - len += sprintf(str + len, "%02x", (unsigned char)(g->emblem_data[i])); - } - len += sprintf(str + len, "$\t"); - - // save guild alliance info - c = 0; - for(i = 0; i < MAX_GUILDALLIANCE; i++) - if (g->alliance[i].guild_id > 0) - c++; - len += sprintf(str + len, "%d\t", c); - for(i = 0; i < MAX_GUILDALLIANCE; i++) { - struct guild_alliance *a = &g->alliance[i]; - if (a->guild_id > 0) - len += sprintf(str + len, "%d,%d\t%s\t", a->guild_id, a->opposition, a->name); - } - - // save guild expulsion info - c = 0; - for(i = 0; i < MAX_GUILDEXPULSION; i++) - if (g->expulsion[i].account_id > 0) - c++; - len += sprintf(str + len, "%d\t", c); - for(i = 0; i < MAX_GUILDEXPULSION; i++) { - struct guild_expulsion *e = &g->expulsion[i]; - if (e->account_id > 0) - len += sprintf(str + len, "%d,%d,%d,%d\t%s\t%s\t%s#\t", - e->account_id, 0, 0, 0, e->name, "#", e->mes ); - } - - // save guild skill info - for(i = 0; i < MAX_GUILDSKILL; i++) { - len += sprintf(str + len, "%d,%d ", g->skill[i].id, g->skill[i].lv); - } - len += sprintf(str + len, "\t"); - - return 0; -} -#endif //TXT_SQL_CONVERT - -/// parses the guild data string into a guild data structure -int inter_guild_fromstr(char* str, struct guild* g) -{ - int i, c; - char *pstr; - - memset(g, 0, sizeof(struct guild)); - - {// load guild base info - int guildid; - char name[256]; // only 24 used - char master[256]; // only 24 used - int guildlv; - int max_member; - unsigned int exp; - int skpoint; - char mes1[256]; // only 60 used - char mes2[256]; // only 120 used - int len; - - if( sscanf(str, "%d\t%[^\t]\t%[^\t]\t%d,%d,%u,%d,%*d\t%[^\t]\t%[^\t]\t%n", - &guildid, name, master, &guildlv, &max_member, &exp, &skpoint, mes1, mes2, &len) < 9 ) - return 1; - - // remove '#' - mes1[strlen(mes1)-1] = '\0'; - mes2[strlen(mes2)-1] = '\0'; - - g->guild_id = guildid; - g->guild_lv = guildlv; - g->max_member = max_member; - g->exp = exp; - g->skill_point = skpoint; - safestrncpy(g->name, name, sizeof(g->name)); - safestrncpy(g->master, master, sizeof(g->master)); - safestrncpy(g->mes1, mes1, sizeof(g->mes1)); - safestrncpy(g->mes2, mes2, sizeof(g->mes2)); - - str+= len; - } - - {// load guild member info - int accountid; - int charid; - int hair, hair_color, gender; - int class_, lv; - unsigned int exp; - int exp_payper; - int position; - char name[256]; // only 24 used - int len; - int i; - - for( i = 0; i < g->max_member; i++ ) - { - struct guild_member* m = &g->member[i]; - if (sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%u,%d,%d\t%[^\t]\t%n", - &accountid, &charid, &hair, &hair_color, &gender, - &class_, &lv, &exp, &exp_payper, &position, - name, &len) < 11) - return 1; - - m->account_id = accountid; - m->char_id = charid; - m->hair = hair; - m->hair_color = hair_color; - m->gender = gender; - m->class_ = class_; - m->lv = lv; - m->exp = exp; - m->exp_payper = exp_payper; - m->position = position; - safestrncpy(m->name, name, NAME_LENGTH); - - str+= len; - } - } - - {// load guild position info - int mode, exp_mode; - char name[256]; // only 24 used - int len; - int i = 0; - int j; - - while (sscanf(str, "%d,%d%n", &mode, &exp_mode, &j) == 2 && str[j] == '\t') - { - struct guild_position *p = &g->position[i]; - if (sscanf(str, "%d,%d\t%[^\t]\t%n", &mode, &exp_mode, name, &len) < 3) - return 1; - - p->mode = mode; - p->exp_mode = exp_mode; - name[strlen(name)-1] = 0; - safestrncpy(p->name, name, NAME_LENGTH); - - i++; - str+= len; - } - } - - {// load guild emblem - int emblemlen; - int emblemid; - char emblem[4096]; - int len; - - emblemid = 0; - if( sscanf(str, "%d,%d,%[^\t]\t%n", &emblemlen, &emblemid, emblem, &len) < 3 ) - if( sscanf(str, "%d,%[^\t]\t%n", &emblemlen, emblem, &len) < 2 ) //! pre-svn format - return 1; - - g->emblem_len = emblemlen; - g->emblem_id = emblemid; - for(i = 0, pstr = emblem; i < g->emblem_len; i++, pstr += 2) { - int c1 = pstr[0], c2 = pstr[1], x1 = 0, x2 = 0; - if (c1 >= '0' && c1 <= '9') x1 = c1 - '0'; - if (c1 >= 'a' && c1 <= 'f') x1 = c1 - 'a' + 10; - if (c1 >= 'A' && c1 <= 'F') x1 = c1 - 'A' + 10; - if (c2 >= '0' && c2 <= '9') x2 = c2 - '0'; - if (c2 >= 'a' && c2 <= 'f') x2 = c2 - 'a' + 10; - if (c2 >= 'A' && c2 <= 'F') x2 = c2 - 'A' + 10; - g->emblem_data[i] = (x1<<4) | x2; - } - - str+= len; - } - - {// load guild alliance info - int guildid; - int opposition; - char name[256]; // only 24 used - int len; - - if (sscanf(str, "%d\t%n", &c, &len) < 1) - return 1; - str+= len; - - for(i = 0; i < c; i++) - { - struct guild_alliance* a = &g->alliance[i]; - if (sscanf(str, "%d,%d\t%[^\t]\t%n", &guildid, &opposition, name, &len) < 3) - return 1; - - a->guild_id = guildid; - a->opposition = opposition; - safestrncpy(a->name, name, NAME_LENGTH); - - str+= len; - } - } - - {// load guild expulsion info - int accountid; - char name[256]; // only 24 used - char message[256]; // only 40 used - int