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author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-20 14:53:23 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-20 14:53:23 +0000 |
commit | d797656909b641d32ad5e419987e6ec63a47929c (patch) | |
tree | d999bda1fb180e4135bd9cf87c91f80b666b0645 /runserver-sql.bat | |
parent | 37a2acc73fd02ebfda500a08e1c0a520504e4303 (diff) | |
download | hercules-d797656909b641d32ad5e419987e6ec63a47929c.tar.gz hercules-d797656909b641d32ad5e419987e6ec63a47929c.tar.bz2 hercules-d797656909b641d32ad5e419987e6ec63a47929c.tar.xz hercules-d797656909b641d32ad5e419987e6ec63a47929c.zip |
* Some more updates to the skill unit code
- renamed SKILLUNITTIMER_INVERVAL to SKILLUNITTIMER_INTERVAL
- Heat now depends on the interval settings rather than firewall_hits_on_undead
- if you want Heat to do more or less hits you can now change the interval value in the skill_unit_db.txt (official+default: 20ms)
- Icewall doesn't break anymore when the SKILLUNITTIMER_INTERVAL gets changed
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11526 54d463be-8e91-2dee-dedb-b68131a5f0ec
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