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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-28 19:11:40 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-28 19:11:40 +0000 |
commit | b27d8f616c4b97e1a35c2f0f347832e316de1c59 (patch) | |
tree | d1e7688c8a3051264e9db063c0dc9c9c4cd26dca /src/char/char.c | |
parent | 9fc3ecf51324fd26aba173daf8c5409695747f79 (diff) | |
download | hercules-b27d8f616c4b97e1a35c2f0f347832e316de1c59.tar.gz hercules-b27d8f616c4b97e1a35c2f0f347832e316de1c59.tar.bz2 hercules-b27d8f616c4b97e1a35c2f0f347832e316de1c59.tar.xz hercules-b27d8f616c4b97e1a35c2f0f347832e316de1c59.zip |
- Part 3 of TheUltraMage's socket cleanup.
- Fixed the packet structure in mmo_char_send006b for PACKETVER 8.
- Removed search_str from add_str (add_str already searches for the string).
- Native script words like do,while,for,... are case insensitive now.
- Changed SCRIPT_HASH_SIZE to 1021 (prime hash sizes give better distributions).
- Added alternative hash implementations to the script engine (to try out later).
removed int_homun.c from header section of the VS8 map project files
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9588 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/char/char.c')
-rw-r--r-- | src/char/char.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/char/char.c b/src/char/char.c index dd229999d..16dfe1192 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -1694,7 +1694,12 @@ int mmo_char_send006b(int fd, struct char_session_data *sd) { for(i = 0; i < found_num; i++) { p = &char_dat[sd->found_char[i]].status; +#if PACKETVER > 7 + j = offset + (found_num * 2) + (i * 106); // increase speed of code + WFIFOW(fd,offset+(i*2)) = 1; //TODO: Handle this rename bit: 0 to enable renaming +#else j = offset + (i * 106); // increase speed of code +#endif WFIFOL(fd,j) = p->char_id; WFIFOL(fd,j+4) = p->base_exp>LONG_MAX?LONG_MAX:p->base_exp; @@ -1709,7 +1714,7 @@ int mmo_char_send006b(int fd, struct char_session_data *sd) { WFIFOL(fd,j+32) = p->karma; WFIFOL(fd,j+36) = p->manner; - WFIFOW(fd,j+40) = (p->status_point>SHRT_MAX) ? SHRT_MAX : p->status_point; + WFIFOW(fd,j+40) = (p->status_point > SHRT_MAX) ? SHRT_MAX : p->status_point; WFIFOW(fd,j+42) = (p->hp > SHRT_MAX) ? SHRT_MAX : p->hp; WFIFOW(fd,j+44) = (p->max_hp > SHRT_MAX) ? SHRT_MAX : p->max_hp; WFIFOW(fd,j+46) = (p->sp > SHRT_MAX) ? SHRT_MAX : p->sp; @@ -1719,7 +1724,7 @@ int mmo_char_send006b(int fd, struct char_session_data *sd) { WFIFOW(fd,j+54) = p->hair; WFIFOW(fd,j+56) = p->option&0x20?0:p->weapon; //When the weapon is sent and your option is riding, the client crashes on login!? WFIFOW(fd,j+58) = p->base_level; - WFIFOW(fd,j+60) = (p->skill_point>SHRT_MAX)? SHRT_MAX : p->skill_point; + WFIFOW(fd,j+60) = (p->skill_point > SHRT_MAX) ? SHRT_MAX : p->skill_point; WFIFOW(fd,j+62) = p->head_bottom; WFIFOW(fd,j+64) = p->shield; WFIFOW(fd,j+66) = p->head_top; @@ -1729,18 +1734,13 @@ int mmo_char_send006b(int fd, struct char_session_data *sd) { memcpy(WFIFOP(fd,j+74), p->name, NAME_LENGTH); - WFIFOB(fd,j+98) = (p->str > 255) ? 255 : p->str; - WFIFOB(fd,j+99) = (p->agi > 255) ? 255 : p->agi; - WFIFOB(fd,j+100) = (p->vit > 255) ? 255 : p->vit; - WFIFOB(fd,j+101) = (p->int_ > 255) ? 255 : p->int_; - WFIFOB(fd,j+102) = (p->dex > 255) ? 255 : p->dex; - WFIFOB(fd,j+103) = (p->luk > 255) ? 255 : p->luk; -#if PACKETVER > 7 + WFIFOB(fd,j+98) = (p->str > UCHAR_MAX) ? UCHAR_MAX : p->str; + WFIFOB(fd,j+99) = (p->agi > UCHAR_MAX) ? UCHAR_MAX : p->agi; + WFIFOB(fd,j+100) = (p->vit > UCHAR_MAX) ? UCHAR_MAX : p->vit; + WFIFOB(fd,j+101) = (p->int_ > UCHAR_MAX) ? UCHAR_MAX : p->int_; + WFIFOB(fd,j+102) = (p->dex > UCHAR_MAX) ? UCHAR_MAX : p->dex; + WFIFOB(fd,j+103) = (p->luk > UCHAR_MAX) ? UCHAR_MAX : p->luk; WFIFOW(fd,j+104) = p->char_num; - WFIFOB(fd,j+106) = 1; //TODO: Handle this rename bit: 0 to enable renaming -#else - WFIFOB(fd,j+104) = p->char_num; -#endif } WFIFOSET(fd,WFIFOW(fd,2)); |