len; - int i; - - if (sscanf(str, "%d\t%n", &c, &len) < 1) - return 1; - str+= len; - - for(i = 0; i < c; i++) - { - struct guild_expulsion *e = &g->expulsion[i]; - if (sscanf(str, "%d,%*d,%*d,%*d\t%[^\t]\t%*[^\t]\t%[^\t]\t%n", &accountid, name, message, &len) < 3) - return 1; - - e->account_id = accountid; - safestrncpy(e->name, name, sizeof(e->name)); - message[strlen(message)-1] = 0; // remove '#' - safestrncpy(e->mes, message, sizeof(e->mes)); - - str+= len; - } - } - - {// load guild skill info - int skillid; - int skilllv; - int len; - int i; - - for(i = 0; i < MAX_GUILDSKILL; i++) - { - if (sscanf(str, "%d,%d %n", &skillid, &skilllv, &len) < 2) - break; - g->skill[i].id = skillid; - g->skill[i].lv = skilllv; - - str+= len; - } - str = strchr(str, '\t'); - } - - return 0; -} - -#ifndef TXT_SQL_CONVERT -// ギルド城データの文字列への変換 -int inter_guildcastle_tostr(char *str, struct guild_castle *gc) -{ - int len; - - len = sprintf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", - gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE, - gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC, - gc->guardian[0].visible, gc->guardian[1].visible, gc->guardian[2].visible, gc->guardian[3].visible, - gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible); - - return 0; -} -#endif ///TXT_SQL_CONVERT - -// ギルド城データの文字列からの変換 -int inter_guildcastle_fromstr(char *str, struct guild_castle *gc) -{ - int castleid, guildid, economy, defense, triggerE, triggerD, nextTime, payTime, createTime, visibleC; - int guardian[8]; - int dummy; - - memset(gc, 0, sizeof(struct guild_castle)); - // structure of guild castle with the guardian hp included - if( sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", - &castleid, &guildid, &economy, &defense, &triggerE, &triggerD, &nextTime, &payTime, &createTime, &visibleC, - &guardian[0], &guardian[1], &guardian[2], &guardian[3], &guardian[4], &guardian[5], &guardian[6], &guardian[7], - &dummy, &dummy, &dummy, &dummy, &dummy, &dummy, &dummy, &dummy) != 26 ) - // structure of guild castle without the hps (current one) - if( sscanf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", - &castleid, &guildid, &economy, &defense, &triggerE, &triggerD, &nextTime, &payTime, &createTime, &visibleC, - &guardian[0], &guardian[1], &guardian[2], &guardian[3], &guardian[4], &guardian[5], &guardian[6], &guardian[7]) != 18 ) - return 1; - - gc->castle_id = castleid; - gc->guild_id = guildid; - gc->economy = economy; - gc->defense = defense; - gc->triggerE = triggerE; - gc->triggerD = triggerD; - gc->nextTime = nextTime; - gc->payTime = payTime; - gc->createTime = createTime; - gc->visibleC = visibleC; - gc->guardian[0].visible = guardian[0]; - gc->guardian[1].visible = guardian[1]; - gc->guardian[2].visible = guardian[2]; - gc->guardian[3].visible = guardian[3]; - gc->guardian[4].visible = guardian[4]; - gc->guardian[5].visible = guardian[5]; - gc->guardian[6].visible = guardian[6]; - gc->guardian[7].visible = guardian[7]; - - return 0; -} - -#ifndef TXT_SQL_CONVERT -// ギルド関連データベース読み込み -int inter_guild_readdb(void) -{ - int i; - FILE *fp; - char line[1024]; - char path[1024]; - - sprintf(path, "%s%s", db_path, "/exp_guild.txt"); - fp = fopen(path, "r"); - if (fp == NULL) { - ShowError("can't read db/exp_guild.txt\n"); - return 1; - } - i = 0; - while(fgets(line, sizeof(line), fp) && i < 100) - { - if (line[0] == '/' && line[1] == '/') - continue; - guild_exp[i] = (unsigned int)atof(line); - i++; - } - fclose(fp); - - return 0; -} - -// ギルドデータの読み込み -int inter_guild_init() -{ - char line[16384]; - struct guild *g; - struct guild_castle *gc; - FILE *fp; - int i, j, c = 0; - - inter_guild_readdb(); - - guild_db = idb_alloc(DB_OPT_RELEASE_DATA); - castle_db = idb_alloc(DB_OPT_RELEASE_DATA); - - if ((fp = fopen(guild_txt,"r")) == NULL) - return 1; - while(fgets(line, sizeof(line), fp)) - { - j = 0; - if (sscanf(line, "%d\t%%newid%%\n%n", &i, &j) == 1 && j > 0 && guild_newid <= i) { - guild_newid = i; - continue; - } - - g = (struct guild *) aCalloc(sizeof(struct guild), 1); - if(g == NULL){ - ShowFatalError("int_guild: out of memory!\n"); - exit(EXIT_FAILURE); - } -// memset(g, 0, sizeof(struct guild)); not needed... - if (inter_guild_fromstr(line, g) == 0 && g->guild_id > 0) { - if (g->guild_id >= guild_newid) - guild_newid = g->guild_id + 1; - idb_put(guild_db, g->guild_id, g); - guild_check_empty(g); - guild_calcinfo(g); - } else { - ShowError("int_guild: broken data [%s] line %d\n", guild_txt, c); - aFree(g); - } - c++; - } - fclose(fp); - - c = 0;//カウンタ初期化 - - if ((fp = fopen(castle_txt, "r")) == NULL) { - return 1; - } - - while(fgets(line, sizeof(line), fp)) - { - gc = (struct guild_castle *) aCalloc(sizeof(struct guild_castle), 1); - if(gc == NULL){ - ShowFatalError("int_guild: out of memory!