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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-30 21:54:01 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-30 21:54:01 +0000 |
commit | edd03006c190712705117c6fedfef9fa6a667f9c (patch) | |
tree | 83aa809a7e3a176a32271157adba3191befe32f9 /src/char/char.c | |
parent | 5f57279825028c335ca328631d9eae2b4d3ff516 (diff) | |
download | hercules-edd03006c190712705117c6fedfef9fa6a667f9c.tar.gz hercules-edd03006c190712705117c6fedfef9fa6a667f9c.tar.bz2 hercules-edd03006c190712705117c6fedfef9fa6a667f9c.tar.xz hercules-edd03006c190712705117c6fedfef9fa6a667f9c.zip |
- Rewrote the txt->sql converter. It now links directly to the char server files so that it should get auto-updated with any code changes in the later.
- The converter will now also convert: account-wide variables, parties, guilds, guild storage and guild castles. At this point the only two things not converted are login-server-wide account variables (##, they belong to the login converter) and homunculus (the SQL save function is messy and doesn't lends itself to be integrated with the converter the way all the other functions are).
- Modified the char servers so they are compatible with the converter, the define TXT_SQL_CONVERT identifies sections unique to each char-server mode (this would had been a hella lot easier if both char servers where the same code-base instead of duplicated code <.<)
- Updated the Makefiles as per the new compiling requirements for the converter.
- misceffect2 will no longer cause the effect on top of the source object when it is the fake npc.
- Added check so that Frost Nova doesn't hides hitting animation on targets.
- Added the missing brackets around the trade logs condition check, thanks to Coltaro.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8908 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/char/char.c')
-rw-r--r-- | src/char/char.c | 38 |
1 files changed, 25 insertions, 13 deletions
diff --git a/src/char/char.c b/src/char/char.c index 2d7e5af57..691dcf2a4 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -42,7 +42,13 @@ #include "int_status.h"
#endif
-struct mmo_map_server server[MAX_MAP_SERVERS];
+#ifndef TXT_SQL_CONVERT
+struct mmo_map_server{
+ long ip;
+ short port;
+ int users;
+ unsigned short map[MAX_MAP_PER_SERVER];
+} server[MAX_MAP_SERVERS];
int server_fd[MAX_MAP_SERVERS];
int login_fd, char_fd;
@@ -62,9 +68,11 @@ int char_maintenance; int char_new;
int char_new_display;
int email_creation = 0; // disabled by default
+#endif
char char_txt[1024]="save/athena.txt";
char backup_txt[1024]="save/backup.txt"; //By zanetheinsane
char friends_txt[1024]="save/friends.txt"; // davidsiaw
+#ifndef TXT_SQL_CONVERT
char backup_txt_flag = 0; // The backup_txt file was created because char deletion bug existed. Now it's finish and that take a lot of time to create a second file when there are a lot of characters. => option By [Yor]
char unknown_char_name[1024] = "Unknown";
char char_log_filename[1024] = "log/char.log";
@@ -107,11 +115,7 @@ int check_ip_flag = 1; // It's to check IP of a player between char-server and o static int online_check = 1; //If one, it won't let players connect when their account is already registered online and will send the relevant map server a kick user request. [Skotlex]
int char_id_count = START_CHAR_NUM;
-struct character_data {
- struct mmo_charstatus status;
- int global_num;
- struct global_reg global[GLOBAL_REG_NUM];
-} *char_dat;
+struct character_data *char_dat;
int char_num, char_max;
int max_connect_user = 0;
@@ -487,7 +491,7 @@ int mmo_char_tostr(char *str, struct mmo_charstatus *p, struct global_reg *reg, *str_p = '\0';
return 0;
}
-
+#endif //TXT_SQL_CONVERT
