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author | Haru <haru@dotalux.com> | 2016-12-02 16:00:08 +0100 |
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committer | Haru <haru@dotalux.com> | 2016-12-03 15:38:56 +0100 |
commit | 76801cdf48a979728034cb81b81c989f7f655f5a (patch) | |
tree | 0c7ab7e9170515c982399df7eda3bd2577521a06 /script-checker.bat | |
parent | cfa4ae95efca5557d085c56815259f47e6f380fb (diff) | |
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Clarify some Job Class vs MapID confusion (2/2)
This commit ensures that `sd->job` and related variables only contain
MapIDs (i.e. the serverside optimized values, where High Novice is
MAPID_NOVICE | JOBL_UPPER) and are never checked against the
client-based Job Class values.
As a rule of thumb, from now on, when a variable is named `job` or
`jobid`, it is intended to contain a MapID and not a Job Class ID. The
type of such variable shall be an unsigned `uint16` or `uint32`.
To ensure that related third party code is also verified when this
commit is merged, the variable `struct map_session_data::class_ (i.e.
`sd->class_`) is renamed to `job`.
Some issues in related lines are also fixed, including:
- The atcommand `@mount` would not check properly that the requesting
character is a 2nd class Swordsman type.
- `pc->addfame()` would silently accept invalid MapIDs, sending unknown
values to the client (more on this in a subsequent commit).
- `pc->famerank()` would not use the passed job as a bitmask, causing
the caller to have to mask it beforehand (more on this in a
subsequent commit).
- The Soul Linker check in TK_JUMPKICK wasn't future-proof (no harm
caused currently).
- Gunslingers would be able to be targeted by Spiritual Bestowment
(`MO_KITRANSLATION`) and Spiritual Sphere Absorption
(`MO_ABSORBSPIRITS`) due to a faulty check introduced when the
Rebellion class was implemented (causing unintended interaction with
Coins).
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'script-checker.bat')
0 files changed, 0 insertions, 0 deletions