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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-14 21:35:53 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-14 21:35:53 +0000
commit11595c1ead1494189ecd8bbed1fa6252649b84f1 (patch)
treeaf409eb5d001e24539c88f83ef867e708dad7ea1 /pcre.dll
parent1ed902348f70cfb24fa4d08c04853485853b4498 (diff)
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- Hiding cancels Close Confine.
- Added the move enable condition to High Jump and Jump Kick. - ST_MOVE_ENABLE now also checks for pc_can_move(), and only perform a walk check if the skill is ground targetted. - Moved the berserk_cancel_buffs code to status_change_start. - Moved most checks of status_isimmune() to status_get_sc_def - Allowed Endow skills to go through status_isinmune characters. - Added variable type to skill_castend_nodamage_id which holds the value of SkillStatusChangeTable[skillid] to simplify code reading afterwards. - Fixed PR_BENEDICTIO not taking away all SP - Fixed the most horrible typo ever. (SC_STAN -> SC_STUN) - Added StatusSkillChangeTable which returns the Skill for a given SC. Used in skill_additional_effect for SC cards. - Removed the whole ugly static implementation of SkillStatusChangeTable, see status_initChangeTables() for new format which is much easier to read. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5278 54d463be-8e91-2dee-dedb-b68131a5f0ec
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