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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-04 04:50:55 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-04 04:50:55 +0000
commitc7b7d7572164cae3809d805f526d871d283e7f2a (patch)
treeb832ffaa3a808e5f7f0b3bac64257d248636c588 /npc
parentc2006cba2be4ba0588186a2f5f61cc7f73392b2b (diff)
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updated some lighthalzen bank / jail / auction npc
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8930 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/Changelog.txt3
-rw-r--r--npc/merchants/shuriken_maker.txt4
-rw-r--r--npc/other/lighthalzen_auction.txt59
-rw-r--r--npc/other/lighthalzen_bank.txt102
-rw-r--r--npc/other/lighthalzen_prison.txt161
-rw-r--r--npc/scripts_athena.conf1
6 files changed, 213 insertions, 117 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 0bf99fad8..e623d082e 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -29,6 +29,9 @@ Playtester
Date Added
======
+10/04
+ * Updated missing dialogues/NPC to Lighthalzen Bank, Prison,Auction area [Lupus]
+ thanks to Au{R}oN
10/03
* Fixed Assassin Job Quest: Timer bug / NPC bypass exploit [Lupus]
10/01
diff --git a/npc/merchants/shuriken_maker.txt b/npc/merchants/shuriken_maker.txt
index c697b00cb..d78305948 100644
--- a/npc/merchants/shuriken_maker.txt
+++ b/npc/merchants/shuriken_maker.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Au{R}oN
//===== Current Version: =====================================
-//= 1.2b
+//= 1.2c
//===== Compatible With: =====================================
//= eAthena 1.0+
//===== Description: =========================================
@@ -21,7 +21,7 @@ que_ng.gat,22,62,3 script Taitsu 709,{
mes "[Taitsu]";
if(Class!=Job_Ninja){
- mes "Sorry, buy I can use my ability only for Ninja Class.";
+ mes "Sorry, but I can use my ability only for Ninja Class.";
close;
}
mes "Hello";
diff --git a/npc/other/lighthalzen_auction.txt b/npc/other/lighthalzen_auction.txt
new file mode 100644
index 000000000..464a67f54
--- /dev/null
+++ b/npc/other/lighthalzen_auction.txt
@@ -0,0 +1,59 @@
+//===== eAthena Script =======================================
+//= Auction NPC
+//===== By: ==================================================
+//= Au{R}o
+//===== Current Version: =====================================
+//= 1.01
+//===== Compatible With: =====================================
+//= eAthena 1.0+
+//===== Description: =========================================
+//= Auction System
+//===== Additional Comments: =================================
+//= Converted from Aegis
+//= 1.0 Add NPC dialogue (FACING PROBABLY INCORRECT) [Au{R}oN]
+//============================================================
+
+//=======================WARPER===============================
+lighthalzen.gat,205,169,4 script Auction Guide 833,{
+
+ mes "[Auction Guide]";
+ mes "Trying to go to the acution";
+ next;
+ menu "Yes.",WA_yes,"No.",WA_no;
+WA_yes:
+ mes "[Auction Guide]";
+ mes "Have a good trip~";
+ close2;
+ warp "auction_02.gat",43,24;
+ end;
+
+WA_no:
+ mes "[Auction Guide]";
+ MES "Come visit next time.";
+ close;
+}
+
+//=======================AUCTION NPC==========================
+auction_02.gat,31,46,9 script Auction Supervisor::as1 874,{
+
+ mes "[Auctioner]";
+ mes "Welcome.";
+ mes "Is there an item that you're";
+ mes "looking for...?";
+ next;
+ menu "Yes.",AU_yes,"No.",AU_no;
+AU_yes;
+ //NEED TO ADD THE COMMAND FOR OPEN AUCTION WINDOW!!
+ mes "Sorry, but at the moment the auction system is in development";//CUSTOM MSG!!
