diff options
author | Haru <haru@dotalux.com> | 2016-11-30 02:58:47 +0100 |
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committer | Haru <haru@dotalux.com> | 2016-12-03 15:38:55 +0100 |
commit | cfa4ae95efca5557d085c56815259f47e6f380fb (patch) | |
tree | e08b55a2c9fb546f7f2ed41977f1e0bb8041e445 /src/char/char.c | |
parent | b0fde17b0ee155f1123e9ae6148ddd2df88cd965 (diff) | |
download | hercules-cfa4ae95efca5557d085c56815259f47e6f380fb.tar.gz hercules-cfa4ae95efca5557d085c56815259f47e6f380fb.tar.bz2 hercules-cfa4ae95efca5557d085c56815259f47e6f380fb.tar.xz hercules-cfa4ae95efca5557d085c56815259f47e6f380fb.zip |
Clarify some Job Class vs MapID confusion (1/2)
This commit ensures that `sd->status.class` and related variables only
contain Job Classes (i.e. the client-compatible values, where High
Novice 4001) and are never checked against the bitmask-based MapID
values.
As a rule of thumb, from now on, when a variable is named `class`, it
is intended to contain a Job Class ID and not a MapID. The type of such
variable shall be a signed `int16` or `int`.
To ensure that related third party code is also verified when this
commit is merged, the variable `struct mmo_charstatus::class_ (i.e.
`sd->status.class_`) is renamed to `class`.
Some issues in related lines are also fixed, including:
- A wrong check in the char server would prevent the correct detection
of babies in code related to the family exp sharing.
- Baby Arch Bishops would not be affected by Eucharistica.
- A wrong check would cause the `questinfo()` script command not to
display its information for most classes (except 1-1 classes).
- Map IDs and Job Classes were mixed up in `itemdb_jobid2mapid()` and
`itemdb_jobmask2mapid()` for 1-1 classes (causing currently no harm,
since they just happen to coincide).
- The Baby Sura class would not cause parties to be marked as
containing a monk type character (for SLS Team Up purposes).
- Baby Geneticists would bypass the cart check when trying to equip
ammunitions.
- Baby Mechanics would bypass the Mado Gear check when trying to equip
ammunitions.
- Transcendent Shadow Chasers would lose the Stalkers' ability to clone
transcendent skills.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/char/char.c')
-rw-r--r-- | src/char/char.c | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/src/char/char.c b/src/char/char.c index d69ea0d53..9314e8c81 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -519,7 +519,7 @@ int char_mmo_char_tosql(int char_id, struct mmo_charstatus* p) if ( (p->hair != cp->hair) || (p->hair_color != cp->hair_color) || (p->clothes_color != cp->clothes_color) || (p->body != cp->body) || - (p->class_ != cp->class_) || + (p->class != cp->class) || (p->partner_id != cp->partner_id) || (p->father != cp->father) || (p->mother != cp->mother) || (p->child != cp->child) || (p->karma != cp->karma) || (p->manner != cp->manner) || @@ -531,7 +531,7 @@ int char_mmo_char_tosql(int char_id, struct mmo_charstatus* p) "`partner_id`='%d', `father`='%d', `mother`='%d', `child`='%d'," "`karma`='%d', `manner`='%d', `fame`='%d'" " WHERE `account_id`='%d' AND `char_id` = '%d'", - char_db, p->class_, + char_db, p->class, p->hair, p->hair_color, p->clothes_color, p->body, p->partner_id, p->father, p->mother, p->child, p->karma, p->manner, p->fame, @@ -961,7 +961,7 @@ int char_mmo_chars_fromsql(struct char_session_data* sd, uint8* buf) || SQL_ERROR == SQL->StmtBindColumn(stmt, 