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author | panikon <panikon@zoho.com> | 2014-04-10 03:57:16 -0300 |
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committer | panikon <panikon@zoho.com> | 2014-04-10 03:57:16 -0300 |
commit | 6a27692a32abd3a69566626070abed88808d0489 (patch) | |
tree | 640ad394e9899016cf71bf3b53ff40b37e4d41f4 /src/char/char.c | |
parent | 7a5f7db21c5b9f7dc974067312b6b83753a74dbf (diff) | |
download | hercules-6a27692a32abd3a69566626070abed88808d0489.tar.gz hercules-6a27692a32abd3a69566626070abed88808d0489.tar.bz2 hercules-6a27692a32abd3a69566626070abed88808d0489.tar.xz hercules-6a27692a32abd3a69566626070abed88808d0489.zip |
Fixed issue: 7939
http://hercules.ws/board/tracker/issue-7939-change-sex/
Also cleaned a bit the change sex process
Diffstat (limited to 'src/char/char.c')
-rw-r--r-- | src/char/char.c | 117 |
1 files changed, 64 insertions, 53 deletions
diff --git a/src/char/char.c b/src/char/char.c index d460e4c85..1820c4b0c 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -2423,71 +2423,82 @@ int parse_fromlogin(int fd) { { unsigned char buf[7]; + int char_id[MAX_CHARS]; + int class_[MAX_CHARS]; + int guild_id[MAX_CHARS]; + int num; + int i; + char* data; + struct auth_node* node; + int acc = RFIFOL(fd,2); int sex = RFIFOB(fd,6); + RFIFOSKIP(fd,7); - if( acc > 0 ) - {// TODO: Is this even possible? - int char_id[MAX_CHARS]; - int class_[MAX_CHARS]; - int guild_id[MAX_CHARS]; - int num; - int i; - char* data; + // This should _never_ happen + if( acc <= 0 ) { + ShowError("Received invalid account id from login server! (aid: %d)\n", acc); + return 0; + } - struct auth_node* node = (struct auth_node*)idb_get(auth_db, acc); - if( node != NULL ) - node->sex = sex; + node = (struct auth_node*)idb_get(auth_db, acc); + if( node != NULL ) + node->sex = sex; - // get characters - if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `char_id`,`class`,`guild_id` FROM `%s` WHERE `account_id` = '%d'", char_db, acc) ) - Sql_ShowDebug(sql_handle); - for( i = 0; i < MAX_CHARS && SQL_SUCCESS == SQL->NextRow(sql_handle); ++i ) + // get characters + if( SQL_ERROR == SQL->Query(sql_handle, "SELECT `char_id`,`class`,`guild_id` FROM `%s` WHERE `account_id` = '%d'", char_db, acc) ) + Sql_ShowDebug(sql_handle); + for( i = 0; i < MAX_CHARS && SQL_SUCCESS == SQL->NextRow(sql_handle); ++i ) + { + SQL->GetData(sql_handle, 0, &data, NULL); char_id[i] = atoi(data); + SQL->GetData(sql_handle, 1, &data, NULL); class_[i] = atoi(data); + SQL->GetData(sql_handle, 2, &data, NULL); guild_id[i] = atoi(data); + } + num = i; + for( i = 0; i < num; ++i ) + { + if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER || + class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY || + class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER || + class_[i] == JOB_MINSTREL || class_[i] == JOB_WANDERER || + class_[i] == JOB_MINSTREL_T || class_[i] == JOB_WANDERER_T || + class_[i] == JOB_BABY_MINSTREL || class_[i] == JOB_BABY_WANDERER || + class_[i] == JOB_KAGEROU || class_[i] == JOB_OBORO ) { - SQL->GetData(sql_handle, 0, &data, NULL); char_id[i] = atoi(data); - SQL->GetData(sql_handle, 1, &data, NULL); class_[i] = atoi(data); - SQL->GetData(sql_handle, 2, &data, NULL); guild_id[i] = atoi(data); + // job modification + if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER ) + class_[i] = (sex ? JOB_BARD : JOB_DANCER); + else if( class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY ) + class_[i] = (sex ? JOB_CLOWN : JOB_GYPSY); + else if( class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER ) + class_[i] = (sex ? JOB_BABY_BARD : JOB_BABY_DANCER); + else if( class_[i] == JOB_MINSTREL || class_[i] == JOB_WANDERER ) + class_[i] = (sex ? JOB_MINSTREL : JOB_WANDERER); + else if( class_[i] == JOB_MINSTREL_T || class_[i] == JOB_WANDERER_T ) + class_[i] = (sex ? JOB_MINSTREL_T : JOB_WANDERER_T); + else if( class_[i] == JOB_BABY_MINSTREL || class_[i] == JOB_BABY_WANDERER ) + class_[i] = (sex ? JOB_BABY_MINSTREL : JOB_BABY_WANDERER); + else if( class_[i] == JOB_KAGEROU || class_[i] == JOB_OBORO ) + class_[i] = (sex ? JOB_KAGEROU : JOB_OBORO); } - num = i; - for( i = 0; i < num; ++i ) - { - if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER || - class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY || - class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER || - class_[i] == JOB_MINSTREL || class_[i] == JOB_WANDERER || - class_[i] == JOB_MINSTREL_T || class_[i] == JOB_WANDERER_T || - class_[i] == JOB_BABY_MINSTREL || class_[i] == JOB_BABY_WANDERER || - class_[i] == JOB_KAGEROU || class_[i] == JOB_OBORO ) - { - // job modification - if( class_[i] == JOB_BARD || class_[i] == JOB_DANCER ) - class_[i] = (sex ? JOB_BARD : JOB_DANCER); - else if( class_[i] == JOB_CLOWN || class_[i] == JOB_GYPSY ) - class_[i] = (sex ? JOB_CLOWN : JOB_GYPSY); - else if( class_[i] == JOB_BABY_BARD || class_[i] == JOB_BABY_DANCER ) - class_[i] = (sex ? JOB_BABY_BARD : JOB_BABY_DANCER); - else if( class_[i] == JOB_MINSTREL || class_[i] == JOB_WANDERER ) - class_[i] = (sex ? JOB_MINSTREL : JOB_WANDERER); - else if( class_[i] == JOB_MINSTREL_T || class_[i] == JOB_WANDERER_T ) - class_[i] = (sex ? JOB_MINSTREL_T : JOB_WANDERER_T); - else if( class_[i] == JOB_BABY_MINSTREL || class_[i] == JOB_BABY_WANDERER ) - class_[i] = (sex ? JOB_BABY_MINSTREL : JOB_BABY_WANDERER); - else if( class_[i] == JOB_KAGEROU || class_[i] == JOB_OBORO ) - class_[i] = (sex ? JOB_KAGEROU : JOB_OBORO); - } - if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `class`='%d', `weapon`='0', `shield`='0', `head_top`='0', `head_mid`='0', `head_bottom`='0' WHERE `char_id`='%d'", char_db, class_[i], char_id[i]) ) - Sql_ShowDebug(sql_handle); + if( SQL_ERROR == SQL->Query(sql_handle, "UPDATE `%s` SET `equip`='0' WHERE `char_id`='%d'", inventory_db, char_id[i]) ) + Sql_ShowDebug(sql_handle); - if( guild_id[i] )// If there is a guild, update the guild_member data [Skotlex] - inter_guild_sex_changed(guild_id[i], acc, char_id[i], sex); - } - SQL->FreeResult(sql_handle); + if( SQL_ERROR == SQL->Query(sql_handle, + "UPDATE `%s` SET `class`='%d', `weapon`='0', `shield`='0', `head_top`='0', `head_mid`='0', " + "`head_bottom`='0' WHERE `char_id`='%d'", + char_db, class_[i], char_id[i]) ) + Sql_ShowDebug(sql_handle); - // disconnect player if online on char-server - disconnect_player(acc); + if( guild_id[i] )// If there is a guild, update the guild_member data [Skotlex] + inter_guild_sex_changed(guild_id[i], acc, char_id[i], sex); } + SQL->FreeResult(sql_handle); + + // disconnect player if online on char-server + disconnect_player(acc); // notify all mapservers about this change WBUFW(buf,0) = 0x2b0d; |