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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-01-04 12:41:49 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-01-04 12:41:49 +0000
commitff2dd3a0c696cbcd659837ff736f927fab8937e3 (patch)
tree03aec2e46cbd950af34cfcb4995580e6a1deeae4 /save-tmpl/guild.txt
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Modified the map_setcell() code to to use a boolean flag instead of needing SET_ / CLR_ pairs of defines (topic:174323).
Also removed script object 'setcell', added script function 'setcell'. - Now you can manipulate cell information without needing @loadnpc - You can also manipulate the terrain ('gat') type itself, using the new cell_walkable, cell_shootable and cell_water constants (currently the implementation uses bit flags too, so to get the type you want, you need to adjust the flags one by one) - This breaks current scripts, so please adjust places that use setcell (also be sure to _only_ use predefined constants, not direct numbers) - Details can be found in the script reference. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12009 54d463be-8e91-2dee-dedb-b68131a5f0ec
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