diff options
author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-06-14 20:34:13 +0000 |
---|---|---|
committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-06-14 20:34:13 +0000 |
commit | 9d220e770517b1bd71bc3f1ad2e57ce894661f22 (patch) | |
tree | ae1ecf26f0b1f4c95541b426b9c216ff55b4c355 /npc | |
parent | 37e1cf1387107171eb5e8731de69a30503f3d355 (diff) | |
download | hercules-9d220e770517b1bd71bc3f1ad2e57ce894661f22.tar.gz hercules-9d220e770517b1bd71bc3f1ad2e57ce894661f22.tar.bz2 hercules-9d220e770517b1bd71bc3f1ad2e57ce894661f22.tar.xz hercules-9d220e770517b1bd71bc3f1ad2e57ce894661f22.zip |
* Updated cities: Morroc, Jawaii, and Izlude
- Moved an NPC out of Prontera because of the Jawaii update.
* Updated Wedding script to official. (Moved previous to custom.)
- Updated the Divorce NPC to Official as well.
* Changed some dialog in the Kafra Functions.
* Updated the Message boards to iRO standards.
* Added the Mail box NPCs even though the mail system is not implemented.
* Near total rewrite of the shops.txt file. Lots of corrections and such.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10766 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 8 | ||||
-rw-r--r-- | npc/cities/izlude.txt | 955 | ||||
-rw-r--r-- | npc/cities/jawaii.txt | 1974 | ||||
-rw-r--r-- | npc/cities/morocc.txt | 808 | ||||
-rw-r--r-- | npc/cities/prontera.txt | 112 | ||||
-rw-r--r-- | npc/custom/marriage.txt | 941 | ||||
-rw-r--r-- | npc/kafras/functions_kafras.txt | 47 | ||||
-rw-r--r-- | npc/merchants/inn.txt | 24 | ||||
-rw-r--r-- | npc/merchants/milk_trader.txt | 2 | ||||
-rw-r--r-- | npc/merchants/shops.txt | 404 | ||||
-rw-r--r-- | npc/other/books.txt | 2 | ||||
-rw-r--r-- | npc/other/divorce.txt | 263 | ||||
-rw-r--r-- | npc/other/marriage.txt | 1658 | ||||
-rw-r--r-- | npc/other/msg_boards.txt | 342 | ||||
-rw-r--r-- | npc/quests/quests_izlude.txt | 170 | ||||
-rw-r--r-- | npc/scripts_athena.conf | 1 | ||||
-rw-r--r-- | npc/scripts_custom.conf | 4 |
17 files changed, 4702 insertions, 3013 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 373adf34a..94292b42f 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,14 @@ Date Added ====== 2007/06/14 + * Rev. 10766 Updated cities: Morroc, Jawaii, and Izlude [L0ne_W0lf] + - Moved an NPC out of Prontera because of the Jawaii update. + * Updated Wedding script to official. (Moved previous to custom.) + - Updated the Divorce NPC to Official as well. + * Changed some dialog in the Kafra Functions. + * Updated the Message boards to iRO standards. + * Added the Mail box NPCs even though the mail system is not implemented. + * Near total rewrite of the shops.txt file. Lots of corrections and such. * Removed Cursey Abbey spawns from the conf file [Playtester] - fixed a bug in the spawn file - it will be readded once the mobs are actually usable diff --git a/npc/cities/izlude.txt b/npc/cities/izlude.txt index 2b81c9591..61bf57731 100644 --- a/npc/cities/izlude.txt +++ b/npc/cities/izlude.txt @@ -2,12 +2,14 @@ //= Izlude Town //===== By: ================================================== //= kobra_k88 +//= L0ne_W0lf //===== Current Version: ===================================== -//= 1.71 +//= 1.8 //===== Compatible With: ===================================== -//= eAthena 1.0 +//= eAthena SVN //===== Description: ========================================= -//= +//= [Aegis Conversion] +//= Izlude town NPCs //===== Additional Comments: ================================= //= Fully working //= 1.1 fixed 2 zeny bugs/checks [Lupus] @@ -20,61 +22,63 @@ //= 1.7 Split quest to quests/quests_izlude.txt [Evera] //= 1.71 Optimized. Also thanks to CAHTEXHuK [Lupus] //= 1.72 Small bugfix [Paradox924X] +//= 1.8 Rescripted to Aegis 10.3 standard. [L0ne_W0lf] +//= Removed Honeymoon Helper, as she is a Jawaii NPC. +//= Moved Signs to the msg_boards file. //============================================================ - - -// Welcome Sign ---------------------------------------------------------- -izlude,125,116,1 script Welcome Sign::ws_izlude 111,{ - mes "~sign reads...~"; - mes "Salutations and welcome to Izlude! Izlude is the satellite of Prontera and is home to Swordsmen and the Cool Event Corp.'s Monster Arena!"; - close; -} - -// Sign: Marina ----------------------------------------------------------------- -izlude,179,183,1 script Izlude Marina 111,{ - mes "~sign reads...~"; - mes "Take a boat ride to the city of Alberta or to the island of Byalan."; - close; -} - -// Sign: Swordsman Assoc. ---------------------------------------------------- -izlude,54,139,1 script Swordsman Association 111,{ - mes "~sign reads...~"; - mes "The Izlude Swordsman Association is proud to provide Rune-Midgard with the bravest and strongest warriors."; - close; +// Izlude +//============================================================ +izlude,201,181,2 script Sailor#izlude 100,{ + mes "[Sailor]"; + mes "Hey everybody!"; + mes "Attention, attention!"; + mes "Come and ride the wind"; + mes "on a fascinating Ship!"; + mes "Hurry, hurry!"; + next; + switch(select("Byalan Island -> 150 Zeny.:Alberta Marina -> 500 Zeny.:Cancel.")) { + case 1: + if (zeny < 150) { + mes "[Sailor]"; + mes "150 Zeny!"; + mes "Only 150 Zeny to ride!"; + close; + } + set zeny,zeny-150; + warp "izlu2dun",107,50; + end; + case 2: + if (zeny < 500) { + mes "[Sailor]"; + mes "500 Zeny!"; + mes "Only 500 Zeny to ride!"; + close; + } + set zeny,zeny-500; + warp "alberta",188,169; + end; + case 3: + close; + } } -//Bonne----------------------------------------------------------------------------------- -izlude,55,74,2 script Bonne 90,{ +izlude,55,74,2 script Bonne#izlude 90,{ mes "[Bonne]"; mes "Greetings!"; mes "Izlude welcomes you."; next; mes "[Bonne]"; - mes "Izlude is the satelite city of"; - mes "Prontera, capital of the"; - mes "kingdom of Rune-Midgard."; + mes "Izlude is the satellite city of Prontera, capital of the Rune-Midgarts kingdom."; next; mes "[Bonne]"; - mes "Izlude is key to our kingdom"; - mes "because of the Swordsman"; - mes "Association located here, as well"; - mes "as the fact that Izlude is in"; - mes "charge of protecting the"; - mes "Rune-Midgard coastline."; + mes "Izlude is key to our kingdom because of the Swordsman Association located here, as well as the fact that Izlude is in charge of protecting the Rune-Midgard coastline."; next; mes "[Bonne]"; - mes "I know, this bridge might look weak"; - mes "and fragile, but it is actually"; - mes "state of the art, built with the"; - mes "most sophisticated technology."; + mes "I know, this bridge might look weak and fragile, but it is actually state of the art, built with the most sophisticated technology."; next; mes "[Bonne]"; - mes "No matter how strong storms may be,"; - mes "or how many people may stand on it,"; - mes "this bridge will NEEEEVER"; - mes "collapse."; + mes "No matter how strong storms may be, or how many people may stand on it, this bridge will NEEEEVER collapse."; next; mes "[Bonne]"; mes "Please enjoy"; @@ -83,426 +87,202 @@ izlude,55,74,2 script Bonne 90,{ close; } - -//Cuskoal------------------------------------------------------------------------------------- -izlude,119,121,1 script Cuskoal 124,{ - mes "[Cuskoal]"; - if(rand(2)) { - mes "The pubs in Prontera are always"; - mes "full of people from local areas and"; - mes "from out-of-town. It can get pretty"; - mes "busy."; +izlude,135,78,2 script Charfri#izlude 91,{ + switch(rand(2)) { + case 1: + mes "[Charfri]"; + mes "Some people may think Izlude is just a satellite city of Prontera, and not really that important..."; next; - mes "[Cuskoal]"; - mes "It's a pretty good place to stop by"; - mes "for general information and to"; - mes "listen to rumors."; + mes "[Charfri]"; + mes "But Izlude is a beautiful town right next to the ocean, as well as beautiful Bylan Island."; next; - mes "[Cuskoal]"; - mes "So if you listen carefully, you"; - mes "just might get lucky and learn some"; - mes "very useful information for"; - mes "yourself."; + mes "[Charfri]"; + mes "You'll have to board on a ship at the port to get to Byalan Island. There are dangerous dungeons on that island, so don't go snooping around just anywhere."; close; - } - mes "The Arena here is THE place for"; - mes "capable young people from all over"; - mes "the Rune-Midgarts Kingdom to"; - mes "challenge themsleves and test their"; - mes "skills."; - next; - mes "[Cuskoal]"; - mes "You can battle with monsters of"; - mes "different levels. So, the number of"; - mes "stages you survive will be a"; - mes "testiment to you battle powers."; - next; - mes "[Cuskoal]"; - mes "So, whaddya say?"; - close; -} - -//Charfri------------------------------------------------------------------------------------- -izlude,135,78,2 script Charfri 91,{ - mes "[Charfri]"; - if(rand(2)) { - mes "Though it is very beautiful, Byalan"; - mes "Island has a mysterious dungeon"; - mes "that extends deep under the sea."; + Default: + mes "[Charfri]"; + mes "Though it is very beautiful, Byalan Island has a mysterious dungeon that extends deep under the sea."; next; mes "[Charfri]"; - mes "People who've actually been there"; - mes "have said that if you go deep"; - mes "enough, the dungeon actually"; - mes "descends underwater."; + mes "People who've actually been there have said that if you go deep enough, the dungeon actually descends underwater."; next; mes "[Charfri]"; - mes "Surprisingly, once you're"; - mes "underwater, you can breathe just"; - mes "like a fish. Maybe some kind of"; - mes "supernatural force is in effect."; + mes "Surprisingly, once you're underwater, you can breathe just like a fish. Maybe some kind of supernatural force is in effect."; next; mes "[Charfri]"; mes "Ah..."; - mes "The people who've seen the"; - mes "underwater view say it is so"; - mes "fantastic that they've kept"; - mes "dreaming of it ever since."; + mes "The people who've seen the underwater view say it is so fantastic that they've kept dreaming of it ever since."; next; mes "[Charfri]"; - mes "But unfortunately, the monsters are"; - mes "too strong for ordinary people to"; - mes "merely go sight seeing there."; - mes "Still, just once, I'd like to go"; - mes "down there..."; + mes "But unfortunately, the monsters are too strong for ordinary people to merely go sight seeing there. Still, just once, I'd like to go down there..."; close; - } - mes "Some people may think Izlude is"; - mes "just a satelite city of Prontera,"; - mes "and not really that important..."; - next; - mes "[Charfri]"; - mes "But Izlude is a beautiful town"; - mes "right next to the ocean, as well as"; - mes "beautiful Byalan Island."; - next; - mes "[Charfri]"; - mes "You'll have to board on a ship at"; - mes "the port to get to Byalan Island."; - mes "There are dangerous dungeons on"; - mes "that island, so don't go snooping"; - mes "around just anywhere."; - close; + } } -//Dega------------------------------------------------------------------------------------- -izlude,150,118,3 script Dega 84,{ - mes "[Dega]"; - if(rand(2)) { - if(rand(2)) { - mes "There's a very delightful place"; - mes "where you can find every"; - mes "type of Poring."; - next; - mes "[Dega]"; - mes "It's somewhere near the bridge"; - mes "connecting the forest and the"; - mes "desert, on the way to the city of"; - mes "Payon which is Southeast from"; - mes "here."; - next; - mes "[Dega]"; - mes "There are not only pink Porings but"; - mes "also Drops, which can be found at"; - mes "the desert, and the green"; - mes "Poporing."; - next; - mes "[Dega]"; - mes "But be careful, before you realize"; - mes "it, you may come face to face with"; - mes "Ghostring, a deadly Poring that"; - mes "floats around the air like a"; - mes "ghost."; - next; - mes "[Dega]"; - mes "Well, of course, they are all very"; - mes "cute, but Ghostring is an"; - mes "EXCEPTION. It is very very"; - mes "dangerous."; - next; - mes "[Dega]"; - mes "If you are lucky enough, you might"; - mes "even bump into Angeling, the"; - mes "Poring with Angel wings."; - next; - menu "Ghostring?",-,"Angeling?",M_1,"End Conversation.",M_End; +izlude,119,121,2 script Cuskoal#izlude 124,{ + switch(rand(2)) { + case 1: + mes "[Cuskoal]"; + mes "The Arena here is THE place for capable young people from all over the Rune-Midgarts Kingdom to challenge themselves and test their skills."; + next; + mes "[Cuskoal]"; + mes "You can battle with monsters of differing levels. So, the number of stages you survive will be a testiment to your battle prowess."; + next; + mes "[Cuskoal]"; + mes "So, whaddya say?"; + close; + Default: + mes "[Cuskoal]"; + mes "The pubs in Prontera are always full of people from local areas and from out-of-town. It can get pretty busy."; + next; + mes "[Cuskoal]"; + mes "It's a pretty good place to stop by for general information and to listen to rumors."; + next; + mes "[Cuskoal]"; + mes "So if you listen carefully, you just might get lucky and learn some very useful information for yourself."; + close; + } +} +izlude,150,118,2 script Dega#izlude 84,{ + switch(rand(4)) { + case 1: + mes "[Dega]"; + mes "Mt. Mjornir, located north of Prontera, is a tough"; + mes "and steep climb."; + next; + mes "[Dega]"; + mes "Aside from the dangers of the mountain itself, insanely vicious insects live there too. I mean, they'll just attack you for no reason."; + next; + mes "[Dega]"; + mes "If you ever want to visit somewhere past Mt. Mjolnir, then you prepare yourself for the challenge. Or you could walk around it."; + close; + case 2: + mes "[Dega]"; + mes "Some monsters in the world have the unique ability to sense mystical energy, and can detect Magic spells before they are cast."; + next; + mes "[Dega]"; + mes "Golem of the desert is one of them. Don't underestimate it due to its sluggishness..."; + next; + mes "[Dega]"; + mes "If you try to cast magic near it, it will notice and saunter over to smash you. So you better watch out for Golem."; + close; + case 3: + mes "[Dega]"; + mes "There's a very delightful place where you can find every"; + mes "type of Poring."; + next; + mes "[Dega]"; + mes "It's somewhere near the bridge connecting the forest and the desert, on the way to the city of Payon which is Southeast from here."; + next; + mes "[Dega]"; + mes "There are not only pink Porings but also Drops, which can be found at the desert, and the green Poporing."; + next; + mes "[Dega]"; + mes "But be careful, before you realize it, you may come face to face with Ghostring, a deadly Poring that floats around in the air like a ghost."; + next; + mes "[Dega]"; + mes "Well, of course, they are all very cute, but Ghostring is an EXCEPTION. It is very very dangerous."; + next; + mes "[Dega]"; + mes "If you are lucky enough, you might even bump into Angelring, the Poring with Angel wings."; + next; + while(1) { + switch(select("Ghostring?:Angelring?:End Conversation.")) { + case 1: mes "[Dega]"; - mes "Ghostring is a grayish Poring that"; - mes "floats around in the air like a"; - mes "ghost. Just like other ghosts,"; - mes "physical attacks can't do any"; - mes "damage to it."; + mes "Ghostring is a grayish Poring that floats around in the air like a ghost. Just like other ghosts, physical attacks can't do any damage to it."; next; mes "[Dega]"; - mes "Those whose main attack methods are"; - mes "physical like Swordman and Archer"; - mes "might have to run for their lives"; - mes "when facing Ghostrings."; + mes "Those whose main attack methods are physical like Swordman and Archer might have to run for their lives when facing Ghostrings."; next; mes "[Dega]"; - mes "But don't leave just yet~! There is"; - mes "great news for people with those"; - mes "jobs. Making a weapon of some"; - mes "elemental property is the key."; + mes "But don't leave just yet~! There is great news for people with those jobs. Making a weapon of some elemental property is the key."; next; mes "[Dega]"; - mes "This way, even a Swordman or an"; - mes "Archer can inflict damage, the way"; - mes "Magic does, on Ghostrings."; - close; - M_1: + mes "This way, even a Swordman or an Archer can inflict damage, the way Magic does, on Ghostrings."; + next; + break; + case 2: mes "[Dega]"; - mes "Angelings are immune to Magic"; - mes "attacks. If people who can only"; - mes "attack with Magic face an"; - mes "Angeling, then it's time for"; + mes "Angelrings are immune to Magic attacks. If people who can only attack with Magic face an Angelring, then it's time for"; mes "them to run."; next; mes "[Dega]"; - mes "If you've got an extra knife or"; - mes "sword, you could give it a shot."; - mes "But it will be very difficult"; - mes "alone, don't you think?"; - close; - M_End: + mes "If you've got an extra knife or sword, you could give it a shot. But it will be very difficult alone, don't you think?"; + next; + break; + case 3: mes "[Dega]"; mes "Good Luck~"; - close; - } - mes "Some monsters in the world have the."; - mes "unique ability to sense mystical"; - mes "energy, and can detect Magic spells"; - mes "before they are cast."; - next; - mes "[Dega]"; - mes "Golem of the desert is one of them."; - mes "Don't underestimate it due to it's"; - mes "sluggishness..."; - next; - mes "[Dega]"; - mes "If you try to cast magic near it,"; - mes "it will notice and saunter over to"; - mes "smash you. So you better watch out"; - mes "for Golem."; - close; - } - mes "Mt. Mjolnir, located north of"; - mes "Prontera, is a tough"; - mes "and steep climb."; - next; - mes "[Dega]"; - mes "Aside from the dangers of the"; - mes "mountain itself, insanely vicious"; - mes "insects live there too. I mean,"; - mes "they'll just attack you for no"; - mes "reason."; - next; - mes "[Dega]"; - mes "If you ever want to visit somewhere"; - mes "pas Mt. Mjolnir, then you prepare"; - mes "your self for the challenge. Or you"; - mes "could walk around it."; - close; + close2; + end; + } + } + } } -//Kylick------------------------------------------------------------------------------------- -izlude,150,143,4 script Kylick 97,{ - mes "[Kylick]"; - if (rand(2)) { - mes "I was thinking, even though the"; - mes "people of Izlude live so close to"; - mes "the ocean..."; +izlude,150,143,2 script Kylick#izlude 97,{ + switch(rand(2)) { + case 1: + mes "[Kylick]"; + mes "Don't you think Binoculars"; + mes "are really COOL?! You can"; + mes "see all sorts of places...!"; next; mes "[Kylick]"; - mes "There are other cultures that have"; - mes "completely developed by living off"; - mes "of the sea. Of course, I'm talking"; - mes "about Amatsu."; + mes "Here in Izlude, we are responsible for maintaining peace not only on land but also at sea. That's why this city has a huge telescope."; next; mes "[Kylick]"; - mes "I hear the cuisine there is really"; - mes "good! Although the idea of eating"; - mes "raw fish is new to me, I would love"; - mes "to go there, and try it just once!"; + mes "This telecope constantly watches over the sea, so that we can prevent any serious trouble from happening. You know..."; + next; + mes "[Kylick]"; + mes "An ounce of"; + mes "prevention is worth"; + mes "a pound of cure"; + mes "after all, right?"; close; - } - mes "Don't you think Binoculars"; - mes "are really COOL?! You can"; - mes "see all sorts of places...!"; - next; - mes "[Kylick]"; - mes "Here in Izlude, we are responsible"; - mes "for maintaining peace not only on"; - mes "land but also at sea. That's why"; - mes "this city has a huge telescope."; - next; - mes "This telescope constantly watches"; - mes "over the sea, so that we can"; - mes "prevent any serious trouble from"; - mes "happening. You know..."; - next; - mes "An ounce of"; - mes "prevention is worth"; - mes "a pound of cure"; - mes "after all, right?"; - close; -} - -// Soldier ------------------------------------------------------------------------------ -izlude,124,178,4 script Soldier 105,{ - mes "[Soldier]"; - mes "Hehehehe... Hahahaha"; - mes "Huh? Why am I so happy?"; - mes "You wanna know?"; - next; - menu "Sure, why?",-, "Not really, I don't care.",M_1; - - mes "[Soldier]"; - mes "Ah~~ There's not much for us to do"; - mes "these days. You see, Merchants buy"; - mes "items dropped by monsters. But you"; - mes "knew that, right?"; + Default: + mes "[Kylick]"; + mes "I was thinking, even though the people of Izlude live so close to the ocean..."; next; - menu "Of course",-, "Eh? Really?",sM_1; - - mes "[Soldier]"; - mes "Haha, in fact, that used to be part"; - mes "of our job. But there were more and"; - mes "more hunters who come in order to"; - mes "get paid, so it became too much to"; - mes "handle."; - next; - mes "[Soldier]"; - mes "We had to work overtime every day."; - mes "Ah, it was a nightmare...! Anyways,"; - mes "the government eventually made a"; - mes "wise decision in creating the"; - mes "Registration System."; - next; - mes "[Soldier]"; - mes "The Office of Prize Compensation"; - mes "only pays those who have the"; - mes "Registration. Of course, you'd have"; - mes "to be a merchant and stay in the"; - mes "same place all day long."; - next; - mes "[Soldier]"; - mes "The Office gives away the"; - mes "registration to any merchant who"; - mes "fulfills those requirements. So"; - mes "nowadays, the hunters sell their"; - mes "goods to the registered merchants."; - next; - mes "[Soldier]"; - mes "So nowadays, the hunters sell their"; - mes "goods to the registered merchants."; - mes "Not too many people come to us for"; - mes "that anymore."; - next; - mes "[Soldier]"; - mes "I mean we are still busy, but"; - mes "that's nothing compared to how it"; - mes "was before. People who have felt"; - mes "suffering know how to appreciate"; - mes "even the slightest comfort."; - close; - sM_1: - mes "[Soldier]"; - mes "What?! What do you mean you didn't"; - mes "know?! Well, you know you can get"; - mes "items by killing monsters. If you"; - mes "bring and sell those to a merchant,"; - mes "you can make some money."; - next; - mes "[Soldier]"; - mes "HaHa, in fact, that used to be part"; - mes "of our job. But there were more and"; - mes "more hunters who come in order to"; - mes "get paid, so it became too much to"; - mes "handle."; - next; - mes "[Soldier]"; - mes "We had to work overtime every day."; - mes "Ah, it was a nightmare...! Anyways,"; - mes "the government eventually made a"; - mes "wise decision in creating the"; - mes "Registration System."; - next; - mes "[Soldier]"; - mes "The Office of Prize Compensation"; - mes "only pays those who have the"; - mes "Registration. Of course, you'd have"; - mes "to be a merchant and stay in the"; - mes "same place all day long."; - next; - mes "[Soldier]"; - mes "The Office gives away the"; - mes "registration to any merchant who"; - mes "fulfills those requirements. So"; - mes "nowadays, the hunters sell their"; - mes "goods to the registered merchants."; - next; - mes "[Soldier]"; - mes "I mean we are still busy, but"; - mes "that's nothing compared to how it"; - mes "was before. People who have felt"; - mes "suffering know how to appreciate"; - mes "even the slightest comfort."; - close; - M_1: - mes "[Soldier]"; - mes "Okay Good bye~~"; + mes "[Kylick]"; + mes "There are other cultures that have completely developed by living off of the sea. Of course, I'm talking about Amatsu."; + next; + mes "[Kylick]"; + mes "I hear the cuisine there is really good! Although the idea of eating raw fish is new to me, I would love to go there, and try it just once!"; close; + } } -//Cebalis------------------------------------------------------------------------------------- -izlude,56,126,7 script Cebalis::RedCebalis 85,{ - +izlude,56,126,2 script Red#izlude 85,{ mes "[Red]"; - mes "The only skill that's needed for a"; - mes "Swordman is ^FF0000Bash^000000! Bash, Bash and"; - mes "ONLY ^FF0000BASH^000000! No need to waste time"; - mes "and effort for smaller skills!"; - mes "Everything else is for cowards and"; - mes "wusses!"; + mes "The only skill that's needed for a Swordman is ^FF2400Bash^000000! Bash, Bash and ONLY ^FF2400Bash^000000! No need to waste time and effort for smaller skills! Everything else is for cowards and wusses!"; next; mes "[Cebalis]"; - mes "What are you talking about!? The"; - mes "ideal Swordman resolutely stands"; - mes "alone, surrounded by countless"; - mes "enemies and smashing them all with"; - mes "one awesome attack."; + mes "What are you talking about!? The ideal Swordman resolutely stands alone, surrounded by countless enemies and smashing them all with one awesome attack."; next; mes "[Cebalis]"; - mes "^FF0000MAGNUM BREAK^000000"; + mes "^EE0000MAGNUM BREAK!^000000"; mes "That's right, Magnum Break"; mes "is the skill that does"; mes "the job right~!!"; next; mes "[Cebalis]"; - mes "Well... Sometimes the explosive"; - mes "damage might accidentally hit some"; - mes "wandering monsters, and those guys"; - mes "end up coming after you, but that's"; - mes "a risk a Swordman should be willing"; - mes "to take!!"; + mes "Well... Sometimes the explosive damage might accidentally hit some wandering monsters, and those guys end up coming after you, but that's a risk a Swordman should be willing to take!!"; next; mes "[Red]"; - mes "That's exactly why you're dumb, you"; - mes "idiot! And what's this about the"; - mes "'the ideal Swordman?' I still"; - mes "remember the last time you used"; - mes "Magnum Break..."; + mes "That's exactly why you're dumb, you idiot! And what's this about the 'the ideal Swordman?' I still remember the last time you used Magnum Break..."; next; mes "[Red]"; - mes "You ended up running away from all"; - mes "those monsters you hit with that"; - mes "stupid skill! Weakling! All those"; - mes "Porings around you got hit and they"; - mes "all tried to kill you."; + mes "You ended up running away from all those monsters you hit with that stupid skill! Weakling! All those Porings around you got hit and they all tried to kill you. "; next; mes "[Cebalis]"; - mes "Hmpf. As I recall, you were running"; - mes "away too, apparently too busy to"; - mes "use your precious bash. In any"; - mes "case, Magnum Break is THE skill for"; - mes "a Swordman~!!"; + mes "Hmpf. As I recall, you were running away too, apparently too busy to use your precious Bash. In any case, Magnum Break is THE skill for a Swordman~!!"; next; mes "[Cebalis]"; mes "Something simplistic like Bash"; - mes "is just one of the little steps"; - mes "towards Magnum Break."; + mes "is just one of the little steps towards Magnum Break."; next; mes "[Red]"; mes "Oh man~"; @@ -511,241 +291,226 @@ izlude,56,126,7 script Cebalis::RedCebalis 85,{ mes "So what do you think?"; next; mes "[Red]"; - mes "Which one do you think is better?"; - mes "The critical damage skill, ^FF0000Bash^000000, or"; - mes "the Splash damage skill, ^FF0000Magnum^000000"; - mes "^FF0000Break^000000?"; + mes "Which one do you think is better? The critical damage skill, ^FF2400Bash^000000, or the Splash damage skill, ^EE0000Magnum Break^000000?"; next; - menu "Bash",-,"Magnum Break",M_1; - - mes "[Red]"; - if( baseClass != Job_Swordman ){ - mes "Hahahaha!! See!? Someone who"; - mes "pursues a different job agrees with"; - mes "me~! You really are a great guy!"; - mes "Hahaha!! Undoubtedly, only ^FF0000Bash^000000"; - mes "suits a Swordman. Please tell that"; - mes "to this NIMROD over here~ Hahaha!"; + if (select("Bash:Magnum Break") == 1) { + if (BaseClass == Job_Swordman) { + mes "[Red]"; + mes "Hahahaha!!! I knew you'd see things my way!! You ARE a great guy!! Undoubtedly, only ^FF2400Bash^000000 suits a Swordman. Please tell that to this BONEHEAD over here~ Hahaha!"; + next; + mes "[Red]"; + mes "Hmm, let me give you a bit of advice. After you achieve level 5 'Bash', the amount of SP consumed by the skill increases greatly, so watch out for your SP."; close; } - mes "Hahahaha!!! I knew you'd see things"; - mes "my way! You ARE a great guy!!"; - mes "Undoubtedly, only ^FF0000Bash^000000 suits a"; - mes "Swordman. Please tell that to this"; - mes "BONEHEAD over here~ Hahaha!"; - next; mes "[Red]"; - mes "Hmm, let me give you a bit of"; - mes "advice. After you achieve level 5"; - mes "Bash', the amount of SP consumed"; - mes "by the skill increased greatly, so"; - mes "watch out for your SP."; + mes "Hahahaha!! See!? Someone who pursues a different job agrees with me~! You really are a great guy! Hahaha!! Undoubtedly, only ^FF2400Bash^000000 suits a Swordman. Please tell that to this NIMROD over here~ Hahaha!"; close; - M_1: + } + if (BaseClass == Job_Swordman) { + mes "[Cebalis]"; + mes "Alright!! ^EE0000Magnum Break^000000 is the BEST!! Now you're talking~!! You know the stuff~ HaHaHa!"; + next; + mes "[Cebalis]"; + mes "You wanna know some useful information? Okay, okay lemme tell ya! Magnum Break has Fire Property."; + next; mes "[Cebalis]"; - if( baseClass != Job_Swordman ){ - mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!"; - mes "You know what you're talking about,"; - mes "eh? I don't know why this jerk face"; - mes "is being sooooo stubborn."; + mes "So it won't be too effective against monsters with the Water property, but this is THE skill to use against Undead and Earth property monsters!"; + next; + mes "[Cebalis]"; + mes "And most importantly, look around before you use it. Otherwise you'll be in BIG trouble~ "; + close; + } + mes "[Cebalis]"; + mes "Right?! ^EE0000Magnum Break^000000 is THE BEST!!! You know what you're talking about, eh? I don't know why this jerkface is being sooooo stubborn."; + close; +} + +izlude,58,126,2 script Cebalis#izlude 98,{ + mes "[Red]"; + mes "The only skill that's needed for a Swordman is ^FF2400Bash^000000! Bash, Bash and ONLY ^FF2400Bash^000000! No need to waste time and effort on smaller skills~~ Everything else is for cowards and wusses!"; + next; + mes "[Cebalis]"; + mes "What are you talking about!? The ideal Swordman resolutely stands alone, surrounded by countless foes, smashing them all with one awesome attack..."; + next; + mes "[Cebalis]"; + mes "^EE0000MAGNUM BREAK!^000000"; + mes "That's right, Magnum Break"; + mes "is the perfect"; + mes "Swordman skill."; + next; + mes "[Cebalis]"; + mes "Well..."; + mes "Sometimes the explosion accidentally hits some monsters that are just wandering around."; + next; + mes "[Cebalis]"; + mes "Then they all end up coming after you, but that's a risk a true Swordman should be willing to take."; + next; + mes "[Red]"; + mes "That's exactly why you're dumb, you idiot! And what was that about the 'ideal Swordman?' You remember the last time you used Magnum Break?!"; + next; + mes "[Red]"; + mes "You had to run away from all those Porings hit by that stupid skill! You weakling! All those Porings that you hit tried to kill you! "; + next; + mes "[Cebalis]"; + mes "Oh shut up. And those were Poporings. As I recall, you were running away too, apparently too busy to use your precious Bash."; + next; + mes "[Cebalis]"; + mes "In any case, Magnum Break is THE skill for a Swordman~!! Something simplistic like Bash is just one of those little steps towards Magnum Break."; + next; + mes "[Red]"; + mes "Oh man~"; + mes "Hey, I know you"; + mes "heard everything."; + mes "So what do you think?"; + next; + mes "[Red]"; + mes "Which one do you think is better? The critical damage skill, ^FF2400Bash^000000, or the Splash damage skill, ^EE0000Magnum Break^000000?"; + next; + if (select("Bash:Magnum Break") == 1) { + if (BaseClass == Job_Swordman) { + mes "[Red]"; + mes "Hahahaha!!! I knew you'd see things my way!! You ARE a great guy!! Without a doubt, only ^FF2400Bash^000000 suits a Swordman. Please tell that to FUNBOY over here!! Hahaha."; + next; + mes "[Red]"; + mes "Hmm, let me give you a bit of advice. After you achieve level 5 Bash, the amount of SP consumed by the skill increases greatly, so watch out for your SP."; close; } - mes "Alright!! ^FF0000Magnum Break^000000 is the"; - mes "BEST!! Now you're talking~!! You"; - mes "know the stuff~HaHaHa!"; + mes "[Red]"; + mes "Hahahaha!!"; + mes "See!? Someone who pursues a different job agrees with me~! You really are a great guy! Hahaha!!"; + next; + mes "[Red]"; + mes "Without a doubt, only ^FF2400Bash^000000 suits a Swordman. Please tell that to this MORON over here!! Hahaha~"; + close; + } + if (BaseClass == Job_Swordman) { + mes "[Cebalis]"; + mes " Alright!! ^EE0000Magnum Break^000000 is the BEST!! Now you're talking~!! You know your stuff, kid. HaHaHa~!"; next; mes "[Cebalis]"; - mes "You wanna know some useful"; - mes "information? Okay, lemme tell"; - mes "ya! Magnum Break has Fire"; - mes "Property."; + mes "You wanna know some useful information? Okay, okay lemme tell ya! The explosion from 'Magnum Break' has the Fire Property."; next; mes "[Cebalis]"; - mes "So it won't be too effective"; - mes "against monsters with the Water"; - mes "property, but this is THE skill to"; - mes "use against Undead and Earth"; - mes "property monsters!"; + mes "So it won't be very effective against Water property monsters, but this is THE skill to use against Undead and Earth property monsters.!"; next; mes "[Cebalis]"; - mes "And most importantly, look around"; - mes "before you use it. Otherwise you'll"; - mes "be in BIG trouble~"; + mes "And most importantly, look around before you use it. Otherwise you'll be in BIG trouble~ "; close; + } + mes "[Cebalis]"; + mes "I'm right, aren't I?! ^EE0000Magnum Break^000000 is THE BEST!!! You know what you're talking about, eh? I don't know why this LARDFACE is sooooo stubborn."; + close; } -//Cebalis------------------------------------------------------------------------------------------------------------------------------------------- -izlude,58,126,1 duplicate(RedCebalis) Cebalis 98 -//Aaron------------------------------------------------------------------------------------- -izlude_in,125,164,5 script Aaron 65,{ +izlude,124,178,2 script Soldier#izlude 105,{ + mes "[Soldier]"; + mes "HeHeHeHe..HaHaHaHa "; + mes "Huh? Why am I so happy?"; + mes "You wanna know?"; + next; + if (select("Sure, why?:Not really, I don't care.") == 1) { + mes "[Soldier]"; + mes "Ah~~ There's not much for us to do these days. You see, Merchants buy items dropped by monsters. But you knew that, right? "; + next; + if (select("Of course:Eh? Really?") == 1) { + mes "[Soldier]"; + mes "HaHa~ In fact, that was actually part of our job. But there were more and more hunters who came to us in order to get paid and it became too much to handle."; + next; + mes "[Soldier]"; + mes "We had to work overtime every day. Ah, it was a nightmare...! Anyway, the government eventually made a wise decision in creating the Registration System."; + next; + mes "[Soldier]"; + mes "The Office of Prize Compensation only pays those who have the Registration. Of course, you'd have to be a merchant and stay in the same place all day long."; + next; + mes "[Soldier]"; + mes "The Office gives away the registration to any merchant who fulfills those requirements. So nowadays, the hunters sell their goods to the registered merchants."; + next; + mes "[Soldier]"; + mes "So nowadays, the hunters sell their goods to the registered merchants. Not too many people come to us for that anymore."; + next; + mes "[Soldier]"; + mes "I mean we are still busy, but that's nothing compared to how it was before. People who have felt suffering know how to appreciate even the slightest comfort."; + close; + } + mes "[Soldier]"; + mes "What?! What do you mean you didn't know?! Well, you know you can get items by killing monsters. If you bring and sell those to a merchant, you can make some money. "; + next; + mes "[Soldier]"; + mes "HaHa, in fact, that used to be part of our job. But there were more and more hunters who come in order to get paid, so it became too much to handle."; + next; + mes "[Soldier]"; + mes "We had to work overtime every day. Ah, it was a nightmare...! Anyway, the government eventually made a wise decision in creating the Registration System."; + next; + mes "[Soldier]"; + mes "The Office of Prize Compensation only pays those who have the Registration. Of course, you'd have to be a merchant and stay in the same place all day long."; + next; + mes "[Soldier]"; + mes "The Office gives away the registration to any merchant who fulfills those requirements. So nowadays, the hunters sell their goods to the registered merchants."; + next; + mes "[Soldier]"; + mes "So nowadays, the hunters sell their goods to the registered merchants. Not too many people come to us for that anymore."; + next; + mes "[Soldier]"; + mes "I mean we are still busy, but that's nothing compared to how it was before. People who have felt suffering know how to appreciate even the slightest comfort."; + close; + } + mes "[Soldier]"; + mes "Okay Good Bye~~"; + close; +} + +// Inside Izlude +//============================================================ +izlude_in,125,164,2 script Aaron#izlude 65,{ mes "[Aaron]"; - mes "Don't you think Strong VIT and"; - mes "training in a unique breathing"; - mes "method which enables quick HP"; - mes "recovery are the greatest"; - mes "advantages for a