\n"); - exit(EXIT_FAILURE); - } -// memset(gc, 0, sizeof(struct guild_castle)); No need... - if (inter_guildcastle_fromstr(line, gc) == 0) { - idb_put(castle_db, gc->castle_id, gc); - } else { - ShowError("int_guild: broken data [%s] line %d\n", castle_txt, c); - aFree(gc); - } - c++; - } - - fclose(fp); - - if (!c) { - ShowStatus(" %s - making Default Data...\n", castle_txt); - //デフォルトデータを作成 - for(i = 0; i < MAX_GUILDCASTLE; i++) { - gc = (struct guild_castle *) aCalloc(sizeof(struct guild_castle), 1); - if (gc == NULL) { - ShowFatalError("int_guild: out of memory!\n"); - exit(EXIT_FAILURE); - } - gc->castle_id = i; - idb_put(castle_db, gc->castle_id, gc); - } - ShowStatus(" %s - making done\n",castle_txt); - return 0; - } - - return 0; -} - -void inter_guild_final() -{ - castle_db->destroy(castle_db, NULL); - guild_db->destroy(guild_db, NULL); - return; -} - -struct guild *inter_guild_search(int guild_id) -{ - return (struct guild*)idb_get(guild_db, guild_id); -} - -// ギルドデータのセーブ -int inter_guild_save() -{ - FILE *fp; - int lock; - DBIterator* iter; - struct guild* g; - struct guild_castle* gc; - - // save guild data - if ((fp = lock_fopen(guild_txt, &lock)) == NULL) { - ShowError("int_guild: can't write [%s] !!! data is lost !!!\n", guild_txt); - return 1; - } - - iter = guild_db->iterator(guild_db); - for( g = (struct guild*)iter->first(iter,NULL); iter->exists(iter); g = (struct guild*)iter->next(iter,NULL) ) - { - char line[16384]; - inter_guild_tostr(line, g); - fprintf(fp, "%s\n", line); - } - iter->destroy(iter); - -// fprintf(fp, "%d\t%%newid%%\n", guild_newid); - lock_fclose(fp, guild_txt, &lock); - - // save castle data - if ((fp = lock_fopen(castle_txt,&lock)) == NULL) { - ShowError("int_guild: can't write [%s] !!! data is lost !!!\n", castle_txt); - return 1; - } - - iter = castle_db->iterator(castle_db); - for( gc = (struct guild_castle*)iter->first(iter,NULL); iter->exists(iter); gc = (struct guild_castle*)iter->next(iter,NULL) ) - { - char line[16384]; - inter_guildcastle_tostr(line, gc); - fprintf(fp, "%s\n", line); - } - iter->destroy(iter); - - lock_fclose(fp, castle_txt, &lock); - - return 0; -} - -// ギルド名検索 -struct guild* search_guildname(char *str) -{ - DBIterator* iter; - struct guild* g; - - iter = guild_db->iterator(guild_db); - for( g = (struct guild*)iter->first(iter,NULL); iter->exists(iter); g = (struct guild*)iter->next(iter,NULL) ) - { - if (strcmpi(g->name, str) == 0) - break; - } - iter->destroy(iter); - - return g; -} - -// ギルドが空かどうかチェック -static bool guild_check_empty(struct guild *g) -{ - int i; - ARR_FIND( 0, g->max_member, i, g->member[i].account_id > 0 ); - if( i < g->max_member) - return false; // not empty - - // 誰もいないので解散 - guild_db->foreach(guild_db, guild_break_sub, g->guild_id); - inter_guild_storage_delete(g->guild_id); - mapif_guild_broken(g->guild_id, 0); - idb_remove(guild_db, g->guild_id); - return true; -} - -unsigned int guild_nextexp(int level) -{ - if (level == 0) - return 1; - if (level > 0 && level < 100) - return guild_exp[level-1]; - - return 0; -} - -// ギルドスキルがあるか確認 -int guild_checkskill(struct guild *g, int id) -{ - int idx = id - GD_SKILLBASE; - - - if(idx < 0 || idx >= MAX_GUILDSKILL) - - return 0; - - return g->skill[idx].lv; -} - -// ギルドの情報の再計算 -int guild_calcinfo(struct guild *g) -{ - int i, c; - unsigned int nextexp; - struct guild before = *g; - - // スキルIDの設定 - for(i = 0; i < MAX_GUILDSKILL; i++) - g->skill[i].id=i+GD_SKILLBASE; - - // ギルドレベル - if (g->guild_lv <= 0) - g->guild_lv = 1; - nextexp = guild_nextexp(g->guild_lv); - if (nextexp > 0) { - while(g->exp >= nextexp && nextexp > 0) { //fixed guild exp overflow [Kevin] - g->exp -= nextexp; - g->guild_lv++; - g->skill_point++; - nextexp = guild_nextexp(g->guild_lv); - } - } - - // ギルドの次の経験値 - g->next_exp = guild_nextexp(g->guild_lv); - - // メンバ上限(ギルド拡張適用) - g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; //Guild Extention skill - currently adds 6 to max per skill lv. - if(g->max_member > MAX_GUILD) - { - ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD); - g->max_member = MAX_GUILD; - } - - // 平均レベルとオンライン人数 - g->average_lv = 0; - g->connect_member = 0; - c = 0; - for(i = 0; i < g->max_member; i++) { - if (g->member[i].account_id > 0) { - g->average_lv += g->member[i].lv; - c++; - if (g->member[i].online > 0) - g->connect_member++; - } - } - if(c) g->average_lv /= c; - - // 全データを送る必要がありそう - if (g->max_member != before.max_member || - g->guild_lv != before.guild_lv || - g->skill_point != before.skill_point) { - mapif_guild_info(-1, g); - return 1; - } - - return 0; -} - -//------------------------------------------------------------------- -// map serverへの通信 - -// ギルド作成可否 -int mapif_guild_created(int fd, int account_id, struct guild *g) -{ - WFIFOHEAD(fd, 10); - WFIFOW(fd,0) = 0x3830; - WFIFOL(fd,2) = account_id; - if (g != NULL) { - WFIFOL(fd,6) = g->guild_id; - ShowInfo("Created Guild (%d %s)\n", g->guild_id, g->name); - }else{ - WFIFOL(fd,6) = 0; - } - WFIFOSET(fd,10); - return 0; -} - -// ギルド情報見つからず -int mapif_guild_noinfo(int fd, int guild_id) -{ - WFIFOHEAD(fd, 8); - WFIFOW(fd,0) = 0x3831; - WFIFOW(fd,2) = 8; - WFIFOL(fd,4) = guild_id; - WFIFOSET(fd,8); - ShowNotice("int_guild: info not found %d\n", guild_id); - - return 0; -} - -// ギルド情報まとめ送り -int mapif_guild_info(int fd, struct guild *g) -{ - unsigned char buf[8+sizeof(struct guild)]; - - WBUFW(buf,0) = 0x3831; - memcpy(buf + 4, g, sizeof(struct guild)); - WBUFW(buf,2) = 4 + sizeof(struct guild); - if (fd < 0) - mapif_sendall(buf, WBUFW(buf,2)); - else - mapif_send(fd, buf, WBUFW(buf,2)); - - return 0; -} - -// メンバ追加可否 -int mapif_guild_memberadded(int fd, int guild_id, int account_id, int char_id, int flag) -{ - WFIFOHEAD(fd, 15); - WFIFOW(fd,0) = 0x3832; - WFIFOL(fd,2) = guild_id; - WFIFOL(fd,6) = account_id; - WFIFOL(fd,10) = char_id; - WFIFOB(fd,14) = flag; - WFIFOSET(fd, 15); - - return 0; -} - -// 脱退/追放通知 -int mapif_guild_leaved(int guild_id, int account_id, int char_id, int flag, const char *name, const char *mes) -{ - unsigned char buf[79]; - - WBUFW(buf, 0) = 0x3834; - WBUFL(buf, 2) = guild_id; - WBUFL(buf, 6) = account_id; - WBUFL(buf,10) = char_id; - WBUFB(buf,14) = flag; - memcpy(WBUFP(buf,15), mes, 40); - memcpy(WBUFP(buf,55), name, NAME_LENGTH); - mapif_sendall(buf, 55+NAME_LENGTH); -// mapif_sendall(buf, 79); - ShowInfo("Character left guild (Guild %d, %d - %s: %s)\n", guild_id, account_id, name, mes); - - return 0; -} - -// オンライン状態とLv更新通知 -int mapif_guild_memberinfoshort(struct guild *g, int idx) -{ - unsigned char buf[19]; - - WBUFW(buf, 0) = 0x3835; - WBUFL(buf, 2) = g->guild_id; - WBUFL(buf, 6) = g->member[idx].account_id; - WBUFL(buf,10) = g->member[idx].char_id; - WBUFB(buf,14) = (unsigned char)g->member[idx].online; - WBUFW(buf,15) = g->member[idx].lv; - WBUFW(buf,17) = g->member[idx].class_; - mapif_sendall(buf, 19); - return 0; -} - -// 解散通知 -int mapif_guild_broken(int guild_id, int flag) -{ - unsigned char buf[7]; - - WBUFW(buf,0) = 0x3836; - WBUFL(buf,2) = guild_id; - WBUFB(buf,6) = flag; - mapif_sendall(buf, 7); - ShowInfo("Guild Break (%d)\n", guild_id); - - return 0; -} - -// ギルド内発言 -int mapif_guild_message(int guild_id, int account_id, char *mes, int len, int sfd) -{ - unsigned char buf[2048]; - - WBUFW(buf,0) = 0x3837; - WBUFW(buf,2) = len + 12; - WBUFL(buf,4) = guild_id; - WBUFL(buf,8) = account_id; - memcpy(WBUFP(buf,12), mes, len); - mapif_sendallwos(sfd, buf, len + 12); - - return 0; -} - -// ギルド基本情報変更通知 -int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len) -{ - unsigned char buf[2048]; - - WBUFW(buf,0) = 0x3839; - WBUFW(buf,2) = len+10; - WBUFL(buf,4) = guild_id; - WBUFW(buf,8) = type; - memcpy(WBUFP(buf,10),data,len); - mapif_sendall(buf,len+10); - return 0; -} - -// ギルドメンバ情報変更通知 -int mapif_guild_memberinfochanged(int guild_id, int account_id, int char_id, int type, const void *data, int len) -{ - unsigned char buf[4096]; - - WBUFW(buf, 0) = 0x383a; - WBUFW(buf, 2) = len + 18; - WBUFL(buf, 4) = guild_id; - WBUFL(buf, 8) = account_id; - WBUFL(buf,12) = char_id; - WBUFW(buf,16) = type; - memcpy(WBUFP(buf,18), data, len); - mapif_sendall(buf,len+18); - - return 0; -} - -// ギルドスキルアップ通知 -int mapif_guild_skillupack(int guild_id, int skill_num, int account_id) -{ - unsigned char buf[14]; - - WBUFW(buf, 0) = 0x383c; - WBUFL(buf, 2) = guild_id; - WBUFL(buf, 6) = skill_num; - WBUFL(buf,10) = account_id; - mapif_sendall(buf, 14); - - return 0; -} - -// ギルド同盟/敵対通知 -int mapif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag, const char *name1, const char *name2) -{ - unsigned char buf[67]; - - WBUFW(buf, 0) = 0x383d; - WBUFL(buf, 2) = guild_id1; - WBUFL(buf, 6) = guild_id2; - WBUFL(buf,10) = account_id1; - WBUFL(buf,14) = account_id2; - WBUFB(buf,18) = flag; - memcpy(WBUFP(buf,19), name1, NAME_LENGTH); - memcpy(WBUFP(buf,19+NAME_LENGTH), name2, NAME_LENGTH); - mapif_sendall(buf,19+2*NAME_LENGTH); -/* - memcpy(WBUFP(buf,43), name2, NAME_LENGTH); - mapif_sendall(buf, 67); -*/ - return 0; -} - -// ギルド役職変更通知 -int mapif_guild_position(struct guild *g, int idx) -{ - unsigned char buf[2048]; - - WBUFW(buf,0) = 0x383b; - WBUFW(buf,2) = sizeof(struct guild_position) + 12; - WBUFL(buf,4) = g->guild_id; - WBUFL(buf,8) = idx; - memcpy(WBUFP(buf,12), &g->position[idx], sizeof(struct guild_position)); - mapif_sendall(buf, WBUFW(buf,2)); - - return 0; -} - -// ギルド告知変更通知 -int mapif_guild_notice(struct guild *g) -{ - unsigned char buf[186]; - - WBUFW(buf,0) = 0x383e; - WBUFL(buf,2) = g->guild_id; - memcpy(WBUFP(buf,6), g->mes1, 60); - memcpy(WBUFP(buf,66), g->mes2, 120); - mapif_sendall(buf, 186); - - return 0; -} - -// ギルドエンブレム変更通知 -int mapif_guild_emblem(struct guild *g) -{ - unsigned char buf[2048]; - - WBUFW(buf,0) = 0x383f; - WBUFW(buf,2) = g->emblem_len + 