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authorAndrei Karas <akaras@inbox.ru>2016-06-25 22:07:46 +0300
committerGitHub <noreply@github.com>2016-06-25 22:07:46 +0300
commit5f4c452cdf22f5625b61004ed0e92816b0175ea1 (patch)
tree1b766d21645ff064e57e366d807497f58d4f0a2d /npc
parent98da34f0c6785a4227efa0f6718a7453e2991202 (diff)
parenta8590a0b235ce48320d428a184181c1e93267cd6 (diff)
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Merge pull request #1292 from HerculesWS/huld-improvements
HULD improvements
Diffstat (limited to 'npc')
-rw-r--r--npc/cities/splendide.txt2
-rw-r--r--npc/custom/etc/airplane.txt6
-rw-r--r--npc/custom/etc/quest_warper.txt2
-rw-r--r--npc/custom/events/uneasy_cemetery.txt6
-rw-r--r--npc/custom/quests/berzebub.txt2
-rw-r--r--npc/dev/test.txt18
-rw-r--r--npc/events/halloween_2006.txt2
-rw-r--r--npc/jobs/2-2/alchemist.txt1557
-rw-r--r--npc/quests/bard_quest.txt4
-rw-r--r--npc/quests/newgears/2010_headgears.txt12
-rw-r--r--npc/quests/skills/assassin_skills.txt10
-rw-r--r--npc/re/cities/dicastes.txt258
-rw-r--r--npc/re/events/halloween_2013.txt2
-rw-r--r--npc/re/events/halloween_2014.txt8
-rw-r--r--npc/re/instances/WolfchevLaboratory.txt17
-rw-r--r--npc/re/jobs/novice/academy.txt8
-rw-r--r--npc/re/merchants/ninja_craftsman.txt131
-rw-r--r--npc/re/quests/eden/100-110.txt2
-rw-r--r--npc/re/quests/eden/111-120.txt2
-rw-r--r--npc/re/quests/quests_dicastes.txt183
-rw-r--r--npc/re/quests/quests_eclage.txt2
-rw-r--r--npc/re/quests/quests_malangdo.txt7
-rw-r--r--npc/re/quests/quests_mora.txt3
-rw-r--r--npc/re/warps/cities/dicastes.txt2
24 files changed, 1201 insertions, 1045 deletions
diff --git a/npc/cities/splendide.txt b/npc/cities/splendide.txt
index c7ff5a365..d49f50ada 100644
--- a/npc/cities/splendide.txt
+++ b/npc/cities/splendide.txt
@@ -436,7 +436,7 @@ spl_in01,281,329,3 script Splendide Guard#tre 4_M_FAIRYSOLDIER,{
}
else {
mes "[Splendide Guard]";
- mes "AnduVeldRe Ko VeldReFulo So LomaurDu So So ";
+ mes "AnduVeldRe Ko VeldReFulo So LomaurDu So So";
close;
}
}
diff --git a/npc/custom/etc/airplane.txt b/npc/custom/etc/airplane.txt
index 99260f455..6fd500a41 100644
--- a/npc/custom/etc/airplane.txt
+++ b/npc/custom/etc/airplane.txt
@@ -293,10 +293,10 @@ glast_01,196,326,1 script Porter#07 4_M_TWBOY,{
umbala,188,98,3 script Porter#08 4_M_TWBOY,{
callfunc "F_Porter",8;
}
-comodo,203,75,8 script Porter#09 4_M_TWBOY,{
+comodo,203,75,0 script Porter#09 4_M_TWBOY,{
callfunc "F_Porter",9;
}
-amatsu,115,78,8 script Porter#10 4_M_TWBOY,{
+amatsu,115,78,0 script Porter#10 4_M_TWBOY,{
callfunc "F_Porter",10;
}
niflheim,132,242,5 script Porter#11 4_M_TWBOY,{
@@ -305,7 +305,7 @@ niflheim,132,242,5 script Porter#11 4_M_TWBOY,{
xmas,232,309,5 script Porter#12 4_M_TWBOY,{
callfunc "F_Porter",12;
}
-louyang,35,279,8 script Porter#13 4_M_TWBOY,{
+louyang,35,279,0 script Porter#13 4_M_TWBOY,{
callfunc "F_Porter",13;
}
gonryun,82,95,7 script Porter#14 4_M_TWBOY,{
diff --git a/npc/custom/etc/quest_warper.txt b/npc/custom/etc/quest_warper.txt
index c00559c8f..35b863e9d 100644
--- a/npc/custom/etc/quest_warper.txt
+++ b/npc/custom/etc/quest_warper.txt
@@ -1621,7 +1621,7 @@ niflheim,197,192,3 duplicate(Warpra#0) Warpra#9 4_F_KAFRA5
pay_arche,39,135,4 duplicate(Warpra#0) Warpra#10 4_F_KAFRA5
prt_fild05,273,215,4 duplicate(Warpra#0) Warpra#11 4_F_KAFRA5
tur_dun01,148,239,4 duplicate(Warpra#0) Warpra#12 4_F_KAFRA5
-valkyrie,48,35,8 duplicate(Warpra#0) Warpra#13 4_F_KAFRA5
+valkyrie,48,35,0 duplicate(Warpra#0) Warpra#13 4_F_KAFRA5
yuno_fild03,37,135,4 duplicate(Warpra#0) Warpra#14 4_F_KAFRA5
alberta,32,240,4 script Warpra#15 4_F_KAFRA5,{ callfunc "QWS_Town_Warpra",1,"Alberta Town"; close; }
diff --git a/npc/custom/events/uneasy_cemetery.txt b/npc/custom/events/uneasy_cemetery.txt
index 99c1f21cb..7027dacbf 100644
--- a/npc/custom/events/uneasy_cemetery.txt
+++ b/npc/custom/events/uneasy_cemetery.txt
@@ -33,7 +33,7 @@ OnInit:
end;
OnHour06:
- killmonster "Uneasy_Check::OnZombieDead"; //The Sun kills undead in the morning
+ killmonster "prontera", "Uneasy_Check::OnZombieDead"; //The Sun kills undead in the morning
end;
OnHour01:
@@ -54,7 +54,7 @@ OnZombieDead:
end;
L_Start_Undead:
- killmonster "Uneasy_Check::OnZombieDead"; //kills any left monsters
+ killmonster "prontera", "Uneasy_Check::OnZombieDead"; //kills any left monsters
enablenpc "Mother Mathana";
//call some monsters in the city
set $@UNEASY_MOB, 65;
@@ -98,7 +98,7 @@ L_Undead_Walk:
mes "[Mother Mathana]";
mes "Upon pouring the cemetery with that water we'll get " + $UNEASY_DL + " safe nights!";
next;
- killmonster "Uneasy_Check::OnZombieDead"; //kills any left monsters
+ killmonster "prontera", "Uneasy_Check::OnZombieDead"; //kills any left monsters
mes "[Mother Mathana]";
mes "See, "+ $UNEASY_H$ +"? They all are gone now!";
next;
diff --git a/npc/custom/quests/berzebub.txt b/npc/custom/quests/berzebub.txt
index 7dec41f79..5590a1911 100644
--- a/npc/custom/quests/berzebub.txt
+++ b/npc/custom/quests/berzebub.txt
@@ -11,7 +11,7 @@
//= 1.2 Optimized. [Euphy]
//============================================================
-prontera,165,178,8 script Old Woman 8_F_GRANDMOTHER,{
+prontera,165,178,0 script Old Woman 8_F_GRANDMOTHER,{
setarray .@items[0],714,25,1061,100,1095,200,618,10,1551,2,1614,1,727,20;
set .@n$,"[Old Woman]";
diff --git a/npc/dev/test.txt b/npc/dev/test.txt
index 72cf86616..ee2bda259 100644
--- a/npc/dev/test.txt
+++ b/npc/dev/test.txt
@@ -711,6 +711,24 @@ function script HerculesSelfTestHelper {
callsub(OnCheck, "Callfunc (return NPC variables from another NPC)", callfunc("F_TestVarOfAnotherNPC", "TestVarOfAnotherNPC"), 1);
callsub(OnCheck, "Callfunc (return NPC variables from another NPC - local variable overwrite check)", .x, 2);
+ callsub(OnCheckStr, "sprintf (%%)", sprintf("'%%'"), "'%'");
+ callsub(OnCheckStr, "sprintf (%d)", sprintf("'%d'", 5), "'5'");
+ callsub(OnCheckStr, "sprintf (neg. %d)", sprintf("'%d'", -5), "'-5'");
+ callsub(OnCheckStr, "sprintf (%u)", sprintf("'%u'", 5), "'5'");
+ callsub(OnCheckStr, "sprintf (%x)", sprintf("'%x'", 10), "'a'");
+ callsub(OnCheckStr, "sprintf (%X)", sprintf("'%X'", 31), "'1F'");
+ callsub(OnCheckStr, "sprintf (%s)", sprintf("'%s'", "Hello World!"), "'Hello World!'");
+ callsub(OnCheckStr, "sprintf (%c)", sprintf("'%c'", "Hello World!"), "'H'");
+ callsub(OnCheckStr, "sprintf (%+d)", sprintf("'%+d'", 5), "'+5'");
+ callsub(OnCheckStr, "sprintf (%{n}d)", sprintf("'%5d'", 5), "' 5'");
+ callsub(OnCheckStr, "sprintf (%-{n}d)", sprintf("'%-5d'", 5), "'5 '");
+ callsub(OnCheckStr, "sprintf (%-+{n}d)", sprintf("'%-+5d'", 5), "'+5 '");
+ callsub(OnCheckStr, "sprintf (%+0{n}d)", sprintf("'%+05d'", 5), "'+0005'");
+ callsub(OnCheckStr, "sprintf (%0*d)", sprintf("'%0*d'", 5, 10), "'00010'");
+ callsub(OnCheckStr, "sprintf (Two args)", sprintf("'%+05d' '%x'", 5, 0x7f), "'+0005' '7f'");
+ callsub(OnCheckStr, "sprintf (positional)", sprintf("'%2$+05d'", 5, 6), "'+0006'");
+ callsub(OnCheckStr, "sprintf (positional)", sprintf("'%2$s' '%1$c'", "First", "Second"), "'Second' 'F'");
+
if (.errors) {
debugmes "Script engine self-test [ \033[0;31mFAILED\033[0m ]";
debugmes "**** The test was completed with " + .errors + " errors. ****";
diff --git a/npc/events/halloween_2006.txt b/npc/events/halloween_2006.txt
index 8a89214ec..8b34ab824 100644
--- a/npc/events/halloween_2006.txt
+++ b/npc/events/halloween_2006.txt
@@ -735,7 +735,7 @@ nif_fild01,219,267,4 duplicate(HwChicken) Masta's chicken#06_hw03 4_NFCOCK
nif_fild01,199,240,5 duplicate(HwChicken) Masta's chicken#06_hw04 4_NFCOCK
nif_fild01,316,97,6 duplicate(HwChicken) Masta's chicken#06_hw05 4_NFCOCK
nif_fild01,147,343,7 duplicate(HwChicken) Masta's chicken#06_hw06 4_NFCOCK
-nif_fild01,185,325,8 duplicate(HwChicken) Masta's chicken#06_hw07 4_NFCOCK
+nif_fild01,185,325,0 duplicate(HwChicken) Masta's chicken#06_hw07 4_NFCOCK
nif_fild01,133,105,1 duplicate(HwChicken) Masta's chicken#06_hw08 4_NFCOCK
nif_fild01,331,329,2 duplicate(HwChicken) Masta's chicken#06_hw09 4_NFCOCK
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt
index c3d1f9479..c211c6b60 100644
--- a/npc/jobs/2-2/alchemist.txt
+++ b/npc/jobs/2-2/alchemist.txt
@@ -41,218 +41,239 @@
alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{
mes "[Parmy Gianino]";
if (Upper == 1) {
- mes "Welcome to the";
- mes "Alchemist Unio--";
- mes "I-Impossible! How c-can";
- mes "something like this happen?";
+ mes "Welcome to the\r"
+ "Alchemist Unio--";
+ mes "I-Impossible! How c-can\r"
+ "something like this happen?";
next;
mes "[Parmy Gianino]";
mes "Wait, wait...";
- mes "I'm sorry. I was confused,";
- mes "that's all. You look just like";
- mes "someone I used to know. ";
- mes "Still, I get this weird";
- mes "feeling about you...";
+ mes "I'm sorry. I was confused,\r"
+ "that's all. You look just like\r"
+ "someone I used to know.";
+ mes "Still, I get this weird\r"
+ "feeling about you...";
close;
}
if (BaseJob != Job_Merchant) {
if (BaseJob == Job_Alchemist) {
- mes "Welcome, " + strcharinfo(0) + ".";
- mes "The Alchemist Union";
- mes "is busy today, like always.";
+ mesf("Welcome, %s.", strcharinfo(0));
+ mes "The Alchemist Union\r"
+ "is busy today, like always.";
next;
mes "[Parmy Gianino]";
- mes "Everyone is busy with their";
- mes "own research, but recently, some headway has been made in the field of biotechnology.";
+ mes "Everyone is busy with their\r"
+ "own research, but recently, some headway has been made in the field of biotechnology.";
next;
mes "[Parmy Gianino]";
- mes "Everyone is hoping that the biotechnological studies will yield positive results. Speaking of which, I wonder how the Alchemists working on artificial life are doing...";
