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author | AtlantisRO <atlas@atlantis-ro.net> | 2017-10-22 01:34:25 -0600 |
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committer | AtlantisRO <atlas@atlantis-ro.net> | 2017-10-22 01:34:25 -0600 |
commit | e3bfc2a649b94c4a61b632064b8140d525f69086 (patch) | |
tree | 084499b1e075ba008d92d9f1d276a4a9b93d3343 /npc | |
parent | f7dfa7af3afb86ad6d3dd9dd8ccbf660226b5ddb (diff) | |
download | hercules-e3bfc2a649b94c4a61b632064b8140d525f69086.tar.gz hercules-e3bfc2a649b94c4a61b632064b8140d525f69086.tar.bz2 hercules-e3bfc2a649b94c4a61b632064b8140d525f69086.tar.xz hercules-e3bfc2a649b94c4a61b632064b8140d525f69086.zip |
Changes to npc\instances\re\BakonawaLake.txt script to fit Hercules' Standards.
- Added mesf and sprintf commands where needed.
- Added _$() and _() macros where needed.
- Added curly brackets, paragraph breaks, parentheses and spaces to fit Hercules' Standards.
- Changed numeric arguments for constants.
Signed-off-by: Ragno <ragno@atlantis-ro.net>
Diffstat (limited to 'npc')
-rw-r--r-- | npc/re/instances/BakonawaLake.txt | 652 |
1 files changed, 350 insertions, 302 deletions
diff --git a/npc/re/instances/BakonawaLake.txt b/npc/re/instances/BakonawaLake.txt index 2868cc589..65622171b 100644 --- a/npc/re/instances/BakonawaLake.txt +++ b/npc/re/instances/BakonawaLake.txt @@ -34,223 +34,234 @@ //========================================================================= ma_scene01,174,179,4 script Taho 4_M_DEWZATIMAN,{ - disable_items; - if (checkweight(Knife,1) == 0) { - mes "You are carrying too many items. Come back after taking off some of them."; - close; + disable_items(); + if (checkweight(Knife, 1) == 0) { + mes("You are carrying too many items. Come back after taking off some of them."); + close(); } if (MaxWeight - Weight < 10000) { - mes "You are carrying too much weight. Come back after reducing the weight."; - close; + mes("You are carrying too much weight. Come back after reducing the weight."); + close(); } if (BaseLevel < 140) { - mes "[Taho]"; - mes "Hey. This is too dangerous a place for you. You cannot keep yourself safe. Get out of here and go to the village right now!"; - close; + mes("[Taho]"); + mes("Hey. This is too dangerous a place for you. You cannot keep yourself safe. Get out of here and go to the village right now!"); + close(); } if (malaya_bakona1 < 7 && malaya_bakona2 < 15) { - mes "[Taho]"; - mes "We are gonna be killed all by that Bakonawa. Ah, we must slay him but unfortunately we are not prepared."; - close; + mes("[Taho]"); + mes("We are gonna be killed all by that Bakonawa. Ah, we must slay him but unfortunately we are not prepared."); + close(); } .@party_id = getcharid(CHAR_ID_PARTY); - .@md_name$ = "Bakonawa Lake"; + .@md_name$ = _("Bakonawa Lake"); - .@baku_time = questprogress(12278,PLAYTIME); + .@baku_time = questprogress(12278, PLAYTIME); if (!.@baku_time) { - if (!questprogress(12279)) setquest 12279; + if (!questprogress(12279)) + setquest(12279); } if (!.@party_id) { - mes "[Taho]"; - mes "Isn't there any company who can go with you? Or even if you wanna go alone, come after organizing a party."; - close; + mes("[Taho]"); + mes("Isn't there any company who can go with you? Or even if you wanna go alone, come after organizing a party."); + close(); } if (!.@baku_time) { - if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2)) { - mes "[Taho]"; - mes "Are you the leader of the Bakonawa slayers? The road is not well so we have to go down the cliff with a rope, is that OK?"; - next; + if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2)) { + mes("[Taho]"); + mes("Are you the leader of the Bakonawa slayers? The road is not well so we have to go down the cliff with a rope, is that OK?"); + next(); .@i = select("Please weave a rope.", "Now I will go down.", "Cancel."); } else { - mes "[Taho]"; - mes "You came for slaying Bakonawa. The leader of your party has to help me weaving the rope for going down."; - next; + mes("[Taho]"); + mes("You came for slaying Bakonawa. The leader of your party has to help me weaving the rope for going down."); + next(); .@i = select("", "Now I will go down.", "Cancel."); } - switch(.@i) { + switch (.@i) { case 1: - .@instance = instance_create(.@md_name$,.@party_id); + .@instance = instance_create(.@md_name$, .@party_id); if (.