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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-04-06 19:53:48 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-04-06 19:53:48 +0000 |
commit | f270d48e238e2895b2a85e1ec1b6ffb8a801684d (patch) | |
tree | 6d8ba1befd65b2a8bfb755b91142646bd68b6316 /sql-files | |
parent | 0927c997a00e78cba36fc0b350000c617ec1691c (diff) | |
download | hercules-f270d48e238e2895b2a85e1ec1b6ffb8a801684d.tar.gz hercules-f270d48e238e2895b2a85e1ec1b6ffb8a801684d.tar.bz2 hercules-f270d48e238e2895b2a85e1ec1b6ffb8a801684d.tar.xz hercules-f270d48e238e2895b2a85e1ec1b6ffb8a801684d.zip |
Modified the lazy mob AI code to fix some very annoying behavior (bugreport:2258)
- mobs will no longer get scattered across the whole map as soon as the last player leaves
- mobs will now random-walk indefinitely even if there are no players on the map (might have a performance impact)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13664 54d463be-8e91-2dee-dedb-b68131a5f0ec
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