+ mes "Everyone is hoping that the biotechnological studies will yield positive results. "
+ "Speaking of which, I wonder how the Alchemists working on artificial life are "
+ "doing...";
close;
}
else if (BaseClass == Job_Novice) {
- mes "Welcome to the";
- mes "Alchemist Union.";
- mes "We are recruiting";
- mes "talented people";
- mes "with novel ideas.";
+ mes "Welcome to the\r"
+ "Alchemist Union.";
+ mes "We are recruiting\r"
+ "talented people\r"
+ "with novel ideas.";
next;
mes "[Parmy Gianino]";
- mes "If you're interested in working with chemistry, visit us later when you become more knowledgable.";
+ mes "If you're interested in working with chemistry, visit us later when you become more "
+ "knowledgable.";
next;
mes "[Parmy Gianino]";
- mes "Just one thing:";
- mes "You've got to have";
- mes "knowledge of items";
- mes "as a Merchant first.";
+ mes "Just one thing:\r"
+ "You've got to have\r"
+ "knowledge of items\r"
+ "as a Merchant first.";
close;
}
- mes "Welcome to the";
- mes "Alchemist Union.";
- mes "We are recruiting";
- mes "talented people";
- mes "with novel ideas.";
+ mes "Welcome to the\r"
+ "Alchemist Union.";
+ mes "We are recruiting\r"
+ "talented people\r"
+ "with novel ideas.";
next;
mes "[Parmy Gianino]";
- mes "If you know any exceptional Merchants, by all means, please refer them to us. Those types of people tend to have a talent for Alchemy and experimentation~";
+ mes "If you know any exceptional Merchants, by all means, please refer them to us. Those types of "
+ "people tend to have a talent for Alchemy and experimentation~";
close;
}
if (ALCH_Q == 0) {
- mes "Welcome to the";
- mes "Alchemist Union.";
+ mes "Welcome to the\r"
+ "Alchemist Union.";
mes "How may I help you?";
next;
- switch(select("I would like to learn about Alchemists.", "I want to become an Alchemist.", "Nothing.")) {
+ switch (select("I would like to learn about Alchemists.",
+ "I want to become an Alchemist.",
+ "Nothing.")) {
case 1:
mes "[Parmy Gianino]";
- mes "Alchemists study and create new substances and items out of existing materials. Our knowledge allows us to change the properties of chemicals at the atomic level.";
+ mes "Alchemists study and create new substances and items out of existing materials. Our "
+ "knowledge allows us to change the properties of chemicals at the atomic level.";
next;
mes "[Parmy Gianino]";
- mes "Most people think our final goal";
- mes "is to create gold, but that's not the entire truth. We also want to create things like medicines";
- mes "and new materials.";
+ mes "Most people think our final goal\r"
+ "is to create gold, but that's not the entire truth. We also want to create things "
+ "like medicines\r"
+ "and new materials.";
next;
mes "[Parmy Gianino]";
- mes "A few of us research the";
- mes "creation of life, although many of us consider that god's territory. That field is so complex, most of us deal with slightly less complicated projects anyway.";
+ mes "A few of us research the\r"
+ "creation of life, although many of us consider that god's territory. That field is so "
+ "complex, most of us deal with slightly less complicated projects anyway.";
next;
mes "[Parmy Gianino]";
- mes "If you are interested in becoming an Alchemist, I recommend that you first get a lot of experience as a Merchant. Being a Merchant is a great opportunity to learn about materials as you deal with them.";
+ mes "If you are interested in becoming an Alchemist, I recommend that you first get a lot of "
+ "experience as a Merchant. Being a Merchant is a great opportunity to learn about "
+ "materials as you deal with them.";
next;
mes "[Parmy Gianino]";
- mes "Whether or not you try to become";
- mes "an Alchemist is your decision. The road to becoming an Alchemist is very challenging, and you'll need to focus on experimentation and research, instead of commerce.";
+ mes "Whether or not you try to become an Alchemist is your decision. The road to becoming an "
+ "Alchemist is very challenging, and you'll need to focus on experimentation and"
+ "research, instead of commerce.";
close;
case 2:
mes "[Parmy Gianino]";
mes "Is that so?";
mes "Nice to meet you.";
- mes "My name is Parmy Gianino";
- mes "of the Alchemist Union.";
+ mes "My name is Parmy Gianino\r"
+ "of the Alchemist Union.";
next;
mes "[Parmy Gianino]";
- mes "If you join our Union and";
- mes "complete the training, you";
- mes "will be officially recognized";
- mes "as an Alchemist and be able";
- mes "to contribute to our research.";
+ mes "If you join our Union and\r"
+ "complete the training, you\r"
+ "will be officially recognized\r"
+ "as an Alchemist and be able\r"
+ "to contribute to our research.";
next;
mes "[Parmy Gianino]";
mes "But we don't accept everyone.";
- mes "You must have a lot of tenacity";
- mes "and sincere devotion in exploring";
- mes "the various fields of science.";
+ mes "You must have a lot of tenacity\r"
+ "and sincere devotion in exploring\r"
+ "the various fields of science.";
next;
mes "[Parmy Gianino]";
- mes "There are a couple";
- mes "of requirements to join";
- mes "the Alchemist Union, but";
- mes "we'll discuss that";
- mes "after you apply.";
+ mes "There are a couple\r"
+ "of requirements to join\r"
+ "the Alchemist Union, but\r"
+ "we'll discuss that\r"
+ "after you apply.";
next;
mes "[Parmy Gianino]";
- mes "Well then, would";
- mes "you like to apply";
- mes "for registration?";
+ mes "Well then, would\r"
+ "you like to apply\r"
+ "for registration?";
next;
if (select("I would like to apply.", "I'll do it later.") == 1) {
if (JobLevel < 40) {
mes "[Parmy Gianino]";
mes "Hmmm...";
mes "Just a moment.";
- mes "I'm sorry to say that";
- mes "you're not experienced";
- mes "enough as a Merchant to";
- mes "join us right now.";
+ mes "I'm sorry to say that\r"
+ "you're not experienced\r"
+ "enough as a Merchant to\r"
+ "join us right now.";
next;
mes "[Parmy Gianino]";
- mes "You must be at least";
- mes "^551A8BJob Level 40^000000 to become";
- mes "an Alchemist. Come back";
- mes "later when you meet the";
- mes "Job Level requirement, okay?";
+ mes "You must be at least\r"
+ "^551A8BJob Level 40^000000 to become\r"
+ "an Alchemist. Come back\r"
+ "later when you meet the\r"
+ "Job Level requirement, okay?";
close;
}
mes "[Parmy Gianino]";
- mes "Alright, your application has been accepted. Now, you must pay the 50,000 Zeny application fee and bring some items before you can begin your formal training.";
+ mes "Alright, your application has been accepted. Now, you must pay the 50,000 Zeny "
+ "application fee and bring some items before you can begin your formal "
+ "training.";
next;
mes "[Parmy Gianino]";
- mes "But if you bring an ^551A8BOld Magic Book^000000 and ^551A8BHammer of Blacksmith^000000,";
- mes "we will accept that as a substitute for the item requirement.";
+ mesf("But if you bring an ^551A8B%s^000000 and ^551A8B%s^000000,\r"
+ "we will accept that as a substitute for the item requirement.",
+ getitemname(Old_Magic_Book), getitemname(Hammer_Of_Blacksmith));
next;
mes "[Parmy Gianino]";
mes "Now...";
- mes "Please sign";
- mes "the application.";
+ mes "Please sign\r"
+ "the application.";
next;
select(strcharinfo(0));
mes "[Parmy Gianino]";
- mes "Good, good. Now, if you have";
- mes "the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention.";
+ mes "Good, good. Now, if you have\r"
+ "the Zeny for your application fee ready, I will tell you which items you will "
+ "need to bring. Now, pay attention.";
next;
if (Zeny < 50000) {
mes "[Parmy Gianino]";
- mes "Uh oh. You don't";
- mes "seem to have enough Zeny.";
- mes "Come back to me when you have 50,000 Zeny, otherwise we can't process your application.";
+ mes "Uh oh. You don't\r"
+ "seem to have enough Zeny.\r"
+ "Come back to me when you have 50,000 Zeny, otherwise we can't process "
+ "your application.";
close;
}
Zeny -= 50000;
mes "[Parmy Gianino]";
mes "Let's see.";
- mes "" + strcharinfo(0);
- mes "needs to bring...";
+ mesf("%s\r"
+ "needs to bring...",
+ strcharinfo(0));
switch(rand(1,3)) {
case 1:
ALCH_Q = 1;
setquest 2028;
- mes "^551A8B7 Berserk Potions^000000.";
+ mesf("^551A8B7 %s^000000.", getitemname(Berserk_Potion));
break;
case 2:
ALCH_Q = 2;
setquest 2029;
- mes "^551A8B100 Mini Furnaces^000000.";
+ mesf("^551A8B100 %s^000000.", getitemname(Portable_Furnace));
break;
case 3:
ALCH_Q = 3;
setquest 2030;
- mes "^551A8B7,500 Fire Arrows^000000.";
+ mesf("^551A8B7,500 %s^000000.", getitemname(Fire_Arrow));
}
next;
mes "[Parmy Gianino]";
- mes "Once you've gathered";
- mes "those items, come back";
- mes "to me and your training";
- mes "as an Alchemist will begin.";
+ mes "Once you've gathered\r"
+ "those items, come back\r"
+ "to me and your training\r"
+ "as an Alchemist will begin.";
mes "See you soon~";
close;
}
mes "[Parmy Gianino]";
- mes "Talented Merchants";
- mes "are always welcome here.";
+ mes "Talented Merchants\r"
+ "are always welcome here.";
mes "Please come back soon.";
close;
case 3:
mes "[Parmy Gianino]";
mes "Umm...";
- mes "Please let me know";
- mes "if you need anything.";
+ mes "Please let me know\r"
+ "if you need anything.";
close;
}
}
else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
if (countitem(Old_Magic_Book) > 0 && countitem(Hammer_Of_Blacksmith) > 0) {
mes "Well now~!";
- mes "You've brought an";
- mes "Old Magic Book and";
- mes "a Hammer of Blacksmith.";
- mes "We'll put these items";
- mes "to good use.";
+ mesf("You've brought an\r"
+ "%s and\r"
+ "a %s.",
+ getitemname(Old_Magic_Book),
