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author | Haru <haru@dotalux.com> | 2016-12-03 06:19:35 +0100 |
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committer | Haru <haru@dotalux.com> | 2017-09-17 17:48:16 +0200 |
commit | 20caa41aeae6e49375aeb187c06dc077e330b414 (patch) | |
tree | 9e96d78a78005c979e8204da8dd806fc706c6ceb /src/char/char.c | |
parent | a681d759cc887e8adccbd30d3b7a7ca355bbda96 (diff) | |
download | hercules-20caa41aeae6e49375aeb187c06dc077e330b414.tar.gz hercules-20caa41aeae6e49375aeb187c06dc077e330b414.tar.bz2 hercules-20caa41aeae6e49375aeb187c06dc077e330b414.tar.xz hercules-20caa41aeae6e49375aeb187c06dc077e330b414.zip |
Differentiate variables that hold a ViewSprite and a Subtype (part 2)
`sd->status.shield` is renamed to `sd->status.look.shield` and only
holds ViewSprite IDs. Its previous other meaning is now transferred to
`sd->has_shield`, of boolean type (to detect the presence of a shield)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/char/char.c')
-rw-r--r-- | src/char/char.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/char/char.c b/src/char/char.c index 09aa8684b..c02ee33ef 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -461,7 +461,7 @@ int char_mmo_char_tosql(int char_id, struct mmo_charstatus* p) (p->option != cp->option) || (p->party_id != cp->party_id) || (p->guild_id != cp->guild_id) || (p->pet_id != cp->pet_id) || (p->look.weapon != cp->look.weapon) || (p->hom_id != cp->hom_id) || - (p->ele_id != cp->ele_id) || (p->shield != cp->shield) || (p->head_top != cp->head_top) || + (p->ele_id != cp->ele_id) || (p->look.shield != cp->look.shield) || (p->head_top != cp->head_top) || (p->head_mid != cp->head_mid) || (p->head_bottom != cp->head_bottom) || (p->delete_date != cp->delete_date) || (p->rename != cp->rename) || (p->slotchange != cp->slotchange) || (p->robe != cp->robe) || (p->show_equip != cp->show_equip) || (p->allow_party != cp->allow_party) || (p->font != cp->font) || @@ -490,7 +490,7 @@ int char_mmo_char_tosql(int char_id, struct mmo_charstatus* p) p->max_hp, p->hp, p->max_sp, p->sp, p->status_point, p->skill_point, p->str, p->agi, p->vit, p->int_, p->dex, p->luk, p->option, p->party_id, p->guild_id, p->pet_id, p->hom_id, p->ele_id, - p->look.weapon, p->shield, p->head_top, p->head_mid, p->head_bottom, + p->look.weapon, p->look.shield, p->head_top, p->head_mid, p->head_bottom, mapindex_id2name(p->last_point.map), p->last_point.x, p->last_point.y, mapindex_id2name(p->save_point.map), p->save_point.x, p->save_point.y, p->rename, (unsigned long)p->delete_date, // FIXME: platform-dependent size @@ -1095,7 +1095,7 @@ int char_mmo_chars_fromsql(struct char_session_data* sd, uint8* buf) || SQL_ERROR == SQL->StmtBindColumn(stmt, 26, SQLDT_SHORT, &p.clothes_color, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 27, SQLDT_SHORT, &p.body, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 28, SQLDT_SHORT, &p.look.weapon, 0, NULL, NULL) - || SQL_ERROR == SQL->StmtBindColumn(stmt, 29, SQLDT_SHORT, &p.shield, 0, NULL, NULL) + || SQL_ERROR == SQL->StmtBindColumn(stmt, 29, SQLDT_SHORT, &p.look.shield, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 30, SQLDT_SHORT, &p.head_top, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 31, SQLDT_SHORT, &p.head_mid, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 32, SQLDT_SHORT, &p.head_bottom, 0, NULL, NULL) @@ -1209,7 +1209,7 @@ int char_mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_every || SQL_ERROR == SQL->StmtBindColumn(stmt, 32, SQLDT_SHORT, &p->clothes_color, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 33, SQLDT_SHORT, &p->body, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 34, SQLDT_SHORT, &p->look.weapon, 0, NULL, NULL) - || SQL_ERROR == SQL->StmtBindColumn(stmt, 35, SQLDT_SHORT, &p->shield, 0, NULL, NULL) + || SQL_ERROR == SQL->StmtBindColumn(stmt, 35, SQLDT_SHORT, &p->look.shield, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 36, SQLDT_SHORT, &p->head_top, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 37, SQLDT_SHORT, &p->head_mid, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 38, SQLDT_SHORT, &p->head_bottom, 0, NULL, NULL) @@ -1947,7 +1947,7 @@ int char_mmo_char_tobuf(uint8* buffer, struct mmo_charstatus* p) { WBUFW(buf,58) = p->base_level; WBUFW(buf,60) = min(p->skill_point, INT16_MAX); WBUFW(buf,62) = p->head_bottom; - WBUFW(buf,64) = p->shield; + WBUFW(buf,64) = p->look.shield; WBUFW(buf,66) = p->head_top; WBUFW(buf,68) = p->head_mid; WBUFW(buf,70) = p->hair_color; |