@instance < 0) { - mes "[Taho]"; - mes "Oh, the rope got dropped. I have to make a new one."; - close; + mes("[Taho]"); + mes("Oh, the rope got dropped. I have to make a new one."); + close(); } - if (instance_attachmap("1@ma_b",.@instance) == "") { - mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!"; + if (instance_attachmap("1@ma_b", .@instance) == "") { + mesf("^0000ff%s^000000 - Reservation Failed!", .@md_name$); instance_destroy(.@instance); - close; + close(); } - instance_set_timeout 7200,300,.@instance; + instance_set_timeout(7200, 300, .@instance); instance_init(.@instance); - mes "[Taho]"; - mes "Now I'm weaving, so you can go down when I'm done."; - close; + mes("[Taho]"); + mes("Now I'm weaving, so you can go down when I'm done."); + close(); case 2: - if( has_instance("1@ma_b") == "" ) { - mes "The memorial dungeon "+.@md_name$+" does not exist."; - mes "The party leader did not generate the dungeon yet."; - close; + if (has_instance("1@ma_b") == "") { + mesf("The memorial dungeon %s does not exist.", .@md_name$); + mes("The party leader did not generate the dungeon yet."); + close(); } else { - mapannounce "ma_scene01","A party member, "+strcharinfo(PC_NAME)+" of the party "+getpartyname(.@party_id)+" is entering the dungeon, "+.@md_name$+".",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 - setquest 12278; - warp "1@ma_b",64,51; + mapannounce("ma_scene01", sprintf(_$("A party member, %s of the party %s is entering the dungeon, %s."), strcharinfo(PC_NAME), getpartyname(.@party_id), .@md_name$), bc_map, C_SPRINGGREEN); //FW_NORMAL 12 0 0 + setquest(12278); + warp("1@ma_b", 64, 51); end; } case 3: - close; + close(); } } else if (.@baku_time == 1) { - mes "[Taho]"; - mes "The rope used for getting to the Lake is already broken. We are now cleaning up the surroundings so come back after some time."; - close; + mes("[Taho]"); + mes("The rope used for getting to the Lake is already broken. We are now cleaning up the surroundings so come back after some time."); + close(); } else if (.@baku_time == 2) { - mes "[Taho]"; - mes "It's all cleaned up around here. Now you can go down again after getting a rope."; - erasequest 12278; - close; + mes("[Taho]"); + mes("It's all cleaned up around here. Now you can go down again after getting a rope."); + erasequest(12278); + close(); } } sec_in02,26,26,4 script Bakonawa's Rage 4_M_DEWZATIMAN,{ - callfunc "F_GM_NPC"; - mes "[Taho]"; - mes "My name is Minky."; - if (callfunc("F_GM_NPC",1854,0) == 1) { - erasequest 12278; - erasequest 12279; + callfunc("F_GM_NPC"); + mes("[Taho]"); + mes("My name is Minky."); + if (callfunc("F_GM_NPC", 1854, 0) == 1) { + erasequest(12278); + erasequest(12279); malaya_bakona1 = 7; malaya_bakona2 = 15; } - close; + close(); } 1@ma_b,62,52,4 script Taho#nf 4_M_DEWZATIMAN,{ - mes "[Taho]"; - mes "Heehee, I could join the Bakonawa hunt, but I'd rather hide behind that rock and cheer you guys on."; - next; - mes "[Taho]"; - mes "Bakonawa becomes invincible at some point. When that time comes, listen to my guides carefully. Just trust me and all will be good."; - next; - if (getcharid(CHAR_ID_CHAR) == getpartyleader(getcharid(CHAR_ID_PARTY),2)) { - mes "[Taho]"; - mes "Now I will make Bakonawa spring out from the lake."; - next; - switch(select("Hold on! I'm not ready yet!", "Let's do it!")) { + mes("[Taho]"); + mes("Heehee, I could join the Bakonawa hunt, but I'd rather hide behind that rock and cheer you guys on."); + next(); + mes("[Taho]"); + mes("Bakonawa becomes invincible at some point. When that time comes, listen to my guides carefully. Just trust me and all will be good."); + next(); + if (getcharid(CHAR_ID_CHAR) == getpartyleader(getcharid(CHAR_ID_PARTY), 2)) { + mes("[Taho]"); + mes("Now I will make Bakonawa spring out from the lake."); + next(); + switch (select("Hold on! I'm not ready yet!", "Let's do it!")) { case 1: - mes "[Taho]"; - mes "Oh... alright... tell me when you are ready."; - close; + mes("[Taho]"); + mes("Oh... alright... tell me when you are ready."); + close(); case 2: - mes "[Taho]"; - mes "Then I will drop a drop of Albopal to this lake."; - next; - mes "[Taho]"; - mes "Once Bakonawa tastes this, he will surface..."; - donpcevent instance_npcname("#Bakonawan1")+"::OnStart"; - disablenpc instance_npcname("Taho#nf"); - close; + mes("[Taho]"); + mes("Then I will drop a drop of Albopal to this lake."); + next(); + mes("[Taho]"); + mes("Once Bakonawa tastes this, he will surface..."); + donpcevent(instance_npcname("#Bakonawan1")+"::OnStart"); + disablenpc(instance_npcname("Taho#nf")); + close(); } } else { - mes "[Taho]"; - mes "I am dropping the Alpopal to make Bakonawa mad. Bakonawa can be a good source of protein once we get him."; - close; + mes("[Taho]"); + mes("I am dropping the Alpopal to make Bakonawa mad. Bakonawa can be a good source of protein once we get him."); + close(); } } 1@ma_b,36,111,4 script #Bakonawan1 CLEAR_NPC,{ end; OnInstanceInit: - disablenpc instance_npcname("#Bakonawan1"); + disablenpc(instance_npcname("#Bakonawan1")); end; OnStart: - enablenpc instance_npcname("#Bakonawan1"); + enablenpc(instance_npcname("#Bakonawan1")); .