Swordman?"; + mes "Don't you think Strong VIT and training in a unique breathing method which enables quick HP recovery are the greatest advantages for a Swordman?"; next; mes "[Aaron]"; - mes "If you train your skills very hard,"; - mes "you can even see your HP"; - mes "recovering. The amount of"; - mes "recovered depends on"; + mes "If you train your skills very hard, you can even see your HP recovering. The amount"; + mes "recovered depends"; mes "vitality, or VIT."; next; mes "[Aaron]"; - mes "So if you invest more of your stats"; - mes "in VIT, you'll recover more HP"; - mes "overall when resting."; + mes "So if you invest more of your stats in VIT, you'll recover more HP overall when resting."; next; mes "[Aaron]"; - mes "But of course, it'd be good to have"; - mes "high Attack, wouldn't it? You can"; - mes "either acquire a good weapon or"; - mes "bring up your STR to support you"; - mes "Attack."; + mes "But of course, it'd be good to have high Attack, wouldn't it? You can either acquire a good weapon or bring up your STR to support you Attack."; next; mes "[Aaron]"; - mes "You know you'll need some strength"; - mes "anyways to swing good weapons"; - mes "easily, anyway."; + mes "You know you'll need some strength anyway to swing good weapons easily, anyway."; next; mes "[Aaron]"; - mes "Another important thing is how"; - mes "accurate you can hit your"; - mes "opponents. DEX is the key here. If"; - mes "you train DEX, then the gap between"; - mes "the MIN and MAX damage will also"; - mes "decrease."; + mes "Another important thing is how accurate you can hit your opponents. DEX is the key here. If you train DEX, then the gap between the MIN and MAX damage will also decrease."; next; mes "[Aaron]"; mes "Hm..."; - mes "Are you bored by all this talk? Or"; - mes "do you want me to go on?"; + mes "Are you bored by all this talk? Or do you want me to go on?"; next; - menu "Tell me more please.",-,"End conversation",M_End; - + if (select("Tell me more please.:End conversation.") == 1) { mes "[Aaron]"; mes "Hmm..."; - mes "In that case, I'll explain about"; - mes "the other attributes to you"; - mes "briefly. In order to attack and"; - mes "evade quickly, you've gotta pay"; - mes "attention to AGI."; + mes "In that case, I'll explain about the other attributes to you briefly. In order to attack and evade quickly, you've gotta pay attention to AGI. "; next; mes "[Aaron]"; - mes "In case you want to make more"; - mes "critical hits, it's a good idea to"; - mes "invest in LUK. INT also increases"; - mes "Max SP, which is needed to use"; - mes "various skills... but it's really"; - mes "up to you."; - close; - M_End: - mes "[Aaron]"; - mes "Okay then,"; - mes "train hard~~"; - close; -} - -//Sailor------------------------------------------------------------------------------------- -izlude,201,181,2 script Sailor#06 100,{ - mes "[Sailor]"; - mes "Hey Everybody!"; - mes "Attention, attention!"; - mes "Come and Ride the Wind"; - mes "on a Fantastic Ship!"; - mes "Hurry, hurry"; - next; - menu "Byalan Island -> 150 Zeny.",-,"Alberta Marina -> 500 Zeny.",L_Alb,"Cancel",M_End; - - if(Zeny < 150){ - mes "[Sailor]"; - mes "150 Zeny!"; - mes "Only 150 Zeny to ride!"; - close; - } - set Zeny, Zeny - 150; - warp "izlu2dun",107,50; - close; - L_Alb: - if(Zeny < 500){ - mes "[Sailor]"; - mes "500 Zeny!"; - mes "Only 500 Zeny to ride!"; - close; - } - set Zeny, Zeny - 500; - warp "alberta",188,169; - M_End: + mes "In case you want to make more critical hits, it's a good idea to invest in LUK. INT also increases Max SP, which is needed to use various skills... But it's really up to you."; close; + } + mes "[Aaron]"; + mes "Okay then,"; + mes "train hard~~"; + close; } -//Sailor------------------------------------------------------------------------------------- -izlu2dun,108,27,4 script Sailor#07 100,{ +// Izlude Dungeon +//============================================================ +izlu2dun,108,27,0 script Sailor#2izlude 100,{ mes "[Sailor]"; mes "Wanna"; mes "head back?"; next; - menu "Yeah, I am Tired to Death.",-,"Nope I love this place.",M_1; - + if (select("Yeah, I'm tired to death.:Nope, I love this place!") == 1) { warp "izlude",176,182; - M_1: - close; -} - -izlude,171,185,3 script Honeymoon Helper#Izlude I 71,{ - - mes "[Marry Happy]"; - mes "Newly weds and already weds..."; - mes "You can go to the imaginary recreational area anytime."; - mes "Welcome to Jawaii!"; - next; - menu "'Jawaii'?",-,"Let's go to 'Jawaii'~",M_Go,"Cancel",M_End; - - mes "[Marry Happy]"; - mes "A distant island from the continent of Rune Midgard... "; - mes "there is a peaceful and charming recreational area,"; - mes "that can't be easily reached by people."; - mes "Since it is a famous spot for honeymoon,"; - mes "only married couples are allowed to go there."; - next; - mes "[Marry Happy]"; - mes "Since it's a special journey,"; - mes "the payment will be a bit expensive than normal. It will cost you 10,000z !!"; - mes "And that's what lets you enjoy"; - mes "a peaceful and fascinating"; - mes "honey moon trip...?"; - close; - - M_Go: - if(!getpartnerid()){ - mes "[Marry Happy]"; - mes "UhOh, I'm sorry."; - mes "You can't go there if you're not married..."; - mes "Why don't you go to the Prontera Inn,"; - mes "and cheer yourself up?"; - close; - } else if(Zeny < 10000){ - mes "[Marry Happy]"; - mes "I've explained about the trip to 'Jawaii'."; - mes "You'll need 10,000 z."; - mes "If you do not have enough zeny,"; - mes "why don't you seek help from your partner...?"; - close; - } - set Zeny,Zeny - 10000; - mes "[Marry Happy]"; - mes "Enjoy your trip...!!"; - mes "Let's go to 'Jawaii'...!!"; - close2; - warp "jawaii",241,115; end; - - M_End: - mes "[Marry Happy]"; - mes "There's nothing that is as exciting as"; - mes "travelling together, especially when"; - mes "you're travelling with your loved ones."; - mes "You must be very happy, aren't you?"; - close; + } + close; } diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt index 36c13f1c2..a8b2eb171 100644 --- a/npc/cities/jawaii.txt +++ b/npc/cities/jawaii.txt @@ -3,771 +3,1469 @@ //===== By: ================================================== //= jAthena (1.0) //= DNett123 (1.1 - 1.5) +//= L0ne_w0lf //===== Current Version: ===================================== -//= 2.02 +//= 3.0 //===== Compatible With: ===================================== -//= Latest eAthena SVN +//= eAthena SVN //===== Description: ========================================= +//= [Aegis OCnversion] //= Jawaii Town Npcs //===== Additional Comments: ================================= -//= 1.0 - Done By jAthena -//= 1.1 - Rough Translation [DNett123] -//= 1.2 - Started Grammer Corrections [DNett123] -//= 1.3 - Some Edits Thanks To Vidar & Fusion [DNett123] -//= 1.4 - Edited Dancer, Thanks ceskil [DNett123] -//= 1.5 - Fixed Script, and spelling errors, some thanks to Sparkles [DNett123] -//= 1.6 - Final corrections (not complete), thanks to the public, and DNett123! -//= 1.6c - added missing monsters. Still 1 type is missing [Lupus] -//= 1.7 � Fixed a lot of typo�s [Nexon] -//= 1.8 - Removed monster spawns, added aegis ep 8.5 spawns to npc/mobs/fields/jawaii.txt [MasterOfMuppets] -//= 2.0 - Updated the npcs according to iRO [MasterOfMuppets] +//= 1.0 Done By jAthena +//= 1.1 Rough Translation [DNett123] +//= 1.2 Started Grammer Corrections [DNett123] +//= 1.3 Some Edits Thanks To Vidar & Fusion [DNett123] +//= 1.4 Edited Dancer, Thanks ceskil [DNett123] +//= 1.5 Fixed Script, and spelling errors, some thanks to Sparkles [DNett123] +//= 1.6 Final corrections (not complete), thanks to the public, and DNett123! +//= 1.6c added missing monsters. Still 1 type is missing [Lupus] +//= 1.7 Fixed a lot of typo�s [Nexon] +//= 1.8 Removed monster spawns, added aegis ep 8.5 spawns to npc/mobs/fields/jawaii.txt [MasterOfMuppets] +//= 2.0 Updated the npcs according to iRO [MasterOfMuppets] //= 2.01 fixed missing @ at randomdrink, thanks to theultramage [Lupus] -//= 2.02 - Fixed Classic Suite NPC warping directly above a warp [Evera] +//= 2.02 Fixed Classic Suite NPC warping directly above a warp [Evera] +//= 3.0 Rescripted to Aegis 10.3 standard. Contains all Jawaii-related NPCs. [L0ne_W0lf] //============================================================ -//===== Shop: ================================================ -jawaii,186,174,2 shop Jawaii Dealer 85,536:150 - -//===== Jawaii Scripts =================================== -jawaii,141,200,3 script Attendant#Sweetness Suite 798,{ - - mes "[Alowawu]"; - mes "Welcome."; - mes "This is the Sweetness suite."; - mes "I have cleaned and tidy up the place."; - mes "So please feel free to use it."; - next; - mes "[Alowawu]"; - mes "The rental is 1000 zeny per person."; - mes "If you give it to me,"; - mes "I'll transfer you inside."; - mes "There's no other way to get inside directly."; - next; - mes "[Alowawu]"; - mes "I'll help you with the baggages,"; - mes "or else, my boss will"; - mes "beat me up with Triple Blows."; - mes "That really hurts."; - next; - menu "Use it",-,"Cancel",s_Cancel; - if(Zeny > 999) -{ - mes "[Alowawu]"; - mes "Thank you."; - mes "I'll open a portal for you right now."; - mes "Have a nice stay"; - close2; - set Zeny,Zeny - 1000; - warp "jawaii_in",116,64; - end; -} - else -{ - mes "[Alowawu]";; - mes "Ah. Dear customer,"; - mes "you don't have enough zeny to pay for the room."; - mes "I can't let you in. Or else,"; - mes "my boss with get angry and hit me with Triple Blows."; - close; -} -s_Cancel: - mes "[Alowawu]"; - mes "Haha, this room is better than others."; - mes "Believe, it's nice and clean."; - mes "If you have any change of mind,"; - mes "just come and find me."; - close; +// Jawaii +//============================================================ +jawaii,239,112,7 script Mariner#toizu 100,{ + mes "[Mariner]"; + mes "This ship"; + mes "is heading"; + mes "towards ^666699Izlude^000000."; + mes "Have you enjoyed your time in Jawaii? You should check to see"; + mes "if you forgot anything before we go."; + next; + mes "[Mariner]"; + mes "Well, then."; + mes "Would you like"; + mes "to go back to Izlude?"; + next; + if (select("Go back.:Cancel.") == 1) { + mes "[Mariner]"; + mes "Now, let me"; + mes "guide you to"; + mes "Izlude."; + close2; + warp "izlude",176,182; + end; + } + mes "[Mariner]"; + mes "Take your time"; + mes "and look around as"; + mes "much as you like."; + mes "Somehow, this is not"; + mes "a place that you can"; + mes "visit often, you know?"; + close; } -jawaii,108,199,5 script Attendant#Classic_Suite 74,{ - - mes "[Poyi Oland]"; - mes "Welcome."; - mes "This is the Classic suite with two rooms."; - mes "It's totally perfect for both of you!"; - mes "Although the appearances of the houses look alike,"; - mes "the interior is totally different!"; - next; - mes "[Poyi Oland]"; - mes "The rental is 1000 zeny per person."; - mes "and we're on a post paid basis!"; - mes "Since you're here on a trip,"; - mes "I suggest that you choose a better room!"; - next; - mes "[Poyi Oland]"; - mes "If you ever need anything, just call us."; - mes "We'll be at your service immediately."; - next; - menu "Use",-,"Cancel",s_Cancel; - - if (Zeny > 999) -{ - mes "[Poyi Oland]"; - mes "Thank you for using."; - mes "Please enjoy your stay."; - close2; - set Zeny,Zeny - 1000; - warp "jawaii_in",130,109; - end; -} - else -{ - mes "[Poyi Oland]"; - mes "I'm sorry!"; - mes "You do not have enough zeny."; - mes "Please confirm your zeny and come again!"; - close; -} -s_Cancel: - mes "[Poyi Oland]"; - mes "So, please come again after you've confirmed it."; - mes "Presence of any guest is always welcomed."; - close; +jawaii,122,263,5 script Mariner#toalbe 100,{ + mes "[Mariner]"; + mes "This ship"; + mes "is headed back"; + mes "towards ^003399Alberta^000000."; + mes "Have you enjoyed your time in Jawaii? You should check to see"; + mes "if you forgot anything before we go."; + next; + mes "[Mariner]"; + mes "Now, are you"; + mes "ready to go back"; + mes "to Alberta?"; + next; + if (select("Go back.:Cancel.") == 1) { + mes "[Mariner]"; + mes "Now, let me"; + mes "take you back"; + mes "to Alberta."; + close2; + warp "alberta",192,157; + end; + } + mes "[Mariner]"; + mes "Yeah..."; + mes "Try to enjoy your"; + mes "vacation as much"; + mes "as you can. We'll be"; + mes "ready to leave when"; + mes "you are."; + close; } -jawaii,107,189,5 script Attendant#Honeymoon Suite 93,{ - - mes "[Saroki Lania]"; - mes "...This is the Honeymoon suite and the cost is 1000 zeny."; +jawaii,188,218,7 script Tavern Lady#Jawaii 80,{ + mes "[Lady]"; + mes "Oh, dear!"; + mes "You're not going"; + mes "to the tavern, are you?"; next; - mes "[Saroki Lania]"; - mes "...Do you want to go in?"; + if (select("No, I am not.:Hell yeah~") == 1) { + mes "[Lady]"; + mes "Whew~!"; + mes "Thank goodness!"; + mes "It's just that..."; + mes "The tavern probably"; + mes "isn't the best place for"; + mes "you to enjoy yourself."; + next; + } + mes "[Lady]"; + mes "Even though I work there, I still can't believe that kind of place exists! I mean, I thought alcohol was outlawed in the Rune-Midgarts Kingdom!"; next; - mes "[Poyi Oland]"; - mes "If you ever need anything, just call us."; - mes "We'll be at your service immediately."; + mes "[Lady]"; + mes "I have no idea how singles are"; + mes "able to find this place. But I've heard that lots of different people come here for different reasons."; next; - menu "Yes",-,"Cancel",s_Cancel; - - if(Zeny > 999) -{ - mes "[Saroki Lania]"; - mes "...Please come in."; - close2; - set Zeny,Zeny - 1000; - warp "jawaii_in",86,117; - end; -} - else -{ - mes "[Saroki Lania]"; - mes "...Not enough zeny?"; - close; -} -s_Cancel: - mes "[Saroki Lania]"; - mes "...Ok then."; - close; -} -jawaii,112,173,7 script Attendant#Villa Suite 93,{ - - mes "[Lakers Lania]"; - mes "Saroki, this is rude."; - mes "Can't you treat the customer nicely?"; - mes "This will make them feel uneasy. Oh, customer!"; - mes "Welcome. Are you here on a trip?"; - next; - mes "[Lakers Lania]"; - mes "This is the Villa suite."; - mes "It is as comfortable as your home."; - mes "The rental is only 1000 zeny."; - next; - mes "[Lakers Lania]"; - mes "If you want to use it, I can serve you right now."; - mes "What do you think?"; - next; - menu "Use it",-,"Cancel",s_Cancel; - if(Zeny > 999) -{ - mes "[Lakers Lania]"; - mes "Thanks and rest well."; - mes "I hope you'll enjoy your trip."; - close2; - set Zeny,Zeny - 1000; - warp "jawaii_in",87,75; - end; + mes "[Lady]"; + mes "I've even seen unmarried single people coming here just to get drunk! Oh! And for some reason, people have been disappearing"; + mes "from the tavern!"; + next; + mes "[Lady]"; + mes "I wonder what's going on?"; + mes "^666666*Sigh*^000000 I'm a waitress there, but still I just want to tell you not to go in there..."; + close; } - else -{ - mes "[Lakers Lania]"; - mes "Oh, you don't have enough zeny for the stay...?"; - mes "Maybe you can ask from your partner."; - mes "Huhuhuhu-"; - close; + +jawaii,220,235,3 script Jawaii Resident#heart 724,{ + mes "[Jawa Jawa]"; + mes "You know what's"; + mes "the most beautiful"; + mes "place in Jawaii?"; + next; + mes "[Jawa Jawa]"; + mes "It's 'Heart Island,' which is just a little north of here. The water surrounding Heart Island is not that deep, so you can just walk across if you're careful."; + next; + mes "[Jawa Jawa]"; + mes "That's the best place to share an intimate moment with the person"; + mes "you love. It's perfectly secluded and such a beautiful area."; + next; + mes "[Jawa Jawa]"; + mes "Of course, it's probably not"; + mes "a good idea to go there by"; + mes "yourself if you're single."; + mes "You'd look like such"; + mes "a pathetic loser!"; + close; } -s_Cancel: - mes "[Lakers Lania]"; - mes "Hmm, maybe you can try the honeymoon suite beside us."; - mes "Although Saroki is not sociable,"; - mes "the room is a true masterpiece!"; - close; + +jawaii,240,146,5 script Jawaii Resident#desc1 724,{ + mes "[Waii Waii]"; + mes "Welcome to Jawaii!"; + next; + mes "[Waii Waii]"; + mes "Here, you can enjoy your"; + mes "honeymoon without worrying about any interruptions. You don't even have to bother with that notorious Single Army!"; + next; + mes "[Waii Waii]"; + mes "Well, there are a few monsters around, but you'll be okay as long as you don't attack them first. Think of them as the original residents of this island, another sight to enjoy."; + close; } -jawaii,122,263,5 script Sailor#Alberta 100,{ +jawaii,168,247,5 script Jawaii Resident#desc2 724,{ + mes "[Waja Waja]"; + mes "Ah, you must be a tourist."; + mes "If you're lost, just head West. Accomodations for newlyweds"; + mes "are located in the western part of Jawaii. The lodging here is"; + mes "pretty amazing."; + next; + mes "[Waja Waja]"; + mes "There are four different themed rooms, so you can choose one to your liking. There's a Guide around if you want to ask for more information."; + next; + mes "[Waja Waja]"; + mes "When you want to go back, please head to the NorthWest to board"; + mes "a ship to Alberta. If you want to sail to Izlude, there's a ship waiting in the SouthEast."; + close; +} - mes "[Sailor]"; - mes "This ship will bring you back to Alberta."; - mes "do you enjoy your stay at Jawaii?"; - mes "Please make sure that,"; - mes "you haven't left out anything."; +jawaii,165,121,1 script Jawaii Resident#desc3 724,{ + mes "[Iwa Iwa]"; + mes "Jawaii~"; + mes "Jawa~ii~"; + mes "Where you can"; + mes "find happiness~"; next; - mes "[Sailor]"; - mes "Well then, are you ready to return to Alberta?"; + mes "[Iwa Iwa]"; + mes "Oh, isn't it beautiful? You don't have to do anything other than relax and breathe in the peaceful atmosphere. That's one of the"; + mes "best things about Jawaii."; next; - menu "Yes, I am",-,"Cancel",s_Cancel; + mes "[Iwa Iwa]"; + mes "Ooh! Sometimes we hold"; + mes "concerts on this stage. If you're good at singing, why don't you"; + mes "go up on stage and sing"; + mes "a song for us?"; + next; + mes "[Iwa Iwa]"; + mes "Jawaii~"; + mes "Jawa~ii~"; + mes "Where you can"; + mes "find happiness~"; + close; +} - mes "[Sailor]"; - mes "Anchors away! Next stop! Alberta!!"; +jawaii,141,200,3 script Employee#sroom 798,{ + mes "[Alowa]"; + mes "W-Welcome...?"; + mes "This is o-o-our"; + mes "s-sweet room."; + mes "We, we just c-cleaned"; + mes "this r-room for you"; + mes "o-of course."; + next; + mes "[Alowa]"; + mes "Th-The charge is is"; + mes "1000 zeny p-p-per person?"; + mes "P-please pay me the fee and"; + mes "I,I'll let you in. I ssss...swear!"; + next; + mes "[Alowa]"; + mes "I, I'll also ca-carry your luggage. B-but pay me first. Otherwise, my bo-boss will be unhappy and... ^666666*Gulp*^000000"; + next; + mes "[Alowa]"; + mes "^333333Beat me to death...^000000"; + next; + if (select("Use.:Cancel.") == 1) { + if (zeny > 999) { + mes "[Alowa]"; + mes "T-Thank you ssso much!"; + mes "L-Let open the room door"; + mes "ffffor you. Thank y-you."; + mes "Ha-have a good time."; close2; - warp "alberta",192,157; + set zeny,zeny-1000; + warp "jawaii_in",116,64; end; - -s_Cancel: - mes "[Sailor]"; - mes "Well then, spend a little more time before you leave!"; - mes "It's not like you can come here everyday!"; - close; + } + mes "[Alowa]"; + mes "Oh no! Oh no no no no no."; + mes "Th-This isn't enough money?"; + mes "I-I'm ssssorry, but my b-boss w-will beat me if I l-let you"; + mes "in without paying..."; + close; + } + mes "[Alowa]"; + mes "^666666*Sniff*^000000"; + mes "B-but I promise th-that this room is the nicest and cl-cleanest room! P-Please! C-come back!"; + Emotion e_sob; + close; } -jawaii,239,112,7 script Sailor#Jawaii2 100,{ - - mes "[Sailor]"; - mes "This ship will bring you back to Izlude Island."; - mes "do you enjoy your stay at Jawaii?"; - mes "Please make sure that,"; - mes "you haven't left out anything."; +jawaii,108,199,5 script Employee#antroom 74,{ + mes "[Pine Oran]"; + mes "Welcome to"; + mes "the Antique room."; + next; + mes "[Pine Oran]"; + mes "This room provides lovers with"; + mes "an atmosphere of plush elegance."; + mes "Every comfort is provided for"; + mes "young couples in this room."; next; - mes "[Sailor]"; - mes "Well then, are you ready to return to Izlude Island?"; + mes "[Pine Oran]"; + mes "All the rooms may have the same basic structure, but each of them has their own unqiue interior to suit the tastes of different people."; next; - menu "Yes, I am",-,"Cancel",s_Cancel; + mes "[Pine Oran]"; + mes "If you would like to lodge here, it is required to pay a 1,000 zeny fee for each person before entering. Since you're here to make fond memories of your honeymoon,"; + mes "you should stay in the nicest room."; + next; + mes "[Pine Oran]"; + mes "Do not hesitate to let me know when you've decided on the Antique Room. Once you've made your choice,"; + mes "I will guide you there."; + next; + if (select("Use.:Cancel.") == 1) { + if (zeny > 999) { + mes "[Pine Oran]"; + mes "Thank you"; + mes "for using"; + mes "our services."; + mes "Please..."; + mes "Make yourself"; + mes "comfortable."; + close2; + set zeny,zeny-1000; + warp "jawaii_in",129,110; + end; + } + mes "[Pine Oran]"; + mes "I am sorry, but you don't seem to have enough money. If it's alright, why don't you check your current funds and see what you can do"; + mes "about this situation?"; + close; + } + mes "[Pine Oran]"; + mes "Please..."; + mes "Take your time."; + mes "There should be no rush"; + mes "when it comes to leisure."; + close; +} - mes "[Sailor]"; - mes "Anchors away! Next stop! Izlude Island!!"; +jawaii,107,189,5 script Employee#horoom 93,{ + mes "[Sharkie Rania]"; + mes "I'll take you"; + mes "to the Honey Room."; + mes "It costs 1,000 zeny."; + next; + mes "[Sharkie Rania]"; + mes "So you wanna go?"; + next; + if (select("Use.:Cancel.") == 1) { + if (zeny > 999) { + mes "[Sharkie Rania]"; + mes "Eh, alright."; + mes "Let's get going."; close2; - warp "izlude",176,182; + set zeny,zeny-1000; + warp "jawaii_in",86,117; end; - -s_Cancel: - mes "[Sailor]"; - mes "Well then, spend a little more time before you leave!"; - mes "It's not like you can come here everyday!"; - close; + } + mes "[Sharkie Rania]"; + mes "You..."; + mes "Don't have"; + mes "enough money."; + mes "C'mon, romance"; + mes "takes zeny, got it?"; + close; + } + mes "[Sharkie Rania]"; + mes "No prob."; + close; } -jawaii,220,235,3 script Jawaii Citizen#Love Bo 724,{ - - mes "[JawaJawa]"; - mes "Do you know where is the most beautiful place in Jawaii?"; - mes "It's the 'Island of Love',"; - mes "located at the north of Jawaii."; - mes "Since the water is shallow,"; - mes "you'll be able to reach there if you're careful."; - next; - mes "[JawaJawa]"; - mes "It's also a suitable place for a couple to relax and spend some quality time."; - mes "If you sit there alone,"; - mes "you'll look like a castaway,"; - mes "stranded on a deserted island!"; - next; - mes "[JawaJawa]"; - mes "Well, of course you can play Castaway"; - mes "with the letter in empty bottle!"; - mes "But don't that look pathetic?"; +jawaii,112,173,7 script Employee#villroom 93,{ + mes "[Larks Rania]"; + mes "Hello dear,"; + mes "how are you?"; + mes "Are you looking for"; + mes "a room to stay in?"; + next; + mes "[Larks Rania]"; + mes "This is called the Villa Room."; + mes "I recommend this room to people"; + mes "who prefer to stay in a place with"; + mes "a comfortable atmosphere"; + mes "much like home."; + next; + mes "[Larks Rania]"; + mes "Just like all the other rooms,"; + mes "the lodging charge is 1,000 zeny."; + mes "I can guide you to the Villa Room"; + mes "right now, if you wish. Would you"; + mes "like to stay?"; + next; + if (select("Use.:Cancel.") == 1) { + if (zeny > 999) { + mes "[Larks Rania]"; + mes "Thank you~"; + mes "Enjoy your stay."; + close2; + set zeny,zeny-1000; + warp "jawaii_in",87,75; + end; + } + mes "[Larks Rania]"; + mes "Oh what a shame!"; + mes "You don't seem"; + mes "to have enough money...?"; + mes "Why don't you ask your"; + mes "partner to help you"; + mes "with the charge?"; + close; + } + mes "[Larks Rania]"; + mes "No problem~"; + mes "If you like, you may wish to check the Honey Room. Although the roomkeeper, Sharkie, is a shy girl, the room is really beautiful."; close; } -jawaii,239,146,3 script Jawaii Citizen#Explain1 100,{ - - mes "[WaiiWaii]"; - mes "Welcome to Jawaii!"; - mes "What would a marriage be without a honeymoon?"; - mes "At this place,"; - mes "you can ignore the threat from those pathetic dateless losers."; - next; - mes "[WaiiWaii]"; - mes "You might encounter some monsters here."; - mes "But as long as you leave them alone, it will be fine!"; - mes "They have inhabited this place for a long time,"; - mes "so you can just take them a part of the view."; +jawaii,214,168,5 script Honeymoon Helper#Jawaii 71,{ + mes "[Helper]"; + mes "There is no place"; + mes "better for having your"; + mes "honeymoon than Jawaii."; + next; + mes "[Helper]"; + mes "Why don't you make the best of your time here, and make a lot of sweet memories that you will cherish for years to come?"; + next; + mes "[Helper]"; + mes "Mementos that remind you of your happy times can be your most precious possessions. Like your wedding ring, for instance, or the tuxedo and wedding dress worn during your wedding ceremony..."; + next; + mes "[Helper]"; + mes "Even if the wedding ceremony"; + mes "is over, isn't it nice to look back upon the happy memories of your marriage ceremony? With the magical photo album at a cheap price, now you can!"; + next; + mes "[Helper]"; + mes "Its name is..."; + mes "'Sweet Memory of Marriage'!!"; + next; + mes "[Helper]"; + mes "It will instantly bring you to the wedding hall with magic power!"; + mes "And it only costs 50,000 zeny..."; + next; + if (select("I shall buy it.:No, thanks.") == 1) { + if (zeny > 49999) { + set zeny,zeny-50000; + getitem 681,1; //Memory_Of_Wedding + mes "[Helper]"; + mes "Thank you very much~!"; + mes "Please remember, you"; + mes "should use this with your"; + mes "partner in a place that is"; + mes "special to the both of you."; + close; + } + mes "[Helper]"; + mes "'Sweet Memory of Marriage' is 50,000 zeny. But don't seem to have enough money with you right now. Maybe you and your partner could help each other to buy the Sweet Memory of Marriage?"; + close; + } + mes "[Helper]"; + mes "Even if your relationship ends,"; + mes "the memories the both of you have shared will remain forever..."; close; } -jawaii,168,247,5 script Jawaii Citizen#Explain2 724,{ +// Inside Jawaii +//============================================================ +jawaii_in,25,94,0 script Employee#jaw1 724,{ + mes "[Employee Tryteh]"; + mes "Welcome to Jawaii Tavern~"; + if (getpartnerid() == 1) { + mes "Anyway, I am so glad that you two have gotten married. I hope you both will live happily ever after~"; + next; + mes "[Employee Tryteh]"; + mes "Try to be a little careful if you bump into any rude customers."; + mes "They might be drunk and do something stupid. You know"; + mes "how it is..."; + close; + } + else if (getpartnerid() == 0) { + mes "I hope you enjoy your stay"; + mes "over here. But try not"; + mes "to drink too much~"; + close; + } + mes "I hope you will have a good time."; + close; - mes "[WajaWaja]"; - mes "The hostels are located at the west."; - mes "Every room has a different environment."; - mes "So choose the one suitable for you."; - mes "It would be better if you ask the staff there."; - next; - mes "[WajaWaja]"; - mes "Please use the ship at the northwest"; - mes "and southeast if you want to go back."; - mes "There're boats scheduled to"; - mes "Alberta and Izlude Island."; +OnWelcome: + Emotion e_kis; + end; +OnSolo: + Emotion e_omg; + end; +} + +jawaii_in,25,96,0 script Employee#jaw2 724,{ + mes "[Employee Fey]"; + mes "Welcome to Jawaii Tavern~"; + if (getpartnerid() == 1) { + next; + mes "[Employee Fey]"; + mes "We hope that you enjoy your time here with the one that you love. Isn't this place nice and cozy,"; + mes "a perfect romantic atmosphere?"; + next; + mes "[Employee Fey]"; + mes "It would be absolutely perfect if it weren't for those 'Invincible Single Army' weirdos. Somehow,"; + mes "a few of those dorks found their way here. To hell with them!"; + close; + } + else if (getpartnerid() == 0) { + mes "Have a good time! But please,"; + mes "try not to interrupt the happily married people here!"; + close; + } + mes "I hope you will have a good time~"; close; + +OnWelcome: + Emotion e_kis; + end; +OnSolo: + Emotion e_omg; + end; } -jawaii,165,121,1 script Jawaii Citizen#Explain3 724,{ +jawaii_in,25,98,0 script Employee#jaw3 724,{ + mes "[Employee Buffy]"; + mes "Welcome to Jawaii Tavern~"; + if (getpartnerid() == 1) { + next; + mes "[Employee Buffy]"; + mes "Oh~"; + mes "Look at you..."; + if (sex) { + mes "You look perfect"; + mes "for your wife~"; + } + else { + mes "You look perfect"; + mes "with your husband~"; + } + mes "Awwww, I want to"; + mes "get married soon~!"; + close; + } + else if (getpartnerid() == 0) { + next; + mes "[Employee Buffy]"; + mes "Hmm...?"; + mes "You don't look like"; + mes "you're married, are you?"; + if (sex) { + next; + mes "[Employee Buffy]"; + mes "I'm pretty good"; + mes "at cooking and cleaning"; + mes "^666666*AHEM*^000000 I've got a ^FF0000nice body^000000."; + mes "So what do you think...?"; + } + close; + } + mes "I hope you will have a good time."; + close; - mes "[IwaIwa]"; - mes "Jawaii~ Isn't this island of happiness great?"; - mes "You can just lay down"; - mes "and do nothing for the whole day."; - mes "That what Jawaii is meant for."; - next; - mes "[IwaIwa]"; - mes "This is the stage,"; - mes "wher they hold a performance sometimes."; - mes "Do you want to go up there and sing us a song?"; - mes "Jawaii~ Island of Happiness."; +OnWelcome: + Emotion e_kis; + end; +OnSolo: + Emotion e_omg; + end; +} + +jawaii_in,25,100,0 script Employee#jaw4 724,{ + mes "[Employee Itere]"; + mes "Welcome to"; + mes "Jawaii Tavern~"; + if (getpartnerid() == 1) { + next; + mes "[Employee Itere]"; + mes "Oh~"; + mes "You look so happy"; + mes "to be here with your"; + mes "partner! How precious~"; + close; + } + else if (getpartnerid() == 0) { + mes "I hope you"; + mes "enjoy your st--"; + mes "Wait a minute...!"; + next; + mes "[Employee Itere]"; + mes "You're..."; + mes "You better not be part of"; + mes "the Invincible Single Army!"; + next; + mes "[Employee Itere]"; + mes "Well, whatever you do, don't despair, get drunk and then"; + mes "bother the married couples!"; + close; + } + mes "I hope you will have a good time."; close; + +OnWelcome: + Emotion e_kis; + end; +OnSolo: + Emotion e_omg; + end; } -jawaii_in,43,115,0 script Customer#jaw_1 97,{ +jawaii_in,30,94,4 script Employee#jaw5 724,{ + mes "[Employee Tonia]"; + mes "Welcome to Jawaii Tavern~"; + if (getpartnerid() == 1) { + next; + mes "[Employee Tonia]"; + mes "Congratulations to both of you!"; + next; + mes "[Employee Tonia]"; + mes "^666666*Sigh...*^000000"; + mes "^333333I hope those Single Army morons don't get drunk and do something stupid again..."; + close; + } + else if (getpartnerid() == 0) { + mes "Wait a sec. You're...!"; + next; + mes "[Employee Tonia]"; + mes "Hey--!"; + mes "You're not welcome here!"; + mes "S-Stop drinking! Right this instant!"; + close; + } + mes "I hope you will have a good time."; + close; - mes "[Boogie]"; - mes "uhOh....Oh my! How do I come to a place like this?"; - mes "Everyone here is filled with happiness!"; - next; - mes "[Boogie]"; - mes "But for a dateless person like me, it just makes me look more like a loser!!"; - mes "You, you must have felt the same too, right?"; - next; - mes "[Boogie]"; - mes "Urgh...."; - mes "Boss, give me another shot!"; +OnWelcome: + Emotion e_kis; + end; +OnSolo: + Emotion e_omg; + end; +} + +jawaii_in,30,96,4 script Employee#jaw6 724,{ + mes "[Employee Kay]"; + mes "Welcome to Jawaii Tavern~"; + if (getpartnerid() == 1) { + next; + mes "[Employee Kay]"; + mes "Oh gosh...!"; + mes "Lately, I've been dealing with too many drunks in this place! It's been really hard for me to take care of it all..."; + close; + } + else if (getpartnerid() == 0) { + mes "I understand that you want to relax and take a break, but please be careful and don't drink too much."; + close; + } + mes "I hope you will have a good time."; close; + +OnWelcome: + Emotion e_kis; + end; +OnSolo: + Emotion e_omg; + end; } -jawaii_in,41,106,3 script Customer#Kyle Jeet 98,{ +jawaii_in,30,98,4 script Employee#jaw7 724,{ + mes "[Employee Amy]"; + mes "Welcome to Jawaii Tavern~"; + if (getpartnerid() == 1) { + mes "Oh! You and your partner look perfect for each other. Like, um,"; + mes "a gun and a bullet! No...?"; + next; + mes "[Employee Amy]"; + mes "How about..."; + mes "Milk and cookies?"; + mes "Gin and tonic?"; + mes "Jackie Tucker"; + mes "and Chris Chan...?"; + mes "Ummmm...."; + close; + } + else if (getpartnerid() == 0) { + next; + mes "[Employee Amy]"; + mes "Hmm, I don't think this place is for you. But, I see no problem in letting you drink and have a good time, so long as you don't"; + mes "make a fuss."; + close; + } + mes "I hope you will have a good time."; + close; + +OnWelcome: + Emotion e_kis; + end; +OnSolo: + Emotion e_omg; + end; +} - mes "[Kyle Jeet]"; - mes "Eat and eat...!!"; - mes "Drink! Drink...!!"; - next; - mes "[Kyle Jeet]"; - mes "We are released...!"; - mes "from being a couple in hell...!"; - mes "to a healthy and precious single in heaven...!"; +jawaii_in,30,100,4 script Employee#jaw8 724,{ + mes "[Employee Yasmine]"; + mes "Welcome to Jawaii Tavern~"; + if (getpartnerid() == 1) { + mes "Just like the moon and the stars, you and your partner look perfect together. I'm really happy for you!"; + close; + } + else if (getpartnerid() == 0) { + next; + mes "[Employee Yasmine]"; + mes "You don't look like you belong here, but I hope you find your perfect match one of these days. Have fun!"; + close; + } + mes "I hope you will have a good time."; close; + +OnWelcome: + Emotion e_kis; + end; +OnSolo: + Emotion e_omg; + end; +} + +jawaii_in,28,96,0 script jaw_em_order#Jawaii -1,3,3,{ +OnTouch: + if (getpartnerid()) { + donpcevent "Employee#jaw8::OnWelcome"; + donpcevent "Employee#jaw7::OnWelcome"; + donpcevent "Employee#jaw6::OnWelcome"; + donpcevent "Employee#jaw5::OnWelcome"; + donpcevent "Employee#jaw4::OnWelcome"; + donpcevent "Employee#jaw3::OnWelcome"; + donpcevent "Employee#jaw2::OnWelcome"; + donpcevent "Employee#jaw1::OnWelcome"; + end; + } + donpcevent "Employee#jaw8::OnSolo"; + donpcevent "Employee#jaw7::OnSolo"; + donpcevent "Employee#jaw6::OnSolo"; + donpcevent "Employee#jaw5::OnSolo"; + donpcevent "Employee#jaw4::OnSolo"; + donpcevent "Employee#jaw3::OnSolo"; + donpcevent "Employee#jaw2::OnSolo"; + donpcevent "Employee#jaw1::OnSolo"; + end; } + +jawaii_in,15,104,0 script Waitress#jawaii 80,{ + //var max_max_c = CheckMaxCount 1201 1 + //if (max_max_c == 1) { + // mes "^3355FF * Wait a minute! *" + // mes "You're carrying too many items with you right now. Please store some of your things into Kafra Storage and try again.^000000" + // close + // return + //} + if (getpartnerid() == 1) { + mes "[Waitress]"; + mes "Hello,"; + mes "how can I help you?"; + Emotion e_kis; + next; + switch(select("Give me food.:Bring me drink.:Where's the bar?")) { + case 1: + mes "[Waitress]"; + mes "You can have"; + mes "1 Meat for 1,000 zeny."; + mes "Would you like one?"; + next; + if (select("Yes.:Wha--! It's too expensive!") == 1) { + if (zeny > 999) { + set zeny,zeny-1000; + getitem 517,1; //Meat + mes "[Waitress]"; + mes "There you go~"; + mes "Enjoy your meal~!"; + close; + } + mes "[Waitress]"; + mes "I'm sorry but..."; + mes "This isn't enough money..."; + close; + } + mes "[Waitress]"; + mes "If you"; + mes "need anything,"; + mes "please let me know."; + close; -jawaii_in,15,104,0 script Field Attendant#jawaii 80,{ + case 2: + mes "[Waitress]"; + mes "You can have"; + mes "1 Yellow Potion"; + mes "at 1,000 zeny."; + mes "Would you like one?"; + next; + if (select("Yes.:Wha--! It's too expensive!") == 1) { + if (zeny > 999) { + set zeny,zeny-1000; + getitem 503,1; //Yelow_Potion + mes "[Waitress]"; + mes "There you go~"; + mes "Enjoy your meal~!"; + close; + } + mes "[Waitress]"; + mes "I am sorry but you don't have enough money?!"; + close; + } + mes "[Waitress]"; + mes "If you"; + mes "need anything,"; + mes "please let me know."; + close; - mes "[Attendant]"; - mes "....Well, I don't know what's your purpose of coming here."; - //Emotion? + case 3: + mes "[Waitress]"; + mes "Oh, just go toward the center"; + mes "of the tavern. I hope you have"; + mes "a good time, but be careful and"; + mes "don't drink too much! Have fun!"; + close; + } + } + Emotion e_omg; + mes "[Waitress]"; + mes "Hey, hey...!"; + mes "I have no idea"; + mes "why you're here..."; next; - mes "[Attendant]"; - mes "If you try to disturb those people in happiness,"; - mes "Get a drink from the bar tender and go away after you finish it!"; + mes "[Waitress]"; + mes "But we don't tolerate singles messing around with the happily married couples around here."; + mes "Just have your drink"; + mes "and then leave!"; next; - menu "I am the great single!!",-,"...I just came to congratulate...",s_Cong; - - mes "[Attendant]"; - mes "How selfish of you..."; - mes "You should congratulate those happy couples!"; - mes "Whether you are single of married, don't cause any troube!!"; + if (Select("I'm a member of Single Army!!:...I just wanted to congratulate them...") == 1) { + mes "[Employee]"; + mes "Yeah, right."; + mes "Knock it off already."; + mes "Why can't you be happy"; + mes "for other people?!"; next; - mes "[Attendant]"; - mes "Or else, get married and come here for honeymoon. I'll be glad to serve you."; - close; -s_Cong: - mes "[Attendant]"; - mes "....? What? You're here to celebrate?"; - mes "Oh my god! I'm so sorry! How rude of me!"; - mes "Please rest well then~"; + mes "[Employee]"; + mes "^666666*Sigh*^000000"; + mes "You will be welcome"; + mes "here when you visit"; + mes "with your partner, okay?"; close; + } + mes "[Employee]"; + mes "Huh? Did you just"; + mes "say you wanted to"; + mes "congratulate them?"; + mes "Oh, you must be close"; + mes "friends with one"; + mes "of the couples..."; + next; + mes "[Employee]"; + mes "I'm sorry!"; + mes "Let me apologize"; + mes "for my rudeness."; + mes "I hope you have"; + mes "a good time."; + close; } jawaii_in,28,124,0 script Bartender#jaw 46,{ - - set @drinkcount,0; mes "[Bartender]"; - mes "Welcome, dear customer."; - mes "So, what's your order?"; + mes "Welcome to the"; + mes "Jawaii Tavern bar."; + mes "What would you"; + mes "like to drink?"; next; - Loopback: - menu "Today's special",-,"Nimi",s_Nimi,"Refreshing",s_Refreshing,"Misa",s_Misa,"Magnificent Blue",s_Magn; - - if(@drinkcount >= 4) -{ + if (zeny < 99) { + set .