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authorlordttseven <lordttseven@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-02-20 15:08:06 +0000
committerlordttseven <lordttseven@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-02-20 15:08:06 +0000
commit76db7098b56ecc06267d210afa20ad01c291f705 (patch)
tree90df2a00d979b4edb2503377fd42352e636d4462 /npc
parent8b5ac914d19549a8e80b9ed0c3bbdfbf059a1044 (diff)
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* updated the custom job changer npc that ships with rA to support both branches of 3rd classes for easier testing proper job change mechanics
* updated const.txt with some job-system related values git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15624 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/custom/jobs/jobmaster.txt77
1 files changed, 54 insertions, 23 deletions
diff --git a/npc/custom/jobs/jobmaster.txt b/npc/custom/jobs/jobmaster.txt
index ff364159a..c67d6eb59 100644
--- a/npc/custom/jobs/jobmaster.txt
+++ b/npc/custom/jobs/jobmaster.txt
@@ -1,11 +1,11 @@
//===== rAthena Script =======================================
//= Job Master
//===== By: ==================================================
-//= rAthena Dev Team [Ori:LunatikBunnie] [Cur:Lance]
+//= rAthena Dev Team [Ori:LunatikBunnie]
//===== Current Version: =====================================
-//= 1.5a
+//= 1.6
//===== Compatible With: =====================================
-//= rAthena SVN; 6674+
+//= rAthena SVN; 15624+
//===== Description: =========================================
//= Changes your job without asking too much
//= For other info, please contact me at Lunatikbunnie@gmail.com
@@ -16,17 +16,26 @@
//= All credits go to pxxx [Skotlex]
//= 1.5 Rewrite everything from scratch. [Lance]
//= 1.5a fixed Baby -> Super Baby change. Switched to JobName() [Lupus]
+//= 1.6 Added support for both branches of 3rd classes,
+//= unified response order, fixed minor quirk.
+//===== TODO: ================================================
+//= Add baby 3rd classes
+//= Could be restructured some more using eajobs
//============================================================
prontera,153,193,6 script Job Master 123,{
mes "^ff0000[Job Master]^000000";
- if(Upper == 1 && Class >= Job_Lord_Knight) goto L_noReq;
- if(SkillPoint != 0){
+ if(Class >= Job_Rune_Knight) goto L_noReq;
+
+ if(SkillPoint != 0)
+ {
mes "I'm sorry, please use up all your skill points before changing jobs";
mes "Please come again soon!";
close;
}
+
if(JobLevel < 10) goto L_LvError;
+
switch(Class){
case Job_Novice_High:
case Job_Baby:
@@ -90,7 +99,7 @@ prontera,153,193,6 script Job Master 123,{
}
}
mes "Are you sure you want to change to " + JobName(@target_job) + "?";
- if(select("No","Yes") == 2){
+ if(select("Yes","No") == 1){
callfunc "Job_Change", @target_job;
if(@target_job == Job_Gunslinger || @target_job == Job_Ninja || @target_job == Job_Taekwon) {
callfunc "F_ClearJobVar";
@@ -104,7 +113,7 @@ prontera,153,193,6 script Job Master 123,{
if(JobLevel < $@JC_MinimumJB) goto L_LvError;
deletearray @job_opt, getarraysize(@job_opt);
if(Class < Job_Knight || Class == Job_Taekwon || (Class > Job_Baby && Class < Job_Baby_Knight) || (Class > Job_Novice_High && Class < Job_Lord_Knight)){
- if(lastJob != 0){
+ if(lastJob != 0 && Class >= Job_Swordman_High){ // lastJob could have been set before changing back to non-trans
set @target_job, lastJob + 4001;
} else {
switch(Class){
@@ -157,7 +166,7 @@ prontera,153,193,6 script Job Master 123,{
if(Class > Job_Novice_High && Class < Job_Lord_Knight) set @target_job, @target_job + 4001;
}
mes "Are you sure you want to change to " + JobName(@target_job) + "?";
- if(select("No","Yes")==2){
+ if(select("Yes","No")==1){
callfunc "Job_Change", @target_job;
if(@target_job == Job_Star_Gladiator || @target_job == Job_Soul_Linker) {
callfunc "F_ClearJobVar";
@@ -167,30 +176,52 @@ prontera,153,193,6 script Job Master 123,{
}
close;
}
+
+ if(BaseLevel < 99 || JobLevel < 50) goto L_cantCh;
if(checkfalcon() || checkcart() || checkriding()) goto L_remove;
- if((Class >=Job_Knight) && (Class <=Job_Crusader2)){
- mes "Do you want to reborn?";
- if(select("Yes","No")==1){
- if(BaseLevel < 99 || JobLevel < 50) goto L_cantCh;
- set lastJob, Class;
- if(Class == Job_Knight2){
- set lastJob, Job_Knight;
- } else {
- if(Class == Job_Crusader2){
- set lastJob, Job_Crusader;
+
+ if((Class >= Job_Knight) && (Class <= Job_Crusader2)){
+ mes "Would you like to be reborn or change to 3rd class?";
+ switch(select("I want to be reborn!", "I want to change to 3rd class!", "Cancel"))
+ {
+ case 1:
+ mes "Are you sure you want to be reborn?";
+ if(select("Yes", "No")==1){
+ set lastJob, Class;
+ if(Class == Job_Knight2){
+ set lastJob, Job_Knight;
+ } else {
+ if(Class == Job_Crusader2){
+ set lastJob, Job_Crusader;
+ }
}
+ jobchange Job_Novice_High;
+ resetlvl(1);
+ skill 142,1,0;
+ skill 143,1,0;
}
- jobchange Job_Novice_High;
- resetlvl(1);
- skill 142,1,0;
- skill 143,1,0;
+ break;
+ case 2:
+ goto L_Third;
}
close;
}
+ if (Class >= Job_Lord_Knight && Class <= Job_Paladin2)
+ {
+ if(JobLevel < 70) goto L_cantCh;
+ goto L_Third;
+ }
}
mes "I'm sorry, there are no further classes for your job.";
close;
+L_Third:
+ set @target_job, roclass(eaclass() | EAJ_THIRD);
+ mes "Are you sure you want to change to " + JobName(@target_job) + "?";
+ if(select("Yes", "No")==1){
+ callfunc "Job_Change", @target_job;
+ }
+ close;
L_GivePlat:
if (BaseClass==Job_SuperNovice) goto L_sSuperN;
if (BaseClass==Job_Swordman) goto L_sSword;
@@ -259,7 +290,7 @@ L_remove:
OnInit:
// Variable Setup
- set $@JC_MinimumJB, 40; //Minimum job level for changing between 2nd and advance Class (Default : 40)
+ set $@JC_MinimumJB, 40; //Minimum job level for changing to 2nd classes (Default : 40)
set $@JC_Plat, 1; //Give Platinum skills on Jobchange (Default : 1-yes)
set $@JC_SupNovM, 45; //Base Level to change into Super Novice (Default : 45)
end;