@map$ = instance_mapname("1@ma_b"); - mapannounce .@map$,"Taho: I can see him there on the surface! ATTACK!!!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0 - monster .@map$,78,81,"Bakonawa",2320,1,instance_npcname("#Bakonawan1")+"::OnMyMobDead"; //original: (78,83) - initnpctimer; + mapannounce(.@map$, _("Taho: I can see him there on the surface! ATTACK!!!"), bc_map, C_AQUA); //FW_NORMAL 15 0 0 + monster(.@map$, 78, 81, _("Bakonawa"), BAKONAWA_1, 1, instance_npcname("#Bakonawan1")+"::OnMyMobDead"); //original: (78, 83) + initnpctimer(); end; OnFail: - killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan1")+"::OnMyMobDead"; + killmonster(instance_mapname("1@ma_b"), instance_npcname("#Bakonawan1")+"::OnMyMobDead"); end; OnMyMobDead: .@map$ = instance_mapname("1@ma_b"); - if (mobcount(.@map$,instance_npcname("#Bakonawan1")+"::OnMyMobDead") < 1) { - donpcevent instance_npcname("#BakonawaDeadn1")+"::OnStart"; - killmonster .@map$,instance_npcname("#Bakonawan1")+"::OnMyMobDead"; - stopnpctimer; - disablenpc instance_npcname("#Bakonawan1"); + if (mobcount(.@map$, instance_npcname("#Bakonawan1")+"::OnMyMobDead") < 1) { + donpcevent(instance_npcname("#BakonawaDeadn1")+"::OnStart"); + killmonster(.@map$, instance_npcname("#Bakonawan1")+"::OnMyMobDead"); + stopnpctimer(); + disablenpc(instance_npcname("#Bakonawan1")); } end; -OnTimer1000: callsub OnAnnounce,"10 minutes"; -OnTimer60000: callsub OnAnnounce,"9 minutes"; -OnTimer120000: callsub OnAnnounce,"8 minutes"; -OnTimer180000: callsub OnAnnounce,"7 minutes"; -OnTimer240000: callsub OnAnnounce,"6 minutes"; -OnTimer300000: callsub OnAnnounce,"5 minutes"; -OnTimer360000: callsub OnAnnounce,"4 minutes"; -OnTimer420000: callsub OnAnnounce,"3 minutes"; -OnTimer480000: callsub OnAnnounce,"2 minutes"; -OnTimer540000: callsub OnAnnounce,"1 minute"; +OnTimer1000: + callsub(OnAnnounce, _("10 minutes")); +OnTimer60000: + callsub(OnAnnounce, _("9 minutes")); +OnTimer120000: + callsub(OnAnnounce, _("8 minutes")); +OnTimer180000: + callsub(OnAnnounce, _("7 minutes")); +OnTimer240000: + callsub(OnAnnounce, _("6 minutes")); +OnTimer300000: + callsub(OnAnnounce, _("5 minutes")); +OnTimer360000: + callsub(OnAnnounce, _("4 minutes")); +OnTimer420000: + callsub(OnAnnounce, _("3 minutes")); +OnTimer480000: + callsub(OnAnnounce, _("2 minutes")); +OnTimer540000: + callsub(OnAnnounce, _("1 minute")); OnTimer570000: - mapannounce instance_mapname("1@ma_b"),"Time Limit: 30 seconds",bc_map,"0xff4400"; //FW_NORMAL 18 0 0 - donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart"; + mapannounce(instance_mapname("1@ma_b"), _("Time Limit: 30 seconds"), bc_map, "0xff4400"); //FW_NORMAL 18 0 0 + donpcevent(instance_npcname("#SummonPuppetsn1")+"::OnStart"); end; OnTimer600000: .@map$ = instance_mapname("1@ma_b"); - mapannounce .@map$,"Bakonawa has escaped deep into the lake.",bc_map,"0xffff00"; //FW_NORMAL 20 0 0 - donpcevent instance_npcname("Taho#Fail")+"::OnStart"; - donpcevent instance_npcname("#Bakonawan1")+"::OnFail"; - killmonster .@map$,instance_npcname("#Bakonawan1")+"::OnMyMobDead"; - stopnpctimer; - disablenpc instance_npcname("#Bakonawan1"); + mapannounce(.@map$, _("Bakonawa has escaped deep into the lake."), bc_map, C_YELLOW); //FW_NORMAL 20 0 0 + donpcevent(instance_npcname("Taho#Fail")+"::OnStart"); + donpcevent(instance_npcname("#Bakonawan1")+"::OnFail"); + killmonster(.