+ getitemname(Hammer_Of_Blacksmith));
+ mes "We'll put these items\r"
+ "to good use.";
next;
delitem Old_Magic_Book,1;
delitem Hammer_Of_Blacksmith,1;
mes "[Parmy Gianino]";
- mes "Okay, now you need to learn";
- mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
+ mes "Okay, now you need to learn\r"
+ "the basics to being an Alchemist and learn the procedures for mixing chemicals and "
+ "medicines.";
ALCH_Q = 4;
if (questprogress(2028)) {
changequest 2028,2031;
@@ -265,10 +286,12 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{
}
next;
mes "[Parmy Gianino]";
- mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
+ mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll "
+ "be talking about with him...";
next;
mes "[Parmy Gianino]";
- mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
+ mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, "
+ "since apparently he's a part of the Alchemist selection process.";
close;
}
switch(ALCH_Q) {
@@ -277,15 +300,16 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{
case 3: setarray .@items[0],1752,7500; break;
}
if (countitem(.@items[0]) >= .@items[1]) {
- mes "Seems like";
- mes "you're all ready.";
- mes "The Union will put";
- mes "these items to good use.";
+ mes "Seems like\r"
+ "you're all ready.";
+ mes "The Union will put\r"
+ "these items to good use.";
next;
delitem .@items[0],.@items[1];
mes "[Parmy Gianino]";
- mes "Okay, now you need to learn";
- mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
+ mes "Okay, now you need to learn\r"
+ "the basics to being an Alchemist and learn the procedures for mixing chemicals and "
+ "medicines.";
ALCH_Q = 4;
if (questprogress(2028)) {
changequest 2028,2031;
@@ -298,45 +322,49 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{
}
next;
mes "[Parmy Gianino]";
- mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
+ mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll "
+ "be talking about with him...";
next;
mes "[Parmy Gianino]";
- mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
+ mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, "
+ "since apparently he's a part of the Alchemist selection process.";
close;
}
mes "Aren't you ready?";
- mes "Like I said before,";
- mes "you must bring";
- mes "^551A8B"+.@items[1]+" "+getitemname(.@items[0])+"s^000000.";
+ mesf("Like I said before,\r"
+ "you must bring\r"
+ "^551A8B%d %s^000000.",
+ .@items[1],
+ getitemname(.@items[0]));
next;
mes "[Parmy Gianino]";
- mes "Come back when you";
- mes "have prepared the";
- mes "required items.";
+ mes "Come back when you\r"
+ "have prepared the\r"
+ "required items.";
close;
}
else if (ALCH_Q == 4) {
- mes "Go and talk to";
- mes "Mr. Raspuchin.";
- mes "He's involved in the";
- mes "Alchemist selection process, whatever that might mean.";
+ mes "Go and talk to\r"
+ "Mr. Raspuchin.";
+ mes "He's involved in the\r"
+ "Alchemist selection process, whatever that might mean.";
next;
mes "[Parmy Gianino]";
- mes "Hopefully, it";
- mes "won't be too much of";
- mes "a problem. I guess he'll just interview you, and ask you";
- mes "some simple questions.";
+ mes "Hopefully, it\r"
+ "won't be too much of\r"
+ "a problem. I guess he'll just interview you, and ask you\r"
+ "some simple questions.";
close;
}
else {
- mes "Ah, I'm sorry, but";
- mes "I'm busy right now~";
+ mes "Ah, I'm sorry, but\r"
+ "I'm busy right now~";
next;
mes "[Parmy Gianino]";
- mes "Why don't you ask";
- mes "someone else if you're";
- mes "not sure who to visit";
- mes "next? Good luck~";
+ mes "Why don't you ask\r"
+ "someone else if you're\r"
+ "not sure who to visit\r"
+ "next? Good luck~";
close;
}
}
@@ -345,67 +373,68 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
mes "[Raspuchin Gregory]";
if (BaseJob != Job_Merchant) {
if (BaseJob == Job_Alchemist) {
- mes "Heeheehee";
- mes "keheheh~!";
+ mes "Heeheehee\r"
+ "keheheh~!";
mes "Eh? What do you want?!";
next;
mes "[Raspuchin Gregory]";
- mes "You're not here to steal my experimental results or plagiarize my work, are you? How dare you consider intellectual theft!";
+ mes "You're not here to steal my experimental results or plagiarize my work, are you? How dare "
+ "you consider intellectual theft!";
next;
mes "[Raspuchin Gregory]";
mes "You're not, are you?";
- mes "Well, as a colleague,";
- mes "let me just warn you";
- mes "that such tricks aren't";
- mes "tolerated here in the";
- mes "Alchemist Union!";
+ mes "Well, as a colleague,\r"
+ "let me just warn you\r"
+ "that such tricks aren't\r"
+ "tolerated here in the\r"
+ "Alchemist Union!";
close;
}
else if (BaseClass == Job_Novice) {
- mes "Heeheehee";
- mes "keheheh~!";
- mes "How cute, you've come";
- mes "all this way just to play...";
+ mes "Heeheehee\r"
+ "keheheh~!";
+ mes "How cute, you've come\r"
+ "all this way just to play...";
next;
mes "[Raspuchin Gregory]";
- mes "I'll let you";
- mes "go this time...";
- mes "But next time, don't";
- mes "expect to leave so easily...";
+ mes "I'll let you\r"
+ "go this time...";
+ mes "But next time, don't\r"
+ "expect to leave so easily...";
close;
}
else {
mes "What is it?!";
- mes "You're curious as";
- mes "to what I'm doing?";
+ mes "You're curious as\r"
+ "to what I'm doing?";
next;
mes "[Raspuchin Gregory]";
- mes "Heehee";
- mes "keheheh~!";
- mes "Why, I'm busy";
- mes "researching,";
- mes "of course!";
+ mes "Heehee\r"
+ "keheheh~!";
+ mes "Why, I'm busy\r"
+ "researching,\r"
+ "of course!";
next;
mes "[Raspuchin Gregory]";
- mes "Once this";
- mes "potion is complete...";
- mes "You can use it to take";
- mes "over an entire nation!";
+ mes "Once this\r"
+ "potion is complete...";
+ mes "You can use it to take\r"
+ "over an entire nation!";
next;
mes "[Raspuchin Gregory]";
mes "Hee hee hee!";
- mes "Something this";
- mes "dangerous has to";
- mes "be kept a secret!";
+ mes "Something this\r"
+ "dangerous has to\r"
+ "be kept a secret!";
mes "Understand?";
close;
}
}
if (ALCH_Q == 0) {
- mes "Heeheehee";
- mes "keheheh~!";
- mes "What do you";
- mes "want, kid?";
+ mes "Heeheehee\r"
+ "keheheh~!";
+ mes "What do you\r"
+ "want, kid?";
next;
mes "[Raspuchin Gregory]";
mes "A Merchant should go and set up shop and vend items. Why are you wandering in a place like this?";
@@ -413,32 +442,32 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
mes "[Raspuchin Gregory]";
mes "Heheheh~!";
mes "Go vend somwhere else!";
- mes "And leave me to my";
- mes "dark enterprise!";
+ mes "And leave me to my\r"
+ "dark enterprise!";
close;
- }
- else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
- mes "Heeheehee";
- mes "keheheh~!";
- mes "What do you";
- mes "want, kid?";
+ } else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
+ mes "Heeheehee\r"
+ "keheheh~!";
+ mes "What do you\r"
+ "want, kid?";
next;
mes "[Raspuchin Gregory]";
mes "What...?";
mes "Learn Alchemy?!";
- mes "Don't even speak";
- mes "such nonsense!";
+ mes "Don't even speak\r"
+ "such nonsense!";
next;
mes "[Raspuchin Gregory]";
- mes "Even if you tried studying for a thousand years, maybe even more, it'd be useless to you! Forget about it and just worry about your store!";
+ mes "Even if you tried studying for a thousand years, maybe even more, it'd be useless to you! Forget "
+ "about it and just worry about your store!";
close;
}
else if ((ALCH_Q == 4) || (ALCH_Q == 5)) {
if (ALCH_Q == 4) {
mes "Heeheehee";
mes "keheheh~!";
- mes "What do you";
- mes "want, kid?";
+ mes "What do you\r"
+ "want, kid?";
next;
mes "[Raspuchin Gregory]";
mes "What...?";
@@ -447,44 +476,48 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
mes "I just don't...!";
next;
mes "[Raspuchin Gregory]";
- mes "Nowadays, anyone thinks they can";
- mes "be Alchemists just by knowing how to mix a few herbs. That's why my interview is necessary.";
+ mes "Nowadays, anyone thinks they can\r"
+ "be Alchemists just by knowing how to mix a few herbs. That's why my interview is "
+ "necessary.";
next;
mes "[Raspuchin Gregory]";
- mes "Heeheehee";
- mes "keheheh~!";
- mes "I plan on weeding out all the dumb and incompetent, and chase them";
- mes "all away! We don't need morons!";
+ mes "Heeheehee\r"
+ "keheheh~!";
+ mes "I plan on weeding out all the dumb and incompetent, and chase them\r"
+ "all away! We don't need morons!";
next;
if (JobLevel == 50) {
mes "[Raspuchin Gregory]";
mes "Wait...";
- mes "Maybe I've";
- mes "misjudged you.";
+ mes "Maybe I've\r"
+ "misjudged you.";
if (Sex == SEX_MALE) {
- mes "You might be a pretty boy,";
- mes "but I can tell you're smart";
- mes "from your eyes.";
+ mes "You might be a pretty boy,\r"
+ "but I can tell you're smart\r"
+ "from your eyes.";
}
else {
- mes "Huh. You're a cutie alright,";
- mes "but I can tell you've got brains.";
+ mes "Huh. You're a cutie alright,\r"
+ "but I can tell you've got brains.";
}
next;
mes "[Raspuchin Gregory]";
mes "You're not just some stupid kid.";
- mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh heh~";
+ mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh "
+ "heh~";
next;
mes "[Raspuchin Gregory]";
- mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass the interview.";
+ mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass "
+ "the interview.";
next;
mes "[Raspuchin Gregory]";
- mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!";
+ mes "So hurry up, become an Alchemist, do some good research, and you might turn out "
+ "to be of some help to me. Hahahahahaha~!";
next;
mes "[Raspuchin Gregory]";
mes "Now go to Darwin!";
- mes "He'll teach you how to do the experiments. Just tell him that";
- mes "I sent you.";