@r_jaw,rand(1,100); + if (.@r_jaw > 29) { + mes "[Bartender]"; + mes "Hm, I'm sorry"; + mes "but you do not"; + mes "have enough"; + mes "money for a drink."; + close; + } + mes "[Bartender]"; + mes "....Hmm..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hey...!"; + mes "Bartender..."; + mes "Gimmie one more."; + next; + mes "[Bartender]"; + mes "Okay..."; + mes "It's on me."; + mes "Have a drink."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Thank you."; + close2; + percentheal -100,0; + end; + } + while (1) { + switch(select("Follow Bartender's Recommendation.:I want a Gunslinger.:I want a Cobo.:I want a Bomb.:I want a Boogieman.")) { + case 1: + set .@roof_jaw,.@roof_jaw+3; + if (.@roof_jaw > 9) { mes "[Bartender]"; - mes "You have taken a lot of drinks. Do you still want to continue?"; + mes "Hmmm..."; + mes "You seem to have"; + mes "had enough to drink."; + mes "Are you sure you'll be okay?"; next; - input @jawaiitstring$; - mes "[" + strcharinfo(0) + "]"; - mes "Boss, because of "; - mes @jawaiitstring$; - mes "I'm not feeling well..."; + mes "["+strcharinfo(0)+"]"; + mes "Bartender,"; + mes "I'm so depressed"; + mes "because of..."; + input .@inputstr$; + mes ""+.@inputstr$+"..."; next; mes "[Bartender]"; - mes "....Here, this is my recommendation, ^0000FF`Special J&J screw file driver ver.���׾�'^000000 "; - mes "It's on the house."; + mes "There you go..."; + mes "Let me make"; + mes "a ^0000FF'Special J&Z'^000000 for you."; + mes "And this is on me."; next; - mes "[" + strcharinfo(0) + "]"; - mes "Thank you, boss..."; + mes "["+strcharinfo(0)+"]"; + mes "Thank you..."; + mes "So much..."; + close2; percentheal -100,0; - close; -} - else -{ - set @randomdrink,rand(1,4); - if(@randomdrink == 1) -{ - mes "[Bartender]"; - mes "Well...How about this..?"; - set Zeny,Zeny - 100; - next; - mes "[Bartender]"; - mes "I recommend this ^0000FF`Hot Kiss Assault'^000000�A"; - mes "a mixture of sweet scent with the unique scarlet color that bring great passions."; - next; - mes "You receive a sugar coated overturned triangular glass. -"; - mes "It is releasing a great amount of sweet scent.-"; - mes "Although the scent is attractive, it seems dangerous. -"; - next; - mes "[Bartender]"; - mes "The first encounter is the most important stage."; - mes "The feeling of sugar jumping in your mouth is totally awesome."; - next; - mes "Adjust the direction you sip the drink and taste it slowly."; - percentheal -20,0; - specialeffect2 38; - set @drinkcount,@drinkcount + 1; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Boss...Give me another shot..."; - next; -} - else if(@randomdrink == 2) -{ - mes "[Bartender]"; - mes "How about this one?"; - next; - mes "[Bartender]"; - mes "I recommend this ^0000FF`Black Siberian Double Shot'^000000 "; - mes "A drink that let you feel the power of Russia and the greatness of land."; - next; - mes "- You look at the mixture of ice cube and black liquid.-"; - mes "- Although the scent is sweet-"; - mes "- You find a slight scent of male after shave.-"; - next; - mes "[Bartender]"; - mes "It's suitable to taste it bits by bits due to its strong taste."; - mes "It is a special mixture loved by the Siberians."; - next; - mes "- You feel the scent and drink it bits by bits. -"; - percentheal -20,0; - specialeffect2 63; //Fire Ivy? - set @drinkcount,@drinkcount + 1; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Boss...Give me another shot..."; - next; -} - else if(@randomdrink == 3) -{ - mes "[Bartender]"; - mes "Let me recommend..."; - next; - mes "[Bartender]"; - mes "I recommend this ^0000FF`White Hot Magarita'^000000 "; - mes "The sour scent of lemon is really special, especially when you feel the soul of a Mexican within!"; - next; - mes "- You receive an overturned triangular glass coated with lemon juice.-"; - mes "- It is releasing a sweet and sour scent.-"; - mes "- As attractive as it looks, you cannot ignore the danger behind it."; - next; - mes "[Bartender]"; - mes "The sweet and refreshing taste make it popular among the girls,"; - mes "especially when it contains the sensation of a Mexican."; - next; - mes "- You can imagine yourself wearing a Mexican Sombrero-"; - mes "- and drinking this cocktail! -"; - percentheal -20,0; - specialeffect2 17; - set @drinkcount,@drinkcount + 1; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Boss...Give me another shot..."; - next; -} - else if(@randomdrink == 4) -{ - mes "[Bartender]"; - mes "Hmm... How about this?"; - next; - mes "[Bartender]"; - mes "I recommend this ^0000FF`Barcardi 151 Barcelona Crusade'^000000"; - mes "It's a pirate cocktail with a lot of memories"; - next; - mes "-You look at the yellow liquid in the small glass. -"; - mes "-Although it looks like you can finish it in 1 sip, -"; - mes "-it looks like a really dangerous drink. -"; - next; - mes "[Bartender]"; - mes "This flaming baby will burn you up."; - mes "Finish it in one sip to feel the burning sensation."; - next; - mes "- You finish it in one sip. -"; - percentheal -20,0; - specialeffect2 171; - set @drinkcount,@drinkcount + 1; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Boss...Give me another shot..."; - next; -} -} - -s_Nimi: - if(@drinkcount >= 5) -{ + end; + } + set zeny,zeny-100; + switch(rand(4)) { + case 1: mes "[Bartender]"; - mes "...I'll buy you a drink."; + mes "Hmm..."; + mes "How about this cocktail?"; next; - mes "[" + strcharinfo(0) + "]"; - mes "...Thanks ...Boss..."; - percentheal -100,0; - close; -} - else -{ mes "[Bartender]"; - mes "Here, try this."; - set Zeny,Zeny - 100; + mes "I recommend"; + mes "a '^0000FFBarcadie 150^000000.'"; + mes "It's the drink of pirates!"; next; - mes "[Bartender]"; - mes "If you want to show your interest to a girld, choose this!"; - mes "With the special and strong scent,"; - mes "it makes you look like a special person too."; + mes "^3355FFYou examined"; + mes "the small glass"; + mes "containing a glossy"; + mes "brown liquid...^000000"; next; - mes "- You receive a simple looking glass containing white liquid-"; - mes "- Although there's a slight scent of sweetness, it tastes sour -"; - mes "- And it makes you want to shout out loud. - "; + mes "^3355FFAlthough the glass is tiny and only holds a small amount, the liquid inside still smells pretty dangerous...^000000"; next; mes "[Bartender]"; - mes "A lot of people say taht mixed taste of sweet and bitter is like the taste of life."; - mes "So it's best for you to taste it with the tip of your tounge."; + mes "It's strong and flammable,"; + mes "so you might feel like your"; + mes "throat is burning."; next; - mes "- Drink it from the tip of your tounge -"; - next; - mes "-And it makes me feel.... Bang !!' -"; - percentheal -10,0; - specialeffect2 18; - set @drinkcount,@drinkcount + 1; + mes "^3355FFYou gulped it down.^000000"; + specialeffect2 124; //EF_VENOMDUST + percentheal -20,0; next; - mes "[" + strcharinfo(0) + "]"; - mes "Boss...Give me another shot..."; - next; -} -s_Refreshing: - if (@drinkcount >= 5) -{ + break; + case 2: mes "[Bartender]"; - mes "...I'll buy you a drink."; + mes "Hmm..."; + mes "How about this cocktail?"; next; - mes "[" + strcharinfo(0) + "]"; - mes "...Thanks ...Boss..."; - percentheal -100,0; - close; -} - else -{ mes "[Bartender]"; - mes "Here, try this!"; - set Zeny,Zeny - 100; + mes "I recommend a '^0000FFBlack Russian Double^000000.' It will make you dream of lying in a vast Russian field..."; next; - mes "[Bartender]"; - mes "This one tastes like an old friend."; - mes "The more you drink, the better you'll feel."; - mes "You can drink it whenever, wherever and with whoever you want."; - next; - mes "- The tasty looking blue liquid is served to you. -"; - mes "- Contained in a fancy looking glass, -"; - mes "- it gives excitement to your nostril with the sour yet sweet scent. -"; + mes "^3355FFYou examined the large glass holding a dark brown liquid chilled with ice cubes. There's a faint sweetness in the aroma, as well"; + mes "a musk that reminds you of an old, mustached man.^000000"; next; mes "[Bartender]"; - mes "Don't just take one shot of this."; - mes "It will get better the more you drink it!"; - next; - mes "- Your mouth is filled with the sour yet sweet scent after you finish the drink in 3 sips-"; - mes "- It's really a special blend... -"; - percentheal -10,0; - specialeffect2 84; //Magnificat? - set @drinkcount,@drinkcount + 1; + mes "I suggest you take your time"; + mes "drinking this since it's very strong. The Black Russian Double is rumored to be the favorite drink of the Russian mafia."; next; - mes "[" + strcharinfo(0) + "]"; - mes "Boss...Give me another shot..."; + mes "^3355FFYou drank it sip by sip,"; + mes "savoring its rich,"; + mes "robust flavor.^000000"; + specialeffect2 118; //EF_FIREIVY + percentheal -20,0; next; -} -s_Misa: - if (@drinkcount >= 5) -{ + break; + case 3: mes "[Bartender]"; - mes "...I'll buy you a drink."; + mes "So..."; + mes "How about this..?"; next; - mes "[" + strcharinfo(0) + "]"; - mes "...Thanks ...Boss..."; - percentheal -100,0; - close; -} - else -{ mes "[Bartender]"; - mes "Here, try this!"; - set Zeny,Zeny - 100; + mes "Why don't you try"; + mes "a '^0000FFKiss of Fire"; + mes "the Spinbird Kick^000000?'"; next; mes "[Bartender]"; - mes "This one tastes like an old friend."; - mes "The more you drink, the better you'll feel."; - mes "You can drink it whenever, wherever and with whoever you want."; + mes "Don't be fooled by its sweet scent or beautiful red color. This is one of the strongest drinks around."; next; - mes "- The tasty looking blue liquid is served to you. -"; - mes "- Contained in a fancy looking glass, -"; - mes "- it gives excitement to your nostril with the sour yet sweet scent. -"; + mes "^3355FFYou receive a crystal cocktail glass with a little bit of sugar sprinkled around the rim. It has"; + mes "a sweet fragrance that makes your mouth water. However, you can also feel that it is a dangerously strong cocktail."; next; mes "[Bartender]"; - mes "Don't just take one shot of this."; - mes "It will get better the more you drink it!"; + mes "Lick the sugar before taking a sip. That will make it taste a little sweeter and will soften the taste."; next; - mes "- Your mouth is filled with the sour yet sweet scent after you finish the drink in 3 sips-"; - mes "- It's really a special blend... -"; - percentheal -10,0; - specialeffect2 97; - set @drinkcount,@drinkcount + 1; + mes "^3355FFYou carefully took a sip.^000000"; + specialeffect2 38; //EF_DECAGILITY + percentheal -20,0; next; - mes "[" + strcharinfo(0) + "]"; - mes "Boss...Give me another shot..."; - next; -} - -s_Magn: - if (@drinkcount >= 5) -{ + break; + Default: mes "[Bartender]"; - mes "...I'll buy you a drink."; + mes "I see..."; + mes "Let me think"; + mes "of something"; + mes "you might like."; next; - mes "[" + strcharinfo(0) + "]"; - mes "...Thanks ...Boss..."; - percentheal -100,0; - close; -} - else -{ mes "[Bartender]"; - mes "Here, try this."; - set Zeny,Zeny - 100; + mes "Okay, how about"; + mes "a '^0000FFWhite Margarita'^000000?'"; next; mes "[Bartender]"; - mes "This is recommended for those who miss the glorious memories of the pass..."; - mes "For those who starts a war to preserve the peace..."; - mes "And of course... For those who fake the truth of history."; + mes "You will smell a sourish lemon scent which makes your mouth water. As you taste it, you will be filled with a pleasant, comforting warmth that spreads throughout your body."; next; - mes "- You receive a brown liquid in a shaking bottle. -"; - mes "- You feel the heavy and thick scent like the machines oil. -"; - mes "- Scent of fireworks? No, it's a little different than that... -"; + mes "^3355FFYou receive a fancy cocktail glass with salt and lemon juice sprinkled on the rim. Its sour scent does make your mouth water. How could something so appetizing be dangerous?"; next; mes "[Bartender]"; - mes "It might look a lot but you better finish it in 1 sip."; - mes "You'll lose its taste if you drink it too slow."; - next; - mes "- Grabbing the Shake bottle, you immediately finish it.-"; - next; - mes "- And it feels like you're hit by a canon.-"; - percentheal -10,0; - specialeffect2 132; - set @drinkcount,@drinkcount + 1; + mes "It has a sweet and sour taste so it's favored by female customers"; + mes "as well. I guarantee that you will enjoy its flavor."; next; - mes "[" + strcharinfo(0) + "]"; - mes "Boss...Give me another shot..."; + mes "^3355FFYou gulp the delicious"; + mes "Margarita down in one sip.^000000"; + specialeffect2 17; //EF_MAGNUMBREAK + percentheal -20,0; next; -} -goto Loopback; -} + } + break; + case 2: + callsub S_KillChar,2; + mes "When you want to look super cool, this will be the best drink for you. It's a strong drink with a particular scent, so people who drink Gunslingers are usually seen as having impressive of taste."; + next; + mes "^3355FFYou received a simple glass containing a gray liquid. Although it smells faintly sweet, it looks like industrial strength liquor. It's time to summon your courage and take a sip~"; + next; + mes "[Bartender]"; + mes "That drink is bitter and sweet, just like life. Taste it with your tongue, don't drink it all at once."; + next; + mes "^3355FFYou slowly drank some"; + mes "of your Gunslinger drink.^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Yeeehaw~!"; + mes "I'm a cowboy hero!"; + mes "Bang Bang Bang!"; + next; + specialeffect2 18; //EF_STEAL + percentheal -10,0; + next; + break; -jawaii_in,25,94,5 script Attendant#jaw1 724,{ + case 3: + callsub S_KillChar,2; + mes "People say that the more you drink a mixed Cobo, the tastier it will be. It grows on you, kind of like the company of an old friend. This is a nice drink to have with anyone at anytime."; + next; + mes "^3355FFThe Bartender brought a beautifully engraved glass holding a cobalt blue liquid and placed it in front of you. It smells pleasantly sweet and sour."; + next; + mes "[Bartender]"; + mes "Once you taste this once, you almost can't stop drinking. It tastes so smooth and goes"; + mes "down even smoother."; + next; + mes "^3355FFYou finished"; + mes "your drink in 3 sips."; + mes "Your mouth was filled"; + mes "with a luxurious, sweet and"; + mes "sour flavor.^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Aaaaaahhhhhh~!"; + mes "This drink is really good!"; + specialeffect2 83; //EF_SANCTUARY + percentheal -10,0; + next; + break; - mes "[Attendant Teleteer]"; - mes "Welcome to the Inn of Jawaii~"; - mes "I hope you'll enjoy your stay here..."; - mes "But don't get drunk and cause any trouble!"; - close; -} + case 4: + callsub S_KillChar,2; + mes "This is for one who wants to relive wild, youthful days, honor those who have fought for justice and liberty, or just to drink alcohol until they vomit stomach acid."; + mes "for one who wants to remember people fighting for liberty..."; + next; + mes "^3355FFYou receive a tumbler filled with brown liquid. It a has a very thick, machine like smell. It kind of reminds you of gunpowder.^000000"; + next; + mes "[Bartender]"; + mes "It might look too big to drink at once, but I suggest that you finish it in one gulp. If you drink it slowly, you'll pass out."; + next; + mes "^3355FFYou firmly grabbed"; + mes "the tumbler and"; + mes "gulped it down.^000000"; + next; + mes "^3355FFYou feel pretty hammered.^000000"; + specialeffect2 106; //EF_BLASTMINEBOMB + percentheal -10,0; + next; + break; -jawaii_in,25,96,5 script Attendant#jaw2 724,{ + case 5: + callsub S_KillChar,1; + mes "[Bartender]"; + mes "There are not many people who like this drink. But the ones that do like this drink, love it."; + next; + mes "[Bartender]"; + mes "Although it has a beautiful, appetizing color, its appearance can be misleading. Most people feel cold and empty after having some"; + mes "of this."; + next; + mes "^3355FFYou receive a crooked glass"; + mes "filled with purple fluid. Although it smells pleasnt, you have a strange feeling of disgust as you draw it closer to your face."; + next; + mes "[Bartender]"; + mes "If you don't want to drink it, tell me now. But it might be good to try it once, just to experience it."; + next; + mes "^3355FFYou took a sip of it and sighed.^000000"; + next; + mes "^3355FFAnd promised yourself that you would never drink it ever again.^000000"; + specialeffect2 5; //EF_HIT6 + percentheal -10,0; + next; + break; + } - mes "[Attendant PoYi]"; - mes "Welcome to the Inn of Jawaii~"; - mes "I hope you'll enjoy yourself~"; - mes "But, don't get jealous and criticize people who are blessed with happiness!"; - close; -} - -jawaii_in,25,98,5 script Attendant#jaw3 724,{ + mes "["+strcharinfo(0)+"]"; + mes "Master..."; + mes "One more please..."; + next; + } + end; - mes "[Attendant Poppy]"; - mes "Welcome to the Inn of Jawaii~"; +S_KillChar: + if (.@roof_jaw > 8) { + mes "[Bartender]"; + mes "It's on me."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Thank you..."; + mes "Mr. Bartender..."; + close2; + percentheal -100,0; + end; + } + set zeny,zeny-100; + set .@roof_jaw,.@roof_jaw+getarg(0); + mes "[Bartender]"; + mes "There you go."; next; - mes "[Attendant Poppy]"; - mes "May I ask....are you from a foreign land?"; - mes "You're still single, right?"; - mes "I am a good cook too, will you consider me?"; - mes "How about that? Huh?"; - close; + mes "[Bartender]"; + return; } - -jawaii_in,25,100,5 script Attendant#jaw4 724,{ - - mes "[Attendant Ether]"; - mes "Welcome to the Inn of Jawaii~"; - mes "Criticizing, no! Discouraging, no!"; - mes "Get drunk, no! Congratulate, YES!"; + +jawaii_in,43,115,0 script Customer#jaw_1 97,{ + if (!getpartnerid()) { + if (zeny > 99) { + mes "[Buchi]"; + mes "Grrrr..."; + mes "Damn! I don't"; + mes "like this place!"; + mes "I don't like this at all!"; + next; + mes "[Buchi]"; + mes "I can't believe my eyes! Everyone else looks disgustingly happy! It makes me feel so miserable!"; + mes "You agree, don't you?!"; + next; + mes "[Buchi]"; + mes "Grrrr..."; + mes "Bartender!"; + mes "Give me one more!"; + } + mes "[Buchi]"; + mes "Hey, why aren't you drinking?"; + mes "I guess you're all out of dough."; + mes "But I know how you feel. Disgusted with all the lovey dovey around this place, aren't you?"; + next; + mes "[Buchi]"; + mes "Heh."; + mes "Lemme buy"; + mes "you a drink!"; + next; + mes "[Buchi]"; + mes "Drink this at once, and forget about your miserable life! Cheer up, you got the whole future ahead of you and a drink in front of you! Come on, now~!"; + next; + mes "^3355FFHe ordered a JJ special for me.^000000"; + next; + mes "["+ name +"]"; + mes "Damn...!"; + mes "Damn! I will be"; + mes "the one who laughs last!"; + next; + mes "^3355FFYou drank to your fill.^000000"; + close; + percentheal -100,0; + } + mes "[Buchi]"; + mes "You look happy..."; + mes "I hope you'll be"; + mes "able to feel that"; + mes "way forever..."; + mes " "; + mes "^666666*Hiccup...!*^000000"; close; } -jawaii_in,30,94,4 script Attendant#jaw5 724,{ - - mes "[Attendant Donna]"; - mes "Welcome to the Inn of Jawaii~"; - mes "......Oh no....."; - mes "...Welcome! But please don't get drunk and cause trouble again! "; +jawaii_in,41,106,3 script Customer#Cage 98,{ + if (getpartnerid()) { + mes "[Cage]"; + mes "....Bah!"; + mes "What are you so happy about?"; + mes "After all, everyone knows marriage is a sham for desperate, lonely people!"; + next; + if (sex) { + mes "[Cage]"; + mes "I don't trust anybody!"; + mes "You're a fool for chaining"; + mes "yourself to some gorgeous"; + mes "woman for life!"; + mes "You hear me?!"; + mes "A FOOL!"; + } + else { + mes "[Cage]"; + mes "Look at you!"; + mes "You're a fool for"; + mes "chaining yourself to"; + mes "some pretty boy for life!"; + mes "You hear me?! A FOOL!"; + } + next; + mes "[Cage]"; + mes "The single life is"; + mes "what it's all about!"; + mes "Women may break my"; + mes "spirit, but they'll never take..."; + mes "MY FREEDOM!"; + close; + } + mes "[Cage]"; + mes "Drink, drink...!!"; + mes "Eat, eat...!!"; + mes "Join me,"; + mes "my brother"; + mes "in singlehood!"; + next; + mes "[Cage]"; + mes "We are free...!"; + mes "We are free from"; + mes "the hell of marriage...!"; + mes "We are the sincere and"; + mes "competent singles...!"; close; } -jawaii_in,30,96,4 script Attendant#jaw6 724,{ - - mes "[Attendant Ken]"; - mes "Welcome to the Inn of Jawaii~"; - mes "It's ok for you to relax, but..."; - mes "Please control yourself..."; +// Inside Prontera +//============================================================ +prt_in,173,13,4 script Customer#SoloHan 86,{ + if (!getpartnerid()) { + mes "[SoloHan]"; + mes "Oh man..."; + mes "I think I'm drunk~"; + mes "^666666*Hiccup...!*^000000"; + next; + mes "[SoloHan]"; + mes "Hey, you...!"; + mes "You understand, don't you?!"; + mes "Aren't you upset looking at all these happily married couples?!"; + mes "Yeah~? Me too!"; + next; + mes "[SoloHan]"; + mes "How dare they show off their happiness in front of people like us--!! ^666666*Sniff*^000000 Just because they found everlasting love, they think they're better than we are?!"; + next; + mes "[SoloHan]"; + mes "I remember when couples were polite and were lovey dovey behind closed doors. Nowadays they hold hands, and even cuddle in public. I mean, come on! Get a room!"; + next; + mes "[SoloHan]"; + mes "I mean, ^666666*Sniff*^000000, it's not like,"; + mes "I'm lonely or anything. I don't neeeeeeeed a woman~!"; + mes "Right, Bachewcca!"; + next; + mes "[Bachewcca]"; + mes "...!"; + donpcevent "Customer#Bachewcca::OnEmote"; + next; + mes "[SoloHan]"; + mes "It's doesn't really matter whether you're married"; + mes "or not, right buddy? Right?!"; + mes "Come on! Drink with me!!"; + next; + mes "^3355FFSuddenly he treated me as a close friend. It's a little embarassing, but it's not a bad idea to accept"; + mes "a free drink...^000000"; + next; + mes "^3355FF* Gulp Gulp Gulp *^000000"; + percentheal -10,0; + next; + set .@jaw_roof,1; + mes "[SoloHan]"; + mes "So, what do you say?"; + mes "Let's go somewhere"; + mes "with some real liquor."; + while (1) { + next; + if (select("...One more drink.:...What kind of place is it?") == 1) { + mes "[SoloHan]"; + mes "Yeah~!"; + mes "That's the spirit!"; + mes "Hey, Bachewcca..."; + mes "Let's drink!"; + next; + mes "[Bachewcca]"; + mes "^666666*Grunt!*^000000"; + donpcevent "Customer#Bachewcca::OnEffect1"; + next; + mes "[SoloHan]"; + mes "To..."; + mes "To being single!"; + mes "F-Forever!!!"; + next; + mes "^3355FF* Gulp Gulp Gulp *^000000"; + percentheal -10,0; + next; + set .@jaw_roof,.@jaw_roof+2; + if (.@jaw_roof > 8) { + mes "[SoloHan]"; + mes "Whoa..."; + mes "You alright?"; + mes "You seem kind of drunk..."; + next; + mes "[SoloHan]"; + mes "I guess now's the perfect time to have you sign this! Don't worry, I'll send you straight to paradise!"; + next; + if (select("Sign:Refuse to Sign") == 1) { + mes "[SoloHan]"; + mes "Alright!"; + mes "Take care!"; + mes "Hahaha!"; + close2; + percentheal 100,0; + break; + } + mes "[SoloHan]"; + mes "Oh..."; + mes "Man."; + mes "So, you spoil parties"; + mes "like this all the time, eh?"; + close2; + end; + } + } + if (.@jaw_roof > 6) { + mes "[SoloHan]"; + mes "^666666*Hiccup!*^000000"; + mes "So you feel like having some"; + mes "real fun? Okay, then just sign over here. Count on me, I'll send you to paradise."; + next; + if (select("Sign:Refuse to Sign") == 1) { + mes "[SoloHan]"; + mes "Alright~!"; + mes "Take care and have fun!"; + mes "Harass some couples over there for me, will you?"; + close2; + percentheal 100,0; + break; + } + mes "[SoloHan]"; + mes "Oh..."; + mes "Man."; + mes "No wonder you're single. You can't even recognize a good time when it's right in front of you."; + close2; + end; + } + set .@jaw_roof,.@jaw_roof+3; + mes "[SoloHan]"; + mes "Drink, drink!"; + mes "That's not enough!"; + mes "Drink more, buddy!"; + next; + mes "[SoloHan]"; + mes "To..."; + mes "To being single!"; + mes "FOR EVER."; + next; + mes "^3355FF*Gulp Gulp Gulp*^000000"; + percentheal -10,0; + next; + } + warp "jawaii_in",44,124; + end; + } + else if (getpartnerid()) { + mes "[SoloHan]"; + mes "Oh man..."; + mes "I think I'm drunk~"; + mes "*Hiccup!*"; + next; + mes "[SoloHan]"; + mes "...Wha!?"; + mes "Oh man!"; + mes "Get outta my face!"; + if (sex) { + mes "You smell like,"; + mes "whupped boyfriend"; + mes "or something!"; + } + else { + next; + mes "[SoloHan]"; + mes "I think I know a naggy wife"; + mes "when I see one! Go boss your"; + mes "hubby around or something!"; + } + next; + mes "[SoloHan]"; + mes "Leave me alone!"; + mes "I don't want any of your marital bliss to rub off on me. Come on, Bachewcca! Tell 'em their kind ain't welcome here!"; + next; + mes "[Bachewcca]"; + mes "^666666*Grrr...!*^000000"; + donpcevent "Customer#Bachewcca::OnEffect2"; + close; + } + mes "[SoloHan]"; + mes "Oh man..."; + mes "I think I'm drunk~"; + mes "^666666*Hiccup!*^000000"; + next; + mes "[SoloHan]"; + mes "What is that...?"; + mes "Is this the third time this week I've gotten plastered? Bachewcca, help me count!"; close; } + +prt_in,170,14,0 script Customer#Bachewcca 89,{ + mes "[Bachewcca]"; + mes ".............."; + mes "^666666*Gulp....gulp...*^000000"; + mes "Grrrrr!! That hit the spot!"; + Emotion e_sob; + close; -jawaii_in,30,98,4 script Attendant#jaw7 724,{ +OnEmote: + emotion e_no1; + end; +OnEffect1: + specialeffect 296; //EF_TALK_SCREAM + end; +OnEffect2: + specialeffect 291; //EF_THROWITEM + end; +} - mes "[Attendant Emater]"; - mes "Welcome to the Inn of Jawaii~"; +// Izlude +//============================================================ +izlude,171,185,3 script Honeymoon Helper#Izlude 71,{ + mes "[Helper]"; + mes "Newlyweds and"; + mes "long time couples..."; + mes "We invite you to Jawaii,"; + mes "the honeymoon resort!"; next; - mes "[Attendant Emater]"; - mes "...You're like a wandering soul."; - mes "This place is not suitable for you!"; - mes "Well, as long as you like it,"; - mes "have fun but please don't cause any trouble~"; - close; -} + switch(select("Jawaii?:Let's go to Jawaii~!:Cancel.")) { + case 1: + mes "[Helper]"; + mes "There is an island far, far away from the Rune-Midgard continent."; + mes "It is a very quiet and beautiful island resort that only opens"; + mes "its doors to couples."; + next; + mes "[Helper]"; + mes "This is an exclusive travel offer to the special honeymoon resort for Rune-Midgard's citizens. The price, 100,000 zeny, may be expensive, but you really get what you pay for."; + next; + mes "[Helper]"; + mes "I guarantee you that some of"; + mes "the happiest moments you can"; + mes "experience in your marriage will be on this island. Can you really put a price on that?"; + close; -jawaii_in,30,100,4 script Attendant#jaw8 724,{ + case 2: + if (!getpartnerid()) { + mes "[Helper]"; + mes "Errm..."; + mes "Unfortunately, singles are not allowed on the island. Why don't you go forget your loneliness in the Prontera pub?"; + close; + } + else if (zeny > 99999) { + set zeny,zeny-100000; + mes "[Helper]"; + mes "Bon Voyage...!!"; + mes "Let me guide"; + mes "you to 'Jawaii!'"; + close2; + warp "jawaii",245,125; + end; + } + mes "[Helper]"; + mes "As I explained, you must have 100,000 zeny in order to visit Jawaii. Why don't you ask your partner for help in gathering the zeny for this trip?"; + close; - mes "[Attendant GoYa]"; - mes "Welcome to the Inn of Jawaii~"; - next; - mes "[Attendant GoYa]"; - mes "Just like a story with a chapter missing,"; - mes "you look disgusting."; - mes "Find yourself a partner so that you can enjoy your adventure~"; - close; + case 3: + mes "[Helper]"; + mes "There's there no better way to share special, secluded moments with your beloved than through"; + mes "a secret trip to a remote, exotic area."; + next; + mes "[Helper]"; + mes "A vacation in Jawaii could very well be the greatest gift that you could give to the one you love~"; + close; + } } diff --git a/npc/cities/morocc.txt b/npc/cities/morocc.txt index b3e85e1b7..89312bd8d 100644 --- a/npc/cities/morocc.txt +++ b/npc/cities/morocc.txt @@ -18,350 +18,618 @@ //= 1.5 Added a lvl 4 weapon quest related NPC [MasterOfMuppets] //= 1.6 Added Bartender NPC, made by Persian69 [Vicious_Pucca] //= 1.7 Removed Duplicates [Silent] +//= 1.8 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf] //============================================================ +// Morroc +//============================================================ +morocc,68,260,0 script Towner#Spencer 99,{ + switch(rand(3)) { + case 1: + case 2: + mes "[Spencer]"; + mes "You know..."; + mes "Those giant, triangular buildings at the NorthWest corner of Morroc known are known to us as Pyramids..."; + next; + mes "[Spencer]"; + mes "Those things have been around here for thousands and thousands of years. No one knows when and why they were built, or who built them."; + next; + mes "[Spencer]"; + mes "All we know is that tons of monsters live inside those weird buildings. You might wanna stay away from those really dangerous places."; + close; -//==================================================== Town of Morroc ====================================================\\ + Default: + mes "[Spencer]"; + mes "Man..."; + next; + mes "[Spencer]"; + mes "Oh..."; + mes "Oh man..."; + next; + mes "[Spencer]"; + mes "Man, I'm freaking bored!"; + next; + mes "[Spencer]"; + mes "Hey."; + mes "Let's play..."; + mes "Rock, paper, scissors, yeah?"; + next; + mes "[Spencer]"; + mes "I feel it's fair to warn you, though, that here I'm the official regional champion of this time honored game of intellectual strategy."; + next; + if (select("Alright~:What...?!") == 1) { + mes "[Spencer]"; + mes "Alright..."; + mes "One, two..."; + mes "Three!"; + next; + switch(select("Rock:Paper:Scissors")) { + case 1: + switch(rand(3)) { + case 1: + Emotion e_rock; + mes "["+strcharinfo(0)+"]"; + mes "Rock...!"; + next; + mes "[Spencer]"; + mes "What the...?!"; + mes "I see great minds think alike! But then again, so do stupid minds..."; + close; + case 2: + Emotion e_paper; + mes "["+strcharinfo(0)+"]"; + mes "Rock...!"; + next; + mes "[Spencer]"; + mes "Looks like I win!"; + mes "Heh heh~ Still got it."; + close; + Default: + Emotion e_scissors; + mes "["+strcharinfo(0)+"]"; + mes "Rock...!"; + next; + mes "[Spencer]"; + mes "...What?!"; + mes "No way!"; + mes "How did I lose?!"; + next; + mes "[Spencer]"; + mes "So..."; + mes "I see you're"; + mes "not just a"; + mes "mere rookie..."; + close; + } + case 2: + switch(rand(3)) { + case 1: + Emotion e_rock; + mes "["+strcharinfo(0)+"]"; + mes "Paper...!"; + next; + mes "[Spencer]"; + mes "It can't be..."; + mes "Impossible..."; + mes "I lost?!"; + next; + mes "[Spencer]"; + mes "You're not able"; + mes "to read minds..."; + mes "Are you?"; + close; + case 2: + Emotion e_paper; + mes "["+strcharinfo(0)+"]"; + mes "Paper...!"; + next; + mes "[Spencer]"; + mes "So..."; + mes "It seems we are"; + mes "evenly matched..."; + next; + mes "[Spencer]"; + mes "You are truly a"; + mes "worthy opponent..."; + close; + case 3: + Emotion e_scissors; + mes "["+strcharinfo(0)+"]"; + mes "Paper...!"; + next; + mes "[Spencer]"; + mes "Bwah Hah Hah!"; + mes "You lose!"; + next; + mes "[Spencer]"; + mes "Still..."; + mes "That was too"; + mes "close for comfort..."; + next; + mes "[Spencer]"; + mes "I..."; + mes "I almost chose Rock..."; + close; + } + case 3: + switch(rand(3)) { + case 1: + Emotion e_rock; + mes "["+strcharinfo(0)+"]"; + mes "Scissors...!"; + next; + mes "[Spencer]"; + mes "BAM...!"; + mes "Smashed you up!"; + mes "Who's your daddy?!"; + close; + case 2: + Emotion e_paper; + mes "["+strcharinfo(0)+"]"; + mes "Scissors...!"; + next; + mes "[Spencer]"; + mes "It can't be...!"; + mes "I've spent seven years training to get a black belt in this game!"; + close; + case 3: + Emotion e_scissors; + mes "["+strcharinfo(0)+"]"; + mes "Scissors...!"; + next; + mes "[Spencer]"; + mes "Uh oh..."; + mes "Looks like"; + mes "you've got the"; + mes "eye of the tiger."; + next; + mes "[Spencer]"; + mes "It may be a tie,"; + mes "But next time..."; + mes "I will crush you."; + close; + } + } + } + mes "[Spencer]"; + mes "That's fine..."; + mes "I understand if you're a little intimidated to take on ^7A378BThe Master^000000."; + close; + } +} -// Old Scholar =============================== -morocc_in,112,122,2 script Old Scholar 61,{ - mes "[Old Scholar]"; - mes "I've devoted my Life to researching the Pyramids. Although I not found anything significant yet, I am confident that I will find the Tomb of Ancient King, Osiris!"; +morocc,116,266,0 script Towner#moc 85,{ + if (BaseLevel > 98) { + mes "[Ogleson]"; + mes "Oh man..."; + next; + mes "[Ogleson]"; + mes "That blueish glow around you! You're really, really strong! That's soooo cool! You must not be afraid of anything, not even Desert Wolves."; + next; + mes "[Ogleson]"; + mes "I'm so jealous!"; + mes "Everyone must like you!"; + close; + } + mes "[Ogleson]"; + mes "If you have to go through the desert, you have to look out for the Desert Wolves. Those things are so mean and vicious..."; next; - mes "[Old Scholar]"; - mes "It is within the largest of the Morroc Pyramids, that the Greatest King in History sleeps the eternal sleep. That is... if my memory serves me correctly......"; + mes "[Ogleson]"; + mes "Those wolves are always traveling around in a pack. If they find that you're threatening one of them, you'll have to take all of them on."; + next; + mes "[Ogleson]"; + mes "I'm just so glad that, somehow, they keep those wild creatures out of the city. Otherwise, none of us would be able to sleep at night."; close; } -// Drunk Man ================================= -morocc,44,180,8 script Drunk Man 89,{ - mes "[Drunk Man]"; - mes "Heh Heh... (Hiccup)! Oh, Are you new here? Nice to meet ya, Buddy! So how was your trip?"; - mes "This was predestined that you and I meet here, I tell you what (Hiccup). Let me tell you something I just heard from the pub...."; +morocc,208,85,0 script Towner#2moc 83,{ + mes "[Silas]"; + mes "I work in the trading business, so I always have to cross the hot, dry Morroc Desert on business."; next; - mes "[Drunk Man]"; - mes "It's rumored that there is a special Dagger that can bring great fortune to its owner."; - mes "There is a well-know Thief in Rune-Midgard that possesses this Dagger, and has never been caught"; + mes "[Silas]"; + mes "One time, while I was in the middle of the desert, I was so thirsty that I caught a cactus. As you may know, you can find water inside of those things."; next; - mes "[Drunk Man]"; - mes "What I would give to get my hands something like that(Hiccup). But only in my dreams...."; + mes "[Silas]"; + mes "But before I was able to cut it, it slapped me! Then it shot me in the arse with all these needles. Man, did that smart!"; next; - mes "[Drunk Man]"; - mes "How about you? Why don't you Look for it? It shouldn't be a problem for someone as brave as yourself?"; - mes "Kekeke keke(Hiccup)! Buy me a drink later if you ever find that dagger. Promise me, alright?