+ close;
+
+AU_no;
+ mes "[Auctioner]";
+ mes "Okay then..";
+ close;
+}
+auction_02.gat,43,65,2 duplicate(as1) Auction Supervisor::as1 874
+auction_02.gat,56,46,2 duplicate(as1) Auction Supervisor::as2 874
+
+//=======================WARP=================================
+auction_02.gat,43,17,0 warp auc_light01 1,1,lighthalzen.gat,209,169 \ No newline at end of file
diff --git a/npc/other/lighthalzen_bank.txt b/npc/other/lighthalzen_bank.txt
index 3408e019e..ede343b06 100644
--- a/npc/other/lighthalzen_bank.txt
+++ b/npc/other/lighthalzen_bank.txt
@@ -1,9 +1,9 @@
//===== eAthena Script ========================================
//= Lighthalzen Bank Area
//===== By: ==================================================
-//= Au{R}oN
+//= Au{R}oN (Translate by Alan)
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= eAthena 1.0+
//===== Description: =========================================
@@ -11,73 +11,73 @@
//===== Additional Comments: =================================
//= Converted from Aegis
//= 1.0 Add all Bank NPC (TEMPORARY NAME and FACING PROBABLY INCORRECT) [Au{R}oN]
+//= 1.1 Add correct name, and change some dialogue. [Au{R}oN]
//============================================================
-lhz_in02.gat,34,41,7 script Young Man#gli1 849,{
+lhz_in02.gat,34,41,7 script Arthur 849,{
- mes "[Young Man]";
- mes "Ugh, while the chair are";
- mes "too hard, I still like how nice and cool it is in the bank!";
+ mes "[Arthur]";
+ mes "The chairs here are";
+ mes "so not ergonomic. And";
+ mes "they're uncomfortable too!";
+ mes "But it's sooo cool inside this";
+ mes "bank and I just wanted to get";
+ mes "get away from all this heat...";
close;
}
-lhz_in02.gat,28,39,3 script Young Girl#gli1 703,{
+lhz_in02.gat,28,39,3 script Helen 703,{
- mes "[Young Girl]";
- mes "I should work here in";
- mes "in the Bank after I've grown up... Don't you think this";
- mes "Job is great? Tee hee hee...";
+ mes "[Helen]";
+ mes "You know, maybe when";
+ mes "I grow up, i'll be a bank";
+ mes "clerk. That sounds liek a";
+ mes "really nice jobm, don't you";
+ mes "think? It's laid back and posh...";
close;
}
-lhz_in02.gat,31,34,3 script Grandpa#gli1 847,{
+lhz_in02.gat,31,34,3 script Tadem 847,{
- mes "[Grandpa]";
- mes "The build looks very clean,";
- mes "it's just so nice to look at";
- mes "it... Maybe i should make";
- mes "my house look like this.";
+ mes "[Tadem]";
+ mes "I do so enjoy the";
+ mes "architectural structure";
+ mes "of this bank. It's quite";
+ mes "artistic with both classical";
+ mes "and modern elements. Would";
+ mes "you not agree? Fascinating";
close;
}
-lhz_in02.gat,31,33,3 script Grandma#gli2 863,{
+lhz_in02.gat,31,33,3 script Gracie 863,{
- mes "[Grandma]";
- mes "It's so comfortable with";
- mes "the nice scent here...";
- mes "Isn't this place great?";
- mes "Only if this is my home...";
+ mes "[Gracie]";
+ mes "Oh, it's so comfortable";
+ mes "in there~Though, why are";
+ mes "we inside the bank when";
+ mes "the bank services aren't even";
+ mes "working? Yes, we're standing,";
+ mes "but we're doing it in comfort";
+ next;
+ mes "[Gracie]";
+ mes "In fact, it's so";
+ mes "comfortable here,";
+ mes "I think I'll refuse to leave.";
+ mes "Though, I'm willing to change";
+ mes "my mind if you can find a place";
+ mes "that's even more comfortable.";
close;
}
-lhz_in02.gat,34,22,8 script Bank Employee::alone 755,{
+lhz_in02.gat,34,22,8 script Bank Clerk::1_st 755,{
- mes "[Bank Employee]";
- mes "This Bank is built to";
- mes "provide a service to the";