+ mes "He'll teach you how to do the experiments. Just tell him that\r"
+ "I sent you.";
ALCH_Q = 6;
changequest 2031,2032;
close;
@@ -492,25 +525,25 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
else {
mes "[Raspuchin Gregory]";
mes "Surprised, are you?";
- mes "Keheheh~ If you thought";
- mes "becoming an Alchemist was";
- mes "just a matter of changing";
- mes "your clothes, then you're";
- mes "sadly mistaken.";
+ mes "Keheheh~ If you thought\r"
+ "becoming an Alchemist was\r"
+ "just a matter of changing\r"
+ "your clothes, then you're\r"
+ "sadly mistaken.";
next;
mes "[Raspuchin Gregory]";
- mes "Now, try solving";
- mes "all these problems.";
- mes "Let's see how smart";
- mes "really are.";
+ mes "Now, try solving\r"
+ "all these problems.";
+ mes "Let's see how smart\r"
+ "really are.";
}
}
else if (ALCH_Q == 5) {
mes "What...?!";
- mes "You want to take";
- mes "the test again?!";
- mes "I thought I told";
- mes "you to leave!";
+ mes "You want to take\r"
+ "the test again?!";
+ mes "I thought I told\r"
+ "you to leave!";
next;
mes "[Raspuchin Gregory]";
mes "I don't like it...";
@@ -518,15 +551,15 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
next;
mes "[Raspuchin Gregory]";
mes "Fine...";
- mes "I'll try to overlook your pitiful performance last time and give";
- mes "you another chance. Don't screw";
- mes "up again, got it?";
+ mes "I'll try to overlook your pitiful performance last time and give\r"
+ "you another chance. Don't screw\r"
+ "up again, got it?";
next;
mes "[Raspuchin Gregory]";
- mes "Now then,";
- mes "give me all the";
- mes "^551A8Bright^000000 answers";
- mes "this time.";
+ mes "Now then,\r"
+ "give me all the\r"
+ "^551A8Bright^000000 answers\r"
+ "this time.";
}
next;
switch(rand(1,3)) {
@@ -562,38 +595,52 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
input .@input;
if (.@input != 742) .@w_point += 1;
mes "[Raspuchin Gregory]";
- mes "How much do";
- mes "12 Red Potions,";
- mes "1 Butterfly Wing";
- mes "and 5 Fly Wings cost";
- mes "after a 24 % discount?";
+ mesf("How much do\r"
+ "12 %s,\r"
+ "1 %s\r"
+ "and 5 %s cost\r"
+ "after a 24%% discount?",
+ getitemname(Red_Potion),
+ getitemname(Wing_Of_Butterfly),
+ getitemname(Wing_Of_Fly));
next;
input .@input;
if (.@input != 909) .@w_point += 1;
mes "[Raspuchin Gregory]";
- mes "What is the";
- mes "total weight of";
- mes "3 Scimiters, 2 Helms";
- mes "and 1 Long Coat?";
+ mesf("What is the\r"
+ "total weight of\r"
+ "3 %s, 2 %s\r"
+ "and 1 %s?",
+ getitemname(Scimiter),
+ getitemname(Helm),
+ getitemname(Coat));
next;
input .@input;
if (.@input != 450) .@w_point += 1;
mes "[Raspuchin Gregory]";
- mes "What is the";
- mes "total defense of";
- mes "a Biretta, Mantle,";
- mes "Opera Mask, Ribbon,";
- mes "Muffler, Boots, and";
- mes "Ear Muffs?";
+ mesf("What is the\r"
+ "total defense of\r"
+ "a %s, %s,\r"
+ "%s, %s,\r"
+ "%s, %s, and\r"
+ "%s?",
+ getitemname(Biretta),
+ getitemname(Mantle),
+ getitemname(Phantom_Of_Opera),
+ getitemname(Ribbon),
+ getitemname(Muffler),
+ getitemname(Boots),
+ getitemname(Ear_Mufs));
next;
input .@input;
if (.@input != 20) .@w_point += 1;
mes "[Raspuchin Gregory]";
- mes "If you buy 5 Helms";
- mes "with a 24 % discount";
- mes "and sell it at 20";
- mes "how much profit";
- mes "do you earn?";
+ mesf("If you buy 5 %s\r"
+ "with a 24%% discount\r"
+ "and sell it at 20\r"
+ "how much profit\r"
+ "do you earn?",
+ getitemname(Helm));
next;
input .@input;
if (.@input != 8800) .@w_point += 1;
@@ -635,39 +682,53 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
input .@input;
if (.@input != 742) .@w_point += 1;
mes "[Raspuchin Gregory]";
- mes "What is the";
- mes "total price of";
- mes "15 Green Potions,";
- mes "6 Magnifiers and";
- mes "4 Traps after";
- mes "a 24 % discount?";
+ mesf("What is the\r"
+ "total price of\r"
+ "15 %s,\r"
+ "6 %s and\r"
+ "4 %s after\r"
+ "a 24%% discount?",
+ getitemname(Green_Potion),
+ getitemname(Spectacles),
+ getitemname(Booby_Trap));
next;
input .@input;
if (.@input != 934) .@w_point += 1;
mes "[Raspuchin Gregory]";
- mes "What is the";
- mes "total weight of";
- mes "3 Ring Pommel Sabers,";
- mes "4 Caps, and 2 Boots?";
+ mesf("What is the\r"
+ "total weight of\r"
+ "3 %s,\r"
+ "4 %s, and 2 %s?",
+ getitemname(Ring_Pommel_Saber),
+ getitemname(Cap),
+ getitemname(Boots));
next;
input .@input;
if (.@input != 550) .@w_point += 1;
mes "[Raspuchin Gregory]";
- mes "What is the";
- mes "total defense of";
- mes "a Buckler, Long Coat,";
- mes "Gas Mask, Big Ribbon,";
- mes "Cute Ribbon, Sakkat,";
- mes "and Glasses?";
+ mesf("What is the\r"
+ "total defense of\r"
+ "a %s, %s,\r"
+ "%s, %s.\r"
+ "%s, %s,\r"
+ "and %s?",
+ getitemname(Buckler),
+ getitemname(Coat),
+ getitemname(Gas_Mask),
+ getitemname(Big_Sis'_Ribbon),
+ getitemname(Fillet),
+ getitemname(Sahkkat),
+ getitemname(Glasses));
next;
input .@input;
if (.@input != 16) .@w_point += 1;
mes "[Raspuchin Gregory]";
- mes "How much profit do you";
- mes "make if you buy Tights";
- mes "at a 24 % discount and";
- mes "sell it at 20 % of";
- mes "the normal price?";
+ mesf("How much profit do you\r"
+ "make if you buy %s\r"
+ "at a 24%% discount and\r"
+ "sell it at 20%% of\r"
+ "the normal price?",
+ getitemname(Tights));
next;
input .@input;
if (.@input != 8520) .@w_point += 1;
@@ -704,36 +765,50 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
input .@input;
if (.@input != 742) .@w_point += 1;
mes "[Raspuchin Gregory]";
- mes "What is the";
- mes "total cost of";
- mes "6 Red Potions,";
- mes "7 Green Potions,";
- mes "and 8 Fly Wings";
- mes "after a 24 % discount?";
+ mesf("What is the\r"
+ "total cost of\r"
+ "6 %s,\r"
+ "7 %s,\r"
+ "and 8 %s\r"
+ "after a 24%% discount?",
+ getitemname(Red_Potion),
+ getitemname(Green_Potion),
+ getitemname(Wing_Of_Fly));
next;
input .@input;
if (.@input != 798) .@w_point += 1;
mes "[Raspuchin Gregory]";
- mes "What is the";
- mes "total weight of";
- mes "2 Ring Pommel Sabers,";
- mes "3 Caps, and 3 boots?";
+ mesf("What is the\r"
+ "total weight of\r"
+ "2 %s,\r"
+ "3 %s, and 3 %s?",
+ getitemname(Ring_Pommel_Saber),
+ getitemname(Cap),
+ getitemname(Boots));
next;
input .@input;
if (.@input != 480) .@w_point += 1;
mes "[Raspuchin Gregory]";
- mes "What is the";
- mes "total defense of";
- mes "a Mirror Shield, Mr. Smile, Leather Jacket, Silk Robe, Wedding Veil, Muffler, and Eye Patch?";
+ mesf("What is the\r"
+ "total defense of\r"
+ "a %s, %s, %s, %s, %s, %s, and %s?",
+ getitemname(Mirror_Shield),
+ getitemname(Mr_Smile),
+ getitemname(Leather_Jacket),
+ getitemname(Silk_Robe),
+ getitemname(Wedding_Veil),
+ getitemname(Muffler),
+ getitemname(Eye_Bandage));
next;
input .@input;
if (.@input != 12) .@w_point += 1;
mes "[Raspuchin Gregory]";
- mes "If you buy 4 Padded Armors";
- mes "at a 24% discount and sell";
- mes "them at 20% of the original";
- mes "price, how much profit would";
- mes "you make from this sale?";
+ mesf("If you buy 4 Padded Armors\r"
+ "at a 24%% discount and sell\r"
+ "them at 20%% of the original\r"
+ "price, how much profit would\r"
+ "you make from this sale?",
+ getitemname(Padded_Armor));
next;
input .@input;
if (.@input != 7680) .@w_point += 1;
@@ -755,44 +830,45 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{
}
else if (.@w_point == 2 && ALCH_Q == 5) {
mes "[Raspuchin Gregory]";
- mes "You've got serious";
- mes "weaknesses in math,";
- mes "but I'll let you go this time...";
+ mes "You've got serious\r"
+ "weaknesses in math,\r"
+ "but I'll let you go this time...";
next;
}
else {
ALCH_Q = 5;
mes "[Raspuchin Gregory]";
mes "Keheheh! Idiot!";
- mes "Just listening to your";
- mes "answers is making me feel";
- mes "stupider! You might as well";
- mes "have got them all wrong!";
+ mes "Just listening to your\r"
+ "answers is making me feel\r"
+ "stupider! You might as well\r"
+ "have got them all wrong!";
next;
mes "[Raspuchin Gregory]";
- mes "How can a person that";
- mes "can't even answer all of";
- mes "these simple questions think";
- mes "of becoming an Alchemist?!";
+ mes "How can a person that\r"
+ "can't even answer all of\r"
+ "these simple questions think\r"
+ "of becoming an Alchemist?!";
next;
mes "[Raspuchin Gregory]";
mes "Hm...?";
- mes "Did you get";
- mes "any right?";
+ mes "Did you get\r"
+ "any right?";
next;
mes "[Raspuchin Gregory]";
- mes "Fool! Even if you make one little mistake, everything goes wrong";
- mes "in Alchemy! Now get out of here!";
+ mes "Fool! Even if you make one little mistake, everything goes wrong\r"
+ "in Alchemy! Now get out of here!";
mes "You make me sick!";
close;
}
mes "[Raspuchin Gregory]";
- mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!";
+ mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some "
+ "help to me. Hahahahahaha~!";
next;
mes "[Raspuchin Gregory]";
mes "Now go to Darwin!";
- mes "He'll teach you how to do the experiments. Just tell him that";
- mes "I sent you.";
+ mes "He'll teach you how to do the experiments. Just tell him that\r"
+ "I sent you.";
ALCH_Q = 6;
changequest 2031,2032;
close;
@@ -825,16 +901,16 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
if (BaseJob == Job_Alchemist) {
mes "Ah...";
mes "You...";
- mes "You've become";
- mes "an Alchemist.";
+ mes "You've become\r"
+ "an Alchemist.";
next;
mes "[Darwin]";
mes "Remember...";
- mes "In your quest";
- mes "to make your";
- mes "dreams come true,";
- mes "do not lose what";
- mes "you cherish.";
+ mes "In your quest\r"
+ "to make your\r"
+ "dreams come true,\r"
+ "do not lose what\r"
+ "you cherish.";
next;
mes "[Darwin]";
mes "Ah...";