(Hiccup!)"; - emotion e_hmm; + mes "[Silas]"; + mes "The worst part of it all? I had to buy some Holy Water from a stingy Merchant. Man, I hate it when they know Overcharge!"; + next; + mes "[Silas]"; + mes "Later, I learned that it wasn't a normal cactus I found, but the monster we call 'Muka.' So, try to bring water on your long trips, it might save you some pain."; close; } -// Towner ================================= -morocc,68,260,8 script Towner 99,{ - mes "[Towner]"; - mes "Those giant, Triangular Buildings North West of town are called Pyramids... They have been there for thousands and thousands of years."; +morocc,150,50,0 script Towner#3moc 99,{ + mes "[Lapidary]"; + mes "The undisputed queen of jewels has to be the Diamond. After looking at it just once, no one can deny its beauty."; next; - mes "[Towner]"; - mes "Nobody knows when and why they were built or who built them. All we know for sure is that there are tons of Horrendous Monsters inside of them."; + mes "[Lapidary]"; + mes "Many factors determine its value, but the most important thing is its size."; next; - mes "[Towner]"; - mes "I think you'd better stay away from them. The monsters in the Pyramid LOVE to feed on strangers. Kekekekek..."; + mes "[Lapidary]"; + mes "It should also be a perfect crystal, not cracked or chipped, if you want to sell the Diamond for a lot of zeny."; close; } -// Ant Man Akira ============================= -morocc,76,75,4 script Ant Man Akira 47,{ - mes "[Ant Man Akira]"; - mes "About 1 map north and 3 maps east of Morroc, there lies the entrance to a cave known as ^ff0000ANTHELL^000000 ..."; -M_Menu: - next; - menu "'Anthell ?'",M_Anthell,"Ants?",M_Ants,"End conversation",M_End; - - M_Anthell: - mes "[Ant Man Akira]"; - mes "Anthell gets it's name from the fact that the cave is home to the largest colony of giant ants in Rune-Midgard."; - mes "There are literally thousands of ants performing work for the colony while their queens lay hundreds and hundreds of eggs."; - next; - mes "[Ant Man Akira]"; - mes "Many people go there to train because of the numerous amounts of ant eggs. But be careful..."; - next; - mes "[Ant Man Akira]"; - mes "Attack an ant by mistake, and you'll find yourself surrounded by a swarm of them before you can even use a fly wing!"; - emotion e_gasp; - goto M_Menu; - M_Ants: - mes "[Ant Man Akira]"; - mes "There are 3 different kinds of Ant, each with a unique color and name. Each one has a different role in the colony."; - mes "Andres are white, Pieres are green, and Deniros are red colored. Their differences are not merely cosmetic however."; - next; - mes "[Ant Man Akira]"; - mes "Andres are the weakest of the ants while Deniros are the most fierce some of the ants. Pieres lay somewhere in the middle."; - next; - mes "[Ant Man Akira]"; - mes "Be careful when your around them. If you hit 1 Andre the other Andres in the area with swarm and attack you."; - mes "The same goes for Deniros and Pieres. You should also know that ants are looters so watch out for your items."; - goto M_Menu; - M_End: - mes "[Ant Man Akira]"; - mes "Before you go, let me tell you about Giearths. They are not ants but they live in Anthell. Don't underestimate them because of their small size."; - mes "They are extremely tough and should only be handled by high level wariors."; +morocc,44,180,0 script Towner#4moc 89,{ + switch(rand(2)) { + case 1: + mes "[Trevor]"; + mes "Hey guy."; + mes "What are you doing here all the way in Morroc? You know, this place is full of Thieves, Rogues and Assassins, right?"; + next; + if (BaseClass == Job_Thief) { + mes "[Trevor]"; + mes "Heh heh~"; + mes "I guess that means you fit right in! It's nice to be in your element, don't you agree?"; + } + else { + mes "[Trevor]"; + mes "Wait a second..."; + mes "Only people of bravery, or maybe even greed, would wander around here for fun. You must be an adventurer, right?"; + } + next; + mes "[Trevor]"; + mes "Anyway, there's this dagger that brings incredible luck to however possesses it. Luck... I'm use we can all use more of that. Supposedly, the Thief that used to own it has never been caught!"; + next; + mes "[Trevor]"; + mes "I guess that could be a helpful tip to someone like you."; + close; + Default: + mes "[Trevor]"; + mes "There's some guy around here that's making these toootally funky hats. Yeah, they're pretty weird."; + next; + mes "[Trevor]"; + mes "Supposedly, he's studied science, and he's making these hats that you can wear to beat the heat on hot days. But the way they look is totally ridiculous."; next; - mes "[Ant Man Akira]"; - mes "Well see ya around."; + mes "[Trevor]"; + mes "Actually, to tell the truth, some of them might actually be cute. But I saw someone leave him wearing a fish on his head! It was soooo weird!"; close; + } } -// Poring Lady Syvia ================================== -morocc,79,111,2 script Poring Lady Syvia 700,{ - mes "[Poring Lady Syvia]"; - mes "All over Rune-Midgard you can see lots of cute monsters such as Spores, the mushroom type creature...."; +morocc,79,111,4 script Picky Lady#moc 66,{ + mes "[Syvia]"; + mes "The fields of Rune-Midgard are infested with wild and dangerous monsters that threaten the lives of traveling adventurers..."; next; - mes "[Poring Lady Syvia]"; - mes "Or Pickys, desert chicks that wear egg shells on their heads and jump around in the Morroc Desert..!"; - mes "However you can't deny that the ^FF8888Poring^000000 is the cutest and most popular creature in all of Rune-Midgard."; + mes "[Syvia]"; + mes "But, you've got to admit a bunch of them are soooo cute!"; next; - mes "[Poring Lady Syvia]"; - mes "Although everybody knows about the common pink Poring, there are 2 Rare porings that live near Prontera and are getting a lot of attention."; + mes "[Syvia]"; + mes "You know, like how Spore sticks out its tongue after you kill it, or how little Picky wears that tiny egg shell sometimes?"; next; - mes "[Poring Lady Syvia]"; - mes "They are the ^ffaa00Angeling^000000 and the ^5555ffGhostring^000000"; -M_Menu: + mes "[Syvia]"; + mes "And you certainly can't deny that ^F08080Poring^000000 is the cutest of them all!"; next; - menu "Angeling?",M_Angel,"Ghostring?",M_Ghost,"Quit Conversation",M_Quit; - - M_Angel: - mes "[Poring Lady Syvia]"; - mes "The Angeling is a poring with angel wings. It is rarely seen but it is quite a sight. Don't not be fooled by it's angelic look however."; - mes "It is a high level monster armed with the Holy property. It is immune to almost all magic attacks except those of the neutral & shadow property."; + switch(select("What about Angeling?:How about Ghostring?:Quit Conversation")) { + case 1: + mes "[Syvia]"; + mes "Ooh! Angeling is even cuter! It's just like Poring, except it has angel wings! Of course, I don't know if they can actually fly..."; next; - mes "[Poring Lady Syvia]"; - mes "Physical attacks are definitely the way to go against these monsters."; + mes "[Syvia]"; + mes "Angelings are rarely seen, but can be found among large groups of Porings living in one of the fields south of Prontera."; next; - mes "[Poring Lady Syvia]"; - mes "Don't I know a lot about porings? Quite frankly I'm in love with them.... =P"; - goto M_Menu; - - M_Ghost: - mes "[Poring Lady Syvia]"; - mes "The Ghostring is an evil ghost poring. It is rarely seen and luckly so."; + mes "[Syvia]"; + mes "Angeling is a high level monster with Holy property, so it's immune to most magic, aside from spells that have Neutral or Shadow attack properties."; + next; + mes "[Syvia]"; + mes "Hehe~ Don't you think I know a lot about Porings? I love them soooo much~"; + close; + case 2: + mes "[Syvia]"; + mes "Ghostring?!"; + mes "Yeah, that"; + mes "little guy"; + mes "is kind of... "; + mes "gnarly looking."; next; - mes "[Poring Lady Syvia]"; - mes "It is a high-level monster armed with the ghost property. This makes it immune to physical attacks. So Archers, Swordsman, and Thieves beware!"; - mes "Only weapons with elemental properties will work on Ghostrings. Of course magic attacks work very well on them also."; + mes "[Syvia]"; + mes "Ghostring is an evil ghost Poring. It's rarely seen, but can be found among mass groups of Porings living in one of the fields south of Prontera."; next; - mes "[Poring Lady Syvia]"; - mes "Don't I know a lot about porings? Quite frankly I'm in love with them.... =P"; - goto M_Menu; - - M_Quit: - mes "[Poring Lady Syvia]"; - mes "OMG!"; - emotion e_omg; + mes "[Syvia]"; + mes "Ghostring is a high-leveled monster with the Ghost property, so it can withstand all physical attacks."; next; - mes "[Poring Lady Syvia]"; - mes "You dare dismiss a poring expert such as myself? I am proud of my knowledge about all things poring!!"; + mes "[Syvia]"; + mes "Damage can only be caused to Ghostring through magic spells or weapons with an a specific property."; next; - mes "[Poring Lady Syvia]"; - mes "Hmf!"; - emotion e_pif; + mes "[Syvia]"; + mes "Hehe~ Don't you think I know a lot about Porings? I love them soooo much~"; close; + case 3: + mes "[Syvia]"; + mes "Huh?! Where are you going? I was just about to tell you how cute Porings are! W-Wait~!"; + close; + } } -// Slayer Kid ==================================== -morocc,123,58,4 script Slayer Kid 118,{ - mes "[Slayer Kid]"; - mes ".... An expert in hand to hand combat who polishes off enemies quickly and quietly...."; +morocc,76,75,4 script Ant Man#moc 47,{ + mes "[Akira]"; + mes "When you walk through the desert about one map North and 3 maps East, you'll find the entrance to Ant Hell."; next; - mes "[Slayer Kid]"; - mes "That is the ^ff00ffAssassin^000000!!"; -M_Menu: + switch(select("Ant Hell?:Ants?:End Conversation")) { + case 1: + mes "[Akira]"; + mes "Ant Hell seems to be a colony of giant ant monsters. If you wander in there, look out. They can be pretty dangerous."; + next; + mes "[Akira]"; + mes "Giearth, the elderly fairy, also roams around Ant Hill mining for Ores. If you bother him, you'll be in trouble, so watch out for him too."; + next; + mes "[Akira]"; + mes "To get to Ant Hell, you can head east till you see the bridge which connects to the Payon Forest. In the map right before that bridge, head north to find the entrance to Ant Hell."; + close; + case 2: + mes "[Akira]"; + mes "Ant Hell is swarming with Ant monsters. You'll notice that they all classed with different names."; + next; + mes "[Akira]"; + mes "Andre is the weakest, Piere is comparatively average, and Deniro is the strongest Ant. Keep that in mind so you can fight the Ants suitable to your level."; + next; + mes "[Akira]"; + mes "Oh, and you should be especially careful not to drop items. Those ants will grab anything on the ground in a flash!"; + close; + case 3: + close; + } +} + +morocc,123,58,4 script Assassin Boy#moc 118,{ + mes "[Timmy]"; + mes "Unbeatable in man-to-man fights, Assassins always overcome their enemies! Erm, always overcome their enemies without a trace."; next; - menu "Hmm??",M_0,"Where can I find the Assassin Clan?",M_1,"End conversation",M_End; - - M_0: - mes "[Slayer Kid]"; - mes "Assassins are a secretive group of elite killers. People say Assassins are highly trained in 'eliminating' their targets without leaving a trace."; - next; - mes "[Slayer Kid]"; - mes "It's been 3 months since I left home to search for the Assassin clan.... Just where are they??!!!"; - goto M_Menu; - M_1: - mes "[Slayer Kid]"; - mes "People say that if you go 2 maps on the east of Morroc, then 2 maps south, you'll be able to find the Assassin Clan."; - next; - mes "[Slayer Kid]"; - mes "If you are granted an Assassin Cross, the emblem of the clan master, you will be allowed to become an Assassin."; - mes "The Assassin Cross is a high honor and is given to the best Assassin among Assassins!"; - next; - mes "[Slayer Kid]"; - mes "To tell you the truth however... I don't think they the clan really exists..."; - next; - mes "[Slayer Kid]"; - mes "I've been searching for them for over 3 months now and nothing. It seems almost impossible for me to become an Assassin now......"; - goto M_Menu; - M_End: + switch(select("Say what?:Where I can find the Assassin clan?:End Conversation")) { + case 1: + mes "[Timmy]"; + mes "I hear Assassins practice killing people, quietly and stealthfully of course, everyday! I want to become one so bad!"; + next; + mes "[Timmy]"; + mes "But..."; + mes "I left home three months ago, and have been searching for their secret base ever since. Are they really that invisible?!"; close; + case 2: + mes "[Timmy]"; + mes "Well, I hear that if you leave this town and go 2 maps east, and then 2 maps South, you should be able to find it."; + next; + mes "[Timmy]"; + mes "The 'Mirage Tower,' the head building of Sograt Desert, is supposed to appear in this awesome sandstorm! But, I still haven't found it."; + next; + mes "[Timmy]"; + mes "If you find them, and the clan master thinks you're qualified, you can become an Assassin! Or, at least, I think..."; + next; + mes "[Timmy]"; + mes "Oh..!"; + mes "And I hear the coolest Assassin of them all is the Assassin Cross! But, that's even a bigger mystery~"; + close; + case 3: + mes "[Timmy]"; + mes "Assassin is one of the advanced jobs for Thief, and specializes in fighting with Neutral and Poison property attacks."; + next; + mes "[Timmy]"; + mes "They're also very sneaky! I hear that they're able to cloak so that no one can see them!"; + close; + } +} +morocc,180,155,4 script Dimitri#moc 49,{ + mes "[Dimitri]"; + mes "Man, this place is so hot! You would think they would sell Deodorant, maybe even some cologne in this city, but noooooo..."; + next; + switch(Select("About the desert sands:About the remedy for Fatigue:End Conversation")) { + case 1: + mes "[Dimitri]"; + mes "The desert?!"; + mes "It's definitely"; + mes "much hotter than"; + mes "this city."; + next; + mes "[Dimitri]"; + mes "Still, you can sit down and take a rest whenever you need to and your ass won't burn. I guess the Morroc sand doesn't conduct heat as much as it should."; + next; + mes "[Dimitri]"; + mes "I mean, when I sit down, it does feel ^EE2C2Cpleasantly toasty^000000. I get almost a guilty sensation when I do that."; + next; + mes "[Dimitri]"; + mes "Try it when you're in the desert sometime. You'll see that you can still recover your HP and SP."; + close; + case 2: + mes "[Dimitri]"; + mes "When you're tired, just drink a Potion. Those things taste great!"; + next; + mes "[Dimitri]"; + mes "I know, the Pharmacist who can make them always says ^EE3B3BDon't drink too much, it's abuse, blah blah blah^000000, but whatever."; + next; + mes "[Dimitri]"; + mes "Red Potions have become steadily popular since they're so affordable, even though they only recover a little bit of HP."; + next; + mes "[Dimitri]"; + mes "So..."; + mes "Just know that you should try to carry Potions in case you run into some sort of crazy situation, alright?"; + close; + case 3: + mes "[Dimitri]"; + mes "Sometimes 'Milk' comes out of 'PecoPeco's Egg.' Now..."; + next; + mes "[Dimitri]"; + mes "I may not be a man of science, but how is that even possible?"; + next; + mes "[Dimitri]"; + mes "I mean, did the Milk come prepackaged with the egg, or did it get in there somehow?"; + close; + } } -// Lapidary ======================================= -morocc,150,50,8 script Lapidary 99,{ - mes "[Lapidary]"; - mes "The Queen of Jewelry is the Diamond. No one can deny its beautiful appearance. That's why it cost so much to buy..."; +morocc,234,273,4 script Fly Man#moc 54,{ + mes "[Armani]"; + mes "I really saw it..."; + mes "The Fly Lord!"; + mes "Why doesn't anyone"; + mes "believe me?!"; next; - mes "[Lapidary]"; - mes "Many factors increase its value, with the most important factor being size."; + if (select("The Fly Lord?!:Isn't that a book?") == 1) { + mes "[Armani]"; + mes "Yes, yes! I'm talking about the Dragon Fly, master of all flies!"; + next; + mes "[Armani]"; + mes "It's much stronger than the other flies, and when you kill it, there's even a chance that you might earn a ^880000Clip^000000 item!"; + next; + mes "[Armani]"; + mes "You can insert certain monster cards into the Clip item. Those Clip accessories seem pretty valuable to you adventurers..."; + next; + mes "[Armani]"; + mes "Anyhow, why don't you go search for it? I'm sure if you're lucky, you'll find a Dragon Fly around here!"; + close; + } + mes "[Armani]"; + mes "Yes..."; + mes "Yes, it is."; next; - mes "[Lapidary]"; - mes "A high quality Diamond should be perfect and not chipped or cracked in any way."; + mes "[Armani]"; + mes "It's a pretty good novel, even though 'The Fly Lord' isn't really the exact title. It's actually Lord of the--Wait, why are we talking about this?"; close; } -// Uncle Dimitrii ========================================== -morocc,180,155,4 script Uncle Dimitri 49,{ - mes "[Uncle Dimitrii]"; - mes "The avarage temperature in the Morroc Desert is many times higher than anywhere else in the Rune-Midgard Kingdom."; - next; - mes "[Uncle Dimitrii]"; - mes "Be careful of where you choose to sit down and rest. Choose the wrong spot and your butt may catch on fire!!"; -M_Menu: +morocc,277,213,4 script Uncle Morroc#moc 48,{ + mes "[Phlanette]"; + mes "Morroc is located in an extremely dry region, surrounded by desert. No place in the world is as hot as Morroc."; next; - menu "About the Desert sand",M_1,"About the remedy for Fatigue",M_2,"End conversation",M_End; - - M_1: - mes "[Uncle Dimitri]"; - mes ". . . . . Well"; - next; - mes "[Uncle Dimitri]"; - mes "It's SUPPOSED to be HOT!!! But it actually isn't really that hot....."; - next; - mes "[Uncle Dimitri]"; - mes "For some odd reason the sand in the Morroc desert doesn't conduct as much heat as the sand in other deserts."; - mes "Instead of being scorching hot, the sand just feels warm.... so it's ok for you to sit down for a good rest"; - next; - mes "[Uncle Dimitri]"; - mes "So everybody can recover their HP and SP without fear of catching on fire."; - goto M_Menu; - M_2: - mes "[Uncle Dimitri]"; - mes "Aaaaahhh!!!!"; - next; - mes "[Uncle Dimitri]"; - mes "Nothing beats desert fatigue like a couple of potions! The ^ff0000Red^000000 ones are especially popular because of their low cost and light weight."; - next; - mes "[Uncle Dimitri]"; - mes "They only recover a small amount of hp, but combined with a dip in a desert oasis, a couple ^ff0000Reds^000000 are all you need."; - goto M_Menu; - M_End: - mes "[Uncle Dimitri]"; - mes "Did you know that you can get ^0000bb'Milk'^000000 from a 'PecoPeco's Egg'? I wonder how that works......?"; + if (select("Tell me about the desert.:Quit Conversation") == 1) { + mes "[Phlanette]"; + mes "You want to"; + mes "know about"; + mes "the desert?"; + mes "Well, um..."; + next; + mes "[Phlanette]"; + mes "Due to low annual rainfall, low humidity and high evaporation rate, little vegetation can be found in the desert."; + next; + mes "[Phlanette]"; + mes "Nonetheless, there are a few hardy plants that can survive and grow in the desert. I learned all that in the Juno Library."; + next; + mes "[Phlanette]"; + mes "Unfortunately some of those plants growing around Morroc have been mutated into monsters. One of those is Muka, the mutated cactus."; + next; + mes "[Phlanette]"; + mes "Although it can be pretty uncomfortable for us, other creatures can thrive in the desert near Morroc."; close; + } + close; } -// Trader Joe ===================================== -morocc,208,85,7 script Trader Joe 83,{ - mes "[Trader Joe]"; - mes "I earn a living as a Trader so I'm constantly traveling between Morroc and Prontera."; - mes "I can't even count how many times I've been across the Hot, Dry desert."; +// Inside Morroc +//============================================================ +morocc_in,112,122,0 script Grampa#moc 61,{ + mes "[Old Scholar]"; + mes "I've devoted my life to researching the mysterious pyramids near Morroc. I haven't been able to concretely confirm anything yet, but..."; next; - mes "[Trader Joe]"; - mes "One day, while I was out in the Desert, I unexpectedly ran out of water and became extremely thirsty."; - mes "I was desperate so I decided to try to get some water out of a cactus when......."; + mes "[Old Scholar]"; + mes "I'm sure that the largest pyramid contains the tomb of the ancient king, Osiris! I'm willing to stake my life on it!"; next; - mes "[Trader Joe]"; - mes "ALL OF THE SUDDEN!!! The cactus let out this LOUD SCREAM and started to SHOOT its NEEDLES at me!!"; - emotion e_omg; + mes "[Old Scholar]"; + mes "According to my notes, Osiris, one of the greatest kings in history, sleeps eternally within the depths of that pyramid. If only I were younger, I could see it for myself..."; next; - mes "[Trader Joe]"; - mes "It was THE WORST experience of my ENTIRE LIFE."; + if (countitem(1030) > 0) { + mes "[Old Scholar]"; + mes "Wait..."; + mes "Do I smell...?"; + mes "It is! That's the scent of ^993300Tiger's Footskin^000000!"; + next; + mes "[Old Scholar]"; + mes "One glance at it can restore your strength, one sniff and your blood boils with vigorous pleasure..."; + next; + mes "[Old Scholar]"; + mes "Just one bite... Will revive my virility!!!! The Tiger's Footskin~!! Ohhhh! Ohh My God !! Please!!! Please give me that... Please..."; + next; + mes "[Old Scholar]"; + mes "It's just..."; + mes "If you gave it to me, I would give you absolutely nothing in return. ^EE0000Nothing at all^000000..."; + close; + } + mes "[Old Scholar]"; + mes "I guess it'll be up to the younger generation to explore the mysteries of the past firsthand..."; + close; +} + + +// Morroc Field +//============================================================ +moc_fild16,199,212,4 script Uncle Assassin#moc 55,{ + mes "[Hashisid]"; + mes "Assassins are trained to approach their enemies steathily, as well as to shroad their intent. For this purpose, we never look our targets in the eye."; next; - mes "[Trader Joe]"; - mes "I figured out later that it wasn't a normal cactus that attacked me but it was ^00cc00Muka^000000, the cactus monster."; + if (select("Notion of Assassin:Quit Conversation") == 1) { + mes "[Hashisid]"; + mes "Assassins may be commonly known as infiltrators and murderers who kill without remorse."; + next; + mes "[Hashisid]"; + mes "In actuality, the Assassin clan is forbidden to harm innocent people, or at least, not without good reason."; + next; + mes "[Hashisid]"; + mes "Our true directive is to assassinate evil creatures, and to use our stealth to gather intelligence for the good of all Rune-Midgard."; + close; + } + mes "[Hashisid]"; + mes "Once upon a time, our ancestors would smoke tobacco before performing their duties."; next; - mes "[Trader Joe]"; - mes "So be careful the next time you're out in the desert. You don't want to make the same mistake I made. (~Sigh~)"; + mes "[Hashisid]"; + mes "However, we no longer do so, since insect or animal monsters are very senstive to the smell."; + next; + mes "[Hashisid]"; + mes "There are many factors that contribute to successful stealth. Depending on your opponent, it's not enough to just be invisible sometimes..."; close; } -// Fly Man Armani =============================== -morocc,234,273,3 script Fly Man Armani 54,{ - mes "[Fly Man Armani]"; - mes "I SAW IT!! I SAW IT!!!"; - emotion e_ic; +moc_fild16,177,246,4 script Assassin#moc 118,{ + mes "[La Conte]"; + mes "Once Thiefs are promoted to Assassins, they will be able to vary their battle style."; next; - mes "[Fly Man Armani]"; - mes "I saw the rare ^ff0000Dragon Fly^000000 just South of here! It was incredible!!"; + mes "[La Conte]"; + mes "There are 2 main battle styles available to Assassins. They may either wield dual daggers, or fight with a set of Katars."; next; - menu "What... Dragon Fly?!",M_0,"So what?",M_1; - - M_0: - mes "[Fly Man Armani]"; - mes "It is the boss of desert flies and its much stronger than any other ordinary fly."; - mes "It's a rare sight to behold, and for anybody strong enough and lucky enough to defeat it.... "; + switch(select("Specialty of Katar:Specialty of Dual Daggers:Quit Conversation")) { + case 1: + mes "[La Conte]"; + mes "A set of Katars is worn on both of the hands, and allows Assassins to quickly slash their enemies."; next; - mes "[Fly Man Armani]"; - mes "The Dragon Fly may even drop an UTLRA RARE item called a ^0000ddClip^000000!"; - mes "Clips are items that you can attach to weapons, armor, and almost every kind of accessory."; + mes "[La Conte]"; + mes "Anyone can actually buy a basic set of Katars in Morroc somewhere. Of course, only Assassins can use them."; next; - mes "[Fly Man Armani]"; - mes "Clips are ^ffaa00slotted^000000 and therefore you can insert cards into them. That's what makes them so valuable."; - mes "It seems like everyone is yearning for a clip these days."; - next; - mes "[Fly Man Armani]"; - mes "Say.... why don't YOU challenge the Dragon Fly?"; - emotion e_hmm; - close; - M_1: - mes "[Fly Man Armani]"; - mes "SO WHAT!!??"; - emotion e_omg; + mes "[La Conte]"; + mes "The right Katar usually does more damage, while the left Katar is used for the follow-through."; next; - mes "[Fly Man Armani]"; - mes "Do you dare underestimate the Dragon Fly?? Bleh! It may be a fly, but I guarantee you THIS FLY is more than you can handle!"; - emotion e_pif; + mes "[La Conte]"; + mes "But since Katars are equipped on both hands, you can't equip a shield or an extra weapon."; next; - mes "[Fly Man Armani]"; - mes "No matter. If you ARE fortunate enough to run into it, you'll quickly see what I mean. After all, it IS the FLY of ALL FLIES!!!!"; + mes "[La Conte]"; + mes "Compared to Dual Daggers, Katars have faster attack speed. Also, the ^663399Sonic Blow^000000 skill can only be used with Katars."; next; - mes "[Fly Man Armani]"; - mes "^ff0000Dragon Fly^000000. Remember this name well!!"; + mes "[La Conte]"; + mes "You can learn the Sonic Blow skill at ^663399Level 4 Katar Mastery^000000. If you're an Assassin, it's a handy skill to know."; close; -} - -// Uncle Phlanette ================================ -morocc,277,213,4 script Uncle Phlanette 48,{ - mes "[Uncle Phlanette]"; - mes "Morroc is a highly dry region surrounded by desert. There isn't a place as hot or dry as Morroc anywhere in Rune-Midgard."; -M_Menu: - next; - menu "Desert Story",M_0,"Quit Coversation",M_End; - - M_0: - mes "[Uncle Phlanette]"; - mes "Let me tell you a little about the desert....."; + case 2: + mes "[La Conte]"; + mes "Dual Daggers enables you to equip 2 different kinds of Daggers at the same time."; next; - mes "[Uncle Phlanette]"; - mes "You see the desert is a place that is bare of vegetation due to low rainfall and a high evaporation rate."; - mes "Even so there are plants that seem to thrive in the desert. And where there are plants, there are animals."; + mes "[La Conte]"; + mes "Of course, there are other weapons you can equip aside from daggers, but they'll probably be lacking in attack speed."; next; - mes "[Uncle Phlanette]"; - mes "So even with the high temperatures, and limited water, living creatures still find a way to survive in the desert."; - next; - mes "[Uncle Phlanette]"; - mes "Unfortunately, for unknown reasons, some of the plants and animals in the desert have turned into dangerous monsters."; - mes "The ^00cc00'Mukas'^000000 are one of those monsters. They were originally cactus plants."; - goto M_Menu; - M_End: - mes "[Uncle Phlanette]"; - mes "Sand HERE! Sand THERE! Sand EVERYWHERE!!!!"; - emotion e_gasp; + mes "[La Conte]"; + mes "Also, without a dagger in your right hand, you won't be able to use the ^663399Double Attack^000000 skill."; next; - mes "[Uncle Phlanette]"; - mes "(~Sigh~) I'm SICK and TIRED of this sand and desert..."; + mes "[La Conte]"; + mes "So with Dual Daggers, you would have a double attack with the right hand dagger, and a single attack with your left hand weapon."; next; - mes "[Uncle Phlantette]"; - mes "Morroc......!! I HATE YOU!!!!!!"; - emotion e_pif; + mes "[La Conte]"; + mes "So that's three strikes in one blow! You can't argue against that kind of damage!"; close; + case 3: + mes "[La Conte]"; + mes "Hopefully you will make good use of the weapons at your disposal. Remember the importance of strategy and planning your attacks."; + close; + } } +// Other NPCs +//============================================================ //Bartender morocc_in,166,76,3 script Bartender#02 46,{ mes "[Bartender]"; diff --git a/npc/cities/prontera.txt b/npc/cities/prontera.txt index f68b4ebdf..6ad025d55 100644 --- a/npc/cities/prontera.txt +++ b/npc/cities/prontera.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.8a +//= 2.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -18,7 +18,8 @@ //= 1.6 Replaced sewer_prt with (MISC_QUEST & 8) [Lupus] //= 1.7 Removed Duplicates [Silent] //= 1.8 Moved Culvert to quests/quests_prontera.txt -//= 1.9 Rescript from the ground up. [L0ne_W0lf] +//= 1.9 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= 2.0 Removed "Hans Solo", as he is a Jawaii NPC. [L0ne_W0lf] //============================================================ // Prontera @@ -759,110 +760,3 @@ prt_maze02,110,69,0 script Soldier#2pront 105,{ mes "Whaaaat a stupid guy. Why would anyone want to throw his life away just to collect some silly Herbs?"; close; } - -// Drunken man in the inn ----------------------------------------------- -prt_in,173,13,4 script Customer#Hans Solo 86,{ - - set @number_drink,0; - set @number_place,0; - mes "[Hans Solo]"; - mes "UhOh... I'm drunk. hiccups!"; - mes "Hey, you. You look lonely!"; - next; - mes "[Hans Solo]"; - mes "You must be angry seeing others busy getting marry too? You're upset, aren't you?"; - next; - mes "[Hans Solo]"; - mes "You must be upset with the couples who ignore everyone and drown themselves in happiness,"; - mes "aren't you?"; - next; - mes "[Hans Solo]"; - mes "I wonder since when everybody starts praising only themselves?"; - mes "It used to be peaceful before that..."; - next; - mes "[Hans Solo]"; - mes "Anyway, it's ok even if you're not married, friend!!"; - mes "Come, I'll buy you a drink."; - next; - mes "- How do I become his friend all of a sudden?! -"; - mes "- Anyway, a free drink won't do any harm.... -"; - next; - mes "- Gulu Gulu GuLu -"; - percentheal -10,0; - next; - mes "[Hans Solo]"; - mes "It's good, isn't it? I know a great place to hang out."; - mes "Do you want to tag along?"; - next; - Loopback: - menu "...Give me another drink",-,"........What place is that?",s_What; - - mes "[Hans Solo]"; - mes "Well then, another drink it is."; - mes "Hey,BaZooKa...let's have a drink!"; - next; - mes "[Hans Solo]"; - mes "Cheers to the dateless adventurers!"; - next; - mes "- Gulu Gulu GuLu -"; - percentheal -10,0; - next; - set @number_drink,@number_drink + 1; - if (@number_drink == 5)goto s_Five; - goto s_While; -s_What: - mes "[Hans Solo]"; - mes "Eat and drink as much as you like!"; - mes "Still don't have enough!"; - mes "Come, have more!"; - next; - mes "[Hans Solo]"; - mes "Cheers for the dateless adventurers!"; - next; - mes "- Gulu Gulu GuLu -"; - percentheal -10,0; - next; - set @number_place,@number_place + 1; - goto s_While; - -s_Five: - mes "[Hans Solo]"; - mes "UhOh... Are you alright?"; - mes "Come, sign your name here."; - mes "I'll take you to a wonderful place!"; - next; - menu "Sign it",-,"Don't sign it",s_Dont; - - mes "[Hans Solo]"; - mes "Good! Let me send you to that place now...Hehe.."; - percentheal 100,0; - close2; - warp "jawaii_in",44,124; - end; - -s_Dont: - mes "[Hans Solo]"; - mes "....Hey!"; - close; -s_While: - if (@number_drink >= 4 && @number_place >= 1 || @number_place >= 4) -{ - mes "[Hans Solo]"; - mes "Hiccups... So you finally decide to go there?"; - mes "Come... Sign your name here,"; - mes "I'll take you to a great place!"; - next; - menu "Sign it",-,"Don't sign it",s_Dont2; - mes "[Hans Solo]"; - mes "Good! I'll send you there now...Hehe.."; - mes "Grumble about your pityful life while you can...Hehe..."; - percentheal 100,0; - warp "jawaii_in",44,124; - close; -s_Dont2: - mes "[Hans Solo]"; - mes "....Hey!"; - close; -} -goto Loopback; -} diff --git a/npc/custom/marriage.txt b/npc/custom/marriage.txt new file mode 100644 index 000000000..2cf1e91ef --- /dev/null +++ b/npc/custom/marriage.txt @@ -0,0 +1,941 @@ +////////////////////////////////////////////////////////// +// Marriage Script // +////////////////////////////////////////////////////////// +// +//=====eAthena Script==================================== +// Wedding Script +//=====By================================================ +// AppleGirl and Evera(version 1.0) +//=====Current Version=================================== +// 2.9 +//=====Compatible With:================================== +// eAthena Version SVN-R8637 and up; RO Episode 6+ +//=====Description======================================= +// Fully working wedding script for all kind of weddings +//=====Additional Comments:============================== +// Lesbian and Gay Weddings by ShadowLady (version 1.1) +// Complete Rewrite by Skotlex (version 2.0->2.8) +// 2.9 : Somewhat iRO-official NPC names [DracoRPG] +//======================================================= + +// Configuration Variables: +- script marriage_init -1,{ +OnInit: + set $@wed_allow, 0; //If 1, allows same sex marriages. + set $@wed_veil, 0; //Set to 0 to disable veil check on the bride + +//Id of the item that is traded for the wedding ring (use 0 to disable): + set $@wed_ring, 2613; + + set $@wed_groom_reg, 1300000; //Registration cost for the Groom + set $@wed_bride_reg, 1200000; //Registration cost for the Bride + set $@wed_divorce_fee, 50000; //Divorcing fee + set $@wedding_effect, 1; //On who to display the FX: 0: Priest, 1: Bride, 2: Groom + end; +} + +// Other Configuration: +// Line 61,62: Priest location, sprite and name. +// Line 437,438: Registration location, sprite and name. +// Line 813,814: Divorcing location, sprite and name. + +// Variable Notes: +// $wed_progress Signals that there is a wedding in progress +// $wed_groom$ - Groom's name storage +// $wed_groom_sex - Groom's gender (for same marriage ring giving) +// $wed_bride$ - Bride's name storage +// $wed_bride_sex - Groom's gender (for same marriage ring giving) +// $wed_groom_progress - Notes the progress on the groom's part +// $wed_bride_progress - Notes the progress on the bride's part +// 0: Not registered. 1: Registered. 2: Accepted the partner. 