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author | shennetsind <ind@henn.et> | 2013-11-28 13:20:02 -0200 |
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committer | shennetsind <ind@henn.et> | 2013-11-28 13:20:02 -0200 |
commit | ae13db97ea770e37450e4e2c1a7919ce98d705a8 (patch) | |
tree | 193e3c349f022e2d76df2a0bc462476e29a91cb1 /script-checker.bat | |
parent | 2761bb0af9ddfa8bd14cefa9b6e1b33b2940e7be (diff) | |
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Follow up fdb6de1aa34086fd4d22ae127437727f556cea3c
Modified reflect code so that each reflection source can judge whether to apply or not, necessary for mechanics such as item-bonus reflect triggers even on autoguard while reflect shield does not.
Re-added that "reflect shield" overhead display which I mistakenly removed in fdb6de1aa34086fd4d22ae127437727f556cea3c. Added code to refrain damage numbers from overlapping in the client, which would render them illegible.
Special Thanks to kyeme, Yommy.
http://hercules.ws/board/tracker/issue-7792-safety-wall-reflect-bug-body-relocation-error/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'script-checker.bat')
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