@@ -843,23 +919,23 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
close;
}
else {
- mes "When you have";
- mes "your dreams, you";
- mes "have everything.";
- mes "Without them, you have";
- mes "nothing more to lose.";
+ mes "When you have\r"
+ "your dreams, you\r"
+ "have everything.";
+ mes "Without them, you have\r"
+ "nothing more to lose.";
next;
mes "[Darwin]";
mes "These cursed eyes...";
- mes "They've lost sight of";
- mes "my dreams a long time ago.";
+ mes "They've lost sight of\r"
+ "my dreams a long time ago.";
mes "Ha ha ha ha...";
next;
mes "[Darwin]";
- mes "Does paradise";
- mes "really exist...?";
- mes "Not without my love...";
- mes "Not without Harmona...";
+ mes "Does paradise\r"
+ "really exist...?";
+ mes "Not without my love...\r"
+ "Not without Harmona...";
close;
}
}
@@ -880,94 +956,94 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
mes "[Darwin]";
mes "A wolf?";
mes "Or a human?";
- mes "You must be seeking";
- mes "something, are you not?";
+ mes "You must be seeking\r"
+ "something, are you not?";
next;
mes "[Darwin]";
mes "After all...";
- mes "Everyone has desires";
- mes "to fulfill. Be be careful.";
- mes "Do not be like the wild";
- mes "wolf drawn to the flowers.";
+ mes "Everyone has desires\r"
+ "to fulfill. Be be careful.";
+ mes "Do not be like the wild\r"
+ "wolf drawn to the flowers.";
next;
mes "[Darwin]";
mes "In your efforts to gain something else, you may end up sacrificing something precious to you.";
next;
mes "[Darwin]";
- mes "Cultivating joy and happiness";
- mes "is much like cultivating flowers.";
- mes "If something is missing, the";
- mes "flower will wilt away...";
+ mes "Cultivating joy and happiness\r"
+ "is much like cultivating flowers.";
+ mes "If something is missing, the\r"
+ "flower will wilt away...";
next;
mes "[Darwin]";
- mes "What brings you";
- mes "to this kind of place?";
+ mes "What brings you\r"
+ "to this kind of place?";
next;
- switch(select("I want to learn how to experiment.", "Tell me more about flowers.", "Nothing.")) {
+ switch (select("I want to learn how to experiment.", "Tell me more about flowers.", "Nothing.")) {
case 1:
mes "[Darwin]";
- mes "You wish to";
- mes "learn Alchemy?";
- mes "Everything I know,";
- mes "I've learned for the";
- mes "sake of making my";
- mes "dream come true...";
+ mes "You wish to\r"
+ "learn Alchemy?";
+ mes "Everything I know,\r"
+ "I've learned for the\r"
+ "sake of making my\r"
+ "dream come true...";
next;
mes "[Darwin]";
- mes "I'll teach";
- mes "you the basics...";
- mes "But everything you";
- mes "learn afterwards must";
- mes "be directed through";
- mes "your own motivations.";
+ mes "I'll teach\r"
+ "you the basics...";
+ mes "But everything you\r"
+ "learn afterwards must\r"
+ "be directed through\r"
+ "your own motivations.";
next;
mes "[Darwin]";
- mes "I will teach you";
- mes "how to make simple";
- mes "medicine. So please";
- mes "bring the following";
- mes "materials right away.";
+ mes "I will teach you\r"
+ "how to make simple\r"
+ "medicine. So please\r"
+ "bring the following\r"
+ "materials right away.";
next;
mes "[Darwin]";
- mes "^551A8B3 Medicine Bowls^000000,";
- mes "^551A8B3 Empty Bottles^000000,";
- mes "^551A8B1 Red Herb^000000,";
- mes "^551A8B1 Yellow Herb^000000 and";
- mes "^551A8B1 White Herb^000000.";
+ mesf("^551A8B3 %s^000000,", getitemname(Medicine_Bowl));
+ mesf("^551A8B3 %s^000000,", getitemname(Empty_Bottle));
+ mesf("^551A8B1 %s^000000,", getitemname(Red_Herb));
+ mesf("^551A8B1 %s^000000 and", getitemname(Yellow_Herb));
+ mesf("^551A8B1 %s^000000.", getitemname(White_Herb));
ALCH_Q = 7;
changequest 2032,2033;
next;
mes "[Darwin]";
- mes "Once you have";
- mes "prepared everything,";
- mes "return to me.";
+ mes "Once you have\r"
+ "prepared everything,\r"
+ "return to me.";
close;
case 2:
mes "[Darwin]";
mes "Flowers...?";
- mes "In the darkest";
- mes "recesses of my mind,";
- mes "there is a blossum";
- mes "that I faintly remember...";
+ mes "In the darkest\r"
+ "recesses of my mind,\r"
+ "there is a blossum\r"
+ "that I faintly remember...";
next;
mes "[Darwin]";
- mes "For the one that";
- mes "I love, I put all";
- mes "of my efforts into";
- mes "researching that one thing.";
+ mes "For the one that\r"
+ "I love, I put all\r"
+ "of my efforts into\r"
+ "researching that one thing.";
next;
mes "[Darwin]";
- mes "I won't tell you the details,";
- mes "but I was basically researching";
- mes "the relationship between";
- mes "wolves and flowers.";
+ mes "I won't tell you the details,\r"
+ "but I was basically researching\r"
+ "the relationship between\r"
+ "wolves and flowers.";
next;
mes "[Darwin]";
mes "But yes...";
mes "It was a flower.";
- mes "With its shine, it was said";
- mes "to let you see paradise.";
- mes "The ^551A8BIllusion Flower^000000...";
+ mes "With its shine, it was said\r"
+ "to let you see paradise.";
+ mesf("The ^551A8B%s^000000...", getitemname(Illusion_Flower));
next;
mes "[Darwin]";
mes "I even made";
@@ -1006,54 +1082,55 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
next;
mes "[Darwin]";
mes "Ah...";
- mes "You are the one who";
- mes "wishes to learn Alchemy.";
+ mes "You are the one who\r"
+ "wishes to learn Alchemy.";
mes "Have you prepared everything?";
next;
if (countitem(Illusion_Flower) > 0) {
mes "[Darwin]";
mes "Wait.";
- mes "That Illusion Flower.";
+ mesf("That %s.", getitemname(Illusion_Flower));
mes "How did you get that?";
next;
mes "[Darwin]";
mes "Where did you find it?!";
- mes "The flower that slowly";
- mes "blooms under the";
- mes "moonlight?";
+ mes "The flower that slowly\r"
+ "blooms under the\r"
+ "moonlight?";
mes "It's beautiful...!";
next;
mes "[Darwin]";
mes "Th-That flower...";
mes "Please let me see it.";
- mes "The Illusion Flower!";
+ mesf("The %s!", getitemname(Illusion_Flower));
mes "Uwaaaaaaah!!";
next;
mes "[Darwin]";
- mes "Would you be so kind";
- mes "as to let me have this flower?";
+ mes "Would you be so kind\r"
+ "as to let me have this flower?";
mes "I'm sure that this is the Moonlight Flower that I've been seeking!";
next;
if (select("Sorry, I can't give it to you.", "I brought it to give to you.") == 1) {
mes "[Darwin]";
mes "I understand.";
- mes "You can't give";
- mes "such a precious";
- mes "flower to just anyone.";
+ mes "You can't give\r"
+ "such a precious\r"
+ "flower to just anyone.";
mes "Well... It's okay.";
next;
mes "[Darwin]";
- mes "It just brought back old memories. I shouldn't have asked in the first place. In any case, please bring what is needed for the experiment.";
+ mes "It just brought back old memories. I shouldn't have asked in the first place. In "
+ "any case, please bring what is needed for the experiment.";
next;
mes "[Darwin]";
- mes "Please leave that flower";
- mes "somewhere else. It brings";
- mes "back too many memories...";
+ mes "Please leave that flower\r"
+ "somewhere else. It brings\r"
+ "back too many memories...";
close;
}
mes "[Darwin]";
- mes "Are you";
- mes "serious?!";
+ mes "Are you\r"
+ "serious?!";
mes "Thank you!";
mes "Such a precious flower.";
mes "Ah, Harmona, my love...";
@@ -1064,72 +1141,76 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
mes "I shall plant all of my knowledge of Alchemy directly into your mind...";
next;
mes "[Darwin]";
- mes "Open your eyes wide,";
- mes "and look into my eyes!!";
+ mes "Open your eyes wide,\r"
+ "and look into my eyes!!";
mes "Don't stop until the end!!";
next;
mes "Lorem ipsum dolor sit amet,";
next;
- mes "Lorem ipsum dolor sit amet,";
- mes "consectetuer adipiscing elit.";
+ mes "Lorem ipsum dolor sit amet,\r"
+ "consectetuer adipiscing elit.";
next;
- mes "Lorem ipsum dolor sit amet,";
- mes "consectetuer adipiscing elit.";
+ mes "Lorem ipsum dolor sit amet,\r"
+ "consectetuer adipiscing elit.";
mes "Aenean fermentum ullamcorper.";
next;
- mes "Lorem ipsum dolor sit amet,";
- mes "consectetuer adipiscing elit.";
+ mes "Lorem ipsum dolor sit amet,\r"
+ "consectetuer adipiscing elit.";
mes "Aenean fermentum ullamcorper.";
mes "Vestibulum ante ipsum primis in";
next;
- mes "Lorem ipsum dolor sit amet,";
- mes "consectetuer adipiscing elit.";
+ mes "Lorem ipsum dolor sit amet,\r"
+ "consectetuer adipiscing elit.";
mes "Aenean fermentum ullamcorper.";
- mes "Vestibulum ante ipsum primis in";
- mes "faucibus orci luctus et ultrices";
+ mes "Vestibulum ante ipsum primis in\r"
+ "faucibus orci luctus et ultrices";
next;
- mes "Lorem ipsum dolor sit amet,";
- mes "consectetuer adipiscing elit.";
+ mes "Lorem ipsum dolor sit amet,\r"
+ "consectetuer adipiscing elit.";
mes "Aenean fermentum ullamcorper.";
- mes "Vestibulum ante ipsum primis in";
- mes "faucibus orci luctus et ultrices";
- mes "posuere cubilia Curae; Morbi";
+ mes "Vestibulum ante ipsum primis in\r"
+ "faucibus orci luctus et ultrices\r"
+ "posuere cubilia Curae; Morbi";
next;
- mes "Lorem ipsum dolor sit amet,";
- mes "consectetuer adipiscing elit.";
+ mes "Lorem ipsum dolor sit amet,\r"
+ "consectetuer adipiscing elit.";
mes "Aenean fermentum ullamcorper.";
- mes "Vestibulum ante ipsum primis in";
- mes "faucibus orci luctus et ultrices";
- mes "posuere cubilia Curae; Morbi";
- mes "massa, fermentum vitae...";
+ mes "Vestibulum ante ipsum primis in\r"
+ "faucibus orci luctus et ultrices\r"
+ "posuere cubilia Curae; Morbi\r"
+ "massa, fermentum vitae...";
next;
delitem Illusion_Flower,1;
mes "[Darwin]";
mes "^666666*Gasp...*^000000";
- mes "You are now";
- mes "an Alchemist!!";
- mes "Go to the Union";
- mes "and cast away the last";
- mes "vestiges of Merchant life!!";
+ mes "You are now\r"
+ "an Alchemist!!";