@map$, instance_npcname("#Bakonawan1")+"::OnMyMobDead"); + stopnpctimer(); + disablenpc(instance_npcname("#Bakonawan1")); end; OnAnnounce: - mapannounce instance_mapname("1@ma_b"),"Time Limit: "+getarg(0),bc_map,"0xff4400"; //FW_NORMAL 15 0 0 - donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart"; + mapannounce(instance_mapname("1@ma_b"), sprintf(_$("Time Limit: %s"), getarg(0)), bc_map, "0xff4400"); //FW_NORMAL 15 0 0 + donpcevent(instance_npcname("#SummonPuppetsn1")+"::OnStart"); end; } 1@ma_b,78,81,0 script #SummonPuppetsn1 HIDDEN_WARP_NPC,4,5,{ end; OnInstanceInit: - disablenpc instance_npcname("#SummonPuppetsn1"); + disablenpc(instance_npcname("#SummonPuppetsn1")); end; OnStart: - stopnpctimer; - enablenpc instance_npcname("#SummonPuppetsn1"); - initnpctimer; + stopnpctimer(); + enablenpc(instance_npcname("#SummonPuppetsn1")); + initnpctimer(); end; OnTouch: - stopnpctimer; - disablenpc instance_npcname("#SummonPuppetsn1"); + stopnpctimer(); + disablenpc(instance_npcname("#SummonPuppetsn1")); end; OnTimer5000: - setarray .@x[0],79,71,60,61,57,89,95,96,99; - setarray .@y[0],71,72,80,90,99,73,82,90,99; + setarray(.@x[0], 79, 71, 60, 61, 57, 89, 95, 96, 99); + setarray(.@y[0], 71, 72, 80, 90, 99, 73, 82, 90, 99); .@map$ = instance_mapname("1@ma_b"); - for(.@i = 0; .@i<9; ++.@i) { - .@rand = rand(1,10); + for (.@i = 0; .@i < 9; ++.@i) { + .@rand = rand(1, 10); if (.@rand > 7) - monster .@map$,.@x[.@i],.@y[.@i],"Bakonawa's Will",2337,1,instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead"; + monster(.@map$, .@x[.@i], .@y[.@i], _("Bakonawa's Will"), HIDDEN_MOB, 1, instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead"); else if (.@rand < 4) - monster .@map$,.@x[.@i],.@y[.@i],"Bakonawa's Will",2343,1,instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead"; + monster(.@map$, .@x[.@i], .@y[.@i], _("Bakonawa's Will"), HIDDEN_MOB_W, 1, instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead"); } end; OnTimer50000: - killmonster instance_mapname("1@ma_b"),instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead"; - stopnpctimer; - disablenpc instance_npcname("#SummonPuppetsn1"); + killmonster(instance_mapname("1@ma_b"), instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead"); + stopnpctimer(); + disablenpc(instance_npcname("#SummonPuppetsn1")); end; OnMyMobDead: end; @@ -259,111 +270,126 @@ OnMyMobDead: 1@ma_b,1,5,4 script #BakonawaDeadn1 CLEAR_NPC,{ end; OnInstanceInit: - disablenpc instance_npcname("#BakonawaDeadn1"); + disablenpc(instance_npcname("#BakonawaDeadn1")); end; OnStart: - enablenpc instance_npcname("#BakonawaDeadn1"); - initnpctimer; + enablenpc(instance_npcname("#BakonawaDeadn1")); + initnpctimer(); end; OnTimer100: - mapannounce instance_mapname("1@ma_b"),"Taho: Good! Bakonawa is hidden under water. He will now try to swallow the moon.",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0 + mapannounce(instance_mapname("1@ma_b"), _("Taho: Good! Bakonawa is hidden under water. He will now try to swallow the moon."), bc_map, C_AQUA); //FW_NORMAL 15 0 0 end; OnTimer5000: - mapannounce instance_mapname("1@ma_b"),"Taho: We must make loud noises with caldron and gong so he can never concentrate on the moon!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0 + mapannounce(instance_mapname("1@ma_b"), _("Taho: We must make loud noises with caldron and gong so he can never concentrate on the moon!"), bc_map, C_AQUA); //FW_NORMAL 15 0 0 end; OnTimer10000: - mapannounce instance_mapname("1@ma_b"),"Taho: Do not engage on him even if he come above the surface. Just make loud noises!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0 + mapannounce(instance_mapname("1@ma_b"), _("Taho: Do not engage on him even if he come above the surface. Just make loud noises!"), bc_map, C_AQUA); //FW_NORMAL 15 0 0 end; OnTimer15000: - mapannounce instance_mapname("1@ma_b"),"Mission - Destroy 2 caldrons and 2 gongs on left and right sides of the lake.",bc_map,"0xff3300"; //FW_NORMAL 15 0 0 - donpcevent instance_npcname("#Bakonawan2")+"::OnStart"; - stopnpctimer; - disablenpc instance_npcname("#BakonawaDeadn1"); + mapannounce(instance_mapname("1@ma_b"), _("Mission - Destroy 2 caldrons and 2 gongs on left and right sides of the lake."), bc_map, "0xff3300"); //FW_NORMAL 15 0 0 + donpcevent(instance_npcname("#Bakonawan2")+"::OnStart"); + stopnpctimer(); + disablenpc(instance_npcname("#BakonawaDeadn1")); end; } 1@ma_b,36,111,4 script #Bakonawan2 CLEAR_NPC,{ end; OnInstanceInit: - disablenpc instance_npcname("#Bakonawan2"); + disablenpc(instance_npcname("#Bakonawan2")); end; OnStart: - enablenpc instance_npcname("#Bakonawan2"); + enablenpc(instance_npcname("#Bakonawan2")); .@label$ = instance_npcname("#Bakonawan2")+"::OnMyMobDead"; .@map$ = instance_mapname("1@ma_b"); - monster .@map$,95,98,"Caldron",2328,1,.@label$; - monster .@map$,60,98,"Caldron",2328,1,.@label$; - monster .@map$,97,104,"Gong",2328,1,.@label$; - monster .