//-------------------------------------------------------------------------
// Function to set the character from the line (at read of characters file)
//-------------------------------------------------------------------------
@@ -701,6 +705,7 @@ int mmo_char_fromstr(char *str, struct mmo_charstatus *p, struct global_reg *reg p->last_point.map = tmp_int[45];
p->save_point.map = tmp_int[46];
+#ifndef TXT_SQL_CONVERT
// Some checks
for(i = 0; i < char_num; i++) {
if (char_dat[i].status.char_id == p->char_id) {
@@ -723,7 +728,7 @@ int mmo_char_fromstr(char *str, struct mmo_charstatus *p, struct global_reg *reg char_log("mmo_auth_init: ******WARNING: character name has wisp server name: Character name '%s' = wisp server name '%s'." RETCODE,
p->name, wisp_server_name);
}
-
+#endif //TXT_SQL_CONVERT
if (str[next] == '\n' || str[next] == '\r')
return 1; // 新規データ
@@ -887,7 +892,7 @@ int parse_friend_txt(struct mmo_charstatus *p) fclose(fp);
return count;
}
-
+#ifndef TXT_SQL_CONVERT
//---------------------------------
// Function to read characters file
//---------------------------------
@@ -1680,7 +1685,7 @@ int mmo_char_send006b(int fd, struct char_session_data *sd) { for(i = found_num; i < 9; i++)
sd->found_char[i] = -1;
- WFIFOHEAD(fd, offset + found_num * 106);
+ WFIFOHEAD(fd, offset + found_num * 106);
memset(WFIFOP(fd,0), 0, offset + found_num * 106);
WFIFOW(fd,0) = 0x6b;
WFIFOW(fd,2) = offset + found_num * 106;
@@ -4076,6 +4081,7 @@ int char_lan_config_read(const char *lancfgName) { fclose(fp);
return 0;
}
+#endif //TXT_SQL_CONVERT
int char_config_read(const char *cfgName) {
char line[1024], w1[1024], w2[1024];
@@ -4103,6 +4109,7 @@ int char_config_read(const char *cfgName) { msg_silent = 0; //To always allow the next line to show up.
ShowInfo("Console Silent Setting: %d\n", atoi(w2));
msg_silent = atoi(w2);
+#ifndef TXT_SQL_CONVERT
} else if (strcmpi(w1, "userid") == 0) {
strncpy(userid, w2, 24);
} else if (strcmpi(w1, "passwd") == 0) {
@@ -4149,14 +4156,16 @@ int char_config_read(const char *cfgName) { char_new_display = atoi(w2);
} else if (strcmpi(w1, "email_creation") == 0) {
email_creation = config_switch(w2);
- } else if (strcmpi(w1, "char_txt") == 0) {
- strcpy(char_txt, w2);
} else if (strcmpi(w1, "scdata_txt") == 0) { //By Skotlex
strcpy(scdata_txt, w2);
+#endif
+ } else if (strcmpi(w1, "char_txt") == 0) {
+ strcpy(char_txt, w2);
} else if (strcmpi(w1, "backup_txt") == 0) { //By zanetheinsane
strcpy(backup_txt, w2);
} else if (strcmpi(w1, "friends_txt") == 0) { //By davidsiaw
strcpy(friends_txt, w2);
+#ifndef TXT_SQL_CONVERT
} else if (strcmpi(w1, "backup_txt_flag") == 0) { // The backup_txt file was created because char deletion bug existed. Now it's finish and that take a lot of time to create a second file when there are a lot of characters. By [Yor]
backup_txt_flag = config_switch(w2);
} else if (strcmpi(w1, "max_connect_user") == 0) {
@@ -4258,6 +4267,7 @@ int char_config_read(const char *cfgName) { }
} else if (strcmpi(w1, "guild_exp_rate") == 0) {
guild_exp_rate = atoi(w2);
+#endif //TXT_SQL_CONVERT
} else if (strcmpi(w1, "import") == 0) {
char_config_read(w2);
}
@@ -4268,6 +4278,7 @@ int char_config_read(const char *cfgName) { return 0;
}
+#ifndef TXT_SQL_CONVERT
int chardb_final(int key, void* data, va_list va)
{
aFree(data);
@@ -4379,7 +4390,7 @@ int do_init(int argc, char **argv) { update_online = time(NULL);
create_online_files(); // update online players files at start of the server
- inter_init((argc > 2) ? argv[2] : inter_cfgName); // inter server 初期化
+ inter_init_txt((argc > 2) ? argv[2] : inter_cfgName); // inter server 初期化
set_defaultparse(parse_char);
@@ -4411,3 +4422,4 @@ int do_init(int argc, char **argv) { return 0;
}
+#endif //TXT_SQL_CONVERT
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