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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-08 15:07:29 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-08 15:07:29 +0000
commitbc5f5bce06657ed1899f9635d7d4b353a033569e (patch)
treed02e5d2e1476a542b9f6e35aaa2c06157ed59a95 /sql-files
parent98112951df16e14ac20a683d3b207dec002e9097 (diff)
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- Fixed yet again AS_SPLASHER doing full damage on all characters. Now you can use the NK split damage value in the skill_db if you want damage divided by the amount of targets rather than by 2.
- Fixed crash on the battle_drain functions. - Cleaned up HAMI_CASTLE, HLIF_AVOID, HAMI_DEFENCE so that it's usable by other types of objects other than Homunculus. - Cleaned up the Asura Strike code so that the SP/Spheres/States is not consumed when the skill fails due to Fog of Wall. - When a negative delay for a skill is specified, this delay is now added on top of the character's amotion rather than adelay - Modified main.sql to make the guild table allow NULL on the emblem data. - Added file conf-tmpl/Changelog.txt git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8185 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'sql-files')
-rw-r--r--sql-files/main.sql2
1 files changed, 1 insertions, 1 deletions
diff --git a/sql-files/main.sql b/sql-files/main.sql
index 9dc4ca84b..5a01216d2 100644
--- a/sql-files/main.sql
+++ b/sql-files/main.sql
@@ -153,7 +153,7 @@ CREATE TABLE `guild` (
`mes2` varchar(120) NOT NULL default '',
`emblem_len` int(11) unsigned NOT NULL default '0',
`emblem_id` int(11) unsigned NOT NULL default '0',
- `emblem_data` blob NOT NULL,
+ `emblem_data` blob ALLOW NULL default NULL,
PRIMARY KEY (`guild_id`,`char_id`),
UNIQUE KEY `guild_id` (`guild_id`),
KEY `char_id` (`char_id`),