@map$,58,104,"Gong",2328,1,.@label$; - donpcevent instance_npcname("#Bakonawan2-1")+"::OnStart"; - initnpctimer; + monster(.@map$, 95, 98, _("Caldron"), MA_DRUM, 1, .@label$); + monster(.@map$, 60, 98, _("Caldron"), MA_DRUM, 1, .@label$); + monster(.@map$, 97, 104, _("Gong"), MA_DRUM, 1, .@label$); + monster(.@map$, 58, 104, _("Gong"), MA_DRUM, 1, .@label$); + donpcevent(instance_npcname("#Bakonawan2-1")+"::OnStart"); + initnpctimer(); end; OnMyMobDead: .@map$ = instance_mapname("1@ma_b"); - .@mob_dead_num = mobcount(.@map$,instance_npcname("#Bakonawan2")+"::OnMyMobDead"); + .@mob_dead_num = mobcount(.@map$, instance_npcname("#Bakonawan2")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { - donpcevent instance_npcname("#Bakonawan2-1")+"::OnEnd"; - stopnpctimer; - disablenpc instance_npcname("#Bakonawan2"); - } else - mapannounce .@map$,"Taho: Good! "+.@mob_dead_num+" left to go!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0 - end; -OnTimer1000: callsub OnAnnounce,"5 minutes",15,1; -OnTimer60000: callsub OnAnnounce,"4 minutes",15,1; -OnTimer120000: callsub OnAnnounce,"3 minutes",15,1; -OnTimer180000: callsub OnAnnounce,"2 minutes",15,1; -OnTimer240000: callsub OnAnnounce,"1 minute",15,1; -OnTimer270000: callsub OnAnnounce,"30 seconds",15,0; -OnTimer280000: callsub OnAnnounce,"20 seconds",15,0; -OnTimer290000: callsub OnAnnounce,"10 seconds",15,0; -OnTimer295000: callsub OnAnnounce,"5 seconds",16,0; -OnTimer296000: callsub OnAnnounce,"4 seconds",17,0; -OnTimer297000: callsub OnAnnounce,"3 seconds",18,0; -OnTimer298000: callsub OnAnnounce,"2 seconds",19,0; -OnTimer299000: callsub OnAnnounce,"1 second",20,0; + donpcevent(instance_npcname("#Bakonawan2-1")+"::OnEnd"); + stopnpctimer(); + disablenpc(instance_npcname("#Bakonawan2")); + } else { + mapannounce(.@map$, sprintf(_$("Taho: Good! %d left to go!"), .@mob_dead_num), bc_map, C_AQUA); //FW_NORMAL 15 0 0 + } + end; +OnTimer1000: + callsub(OnAnnounce, _("5 minutes"), 15, 1); +OnTimer60000: + callsub(OnAnnounce, _("4 minutes"), 15, 1); +OnTimer120000: + callsub(OnAnnounce, _("3 minutes"), 15, 1); +OnTimer180000: + callsub(OnAnnounce, _("2 minutes"), 15, 1); +OnTimer240000: + callsub(OnAnnounce, _("1 minute"), 15, 1); +OnTimer270000: + callsub(OnAnnounce, _("30 seconds"), 15, 0); +OnTimer280000: + callsub(OnAnnounce, _("20 seconds"), 15, 0); +OnTimer290000: + callsub(OnAnnounce, _("10 seconds"), 15, 0); +OnTimer295000: + callsub(OnAnnounce, _("5 seconds"), 16, 0); +OnTimer296000: + callsub(OnAnnounce, _("4 seconds"), 17, 0); +OnTimer297000: + callsub(OnAnnounce, _("3 seconds"), 18, 0); +OnTimer298000: + callsub(OnAnnounce, _("2 seconds"), 19, 0); +OnTimer299000: + callsub(OnAnnounce, _("1 second"), 20, 0); OnTimer300000: .@map$ = instance_mapname("1@ma_b"); - mapannounce .@map$,"Bakonawa has escaped deep into the lake.",bc_map,"0xffff00"; //FW_NORMAL 20 0 0 - donpcevent instance_npcname("Taho#Fail")+"::OnStart"; - donpcevent instance_npcname("#Bakonawan2-1")+"::OnFail"; - killmonster .@map$,instance_npcname("#Bakonawan2")+"::OnMyMobDead"; - stopnpctimer; - disablenpc instance_npcname("#Bakonawan2"); + mapannounce(.@map$, _("Bakonawa has escaped deep into the lake."), bc_map, C_YELLOW); //FW_NORMAL 20 0 0 + donpcevent(instance_npcname("Taho#Fail")+"::OnStart"); + donpcevent(instance_npcname("#Bakonawan2-1")+"::OnFail"); + killmonster(.@map$, instance_npcname("#Bakonawan2")+"::OnMyMobDead"); + stopnpctimer(); + disablenpc(instance_npcname("#Bakonawan2")); end; OnAnnounce: - mapannounce instance_mapname("1@ma_b"),"Time Limit: "+getarg(0),bc_map,"0xff4400"; //FW_NORMAL getarg(1) 0 0 - if (getarg(2)) donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart"; + mapannounce(instance_mapname("1@ma_b"), sprintf(_$("Time Limit: %s"), getarg(0)), bc_map, "0xff4400"); //FW_NORMAL getarg(1) 0 0 + if (getarg(2)) + donpcevent(instance_npcname("#SummonPuppetsn1")+"::OnStart"); end; } 1@ma_b,36,111,4 script #Bakonawan2-1 CLEAR_NPC,{ end; OnInstanceInit: - disablenpc instance_npcname("#Bakonawan2-1"); + disablenpc(instance_npcname("#Bakonawan2-1")); end; OnStart: - enablenpc instance_npcname("#Bakonawan2-1"); - monster instance_mapname("1@ma_b"),78,81,"Enraged Bakonawa",2321,1,instance_npcname("#Bakonawan2-1")+"::OnMyMobDead"; //original: (78,93) + enablenpc(instance_npcname("#Bakonawan2-1")); + monster(instance_mapname("1@ma_b"), 78, 81, _("Enraged Bakonawa"), BAKONAWA_2, 1, instance_npcname("#Bakonawan2-1")+"::OnMyMobDead"); //original: (78, 93) end; OnFail: - killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan2-1")+"::OnMyMobDead"; + killmonster(instance_mapname("1@ma_b"), instance_npcname("#Bakonawan2-1")+"::OnMyMobDead"); end; OnEnd: - enablenpc instance_npcname("#Bakonawan2-1"); - killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan2-1")+"::OnMyMobDead"; - initnpctimer; + enablenpc(instance_npcname("#Bakonawan2-1")); + killmonster(instance_mapname("1@ma_b"), instance_npcname("#Bakonawan2-1")+"::OnMyMobDead"); + initnpctimer(); end; OnTimer1000: - mapannounce instance_mapname("1@ma_b"),"Taho: He is back into the lake again. Is it over?",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0 + mapannounce(instance_mapname("1@ma_b"), _("Taho: He is back into the lake again. Is it over?"), bc_map, C_AQUA); //FW_NORMAL 15 0 0 end; OnTimer5000: - mapannounce instance_mapname("1@ma_b"),"Taho: UHM! Something is moving up rapidly under the water! Ba... Bakonawa is coming!!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0 + mapannounce(instance_mapname("1@ma_b"), _("Taho: UHM! Something is moving up rapidly under the water! Ba... Bakonawa is coming!!"), bc_map, C_AQUA); //FW_NORMAL 15 0 0 end; OnTimer10000: - mapannounce instance_mapname("1@ma_b"),"Mission - Eliminate Bakonawa who became more fierce.",bc_map,"0xff3300"; //FW_NORMAL 15 0 0 - donpcevent instance_npcname("#Bakonawan3")+"::OnStart"; - stopnpctimer; - disablenpc instance_npcname("#Bakonawan2-1"); + mapannounce(instance_mapname("1@ma_b"), _("Mission - Eliminate Bakonawa who became more fierce."), bc_map, "0xff3300"); //FW_NORMAL 15 0 0 + donpcevent(instance_npcname("#Bakonawan3")+"::OnStart"); + stopnpctimer(); + disablenpc(instance_npcname("#Bakonawan2-1")); end; OnMyMobDead: end; @@ -372,190 +398,212 @@ OnMyMobDead: 1@ma_b,36,111,4 script #Bakonawan3 CLEAR_NPC,{ end; OnInstanceInit: - disablenpc instance_npcname("#Bakonawan3"); + disablenpc(instance_npcname("#Bakonawan3")); end; OnStart: - enablenpc instance_npcname("#Bakonawan3"); - initnpctimer; - monster instance_mapname("1@ma_b"),78,81,"Enraged Bakonawa",2322,1,instance_npcname("#Bakonawan3")+"::OnMyMobDead"; //original: (78,83) - donpcevent instance_npcname("#Bakonawan3-1")+"::OnStart"; + enablenpc(instance_npcname("#Bakonawan3")); + initnpctimer(); + monster(instance_mapname("1@ma_b"), 78, 81, _("Enraged Bakonawa"), BAKONAWA_3, 1, instance_npcname("#Bakonawan3")+"::OnMyMobDead"); //original: (78, 83) + donpcevent(instance_npcname("#Bakonawan3-1")+"::OnStart"); end; OnMyMobDead: .@map$ = instance_mapname("1@ma_b"); - .@mob_dead_num = mobcount(.@map$,instance_npcname("#Bakonawan3")+"::OnMyMobDead"); + .@mob_dead_num = mobcount(.@map$, instance_npcname("#Bakonawan3")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { - mapannounce .@map$,"Taho: We got him! I can see he has threw up something that looks like a box.",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0 - donpcevent instance_npcname("Taho#Completed")+"::OnStart"; - donpcevent instance_npcname("#Bakonawan3-1")+"::OnEnd"; - killmonster .@map$,instance_npcname("#Bakonawan3")+"::OnMyMobDead"; - stopnpctimer; - disablenpc instance_npcname("#Bakonawan3"); + mapannounce(.@map$, _("Taho: We got him! I can see he has threw up something that looks like a box."), bc_map, C_AQUA); //FW_NORMAL 15 0 0 + donpcevent(instance_npcname("Taho#Completed")+"::OnStart"); + donpcevent(instance_npcname("#Bakonawan3-1")+"::OnEnd"); + killmonster(.@map$, instance_npcname("#Bakonawan3")+"::OnMyMobDead"); + stopnpctimer(); + disablenpc(instance_npcname("#Bakonawan3")); } end; OnTimer1000: - callsub OnAnnounce,"10 minutes",15,1; + callsub(OnAnnounce, _("10 minutes"), 15, 1); end; OnTimer60000: OnTimer120000: OnTimer180000: OnTimer240000: - donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart"; - end; -OnTimer300000: callsub OnAnnounce,"5 minutes",15,1; -OnTimer360000: callsub OnAnnounce,"4 minutes",15,1; -OnTimer420000: callsub OnAnnounce,"3 minutes",15,1; -OnTimer480000: callsub OnAnnounce,"2 minutes",15,1; -OnTimer540000: callsub OnAnnounce,"1 minute",15,1; -OnTimer570000: callsub OnAnnounce,"30 seconds",15,0; -OnTimer580000: callsub OnAnnounce,"20 seconds",15,0; -OnTimer590000: callsub OnAnnounce,"10 seconds",15,0; -OnTimer595000: callsub OnAnnounce,"5 seconds",16,0; -OnTimer596000: callsub OnAnnounce,"4 seconds",17,0; -OnTimer597000: callsub OnAnnounce,"3 seconds",18,0; -OnTimer598000: callsub OnAnnounce,"2 