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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-12 15:19:49 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-12 15:19:49 +0000 |
commit | d3446b8051e0f084721198b85c067597f26c5dfd (patch) | |
tree | cf3b13227a8de1a1c7c8b131c6b3bd96e94bdc7f /runserver-sql.bat | |
parent | 55ba4be17e2abefa0fdaa25c387bf30bdaf49332 (diff) | |
download | hercules-d3446b8051e0f084721198b85c067597f26c5dfd.tar.gz hercules-d3446b8051e0f084721198b85c067597f26c5dfd.tar.bz2 hercules-d3446b8051e0f084721198b85c067597f26c5dfd.tar.xz hercules-d3446b8051e0f084721198b85c067597f26c5dfd.zip |
- Changed the meaning of inf2=0x1000. Now it is used to "disable usage on enemies", which only works for non-aggressive (inf!=1) skills.
- If a skill is party/guild only (inf2 0x400/0x800) it will also be castable on enemies if the skill's inf is 1 (offensive target)
- Corrected the mob behaviour when it locks into an enemy it can't chase. Previously it would get stuck on a lock->unlock->lock loop, with each unlock resetting the "random walk" timer, causing the mob to just idle in place. Now they will attempt idle skills and no longer reset the "random walk" timer, so they behave as if they were in Idle state properly.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10234 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'runserver-sql.bat')
0 files changed, 0 insertions, 0 deletions