3: Ready to +// Retrieve the ring. 4: Retrieved the ring. 5: All set to be wed. 6: Already +// a couple. +// ceremony. +// $wedding_effect_id - When wedding_effect is enabled, sets the ID of the +// player to show the effect on. +// $divorce_progress signals that there is a divorce in progress +// $@divorcer$ name of the person who requested divorce +// $@divorcee id of the partner, who has to accept the divorce and pay. + +//The Priest - official iRO sprite & in-dialog name (on-map name not confirmed) +prt_church,100,123,4 script Vomars 60,{ + set @name$,"Vomars"; + + function SF_wed_end; + function SF_equip_check; + function SF_Groom; + function SF_Bride; + function SF_AcceptGroom; + function SF_AcceptBride; + function SF_RetrieveRingM; + function SF_RetrieveRingF; + function SF_RingsAccepted; + function SF_StartCeremony; + + if (getpartnerid() > 0) { + mes "["+@name$+"]"; + mes "You have my blessings, have a wonderful married life."; + close; + } + if ($wed_progress == 0) { // Official iRO dialog + mes "["+@name$+"]"; + mes "You must apply for"; + mes "marriage with Happy Marry"; + mes "before you can get married."; + mes "Happy Marry will let you know"; + mes "what else you'll need to do"; + mes "to prepare for marriage"; + close; + } // End official iRO dialog + + if (strcharinfo(0) == $wed_groom$) { + SF_Groom(); + end; + } + if (strcharinfo(0) == $wed_bride$) { + SF_Bride(); + end; + } + mes "["+@name$+"]"; + if ($wed_groom_progress == 0 || $wed_bride_progress == 0) { + mes "There is a wedding being planned. I would appreciate it if you would not interrupt me."; + close; + } + if ($wed_groom_progress == 6) { + mes "I am wedding "+$wed_groom$+" and "+$wed_bride$+", and it's already too late to object. Please let me continue."; + close; + } + mes "I am going to wed "+$wed_groom$+" and "+$wed_bride$+", do you have an objection to it?"; + if (select("Sorry, please go on.","Yes, I actually do.") == 2) { + //Abort + npctalk "Ladies and gentlemen, "+strcharinfo(0)+" has an objection to the wedding!"; + SF_wed_end(); + mes "Why should they not be wed?"; + input $@msg$; + npctalk strcharinfo(0)+"'s objection is: "+$@msg$; + emotion e_sob; + mes "I see..."; + } else + mes "Very well, go sit and enjoy the ceremony."; + close; + +function SF_Groom { + if ($wed_bride_progress == 0) { + mes "["+@name$+"]"; + mes "Looks like your bride has yet to arrive and register."; + close; + } + if (SF_equip_check() == 0) + close; + + switch($wed_groom_progress) { + case 1: + SF_AcceptBride(); + break; + case 2: + mes "["+@name$+"]"; + mes "I am waiting for your partner to accept you to start the ceremony."; + close; + case 3: + SF_RetrieveRingM(); + break; + case 4: + mes "["+@name$+"]"; + mes "Your partner's wedding ring hasn't been retrieved yet. The ceremony will start as soon as you both have claimed your rings."; + close; + case 5: + mes "["+@name$+"]"; + SF_StartCeremony(); + break; + default: + mes "["+@name$+"]"; + mes "Please don't interrupt me now."; + close; + } +} + +function SF_Bride { + if ($wed_groom_progress == 0) { + mes "["+@name$+"]"; + mes "Looks like your groom has yet to arrive and register."; + close; + } + + if (SF_equip_check() == 0) + close; + + switch ($wed_bride_progress) { + case 1: + SF_AcceptGroom(); + break; + case 2: + mes "["+@name$+"]"; + mes "I am waiting for your partner to accept you to start the ceremony."; + close; + case 3: + SF_RetrieveRingF(); + break; + case 4: + mes "["+@name$+"]"; + mes "Your partner's wedding ring hasn't been retrieved yet. The ceremony will start as soon as you both have claimed your rings."; + close; + case 5: + mes "["+@name$+"]"; + SF_StartCeremony(); + break; + default: + mes "["+@name$+"]"; + mes "Please don't interrupt me now."; + close; + } +} + +function SF_AcceptGroom { + mes "["+@name$+"]"; + mes $wed_bride$+", "+$wed_groom$+" has requested to be your husband for the rest of your life. Do you accept?"; + next; + switch(select("I need time to think about it.","No, I don't!","Yes, I do!")) { + case 1: + mes "["+@name$+"]"; + mes "You what!?"; + mes "err.. *cough* *cough* very well... come back after you've made up your mind."; + emotion e_ag; + close; + case 2: + mes "["+@name$+"]"; + mes "!!"; + mes "Ah... err... ehm... okay. You two seem to have some differences to settle first."; + close2; + emotion e_omg; + npctalk "Ladies and gentlemen, "+$wed_bride$+" has rejected to marry "+$wed_groom$+"!"; + SF_wed_end(); + break; + case 3: + set $wed_bride_progress,2; + if ($wed_groom_progress == 2) { + SF_RingsAccepted(); + break; + } + emotion e_ok; + mes "["+@name$+"]"; + mes "After your groom approves, you will be given your rings, the ceremony will begin and you will be officially married."; + close; + } +} + +function SF_AcceptBride { + mes "["+@name$+"]"; + mes $wed_groom$+", "+$wed_bride$+" has requested to be your wife for the rest of your life. Do you accept?"; + next; + switch(select("I need time to think about it.","No, I don't!","Yes, I do!")) { + case 1: + mes "["+@name$+"]"; + mes "You what!?"; + mes "err.. *cough* *cough* very well... come back after you've made up your mind."; + emotion e_ag; + close; + case 2: + mes "["+@name$+"]"; + mes "!!"; + mes "Ah... err... ehm... okay. You two seem to have some differences to settle first."; + emotion e_omg; + close2; + npctalk "Ladies and gentlemen, "+$wed_groom$+" has rejected to marry "+$wed_bride$+"!"; + SF_wed_end(); + break; + case 3: + set $wed_groom_progress,2; + if ($wed_bride_progress == 2) { + SF_RingsAccepted(); + break; + } + emotion e_ok; + mes "["+@name$+"]"; + mes "After your bride approves, you will be given your rings, the ceremony will begin and you will be officially married."; + close; + } +} + +function SF_RingsAccepted { + mes "["+@name$+"]"; + mes "Now that you both have accepted, the wedding will begin. Please come forth, you and your partner, to retrieve your rings."; + set $wed_bride_progress,3; + set $wed_groom_progress,3; + announce $wed_groom$+" and "+$wed_bride$+"'s wedding ceremony will be held at the church!",8; + close2; + emotion e_lv; + npctalk "May the groom and bride please step forward and retrieve their rings?"; +} + +function SF_RetrieveRingM { + mes "["+@name$+"]"; + if ($@wed_ring && countitem($@wed_ring) < 1) { + mes "What happened to your "+getitemname($@wed_ring)+"? You didn't lose it... did you? We need it to continue with the ceremony!"; + close; + } + if ($wed_bride_sex) + set @item, 2634; //Groom's wedding ring + else + set @item, 2635; //Bride's wedding ring + if (getnameditem(@item,$wed_groom$) == 0) { + mes "You don't seem to have enough space to carry the ring... go free up some space and come back to reclaim your partner's ring."; + close; + } + mes "Here's the wedding ring for your bride."; + if ($@wed_ring) delitem $@wed_ring,1; + set $wed_groom_progress,4; + + if ($wed_bride_progress == 4) + SF_StartCeremony(); + else { + mes "Once your bride retrieves the ring, the ceremony will begin."; + close; + } +} + +function SF_RetrieveRingF { + mes "["+@name$+"]"; + if ($@wed_ring && countitem($@wed_ring) < 1) { + mes "What happened to your "+getitemname($@wed_ring)+"? You didn't lose it... did you? We need it to continue with the ceremony!"; + close; + } + if ($wed_groom_sex) + set @item, 2634; //Groom's wedding ring + else + set @item, 2635; //Bride's wedding ring + + if (getnameditem(@item,$wed_bride$) == 0) { + mes "You don't seem to have enough space to carry the ring... go free up some space and come back to reclaim your partner's ring."; + close; + } + mes "Here's the wedding ring for your groom."; + if ($@wed_ring) delitem $@wed_ring,1; + set $wed_bride_progress,4; + + if ($wed_groom_progress == 4) + SF_StartCeremony(); + else { + mes "Once your groom retrieves the ring, the ceremony will begin."; + close; + } +} + +function SF_StartCeremony { + mes "I will now start the wedding ceremony, and you will be declared forth husband and wife."; + set $wed_bride_progress,5; + set $wed_groom_progress,5; + set $@msg$,$wed_groom$; + if (strcharinfo(0) == $wed_groom$) + set $@msg$,$wed_bride$; + if (marriage($@msg$) == 0) { + next; + mes "["+@name$+"]"; + mes "Where is "+$@msg$+"?? I can't marry you both if one is missing..."; + close; + } + set $wed_bride_progress,6; + set $wed_groom_progress,6; + initnpctimer; + close; +} + +OnTimer1000: + npctalk "Ladies and Gentlemen, We will now join in holy matrimony these two lovers."; + end; + +OnTimer5000: + npctalk "Now more than ever, will both of your lives be entwined together as so will be your souls."; + end; + +OnTimer10000: + npctalk "You will both honor and cherish each other through the best and worst of times."; + end; + +OnTimer15000: + npctalk "The safety and well being of your other will now also be your responsibility."; + end; + +OnTimer20000: + npctalk "May in sickness or good health, your love burn bright like no force can extinguish it."; + end; + +OnTimer25000: + npctalk "Those here stand witness to these vows bestowed upon you, you must act accordingly to them."; + end; + +OnTimer30000: + npctalk "Understanding that, we are nothing more but mortals on this earth, but this is our triumph."; + end; + +OnTimer35000: + npctalk "We here will now join these two mortal entities, and create an immortal love."; + end; + +OnTimer40000: + npctalk $wed_groom$+", you have accepted to take "+$wed_bride$+" as your lawfully wedded wife,"; + end; + +OnTimer45000: + npctalk "and you, "+$wed_bride$+", have accepted take "+$wed_groom$+" as your lawfully wedded husband."; + end; + +OnTimer50000: + npctalk "And as such, now, by the powers vested in me..."; + end; + +OnTimer55000: + npctalk "I pronounce you Husband and Wife, you may kiss the bride and exchange rings."; + if ($wedding_effect_id && isloggedin($wedding_effect_id)) + { + attachrid($wedding_effect_id); + wedding; + detachrid; + } else + wedding; + SF_wed_end(); + stopnpctimer; + end; + +//Subfunction: Checks that the groom/bride is still wearing their stuff. +function SF_equip_check { + if (sex && getequipid(2) != 7170) { + mes "["+@name$+"]"; + mes "Child, what did you do with your "+getitemname(7170)+"?"; + emotion e_dots; + return 0; + } + if (sex == 0 && getequipid(2) != 2338) { + mes "["+@name$+"]"; + mes "Child, you are supposed to wear a "+getitemname(2338)+" at all times during the ceremony..."; + emotion e_dots; + return 0; + } + if (sex == 0 && $@wed_veil && getequipid(1) != 2206) { + mes "["+@name$+"]"; + mes "Child, you can't take off your "+getitemname(2206)+" yet...."; + emotion e_dots; + return 0; + } + return 1; +} + +//Subfunction: Resets wedding variables. +function SF_wed_end { + set $wed_groom$,""; + set $wed_groom_sex, 0; + set $wed_bride$,""; + set $wed_bride_sex, 0; + set $wed_groom_progress,0; + set $wed_bride_progress,0; + set $wed_progress,0; + set $wedding_effect_id,0; +} + +OnInit: + if ($wed_groom_progress==6) { + SF_wed_end(); + } + end; +} + +//Registration & Status +prt_church,106,99,3 script Happy Marry 67,{ + set @name$,"Marry"; + if (getpartnerid() > 0) { + mes "["+@name$+"]"; + mes "Isn't marriage beautiful?"; + close; + } + + function SF_WedProgress; + function SF_Principles; + function SF_Procedure; + function SF_Register; + function SF_TryRegister; + + if ($wed_progress) { + SF_WedProgress(); + end; + } + + do { + mes "["+@name$+"]"; + mes "Marriage... is such a beautiful thing."; + mes "Would you like to get married with someone?"; + next; + set @menu, select( + "I'll be single forever!", + "Explain the principles of marriage.", + "Explain the marriage procedure.", + "I want to get married with someone." + ); + switch (@menu) { + case 1: //Quit + mes "["+@name$+"]"; + mes "In that case, enjoy your bachelor's life."; + close; + case 2: //Principles + SF_Principles(); + break; + case 3: //Procedure + SF_Procedure(); + break; + case 4: //Register + SF_Register(); + break; + } + } while (@menu > 1); + end; + +function SF_Register { + if ($@wed_allow) { //Role select + mes "["+@name$+"]"; + mes "Very well, whom would you like to register as?"; + next; + set @submenu, select("Groom","Bride","Cancel"); + } else if (sex) { //Groom + mes "["+@name$+"]"; + mes "Very well, will you register as the Groom?"; + next; + if (select("Yes","I've changed my mind.")==1) + set @submenu, 1; + else + set @submenu, 3; + } else { //Bride + mes "["+@name$+"]"; + mes "Very well, will you register as the Bride?"; + next; + if (select("Yes","I've changed my mind.")==1) + set @submenu, 2; + else + set @submenu, 3; + } + switch (@submenu) { + case 1: //Groom + SF_TryRegister(0); + set $wed_progress,1; + mes "["+@name$+"]"; + mes "You are now registered as the groom."; + mes "Tell your bride to register as soon as possible."; + emotion e_hmm; + initnpctimer; + close; + case 2: //Bride + SF_TryRegister(1); + set $wed_progress,1; + mes "["+@name$+"]"; + mes "You are now registered as the bride."; + mes "Tell your groom to register as soon as possible."; + emotion e_hmm; + initnpctimer; + close; + default: //Cancel + mes "["+@name$+"]"; + mes "Come back when you are ready."; + close; + } +} + +function SF_WedProgress { + if (strcharinfo(0) == $wed_groom$) { + mes "["+@name$+"]"; + if ($wed_bride_progress > 0) + mes "The Priest will handle the rest of the ceremony."; + else + mes "Tell your bride to register, what is taking so long? Time is running out."; + close; + } + if (strcharinfo(0) == $wed_bride$) { + mes "["+@name$+"]"; + if ($wed_groom_progress > 0) + mes "The Priest will handle the rest of the ceremony."; + else + mes "Tell your groom to register, what is taking so long? Time is running out."; + close; + } + if (($wed_groom_progress == 0) && (sex == 1 || $@wed_allow == 1)) { + mes "["+@name$+"]"; + mes $wed_bride$+" is waiting for the groom to register. Are you the one who came to register as groom?"; + next; + if (select("Yes, I am.","Sorry, you got the wrong person.") == 1) { + SF_TryRegister(0); + stopnpctimer; + set $wed_groom_progress,1; + mes "["+@name$+"]"; + mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin."; + emotion e_no1; + close2; + npctalk "Registration finished. "+$wed_groom$+" and "+$wed_bride$+", please reaffirm your vows with the Priest."; + emotion e_no1; + end; + } else { + mes "["+@name$+"]"; + mes "I see. Sorry to have bothered you then."; + close; + } + + } + if (($wed_bride_progress == 0) && (sex == 0 || $@wed_allow == 1)) { + mes "["+@name$+"]"; + mes $wed_groom$+" is waiting for the bride to register. Are you the one who came to register as the bride?"; + next; + if(select("Yes, I am.","Sorry, you got the wrong person.") == 1) { + SF_TryRegister(1); + stopnpctimer; + mes "["+@name$+"]"; + mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin."; + emotion e_no1; + close2; + npctalk "Registration finished. "+$wed_groom$+" and "+$wed_bride$+", please reaffirm your vows with the Priest."; + emotion e_no1; + end; + } else { + mes "["+@name$+"]"; + mes "I see. Sorry to have bothered you then."; + close; + } + } + mes "["+@name$+"]"; + mes "There is a wedding in progress."; + mes "Would you like to know the progress of said wedding?"; + next; + if (select("Yes","No") != 1) { + mes "["+@name$+"]"; + mes "Enjoy the wedding."; + close; + } + //Display Progress + mes "["+@name$+"]"; + switch ($wed_groom_progress) { + case 0: + mes "The groom has not registered yet."; + break; + case 1: + mes "The groom, "+$wed_groom$+", has yet to accept the bride."; + break; + case 2: + mes "The groom, "+$wed_groom$+", is waiting for the bride's acceptance."; + break; + case 3: + mes "The groom, "+$wed_groom$+", has yet to retrieve the ring."; + break; + case 4: + mes "The groom, "+$wed_groom$+", is waiting for the bride to retrieve the ring."; + break; + } + switch ($wed_bride_progress) { + case 0: + mes "The bride has not registered yet."; + break; + case 1: + mes "The bride, "+$wed_bride$+", has yet to confirm the groom."; + break; + case 2: + mes "The bride, "+$wed_bride$+", is waiting for the groom's acceptance."; + break; + case 3: + mes "The bride, "+$wed_bride$+", has yet to retrieve the ring."; + break; + case 4: + mes "The bride, "+$wed_bride$+", is waiting for the groom to retrieve the ring."; + break; + case 5: + mes "We are just waiting for both "+$wed_groom$+" and "+$wed_bride$+" to be together to marry them."; + break; + case 6: + mes $wed_groom$+" and "+$wed_bride$+"'s wedding ceremony is already well on it's way."; + break; + } + mes "Enjoy the remaining of the wedding."; + close; +} + +OnInit: + if ($wed_groom_progress + $wed_bride_progress == 1) + initnpctimer; + end; + +OnTimer60000: + //Registration failed. + if ($wed_bride_progress == 1) + set $@msg$, $wed_bride$; + else + set $@msg$, $wed_groom$; + + npctalk "Registration timed out. Is it that noone wants to marry "+$@msg$+"..?"; + emotion e_hmm; + + set $wed_groom$,""; + set $wed_groom_sex, 0; + set $wed_bride$,""; + set $wed_bride_sex, 0; + set $wed_groom_progress,0; + set $wed_bride_progress,0; + set $wed_progress,0; + stopnpctimer; + end; + +//Subfunction SF_TryRegister (int bride) +function SF_TryRegister { + set @bride, getarg(0); + set @type$, "groom"; + if (@bride) + set @type$, "bride"; + + mes "["+@name$+"]"; + mes "Before registering as "+@type$+", let me check if you meet all the requirements..."; + next; + if (Upper == 2) { + mes "["+@name$+"]"; + mes "Oh dear, you are too young to be thinking of marriage!"; + emotion e_gasp; + close; + } + if (sex) + set @item, 7170; + else + set @item, 2338; + + if (getequipid(2) != @item) { + mes "["+@name$+"]"; + mes "You should be wearing a "+getitemname(@item)+" if you want to get married."; + close; + } + if (sex == 0 && $@wed_veil && getequipid(1) != 2206) { + mes "["+@name$+"]"; + mes "Where is your "+getitemname(2206)+"? It's a necessary complement to your dress."; + close; + } + if ($@wed_ring && countitem($@wed_ring) < 1) { + mes "["+@name$+"]"; + mes "Where's the ring? You need a "+getitemname($@wed_ring)+" for the ring exchange, dear."; + close; + } + if (@bride) + set @cost, $@wed_bride_reg; + else + set @cost, $@wed_groom_reg; + + if (Zeny < @cost) { + mes "["+@name$+"]"; + mes "I am sorry, but you don't have enough to pay for the registration fee."; + mes "Come back once you have collected "+@cost+"z."; + close; + } + set Zeny,Zeny-@cost; + sc_start SC_Wedding,3600000000,1; //Start Wedding Effect (SC_WEDDING) + if (@bride) { + set $wed_bride_progress,1; + set $wed_bride$,strcharinfo(0); + set $wed_bride_sex, sex; + if ($@wedding_effect == 1) //Store account id for effect. + set $wedding_effect_id, getcharid(3); + } else { + set $wed_groom_progress,1; + set $wed_groom$,strcharinfo(0); + set $wed_groom_sex, sex; + if ($@wedding_effect == 2) //Store account id for effect. + set $wedding_effect_id, getcharid(3); + } +} + +//Explain wedding principles... +function SF_Principles { + mes "["+@name$+"]"; + mes "Weddings are performed by our local Priest with the intent of promoting love and peace among the loving couples."; + next; + mes "["+@name$+"]"; + mes "The proposal must be done with prudence and courtesy, once the wedlocks have been made, they cannot be undone."; + next; + mes "["+@name$+"]"; + mes "The two who have been joined by marriage must remain together forever until the day death do them apart."; + next; + mes "["+@name$+"]"; + if ($@wed_allow == 1) + mes "Altough normally only males can wed females (and viceversa), our local Priest is more open-minded than that and he permits all pairings regardless of gender."; + else + mes "Males may only wed with females, and females only with males, the church will not consent any other kind of partnerships."; + next; + mes "["+@name$+"]"; + mes "If there is a significant other with whom you want to spend the rest of your life with, then don't be shy to propose."; + next; + mes "["+@name$+"]"; + mes "I wish for many blessings upon couples who wish to live happily ever after..."; + next; +} + +//Explain the wedding procedure... +function SF_Procedure { + mes "["+@name$+"]"; + mes "First of all, both groom and bride must register with me."; + next; + if ($@wed_allow == 1) { + mes "["+@name$+"]"; + mes "The registration requirements are:"; + mes "- Males must be wearing a "+getitemname(7170)+"."; + mes "- Females must be wearing a "+getitemname(2338)+"."; + if ($@wed_veil) mes "- Females must also wear a "+getitemname(2206)+"."; + if ($@wed_ring) mes "- Both must own a "+getitemname($@wed_ring)+" each."; + if ($@wed_groom_reg > 0) mes "- The registration fee for the groom is "+$@wed_groom_reg+"z."; + if ($@wed_bride_reg > 0) mes "- The registration fee for the bride is "+$@wed_bride_reg+"z."; + } else { + mes "["+@name$+"]"; + mes "The registration requirements for the groom are:"; + mes "- To be wearing a "+getitemname(7170)+"."; + if ($@wed_ring) mes "- To own a "+getitemname($@wed_ring)+"."; + if ($@wed_groom_reg > 0) mes "- Pay a Registration fee of "+$@wed_groom_reg+"z."; + next; + mes "["+@name$+"]"; + mes "The registration requirements for the bride are:"; + mes "- To be wearing a "+getitemname(2338)+"."; + if ($@wed_veil) mes "- To be wearing a "+getitemname(2206)+"."; + if ($@wed_ring) mes "- To own a "+getitemname($@wed_ring)+"."; + if ($@wed_bride_reg > 0) mes "- Pay a Registration fee of "+$@wed_bride_reg+"z."; + } + next; + mes "["+@name$+"]"; + mes "I shouldn't need to mention this, but adopted kids are too young to get married."; + mes "Both groom and bride must register within a minute of each other, or the wedding will be cancelled. So be sure you both are ready and meet the registration requirements beforehand."; + next; + mes "["+@name$+"]"; + mes "After both have registered with me, you have to go pledge your vows to the Priest and accept your registered partner. If for some reason you reject your registered partner, the wedding will be cancelled..."; + next; + mes "["+@name$+"]"; + mes "If you both accept each other, then the wedding has been decided and the ceremony will begin."; + if ($@wed_ring) { + mes "But first, you need to get your rings ready."; + next; + mes "["+@name$+"]"; + mes "Talk to the priest once more, and he will exchange your "+getitemname($@wed_ring)+" for a wedding ring. After you both have claimed the rings for exchanging, the ceremony will begin."; + } + next; + mes "["+@name$+"]"; + mes "If there are various couples who desire to marry, you should keep in order, for the Priest can only handle one wedding at a time."; + next; +} +} + +prt_church,94,99,4 script Sister Lisa 79,{ + set @name$,"Lisa"; + + function SF_DivorceEnd; + function SF_InProgress; + + if ($@divorce_progress==1) { + goto SF_InProgress; + end; + } + + do { + mes "["+@name$+"]"; + mes "Divorcing can be such a sad event..."; + if (getpartnerid() == 0) { + mes "People shouldn't make shallow vows to others, don't you think?"; + close; + } + mes "You wouldn't want to divorce, by any chance?"; + next; + set @menu, select( + "I am happy as I am, thank you.", + "Explain the divorce.", + "Explain Requirements.", + "I want to divorce." + ); + switch (@menu) { + case 1: + mes "["+@name$+"]"; + mes "Good to hear."; + close; + case 2: //Explanation + mes "["+@name$+"]"; + mes "Even though it is said that once the wedlocks have been made they cannot be undone, sometimes it is necessary to undo our mistakes from the past.."; + next; + mes "["+@name$+"]"; + mes "It is sad, but true. If you happen to have married the wrong person, it is possible to divorce, rather than spend the rest of your life with the wrong one."; + next; + break; + case 3: //Requirement + mes "["+@name$+"]"; + mes "In order to file for divorce, I need you both to agree to it."; + mes "After you file in for divorce, your spouse has one minute to agree, and then you will both be divorced."; + if ($@wed_divorce_fee > 0) mes "The fee is of "+$@wed_divorce_fee+"z and is paid by the person who confirms the divorce, so plan ahead of time how you will divide the costs."; + next; + break; + case 4: //Divorce + mes "["+@name$+"]"; + mes "You should not regret the choices you've made in life."; + mes "Are you positively sure about getting divorced?"; + next; + if (select("Wait... I need to think about it.","Absolutely") != 2) { + mes "["+@name$+"]"; + mes "You should think this through."; + close; + } + mes "["+@name$+"]"; + set $@divorcee,getpartnerid(); + set $@divorcer$,strcharinfo(0); + set $@divorce_progress,1; + initnpctimer; + mes "Very well, get your partner to confirm, and I will collect the fee for filing the divorce then."; + close; + } + } while (@menu > 1); +end; + +function SF_InProgress { + if (strcharinfo(0) == $@divorcer$) { + mes "["+@name$+"]"; + mes "...I am still waiting for your partner to confirm the divorce procedure."; + close; + } + if (getcharid(0) != $@divorcee) { + mes "["+@name$+"]"; + mes "I am in the progress of divorcing "+$@divorcer$+"."; + mes "Do you know who the spouse is?"; + close; + } + //Confirm... + mes "["+@name$+"]"; + mes $@divorcer$+" has asked to divorce you. If you accept, and have the fee of "+$@wed_divorce_fee+"z at hand, I will proceed to divorce you two."; + mes "So, should I proceed with the divorce?"; + next; + if (select("I don't want to divorce....","Yes, we have agreed to this.")!=2) { + mes "["+@name$+"]"; + mes "I hope you can work things out."; + emotion e_pat; + goto SF_DivorceEnd; + close; + } + if (Zeny < $@wed_divorce_fee) { + mes "["+@name$+"]"; + mes "Well, I can't file your divorce because you don't have enough for the fee. Get your partner to lend you some?"; + close; + } + if (!(divorce())) { + mes "["+@name$+"]"; + mes "Where has "+$@divorcer$+" gone to? I can't divorce you unless you both are here..."; + emotion e_swt2; + close; + } + set Zeny,Zeny-$@wed_divorce_fee; + announce $@divorcer$+" has just divorced "+strcharinfo(0)+"...", 8; + mes "["+@name$+"]"; + mes "Your divorce has been filed. You are no longer wed."; + emotion e_sob; + goto SF_DivorceEnd; + close; +} + +function SF_DivorceEnd { + stopnpctimer; + set $@divorce_progress,0; + set $@divorcee,0; + set $@divorcer$,""; +} + +OnTimer60000: + npctalk "Divorce confirmation time's is up. Where did "+$@divorcer$+"'s spouse go..."; + emotion e_what; + SF_DivorceEnd(); + end; +} diff --git a/npc/kafras/functions_kafras.txt b/npc/kafras/functions_kafras.txt index 9d8e0ed61..27616d30d 100644 --- a/npc/kafras/functions_kafras.txt +++ b/npc/kafras/functions_kafras.txt @@ -10,6 +10,10 @@ //===== Description: ========================================= //= These functions handle save, storage, cart rental, teleport, //= and Free Teleport/Warp/Rent Cart options for all Kafra NPCs. +//= +//= Kafra's will need a lot of work. The Welcome Message argument +//= may become obsolete, as most kafras have a slightly differing +//= Welcome message. //===== Additional Comments: ================================= //= v1.1 Now using functions v2.1 Added Cart Rent for Classes: Whitesmith, Professor. //= Replaced checkoption(x) into checkcart(0) [Lupus] v2.1b Added Fix Kafra Pass Func [Kobra_k88] @@ -39,6 +43,8 @@ //= Need all coords for all guides.. and somehow pass their coords to kafra. //= Removed universal Kafra Pass, added 3 new Kafra Tickets [Lupus] //= 5.4b temporary moved "-Guide" from the 1st menu punct [Lupus] +//= 5.5 Added proper Niflheim welcome message. [L0ne_W0lf] +//= Cleaned up the menus a bit. Got rid of the proceeding "-" prefix. //============================================================ @@ -54,15 +60,22 @@ function script F_Kafra { switch(getarg(0)){ default: case 0: - mes "Welcome to Kafra Corp. We will stay with you wherever you go."; + mes "Welcome to the"; + mes "Kafra Corporartion."; + mes "The Kafra services"; + mes "are always on your side."; + mes "How may I assist you?"; break; //Niflheim case 1: - mes "Welcome... Kafra Services.... Will be with you even if you die....."; + mes "^666666W-weeeelc-c-come"; + mes "to th-the K-kaaafrrrra"; + mes "C-coorpoor-r-ratioooonn...^000000"; break; //Guilds Castles case 2: - mes "Welcome, ^5533FF" + GetGuildName(@GID) + "^000000 members. We will stay with you wherever you go"; + mes "Welcome. ^ff0000" + GetGuildName(@GID) + "^000000 Member."; + mes "The Kafra Coporation will stay with you wherever you go."; break; //Amatsu case 3: @@ -85,34 +98,34 @@ function script F_Kafra { switch(getarg(1)){ //only Save & Storage case 1: - setarray @K_Menu0$[0],"-Save","-Use Storage","-Cancel"; + setarray @K_Menu0$[0],"Save","Use Storage","Cancel"; break; //only Storage case 2: - setarray @K_Menu0$[0],"-Use Storage","-Cancel"; + setarray @K_Menu0$[0],"Use Storage","Cancel"; break; //Common w/o teleport case 3: - setarray @K_Menu0$[0],"-Save","-Use Storage","-Rent a Cart","-Guide","-Other Information Check","-Cancel"; + setarray @K_Menu0$[0],"Save","Use Storage","Rent a Pushcart","Guide","Check Other Information","Cancel"; break; //Case 4 is Einbroch no tele message. //Common w/o save and teleport case 5: - setarray @K_Menu0$[0],"-Use Storage","-Rent a Cart","-Other Information Check","-Guide","-Cancel"; + setarray @K_Menu0$[0],"Use Storage","Rent a Pushcart","Check Other Information","Guide","Cancel"; break; //Only storage and other info check case 6: - setarray @K_Menu0$[0],"-Use Storage","-Guide","-Other Information Check","-Cancel"; + setarray @K_Menu0$[0],"Use Storage","Guide","Check Other Information","Cancel"; break; //Common Kafra default: - setarray @K_Menu0$[0],"-Save","-Use Storage","-Use Teleport Service","-Rent a Cart","-Guide","-Other Information Check","-Cancel"; + setarray @K_Menu0$[0],"Save","Use Storage","Use Teleport Service","Rent a Pushcart","Guide","Check Other Information","Cancel"; break; } if(getarg(0)==2) { //Guilds Kafra (free Teleport, free Storage, Free Cart) cleararray @K_Menu0$[0],"",7; - setarray @K_Menu0$[0],"-Use Storage","-Use Guild Storage","-Rent a Cart","-Use Teleport Service","-Cancel"; + setarray @K_Menu0$[0],"Use Storage","Use Guild Storage","Rent a Cart","Use Teleport Service","Cancel"; } menu @K_Menu0$[0],K_Menu0,@K_Menu0$[1],K_Menu1,@K_Menu0$[2],K_Menu2, @K_Menu0$[3],K_Menu3,@K_Menu0$[4],K_Menu4,@K_Menu0$[5],K_Menu5, @@ -141,8 +154,8 @@ function script F_Kafra { K_Menu7: set @num,7; K_Menuf: - if (@K_Menu0$[@num] == "-Save") return; - if (@K_Menu0$[@num] == "-Use Storage"){ + if (@K_Menu0$[@num] == "Save") return; + if (@K_Menu0$[@num] == "Use Storage"){ //Don't charge for a common Kafra Storage in your Castle if(getarg(0) == 2) callfunc "F_KafStor",2; else callfunc "F_KafStor",0; @@ -165,24 +178,24 @@ function script F_Kafra { callfunc "F_KafTele",getarg(0); goto M_Menu; } - if (@K_Menu0$[@num] == "-Rent a Cart"){ + if (@K_Menu0$[@num] == "Rent a Pushcart"){ if(callfunc("F_KafCart",getarg(0)) == 1) next; goto M_Menu; } - if (@K_Menu0$[@num] == "-Guide"){ + if (@K_Menu0$[@num] == "Guide"){ callfunc "F_KafGuide"; next; goto M_Menu; } - if (@K_Menu0$[@num] == "-Other Information Check"){ + if (@K_Menu0$[@num] == "Check Other Information"){ callfunc "F_KafInfo",getarg(2); goto M_Menu; } - if (@K_Menu0$[@num] == "-Cancel"){ + if (@K_Menu0$[@num] == "Cancel"){ callfunc "F_KafEnd",getarg(0),0; end; } - if (@K_Menu0$[@num] == "-Use Guild Storage"){ + if (@K_Menu0$[@num] == "Use Guild Storage"){ callfunc "F_KafStor",1; next; goto M_Menu; diff --git a/npc/merchants/inn.txt b/npc/merchants/inn.txt index e6d1be86c..5eef51dc0 100644 --- a/npc/merchants/inn.txt +++ b/npc/merchants/inn.txt @@ -4,7 +4,7 @@ //= Darkchild (1.1) //= Playtester (1.2) //===== Current Version: ===================================== -//= 1.5 +//= 1.6 //===== Compatible With: ===================================== //= eAthena 1.0+ //===== Description: ========================================= @@ -28,18 +28,20 @@ //= 1.5 Added "end;" after warping the player. [L0ne_W0lf] //= - Small corrections to the prontera Inns. //= - Removed the Cancel dialog. +//= 1.6 More fixed, changed progression of "Rest"ing. +//= - Corrected Morroc NPCs. [L0ne_W0lf] //============================================================ //======================== Prontera =================================== // West Side Inn ------------------- -prt_in,244,135,2 script Inn Maid::Sammy 53,{ +prt_in,244,135,2 script Inn Employee::Sammy 53,{ callfunc "F_InnMaid","[Employee Sammy]","Nenkaras","prt_in",238,130; warp "prt_in",247,104; end; } // East Side Inn ------------------ -prt_in,61,141,2 script Inn Maid::Ahlma#01 53,{ +prt_in,61,141,2 script Inn Employee::Ahlma#01 53,{ callfunc "F_InnMaid","[Emplyee Ahlma]","Nenkaras","prt_in",64,136; warp "prt_in",64,136; end; @@ -75,16 +77,16 @@ payon_in01,131,62,5 script Inn Maid::SunHee 53,{ //======================== Morocc ==================================== // North East -------------------------- -morocc_in,147,138,5 script Inn Maid::Suzie 53,{ +morocc_in,147,141,3 script Inn Employee::Hasna 53,{ - callfunc "F_InnMaid","[Suzie]","North East Inn","morocc_in",142,140; - warp "morocc_in",174,144; end; + callfunc "F_InnMaid","[Employee Hasna]","Morroc Inn","morocc_in",142,140; + warp "morocc_in",173,135; end; } // South -------------------------------- -morocc_in,80,100,5 script Inn Maid::Shala 53,{ +morocc_in,80,100,5 script Inn Employee::Manar 53,{ - callfunc "F_InnMaid","[Shala]","South Inn","morocc_in",78,95; - warp "morocc_in",74,128; end; + callfunc "F_InnMaid","[Employee Manar]","Morroc Inn","morocc_in",78,95; + warp "morocc_in",79,123; end; } //======================== Rachel ==================================== @@ -127,12 +129,12 @@ function script F_InnMaid { mes "in next time, okay?"; close; } - set Zeny,Zeny - 5000; - percentheal 100,100; mes "Thank you."; mes "I hope you"; mes "enjoy your rest~"; close2; + set Zeny,Zeny - 5000; + percentheal 100,100; return; Mend: diff --git a/npc/merchants/milk_trader.txt b/npc/merchants/milk_trader.txt index fa0e9b6d9..9e3472843 100644 --- a/npc/merchants/milk_trader.txt +++ b/npc/merchants/milk_trader.txt @@ -14,7 +14,7 @@ //= 1.1 Negative input bug fixed [Lupus] //= 1.2 Raised the price to close zeny exploit [Lupus] //= 1.2a Switched to Lupus's "loopless" technique.[kobra_k88] -//= 1.3 Rescripted from the ground up. [L0ne_W0lf] +//= 1.3 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //============================================================ prontera,73,140,0 script Milk Vendor 86,{ diff --git a/npc/merchants/shops.txt b/npc/merchants/shops.txt index bb258d89f..dafee7de8 100644 --- a/npc/merchants/shops.txt +++ b/npc/merchants/shops.