seconds",19,0; -OnTimer599000: callsub OnAnnounce,"1 second",20,0; + donpcevent(instance_npcname("#SummonPuppetsn1")+"::OnStart"); + end; +OnTimer300000: + callsub(OnAnnounce, _("5 minutes"), 15, 1); +OnTimer360000: + callsub(OnAnnounce, _("4 minutes"), 15, 1); +OnTimer420000: + callsub(OnAnnounce, _("3 minutes"), 15, 1); +OnTimer480000: + callsub(OnAnnounce, _("2 minutes"), 15, 1); +OnTimer540000: + callsub(OnAnnounce, _("1 minute"), 15, 1); +OnTimer570000: + callsub(OnAnnounce, _("30 seconds"), 15, 0); +OnTimer580000: + callsub(OnAnnounce, _("20 seconds"), 15, 0); +OnTimer590000: + callsub(OnAnnounce, _("10 seconds"), 15, 0); +OnTimer595000: + callsub(OnAnnounce, _("5 seconds"), 16, 0); +OnTimer596000: + callsub(OnAnnounce, _("4 seconds"), 17, 0); +OnTimer597000: + callsub(OnAnnounce, _("3 seconds"), 18, 0); +OnTimer598000: + callsub(OnAnnounce, _("2 seconds"), 19, 0); +OnTimer599000: + callsub(OnAnnounce, _("1 second"), 20, 0); OnTimer600000: .@map$ = instance_mapname("1@ma_b"); - mapannounce .@map$,"Bakonawa has escaped deep into the lake.",bc_map,"0xffff00"; //FW_NORMAL 20 0 0 - donpcevent instance_npcname("Taho#Fail")+"::OnStart"; - killmonster .@map$,instance_npcname("#Bakonawan3")+"::OnMyMobDead"; - stopnpctimer; - disablenpc instance_npcname("#Bakonawan3"); + mapannounce(.@map$, _("Bakonawa has escaped deep into the lake."), bc_map, C_YELLOW); //FW_NORMAL 20 0 0 + donpcevent(instance_npcname("Taho#Fail")+"::OnStart"); + killmonster(.@map$, instance_npcname("#Bakonawan3")+"::OnMyMobDead"); + stopnpctimer(); + disablenpc(instance_npcname("#Bakonawan3")); end; OnAnnounce: - mapannounce instance_mapname("1@ma_b"),"Time Limit: "+getarg(0),bc_map,"0xff4400"; //FW_NORMAL getarg(1) 0 0 - if (getarg(2)) donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart"; + mapannounce(instance_mapname("1@ma_b"), sprintf(_$("Time Limit: %s"), getarg(0)), bc_map, "0xff4400"); //FW_NORMAL getarg(1) 0 0 + if (getarg(2)) + donpcevent(instance_npcname("#SummonPuppetsn1")+"::OnStart"); end; } 1@ma_b,36,111,4 script #Bakonawan3-1 CLEAR_NPC,{ end; OnInstanceInit: - disablenpc instance_npcname("#Bakonawan3-1"); + disablenpc(instance_npcname("#Bakonawan3-1")); end; OnStart: - initnpctimer; + initnpctimer(); end; OnEnd: - killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan3-1")+"::OnMyMobDead"; - //showdigit 0; - stopnpctimer; + killmonster(instance_mapname("1@ma_b"), instance_npcname("#Bakonawan3-1")+"::OnMyMobDead"); + //showdigit(0); + stopnpctimer(); end; OnMyMobDead: - showdigit mobcount(instance_mapname("1@ma_b"),instance_npcname("#Bakonawan3-1")+"::OnMyMobDead"); - end; -OnTimer120000: callsub OnMobSpawn,10; -OnTimer180000: callsub OnMobSpawn,15; -OnTimer240000: callsub OnMobSpawn,20; -//OnTimer300000: callsub OnMobSpawn,25; -OnTimer300000: callsub OnMobSpawn,30; -OnTimer360000: callsub OnMobSpawn,35; -OnTimer420000: callsub OnMobSpawn,40; -OnTimer480000: callsub OnMobSpawn,45; -OnTimer540000: callsub OnMobSpawn,50; + showdigit(mobcount(instance_mapname("1@ma_b"), instance_npcname("#Bakonawan3-1")+"::OnMyMobDead")); + end; +OnTimer120000: + callsub(OnMobSpawn, 10); +OnTimer180000: + callsub(OnMobSpawn, 15); +OnTimer240000: + callsub(OnMobSpawn, 20); +//OnTimer300000: +// callsub(OnMobSpawn, 25); +OnTimer300000: + callsub(OnMobSpawn, 30); +OnTimer360000: + callsub(OnMobSpawn, 35); +OnTimer420000: + callsub(OnMobSpawn, 40); +OnTimer480000: + callsub(OnMobSpawn, 45); +OnTimer540000: + callsub(OnMobSpawn, 50); OnTimer600000: - killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan3-1")+"::OnMyMobDead"; - stopnpctimer; + killmonster(instance_mapname("1@ma_b"), instance_npcname("#Bakonawan3-1")+"::OnMyMobDead"); + stopnpctimer(); end; OnMobSpawn: .@label$ = instance_npcname("#Bakonawan3-1")+"::OnMyMobDead"; .@map$ = instance_mapname("1@ma_b"); - killmonster .@map$,.@label$; - .@mob_dead_num = mobcount(.@map$,.@label$); + killmonster(.@map$, .@label$); + .@mob_dead_num = mobcount(.@map$, .@label$); if (.@mob_dead_num < 50) { .@mob_rg = 50 - .@mob_dead_num; if (.@mob_rg > getarg(0)) .@mob_rg = getarg(0); - while(1) { - areamonster .@map$,74,74,82,74,"Bakonawa's Puppet",2334,1,.@label$; - .@mob_dead_num = mobcount(.@map$,.@label$); - if (.@mob_dead_num >= .@mob_rg) { + while (true) { + areamonster(.@map$, 74, 74, 82, 74, _("Bakonawa's Puppet"), G_WAKWAK, 1, .@label$); + .@mob_dead_num = mobcount(.@map$, .@label$); + if (.@mob_dead_num >= .