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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-02 21:26:53 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-02 21:26:53 +0000 |
commit | 68503609ec28be3fa2c4eb0d66b0ce0ea8815cee (patch) | |
tree | 9f8c79c6424a9030baf7b6afce60bdbe2dfb1176 /pcre.dll | |
parent | cba97f4deb4a9bb62da4ab7748926fd5319090d0 (diff) | |
download | hercules-68503609ec28be3fa2c4eb0d66b0ce0ea8815cee.tar.gz hercules-68503609ec28be3fa2c4eb0d66b0ce0ea8815cee.tar.bz2 hercules-68503609ec28be3fa2c4eb0d66b0ce0ea8815cee.tar.xz hercules-68503609ec28be3fa2c4eb0d66b0ce0ea8815cee.zip |
- Improved the NPC timer system to enable to have multiple timers going on at a time with different players attached to each. Now npc event timers are of two types: attached or global. The global timers don't have a player attached and can be started/halted by anyone. The character timers have a player attached, and they can only be stopped by a script that has the same player attached.
- Now player attached scripts will auto-abort when the atteched player quits the map server.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5167 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'pcre.dll')
0 files changed, 0 insertions, 0 deletions