+ mes "Go to the Union\r"
+ "and cast away the last\r"
+ "vestiges of Merchant life!!";
ALCH_Q = 40;
changequest 2033,2034;
close;
}
else if (countitem(Medicine_Bowl) > 2 && countitem(Empty_Bottle) > 2 && countitem(Red_Herb) > 0 && countitem(Yellow_Herb) > 0 && countitem(White_Herb) > 0) {
mes "[Darwin]";
- mes "Seems like you have everything ready. As promised, I will teach you how to make simple medicine.";
+ mes "Seems like you have everything ready. As promised, I will teach you how to make simple "
+ "medicine.";
next;
mes "[Darwin]";
- mes "First, prepare the Medicine Bowl. Then, you put the Herbs inside, like this, and slowly crush them.";
+ mesf("First, prepare the %s. Then, you put the Herbs inside, like this, and slowly "
+ "crush them.",
+ getitemname(Medicine_Bowl));
next;
mes "[Darwin]";
- mes "Pour small amounts";
- mes "of clean water and stir";
- mes "the mixture until it thickens.";
+ mes "Pour small amounts\r"
+ "of clean water and stir\r"
+ "the mixture until it thickens.";
mes "Afterwards, add some more Herbs.";
next;
mes "[Darwin]";
- mes "That's how you make it. If you think you have enough, gently pour the mixture into an empty bottle.";
+ mes "That's how you make it. If you think you have enough, gently pour the mixture into an "
+ "empty bottle.";
delitem Medicine_Bowl,3;
delitem Empty_Bottle,3;
delitem Red_Herb,1;
@@ -1137,14 +1218,16 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
delitem White_Herb,1;
next;
mes "[Darwin]";
- mes "There you go,";
- mes "it's complete.";
- mes "Now, make some medicine";
- mes "using the simple procedure";
- mes "I just explained to you.";
+ mes "There you go,\r"
+ "it's complete.";
+ mes "Now, make some medicine\r"
+ "using the simple procedure\r"
+ "I just explained to you.";
.@w_point = 0;
next;
- switch(select("Prepare the Medicine Bowl.", "Put the Medicine Bowl on your head.", "Kick the Medicine Bowl.")) {
+ switch (select(sprintf(_$("Prepare the %s."), getitemname(Medicine_Bowl)),
+ sprintf(_$("Put the %s on your head."), getitemname(Medicine_Bowl)),
+ sprintf(_$("Kick the %s."), getitemname(Medicine_Bowl)))) {
case 1:
break;
case 2:
@@ -1160,13 +1243,15 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
next;
break;
}
- switch(select("Put some dirt in the Medicine Bowl.", "Put some Herbs in the Medicine Bowl.", "Put a Harp in the Medicine Bowl.")) {
+ switch (select(sprintf(_$("Put some dirt in the %s."), getitemname(Medicine_Bowl)),
+ sprintf(_$("Put some Herbs in the %s."), getitemname(Medicine_Bowl)),
+ sprintf(_$("Put a Harp in the %s."), getitemname(Medicine_Bowl)))) {
case 1:
++.@w_point;
mes "[Darwin]";
mes "...Eh!?";
- mes "That's not";
- mes "medicine!";
+ mes "That's not\r"
+ "medicine!";
next;
break;
case 2:
@@ -1175,32 +1260,36 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
++.@w_point;
mes "[Darwin]";
mes "A Harp?";
- mes "And how would";
- mes "you do that?";
+ mes "And how would\r"
+ "you do that?";
next;
break;
}
- switch(select("Crush the Herbs.", "Crush the Medicine Bowl.", "Crush Darwin's foot.")) {
+ switch (select("Crush the Herbs.",
+ sprintf(_$("Crush the %s."), getitemname(Medicine_Bowl)),
+ "Crush Darwin's foot.")) {
case 1:
break;
case 2:
++.@w_point;
mes "[Darwin]";
- mes "Wh-What are";
- mes "you doing!?";
+ mes "Wh-What are\r"
+ "you doing!?";
next;
break;
case 3:
++.@w_point;
mes "[Darwin]";
mes "Agh...!";
- mes "What do you";
- mes "think you're";
- mes "doing?!";
+ mes "What do you\r"
+ "think you're\r"
+ "doing?!";
next;
break;
}
- switch(select("Spray clean water.", "Drink clean water.", "Pour clean water.")) {
+ switch (select("Spray clean water.",
+ "Drink clean water.",
+ "Pour clean water.")) {
case 1:
++.@w_point;
mes "[Darwin]";
@@ -1212,41 +1301,45 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
++.@w_point;
mes "[Darwin]";
mes "W-wait...";
- mes "Are you";
- mes "taking a break?";
+ mes "Are you\r"
+ "taking a break?";
next;
break;
case 3:
break;
}
- switch(select("Continue crushing the Herbs.", "Continue eating the Herbs.", "Continue dancing and singing.")) {
+ switch (select("Continue crushing the Herbs.",
+ "Continue eating the Herbs.",
+ "Continue dancing and singing.")) {
case 1:
break;
case 2:
++.@w_point;
mes "[Darwin]";
mes "Eat the Herbs?";
- mes "I think you need";
- mes "to focus on the";
- mes "task at hand...";
+ mes "I think you need\r"
+ "to focus on the\r"
+ "task at hand...";
next;
break;
case 3:
++.@w_point;
mes "[Darwin]";
- mes "Singing and";
- mes "dancing? Alchemists";
- mes "don't do that, have";
- mes "you gone crazy?";
+ mes "Singing and\r"
+ "dancing? Alchemists\r"
+ "don't do that, have\r"
+ "you gone crazy?";
next;
break;
}
- switch(select("Put noodles in and fry it.", "Pour it in an empty bottle.", "Hold the Medicine Bowl and drink it.")) {
+ switch (select("Put noodles in and fry it.",
+ "Pour it in an empty bottle.",
+ sprintf(_$("Hold the %s and drink it."), getitemname(Medicine_Bowl)))) {
case 1:
++.@w_point;
mes "[Darwin]";
- mes "We're Alchemists,";
- mes "not restaurant chefs.";
+ mes "We're Alchemists,\r"
+ "not restaurant chefs.";
next;
break;
case 2:
@@ -1265,9 +1358,9 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
mes "......";
next;
mes "[Darwin]";
- mes "You messed up the mixture";
- mes "since you didn't follow the procedure! Get some more ingredients so you can try it";
- mes "again until you get it right.";
+ mes "You messed up the mixture\r"
+ "since you didn't follow the procedure! Get some more ingredients so you can "
+ "try it again until you get it right.";
close;
}
getitem Red_Potion,1;
@@ -1275,81 +1368,82 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{
getitem White_Potion,1;
mes "[Darwin]";
mes "Good job.";
- mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made.";
+ mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines "
+ "that you've just made.";
ALCH_Q = 8;
changequest 2033,2035;
next;
mes "[Darwin]";
- mes "Now, go into the next room";
- mes "and speak to Van Helmont to";
- mes "continue your training.";
+ mes "Now, go into the next room\r"
+ "and speak to Van Helmont to\r"
+ "continue your training.";
next;
mes "[Darwin]";
mes "Never forget...";
- mes "You must always protect";
- mes "what is most precious to you.";
+ mes "You must always protect\r"
+ "what is most precious to you.";
close;
}
else {
mes "[Darwin]";
- mes "Have you forgotten";
- mes "what you need to bring?";
- mes "Let me remind you once";
- mes "again. You must come";
- mes "back with...";
+ mes "Have you forgotten\r"
+ "what you need to bring?";
+ mes "Let me remind you once\r"
+ "again. You must come\r"
+ "back with...";
next;
mes "[Darwin]";
- mes "^551A8B3 Medicine Bowls^000000,";
- mes "^551A8B3 Empty Bottle^000000,";
- mes "^551A8B1 Red Herb^000000,";
- mes "^551A8B1 Yellow Herb^000000 and";
- mes "^551A8B1 White Herb^000000.";
+ mesf("^551A8B3 %s^000000,", getitemname(Medicine_Bowl));
+ mesf("^551A8B3 %s^000000,", getitemname(Empty_Bottle));
+ mesf("^551A8B1 %s^000000,", getitemname(Red_Herb));
+ mesf("^551A8B1 %s^000000 and", getitemname(Yellow_Herb));
+ mesf("^551A8B1 %s^000000.", getitemname(White_Herb));
next;
mes "[Darwin]";
- mes "Come back";
- mes "when you are";
- mes "ready...";
+ mes "Come back\r"
+ "when you are\r"
+ "ready...";
close;
}
}
else if (ALCH_Q == 8) {
- mes "I said to go";
- mes "to Van Helmont.";
- mes "I'd like to teach you";
- mes "more, but I can't.";
+ mes "I said to go\r"
+ "to Van Helmont.";
+ mes "I'd like to teach you\r"
+ "more, but I can't.";
next;
mes "[Darwin]";
mes "Aah...";
mes "Harmona, my love.";
- mes "I can't even see the flower anymore. My soul quietly";
- mes "withers as well..";
+ mes "I can't even see the flower anymore. My soul quietly\r"
+ "withers as well..";
close;
}
else if (ALCH_Q == 40) {
- mes "I have already given you all of my knowledge and have nothing more";
- mes "to teach you.";
+ mes "I have already given you all of my knowledge and have nothing more\r"
+ "to teach you.";
next;
mes "[Darwin]";
- mes "Go to the second floor and talk to speak to our Union Leader. Once";
- mes "you do that, your life as an Alchemist will begin.";
+ mes "Go to the second floor and talk to speak to our Union Leader. Once\r"
+ "you do that, your life as an Alchemist will begin.";
close;
}
else {
mes "When you have";
- mes "your dreams, you";
- mes "have everything.";
- mes "Without them, you have";
- mes "nothing more to lose.";
+ mes "your dreams, you\r"
+ "have everything.";
+ mes "Without them, you have\r"
+ "nothing more to lose.";
next;
mes "[Darwin]";
mes "These cursed eyes...";
- mes "They've lost sight of";
- mes "my dreams a long time ago.";
+ mes "They've lost sight of\r"
+ "my dreams a long time ago.";
mes "Ha ha ha ha...";
next;
mes "[Darwin]";
- mes "Does paradise";
- mes "really exist...?";
+ mes "Does paradise\r"
+ "really exist...?";
mes "Not without my love...";
mes "Not without Harmona...";
close;
@@ -1361,51 +1455,54 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{
if (BaseJob != Job_Merchant) {
if (BaseJob == Job_Alchemist) {
mes "What do you want?";
- mes "I'm busy!! Don't";
- mes "bother me and get";
- mes "on your way.";
+ mes "I'm busy!! Don't\r"
+ "bother me and get\r"
+ "on your way.";
next;
mes "[Van Helmont]";
mes "Now, come on...";
- mes "You'll never get";
- mes "any research completed if you just slack off. Go out and learn all that you can.";
+ mes "You'll never get\r"
+ "any research completed if you just slack off. Go out and learn all that you can.";
next;
mes "[Van Helmont]";
- mes "Reading science journals and performing experiments. That's what Alchemy is all about. Now, let me get back to work!";