- mes "our service are currently";
- mes "terminated, we will provide";
- mes "great services to satisfy";
- mes "our guests once the system";
- mes "is recovered.";
- mes "We apologize for the";
- mes "inconvenience.";
+ mes "[Bank Clerk]";
+ mes "Due to some critical system";
+ mes "errors, all f the bank services";
+ mes "have been temporarily stopped.";
+ mes "We apologize for any inconvenience.";
+ mes "and appreciate your understanding.";
close;
}
-
-lhz_in02.gat,21,25,9 script Bank Employee::clone1 86,{
-
- mes "[Bank Employee]";
- mes "Currently this Bank has";
- mes "temporarily terminated";
- mes "all services due to";
- mes "internal problems.";
- mes "We will fix the problems";
- mes "as soon as possibile and";
- mes "be in services again.";
- mes "We apologize for the";
- mes "inconvenience.";
- close;
-}
-
-lhz_in02.gat,21,38,9 duplicate(clone1) Bank Employee::clone2 86 \ No newline at end of file
+lhz_in02.gat,21,25,9 duplicate(1_st) Bank Clerk::2_nd 86
+lhz_in02.gat,21,38,9 duplicate(1_st) Bank Clerk::3_th 86 \ No newline at end of file
diff --git a/npc/other/lighthalzen_prison.txt b/npc/other/lighthalzen_prison.txt
index c2ba2831d..b7a57e619 100644
--- a/npc/other/lighthalzen_prison.txt
+++ b/npc/other/lighthalzen_prison.txt
@@ -1,7 +1,7 @@
//===== eAthena Script ========================================
//= Lightalzen Prison Area
//===== By: ==================================================
-//= Au{R}oN
+//= Au{R}oN (Translate by Alan)
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
@@ -11,108 +11,141 @@
//===== Additional Comments: =================================
//= Converted from Aegis
//= 1.0 Add all Prison NPC (FACING PROBABLY INCORRECT) [Au{R}oN]
+//= 1.1 Add correct names and fix some dialogues. [Au{R}oN]
//============================================================
-lhz_in02.gat,145,179,7 script Drunky Guy::d1 849,{
+lhz_in02.gat,145,179,7 script Togii::d1 849,{
- mes "[Drunky Guy]";
- mes "Ahh, ahh...";
- mes "I'm drunking again... *hiccup*";
- mes "Heheheheeheh.....";
- mes "Wine from Morroc is";
- mes "always the best.";
+ mes "[Togii]";
+ mes "Ooo yeah";
+ mes "Goeas down smooth.";
+ mes "Morroc whiskey's the best!";
+ mes "*Hiccup*Whoam, this stuff";
+ mes "really works fast! Heh heh~";
close;
}
-lhz_in02.gat,157,198,8 script Cool Man 85,{
+lhz_in02.gat,157,198,8 script Healthy Looking Guy 85,{
- mes "[Strong Guy]";
- mes "Kekekeke!!!";
- mes "What did you do~";
- mes "Stole Materials?";
- mes "I'm innocent!!!";
+ mes "[Healthy Looking Guy]";
+ mes "Grrrrr! Leave me alone!";
+ mes "How many times do I have";
+ mes "to keep telling you? I've never";
+ mes "hoarded item upgrade materials!";
+ mes "I swear that i'm innocent!";
close;
}
-lhz_in02.gat,155,201,7 script Drunky Guy::d2 870,{
+lhz_in02.gat,155,201,7 script Hinkley::d2 870,{
- mes "[Drunky Guy]";
- mes "........";
- mes ".....*hiccup*";
- mes "........Eheheheeheh...";
- mes "*hiccup hiccup.";
+ mes "[Hinkley]";
+ mes "Meh heh heh...";
+ mes "*Hiccup* Believe";
+ mes "it or notsh, I'm...";
+ mes "walkin on a...Air....";
+ mes "Nevah thought I could";
+ mes "b-be sho freee-eeee-eee~";
next;
- mes "== Totally Drunk... ==";
- mes "== Can't talk to him at all... ==";
+ mes "[Hinkley]";
+ mes "This guy";
+ mes "Is completely";
+ mes "hammered out";
+ mes "of his mind!";
close;
}
-lhz_in02.gat,153,206,6 script Drunk Guy::d3 853,{
+lhz_in02.gat,153,206,6 script Milette::d3 853,{
- mes "[Drunk Guy]";
- mes "I'm innocent~!!!!!!";
- mes "*cough cough cough cough*";
- mes "*cough cough cough cough*";
- mes "Huh... Huh... Huh...";