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= eAthena Dev Team //===== Current Version: ===================================== -//= 1.9b +//= 2.0 //===== Compatible With: ===================================== //= eAthena 1.0+ //===== Description: ========================================= @@ -26,258 +26,234 @@ //= 1.9a Pet Merchant -> Lighthalzen [erKURITA] //= 1.9b Added items to Chivas Regal //= 1.9c Slight update for Rachel shop: Tool Dealer -> Fruit Gardener [L0ne_W0lf] +//= 2.0 updated several shop npcs. [L0ne_W0lf] +//= Added proper Venom Knife dealer, and consiquently removed wenom Knives from weapon dealers. +//= Moved all Cooking related NPCs to their own section. +//= Re-alphabetized sections. Some of them were out of place. +//= Removed commented out shops. //============================================================ - //======================================================= -//ALBERTA +// Alberta //======================================================= -alb2trea,87,65,1 shop Tool Dealer 83,1750:-1,1751:-1,1752:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1 -alberta_in,94,56,4 shop Tool Dealer 83,501:-1,502:-1,503:-1,504:-1,506:-1,601:-1,602:-1,611:-1,610:-1,645:-1,656:-1 -alberta_in,165,96,1 shop Item Collector 74,909:-1,528:-1 -alberta_in,182,96,1 shop Tool Dealer 73,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1750:-1,2243:-1,645:-1,656:-1 -alberta_in,180,15,1 shop Armor Dealer 101,2101:-1,2103:-1,2401:-1,2403:-1,2405:-1,2501:-1,2503:-1,2505:-1,2203:-1,2201:-1,2205:-1,2226:-1,2301:-1,2303:-1,2305:-1,2321:-1,2328:-1,2332:-1,2307:-1,2309:-1,2312:-1,2314:-1 -alberta_in,188,21,1 shop Weapon Dealer 49,1750:-1,1751:-1,1101:-1,1104:-1,1107:-1,1201:-1,1204:-1,1207:-1,1601:-1,1701:-1,1301:-1,1351:-1,1354:-1,1357:-1,1360:-1,1771:-1 +alb2trea,87,65,5 shop Tool Dealer 83,1750:-1,1751:-1,1752:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1 +alberta_in,165,96,0 shop Item Collector 74,911:-1,528:-1 +alberta_in,182,97,0 shop Tool Dealer 73,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,2243:-1 +alberta_in,180,15,0 shop Armor Dealer 101,2101:-1,2103:-1,2401:-1,2403:-1,2405:-1,2501:-1,2503:-1,2505:-1,2203:-1,2201:-1,2205:-1,2226:-1,2301:-1,2303:-1,2305:-1,2321:-1,2328:-1,2332:-1,2307:-1,2309:-1,2312:-1,2314:-1,2628:-1 +alberta_in,188,21,0 shop Weapon Dealer 49,1750:-1,1751:-1,1101:-1,1104:-1,1107:-1,1201:-1,1204:-1,1207:-1,1601:-1,1701:-1,1301:-1,1351:-1,1354:-1,1357:-1,1360:-1 alberta_in,175,97,4 shop Weapon Dealer 82,1146:-1,1245:-1 -//alberta_in,18,59,5 shop Miner 48,1010:-1,1011:-1 -alberta,167,135,5 shop Chef Assistant 712,579:-1 //======================================================= -//AL DE BARAN +// Al De Baran //======================================================= -aldeba_in,20,60,5 shop Armor Dealer 101,2228:-1,2103:-1,2105:-1,2307:-1,2309:-1,2312:-1,2314:-1,2316:-1,2505:-1,2405:-1,2627:-1 -aldeba_in,28,54,5 shop Weapon Dealer 85,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1219:-1,1222:-1,1771:-1 +aldeba_in,20,60,0 shop Armor Dealer 101,2228:-1,2103:-1,2105:-1,2307:-1,2309:-1,2312:-1,2314:-1,2316:-1,2505:-1,2405:-1,2628:-1,2627:-1 +aldeba_in,28,54,0 shop Weapon Dealer 49,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1219:-1,1222:-1 aldeba_in,22,47,4 shop Weapon Dealer 713,1146:-1,1245:-1 -aldeba_in,94,56,5 shop Tool Dealer 83,501:-1,502:-1,503:-1,504:-1,506:-1,601:-1,602:-1,611:-1,610:-1,645:-1,656:-1 -//For Homunculus -alde_alche,38,184,2 shop Homunculus Supplies 755,7143:-1,7141:-1,7140:-1,12040:-1 -aldebaran,165,107,2 shop Chef Assistant 97,7456:-1,7452:-1,580:-1 +aldeba_in,94,56,5 shop Tool Dealer 83,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,611:-1,610:-1 +alde_alche,38,184,3 shop Material Seller#alche 755,7143:-1,7141:-1,7140:-1 //======================================================= -//AMATSU -//======================================================= -//|Removed the following shops according to RockmanEXe's info. Some were removed anyway. -//amatsu,176,126,4 shop Fruit Merchant 53,512:-1,513:-1,515:-1,516:-1 -//amatsu,169,111,6 shop Tool Dealer 83,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1065:-1,2239:-1 -//amatsu,180,102,3 shop Flower Girl 96,712:-1,744:-1,2612:-1 -//amatsu,189,99,7 shop Butcher 49,517:-1,528:-1,540:-1,541:-1 -//amatsu,169,119,6 shop Gift Merchant 91,734:-1,735:-1,736:-1,737:-1,746:-1 -//amatsu,183,127,5 shop Milk Merchant 90,519:-1 -//ama_in01,96,28,4 shop Weapon Dealer 54,1750:-1,1751:-1,1701:-1,1201:-1,1204:-1,1207:-1,1601:-1,1101:-1,1104:-1,1107:-1,1110:-1,1113:-1,1122:-1,1119:-1,1123:-1,1126:-1,1157:-1,1129:-1,1116:-1,1301:-1,1771:-1 -//ama_in01,103,24,1 shop Armor Dealer 48,2101:-1,2103:-1,2401:-1,2403:-1,2501:-1,2503:-1,2220:-1,2226:-1,2301:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1 -//ama_in01,101,18,8 shop Weapon Dealer 47,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1 -//2nd set -//|<= end of removed shops -ama_in01,89,28,4 shop Armor Dealer 757,2211:-1,2401:-1,2403:-1,2501:-1,2503:-1,2101:-1,2103:-1,2305:-1,2321:-1,2332:-1,2314:-1,2627:-1 -ama_in01,102,28,4 shop Weapon Dealer 766,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1 -ama_in01,24,30,4 shop Tool Dealer 763,1750:-1,1770:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1 -amatsu,206,150,3 shop Chef Assistant 83,7453:-1,579:-1 -//| Official Ninja Shops -que_ng,72,31,2 shop Bunji 83,13250:-1,13251:-1,13252:-1,13253:-1,13254:-1 -que_ng,73,26,5 shop Bunrei 83,2117:-1,7521:-1,7522:-1,7523:-1,7524:-1 +// Amatsu +//======================================================= +ama_in01,89,28,5 shop Armor Dealer 757,2211:-1,2401:-1,2403:-1,2501:-1,2503:-1,2101:-1,2103:-1,2305:-1,2321:-1,2332:-1,2328:-1,2627:-1 +ama_in01,102,28,3 shop Weapon Dealer 766,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1 +ama_in01,24,30,5 shop Tool Dealer 763,1750:-1,1770:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1 +// Ninja Shops +que_ng,72,31,2 shop Boonji#nin 83,13250:-1,13251:-1,13252:-1,13253:-1,13254:-1 +que_ng,73,26,5 shop Boonray#nin 83,2117:-1,7521:-1,7522:-1,7523:-1,7524:-1 //======================================================= -//AYOTHAYA +// Ayothaya //======================================================= -ayo_in01,18,182,8 shop Tool Dealer 840,1750:-1,1753:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1 +ayo_in01,18,182,1 shop Tool Dealer 840,1750:-1,1770:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1 ayo_in01,90,192,3 shop Weapon Dealer 843,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1 ayo_in01,90,160,1 shop Armor Dealer 842,2211:-1,2401:-1,2403:-1,2501:-1,2503:-1,2101:-1,2103:-1,2305:-1,2321:-1,2332:-1,2328:-1,2627:-1 -ayothaya,203,178,3 shop Chef Assistant 83,7455:-1,577:-1 //======================================================= -//COMODO +// Comodo //======================================================= cmd_in01,117,165,4 shop Armor Dealer 101,2226:-1,2228:-1,2103:-1,2105:-1,2405:-1,2503:-1,2505:-1,2305:-1,2321:-1,2307:-1,2309:-1,2335:-1,2312:-1,2314:-1,2316:-1 -cmd_in01,131,165,4 shop Weapon Dealer 49,1901:-1,1903:-1,1905:-1,1907:-1,1950:-1,1952:-1,1954:-1,1956:-1,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1 -cmd_in01,79,182,4 shop Tool Dealer 83,1753:-1,501:-1,502:-1,503:-1,504:-1,645:-1,656:-1,657:-1,601:-1,602:-1,611:-1,1065:-1 -comodo,296,125,4 shop Souvenir Merchant 101,965:-1,964:-1 -comodo,244,296,7 shop Item Collector 74,909:-1 -comodo,225,164,3 shop Chef Assistant 83,7455:-1,7453:-1,7454:-1,579:-1 - +cmd_in01,128,165,2 shop Weapon Dealer 49,1901:-1,1903:-1,1905:-1,1909:-1,1911:-1,1907:-1,1950:-1,1952:-1,1954:-1,1958:-1,1952:-1,1956:-1 +cmd_in01,79,182,5 shop Tool Dealer 83,1770:-1,501:-1,502:-1,503:-1,504:-1,645:-1,656:-1,657:-1,601:-1,602:-1,611:-1,1065:-1 +comodo,296,125,4 shop Souvenir Vendor 101,965:-1,964:-1 cmd_fild07,257,126,5 shop Tool Dealer 83,1770:-1,501:-1,502:-1,503:-1,504:-1,645:-1,656:-1,601:-1,602:-1,611:-1,1065:-1 cmd_fild07,250,98,2 shop Weapon Dealer 49,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1 cmd_fild07,277,85,4 shop Armor Dealer 101,2226:-1,2228:-1,2103:-1,2105:-1,2405:-1,2503:-1,2505:-1,2305:-1,2321:-1,2307:-1,2309:-1,2335:-1,2312:-1,2314:-1,2316:-1 //======================================================= -//EINBECH +// Einbroch //======================================================= -ein_in01,189,15,0 shop Tool Dealer 850,1750:-1,1752:-1,1751:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1 - -//======================================================= -//EINBROCH -//======================================================= -ein_in01,106,27,4 shop One-Hand Weapon Dealer 850,1101:-1,1104:-1,1107:-1,1110:-1,1113:-1,1119:-1,1122:-1,1123:-1,1126:-1,1129:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1219:-1,1222:-1,1301:-1,1401:-1,1404:-1,1407:-1,1501:-1,1504:-1,1507:-1,1510:-1,1513:-1,1516:-1,1519:-1,1522:-1,1801:-1,1803:-1,1805:-1,1807:-1,1809:-1,1811:-1,1771:-1 -ein_in01,109,27,4 shop Two-Hand Weapon Dealer 850,1116:-1,1151:-1,1154:-1,1157:-1,1160:-1,1351:-1,1354:-1,1357:-1,1360:-1,1410:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1250:-1,1252:-1,1254:-1 +ein_in01,106,27,4 shop One Hand Weapon Dealer 850,1101:-1,1104:-1,1107:-1,1110:-1,1113:-1,1119:-1,1122:-1,1123:-1,1126:-1,1129:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1219:-1,1222:-1,1301:-1,1401:-1,1404:-1,1407:-1,1501:-1,1504:-1,1507:-1,1510:-1,1513:-1,1516:-1,1519:-1,1522:-1,1801:-1,1803:-1,1805:-1,1807:-1,1809:-1,1811:-1 +ein_in01,109,27,4 shop Two Hand Weapon Dealer 850,1116:-1,1151:-1,1154:-1,1157:-1,1160:-1,1351:-1,1354:-1,1357:-1,1360:-1,1410:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1250:-1,1252:-1,1254:-1 ein_in01,119,26,4 shop Weapon Dealer 855,1247:-1,1248:-1,1249:-1,13000:-1 -einbroch,138,66,3 shop Head Gear Dealer 850,5114:-1,2218:-1 -einbroch,82,199,3 shop Paddler 855,512:-1,645:-1,1750:-1,501:-1 -einbroch,224,207,5 shop Chef Assistant 83,7457:-1 +einbroch,138,66,4 shop Flu Mask Dealer#ein 850,5114:-1,2218:-1 +einbroch,82,199,4 shop Paddler#ein 855,512:-1,645:-1,1750:-1,501:-1 //Official Gunslingers shops. -que_ng,179,91,3 shop Chivas Regal 900,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1,13163:-1,13165:-1,13168:-1 -que_ng,180,79,3 shop Johnny Walker 900,13200:-1,13201:-1,13202:-1 +que_ng,179,91,3 shop Chivas Lugal 900,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1,13163:-1,13165:-1,13168:-1 +que_ng,180,79,3 shop Johnny Waiker 900,13200:-1,13201:-1,13202:-1 //======================================================= -//GEFFEN +// Geffen //======================================================= -geffen_in,25,177,1 shop Armor Dealer 66,2101:-1,2107:-1,2401:-1,2501:-1,2230:-1,2301:-1,2303:-1,2305:-1,2321:-1,2332:-1 -geffen_in,29,177,1 shop Weapon Dealer 47,1750:-1,1751:-1,1101:-1,1701:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1601:-1,1604:-1,1607:-1,1610:-1,1771:-1 -geffen_in,22,171,6 shop Weapon Dealer 84,1146:-1,1245:-1 -geffen_in,74,144,1 shop Trader 66,909:-1,911:-1,910:-1,912:-1 -geffen_in,77,167,1 shop Tool Dealer 68,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,2241:-1,645:-1,656:-1 -geffen_in,77,173,1 shop Magical Tool Trader 64,717:-1,1601:-1,1604:-1,1607:-1,1610:-1,2232:-1,2321:-1,2332:-1 -geffen_in,171,123,1 shop Tool Dealer 64,1092:-1,1093:-1 -geffen,193,152,3 shop Pet Merchant 125,537:-1,643:-1,10013:-1,10014:-1 -geffen,196,111,3 shop Chef Assistant 85,7482:-1 +geffen_in,26,178,4 shop Armor Dealer 66,2628:-1,2101:-1,2107:-1,2401:-1,2501:-1,2230:-1,2301:-1,2303:-1,2305:-1,2321:-1,2332:-1 +geffen_in,30,178,4 shop Weapon Dealer 47,1750:-1,1751:-1,1101:-1,1701:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1601:-1,1604:-1,1607:-1,1610:-1 +geffen_in,22,171,7 shop Weapon Dealer 84,1146:-1,1245:-1 +geffen_in,74,144,0 shop Trader 66,911:-1,910:-1,912:-1 +geffen_in,77,167,0 shop Tool Dealer 68,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,2241:-1 +geffen_in,77,173,0 shop Magical Item Seller 64,717:-1,1601:-1,1604:-1,1607:-1,1610:-1,2232:-1,2321:-1,2332:-1 +geffen_in,171,123,4 shop Tool Dealer 64,1092:-1,1093:-1 +geffen,193,152,4 shop Pet Groomer 124,537:-1,643:-1,10013:-1,10014:-1 //======================================================= -//GONRYUN +// Gonryun //======================================================= -gonryun,147,84,4 shop Tool Dealer 777,1750:-1,1751:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1 -gonryun,174,101,4 shop Weapon Dealer 774,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1 -gonryun,173,84,4 shop Armor Dealer 770,2211:-1,2401:-1,2403:-1,2501:-1,2503:-1,2101:-1,2103:-1,2305:-1,2321:-1,2332:-1,2328:-1,2627:-1 -gonryun,147,101,5 shop Chef Assistant 83,7452:-1,580:-1 +gonryun,147,84,5 shop Tool Dealer 777,1750:-1,1770:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1 +gonryun,174,101,3 shop Weapon Dealer 774,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1 +gonryun,173,84,3 shop Armor Dealer 770,2211:-1,2401:-1,2403:-1,2501:-1,2503:-1,2101:-1,2103:-1,2305:-1,2321:-1,2332:-1,2328:-1,2627:-1 //======================================================= -//HUGEL +// Hugel //======================================================= -hugel,105,169,5 shop Milk Merchant 53,519:-1 -hugel,77,167,3 shop Food Seller 892,522:-1,512:-1,513:-1,515:-1,516:-1,535:-1 +hugel,105,169,5 shop Vendor from Milk Ranch 90,519:-1 +hugel,77,167,3 shop Vegetable Gardener 891,522:-1,512:-1,513:-1,515:-1,516:-1,535:-1 hu_in01,241,368,2 shop Tool Dealer 53,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1 -hu_in01,252,368,2 shop Tool Trader 90,717:-1,2201:-1,910:-1,528:-1 -hu_in01,100,390,2 shop Bow Dealer 86,1701:-1,1707:-1,1718:-1,1714:-1 -hu_in01,94,390,2 shop Weapon Dealer 898,1116:-1,1154:-1,1354:-1,1201:-1 -hu_in01,94,313,2 shop Armor Dealer 86,2224:-1,2232:-1,2226:-1,2101:-1,2103:-1,2401:-1,2501:-1,2307:-1,2105:-1 +hu_in01,252,368,3 shop Tool Dealer 90,717:-1,2201:-1,910:-1,528:-1 +hu_in01,100,390,3 shop Bow Dealer 86,1701:-1,1707:-1,1718:-1,1714:-1 +hu_in01,94,390,3 shop Weapon Dealer 898,1116:-1,1154:-1,1354:-1,1201:-1 +hu_in01,94,313,3 shop Armor Dealer 86,2224:-1,2232:-1,2226:-1,2101:-1,2103:-1,2401:-1,2501:-1,2307:-1,2105:-1 //======================================================= -//IZLUDE +// Izlude //======================================================= -izlude_in,60,127,4 shop Weapon Dealer 98,1750:-1,1751:-1,1701:-1,1601:-1,1201:-1,1204:-1,1207:-1,1101:-1,1104:-1,1107:-1,1116:-1,1151:-1,1154:-1,1157:-1,1160:-1,1301:-1,1771:-1 -izlude_in,70,127,4 shop Armor Dealer 101,2103:-1,2105:-1,2403:-1,2405:-1,2503:-1,2505:-1,2226:-1,2228:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1,2316:-1 -izlude_in,115,61,1 shop Tool Dealer 47,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1750:-1,1065:-1,645:-1,656:-1 -izlude,121,138,1 shop Butcher 54,517:-1 -izlude,127,120,1 shop Fruit Merchant 72,512:-1,513:-1,515:-1,516:-1 -izlude,137,126,3 shop Milk Merchant 701,519:-1 -izlude,164,138,4 shop Pet Merchant 125,537:-1,643:-1,10013:-1,10014:-1 +izlude_in,60,127,4 shop Weapon Dealer 72,1750:-1,1751:-1,1701:-1,1601:-1,1201:-1,1204:-1,1207:-1,1101:-1,1104:-1,1107:-1,1116:-1,1151:-1,1154:-1,1157:-1,1160:-1,1301:-1 +izlude_in,70,127,4 shop Armor Dealer 62,2103:-1,2105:-1,2403:-1,2405:-1,2503:-1,2505:-1,2226:-1,2228:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1,2316:-1,2628:-1 +izlude_in,115,61,0 shop Tool Dealer 47,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,1750:-1 +izlude,105,99,0 shop Butcher 54,517:-1 +izlude,94,98,4 shop Fruit Gardener 53,512:-1,513:-1,515:-1,516:-1 +izlude,105,92,7 shop Vendor from Milk Ranch 90,519:-1 +izlude,164,138,4 shop Pet Groomer 124,537:-1,643:-1,10013:-1,10014:-1 //======================================================= -//LOUYANG +// Jawaii //======================================================= -lou_in02,121,181,5 shop Armor Dealer 818,2101:-1,2103:-1,2401:-1,2403:-1,2501:-1,2503:-1,2211:-1,2305:-1,2328:-1,2332:-1,2321:-1 -lou_in02,130,182,5 shop Weapon Dealer 774,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1 -lou_in02,239,176,5 shop Tool Dealer 818,1750:-1,1753:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,611:-1,1065:-1 -louyang,256,123,5 shop Chef Assistant 820,7454:-1,577:-1 +jawaii,186,174,3 shop Ice Cream Guy 85,563:-1,563:-1,563:-1,563:-1,563:-1,563:-1,563:-1 //======================================================= -//LIGHTHALZEN +// Juno +//======================================================= +yuno,218,97,5 shop Tool Dealer 84,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1 +yuno,226,107,5 shop Tool Dealer 83,911:-1,910:-1,912:-1 +yuno,197,114,4 shop Pet Groomer 124,537:-1,643:-1,10013:-1,10014:-1 +yuno,205,103,4 shop Mr. King's Shop 125,2340:-1,2341:-1,2411:-1,2222:-1,2230:-1,1721:-1 +yuno,163,187,5 shop Magical Item Seller 90,717:-1,1601:-1,1604:-1,1607:-1,1610:-1,2232:-1,2321:-1,2332:-1 +yuno_in01,25,34,5 shop Tool Dealer 83,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1 +yuno_in01,103,35,2 shop Weapon Dealer 49,1750:-1,1751:-1,1101:-1,1701:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1601:-1,1604:-1,1607:-1,1610:-1 +yuno_in01,112,26,4 shop Armor Dealer 101,2628:-1,2101:-1,2107:-1,2401:-1,2501:-1,2230:-1,2301:-1,2303:-1,2305:-1,2321:-1,2332:-1 +yuno_in03,176,22,3 shop Scroll Merchant#yuno03 89,7433:-1 //Temp shop in Yuno that sells Blank Scrolls + //======================================================= -lighthalzen,69,75,5 shop Fruit Gardener 102,512:-1,513:-1 -lighthalzen,112,44,8 shop Flower Girl 90,712:-1,744:-1,748:-1 -lighthalzen,126,126,3 shop Chef Assistant 83,7456:-1,7452:-1 -lighthalzen,124,129,8 shop Vegetable Gardener 91,515:-1,516:-1,535:-1 -lighthalzen,222,191,4 shop Pet Merchant 125,537:-1,643:-1,10013:-1,10014:-1 -lhz_in02,286,95,4 shop Begginer's Merchant 62,1621:-1,5112:-1,2416:-1,2113:-1,2512:-1 -lhz_in02,271,99,4 shop Armor Dealer 851,2101:-1,2103:-1,2403:-1,2405:-1,2503:-1,2321:-1,2314:-1,2309:-1,2335:-1,2628:-1 -lhz_in02,276,99,4 shop Weapon Dealer 851,1201:-1,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1,13003:-1,1771:-1 +// Lighthalzen +//======================================================= +lighthalzen,69,75,5 shop Fruit Gardener 102,512:-1,513:-1 +lighthalzen,112,44,0 shop Flower Girl 90,712:-1,744:-1,748:-1 +lighthalzen,124,129,0 shop Vegetable Gardener 91,515:-1,516:-1,535:-1 +lighthalzen,220,122,3 shop Vendor from Milk Ranch 90,519:-1 +lighthalzen,222,191,4 shop Pet Groomer 125,537:-1,643:-1,10013:-1,10014:-1 +lhz_in02,286,95,4 shop Beginner's Merchant 62,5112:-1,2416:-1,2113:-1,2512:-1 +lhz_in02,271,99,5 shop Armor Dealer 851,2101:-1,2103:-1,2403:-1,2405:-1,2503:-1,2321:-1,2314:-1,2309:-1,2335:-1,2628:-1 +lhz_in02,276,99,4 shop Weapon Dealer 851,1201:-1,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1,13003:-1 lhz_in02,273,35,4 shop Wand Dealer 854,1601:-1,1604:-1,1607:-1,1617:-1,1619:-1 -lhz_in02,105,21,3 shop Jewel Seller 91,721:-1,723:-1,726:-1,728:-1,729:-1,730:-1,2613:-1 -lhz_in02,17,220,4 shop Vegetable Merchant 91,515:-1,516:-1,535:-1 -lhz_in02,21,220,5 shop Fruit Merchant 102,512:-1,513:-1 -lhz_in02,32,218,6 shop Butcher 54,517:-1 -lhz_in02,38,145,4 shop Gift Merchant 91,734:-1,735:-1,736:-1,737:-1,746:-1 -lhz_in02,47,148,5 shop Wedding Goods Merchant 71,744:-1,745:-1,2338:-1,2206:-1,7170:-1 -lhz_in02,31,145,4 shop Tool Dealer 90,611:-1,503:-1,504:-1,506:-1,656:-1,601:-1,602:-1,1065:-1,610:-1,1750:-1 -lhz_in02,85,215,4 shop Doll Merchant 91,740:-1,741:-1,742:-1 -lhz_in02,87,208,2 shop Eyewear Merchant 715,2243:-1,2212:-1,2242:-1,2241:-1 -lhz_in03,239,106,4 shop Tool Dealer 850,501:-1,502:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,611:-1 +lhz_in02,105,21,3 shop Jeweler 91,721:-1,723:-1,726:-1,728:-1,729:-1,730:-1,2613:-1 +lhz_in02,17,220,5 shop Vegetable Gardener 91,515:-1,516:-1,535:-1 +lhz_in02,21,220,5 shop Fruit Gardener 102,512:-1,513:-1 +lhz_in02,32,219,5 shop Butcher 54,517:-1 +lhz_in02,38,145,5 shop Gift Merchant 91,734:-1,735:-1,736:-1,737:-1,746:-1 +lhz_in02,47,148,3 shop Wedding Shop Dealer 71,744:-1,745:-1,2338:-1,2206:-1,7170:-1 +lhz_in02,31,145,4 shop Tool Dealer 90,611:-1,503:-1,504:-1,506:-1,657:-1,656:-1,601:-1,602:-1,1065:-1,610:-1,1770:-1 +lhz_in02,85,216,5 shop Doll Supplier 862,740:-1,741:-1,742:-1 +lhz_in02,87,208,3 shop Toy Supplier 715,2243:-1,2212:-1,2242:-1,2241:-1 +lhz_in03,239,106,5 shop Tool Dealer 850,501:-1,502:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,611:-1 lhz_in03,258,101,3 shop Arrow Merchant 855,1750:-1,1770:-1,1752:-1,1751:-1 +lhz_in03,249,24,4 shop Merchant 855,911:-1,910:-1,912:-1,528:-1 + +//======================================================= +// Louyang +//======================================================= +lou_in02,121,182,5 shop Armor Dealer 818,2211:-1,2401:-1,2403:-1,2501:-1,2503:-1,2101:-1,2103:-1,2305:-1,2321:-1,2332:-1,2328:-1,2627:-1 +lou_in02,130,182,5 shop Weapon Dealer 822,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1 +lou_in02,239,176,5 shop Tool Dealer 818,1750:-1,1770:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1 //======================================================= -//LUTIE +// Lutie //======================================================= -xmas_in,39,38,4 shop Tool Dealer 83,501:-1,502:-1,503:-1,504:-1,506:-1,611:-1,601:-1,602:-1,610:-1 +xmas_in,40,38,5 shop Tool Dealer 83,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,611:-1,610:-1 xmas_in,168,104,4 shop Armor Dealer 101,2228:-1,2103:-1,2105:-1,2307:-1,2309:-1,2312:-1,2314:-1,2316:-1,2505:-1,2405:-1 -xmas_in,169,34,2 shop Gift Merchant 702,2612:-1,744:-1,748:-1,736:-1,746:-1,740:-1,2613:-1 -xmas_in,174,98,2 shop Weapon Dealer 49,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1219:-1,1222:-1,1771:-1 -xmas,144,207,4 shop Tool Dealer 83,601:-1,602:-1 -xmas,152,137,5 shop Chef Assistant 83,7457:-1,577:-1 +xmas_in,169,34,2 shop Gift Seller 702,2612:-1,744:-1,748:-1,736:-1,746:-1,740:-1,2613:-1 +xmas_in,174,98,2 shop Weapon Dealer 49,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1219:-1,1222:-1 //======================================================= -//MORROC -//======================================================= -morocc_in,141,67,1 shop Weapon Dealer 58,1750:-1,1751:-1,1701:-1,1601:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1219:-1,1222:-1,1250:-1,1252:-1,1254:-1,1771:-1 -morocc_in,141,60,1 shop Armor Dealer 58,2101:-1,2103:-1,2401:-1,2403:-1,2405:-1,2501:-1,2503:-1,2218:-1,2301:-1,2303:-1,2305:-1,2321:-1,2328:-1,2332:-1,2307:-1,2309:-1,2335:-1 -morocc,35,69,1 shop Trader 89,2609:-1,1516:-1,1522:-1 -morocc,139,92,1 shop Trader 99,513:-1,513:-1,513:-1,513:-1,513:-1,513:-1 -morocc,145,44,1 shop Jewel Seller 99,730:-1,2613:-1 -morocc,147,102,5 shop Tool Dealer 93,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1065:-1,645:-1,656:-1 -morocc,151,243,1 shop Tool Dealer 99,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,2242:-1,645:-1,656:-1 -morocc,157,72,6 shop Butcher 49,517:-1 -morocc,166,51,1 shop Jewel Seller 102,721:-1,723:-1,726:-1,728:-1,729:-1 -morocc,170,101,3 shop Tool Dealer 85,911:-1,528:-1,919:-1,925:-1 -morocc,206,250,1 shop Tool Dealer 85,911:-1,528:-1,919:-1,925:-1 -morocc,244,134,1 shop Trader 93,2612:-1 -morocc,259,193,1 shop Trader 99,747:-1 -morocc,268,193,1 shop Trader 93,748:-1 -morocc,269,167,4 shop Pet Merchant 125,537:-1,643:-1,10013:-1,10014:-1 -morocc,120,97,5 shop Chef Assistant 86,7455:-1,7453:-1,7454:-1,7456:-1,7452:-1 -//morocc_in,65,37,4 shop Miner 48,1010:-1,1011:-1 +// Morroc +//======================================================= +morocc_in,141,67,0 shop Weapon Dealer 58,1750:-1,1751:-1,1701:-1,1601:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1219:-1,1222:-1,1250:-1,1252:-1,1254:-1 +morocc_in,141,60,0 shop Armor Dealer 58,2101:-1,2103:-1,2401:-1,2403:-1,2405:-1,2501:-1,2503:-1,2218:-1,2301:-1,2303:-1,2305:-1,2321:-1,2328:-1,2332:-1,2307:-1,2309:-1,2335:-1,2628:-1 +morocc,35,69,6 shop Trader 89,2609:-1,1516:-1,1522:-1 +morocc,139,92,6 shop Trader 99,513:-1,513:-1,513:-1,513:-1,513:-1,513:-1 +morocc,145,44,6 shop Jeweler 99,730:-1,2613:-1 +morocc,147,102,4 shop Tool Dealer 93,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1 +morocc,151,243,6 shop Tool Dealer 99,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,2242:-1 +morocc,157,72,6 shop Butcher 85,517:-1 +morocc,166,51,2 shop Jeweler 102,721:-1,723:-1,726:-1,728:-1,729:-1 +morocc,170,101,2 shop Item Collector 85,911:-1,528:-1,919:-1,925:-1 +morocc,206,250,0 shop Item Collector 85,911:-1,528:-1,919:-1,925:-1 +morocc,244,134,5 shop Trader 93,2612:-1 +morocc,259,193,4 shop Trader 99,747:-1 +morocc,268,193,0 shop Trader 93,748:-1 +morocc,269,167,4 shop Pet Groomer 125,537:-1,643:-1,10013:-1,10014:-1 morocc_in,132,57,0 shop Weapon Dealer 99,1146:-1,1245:-1 +in_moc_16,22,20,7 shop Sepulchral Merchant 880,1771:-1 //======================================================= -//NIFLHEIM -//======================================================= -nif_in,35,84,3 shop Weapon Dealer 795,1301:-1,1351:-1,1354:-1,1357:-1,1360:-1 -nif_in,35,91,3 shop Armor Dealer 796,2501:-1,2501:-1,2503:-1,2503:-1,2505:-1,2505:-1 -nif_in,154,21,3 shop Tool Dealer 798,535:-1,1062:-1,902:-1,7106:-1,537:-1,7154:-1,1052:-1,934:-1 -//nif_in,35,84,3 shop Weapon Dealer 795,1750:-1,1751:-1,1101:-1,1701:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1601:-1,1604:-1,1607:-1,1610:-1 -//nif_in,35,91,3 shop Armor Dealer 796,2101:-1,2107:-1,2401:-1,2501:-1,2230:-1,2301:-1,2303:-1,2305:-1,2321:-1,2332:-1 -//nif_in,154,21,3 shop Tool Dealer 798,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1065:-1,2239:-1,645:-1,656:-1 -//niflheim,201,209,3 shop Milk Merchant 794,519:-1 -//niflheim,224,185,3 shop Fruit Merchant 795,512:-1,513:-1 -//niflheim,209,161,3 shop Butcher 794,517:-1,528:-1 -//niflheim,205,152,3 shop Gift Merchant 795,734:-1,735:-1,736:-1,737:-1,746:-1 -niflheim,209,180,5 shop Chef Assistant 83,581:-1 - +// Niflheim //======================================================= -//PAYON -//======================================================= -payon_in01,7,119,4 shop Weapon Dealer 76,1750:-1,1751:-1,1101:-1,1104:-1,1107:-1,1201:-1,1204:-1,1207:-1,1601:-1,1701:-1,1704:-1,1707:-1,1710:-1,1713:-1,1714:-1,1718:-1,1771:-1 -payon_in01,5,129,6 shop Weapon Dealer 703,1146:-1,1245:-1 -payon_in01,15,119,4 shop Armor Dealer 77,2401:-1,2403:-1,2405:-1,2501:-1,2503:-1,2505:-1,2208:-1,2211:-1,2212:-1,2301:-1,2303:-1,2305:-1,2321:-1,2328:-1,2332:-1,2309:-1,2330:-1,2628:-1 -payon_in01,5,49,0 shop Tool Dealer 88,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1 -payon_in02,87,34,1 shop Tool Dealer 98,1750:-1,1751:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1065:-1,645:-1,656:-1 -payon,159,96,5 shop Tool Dealer 88,1750:-1,501:-1,645:-1,601:-1,602:-1 -payon,209,119,5 shop Chef Assistant 89,7455:-1 -payon,104,63,4 shop Pet Merchant 125,537:-1,643:-1,10013:-1,10014:-1 -pay_arche,125,108,1 shop Milk Merchant 90,519:-1 -pay_arche,132,101,1 shop Vegetable Merchant 102,515:-1,516:-1 -pay_arche,140,124,1 shop Butcher 87,517:-1,528:-1 +nif_in,37,93,1 shop Axe Dealer 801,1301:-1,1351:-1,1354:-1,1357:-1,1360:-1 +nif_in,37,84,1 shop Armor Dealer 801,2501:-1,2501:-1,2503:-1,2503:-1,2505:-1,2505:-1 +nif_in,145,23,1 shop Tool Dealer 801,535:-1,1062:-1,902:-1,7106:-1,537:-1,7154:-1,1052:-1,934:-1 //======================================================= -//PRONTERA +// Payon //======================================================= -prontera,73,134,1 shop Milk Merchant 90,519:-1 -prontera,104,49,1 shop Fruit Merchant 102,512:-1,513:-1 -prontera,64,125,1 shop Butcher 87,517:-1,528:-1 -prontera,58,182,1 shop Flower Girl 96,712:-1,744:-1 -prontera,113,42,1 shop Flower Lady 90,712:-1,744:-1 -prontera,105,87,1 shop Gift Merchant 91,734:-1,735:-1,736:-1,737:-1,746:-1 -prontera,218,211,4 shop Pet Merchant 125,537:-1,643:-1,10013:-1,10014:-1 -prontera,248,153,1 shop Doll Merchant 85,740:-1,741:-1,742:-1 -prontera,156,212,1 shop Chef Assistant 700,7454:-1,7456:-1,7482:-1,580:-1 -prontera,48,58,7 shop Vegetable Gardener 91,515:-1,516:-1,535:-1 -prt_church,108,124,1 shop Nun 79,2608:-1,2216:-1,2323:-1,2325:-1,1501:-1,1504:-1,1507:-1,1510:-1,1513:-1,1519:-1,5092:-1 -prt_fild05,290,221,1 shop Tool Dealer 83,1750:-1,611:-1,501:-1,502:-1,506:-1,601:-1,602:-1,645:-1,656:-1 -prt_in,211,169,1 shop Wedding Goods Merchant 71,744:-1,745:-1,2338:-1,2206:-1,7170:-1 -prt_in,126,76,1 shop Tool Dealer 53,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1065:-1,2239:-1,645:-1,656:-1 -prt_in,172,130,1 shop Weapon Dealer 54,1750:-1,1751:-1,1701:-1,1201:-1,1204:-1,1207:-1,1601:-1,1101:-1,1104:-1,1107:-1,1110:-1,1113:-1,1122:-1,1119:-1,1123:-1,1126:-1,1157:-1,1129:-1,1116:-1,1301:-1,1771:-1 -prt_in,172,132,1 shop Armor Dealer 48,2101:-1,2103:-1,2401:-1,2403:-1,2501:-1,2503:-1,2220:-1,2226:-1,2301:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1,2627:-1 -prt_in,171,140,1 shop Weapon Dealer 47,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1 -//prt_in,56,69,4 shop Miner 48,1010:-1,1011:-1 -prt_in,164,140,4 shop Weapon Dealer 66,1146:-1,1245:-1 +payon_in01,15,119,0 shop Weapon Dealer 77,1750:-1,1751:-1,1101:-1,1104:-1,1107:-1,1201:-1,1204:-1,1207:-1,1601:-1,1701:-1,1704:-1,1707:-1,1710:-1,1713:-1,1714:-1,1718:-1 +payon_in01,5,129,7 shop Weapon Dealer 703,1146:-1,1245:-1 +payon_in01,7,119,2 shop Armor Dealer 76,2401:-1,2403:-1,2405:-1,2501:-1,2503:-1,2505:-1,2208:-1,2211:-1,2212:-1,2301:-1,2303:-1,2305:-1,2321:-1,2328:-1,2332:-1,2307:-1,2309:-1,2330:-1,2628:-1 +payon_in01,5,49,7 shop Tool Dealer 88,1750:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1 +payon_in02,87,34,0 shop Tool Dealer 75,1750:-1,1751:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1 +payon,159,96,4 shop Tool Dealer 88,1750:-1,501:-1,645:-1,601:-1,602:-1 +payon,177,131,4 shop Pet Groomer 124,537:-1,643:-1,10013:-1,10014:-1 //======================================================= -//RACHEL +// Prontera +//======================================================= +prontera,73,134,0 shop Vendor from Milk Ranch 90,519:-1 +prontera,104,49,0 shop Fruit Gardener 102,512:-1,513:-1 +prontera,64,125,0 shop Butcher 87,517:-1,528:-1 +prontera,58,182,0 shop Flower Girl 96,712:-1,744:-1 +prontera,113,42,0 shop Flower Lady 90,712:-1,744:-1 +prontera,105,87,0 shop Gift Merchant 91,734:-1,735:-1,736:-1,737:-1,746:-1 +prontera,218,211,4 shop Pet Groomer 125,537:-1,643:-1,10013:-1,10014:-1 +prontera,248,153,0 shop Doll Supplier 85,740:-1,741:-1,742:-1 +prontera,48,58,0 shop Vegetable Gardener 91,515:-1,516:-1,535:-1 +prt_church,108,124,4 shop Nun 79,2608:-1,2216:-1,5092:-1,2323:-1,2325:-1,1501:-1,1504:-1,1507:-1,1510:-1,1513:-1,1519:-1 +prt_fild05,290,221,2 shop Tool Dealer 83,1750:-1,611:-1,501:-1,502:-1,506:-1,645:-1,601:-1,602:-1 +prt_in,211,169,0 shop Wedding Shop Dealer 71,744:-1,745:-1,2338:-1,2206:-1,7170:-1 +prt_in,126,76,0 shop Tool Dealer 53,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,2239:-1 +prt_in,172,130,0 shop Weapon Dealer 54,1750:-1,1751:-1,1701:-1,1201:-1,1204:-1,1207:-1,1601:-1,1101:-1,1104:-1,1107:-1,1110:-1,1113:-1,1122:-1,1119:-1,1123:-1,1126:-1,1129:-1,1116:-1,1301:-1 +prt_in,172,132,0 shop Armor Dealer 48,2101:-1,2103:-1,2401:-1,2403:-1,2501:-1,2503:-1,2220:-1,2226:-1,2301:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1,2628:-1,2627:-1 +prt_in,171,140,0 shop Weapon Dealer 47,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1 +prt_in,165,140,4 shop Weapon Dealer 66,1146:-1,1245:-1 +prt_monk,135,263,5 shop Weapon Dealer 726,1801:-1,1803:-1,1805:-1 + +//======================================================= +// Rachel //======================================================= ra_in01,175,364,3 shop Armor Dealer 919,2101:-1,2103:-1,2403:-1,2405:-1,2503:-1,2321:-1,2314:-1,2309:-1,2335:-1,2628:-1 ra_in01,257,269,3 shop Tool Dealer 919,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,611:-1,1065:-1,610:-1 @@ -286,42 +262,36 @@ ra_in01,254,300,3 shop Fruit Gardener 931,512:-1,513:-1 rachel,65,80,0 shop Vegetable Gardener 919,515:-1,535:-1,516:-1 //======================================================= -//TURTLE ISLAND +// Turtle Island //======================================================= tur_dun01,158,54,6 shop Tool Dealer 99,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,601:-1,602:-1,645:-1,656:-1,2242:-1 //======================================================= -//UMBALA +// Umbala //======================================================= -um_in,104,124,3 shop Item Merchant 788,512:15,515:15,535:15,516:15,513:15,517:50,528:60,537:1000,601:60,602:300,645:800,656:1500,610:4000 -um_in,160,125,3 shop Weapon Merchant 789,1501:120,1504:1600,1507:9000,1510:16000,1513:41000,1519:23000,1807:53000,1811:58000,1809:67000 -um_in,151,125,4 shop Armor Merchant 49,2103:-1,2105:-1,2403:-1,2405:-1,2503:-1,2505:-1,2226:-1,2228:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1,2316:-1 -//um_in,159,123,3 shop Weapon Merchant 52,1750:-1,1751:-1,1701:-1,1601:-1,1201:-1,1204:-1,1207:-1,1101:-1,1104:-1,1107:-1,1116:-1,1151:-1,1154:-1,1157:-1,1160:-1,1301:-1 -//um_in,98,124,3 shop Tool Merchant 47,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1750:-1,1065:-1 -//um_in,103,124,4 shop Food Merchant 91,515:-1,516:-1,535:-1,519:-1,517:-1 -umbala,102,154,3 shop Chef Assistant 83,7456:-1,577:-1 +um_in,104,124,3 shop Tool Dealer 788,512:-1,515:-1,535:-1,516:-1,513:-1,517:-1,528:-1,537:-1,601:-1,602:-1,645:-1,656:-1,610:-1 +um_in,160,125,3 shop Weapon Dealer 789,1501:-1,1504:-1,1507:-1,1510:-1,1513:-1,1519:-1,1807:-1,1811:-1,1809:-1 //======================================================= -//YUNO -//======================================================= -yuno,65,122,4 shop Fruit Merchant 93,512:-1,513:-1,515:-1,516:-1 -yuno,217,97,4 shop Tool Dealer 83,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1 -yuno,226,106,5 shop Trader 97, 911:-1, 910:-1, 912:-1 -yuno,197,115,4 shop Pet Merchant 124, 537:-1, 643:-1, 10013:-1, 10014:-1 -yuno,205,104,4 shop Equip Dealer 84, 2340:-1, 2341:-1, 2411:-1, 2222:-1, 2230:-1, 1721:-1 -yuno,163,187,5 shop Magic Tool Dealer 90,717:-1,1601:-1,1604:-1,1607:-1,1610:-1,2232:-1,2321:-1,2332:-1 -yuno_in01,25,34,4 shop Tool Dealer 83,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1 -yuno_in01,104,35,4 shop Weapon Dealer 49,1750:-1,1751:-1,1101:-1,1701:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1601:-1,1604:-1,1607:-1,1610:-1,1771:-1 -yuno_in01,112,25,5 shop Armor Dealer 101,2628:-1,2101:-1,2107:-1,2401:-1,2501:-1,2230:-1,2301:-1,2303:-1,2305:-1,2321:-1,2332:-1 -yuno_in03,176,22,3 shop Scroll Seller 89,7433:-1 //Temp shop in Yuno that sells Blank Scrolls +// Cooking Addition +//=========================================================== +prontera,156,212,1 shop Chef Assistant 700,7454:-1,7456:-1,7482:-1,580:-1 +payon,206,119,5 shop Chef Assistant 89,7455:-1 +morocc,120,97,5 shop Chef Assistant 86,7455:-1,7453:-1,7454:-1,7456:-1,7452:-1 +geffen,196,111,3 shop Chef Assistant 85,7482:-1 +alberta,167,135,5 shop Chef Assistant 712,:-1 +aldebaran,165,107,2 shop Chef Assistant 97,7456:-1,7452:-1,580:-1 +comodo,225,164,3 shop Chef Assistant 83,7455:-1,7453:-1,7454:-1,:-1 +umbala,102,154,3 shop Chef Assistant 83,7456:-1,577:-1 yuno,130,173,3 shop Chef Assistant 83,7457:-1,7482:-1 - -//======================================================= -// ST. CAPITOLINA ABBEY -//====================================== -//= Monk shop, sells Knuckle weapons) -//======================================================= -prt_monk,135,263,3 shop Blacksmith 726,1801:-1,1803:-1,1805:-1 +einbroch,224,207,5 shop Chef Assistant 83,7457:-1 +lighthalzen,126,126,3 shop Chef Assistant 83,7456:-1,7452:-1 +amatsu,206,150,3 shop Chef Assistant 83,7453:-1,:-1 +louyang,256,123,5 shop Chef Assistant 820,7454:-1,577:-1 +gonryun,147,101,5 shop Chef Assistant 83,7452:-1,580:-1 +ayothaya,203,178,3 shop Chef Assistant 83,7455:-1,577:-1 +xmas,152,137,5 shop Chef Assistant 83,7457:-1,577:-1 +niflheim,209,180,5 shop Chef Assistant 83,581:-1 //===== Additional Comments(old): ================================= //= swapped shop titles in GONRYUN, thanks to Kashy diff --git a/npc/other/books.txt b/npc/other/books.txt index 84d074d03..5d23944e8 100644 --- a/npc/other/books.txt +++ b/npc/other/books.txt @@ -10,7 +10,7 @@ //= [Aegis Conversion] //= Various Books found in Prontera Library //===== Additional Comments: ================================= -//= 1.0 First Version, rescripted from the ground up. [L0ne_W0lf] +//= 1.0 First Version, rescripted to Aegis 10.3 standard. [L0ne_W0lf] //============================================================ // Prontera diff --git a/npc/other/divorce.txt b/npc/other/divorce.txt index da4c08dfd..b05d4e457 100644 --- a/npc/other/divorce.txt +++ b/npc/other/divorce.txt @@ -2,115 +2,216 @@ //= Divorcing Deviruchi //===== By: ================================================== //= Perkka, Scriptor, LightFighter +//= L0ne_W0lf //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== -//= eAthena 1 + +//= eAthena SVN //===== Description: ========================================= -//= +//= [Aegis COnversion] +//= Official Divorce script. +//= Added isloggedin() check, even though Aegis doesn't do it; +//= should be able to divorce even when the spouse is not online. //===== Additional Comments: ================================= //= Both players should be online to get divorced //= Fixed menu [Lupus] //= 1.1 Added check if the patner's online, added effects [Lupus] +//= 1.2 Updated to Aegis 10.3 standards. [L0ne_W0lf] //============================================================ - -nif_in,190,112,5 script Deviruchi#divorce 1109,{ - mes "[Deviruchi]"; - if (getpartnerid() == 0) { - mes "Kekeke, humans are always alone in the end,"; - mes "The feeling of lonely is just temporarily."; - mes "If you feel lonely, how about getting a pet?"; - mes "I, the Deviruchi is quite popular recently, you know..."; +nif_in,190,112,5 script Deviruchi#divorce 738,{ + if (wedding_sign == 0) { + mes "[Deviruchi]"; + mes "Heh heh..."; + mes "Look at that depressed face."; + mes "You must be feeling very lonely."; + mes "But that's something everyone"; + mes "has to deal with."; + next; + mes "[Deviruchi]"; + mes "If you feel that lonely,"; + mes "how about raising a Pet?"; + mes "I hear that my kind is very"; + mes "popular nowadays, heh heh~"; + close; + } + else if (!getpartnerid()) { + mes "[Deviruchi]"; + mes "Bwah hah hah~!"; + mes "That look in your eyes~!"; + if (sex) { + mes "Those are definitely the eyes"; + mes "of a lonely male bachelor."; + mes "I'm almost 100 percent sure"; + mes "you got ditched at the altar."; + } + else { + mes "They're just filled with the"; + mes "pain of an old maid--!"; + mes "Couldn't rope some poor guy"; + mes "into marriage, huh?"; + } + next; + mes "[Deviruchi]"; + mes "HHAHAHAHA~!"; + mes "Oooooh...Hee hee~"; + mes "I'd be more sympathetic if,"; + mes "you know, I weren't a creature"; + mes "of darkness."; close; } - mes "You don't look good..."; - mes "Anything that you have done that makes you feel regret now?"; - mes "You must know that I am not willing to help happy people."; - mes "Deviruchi bear no interest"; - mes "to those kind of people. Kekeke"; + mes "[Deviruchi]"; + mes "You look awfully depressed..."; + mes "Lucky for you, I could care"; + mes "less about happy people..."; + mes "It's the humans in despair"; + mes "that I take an interest in."; + mes "Hahahahahahah~!"; next; mes "[Deviruchi]"; - mes "Let's put everything aside first."; - mes "Let me ask you. Are you happy after you get married?"; - mes "Don't think about love..."; - mes "I know more than you can imagine."; - mes "There're countless problem behind one grand wedding."; + mes "I sense that you carry a"; + mes "tiresome burden..."; + mes "If I'm not wrong, you're"; + if (sex) + mes "a married man, aren't you?"; + else + mes "a married woman, aren't you?"; next; mes "[Deviruchi]"; - mes "That's right."; - mes "It your fate that you come here."; - mes "And I know it's your instinct to change your life too."; - mes "Although you have made an oath to your partner,"; - mes "the heart will still wither somehow...!"; + mes "Let me ask you one thing."; + mes "Are you happy to be married?"; + mes "Forget about responsibilities,"; + mes "romance and all that other junk"; + mes "for now."; next; mes "[Deviruchi]"; - mes "The method is easy!"; - mes "Marriage is actually one kind of contract."; - mes "Just ask a favor from Deviruchi"; - mes "and it will destroy the contract for you... Do you get it?"; - mes "Live a free life!!"; + mes "I mean, can just one single"; + mes "person really bring you all that"; + mes "happiness? I know all about how"; + mes "special weddings and the magic"; + mes "of love is supposed to be, but..."; next; mes "[Deviruchi]"; - mes "You don't need to get the agreement of your partner,"; - mes "You will find another lover soon,"; - mes "So, why not leave your current partner?"; - mes "... Want me to help?"; - mes "I can cancel your marriage now, you know...!"; + mes "At the end of the day, you and"; + mes "your partner fight, and you feel"; + mes "totally totally miserable."; + if (sex) + mes "...all because of HER."; + else + mes "...all because of HIM."; next; - menu "No, I am very happy now",-,"Yes, I want a new life",M_NewLife; - mes "[Deviruchi]"; - mes "Hmmph, lovers... lovers!!"; - mes "You will regret,"; - mes "and come back to find Deviruchi someday!"; - mes "We'll see how long your happiness will last!!"; - close2; - warp "niflheim",169,162; - end; - -M_NewLife: + mes "Yes, it's your destiny to find me"; + mes "here. We all make mistakes..."; + mes "Even if you promised everlasting"; + mes "love, even if you made a vow..."; + mes "I can free you from that prison"; + mes "of matrimony."; + next; mes "[Deviruchi]"; - mes "Good, you don't need anything."; - mes "I just need your heart and 2,500,000 zeny."; - mes "You want to get back your life before you get married, don't you?"; - mes "So, is that it? You're going to cancel the marriage contract?"; + mes "It's simple if you look at"; + mes "marriage as a contract...a"; + mes "contract that ends with 'till"; + mes "death do we part.' Here in"; + mes "Nifleheim, it's easy to use"; + mes "that little loophole..."; next; - menu "...I need to consider it again",-, "I am paying you to cancel it now!",M_Divorce; mes "[Deviruchi]"; - mes "Quit considering. Everyone will be alone in the end."; - mes "Just make up your mind and prepare the zeny,"; - mes "then come and look for me..."; - mes "Kekekeke....."; - close; - -M_Divorce: + mes "*whispers*"; + mes "^555555It's not like you're breaking^000000"; + if (sex) { + mes "^555555any promises, and it's not"; + mes "like your wife will care if she"; + mes "doesn't know... Don't you"; + mes "want to be freed from her?^000000"; + } + else { + mes "^555555any promises. Hell, your husband"; + mes "doesn't even have to know"; + mes "about it... you deserve"; + mes "real happiness, right?^000000"; + } + next; + mes "[Deviruchi]"; + mes "You can have a brand new love"; + mes "with a better person..."; + mes "Wouldn't that be great...?"; + mes "I can help you if you want..."; + mes "I can make all of this happen!"; + next; + if (select("No thanks, I am happy.:Yes, please do.") == 1) { + mes "[Deviruchi]"; + mes "Hmpf~! You must still be"; + mes "fascinated with the silly"; + mes "notion of eternal love. Well,"; + mes "if you think you're happy,"; + mes "then I'll have nothing"; + mes "to do with you--!"; + close; + warp "niflheim",169,162; + } + mes "[Deviruchi]"; + mes "Good, good..."; + mes "Now all you have to do is give"; + mes "me what I want in exchange..."; + mes "Just 2,500,000 zeny and...*cough!*"; + mes "^666666An eensy piece of your soul.^000000"; + next; mes "[Deviruchi]"; - if (!isloggedin(getpartnerid())) { - mes "Kekeke, humans are so stupid,"; - mes "Your lover should be online... Kekeke"; - emotion e_heh; + mes "After that, it's the carefree"; + mes "single's life. All you have to"; + mes "do is say the word..."; + next; + if (select("...Give me some time to think.:Any price will do, give me a divorce right now!") == 1) { + mes "[Deviruchi]"; + mes "I understand. But if you think"; + mes "about anything, think about"; + if (sex) { + mes "your wife's nagging, and"; + mes "how great it would be to"; + mes "finally free yourself of the"; + mes "old ball and chain~"; + } + else { + mes "how horrible your husband is,"; + mes "and what a relief it would"; + mes "be to be rid of that crumbum~"; + } close; } - if (Zeny < 2500000){ - mes "Haven't I said 2,500,000 zeny?"; - mes "This is the payment for Deviruchi to help you."; - mes "If you don't even have that money,"; - mes "you can rot with that married life of yours... kekeke"; + if (isloggedin(getpartnerid())) { + if (Zeny > 2499999) { + mes "[Deviruchi]"; + mes "Excellent choice~"; + mes "Let's get started right"; + mes "away! This may take some"; + mes "time, but it's better than"; + mes "being hopelessly married"; + mes "^FF0000for the rest of your life.^000000"; + next; + specialeffect 244; //EF_MAGICROD + specialeffect2 372; //EF_DEVIL + set zeny,zeny-2500000; + percentheal -100,100; + divorce; + mes "[Deviruchi]"; + mes "Bwahhahahaha~!"; + mes "Now you're free~!"; + mes "Don't you feel so much"; + mes "better now as a single?"; + mes "Ah, bachelorhood..."; + close; + } + mes "[Deviruchi]"; + mes "Hmmm...I did tell you to bring"; + mes "2,500,000 zeny, right?"; + mes "No one else in this world can"; + mes "offer this kind of freedom..."; + mes "You can't put a price on"; + mes "peace of mind, can you?"; close; } - set Zeny, Zeny - 2500000; - mes "Before you change your mind again, I will proceed with your divorce now!!"; - mes "It might take some time..."; - mes "So don't go away, and stay here!"; - next; - specialeffect 244; //EF_MAGICROD - specialeffect2 259; //EF_DEVIL (now use a custom id) - divorce; - percentheal -100,-100; mes "[Deviruchi]"; - mes "Kekeke, you are free now!"; - mes "Throw away all your sinking feelings!"; - mes "You should thank Deviruchi.....!"; + mes "Hmmm...your spouse isn't online..."; close; -} +}