12; - WBUFL(buf,4) = g->guild_id; - WBUFL(buf,8) = g->emblem_id; - memcpy(WBUFP(buf,12), g->emblem_data, g->emblem_len); - mapif_sendall(buf, WBUFW(buf,2)); - - return 0; -} - -int mapif_guild_master_changed(struct guild *g, int aid, int cid) -{ - unsigned char buf[14]; - WBUFW(buf,0)=0x3843; - WBUFL(buf,2)=g->guild_id; - WBUFL(buf,6)=aid; - WBUFL(buf,10)=cid; - mapif_sendall(buf,14); - return 0; -} - -int mapif_guild_castle_dataload(int castle_id, int index, int value) -{ - unsigned char buf[9]; - - WBUFW(buf,0) = 0x3840; - WBUFW(buf,2) = castle_id; - WBUFB(buf,4) = index; - WBUFL(buf,5) = value; - mapif_sendall(buf,9); - - return 0; -} - -int mapif_guild_castle_datasave(int castle_id, int index, int value) -{ - unsigned char buf[9]; - - WBUFW(buf,0) = 0x3841; - WBUFW(buf,2) = castle_id; - WBUFB(buf,4) = index; - WBUFL(buf,5) = value; - mapif_sendall(buf,9); - - return 0; -} - -int mapif_guild_castle_alldataload(int fd) -{ - DBIterator* iter; - struct guild_castle* gc; - int len = 4; - - WFIFOHEAD(fd, 4 + MAX_GUILDCASTLE*sizeof(struct guild_castle)); - WFIFOW(fd,0) = 0x3842; - iter = castle_db->iterator(castle_db); - for( gc = (struct guild_castle*)iter->first(iter,NULL); iter->exists(iter); gc = (struct guild_castle*)iter->next(iter,NULL) ) - { - memcpy(WFIFOP(fd,len), gc, sizeof(struct guild_castle)); - len += sizeof(struct guild_castle); - } - iter->destroy(iter); - WFIFOW(fd,2) = len; - WFIFOSET(fd, len); - - return 0; -} - -//------------------------------------------------------------------- -// map serverからの通信 - -// ギルド作成要求 -int mapif_parse_CreateGuild(int fd, int account_id, char *name, struct guild_member *master) -{ - struct guild *g; - int i; - - for(i = 0; i < NAME_LENGTH && name[i]; i++) { - if (!(name[i] & 0xe0) || name[i] == 0x7f) { - ShowInfo("Create Guild: illegal guild name [%s]\n", name); - mapif_guild_created(fd, account_id, NULL); - return 0; - } - } - - if ((g = search_guildname(name)) != NULL) { - ShowInfo("Create Guild: same name guild exists [%s]\n", name); - mapif_guild_created(fd, account_id, NULL); - return 0; - } - - // Check Authorised letters/symbols in the name of the character - if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised - for (i = 0; i < NAME_LENGTH && name[i]; i++) - if (strchr(char_name_letters, name[i]) == NULL) { - mapif_guild_created(fd,account_id,NULL); - return 0; - } - } else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden - for (i = 0; i < NAME_LENGTH && name[i]; i++) - if (strchr(char_name_letters, name[i]) != NULL) { - mapif_guild_created(fd,account_id,NULL); - return 0; - } - } - - g = (struct guild *) aCalloc(sizeof(struct guild), 1); - if (g == NULL) { - ShowFatalError("int_guild: CreateGuild: out of memory !\n"); - mapif_guild_created(fd, account_id, NULL); - exit(EXIT_FAILURE); - } -// memset(g, 0, sizeof(struct guild)); Meh... - g->guild_id = guild_newid++; - memcpy(g->name, name, NAME_LENGTH); - memcpy(g->master, master->name, NAME_LENGTH); - memcpy(&g->member[0], master, sizeof(struct guild_member)); - - g->position[0].mode = 0x11; - strcpy(g->position[ 0].name, "GuildMaster"); - strcpy(g->position[MAX_GUILDPOSITION-1].name, "Newbie"); - for(i = 1; i < MAX_GUILDPOSITION-1; i++) - sprintf(g->position[i].name, "Position %d", i + 1); - - // ここでギルド情報計算が必要と思われる - g->max_member = 16; - g->average_lv = master->lv; - g->connect_member = 1; - for(i = 0; i < MAX_GUILDSKILL; i++) - g->skill[i].id=i + GD_SKILLBASE; - - idb_put(guild_db, g->guild_id, g); - - mapif_guild_created(fd, account_id, g); - mapif_guild_info(fd, g); - - if(log_inter) - inter_log("guild %s (id=%d) created by master %s (id=%d)\n", - name, g->guild_id, master->name, master->account_id); - - return 0; -} - -// ギルド情報要求 -int mapif_parse_GuildInfo(int fd, int guild_id) -{ - struct guild *g; - - g = (struct guild*)idb_get(guild_db, guild_id); - if (g != NULL){ - guild_calcinfo(g); - mapif_guild_info(fd, g); - } else - mapif_guild_noinfo(fd, guild_id); - - return 0; -} - -// ギルドメンバ追加要求 -int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m) -{ - struct guild *g; - int i; - - g = (struct guild*)idb_get(guild_db, guild_id); - if (g == NULL) { - mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1); - return 0; - } - - ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 ); - if( i < g->max_member ) - { - memcpy(&g->member[i], m, sizeof(struct guild_member)); - mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 0); - guild_calcinfo(g); - mapif_guild_info(-1, g); - } - else - mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1); - - return 0; -} - -// Delete member from guild -int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes) -{ - int i, j; - - struct guild* g = (struct guild*)idb_get(guild_db, guild_id); - if( g == NULL ) - { - //TODO - return 0; - } - - // Find the member - ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id ); - if( i == g->max_member ) - { - //TODO - return 0; - } - - if( flag ) - { // 追放の場合追放リストに入れる - ARR_FIND( 0, MAX_GUILDEXPULSION, j, g->expulsion[j].account_id == 0 ); - if (j == MAX_GUILDEXPULSION) - { // 一杯なので古いのを消す - for(j = 0; j < MAX_GUILDEXPULSION - 1; j++) - g->expulsion[j] = g->expulsion[j+1]; - j = MAX_GUILDEXPULSION - 1; - } - // Save the expulsion entry - g->expulsion[j].account_id = account_id; - safestrncpy(g->expulsion[j].name, g->member[i].name, NAME_LENGTH); - safestrncpy(g->expulsion[j].mes, mes, 40); - } - - mapif_guild_leaved(guild_id, account_id, char_id, flag, g->member[i].name, mes); - - memset(&g->member[i], 0, sizeof(struct guild_member)); - - if (guild_check_empty(g) == 0) - mapif_guild_info(-1,g);// まだ人がいるのでデータ送信 - - return 0; -} - -// オンライン/Lv更新 -int mapif_parse_GuildChangeMemberInfoShort(int fd, int guild_id, int account_id, int char_id, int online, int lv, int class_) -{ - struct guild *g; - int i, sum, c; - - g = (struct guild*)idb_get(guild_db, guild_id); - if (g == NULL) - return 0; - - ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id ); - if( i < g->max_member ) - { - g->member[i].online = online; - g->member[i].lv = lv; - g->member[i].class_ = class_; - mapif_guild_memberinfoshort(g, i); - } - - g->average_lv = 0; - g->connect_member = 0; - c = 0; // member count - sum = 0; // total sum of base levels - - for(i = 0; i < g->max_member; i++) - { - if( g->member[i].account_id > 0 ) - { - sum += g->member[i].lv; - c++; - } - if( g->member[i].online ) - g->connect_member++; - } - - if( c ) // this check should always succeed... - g->average_lv = sum / c; - - //FIXME: how about sending a mapif_guild_info() update to the mapserver? [ultramage] - - return 0; -} - -// ギルド解散処理用(同盟/敵対を解除) -int guild_break_sub(DBKey key, void *data, va_list ap) -{ - struct guild *g = (struct guild *)data; - int guild_id = va_arg(ap, int); - int i; - - for(i = 0; i < MAX_GUILDALLIANCE; i++) { - if (g->alliance[i].guild_id == guild_id) - g->alliance[i].guild_id = 0; - } - return 0; -} - -// ギルド解散要求 -int mapif_parse_BreakGuild(int fd, int guild_id) -{ - struct guild *g; - - g = (struct guild*)idb_get(guild_db, guild_id); - if(g == NULL) - return 0; - - guild_db->foreach(guild_db, guild_break_sub, guild_id); - inter_guild_storage_delete(guild_id); - mapif_guild_broken(guild_id, 0); - - if(log_inter) - inter_log("guild %s (id=%d) broken\n", g->name, guild_id); - - idb_remove(guild_db, guild_id); - return 0; -} - -// ギルドメッセージ送信 -int mapif_parse_GuildMessage(int fd, int guild_id, int account_id, char *mes, int len) -{ - return mapif_guild_message(guild_id, account_id, mes, len, fd); -} - -// ギルド基本データ変更要求 -int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const char *data, int len) -{ - struct guild *g; - short dw = *((short *)data); - - g = (struct guild*)idb_get(guild_db, guild_id); - if (g == NULL) - return 0; - - switch(type) { - case GBI_GUILDLV: - if (dw > 0 && g->guild_lv + dw <= 50) { - g->guild_lv+=dw; - g->skill_point+=dw; - } else if (dw < 0 && g->guild_lv + dw >= 1) - g->guild_lv += dw; - mapif_guild_info(-1, g); - return 0; - default: - ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n", type); - break; - } - mapif_guild_basicinfochanged(guild_id, type, data, len); - - return 0; -} - -// ギルドメンバデータ変更要求 -int mapif_parse_GuildMemberInfoChange(int fd, int guild_id, int account_id, int char_id, int type, const char *data, int len) -{ - int i; - struct guild *g; - - g = (struct guild*)idb_get(guild_db, guild_id); - if(g == NULL) - return 0; - - for(i = 0; i < g->max_member; i++) - if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) - break; - if (i == g->max_member) { - ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in %d[%s]\n", account_id, char_id, guild_id, g->name); - return 0; - } - switch(type) { - case GMI_POSITION: // 役職 - g->member[i].position = *((int *)data); - break; - case GMI_EXP: // EXP - { - unsigned int exp, old_exp=g->member[i].exp; - g->member[i].exp=*((unsigned int *)data); - if (g->member[i].exp > old_exp) - { - exp = g->member[i].exp - old_exp; - if (guild_exp_rate != 100) - exp = exp*guild_exp_rate/100; - if (exp > UINT_MAX - g->exp) - g->exp = UINT_MAX; - else - g->exp+=exp; - guild_calcinfo(g); - mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,4); - } - break; - } - case GMI_HAIR: - { - g->member[i].hair=*((int *)data); - mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); - break; - } - case GMI_HAIR_COLOR: - { - g->member[i].hair_color=*((int *)data); - mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); - break; - } - case GMI_GENDER: - { - g->member[i].gender=*((int *)data); - mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); - break; - } - case GMI_CLASS: - { - g->member[i].class_=*((int *)data); - mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); - break; - } - case GMI_LEVEL: - { - g->member[i].lv=*((int *)data); - mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); - break; - } - - default: - ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n", type); - break; - } - mapif_guild_memberinfochanged(guild_id, account_id, char_id, type, data, len); - - return 0; -} - -int inter_guild_sex_changed(int guild_id,int account_id,int char_id, int gender) -{ - return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender)); -} - -// ギルド役職名変更要求 -int mapif_parse_GuildPosition(int fd, int guild_id, int idx, struct guild_position *p) -{ - struct guild *g = (struct guild*)idb_get(guild_db, guild_id); - - if (g == NULL || idx < 0 || idx >= MAX_GUILDPOSITION) { - return 0; - } - memcpy(&g->position[idx], p, sizeof(struct guild_position)); - mapif_guild_position(g, idx); - ShowInfo("int_guild: position [%d] changed\n", idx); - - return 0; -} - -// ギルドスキルアップ要求 -int mapif_parse_GuildSkillUp(int fd, int guild_id, int skill_num, int account_id) -{ - struct guild *g = (struct guild*)idb_get(guild_db, guild_id); - int idx = skill_num - GD_SKILLBASE; - - if (g == NULL || idx < 0 || idx >= MAX_GUILDSKILL) - return 0; - - if (g->skill_point > 0 && g->skill[idx].id > 0 && g->skill[idx].lv < 10) { - g->skill[idx].lv++; - g->skill_point--; - if (guild_calcinfo(g) == 0) - mapif_guild_info(-1, g); - mapif_guild_skillupack(guild_id, skill_num, account_id); - } - - return 0; -} - -//Manual deletion of an alliance when partnering guild does not exists. [Skotlex] -static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag) -{ - int i; - char name[NAME_LENGTH]; - for(i=0;i<MAX_GUILDALLIANCE;i++) - if(g->alliance[i].guild_id == guild_id) - { - strcpy(name, g->alliance[i].name); - g->alliance[i].guild_id=0; - break; - } - if (i == MAX_GUILDALLIANCE) - return -1; - - mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name); - return 0; -} - -// ギルド同盟要求 -int mapif_parse_GuildAlliance(int fd, int guild_id1, int guild_id2, int account_id1, int account_id2, int flag) -{ - struct guild *g[2]; - int j, i; - - g[0] = (struct guild*)idb_get(guild_db, guild_id1); - g[1] = (struct guild*)idb_get(guild_db, guild_id2); - - if(g[0] && g[1]==NULL && (flag&0x8)) //Requested to remove an alliance with a not found guild. - return mapif_parse_GuildDeleteAlliance(g[0], guild_id2, - account_id1, account_id2, flag); //Try to do a manual removal of said guild. - - if (g[0] == NULL || g[1] == NULL) - return 0; - - if (!(flag & 0x8)) { - for(i = 0; i < 2 - (flag & 1); i++) { - for(j = 0; j < MAX_GUILDALLIANCE; j++) - if (g[i]->alliance[j].guild_id == 0) { - g[i]->alliance[j].guild_id = g[1-i]->guild_id; - memcpy(g[i]->alliance[j].name, g[1-i]->name, NAME_LENGTH); - g[i]->alliance[j].opposition = flag & 1; - break; - } - } - } else { // 関係解消 - for(i = 0; i < 2 - (flag & 1); i++) { - for(j = 0; j < MAX_GUILDALLIANCE; j++) - if (g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag & 1)) { - g[i]->alliance[j].guild_id = 0; - break; - } - } - } - mapif_guild_alliance(guild_id1, guild_id2, account_id1, account_id2, flag, g[0]->name, g[1]->name); - - return 0; -} - -// ギルド告知変更要求 -int mapif_parse_GuildNotice(int fd, int guild_id, const char *mes1, const char *mes2) -{ - struct guild *g; - - g = (struct guild*)idb_get(guild_db, guild_id); - if (g == NULL) - return 0; - memcpy(g->mes1, mes1, 60); - memcpy(g->mes2, mes2, 120); - - return mapif_guild_notice(g); -} - -// ギルドエンブレム変更要求 -int mapif_parse_GuildEmblem(int fd, int len, int guild_id, int dummy, const char *data) -{ - struct guild *g; - - g = (struct guild*)idb_get(guild_db, guild_id); - if (g == NULL) - return 0; - memcpy(g->emblem_data, data, len); - g->emblem_len = len; - g->emblem_id++; - - return mapif_guild_emblem(g); -} - -int mapif_parse_GuildCastleDataLoad(int fd, int castle_id, int index) -{ - struct guild_castle *gc = (struct guild_castle*)idb_get(castle_db, castle_id); - - if (gc == NULL) { - return mapif_guild_castle_dataload(castle_id, 0, 0); - } - switch(index) { - case 1: return mapif_guild_castle_dataload(gc->castle_id, index, gc->guild_id); - case 2: return mapif_guild_castle_dataload(gc->castle_id, index, gc->economy); - case 3: return mapif_guild_castle_dataload(gc->castle_id, index, gc->defense); - case 4: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerE); - case 5: return mapif_guild_castle_dataload(gc->castle_id, index, gc->triggerD); - case 6: return mapif_guild_castle_dataload(gc->castle_id, index, gc->nextTime); - case 7: return mapif_guild_castle_dataload(gc->castle_id, index, gc->payTime); - case 8: return mapif_guild_castle_dataload(gc->castle_id, index, gc->createTime); - case 9: return mapif_guild_castle_dataload(gc->castle_id, index, gc->visibleC); - case 10: - case 11: - case 12: - case 13: - case 14: - case 15: - case 16: - case 17: - return mapif_guild_castle_dataload(gc->castle_id, index, gc->guardian[index-10].visible); - default: - ShowError("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index); - return 0; - } - - return 0; -} - -int mapif_parse_GuildCastleDataSave(int fd, int castle_id, int index, int value) -{ - struct guild_castle *gc = (struct guild_castle*)idb_get(castle_db, castle_id); - - if (gc == NULL) - return mapif_guild_castle_datasave(castle_id, index, value); - - switch(index) { - case 1: - if (gc->guild_id != value) { - int gid = (value) ? value : gc->guild_id; - struct guild *g = (struct guild*)idb_get(guild_db, gid); - if(log_inter) - inter_log("guild %s (id=%d) %s castle id=%d\n", - (g) ? g->name : "??", gid, (value) ? "occupy" : "abandon", castle_id); - } - gc->guild_id = value; - if(gc->guild_id == 0) { - //Delete guardians. - memset(&gc->guardian, 0, sizeof(gc->guardian)); - } - break; - case 2: gc->economy = value; break; - case 3: gc->defense = value; break; - case 4: gc->triggerE = value; break; - case 5: gc->triggerD = value; break; - case 6: gc->nextTime = value; break; - case 7: gc->payTime = value; break; - case 8: gc->createTime = value; break; - case 9: gc->visibleC = value; break; - case 10: - case 11: - case 12: - case 13: - case 14: - case 15: - case 16: - case 17: - gc->guardian[index-10].visible = value; break; - default: - ShowError("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index); - return 0; - } - - return mapif_guild_castle_datasave(gc->castle_id, index, value); -} - -int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int len) -{ - struct guild *g = (struct guild*)idb_get(guild_db, guild_id); - struct guild_member gm; - int pos; - - if(g==NULL || g->guild_id<=0 || len > NAME_LENGTH) - return 0; - - for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++); - - if (pos == g->max_member) - return 0; //Character not found?? - - memcpy(&gm, &g->member[pos], sizeof (struct guild_member)); - memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member)); - memcpy(&g->member[0], &gm, sizeof(struct guild_member)); - - g->member[pos].position = g->member[0].position; - g->member[0].position = 0; //Position 0: guild Master. - safestrncpy(g->master, name, NAME_LENGTH); - - ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",name, guild_id, g->name); - return mapif_guild_master_changed(g, g->member[0].account_id, g->member[0].char_id); -} - -// map server からの通信 -// ・1パケットのみ解析すること -// ・パケット長データはinter.cにセットしておくこと -// ・パケット長チェックや、RFIFOSKIPは呼び出し元で行われるので行ってはならない -// ・エラーなら0(false)、そうでないなら1(true)をかえさなければならない -int inter_guild_parse_frommap(int fd) -{ - RFIFOHEAD(fd); - switch(RFIFOW(fd,0)) { - case 0x3030: mapif_parse_CreateGuild(fd, RFIFOL(fd,4), (char*)RFIFOP(fd,8), (struct guild_member *)RFIFOP(fd,32)); break; - case 0x3031: mapif_parse_GuildInfo(fd, RFIFOL(fd,2)); break; - case 0x3032: mapif_parse_GuildAddMember(fd, RFIFOL(fd,4), (struct guild_member *)RFIFOP(fd,8)); break; - case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break; - case 0x3034: mapif_parse_GuildLeave(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), (const char*)RFIFOP(fd,15)); break; - case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), RFIFOW(fd,15), RFIFOW(fd,17)); break; - case 0x3036: mapif_parse_BreakGuild(fd, RFIFOL(fd,2)); break; - case 0x3037: mapif_parse_GuildMessage(fd, RFIFOL(fd,4), RFIFOL(fd,8), (char*)RFIFOP(fd,12), RFIFOW(fd,2)-12); break; - case 0x3039: mapif_parse_GuildBasicInfoChange(fd, RFIFOL(fd,4), RFIFOW(fd,8), (const char*)RFIFOP(fd,10), RFIFOW(fd,2)-10); break; - case 0x303A: mapif_parse_GuildMemberInfoChange(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOL(fd,12), RFIFOW(fd,16), (const char*)RFIFOP(fd,18), RFIFOW(fd,2)-18); break; - case 0x303B: mapif_parse_GuildPosition(fd, RFIFOL(fd,4), RFIFOL(fd,8), (struct guild_position *)RFIFOP(fd,12)); break; - case 0x303C: mapif_parse_GuildSkillUp(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break; - case 0x303D: mapif_parse_GuildAlliance(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14), RFIFOB(fd,18)); break; - case 0x303E: mapif_parse_GuildNotice(fd, RFIFOL(fd,2), (const char*)RFIFOP(fd,6), (const char*)RFIFOP(fd,66)); break; - case 0x303F: mapif_parse_GuildEmblem(fd, RFIFOW(fd,2)-12, RFIFOL(fd,4), RFIFOL(fd,8), (const char*)RFIFOP(fd,12)); break; - case 0x3040: mapif_parse_GuildCastleDataLoad(fd, RFIFOW(fd,2), RFIFOB(fd,4)); break; - case 0x3041: mapif_parse_GuildCastleDataSave(fd, RFIFOW(fd,2), RFIFOB(fd,4), RFIFOL(fd,5)); break; - - default: - return 0; - } - - return 1; -} - -// processes a mapserver connection event -int inter_guild_mapif_init(int fd) -{ - return mapif_guild_castle_alldataload(fd); -} - -// サーバーから脱退要求(キャラ削除用) -int inter_guild_leave(int guild_id, int account_id, int char_id) -{ - return mapif_parse_GuildLeave(-1, guild_id, account_id, char_id, 0, "** Character Deleted **"); -} -#endif //TXT_SQL_CONVERT |