@mob_rg) break; - } } } end; } 1@ma_b,62,52,4 script Taho#Completed 4_M_DEWZATIMAN,{ - disable_items; - if (checkweight(Knife,1) == 0) { - mes "It seems you are carrying too many different kinds of items. Please try again after reducing it."; - close; + disable_items(); + if (checkweight(Knife, 1) == 0) { + mes("It seems you are carrying too many different kinds of items. Please try again after reducing it."); + close(); } if (MaxWeight - Weight < 10000) { - mes "It seems you are already carrying items of too much weight. Please try again after reducing the weight."; - close; - } - if (questprogress(12279,HUNTING) == 2) { - erasequest 12279; - mes "[Taho]"; - mes "This was found from Bakonawa's corpse. It would be better if you take this."; + mes("It seems you are already carrying items of too much weight. Please try again after reducing the weight."); + close(); + } + if (questprogress(12279, HUNTING) == 2) { + erasequest(12279); + mes("[Taho]"); + mes("This was found from Bakonawa's corpse. It would be better if you take this."); // if (IsPremiumPcCafe == 10) - getitem Ancient_Grudge,7; + getitem(Ancient_Grudge, 7); // else -// getitem Ancient_Grudge,5; - getexp 0,100000; - next; +// getitem(Ancient_Grudge, 5); + getexp(0, 100000); + next(); } - mes "[Taho]"; - mes "We better hurry and get out of this place. This place is still dangerous even without Bakonawa..."; - next; - mes "[Taho]"; - mes "Then let's use to the rope to go up!"; - close2; - warp "ma_scene01",175,176; + mes("[Taho]"); + mes("We better hurry and get out of this place. This place is still dangerous even without Bakonawa..."); + next(); + mes("[Taho]"); + mes("Then let's use to the rope to go up!"); + close2(); + warp("ma_scene01", 175, 176); end; OnInstanceInit: - disablenpc instance_npcname("Taho#Completed"); + disablenpc(instance_npcname("Taho#Completed")); end; OnStart: - enablenpc instance_npcname("Taho#Completed"); - initnpctimer; + enablenpc(instance_npcname("Taho#Completed")); + initnpctimer(); end; OnTimer1000: - monster instance_mapname("1@ma_b"),78,74,"Bakonawa Treasure Box",2335,1; + monster(instance_mapname("1@ma_b"), 78, 74, _("Bakonawa Treasure Box"), MA_TREASURE, 1); end; OnTimer10000: - mapannounce instance_mapname("1@ma_b"),"Taho: After opening the treasure box, please visit me at the top of the hill. I've got something to give to you.",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0 - stopnpctimer; + mapannounce(instance_mapname("1@ma_b"), _("Taho: After opening the treasure box, please visit me at the top of the hill. I've got something to give to you."), bc_map, C_AQUA); //FW_NORMAL 15 0 0 + stopnpctimer(); end; } 1@ma_b,62,52,4 script Taho#Fail 4_M_DEWZATIMAN,{ - mes "[Taho]"; - mes "HMM. We almost got him but he is one fast creature..."; - next; - if (getcharid(CHAR_ID_CHAR) == getpartyleader(getcharid(CHAR_ID_PARTY),2)) { - mes "[Taho]"; - mes "Are we going to try again?"; - next; - switch(select("Hold on a sec!", "Of course! We cannot stand back now!")) { + mes("[Taho]"); + mes("HMM. We almost got him but he is one fast creature..."); + next(); + if (getcharid(CHAR_ID_CHAR) == getpartyleader(getcharid(CHAR_ID_PARTY), 2)) { + mes("[Taho]"); + mes("Are we going to try again?"); + next(); + switch (select("Hold on a sec!", "Of course! We cannot stand back now!")) { case 1: - mes "[Taho]"; - mes "AWW... I almost brought him out."; - close; + mes("[Taho]"); + mes("AWW... I almost brought him out."); + close(); case 2: - mes "[Taho]"; - mes "Then I will use Albopal once again to the lake."; - next; - mes "[Taho]"; - mes "We are about to see Bakonawa with intenser anger..."; - disablenpc instance_npcname("Taho#Fail"); - donpcevent instance_npcname("#Bakonawan1")+"::OnStart"; - close; + mes("[Taho]"); + mes("Then I will use Albopal once again to the lake."); + next(); + mes("[Taho]"); + mes("We are about to see Bakonawa with intenser anger..."); + disablenpc(instance_npcname("Taho#Fail")); + donpcevent(instance_npcname("#Bakonawan1")+"::OnStart"); + close(); } - close; + close(); } else { - mes "[Taho]"; - mes "I am dropping Albopal like I did a while ago. I hope it pisses him off..."; - close; + mes("[Taho]"); + mes("I am dropping Albopal like I did a while ago. I hope it pisses him off..."); + close(); } OnInstanceInit: - disablenpc instance_npcname("Taho#Fail"); + disablenpc(instance_npcname("Taho#Fail")); end; OnStart: - enablenpc instance_npcname("Taho#Fail"); + enablenpc(instance_npcname("Taho#Fail")); end; } |