\ No newline at end of file diff --git a/npc/other/marriage.txt b/npc/other/marriage.txt index 2cf1e91ef..319c0b11c 100644 --- a/npc/other/marriage.txt +++ b/npc/other/marriage.txt @@ -1,941 +1,837 @@ -////////////////////////////////////////////////////////// -// Marriage Script // -////////////////////////////////////////////////////////// -// -//=====eAthena Script==================================== -// Wedding Script -//=====By================================================ -// AppleGirl and Evera(version 1.0) -//=====Current Version=================================== -// 2.9 -//=====Compatible With:================================== -// eAthena Version SVN-R8637 and up; RO Episode 6+ -//=====Description======================================= -// Fully working wedding script for all kind of weddings -//=====Additional Comments:============================== -// Lesbian and Gay Weddings by ShadowLady (version 1.1) -// Complete Rewrite by Skotlex (version 2.0->2.8) -// 2.9 : Somewhat iRO-official NPC names [DracoRPG] -//======================================================= - -// Configuration Variables: -- script marriage_init -1,{ -OnInit: - set $@wed_allow, 0; //If 1, allows same sex marriages. - set $@wed_veil, 0; //Set to 0 to disable veil check on the bride - -//Id of the item that is traded for the wedding ring (use 0 to disable): - set $@wed_ring, 2613; - - set $@wed_groom_reg, 1300000; //Registration cost for the Groom - set $@wed_bride_reg, 1200000; //Registration cost for the Bride - set $@wed_divorce_fee, 50000; //Divorcing fee - set $@wedding_effect, 1; //On who to display the FX: 0: Priest, 1: Bride, 2: Groom - end; -} - -// Other Configuration: -// Line 61,62: Priest location, sprite and name. -// Line 437,438: Registration location, sprite and name. -// Line 813,814: Divorcing location, sprite and name. - -// Variable Notes: -// $wed_progress Signals that there is a wedding in progress -// $wed_groom$ - Groom's name storage -// $wed_groom_sex - Groom's gender (for same marriage ring giving) -// $wed_bride$ - Bride's name storage -// $wed_bride_sex - Groom's gender (for same marriage ring giving) -// $wed_groom_progress - Notes the progress on the groom's part -// $wed_bride_progress - Notes the progress on the bride's part -// 0: Not registered. 1: Registered. 2: Accepted the partner. 3: Ready to -// Retrieve the ring. 4: Retrieved the ring. 5: All set to be wed. 6: Already -// a couple. -// ceremony. -// $wedding_effect_id - When wedding_effect is enabled, sets the ID of the -// player to show the effect on. -// $divorce_progress signals that there is a divorce in progress -// $@divorcer$ name of the person who requested divorce -// $@divorcee id of the partner, who has to accept the divorce and pay. - -//The Priest - official iRO sprite & in-dialog name (on-map name not confirmed) -prt_church,100,123,4 script Vomars 60,{ - set @name$,"Vomars"; - - function SF_wed_end; - function SF_equip_check; - function SF_Groom; - function SF_Bride; - function SF_AcceptGroom; - function SF_AcceptBride; - function SF_RetrieveRingM; - function SF_RetrieveRingF; - function SF_RingsAccepted; - function SF_StartCeremony; - - if (getpartnerid() > 0) { - mes "["+@name$+"]"; - mes "You have my blessings, have a wonderful married life."; - close; - } - if ($wed_progress == 0) { // Official iRO dialog - mes "["+@name$+"]"; - mes "You must apply for"; - mes "marriage with Happy Marry"; - mes "before you can get married."; - mes "Happy Marry will let you know"; - mes "what else you'll need to do"; - mes "to prepare for marriage"; - close; - } // End official iRO dialog - - if (strcharinfo(0) == $wed_groom$) { - SF_Groom(); - end; - } - if (strcharinfo(0) == $wed_bride$) { - SF_Bride(); - end; - } - mes "["+@name$+"]"; - if ($wed_groom_progress == 0 || $wed_bride_progress == 0) { - mes "There is a wedding being planned. I would appreciate it if you would not interrupt me."; - close; - } - if ($wed_groom_progress == 6) { - mes "I am wedding "+$wed_groom$+" and "+$wed_bride$+", and it's already too late to object. Please let me continue."; - close; - } - mes "I am going to wed "+$wed_groom$+" and "+$wed_bride$+", do you have an objection to it?"; - if (select("Sorry, please go on.","Yes, I actually do.") == 2) { - //Abort - npctalk "Ladies and gentlemen, "+strcharinfo(0)+" has an objection to the wedding!"; - SF_wed_end(); - mes "Why should they not be wed?"; - input $@msg$; - npctalk strcharinfo(0)+"'s objection is: "+$@msg$; - emotion e_sob; - mes "I see..."; - } else - mes "Very well, go sit and enjoy the ceremony."; - close; - -function SF_Groom { - if ($wed_bride_progress == 0) { - mes "["+@name$+"]"; - mes "Looks like your bride has yet to arrive and register."; - close; - } - if (SF_equip_check() == 0) - close; - - switch($wed_groom_progress) { +//===== eAthena Script ======================================= +//= Player Marriage +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Official Marriage script. +//= Added isloggedin() check, even though Aegis doesn't do it. +//= Currently does not support same-sex marriages. +//= Old script located in: npc/custom/marriage.txt +//= - Variable in use: wedding_sign (max 1) +//= - Variable in use: $Wedding (max 1) +//= - Variab;e in use: $wed_groom$ $wed_bride$ +//===== Additional Comments: ================================= +//= 1.0 First version. [L0ne_W0lf] +//============================================================ + +prt_church,97,100,4 script Wedding Staff#w 71,{ + cutin "wedding_marry01",2; + if (Upper == 2) { + mes "[Marry Happy]"; + mes "Hello~"; + mes "My name is Marry Happy"; + mes "and I'm here to provide you"; + mes "with information related to"; + mes "marriage. Now, did you"; + mes "have any questions?"; + next; + if (select("I want to get married.:I don't need your help!") == 1) { + mes "[Marry Happy]"; + mes "Oh, I'm sorry, but"; + mes "adopted characters"; + mes "aren't allowed to get"; + mes "married. For now, why"; + mes "don't you enjoy the simple"; + mes "pleasures of childhood?"; + goto L_End; + } + mes "[Marry Happy]"; + mes "Oh, of course you"; + mes "don't! Little children"; + mes "can't get married-- there"; + mes "are too many laws against"; + mes "that~ Aren't you the most"; + mes "adorable little thing?"; + goto L_End; + } + mes "[Marry Happy]"; + mes "Marriage is the beautiful"; + mes "union of two souls that have"; + mes "chosen to be together forever,"; + mes "to share their joy and lives."; + mes "Is there a special someone"; + mes "like that in your life?"; + next; + switch(select("Ask about Wedding Ceremony:Ask about Procedure:Apply for Wedding:We are the Invincible Single Army!")) { case 1: - SF_AcceptBride(); - break; - case 2: - mes "["+@name$+"]"; - mes "I am waiting for your partner to accept you to start the ceremony."; - close; - case 3: - SF_RetrieveRingM(); - break; - case 4: - mes "["+@name$+"]"; - mes "Your partner's wedding ring hasn't been retrieved yet. The ceremony will start as soon as you both have claimed your rings."; - close; - case 5: - mes "["+@name$+"]"; - SF_StartCeremony(); + mes "[Marry Happy]"; + mes "Wise and benevolent"; + mes "King Tristram III used to"; + mes "conduct wedding ceremonies,"; + mes "but he's no longer able to do"; + mes "so because of his royal duties"; + mes "and freneticly paced schedule."; + next; + mes "[Marry Happy]"; + mes "Bishop Vomars, the bishop"; + mes "of love, is now the officiator"; + mes "of the marriage ceremony."; + mes "He is truly a treasure to the"; + mes "Rune-Midgarts Kingdom."; + next; + mes "[Marry Happy]"; + mes "When you marry someone,"; + mes "it's for the rest of your life, so think carefully before making or"; + mes "accepting a marriage proposal."; + mes "Keep in mind that a man can only"; + mes "marry a woman and vice versa."; + next; + mes "[Marry Happy]"; + mes "If you're lucky enough to"; + mes "find someone that you really"; + mes "want to spend the rest of your"; + mes "life with, you might want to pop the question. I hope everyone"; + mes "finds their perfect match~"; break; - default: - mes "["+@name$+"]"; - mes "Please don't interrupt me now."; - close; - } -} -function SF_Bride { - if ($wed_groom_progress == 0) { - mes "["+@name$+"]"; - mes "Looks like your groom has yet to arrive and register."; - close; - } - - if (SF_equip_check() == 0) - close; - - switch ($wed_bride_progress) { - case 1: - SF_AcceptGroom(); - break; case 2: - mes "["+@name$+"]"; - mes "I am waiting for your partner to accept you to start the ceremony."; - close; - case 3: - SF_RetrieveRingF(); - break; - case 4: - mes "["+@name$+"]"; - mes "Your partner's wedding ring hasn't been retrieved yet. The ceremony will start as soon as you both have claimed your rings."; - close; - case 5: - mes "["+@name$+"]"; - SF_StartCeremony(); + mes "[Marry Happy]"; + mes "The first part of the"; + mes "wedding procedure is to"; + mes "complete the application."; + mes "Once the bride and bridegroom"; + mes "have finished applying, they"; + mes "must form a party of two."; + next; + mes "[Marry Happy]"; + mes "After forming a party of two,"; + mes "the couple must then speak to"; + mes "Bishop Vomars. The bridegroom"; + mes "speaks first and must tell his"; + mes "bride's exact name to the Bishop. Otherwise, the ceremony will stop."; + next; + mes "[Marry Happy]"; + mes "Afterwards, the bride will"; + mes "speak to the Bishop and tell"; + mes "him the name of her groom."; + mes "If these names are correctly"; + mes "told to the Biship, they will"; + mes "be able to exchange rings."; + next; + mes "[Marry Happy]"; + mes "Once the wedding rings are"; + mes "exchanged, the couple is forever bound in matrimony. Of course,"; + mes "before this point, there are many chances to change your mind, so..."; + next; + mes "[Marry Happy]"; + mes "If there are too many"; + mes "couples who want to get"; + mes "married at one time, please"; + mes "form a line and speak to Bishop"; + mes "Vomars in order since only one couple can be married at a time."; + next; + mes "[Marry Happy]"; + mes "Finally, be sure to tell"; + mes "Bishop Vomars your partner's"; + mes "exact name without wasting too much time. If you take too long,"; + mes "the ceremony will automatically stop and you'll have to try again."; + next; + mes "[Marry Happy]"; + mes "Brides need to remember"; + mes "that they only have 3 minutes"; + mes "to finish speaking to Bishop"; + mes "Vomars after their grooms"; + mes "have finished speaking to him."; + next; + if (select("Thanks, that helps a lot!:Easiest way to say my partner's name?") == 1) { + mes "[Marry Happy]"; + mes "Well, I'm here to help"; + mes "weddings proceed as"; + mes "smoothly as possible."; + mes "If there was something"; + mes "you didn't understand,"; + mes "feel free to ask me again."; + goto L_End; + } + mes "[Marry Happy]"; + mes "The easiest way to write"; + mes "your partner's name for the"; + mes "bishop is to send a private"; + mes "message to your partner, and"; + mes "then left-click the name section that is left of the chat prompt."; + next; + mes "[Marry Happy]"; + mes "Press the ''Ctrl'' and ''C''"; + mes "keys to copy the name. Then,"; + mes "you can paste the name into"; + mes "the input prompt by pressing"; + mes "the ''Insert'' and ''Shift'' keys. That sounds easy, right?"; + next; + mes "[Marry Happy]"; + mes "Alright, now let's try"; + mes "it. Practice giving me the"; + mes "name of your partner using"; + mes "the method I just described."; + next; + input .@partner$; + mes "[Marry Happy]"; + mes "Alright, after you've"; + mes "decided to get married,"; + mes "come back to me and"; + mes "submit your application."; + mes "I'll see you later, adventurer~"; break; - default: - mes "["+@name$+"]"; - mes "Please don't interrupt me now."; - close; - } -} -function SF_AcceptGroom { - mes "["+@name$+"]"; - mes $wed_bride$+", "+$wed_groom$+" has requested to be your husband for the rest of your life. Do you accept?"; - next; - switch(select("I need time to think about it.","No, I don't!","Yes, I do!")) { - case 1: - mes "["+@name$+"]"; - mes "You what!?"; - mes "err.. *cough* *cough* very well... come back after you've made up your mind."; - emotion e_ag; - close; - case 2: - mes "["+@name$+"]"; - mes "!!"; - mes "Ah... err... ehm... okay. You two seem to have some differences to settle first."; - close2; - emotion e_omg; - npctalk "Ladies and gentlemen, "+$wed_bride$+" has rejected to marry "+$wed_groom$+"!"; - SF_wed_end(); - break; case 3: - set $wed_bride_progress,2; - if ($wed_groom_progress == 2) { - SF_RingsAccepted(); - break; + cutin "wedding_marry02",2; + if (sex) { + mes "[Marry Happy]"; + mes "So you'd like to get married?"; + mes "As a groom, you need to prepare"; + mes "^3377FF1 Tuxedo^000000 and pay ^3377FF1,300,000 zeny^000000."; + mes "Brides have to provide their own Wedding Dresses and pay a fee"; + mes "of 1,200,000 zeny."; } - emotion e_ok; - mes "["+@name$+"]"; - mes "After your groom approves, you will be given your rings, the ceremony will begin and you will be officially married."; - close; - } -} + else { + mes "[Marry Happy]"; + mes "So you'd like to get married?"; + mes "As a bride, you need to prepare"; + mes "1 Wedding Dress and pay a fee"; + mes "of 1,200,000 zeny. Grooms must"; + mes "bring a Tuxedo and pay 1,300,000 zeny to get married."; + } + next; + mes "[Marry Happy]"; + mes "Brides and grooms also need"; + mes "to have ^3377FF1 Diamond Ring^000000 to be"; + mes "exchanged with their partners."; + mes "You'll need all of these items"; + mes "prepared when you submit your"; + mes "wedding ceremony application."; + next; + mes "[Marry Happy]"; + mes "The prospective bride and"; + mes "groom must both complete"; + mes "application process before"; + mes "the wedding can take place."; + mes "Now, would you like to"; + mes "apply for marriage?"; + next; + if (select("Yes:No") == 1) { + if (getpartnerid()) { + cutin "wedding_marry02",2; + mes "[Marry Happy]"; + mes "I'm sorry, but you can't"; + mes "apply for another marriage!"; + mes "I can't allow you to betray"; + mes "your spouse like that, and"; + mes "besides, polygamy isn't"; + mes "legal here in Rune-Midgarts."; + break; + } + else if (wedding_sign == 1) { + mes "[Marry Happy]"; + mes "Didn't you already"; + mes "complete the application?"; + mes "Hmm, make sure that your"; + mes "partner also finished the"; + mes "application process, and"; + mes "then talk to Bishop Vomars."; + break; + } + else if (BaseLevel < 45) { + mes "[Marry Happy]"; + mes "Hmm, you need to be"; + mes "strong enough to protect"; + mes "the one that you love before"; + mes "you can consider marriage."; + mes "After you grow stronger,"; + mes "come and talk to me again."; + goto L_End; + } + else if (countitem(2613) < 1) { + mes "[Marry Happy]"; + mes "Mm? Did you forget to"; + mes "bring the Diamond Ring"; + mes "to exchange with your partner"; + mes "during the wedding ceremony?"; + mes "Look for it carefully and come"; + mes "back after you find it, okay?"; + goto L_End; + } + else if (sex) { + if (zeny < 1300000) { + mes "[Marry Happy]"; + mes "I'm sorry, but you don't"; + mes "have the 1,300,000 zeny"; + mes "that all grooms must pay"; + mes "for the wedding ceremony."; + mes "Did you misplace your money?"; + goto L_End; + } + else if (countitem(7170) < 1) { + mes "[Marry Happy]"; + mes "Where's your Tuxedo?"; + mes "You absolutely have to"; + mes "wear it during the wedding"; + mes "ceremony! Find it, bring it"; + mes "to me, and then we can finally"; + mes "begin the wedding, okay?"; + goto L_End; + } + } + else if (sex == 0) { + if (zeny < 1200000) { + mes "[Marry Happy]"; + mes "I'm sorry, but all brides"; + mes "must pay the 1,200,000"; + mes "zeny fee to proceed with the"; + mes "wedding ceremony. Perhaps"; + mes "you could ask your partner"; + mes "to help you with the funds?"; + goto L_End; + } + else if (countitem(2338) < 1) { + mes "[Marry Happy]"; + mes "Oh dear, did you forget"; + mes "your Wedding Dress?"; + mes "Hurry and find it, then"; + mes "bring it to me-- you"; + mes "absolutely need it"; + mes "for the wedding!"; + goto L_End; + } + } + mes "[Marry Happy]"; + mes "Well, it looks like you"; + mes "have everything ready."; + mes "Although I'm not sure who"; + mes "your partner is, let me be"; + mes "the first to congratulate you"; + mes "on your upcoming wedding~"; + next; + mes "[Marry Happy]"; + mes "Now, let's begin the"; + mes "application. Please write"; + mes "down your exact name here."; + next; + while(1) { + input .@name$; + if (.@name$ != strcharinfo(0)) { + mes "[Marry Happy]"; + mes "Hmmm, you have to write"; + mes "down your name exactly as"; + mes "it is displayed. Maybe you"; + mes "need to copy and paste it?"; + mes "Anyway, let's try it again."; + next; + } + else + break; + } + mes "[Marry Happy]"; + mes "Great, it looks like we"; + mes "finished your application."; + mes "Remember that you'll need"; + mes "to tell Bishop Vomars your"; + mes "partner's exact name when"; + mes "you talk to him later, okay?"; + next; + mes "[Marry Happy]"; + mes "When your partner is"; + mes "finished with the application"; + mes "process, both of you should"; + mes "speak to the Bishop to begin"; + mes "the wedding ceremony."; + Emotion e_lv; + next; + mes "[Marry Happy]"; + if (sex) { + mes "Since you're the groom,"; + mes "you need to speak to the"; + mes "Bishop first. When you're"; + mes "finished, it will be your"; + mes "bride's turn to speak to"; + mes "Bishop Vomars."; + set zeny,zeny-1300000; + delitem 7170,1; //Tuxedo + } + else { + mes "Since you're the bride,"; + mes "you need to wait for the"; + mes "groom to speak to Bishop"; + mes "Vomars first. When he's"; + mes "finished, it'll be your turn"; + mes "to speak to Bishop Vomars."; + set zeny,zeny-1200000; + delitem 2338,1; //Wedding_Dress + } + delitem 2613,1; //Diamond_Ring + set wedding_sign,1; + goto L_End; + } + mes "[Marry Happy]"; + mes "No...?"; + mes "Well, when you're"; + mes "ready for marriage,"; + mes "feel free to come back to"; + mes "me so that you can apply,"; + mes "okay? Have a good day~"; + break; -function SF_AcceptBride { - mes "["+@name$+"]"; - mes $wed_groom$+", "+$wed_bride$+" has requested to be your wife for the rest of your life. Do you accept?"; - next; - switch(select("I need time to think about it.","No, I don't!","Yes, I do!")) { - case 1: - mes "["+@name$+"]"; - mes "You what!?"; - mes "err.. *cough* *cough* very well... come back after you've made up your mind."; - emotion e_ag; - close; - case 2: - mes "["+@name$+"]"; - mes "!!"; - mes "Ah... err... ehm... okay. You two seem to have some differences to settle first."; - emotion e_omg; + case 4: + cutin "wedding_marry02",2; + donpcevent "Single Army#Prontera::OnEnable"; + donpcevent "Single Army#Geffen::OnEnable"; + donpcevent "Single Army#Morocc::OnEnable"; + donpcevent "Single Army#Payon::OnEnable"; + donpcevent "Single Army#Amatsu::OnEnable"; + donpcevent "Single Army#Gonryun::OnEnable"; + Emotion e_omg; + mes "[Single Army]"; + mes "^CC9933You have to refine"; + mes "items on your own to"; + mes "make great equipment!^000000"; + donpcevent "Single Army#Prontera::OnEmote"; + next; + mes "[Single Army]"; + mes "^330099It's a waste to"; + mes "form parties in"; + mes "dungeons! I can"; + mes "make it on my own!^000000"; + donpcevent "Single Army#Geffen::OnEmote"; + next; + mes "[Single Army]"; + mes "^666666Hell, I've trained"; + mes "all by myself since"; + mes "birth, all the way"; + mes "to my job change!^000000"; + donpcevent "Single Army#Morocc::OnEmote"; + next; + mes "[Single Army]"; + mes "^666600I CHOOSE to spend"; + mes "Christmas alone..."; + mes "playing Solitaire and"; + mes "doing crossword puzzles!^000000"; + donpcevent "Single Army#Payon::OnEmote"; + next; + mes "[Single Army]"; + mes "^CC9966Women may break my"; + mes "spirit, but they'll never"; + mes "take... my FREEDOM!^000000"; + donpcevent "Single Army#Amatsu::OnEmote"; + next; + mes "[Single Army]"; + mes "^669900...We're the free! We're"; + mes "the Invincible Single Army!^000000"; + donpcevent "Single Army#Gonryun::OnEmote"; close2; - npctalk "Ladies and gentlemen, "+$wed_groom$+" has rejected to marry "+$wed_bride$+"!"; - SF_wed_end(); - break; - case 3: - set $wed_groom_progress,2; - if ($wed_bride_progress == 2) { - SF_RingsAccepted(); - break; - } - emotion e_ok; - mes "["+@name$+"]"; - mes "After your bride approves, you will be given your rings, the ceremony will begin and you will be officially married."; - close; + cutin "wedding_marry01",255; + Emotion e_swt; + donpcevent "Single Army#Prontera::OnInit"; + donpcevent "Single Army#Geffen::OnInit"; + donpcevent "Single Army#Morocc::OnInit"; + donpcevent "Single Army#Payon::OnInit"; + donpcevent "Single Army#Amatsu::OnInit"; + donpcevent "Single Army#Gonryun::OnInit"; + end; } -} - -function SF_RingsAccepted { - mes "["+@name$+"]"; - mes "Now that you both have accepted, the wedding will begin. Please come forth, you and your partner, to retrieve your rings."; - set $wed_bride_progress,3; - set $wed_groom_progress,3; - announce $wed_groom$+" and "+$wed_bride$+"'s wedding ceremony will be held at the church!",8; close2; - emotion e_lv; - npctalk "May the groom and bride please step forward and retrieve their rings?"; -} - -function SF_RetrieveRingM { - mes "["+@name$+"]"; - if ($@wed_ring && countitem($@wed_ring) < 1) { - mes "What happened to your "+getitemname($@wed_ring)+"? You didn't lose it... did you? We need it to continue with the ceremony!"; - close; - } - if ($wed_bride_sex) - set @item, 2634; //Groom's wedding ring - else - set @item, 2635; //Bride's wedding ring - if (getnameditem(@item,$wed_groom$) == 0) { - mes "You don't seem to have enough space to carry the ring... go free up some space and come back to reclaim your partner's ring."; - close; - } - mes "Here's the wedding ring for your bride."; - if ($@wed_ring) delitem $@wed_ring,1; - set $wed_groom_progress,4; - - if ($wed_bride_progress == 4) - SF_StartCeremony(); - else { - mes "Once your bride retrieves the ring, the ceremony will begin."; - close; - } -} + cutin "wedding_marry01",255; + end; -function SF_RetrieveRingF { - mes "["+@name$+"]"; - if ($@wed_ring && countitem($@wed_ring) < 1) { - mes "What happened to your "+getitemname($@wed_ring)+"? You didn't lose it... did you? We need it to continue with the ceremony!"; - close; - } - if ($wed_groom_sex) - set @item, 2634; //Groom's wedding ring - else - set @item, 2635; //Bride's wedding ring - - if (getnameditem(@item,$wed_bride$) == 0) { - mes "You don't seem to have enough space to carry the ring... go free up some space and come back to reclaim your partner's ring."; - close; - } - mes "Here's the wedding ring for your groom."; - if ($@wed_ring) delitem $@wed_ring,1; - set $wed_bride_progress,4; - - if ($wed_groom_progress == 4) - SF_StartCeremony(); - else { - mes "Once your groom retrieves the ring, the ceremony will begin."; - close; - } +L_End: + close2; + cutin "",255; + end; } -function SF_StartCeremony { - mes "I will now start the wedding ceremony, and you will be declared forth husband and wife."; - set $wed_bride_progress,5; - set $wed_groom_progress,5; - set $@msg$,$wed_groom$; - if (strcharinfo(0) == $wed_groom$) - set $@msg$,$wed_bride$; - if (marriage($@msg$) == 0) { - next; - mes "["+@name$+"]"; - mes "Where is "+$@msg$+"?? I can't marry you both if one is missing..."; - close; - } - set $wed_bride_progress,6; - set $wed_groom_progress,6; - initnpctimer; +prt_church,97,102,0 script Single Army#Prontera 105,{ + mes "[Single Army]"; + mes "^CC9933You have to refine"; + mes "items on your own to"; + mes "make great equipment!^000000"; close; -} -OnTimer1000: - npctalk "Ladies and Gentlemen, We will now join in holy matrimony these two lovers."; - end; - -OnTimer5000: - npctalk "Now more than ever, will both of your lives be entwined together as so will be your souls."; +OnInit: + disablenpc "Single Army#Prontera"; end; -OnTimer10000: - npctalk "You will both honor and cherish each other through the best and worst of times."; - end; - -OnTimer15000: - npctalk "The safety and well being of your other will now also be your responsibility."; - end; - -OnTimer20000: - npctalk "May in sickness or good health, your love burn bright like no force can extinguish it."; +OnEnable: + enablenpc "Single Army#Prontera"; + Emotion e_go; end; - -OnTimer25000: - npctalk "Those here stand witness to these vows bestowed upon you, you must act accordingly to them."; - end; - -OnTimer30000: - npctalk "Understanding that, we are nothing more but mortals on this earth, but this is our triumph."; + +OnEmote: + emotion e_rock; end; - -OnTimer35000: - npctalk "We here will now join these two mortal entities, and create an immortal love."; +} + +prt_church,98,102,0 script Single Army#Geffen 705,{ + mes "[Single Army]"; + mes "^330099It's a waste to"; + mes "form parties in"; + mes "dungeons! I can"; + mes "make it on my own!^000000"; + close; + +OnInit: + disablenpc "Single Army#Geffen"; end; - -OnTimer40000: - npctalk $wed_groom$+", you have accepted to take "+$wed_bride$+" as your lawfully wedded wife,"; + +OnEnable: + enablenpc "Single Army#Geffen"; + Emotion e_go; end; - -OnTimer45000: - npctalk "and you, "+$wed_bride$+", have accepted take "+$wed_groom$+" as your lawfully wedded husband."; + +OnEmote: + emotion e_rock; end; +} -OnTimer50000: - npctalk "And as such, now, by the powers vested in me..."; +prt_church,99,102,0 script Single Army#Morocc 707,{ + mes "[Single Army]"; + mes "^666666Hell, I've trained"; + mes "all by myself since"; + mes "birth, all the way"; + mes "to my job change!^000000"; + close; + +OnInit: + disablenpc "Single Army#Morocc"; end; -OnTimer55000: - npctalk "I pronounce you Husband and Wife, you may kiss the bride and exchange rings."; - if ($wedding_effect_id && isloggedin($wedding_effect_id)) - { - attachrid($wedding_effect_id); - wedding; - detachrid; - } else - wedding; - SF_wed_end(); - stopnpctimer; +OnEnable: + enablenpc "Single Army#Morocc"; + Emotion e_go; end; -//Subfunction: Checks that the groom/bride is still wearing their stuff. -function SF_equip_check { - if (sex && getequipid(2) != 7170) { - mes "["+@name$+"]"; - mes "Child, what did you do with your "+getitemname(7170)+"?"; - emotion e_dots; - return 0; - } - if (sex == 0 && getequipid(2) != 2338) { - mes "["+@name$+"]"; - mes "Child, you are supposed to wear a "+getitemname(2338)+" at all times during the ceremony..."; - emotion e_dots; - return 0; - } - if (sex == 0 && $@wed_veil && getequipid(1) != 2206) { - mes "["+@name$+"]"; - mes "Child, you can't take off your "+getitemname(2206)+" yet...."; - emotion e_dots; - return 0; - } - return 1; +OnEmote: + emotion e_rock; + end; } -//Subfunction: Resets wedding variables. -function SF_wed_end { - set $wed_groom$,""; - set $wed_groom_sex, 0; - set $wed_bride$,""; - set $wed_bride_sex, 0; - set $wed_groom_progress,0; - set $wed_bride_progress,0; - set $wed_progress,0; - set $wedding_effect_id,0; -} +prt_church,100,102,0 script Single Army#Payon 708,{ + mes "[Single Army]"; + mes "^666600I CHOOSE to spend"; + mes "Christmas alone..."; + mes "playing Solitaire and"; + mes "doing crossword puzzles!^000000"; + close; OnInit: - if ($wed_groom_progress==6) { - SF_wed_end(); - } + disablenpc "Single Army#Payon"; end; -} -//Registration & Status -prt_church,106,99,3 script Happy Marry 67,{ - set @name$,"Marry"; - if (getpartnerid() > 0) { - mes "["+@name$+"]"; - mes "Isn't marriage beautiful?"; - close; - } - - function SF_WedProgress; - function SF_Principles; - function SF_Procedure; - function SF_Register; - function SF_TryRegister; - - if ($wed_progress) { - SF_WedProgress(); - end; - } - - do { - mes "["+@name$+"]"; - mes "Marriage... is such a beautiful thing."; - mes "Would you like to get married with someone?"; - next; - set @menu, select( - "I'll be single forever!", - "Explain the principles of marriage.", - "Explain the marriage procedure.", - "I want to get married with someone." - ); - switch (@menu) { - case 1: //Quit - mes "["+@name$+"]"; - mes "In that case, enjoy your bachelor's life."; - close; - case 2: //Principles - SF_Principles(); - break; - case 3: //Procedure - SF_Procedure(); - break; - case 4: //Register - SF_Register(); - break; - } - } while (@menu > 1); +OnEnable: + enablenpc "Single Army#Payon"; + Emotion e_go; end; -function SF_Register { - if ($@wed_allow) { //Role select - mes "["+@name$+"]"; - mes "Very well, whom would you like to register as?"; - next; - set @submenu, select("Groom","Bride","Cancel"); - } else if (sex) { //Groom - mes "["+@name$+"]"; - mes "Very well, will you register as the Groom?"; - next; - if (select("Yes","I've changed my mind.")==1) - set @submenu, 1; - else - set @submenu, 3; - } else { //Bride - mes "["+@name$+"]"; - mes "Very well, will you register as the Bride?"; - next; - if (select("Yes","I've changed my mind.")==1) - set @submenu, 2; - else - set @submenu, 3; - } - switch (@submenu) { - case 1: //Groom - SF_TryRegister(0); - set $wed_progress,1; - mes "["+@name$+"]"; - mes "You are now registered as the groom."; - mes "Tell your bride to register as soon as possible."; - emotion e_hmm; - initnpctimer; - close; - case 2: //Bride - SF_TryRegister(1); - set $wed_progress,1; - mes "["+@name$+"]"; - mes "You are now registered as the bride."; - mes "Tell your groom to register as soon as possible."; - emotion e_hmm; - initnpctimer; - close; - default: //Cancel - mes "["+@name$+"]"; - mes "Come back when you are ready."; - close; - } -} - -function SF_WedProgress { - if (strcharinfo(0) == $wed_groom$) { - mes "["+@name$+"]"; - if ($wed_bride_progress > 0) - mes "The Priest will handle the rest of the ceremony."; - else - mes "Tell your bride to register, what is taking so long? Time is running out."; - close; - } - if (strcharinfo(0) == $wed_bride$) { - mes "["+@name$+"]"; - if ($wed_groom_progress > 0) - mes "The Priest will handle the rest of the ceremony."; - else - mes "Tell your groom to register, what is taking so long? Time is running out."; - close; - } - if (($wed_groom_progress == 0) && (sex == 1 || $@wed_allow == 1)) { - mes "["+@name$+"]"; - mes $wed_bride$+" is waiting for the groom to register. Are you the one who came to register as groom?"; - next; - if (select("Yes, I am.","Sorry, you got the wrong person.") == 1) { - SF_TryRegister(0); - stopnpctimer; - set $wed_groom_progress,1; - mes "["+@name$+"]"; - mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin."; - emotion e_no1; - close2; - npctalk "Registration finished. "+$wed_groom$+" and "+$wed_bride$+", please reaffirm your vows with the Priest."; - emotion e_no1; - end; - } else { - mes "["+@name$+"]"; - mes "I see. Sorry to have bothered you then."; - close; - } +OnEmote: + emotion e_rock; + end; +} - } - if (($wed_bride_progress == 0) && (sex == 0 || $@wed_allow == 1)) { - mes "["+@name$+"]"; - mes $wed_groom$+" is waiting for the bride to register. Are you the one who came to register as the bride?"; - next; - if(select("Yes, I am.","Sorry, you got the wrong person.") == 1) { - SF_TryRegister(1); - stopnpctimer; - mes "["+@name$+"]"; - mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin."; - emotion e_no1; - close2; - npctalk "Registration finished. "+$wed_groom$+" and "+$wed_bride$+", please reaffirm your vows with the Priest."; - emotion e_no1; - end; - } else { - mes "["+@name$+"]"; - mes "I see. Sorry to have bothered you then."; - close; - } - } - mes "["+@name$+"]"; - mes "There is a wedding in progress."; - mes "Would you like to know the progress of said wedding?"; - next; - if (select("Yes","No") != 1) { - mes "["+@name$+"]"; - mes "Enjoy the wedding."; - close; - } - //Display Progress - mes "["+@name$+"]"; - switch ($wed_groom_progress) { - case 0: - mes "The groom has not registered yet."; - break; - case 1: - mes "The groom, "+$wed_groom$+", has yet to accept the bride."; - break; - case 2: - mes "The groom, "+$wed_groom$+", is waiting for the bride's acceptance."; - break; - case 3: - mes "The groom, "+$wed_groom$+", has yet to retrieve the ring."; - break; - case 4: - mes "The groom, "+$wed_groom$+", is waiting for the bride to retrieve the ring."; - break; - } - switch ($wed_bride_progress) { - case 0: - mes "The bride has not registered yet."; - break; - case 1: - mes "The bride, "+$wed_bride$+", has yet to confirm the groom."; - break; - case 2: - mes "The bride, "+$wed_bride$+", is waiting for the groom's acceptance."; - break; - case 3: - mes "The bride, "+$wed_bride$+", has yet to retrieve the ring."; - break; - case 4: - mes "The bride, "+$wed_bride$+", is waiting for the groom to retrieve the ring."; - break; - case 5: - mes "We are just waiting for both "+$wed_groom$+" and "+$wed_bride$+" to be together to marry them."; - break; - case 6: - mes $wed_groom$+" and "+$wed_bride$+"'s wedding ceremony is already well on it's way."; - break; - } - mes "Enjoy the remaining of the wedding."; +prt_church,101,102,0 script Single Army#Amatsu 767,{ + mes "[Single Army]"; + mes "^CC9966Women may break my"; + mes " spirit, but they'll never"; + mes "take... my FREEDOM!