+ mes "Reading science journals and performing experiments. That's what Alchemy is all about. "
+ "Now, let me get back to work!";
close;
}
else {
mes "Just a little...";
mes "A little bit more...";
- mes "Nooo! Just a little";
- mes "bit more and it";
- mes "would've been done!";
+ mes "Nooo! Just a little\r"
+ "bit more and it\r"
+ "would've been done!";
next;
mes "[Van Helmont]";
mes "Why...?!";
mes "Why, another failure?!";
- mes "My calculations were";
- mes "all correct! W-Wait...!";
+ mes "My calculations were\r"
+ "all correct! W-Wait...!";
next;
mes "[Van Helmont]";
- mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...!";
+ mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might "
+ "work...!";
close;
}
}
if (ALCH_Q == 8) {
mes "Arrrrgh...!";
- mes "Why isn't this formula working? What's wrong? In theory, it's all correct, but there must be an error in the formula somewhere...";
+ mes "Why isn't this formula working? What's wrong? In theory, it's all correct, but there must be an "
+ "error in the formula somewhere...";
next;
mes "[Van Helmont]";
- mes "I pour it in here, and it should stop. Wait, this is the wrong solution! How could I make such";
- mes "a dumb mistake?! When did these";
- mes "get switched?!";
+ mes "I pour it in here, and it should stop. Wait, this is the wrong solution! How could I make such\r"
+ "a dumb mistake?! When did these\r"
+ "get switched?!";
next;
mes "[Van Helmont]";
mes "Okay, okay...";
mes "I just need to fix this part.";
- mes "No need to start over. I just";
- mes "need to fix it... But wait. Wait...";
+ mes "No need to start over. I just\r"
+ "need to fix it... But wait. Wait...";
next;
mes "[Van Helmont]";
mes ".................";
@@ -1417,10 +1514,12 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{
if (select("I want to become an Alchemist.", ".......") == 2) {
mes "[Van Helmont]";
mes "Hmm...?";
- mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done.";
+ mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when "
+ "you're done.";
next;
mes "[Van Helmont]";
- mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents.";
+ mes "Stay out of my way and don't go around touching stuff. There might be some volatile "
+ "materials, so it'd be dangerous to have any accidents.";
close;
}
mes "[Van Helmont]";
@@ -1429,9 +1528,9 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{
mes "What a funny Merchant.";
next;
mes "[Van Helmont]";
- mes "Well, that's nice, but I have very urgent experiments that require";
- mes "my attention, so don't get";
- mes "in the way.";
+ mes "Well, that's nice, but I have very urgent experiments that require\r"
+ "my attention, so don't get\r"
+ "in the way.";
next;
if (select("Teach me something.", "...") == 1) {
mes "[Van Helmont]";
@@ -1439,25 +1538,28 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{
mes "Didn't I just tell you not to bother me? What's so hard to understand about that?";
next;
mes "[Van Helmont]";
- mes "Fine, fine. I'll give you an assignment. Learn something";
- mes "new and come back. Let's see.";
+ mes "Fine, fine. I'll give you an assignment. Learn something\r"
+ "new and come back. Let's see.";
mes "What would be good...";
next;
mes "[Van Helmont]";
mes "Okay, I got it.";
- mes "Go learn how to make";
- mes "a Counteragent and Mixture";
- mes "from Molgenstein.";
+ mesf("Go learn how to make\r"
+ "a %s and %s\r"
+ "from Molgenstein.",
+ getitemname(Counteragent),
+ getitemname(Mixture));
next;
mes "[Van Helmont]";
- mes "You don't need to bring anything. Just go watch him at work and have him tell you how he makes those solutions. Got it?";
+ mes "You don't need to bring anything. Just go watch him at work and have him tell you how he "
+ "makes those solutions. Got it?";
next;
mes "[Van Helmont]";
ALCH_Q = 9;
changequest 2035,2036;
mes "Well then, see you later.";
- mes "You'd better get going as";
- mes "soon as you can.";
+ mes "You'd better get going as\r"
+ "soon as you can.";
close;
}
mes "[Van Helmont]";
@@ -1472,24 +1574,32 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{
mes "......";
next;
mes "[Van Helmont]";
- mes "So if I recalibrate the combustion rate of this compound, that should negate any cohesive tendencies in this particle flux...";
+ mes "So if I recalibrate the combustion rate of this compound, that should negate any cohesive "
+ "tendencies in this particle flux...";
next;
mes "[Van Helmont]";
- mes "But what am I going to do";
- mes "about all of this spontaneous";
- mes "crystallization?! I can't very well remove this matrix, I need it for the catalyst to reach the triple point.";
+ mes "But what am I going to do\r"
+ "about all of this spontaneous\r"
+ "crystallization?! I can't very well remove this matrix, I need it for the catalyst to reach "
+ "the triple point.";
next;
mes "[Van Helmont]";
mes "Damn!";
- mes "What am";
- mes "I going to do?!";
+ mes "What am\r"
+ "I going to do?!";
close;
}
else if (ALCH_Q == 9) {
- mes "Alright, if I make an incision here in the Tentacle, and add a Jellopy and Sticky Mucus solution into the... Where the hell did my Medicine Bowl go?";
+ mesf("Alright, if I make an incision here in the %s, and add a %s and %s solution into the... "
+ "Where the hell did my %s go?",
+ getitemname(Tentacle),
+ getitemname(Jellopy),
+ getitemname(Sticky_Mucus),
+ getitemname(Medicine_Bowl));
next;
mes "[Van Helmont]";
- mes "Did I use them all at a time like this?! I wonder if Nicholas has any left. Ugh, what a pain. Wait. Wait a minute...";
+ mes "Did I use them all at a time like this?! I wonder if Nicholas has any left. Ugh, what a pain. "
+ "Wait. Wait a minute...";
next;
mes "[Van Helmont]";
mes "...";
@@ -1502,108 +1612,123 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{
if (select("I want to become an Alchemist?", ".......") == 2) {
mes "[Van Helmont]";
mes "Hmm...?";
- mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done.";
+ mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when "
+ "you're done.";
next;
mes "[Van Helmont]";
- mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents.";
+ mes "Stay out of my way and don't go around touching stuff. There might be some volatile "
+ "materials, so it'd be dangerous to have any accidents.";
close;
}
mes "[Van Helmont]";
- mes "Ah, of course. The Merchant from before. So what did you learn from Molgenstein? I didn't just send you there for fun, you know.";
+ mes "Ah, of course. The Merchant from before. So what did you learn from Molgenstein? I didn't just "
+ "send you there for fun, you know.";
next;
mes "[Van Helmont]";
- mes "Let me ask you";
- mes "some questions to";
- mes "check what you've";
- mes "learned.";
+ mes "Let me ask you\r"
+ "some questions to\r"
+ "check what you've\r"
+ "learned.";
next;
if(MISC_QUEST & 4) {
mes "[Van Helmont]";
- mes "Which item is not";
- mes "necessary to make";
- mes "a Counteragent?";
+ mesf("Which item is not\r"
+ "necessary to make\r"
+ "a %s?",
+ getitemname(Counteragent));
next;
- if (select("Karvodailnirol", "Detrimindexta", "Alcohol") != 1) .@w_point += 1;
+ if (select(getitemname(Karvodailnirol), getitemname(Detrimindexta), getitemname(Alchol)) != 1)
+ .@w_point += 1;
mes "[Van Helmont]";
- mes "What item is not";
- mes "necessary to make";
- mes "a Mixture?";
+ mesf("What item is not\r"
+ "necessary to make\r"
+ "a %s?",
+ getitemname(Mixture));
next;
- if (select("Karvodailnirol", "Detrimindexta", "Alcohol") != 2) .@w_point += 1;
+ if (select(getitemname(Karvodailnirol), getitemname(Detrimindexta), getitemname(Alchol)) != 2)
+ .@w_point += 1;
if (.@w_point > 0) {
mes "[Van Helmont]";
- mes "Weren't you listening to Molgenstein at all? Maybe you";
- mes "have to watch him make it again.";
+ mes "Weren't you listening to Molgenstein at all? Maybe you\r"
+ "have to watch him make it again.";
next;
mes "[Van Helmont]";
- mes "If you can't tell the exact items that you need in an experiment,";
- mes "you might end up hurting yourself!";
+ mes "If you can't tell the exact items that you need in an experiment,\r"
+ "you might end up hurting yourself!";
close;
}
mes "[Van Helmont]";
mes "Good, you've learned well.";
- mes "Okay, now you know something about experimentation. You're done here, so now I can continue with my experiments.";
+ mes "Okay, now you know something about experimentation. You're done here, so now I can "
+ "continue with my experiments.";
next;
mes "[Van Helmont]";
- mes "Go out and find the room next";
- mes "to this one and talk to Nicholas. He'll continue your training.";
+ mes "Go out and find the room next\r"
+ "to this one and talk to Nicholas. He'll continue your training.";
next;
ALCH_Q = 20;
changequest 2036,2037;
mes "[Van Helmont]";
- mes "What are you";
- mes "still doing here?";
- mes "Go! We both have";
- mes "more important";
- mes "things to do!";
+ mes "What are you\r"
+ "still doing here?";
+ mes "Go! We both have\r"
+ "more important\r"
+ "things to do!";
close;
}
else {
mes "[Van Helmont]";
- mes "What item do";
- mes "you need to make";
- mes "a Counteragent?";
+ mesf("What item do\r"
+ "you need to make\r"
+ "a %s?",
+ getitemname(Counteragent));
next;
- select("Feather", "Sticky Mucus", "Animal Gore");
+ select(getitemname(Feather), getitemname(Sticky_Mucus), getitemname(Animal_Blood));
mes "[Van Helmont]";
- mes "What item do";
- mes "you need to make";
- mes "a Mixture?";
- next;
- select("Monster Feed", "Ancient Lips", "Rotten Bandage");
+ mesf("What item do\r"
+ "you need to make\r"
+ "a %s?",
+ getitemname(Mixture));