0, SQLDT_INT, &p.char_id, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 1, SQLDT_UCHAR, &p.slot, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 2, SQLDT_STRING, &p.name, sizeof(p.name), NULL, NULL) - || SQL_ERROR == SQL->StmtBindColumn(stmt, 3, SQLDT_SHORT, &p.class_, 0, NULL, NULL) + || SQL_ERROR == SQL->StmtBindColumn(stmt, 3, SQLDT_SHORT, &p.class, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 4, SQLDT_INT, &p.base_level, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 5, SQLDT_INT, &p.job_level, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 6, SQLDT_UINT, &p.base_exp, 0, NULL, NULL) @@ -1072,7 +1072,7 @@ int char_mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_every || SQL_ERROR == SQL->StmtBindColumn(stmt, 1, SQLDT_INT, &p->account_id, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 2, SQLDT_UCHAR, &p->slot, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 3, SQLDT_STRING, &p->name, sizeof(p->name), NULL, NULL) - || SQL_ERROR == SQL->StmtBindColumn(stmt, 4, SQLDT_SHORT, &p->class_, 0, NULL, NULL) + || SQL_ERROR == SQL->StmtBindColumn(stmt, 4, SQLDT_SHORT, &p->class, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 5, SQLDT_INT, &p->base_level, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 6, SQLDT_INT, &p->job_level, 0, NULL, NULL) || SQL_ERROR == SQL->StmtBindColumn(stmt, 7, SQLDT_UINT, &p->base_exp, 0, NULL, NULL) @@ -1544,7 +1544,7 @@ int char_check_char_name(char * name, char * esc_name) * -5: 'Symbols in Character Names are forbidden' * char_id: Success **/ -int char_make_new_char_sql(struct char_session_data *sd, const char *name_, int str, int agi, int vit, int int_, int dex, int luk, int slot, int hair_color, int hair_style, short starting_job) +int char_make_new_char_sql(struct char_session_data *sd, const char *name_, int str, int agi, int vit, int int_, int dex, int luk, int slot, int hair_color, int hair_style, int16 starting_class) { char name[NAME_LENGTH]; char esc_name[NAME_LENGTH*2+1]; @@ -1560,7 +1560,7 @@ int char_make_new_char_sql(struct char_session_data *sd, const char *name_, int if (flag < 0) return flag; - switch (starting_job) { + switch (starting_class) { case JOB_SUMMONER: case JOB_NOVICE: break; @@ -1592,7 +1592,7 @@ int char_make_new_char_sql(struct char_session_data *sd, const char *name_, int if (SQL_ERROR == SQL->Query(inter->sql_handle, "INSERT INTO `%s` (`account_id`, `char_num`, `name`, `class`, `zeny`, `status_point`,`str`, `agi`, `vit`, `int`, `dex`, `luk`, `max_hp`, `hp`," "`max_sp`, `sp`, `hair`, `hair_color`, `last_map`, `last_x`, `last_y`, `save_map`, `save_x`, `save_y`) VALUES (" "'%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d','%d', '%d','%d', '%d', '%s', '%d', '%d', '%s', '%d', '%d')", - char_db, sd->account_id , slot, esc_name, starting_job, start_zeny, 48, str, agi, vit, int_, dex, luk, + char_db, sd->account_id , slot, esc_name, starting_class, start_zeny, 48, str, agi, vit, int_, dex, luk, (40 * (100 + vit)/100) , (40 * (100 + vit)/100 ), (11 * (100 + int_)/100), (11 * (100 + int_)/100), hair_style, hair_color, mapindex_id2name(start_point.map), start_point.x, start_point.y, mapindex_id2name(start_point.map), start_point.x, start_point.y) ) { @@ -1604,7 +1604,7 @@ int char_make_new_char_sql(struct char_session_data *sd, const char *name_, int if( SQL_ERROR == SQL->Query(inter->sql_handle, "INSERT INTO `%s` (`account_id`, `char_num`, `name`, `class`, `zeny`, `str`, `agi`, `vit`, `int`, `dex`, `luk`, `max_hp`, `hp`," "`max_sp`, `sp`, `hair`, `hair_color`, `last_map`, `last_x`, `last_y`, `save_map`, `save_x`, `save_y`) VALUES (" "'%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d','%d', '%d','%d', '%d', '%s', '%d', '%d', '%s', '%d', '%d')", - char_db, sd->account_id , slot, esc_name, starting_job, start_zeny, str, agi, vit, int_, dex, luk, + char_db, sd->account_id , slot, esc_name, starting_class, start_zeny, str, agi, vit, int_, dex, luk, (40 * (100 + vit)/100) , (40 * (100 + vit)/100 ), (11 * (100 + int_)/100), (11 * (100 + int_)/100), hair_style, hair_color, mapindex_id2name(start_point.map), start_point.x, start_point.y, mapindex_id2name(start_point.map), start_point.x, start_point.y) ) { @@ -1623,7 +1623,7 @@ int char_make_new_char_sql(struct char_session_data *sd, const char *name_, int if (SQL_ERROR == SQL->Query(inter->sql_handle, "INSERT INTO `%s` (`time`, `char_msg`, `account_id`, `char_id`, `char_num`, `class`, `name`, `str`, `agi`, `vit`, `int`, `dex`, `luk`, `hair`, `hair_color`)" "VALUES (NOW(), '%s', '%d', '%d', '%d', '%d', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d')", - charlog_db, "make new char", sd->account_id, char_id, slot, starting_job, esc_name, str, agi, vit, int_, dex, luk, hair_style, hair_color)) + charlog_db, "make new char", sd->account_id, char_id, slot, starting_class, esc_name, str, agi, vit, int_, dex, luk, hair_style, hair_color)) Sql_ShowDebug(inter->sql_handle); } @@ -1890,7 +1890,7 @@ int char_mmo_char_tobuf(uint8* buffer, struct mmo_charstatus* p) { WBUFW(buf,46) = min(p->sp, INT16_MAX); WBUFW(buf,48) = min(p->max_sp, INT16_MAX); WBUFW(buf,50) = DEFAULT_WALK_SPEED; // p->speed; - WBUFW(buf,52) = p->class_; + WBUFW(buf,52) = p->class; WBUFW(buf,54) = p->hair; #if PACKETVER >= 20141022 WBUFW(buf,56) = p->body; @@ -2326,33 +2326,33 @@ void char_changesex(int account_id, int sex) * @param sex The new sex (SEX_MALE or SEX_FEMALE). * @param acc The character's account ID. * @param char_id The character ID. - * @param class_ The character's current job class. + * @param class The character's current job class. * @param guild_id The character's guild ID. */ -void char_change_sex_sub(int sex, int acc, int char_id, int class_, int guild_id) +void char_change_sex_sub(int sex, int acc, int char_id, int class, int guild_id) { // job modification - if (class_ == JOB_BARD || class_ == JOB_DANCER) - class_ = (sex == SEX_MALE ? JOB_BARD : JOB_DANCER); - else if (class_ == JOB_CLOWN || class_ == JOB_GYPSY) - class_ = (sex == SEX_MALE ? JOB_CLOWN : JOB_GYPSY); - else if (class_ == JOB_BABY_BARD || class_ == JOB_BABY_DANCER) - class_ = (sex == SEX_MALE ? JOB_BABY_BARD : JOB_BABY_DANCER); - else if (class_ == JOB_MINSTREL || class_ == JOB_WANDERER) - class_ = (sex == SEX_MALE ? JOB_MINSTREL : JOB_WANDERER); - else if (class_ == JOB_MINSTREL_T || class_ == JOB_WANDERER_T) - class_ = (sex == SEX_MALE ? JOB_MINSTREL_T : JOB_WANDERER_T); - else if (class_ == JOB_BABY_MINSTREL || class_ == JOB_BABY_WANDERER) - class_ = (sex == SEX_MALE ? JOB_BABY_MINSTREL : JOB_BABY_WANDERER); - else if (class_ == JOB_KAGEROU || class_ == JOB_OBORO) - class_ = (sex == SEX_MALE ? JOB_KAGEROU : JOB_OBORO); + if (class == JOB_BARD || class == JOB_DANCER) + class = (sex == SEX_MALE ? JOB_BARD : JOB_DANCER); + else if (class == JOB_CLOWN || class == JOB_GYPSY) + class = (sex == SEX_MALE ? JOB_CLOWN : JOB_GYPSY); + else if (class == JOB_BABY_BARD || class == JOB_BABY_DANCER) + class = (sex == SEX_MALE ? JOB_BABY_BARD : JOB_BABY_DANCER); + else if (class == JOB_MINSTREL || class == JOB_WANDERER) + class = (sex == SEX_MALE ? JOB_MINSTREL : JOB_WANDERER); + else if (class == JOB_MINSTREL_T || class == JOB_WANDERER_T) + class = (sex == SEX_MALE ? JOB_MINSTREL_T : JOB_WANDERER_T); + else if (class == JOB_BABY_MINSTREL || class == JOB_BABY_WANDERER) + class = (sex == SEX_MALE ? JOB_BABY_MINSTREL : JOB_BABY_WANDERER); + else if (class == JOB_KAGEROU || class == JOB_OBORO) + class = (sex == SEX_MALE ? JOB_KAGEROU : JOB_OBORO); if (SQL_ERROR == SQL->Query(inter->sql_handle, "UPDATE `%s` SET `equip`='0' WHERE `char_id`='%d'", inventory_db, char_id)) Sql_ShowDebug(inter->sql_handle); if (SQL_ERROR == SQL->Query(inter->sql_handle, "UPDATE `%s` SET `class`='%d', `weapon`='0', `shield`='0', " "`head_top`='0', `head_mid`='0', `head_bottom`='0' WHERE `char_id`='%d'", - char_db, class_, char_id)) + char_db, class, char_id)) Sql_ShowDebug(inter->sql_handle); if (guild_id) // If there is a guild, update the guild_member data [Skotlex] inter_guild->sex_changed(guild_id, acc, char_id, sex); @@ -2360,7 +2360,7 @@ void char_change_sex_sub(int sex, int acc, int char_id, int class_, int guild_id int char_parse_fromlogin_changesex_reply(int fd) { - int char_id = 0, class_ = 0, guild_id = 0; + int char_id = 0, class = 0, guild_id = 0; int i; struct char_auth_node *node; struct SqlStmt *stmt; @@ -2389,11 +2389,11 @@ int char_parse_fromlogin_changesex_reply(int fd) SQL->StmtFree(stmt); } SQL->StmtBindColumn(stmt, 0, SQLDT_INT, &char_id, 0, NULL, NULL); - SQL->StmtBindColumn(stmt, 1, SQLDT_INT, &class_, 0, NULL, NULL); + SQL->StmtBindColumn(stmt, 1, SQLDT_INT, &class, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 2, SQLDT_INT, &guild_id, 0, NULL, NULL); for (i = 0; i < MAX_CHARS && SQL_SUCCESS == SQL->StmtNextRow(stmt); ++i) { - char_change_sex_sub(sex, acc, char_id, class_, guild_id); + char_change_sex_sub(sex, acc, char_id, class, guild_id); } SQL->StmtFree(stmt); @@ -3371,7 +3371,7 @@ void char_ask_name_ack(int fd, int acc, const char* name, int type, int result) */ int char_changecharsex(int char_id, int sex) { - int class_ = 0, guild_id = 0, account_id = 0; + int class = 0, guild_id = 0, account_id = 0; char *data; // get character data @@ -3384,7 +3384,7 @@ int char_changecharsex(int char_id, int sex) return 1; } SQL->GetData(inter->sql_handle, 0, &data, NULL); account_id = atoi(data); - SQL->GetData(inter->sql_handle, 1, &data, NULL); class_ = atoi(data); + SQL->GetData(inter->sql_handle, 1, &data, NULL); class = atoi(data); SQL->GetData(inter->sql_handle, 2, &data, NULL); guild_id = atoi(data); SQL->FreeResult(inter->sql_handle); @@ -3392,7 +3392,7 @@ int char_changecharsex(int char_id, int sex) Sql_ShowDebug(inter->sql_handle); return 1; } - char_change_sex_sub(sex, account_id, char_id, class_, guild_id); + char_change_sex_sub(sex, account_id, char_id, class, guild_id); // disconnect player if online on char-server chr->disconnect_player(account_id); @@ -5039,7 +5039,7 @@ int char_parse_char(int fd) // create new char #if PACKETVER >= 20151001 - // S 0a39 <name>.24B <slot>.B <hair color>.W <hair style>.W <starting job ID>.W <Unknown>.(W or 2 B's)??? <sex>.B + // S 0a39 <name>.24B <slot>.B <hair color>.W <hair style>.W <starting job class ID>.W <Unknown>.(W or 2 B's)??? <sex>.B case 0xa39: { FIFOSD_CHECK(36); |