^000000"; close; -} OnInit: - if ($wed_groom_progress + $wed_bride_progress == 1) - initnpctimer; + disablenpc "Single Army#Amatsu"; end; -OnTimer60000: - //Registration failed. - if ($wed_bride_progress == 1) - set $@msg$, $wed_bride$; - else - set $@msg$, $wed_groom$; - - npctalk "Registration timed out. Is it that noone wants to marry "+$@msg$+"..?"; - emotion e_hmm; - - set $wed_groom$,""; - set $wed_groom_sex, 0; - set $wed_bride$,""; - set $wed_bride_sex, 0; - set $wed_groom_progress,0; - set $wed_bride_progress,0; - set $wed_progress,0; - stopnpctimer; +OnEnable: + enablenpc "Single Army#Amatsu"; + Emotion e_go; end; -//Subfunction SF_TryRegister (int bride) -function SF_TryRegister { - set @bride, getarg(0); - set @type$, "groom"; - if (@bride) - set @type$, "bride"; - - mes "["+@name$+"]"; - mes "Before registering as "+@type$+", let me check if you meet all the requirements..."; - next; - if (Upper == 2) { - mes "["+@name$+"]"; - mes "Oh dear, you are too young to be thinking of marriage!"; - emotion e_gasp; - close; - } - if (sex) - set @item, 7170; - else - set @item, 2338; - - if (getequipid(2) != @item) { - mes "["+@name$+"]"; - mes "You should be wearing a "+getitemname(@item)+" if you want to get married."; - close; - } - if (sex == 0 && $@wed_veil && getequipid(1) != 2206) { - mes "["+@name$+"]"; - mes "Where is your "+getitemname(2206)+"? It's a necessary complement to your dress."; - close; - } - if ($@wed_ring && countitem($@wed_ring) < 1) { - mes "["+@name$+"]"; - mes "Where's the ring? You need a "+getitemname($@wed_ring)+" for the ring exchange, dear."; - close; - } - if (@bride) - set @cost, $@wed_bride_reg; - else - set @cost, $@wed_groom_reg; - - if (Zeny < @cost) { - mes "["+@name$+"]"; - mes "I am sorry, but you don't have enough to pay for the registration fee."; - mes "Come back once you have collected "+@cost+"z."; - close; - } - set Zeny,Zeny-@cost; - sc_start SC_Wedding,3600000000,1; //Start Wedding Effect (SC_WEDDING) - if (@bride) { - set $wed_bride_progress,1; - set $wed_bride$,strcharinfo(0); - set $wed_bride_sex, sex; - if ($@wedding_effect == 1) //Store account id for effect. - set $wedding_effect_id, getcharid(3); - } else { - set $wed_groom_progress,1; - set $wed_groom$,strcharinfo(0); - set $wed_groom_sex, sex; - if ($@wedding_effect == 2) //Store account id for effect. - set $wedding_effect_id, getcharid(3); - } +OnEmote: + emotion e_rock; + end; } -//Explain wedding principles... -function SF_Principles { - mes "["+@name$+"]"; - mes "Weddings are performed by our local Priest with the intent of promoting love and peace among the loving couples."; - next; - mes "["+@name$+"]"; - mes "The proposal must be done with prudence and courtesy, once the wedlocks have been made, they cannot be undone."; - next; - mes "["+@name$+"]"; - mes "The two who have been joined by marriage must remain together forever until the day death do them apart."; - next; - mes "["+@name$+"]"; - if ($@wed_allow == 1) - mes "Altough normally only males can wed females (and viceversa), our local Priest is more open-minded than that and he permits all pairings regardless of gender."; - else - mes "Males may only wed with females, and females only with males, the church will not consent any other kind of partnerships."; - next; - mes "["+@name$+"]"; - mes "If there is a significant other with whom you want to spend the rest of your life with, then don't be shy to propose."; - next; - mes "["+@name$+"]"; - mes "I wish for many blessings upon couples who wish to live happily ever after..."; - next; -} +prt_church,102,102,0 script Single Army#Gonryun 780,{ + mes "[Single Army]"; + mes "^669900...We're the free! We're"; + mes "the Invincible Single Army!^000000"; + close; -//Explain the wedding procedure... -function SF_Procedure { - mes "["+@name$+"]"; - mes "First of all, both groom and bride must register with me."; - next; - if ($@wed_allow == 1) { - mes "["+@name$+"]"; - mes "The registration requirements are:"; - mes "- Males must be wearing a "+getitemname(7170)+"."; - mes "- Females must be wearing a "+getitemname(2338)+"."; - if ($@wed_veil) mes "- Females must also wear a "+getitemname(2206)+"."; - if ($@wed_ring) mes "- Both must own a "+getitemname($@wed_ring)+" each."; - if ($@wed_groom_reg > 0) mes "- The registration fee for the groom is "+$@wed_groom_reg+"z."; - if ($@wed_bride_reg > 0) mes "- The registration fee for the bride is "+$@wed_bride_reg+"z."; - } else { - mes "["+@name$+"]"; - mes "The registration requirements for the groom are:"; - mes "- To be wearing a "+getitemname(7170)+"."; - if ($@wed_ring) mes "- To own a "+getitemname($@wed_ring)+"."; - if ($@wed_groom_reg > 0) mes "- Pay a Registration fee of "+$@wed_groom_reg+"z."; - next; - mes "["+@name$+"]"; - mes "The registration requirements for the bride are:"; - mes "- To be wearing a "+getitemname(2338)+"."; - if ($@wed_veil) mes "- To be wearing a "+getitemname(2206)+"."; - if ($@wed_ring) mes "- To own a "+getitemname($@wed_ring)+"."; - if ($@wed_bride_reg > 0) mes "- Pay a Registration fee of "+$@wed_bride_reg+"z."; - } - next; - mes "["+@name$+"]"; - mes "I shouldn't need to mention this, but adopted kids are too young to get married."; - mes "Both groom and bride must register within a minute of each other, or the wedding will be cancelled. So be sure you both are ready and meet the registration requirements beforehand."; - next; - mes "["+@name$+"]"; - mes "After both have registered with me, you have to go pledge your vows to the Priest and accept your registered partner. If for some reason you reject your registered partner, the wedding will be cancelled..."; - next; - mes "["+@name$+"]"; - mes "If you both accept each other, then the wedding has been decided and the ceremony will begin."; - if ($@wed_ring) { - mes "But first, you need to get your rings ready."; - next; - mes "["+@name$+"]"; - mes "Talk to the priest once more, and he will exchange your "+getitemname($@wed_ring)+" for a wedding ring. After you both have claimed the rings for exchanging, the ceremony will begin."; - } - next; - mes "["+@name$+"]"; - mes "If there are various couples who desire to marry, you should keep in order, for the Priest can only handle one wedding at a time."; - next; -} -} +OnInit: + disablenpc "Single Army#Gonryun"; + end; -prt_church,94,99,4 script Sister Lisa 79,{ - set @name$,"Lisa"; +OnEnable: + enablenpc "Single Army#Gonryun"; + Emotion e_go; + end; - function SF_DivorceEnd; - function SF_InProgress; - - if ($@divorce_progress==1) { - goto SF_InProgress; +OnEmote: + emotion e_rock; + end; +} + +prt_church,100,128,4 script Bishop#w 60,{ + cutin "wedding_bomars01",2; + if (Upper == 2) { + mes "[Vomars]"; + mes "Greetings, child."; + mes "Are you lost? Hmmm."; + mes "Do you know where your"; + mes "mommy and daddy are?"; + close2; + cutin "wedding_bomars01",255; end; } - - do { - mes "["+@name$+"]"; - mes "Divorcing can be such a sad event..."; - if (getpartnerid() == 0) { - mes "People shouldn't make shallow vows to others, don't you think?"; - close; + + if (!getpartnerid()) { + if (!$wedding) { + if (wedding_sign == 1) { + getpartymember(getcharid(1)); + set .@partymembercount,$@partymembercount; + if (.@partymembercount == 2) { + if (sex) { + set $wedding,1; + initnpctimer; + mes "[Vomars]"; + mes "Young lovers, please"; + mes "remember this moment for"; + mes "the rest of your lives. May your future be blessed with peace"; + mes "and joy. May the love you share"; + mes "grow with each passing day."; + next; + mapannounce "prt_church","It's the marriage proposal from the groom, Mr. " + strcharinfo(0) + "...",bc_map; + mes "[Vomars]"; + mes "Until the end of the"; + mes "world, may you stand"; + mes "by the side of the one"; + mes "whom you love, to support"; + mes "her and protect her. Now, may"; + mes "I know the name of your bride?"; + next; + input $wed_bride$; + mes "[Vomars]"; + mes "Mr. " + strcharinfo(0) + "..."; + mes "Do you swear on your life"; + mes "that you will forever cherish"; + mes "and care for your bride,"; + mes "Miss " + $wed_bride$ + "?"; + next; + select("I do."); + set $wed_groom$,strcharinfo(0); + mes "[Vomars]"; + mes "Now, it is time for"; + mes "your bride to make"; + mes "her wedding vows."; + mes "If she will come forward..."; + close2; + mapannounce "prt_church","The groom, Mr. " + strcharinfo(0) + ", has made his vows to Miss " + $wed_bride$ + "...",bc_map; + cutin "",255; + end; + } + mes "[Vomars]"; + mes "I'm sorry, but the groom"; + mes "must speak to me first in"; + mes "order to begin the wedding."; + mes "It's old fashioned protocol,"; + mes "but I'll admit that it does"; + mes "keep things running smoothly."; + goto L_End; + } + mes "[Vomars]"; + mes "Before you can be"; + mes "married, you must"; + mes "first form a party of"; + mes "two with your partner."; + mes "Then, we can proceed"; + mes "with the ceremony."; + goto L_End; + } + mes "[Vomars]"; + mes "You must apply for"; + mes "marriage with Happy Marry"; + mes "before you can get married."; + mes "Happy Marry will let you know"; + mes "what else you'll need to do"; + mes "to prepare for marriage."; + goto L_End; } - mes "You wouldn't want to divorce, by any chance?"; - next; - set @menu, select( - "I am happy as I am, thank you.", - "Explain the divorce.", - "Explain Requirements.", - "I want to divorce." - ); - switch (@menu) { - case 1: - mes "["+@name$+"]"; - mes "Good to hear."; - close; - case 2: //Explanation - mes "["+@name$+"]"; - mes "Even though it is said that once the wedlocks have been made they cannot be undone, sometimes it is necessary to undo our mistakes from the past.."; - next; - mes "["+@name$+"]"; - mes "It is sad, but true. If you happen to have married the wrong person, it is possible to divorce, rather than spend the rest of your life with the wrong one."; - next; - break; - case 3: //Requirement - mes "["+@name$+"]"; - mes "In order to file for divorce, I need you both to agree to it."; - mes "After you file in for divorce, your spouse has one minute to agree, and then you will both be divorced."; - if ($@wed_divorce_fee > 0) mes "The fee is of "+$@wed_divorce_fee+"z and is paid by the person who confirms the divorce, so plan ahead of time how you will divide the costs."; - next; - break; - case 4: //Divorce - mes "["+@name$+"]"; - mes "You should not regret the choices you've made in life."; - mes "Are you positively sure about getting divorced?"; - next; - if (select("Wait... I need to think about it.","Absolutely") != 2) { - mes "["+@name$+"]"; - mes "You should think this through."; - close; - } - mes "["+@name$+"]"; - set $@divorcee,getpartnerid(); - set $@divorcer$,strcharinfo(0); - set $@divorce_progress,1; - initnpctimer; - mes "Very well, get your partner to confirm, and I will collect the fee for filing the divorce then."; - close; + else if ($wedding == 1) { + if (wedding_sign == 1) { + getpartymember(getcharid(1)); + set .@partymembercount,$@partymembercount; + if (.@partymembercount == 2) { + if (sex == 0) { + if (strcharinfo(0) == $wed_bride$) { + mes "[Vomars]"; + mes "Young lovers, please"; + mes "remember this moment for"; + mes "the rest of your lives. May your future be blessed with peace"; + mes "and joy. May the love you share"; + mes "grow with each passing day."; + next; + mapannounce "prt_church","Let's hear what the bride, Miss "+$wed_bride$+", has to say...",bc_map; + mes "[Vomars]"; + mes "Miss "+$wed_bride$+"..."; + mes "Do you swear to stay"; + mes "true to "+$wed_groom$+","; + mes "to be by his side, no matter"; + mes "what the dangers may be?"; + next; + if (select("^FF0000No.^000000:I do.") == 1) { + cutin "wedding_bomars03",2; + mapannounce "prt_church","Next couple, please proceed...",bc_map; + mes "[Vomars]"; + mes "So "+$wed_groom$; + mes "isn't the one you"; + mes "want to marry? Hmm."; + mes "I'm truly sorry for this"; + mes "misunderstanding..."; + set $wedding,0; + close2; + stopnpctimer; + cutin "",255; + end; + } + mes "[Vomars]"; + mes "Do you truly swear"; + mes "fidelity and patience?"; + mes "Will you marry "+$wed_groom$+"?"; + next; + if (select("Yes, I do.:^FF0000No.^000000") == 1) { + if (isloggedin(getcharid(3,$wed_groom$)) { + if (marriage($wed_groom$)) { + //Call Wedding effect + wedding; + //Give ring to Bride, and change to wedding sprite. + sc_start SC_Wedding,3600000000,1; + getitem 2635,1; //Bride_Ring + //Give ring to Groom, and change to wedding sprite. + attachrid(getcharid(3,$wed_groom$)); + sc_start SC_Wedding,3600000000,1; + getitem 2634,1; //Bridegroom_Ring + detachrid; + //Switch Script progression back to Bride + attachrid(getcharid(3,$wed_bride$)); + cutin "wedding_bomars02",2; + mapannounce "prt_church","I now pronounce you, "+$wed_groom$+" and "+$wed_bride$+", husband and wife.",bc_map; + mes "[Vomars]"; + mes "By the power invested"; + mes "in me as Royal Bishop of"; + mes "the Rune-Midgarts Kingdom,"; + mes "I now pronounce you husband"; + mes "and wife. May your future be"; + mes "blessed with many great joys."; + next; + mes "[Vomars]"; + mes "And lastly..."; + mes "Always be happy,"; + mes "dear "+$wed_bride$+"..."; + set $wed_groom$,""; + set $wed_bride$,""; + set $wedding,0; + close2; + stopnpctimer; + cutin "",255; + detachrid; + end; + } + } + cutin "wedding_bomars03",2; + mes "[Vomars]"; + mes "Hm. It seems that"; + mes "your groom left before"; + mes "the ceremony has finished"; + mes "Please try again once he's"; + mes "returned."; + goto L_End; + } + else { + cutin "wedding_bomars03",2; + mapannounce "prt_church","Alas! "+$wed_bride$+" has rejected "+$wed_groom$+"'s marriage proposal!",bc_map; + mes "[Vomars]"; + mes "Hm. It seems that"; + mes "you've changed your"; + mes "mind. Although I feel"; + mes "sorry for the groom, you"; + mes "must do what your heart"; + mes "tells you is right. Now, run!"; + } + set $wed_groom$,""; + set $wed_bride$,""; + set $wedding,0; + close2; + stopnpctimer; + cutin "",255; + end; + } + callsub S_Busy; + } + callsub S_Busy; + } + callsub S_Busy; + } + if (strcharinfo(0) == $wed_bride$) { + mes "[Vomars]"; + mes "Hm? It appears that"; + mes "Happy Marry still hasn't"; + mes "received your marriage"; + mes "application. Please speak"; + mes "to her so that we can begin"; + mes "the wedding ceremony."; + goto L_End; + } + callsub S_Busy; } - } while (@menu > 1); -end; - -function SF_InProgress { - if (strcharinfo(0) == $@divorcer$) { - mes "["+@name$+"]"; - mes "...I am still waiting for your partner to confirm the divorce procedure."; - close; - } - if (getcharid(0) != $@divorcee) { - mes "["+@name$+"]"; - mes "I am in the progress of divorcing "+$@divorcer$+"."; - mes "Do you know who the spouse is?"; - close; + callsub S_Busy; } - //Confirm... - mes "["+@name$+"]"; - mes $@divorcer$+" has asked to divorce you. If you accept, and have the fee of "+$@wed_divorce_fee+"z at hand, I will proceed to divorce you two."; - mes "So, should I proceed with the divorce?"; - next; - if (select("I don't want to divorce....","Yes, we have agreed to this.")!=2) { - mes "["+@name$+"]"; - mes "I hope you can work things out."; - emotion e_pat; - goto SF_DivorceEnd; - close; - } - if (Zeny < $@wed_divorce_fee) { - mes "["+@name$+"]"; - mes "Well, I can't file your divorce because you don't have enough for the fee. Get your partner to lend you some?"; - close; - } - if (!(divorce())) { - mes "["+@name$+"]"; - mes "Where has "+$@divorcer$+" gone to? I can't divorce you unless you both are here..."; - emotion e_swt2; - close; - } - set Zeny,Zeny-$@wed_divorce_fee; - announce $@divorcer$+" has just divorced "+strcharinfo(0)+"...", 8; - mes "["+@name$+"]"; - mes "Your divorce has been filed. You are no longer wed."; - emotion e_sob; - goto SF_DivorceEnd; - close; -} + mes "[Vomars]"; + mes "I wish you eternal"; + mes "happiness. No matter"; + mes "how dark the present may"; + mes "be, always stand by your"; + mes "loved one's side and look"; + mes "to the future with hope."; + +L_End: + close2; + cutin "",255; + end; + +S_Busy: + if ($wed_groom$ != "" && $wed_bride$ != "") { + mes "[Vomars]"; + mes "The wedding of"; + mes "Miss "+ $wed_bride$ +" and"; + mes "Mister "+ $wed_groom$; + mes "is currently in progress."; + mes "Please keep your voice down."; + goto L_End; + } + mes "[Vomars]"; + mes "I'm conducting a wedding"; + mes "for another couple now, so"; + mes "please wait patiently for your"; + mes "turn. Thanks for understanding... ^FFFFFF ^000000"; + goto L_End; + +OnInit: + set $wedding,0; + end; -function SF_DivorceEnd { +OnStop: stopnpctimer; - set $@divorce_progress,0; - set $@divorcee,0; - set $@divorcer$,""; -} + end; -OnTimer60000: - npctalk "Divorce confirmation time's is up. Where did "+$@divorcer$+"'s spouse go..."; - emotion e_what; - SF_DivorceEnd(); +OnReset: + set $wed_groom$,""; + set $wed_bride$,""; + set $wedding,0; + end; + +OnTimer180000: + mapannounce "prt_church","You've responded too slowly... Next couple, please proceed.",bc_map; + set $wed_groom$,""; + set $wed_bride$,""; + set $wedding,0; + stopnpctimer; end; } diff --git a/npc/other/msg_boards.txt b/npc/other/msg_boards.txt index f9ba79e37..4d72683cd 100644 --- a/npc/other/msg_boards.txt +++ b/npc/other/msg_boards.txt @@ -1,134 +1,292 @@ //===== eAthena Script ======================================= -//= Message Boards +//= Misc. Message Boards //===== By: ================================================== //= kobra_k88 +//= L0ne_W0lf //===== Current Version: ===================================== -//= 1.3a +//= 1.4 //===== Compatible With: ===================================== +//= [Aegis Conversion] //= eAthena 7.15 + //===== Description: ========================================= -//= +//= Misc. Message Boards for: +//= - Prontera +//= - Morroc +//- - Geffen +//= - Al De Baran +//= - Izlude +//= - Alberta //===== Additional Comments: ================================= //= Rearranged [Lupus] //= Fixed spelling mistakes. [Nexon] //= 1.3 Removed Duplicates [Silent] -//============================================================ +//= 1.4 Rescripted to Aegis 10.3 standard. [L0ne_W0lf] +//============================================================ +// Prontera +//============================================================ +prontera,158,213,1 script Sign Post#PrtSign1 111,{ + mes "^993300- The Sign Post Reads -^000000"; + mes "North to Prontera Castle"; + mes "North to Al De Baran"; + mes "Northwest to Geffen"; + mes "East to Prontera Fields"; + mes "South to Prontera Fields"; + mes "Southeast to Alberta"; + mes "Southwest to Morroc"; + mes "Southwest to Comodo"; + mes "West to Prontera Fields"; + close; +} +prontera,156,197,1 script Prontera Bulletin#PrtSign2 111,{ + mes "^993300- The Prontera Bulletin Reads -^000000"; + mes "Wanted: Two Clip Accessories"; + mes "Please contact..."; + mes "- Name appears to be worn off -"; + mes "Selling: Used Bastard Sword"; + mes "Will take any offer!"; + mes "Contact Abramulious"; + mes "Help Wanted: Buying or selling a used Peco Peco?"; + mes "Contact Grasisium in Morroc now!"; + close; +} -//=======================================================================// -// Al De Baran // -//=======================================================================// -// Welcome Sign ------------------------------------------------ -aldebaran,133,104,1 script Welcome Sign::ws_aldebaran 111,{ - mes "~sign reads....~"; - mes "Hello and enjoy your visit to Aldebaran! Aldebaran is the mystical city of clocks and Kafras!"; - close; +prontera,278,212,1 script Sign#PrtSign3 111,{ + mes "^993300- The Sign Reads -^000000"; + mes "Please help keep Prontera a clean place."; + close; } -//=======================================================================// -// Alberta // -//=======================================================================// -// Sign: Alberta Harbor ----------------------------------------------- -//alberta,35,241,1 script Alberta Harbor 111,{ -// mes "~sign reads....~"; -// mes "Welcome to the port city Alberta! Alberta is the city of the sea! A tourist delight!"; -// close; -//} +prontera,150,326,1 script Sign#PrtSign4 111,{ + mes "^993300- The Sign Reads -^000000"; + mes "Citizens of Prontera are Welcomed in the Prontera Castle."; + close; +} -// Welcome Sign ----------------------------------------------- -alberta,196,152,1 script Welcome Sign::ws_alberta 111,{ - mes "~sign reads...~"; - mes "Welcome to the port city Alberta! Alberta is the city of the sea! A tourist delight!"; - close; +prontera,31,212,1 script Billboard#PrtSign5 111,{ + mes "^993300- The Billboard Reads -^000000"; + mes "~WANTED~"; + mes "iROGM01"; + mes "DEAD or ALIVE"; + mes "*Kill Stealing in Glast Heim*"; + mes "~REWARD~"; + mes "50,000 Zeny "; + mes "Contact: iROGM02"; + close; } -// Sign: Merchant Guild ------------------------------------------ -alberta,37,39,1 script Merchant Guild 111,{ - mes "~sign reads...~"; - mes "Enjoy the art of buying and selling? Love making unbeatable deals?"; - mes "Then the Alberta Merchant Guild is perfect for you!"; - mes "Come on inn and find out all you need to know about becoming a Merchant."; - close; +prontera,165,305,1 script Billboard#PrtSign6 111,{ + mes "^993300- The Billboard Reads -^000000"; + mes "We hope you enjoy your stay in Prontera."; + close; } +prontera,147,305,1 script Sign#PrtSign7 111,{ + mes "^993300- The Sign Reads -^000000"; + mes "- Old, torn gibberish you can't read -"; + close; +} -//=======================================================================// -// Geffen // -//=======================================================================// -// Welcome Sign ---------------------------------------------- -geffen,116,58,1 script Welcome Sign::ws_geffen 111,{ - mes "~sign reads...~"; - mes "Greetings!! You are in the wonderful city of Geffen! Geffen is the city of Magic and home to Mages and Wizards!."; - close; +prontera,145,304,1 script Sign#PrtSign8 111,{ + mes "^993300- The Sign Reads -^000000"; + mes "Note:"; + mes "I lost my cart in Mt. Mjolnir, if someone finds it please tell me, my life was in that bucket of goods!"; + close; } -// Sign: Geffen Tower Sign ---------------------------------------------- -geffen,113,104,1 script Geffen Tower 111,{ - mes "~sign reads...~"; - mes "This is the Geffen Tower, home to the Wizard Academy as well as the infamous Geffen Dungeon. Novices beware!!!"; - close; +// Morroc +//============================================================ +morocc,144,84,1 script Sign#MocSign1 111,{ + mes "^993300- The Sign Reads -^000000"; + mes "Wanted: Body guard to protect my shop from thieves"; + mes "Please contact Butcher"; + close; } -// Sign: Blacksmith Guild ------------------------------------------- -geffen,184,61,1 script Blacksmith Guild 111,{ - mes "~sign reads...~"; - mes "This is the Blacksmith Guild."; - close; +morocc,145,83,1 script Sign#MocSign2 111,{ + mes "^993300- The Sign Reads -^000000"; + mes "Selling, well groomed Peco Peco!"; + mes "This beautiful specimen has only been ridden by myself, comes with a saddle, a harness and..."; + close; } -// Sign Post ----------------------------------------------------------- -geffen,119,190,0 script Sign Post#01 111,{ - mes "~sign reads...~"; - mes "North to Geffen Fields"; - mes "Northeast to Al De Baran"; - mes "Northwest to Glast Heim"; - mes "East to Geffen Fields"; - mes "South to Morroc"; - mes "Southeast to Prontera"; - mes "Further Southeast to Alberta"; - mes "Further Southwest to Comodo"; - mes "West to Geffen Fields"; - close; +morocc,32,174,1 script Bulletin#MocSign3 111,{ + mes "^993300- The Bulletin Reads -^000000"; + mes "^0099FFMorroc women up in arms!^000000"; + mes "A recent study has shown that the majority of male citizens in"; + mes "Morroc prefer the women of Geffen. 90 of the 100 male citizens"; + mes "of Morroc claimed that they have had numerous relationships"; + mes "with Geffen women outside of the Morroc Region."; + next; + mes "^993300- The Bulletin Continued -^000000"; + mes "'I just prefer their company better, that's all...' said one Morroc man."; + mes "'it's not like I'm against Morroc women or anything, so what's the problem...'"; + mes "Besides emotional and stressful issues in regards to the daily"; + mes "activities of these males."; + mes "Hunting still seems to be their number one priority"; + mes "over finding decent woman within the region...."; + close; } +morocc,168,266,1 script Sign#MocSign5 111,{ + mes "^993300- The Sign Reads -^000000"; + mes "Welcome to Morroc."; + close; +} -//=======================================================================// -// Morroc // -//=======================================================================// +morocc,168,264,1 script Billboard#MocSign6 111,{ + mes "^993300- The Billboard Reads -^000000"; + mes "^CC0033Battle Royal!^000000"; + mes "Do you have what it takes to battle someone in a no holds barred, player vs. player game of death!"; + mes "Head to Prontera if you think you have what it takes!"; + close; +} -// Sign: Inn ---------------------------------------------------------- -morocc,272,272,1 script Morroc Town Inn 111,{ - mes "~sign reads....~"; - mes "Welcome weary travelers! Stay the night at the Morroc Town Inn."; - close; +morocc,298,211,1 script Sign#MocSign7 111,{ + mes "^993300- The Sign Reads -^000000"; + mes "Welcome to Morroc."; + close; } +// Geffen +//============================================================ +geffen,116,58,1 script Geffen Bulletin#GefSign1 111,{ + mes "^993300- The Geffen Bulletin Reads -^000000"; + mes "Remember Wizard's...It's not how many skills you know, it's the magic that counts!"; + close; +} -//=======================================================================// -// Payon // -//=======================================================================// +geffen,61,174,1 script Sign#GefSign2 111,{ +OnClick: + mes "^993300- The Sign Reads -^000000"; + mes "- Seems to be written in a language unfamiliar to you -"; + close; +} +geffen,113,104,1 script Billboard#GefSign3 111,{ + mes "^993300- The Billboard Reads -^000000"; + mes "Selling: Brand new Chon Chon Doll!"; + mes "What a great gift to give to a loved one, contact me now!"; + mes "- Name seems to be smeared -"; + mes " "; + mes "Buying: Manteau!"; + mes "I'm freezing and I have no zeny, please help me!"; + mes "Contact Edionyus"; + close; +} +geffen,119,190,1 script Sign Post#GefSign4 111,{ + mes "^993300- The Sign Post Reads -^000000"; + mes "North to Geffen Fields"; + mes "Northeast to Al De Baran"; + mes "Northwest to Glast Heim"; + mes "East to Geffen Fields"; + mes "South to Morroc"; + mes "Southeast to Prontera"; + mes "Southeast to Alberta"; + mes "Southwest to Comodo"; + mes "West to Geffen Fields"; + close; +} -//=======================================================================// -// Prontera // -//=======================================================================// -// Welcome Sign ----------------------------------------------------------- -prontera,156,197,1 script Welcome Sign::ws_prontera 111,{ - mes"~sign reads...~"; - mes "You've found yourself in the great city of Prontera! Prontera is one of the largest cities in Rune-Midgard and is home to the Prontera Chivalry!"; - close; +geffen,168,175,1 script Sign#GefSign5 111,{ + mes "^993300- The Sign Reads -^000000"; + mes "''Your always welcomed in Geffen''"; + close; } -// Sign Post ---------------------------------------------------------------- -prontera,158,213,1 script Sign Post#02 111,{ - mes "~ the sign post reads ~"; - mes "North to Prontera Castle"; - mes "Farther North to Al De Baran"; - mes "Northwest to Geffen"; - mes "East to Prontera Fields"; - mes "South to Prontera Fields"; - mes "Farther Southeast to Alberta"; +geffen,183,61,1 script Sign#GefSign6 111,{ + mes "^993300- The Sign Reads -^000000"; + mes "Welcome."; + close; +} + +// Al De Baran +//============================================================ +aldebaran,181,172,1 script Billboard#AldeSign1 111,{ + mes "^993300- The Billboard Reads -^000000"; + mes "In Search of:"; + mes "I lost my Bongun pet, it wasn't my fault, it just ran away..."; + mes "If you see him, please let me know. Reward to whomever finds him!"; + close; +} + +aldebaran,133,104,1 script Al De Baran Bulletin#AldeSign2 111,{ + mes "^993300- The Al De Baran Bulletin Reads -^000000"; + mes "''Enjoy your stay in Al De Baran''"; + close; +} + +aldebaran,54,223,1 script Billboard#AldeSign3 111,{ + mes "^993300- The Billboard Reads -^000000"; + mes "Help Wanted:"; + mes "We are looking for young, strong and athletic people who are"; + mes "interested in a full time career as a Blacksmith. If your interested, please contact Altiregen"; + mes "in Geffen!"; + close; +} + +aldebaran,197,228,1 script #AldeSign4 -1,1,1,{ +OnTouch: + mes "[Home Owner]"; + mes "Get off my roof you no good leecher!"; + close; +} + +aldebaran,217,222,1 script Sign#AldeSign5 111,{ + mes "^993300- The Sign Reads -^000000"; + mes "I saw Santa Claus in Lutie!"; + mes "- The rest looks like scribble -"; + close; +} + +// Izlude +//============================================================ +izlude,54,139,1 script Sign#IzSign1 111,{ + mes "^993300- The Sign Reads -^000000"; + mes "Welcome to the Swordsman Academy."; + close; +} + +izlude,144,148,1 script Sign#IzSign2 111,{ + mes "^993300- The Sign Reads -^000000"; + mes "Welcome."; + close; +} + +// Alberta +//============================================================ +alberta,35,241,1 script Billboard#AlbSign1 111,{ + mes "^993300- The Billboard Reads -^000000"; + mes "Welcome to Alberta, the Merchant's paradise."; + close; +} + +alberta,37,39,1 script Billboard#AlbSign2 111,{ + mes "^993300- The Billboard Reads -^000000"; + mes "Welcome."; + close; +} + +alberta,99,151,1 script Sign#AlbSign3 111,{ + mes "^993300- The Sign Reads -^000000"; + mes "Tools by the Cart full!"; + mes "You need tools? We got'em!"; + mes "Come on in, we never close!"; + close; +} + +alberta,196,152,1 script Sign#AlbSign4 111,{ + mes "^993300- The Sign Reads -^000000"; + mes "Docking and Shipment times very on load. For information regarding"; + mes "Shipping and Receiving, please..."; + mes "- You can't make out the rest -"; + close; +} + +alberta,149,54,1 script Sign#AlbSign5 111,{ + mes "^993300- The Sign Reads -^000000"; + mes "Welcome."; close; } diff --git a/npc/quests/quests_izlude.txt b/npc/quests/quests_izlude.txt index addba7087..ad2ade7cb 100644 --- a/npc/quests/quests_izlude.txt +++ b/npc/quests/quests_izlude.txt @@ -2,127 +2,97 @@ //= Quest NPCs related to Izlude //===== By: ================================================== //= Evera and The eAthena Dev Team +//= L0ne_W0lf //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== -//= eAthena 7.15 + +//= eAthena SVN //===== Description: ========================================= -//= Edgar's Offer +//= Edgar's Offer: +//= - [Aegis conversion] +//= - Variables in use: MISC_QUEST (Bit 16) //===== Additional Comments: ================================= //= 1.0 Initial release [Evera] +//= 1.1 Updated to 10.3 standard. [L0ne_W0lf] //============================================================ -//==================================================== Edgar's -//====================================================== Offer -izlude,182,186,6 script Edgar 709,{ - +// Edgar's Offer +//============================================================ +izlude,182,186,2 script Edgar#izlude 49,{ + if (MISC_QUEST & 16) { + mes "[Edgar]"; + mes "So are you heading to Alberta again? Let me give you the same discount and only charge 250 Zeny, just like the last time."; + mes "How's that sound?"; + next; + if (select("Alrighty~!:Why are you being so nice to me?!") == 1) { + if (Zeny < 250) { + mes "[Edgar]"; + mes "Um..."; + mes "This isn't"; + mes "enough money."; + mes "Why don't you go"; + mes "get some more cash?"; + close ; + } + set zeny,zeny-250; + warp "alberta",195,164; + end; + } + mes "[Edgar]"; + mes "It's just the way I am. That, and your devilish smile reminds me of my beloved blond haired son who left home years ago to become a Sailor on his own ship. Bless his soul, wherever he is."; + close; + } mes "[Edgar]"; - mes "My town, Izlude is connected to"; - mes "Alberta by the harbor in the West."; - mes "There is so much traffic between"; - mes "us, I almost become an Albertian."; - mes "Hehehe~"; + mes "My town, Izlude, is connected to Alberta by the harbor in the West. There is so much traffic between us, I almost become an Albertian. Hehehe~"; next; mes "[Edgar]"; - mes "There's this guy I know pretty"; - mes "well, Phelix, who lives in Alberta."; - mes "That guy is really stingy... He"; - mes "charges for everything!"; + mes "There's this guy I know pretty well, Phelix, who lives in Alberta. That guy is really stingy... He charges for everything!"; next; mes "[Edgar]"; - mes "But he's a really nice guy and"; - mes "likes helping other people. He has"; - mes "a good heart and will give you his"; - mes "support if you meet his price."; + mes "But he's really a nice guy and likes helping other people. He has a good heart and will give you his support if you meet his price."; next; mes "[Edgar]"; - mes "Lately, people in Alberta say that"; - mes "he is really trying to help folks"; - mes "and that his demand for Jellopies"; - mes "is just a cover-up. Well, you"; - mes "should take a look at what he has"; - mes "to offer."; -M_Menu: + mes "Lately, people in Alberta say that he is really trying to help folks and that his demand for Jellopies is just a coverup. Well, you should take a look at what he has to offer."; next; - menu "Can you tell me the way to Alberta?",-,"End Conversation",M_End; - + if (select("Can you tell me how to get to Alberta?:End Conversation") == 1) { mes "[Edgar]"; - mes "Huh? Well, you can use your feet"; - mes "and just walk. But if you have"; - mes "money, I'd like to suggest that you"; - mes "take a ship."; + mes "Huh? Well, you can use your feet and just walk. But if you have money, I'd like to suggest that you take a ship."; next; - menu "Ok, gotcha.",-,"But I'm sick of walking and I'm broke!",sM_1; - + if (select("Okay, gotcha.:But I'm sick of walking and I'm broke!") == 1) { mes "[Edgar]"; - mes "Alright, Take Care~"; + mes "Alrighty, take care~"; close; - - sM_1: - if (MISC_QUEST & 16) goto sM_2; - mes "[Edgar]"; - mes "Okay..."; - mes "You don't want to walk AND you've"; - mes "got no cash, but you still want to"; - mes "go there? Oh geez."; - next; - mes "[Edgar]"; - mes "Fine fine. Me, being the captain of"; - mes "a ship, can afford to bring you"; - mes "there at a lower price. How does"; - mes "250 Zeny sound?"; - next; - menu "Alrighty~?",-,"Bah, what a rip off!!",sm_1b; - - set MISC_QUEST,MISC_QUEST | 16; - if(Zeny < 250) goto sl_NoZeny; - set Zeny, Zeny - 250; - warp "alberta",195,164; - - sm_1b: - mes "[Edgar]"; - mes "Boy oh boy,"; - mes "if you think"; - mes "that's a rip off..."; - close; - - sM_2: - mes "[Edgar]"; - mes "So are you heading to Alberta"; - mes "again? Let me give you the same"; - mes "discount and only charge 250 Zeny,"; - mes "just like the last time."; - mes "How's that sound?"; - next; - menu "Alrighty~!",-,"Why are you being so nice to me?!",sM_2b; - - if(Zeny < 250) goto sl_NoZeny; - set Zeny, Zeny - 250; - warp "alberta",195,164; - - sM_2b: + } + mes "[Edgar]"; + mes "Okay..."; + mes "You don't want to walk AND you've got no cash, but you still want to go there? Oh geez..."; + next; + mes "[Edgar]"; + mes "Fine fine. Me, being the captain of a ship, can afford to bring you there at a lower price. How does 250 Zeny sound?"; + next; + if (select("Alrighty~!:Bah, what a rip off!!") == 1) { + set MISC_QUEST,MISC_QUEST | 16; + if (Zeny < 250) { mes "[Edgar]"; - mes "It's just the way I am. That, and"; - mes "your devilish smile reminds me of"; - mes "my beloved blond haired son who"; - mes "left home years ago to become a"; - mes "Sailor on his own ship. Bless his"; - mes "soul, wherever he is."; + mes "Um..."; + mes "This isn't"; + mes "enough money."; + mes "Go and get"; + mes "some more."; close; - - sl_NoZeny: - mes "[Edgar]"; - mes "Um..."; - mes "This isn't"; - mes "enough money."; - mes "Go and get"; - mes "some more."; - close; - - M_End: + } + set zeny,zeny-250; + warp "alberta",195,164; + end; + } mes "[Edgar]"; - mes "Yeah, alright."; - mes "See you later~"; + mes "Boy oh boy,"; + mes "if you think"; + mes "that's a rip off..."; close; - + } + mes "[Edgar]"; + mes "Yeah, alright."; + mes "See you later~"; + close; } diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf index ad7dc4010..8dd319a63 100644 --- a/npc/scripts_athena.conf +++ b/npc/scripts_athena.conf @@ -202,4 +202,5 @@ npc: npc/other/comodo_gambling.txt npc: npc/other/powernpc.txt npc: npc/other/resetskill.txt npc: npc/other/hugel_bingo.txt +npc: npc/other/mail.txt // -------------------------------------------------------------- diff --git a/npc/scripts_custom.conf b/npc/scripts_custom.conf index 46be23ac6..5f84a1d7e 100644 --- a/npc/scripts_custom.conf +++ b/npc/scripts_custom.conf @@ -82,6 +82,10 @@ npc: npc/custom/adoption.txt //npc: npc/custom/morroc_raceway.txt // A nice lottery (very flexible) //npc: npc/custom/lottery.txt +// +// Wedding script (rewritten by Scotlex. ) +// Supports Same-sex marriages. +//npc: npc/custom/marriage.txt // -------------------------------------------------------------- // Lance's Scripts (coded before joining eA Dev team) |