- mes "I'M INNOCENT!!!!!";
- mes "*hiccup hiccup*";
+ mes "[Milette]";
+ mes "Let me go!";
+ mes "Let me GO!!!";
+ mes "LET ME GO!!!";
+ mes "I didn't do nuthin'";
+ mes "wrong! I'm innocent!";
+ mes "*Hic-Hic-Hiccup...*";
next;
- mes "[Drunk Guy]";
- mes "I'm just drunk and";
- mes "sang a song, how is";
- mes "this a crime!? And so";
- mes "what if i just want to";
- mes "make some noise!?";
- mes "*cough cough cough cough*";
- mes "*hiccup hiccup*";
+ mes "[Milette]";
+ mes "What's wrong with";
+ mes "drinking and singing";
+ mes "in the street, huh?";
+ mes "Is it a crime to have";
+ mes " a beautiful tenor vice?!";
+ mes "Get me outta this joint!";
close;
}
-lhz_in02.gat,147,222,4 script Police::police1 85,{
+lhz_in02.gat,147,222,4 script Officer Guo::off_guo 85,{
- mes "[Police]";
- mes "Tell me! Tell me already!";
- mes "Why can't you just tell";
- mes "the truth! Tell me!";
+ mes "[Officer Guo]";
+ mes "Tell me...!";
+ mes "TELL ME...!!";
+ mes "Admit you did it!!!";
next;
mes "[Suspect]";
- mes "Augh, seriously!";
- mes "It wasn't me!!!";
+ mes "Damn it!";
+ mes "I keep telling";
+ mes "you I'm not a guilty!";
next;
- mes "[Police]";
- mes "...*sigh*";
+ mes "[Officer Guo]";
+ mes "*Sigh...*";
next;
mes "[Suspect]";
- mes "Stop wasting your time...";
- mes "Just let me go.";
+ mes "You are wasting your";
+ mes "time. Just let me go.";
next;
- mes "[Police]";
- mes "...How's... your mother?";
+ mes "[Officer Guo]";
+ mes "So...";
+ mes "How's your mother?";
next;
mes "[Suspect]";
- mes "My mother!? She's fine!";
+ mes "That's none of";
+ mes "your business!";
+ mes "She's fine, i guess.";
next;
- mes "[Police]";
- mes "When was the last time";
- mes "you met your mother?";
+ mes "[Officer Guo]";
+ mes "When was the last";
+ mes "time you've seen her?";
next;
mes "[Suspect]";
- mes "This dosen't concern you!";
+ mes "I just told you,";
+ mes "that's none of";
+ mes "your business....!";
next;
- mes "[Police]";
- mes "But your mother... She";
- mes "still worries about you";
+ mes "[Officer Guo]";
+ mes "You know, mothers";
+ mes "throughout the animal";
+ mes "kingdom instinctively";
+ mes "care for their young.";
+ mes "Humans are no exception.";
+ mes "Yours must be worreid to death";
next;
mes "[Suspect]";
mes "...";
+ mes "Man...";
+ mes "You're starting";
+ mes "to weird me out.";
next;
- mes "[Police]";
- mes "Well... Want to have some";
- mes "stir-fried Poring?";
+ mes "[Officer Guo]";
+ mes "Funny yhing about humans,";
+ mes "though. It seems to be their";
+ mes "nature to lie, even when they";
+ mes "know they'll be caught. But";
+ mes "like all animals, they";
+ mes "instinctively fear pain...";
next;
mes "[Suspect]";
- mes "Forget it!";
+ mes "N-no,no...";
+ mes "You gotta be...";
+ mes "You're bluffing.";
+ mes "Right?";
+ next;
+ mes "[Officer Guo]";
+ mes "NO.";
+ mes "You're bluffing.";
+ mes "Tell me...";
+ mes "TELL ME...!!!";
+ mes "Admit you did it!!";
close;
}
-lhz_in02.gat,142,221,9 duplicate(police1) Suspect::plice2 870 \ No newline at end of file
+lhz_in02.gat,142,221,8 duplicate(off_guo) Suspect::susp_guo 870 \ No newline at end of file
diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf
index 779a79b86..f4302afc2 100644
--- a/npc/scripts_athena.conf
+++ b/npc/scripts_athena.conf
@@ -180,4 +180,5 @@ npc: npc/other/dts_warper.txt
npc: npc/other/comodo_gambling.txt
npc: npc/other/lighthalzen_bank.txt
npc: npc/other/lighthalzen_prison.txt
+npc: npc/other/lighthalzen_auction.txt
// --------------------------------------------------------------