+ next;
+ select(getitemname(Monster's_Feed),
+ getitemname(Lip_Of_Ancient_Fish),
+ getitemname(Rotten_Bandage));
mes "[Van Helmont]";
- mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach you?!";
+ mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach "
+ "you?!";
next;
mes "[Van Helmont]";
- mes "Don't even think about coming back until you talk to him! Now stop bothering me and get out of here!";
+ mes "Don't even think about coming back until you talk to him! Now stop bothering me and get "
+ "out of here!";
close;
}
}
else if (ALCH_Q == 20) {
mes "What...?";
- mes "I thought I told you to";
- mes "talk to Nicholas next door?";
+ mes "I thought I told you to\r"
+ "talk to Nicholas next door?";
next;
mes "[Van Helmont]";
- mes "I need to continue my research,";
- mes "and you need to finish becoming an Alchemist. Come on, get moving!";
+ mes "I need to continue my research,\r"
+ "and you need to finish becoming an Alchemist. Come on, get moving!";
close;
}
else {
mes "Just a little...";
mes "A little bit more...";
- mes "Nooo! Just a little";
- mes "bit more and it";
- mes "would've been done!";
+ mes "Nooo! Just a little\r"
+ "bit more and it\r"
+ "would've been done!";
next;
mes "[Van Helmont]";
mes "Why...?!";
mes "Why, another failure?!";
- mes "My calculations were";
- mes "all correct! Wait...";
+ mes "My calculations were\r"
+ "all correct! Wait...";
next;
mes "[Van Helmont]";
- mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...";
+ mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might "
+ "work...";
close;
}
}
@@ -1625,38 +1750,40 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{
if (BaseJob != Job_Merchant) {
if (BaseJob == Job_Alchemist) {
mes "Welcome!";
- mes "So how is your";
- mes "research coming along?";
+ mes "So how is your\r"
+ "research coming along?";
next;
mes "[Vincent Carsciallo]";
- mes "At times you get results that are unexpected from an experiment. Although these may be setbacks in your research, such results can also lead to new discoveries.";
+ mes "At times you get results that are unexpected from an experiment. Although these may be "
+ "setbacks in your research, such results can also lead to new discoveries.";
next;
mes "[Vincent Carsciallo]";
- mes "If you discover something new,";
- mes "come and tell us. Don't forget that we are all working together to unlock the mysteries of science!";
+ mes "If you discover something new,\r"
+ "come and tell us. Don't forget that we are all working together to unlock the "
+ "mysteries of science!";
}
else if (BaseClass == Job_Novice) {
mes "Hm...";
mes "A Novice?";
- mes "You shouldn't be";
- mes "playing in a place";
- mes "like this.";
+ mes "You shouldn't be\r"
+ "playing in a place\r"
+ "like this.";
next;
mes "[Vincent Carsciallo]";
- mes "There are a lot of volatile chemicals and dangerous";
- mes "materials in this building. It'd be a lot better if you just played outside.";
+ mes "There are a lot of volatile chemicals and dangerous\r"
+ "materials in this building. It'd be a lot better if you just played outside.";
}
else {
mes "Hmm...?";
- mes "What's an adventurer";
- mes "doing here in the";
- mes "Alchemist Union?";
+ mes "What's an adventurer\r"
+ "doing here in the\r"
+ "Alchemist Union?";
next;
mes "[Vincent Carsciallo]";
- mes "I'm afraid there's";
- mes "not much we can offer";
- mes "you here if you're not";
- mes "a member of our Union.";
+ mes "I'm afraid there's\r"
+ "not much we can offer\r"
+ "you here if you're not\r"
+ "a member of our Union.";
}
close2;
cutin "",255;
@@ -1665,19 +1792,21 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{
if (ALCH_Q == 0) {
mes "Hmm...?";
mes "A Merchant?";
- mes "Are you interested";
- mes "in learning Alchemy?";
+ mes "Are you interested\r"
+ "in learning Alchemy?";
next;
mes "[Vincent Carsciallo]";
mes "This is the Alchemist Union.";
- mes "We research and experiment with many different substances in order to create new materials without using magic.";
+ mes "We research and experiment with many different substances in order to create new materials "
+ "without using magic.";
next;
mes "[Vincent Carsciallo]";
- mes "Someday, we hope to unlock";
- mes "the secret of life, as well as the other mysteries of science.";
+ mes "Someday, we hope to unlock\r"
+ "the secret of life, as well as the other mysteries of science.";
next;
mes "[Vincent Carsciallo]";
- mes "After being traveling as a Merchant for a long time, you must have developed some scientific curiosity. If you'd like to learn Alchemy, why don't you try joining the Alchemist Union?";
+ mes "After being traveling as a Merchant for a long time, you must have developed some scientific "
+ "curiosity. If you'd like to learn Alchemy, why don't you try joining the Alchemist Union?";
close2;
cutin "",255;
end;
@@ -1692,17 +1821,17 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{
end;
}
if (SkillPoint) {
- mes "Ah, you're almost";
- mes "ready to become an";
- mes "Alchemist, but you must";
- mes "first allocate your unused";
- mes "Skill Points.";
+ mes "Ah, you're almost\r"
+ "ready to become an\r"
+ "Alchemist, but you must\r"
+ "first allocate your unused\r"
+ "Skill Points.";
next;
mes "[Vincent Carsciallo]";
- mes "Talk to me again";
- mes "once you have spent";
- mes "all of your extra";
- mes "Skill Points.";
+ mes "Talk to me again\r"
+ "once you have spent\r"
+ "all of your extra\r"
+ "Skill Points.";
close2;
cutin "",255;
end;
@@ -1714,9 +1843,9 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{
changequest 2034,2040;
}
mes "Ah, well done.";
- mes "I can see that you";
- mes "have learned all of";
- mes "the basics of Alchemy.";
+ mes "I can see that you\r"
+ "have learned all of"
+ "the basics of Alchemy.";
next;
ALCH_Q = 0;
completequest 2040;
@@ -1724,19 +1853,19 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{
callfunc "Job_Change",Job_Alchemist;
callfunc "F_ClearJobVar";
mes "[Vincent Carsciallo]";
- mes "Henceforth, you are";
- mes "now a member of our";
- mes "illustrious Union.";
+ mes "Henceforth, you are\r"
+ "now a member of our\r"
+ "illustrious Union.";
mes "I hope you learn a lot...";
next;
if (.@jlevel == 50) {
getitem Slim_Potion_Create_Book,1;
mes "[Vincent Carsciallo]";
- mes "Let me give you";
- mes "something special.";
- mes "You can use this to";
- mes "begin your life";
- mes "of research.";
+ mes "Let me give you\r"
+ "something special.";
+ mes "You can use this to"
+ "begin your life"
+ "of research.";
}
else {
switch(rand(1,6)) {
@@ -1760,32 +1889,32 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{
}
mes "[Vincent Carsciallo]";
mes "And...";
- mes "Here's a little";
- mes "something to help";
- mes "you begin your";
- mes "research.";
+ mes "Here's a little\r"
+ "something to help\r"
+ "you begin your\r"
+ "research.";
}
next;
mes "[Vincent Carsciallo]";
- mes "I'll see";
- mes "you later then...";
- mes "Remember to carry";
- mes "yourself with pride";
- mes "as an Alchemist!";
+ mes "I'll see\r"
+ "you later then...";
+ mes "Remember to carry\r"
+ "yourself with pride\r"
+ "as an Alchemist!";
close2;
cutin "",255;
end;
}
else {
mes "Ah...";
- mes "I believe you've";
- mes "already registered";
- mes "for training to become";
- mes "an Alchemist.";
+ mes "I believe you've\r"
+ "already registered\r"
+ "for training to become\r"
+ "an Alchemist.";
next;
mes "[Vincent Carsciallo]";
- mes "Please listen to the";
- mes "other Alchemists and follow their instructions carefully. You will learn much from them.";
+ mes "Please listen to the\r"
+ "other Alchemists and follow their instructions carefully. You will learn much from them.";
close2;
cutin "",255;
end;
@@ -1805,72 +1934,95 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{
if (ALCH_Q == 20) {
mes "[Nicholas Flamel]";
mes "Ooh...";
- mes "You're the upstart";
- mes "Merchant that wants";
- mes "to become an Alchemist?";
+ mes "You're the upstart\r"
+ "Merchant that wants\r"
+ "to become an Alchemist?";
next;
mes "[Nicholas Flamel]";
- mes "Not just anyone can become an Alchemist, you know. You've got to have motivation and clear goals and a strong sense of focus.";
+ mes "Not just anyone can become an Alchemist, you know. You've got to have motivation and "
+ "clear goals and a strong sense of focus.";
next;
mes "[Nicholas Flamel]";
- mes "Alchemists must memorize many chemical equations, scientific laws and a lot of other information. It's actually pretty tough.";
+ mes "Alchemists must memorize many chemical equations, scientific laws and a lot of other "
+ "information. It's actually pretty tough.";
next;
mes "[Nicholas Flamel]";
- mes "If you can't focus, you'll be confused later when you look at Alchemy charts. My test will judge your ability to do just that.";
+ mes "If you can't focus, you'll be confused later when you look at Alchemy charts. My test "
+ "will judge your ability to do just that.";
next;
}
mes "[Nicholas Flamel]";
- mes "Find the words scrambled";
- mes "in the group of letters I give you. They can be made by using some";
- mes "or all of the letters.";
+ mes "Find the words scrambled\r"
+ "in the group of letters I give you. They can be made by using some\r"
+ "or all of the letters.";
next;
mes "[Nicholas Flamel]";
- mes "You pass if you";
- mes "choose the word";
- mes "that is ^551A8BIN^000000 the puzzle.";
+ mes "You pass if you\r"
+ "choose the word\r"
+ "that is ^551A8BIN^000000 the puzzle.";
next;
switch(rand(1,3)) {
case 1:
mes "t m y a n y e o b n e g p r i";
next;
- if (select("Brake", "Brass", "Bug", "Broken", "Brigan?") == 5) .@alch_t += 10;
+ if (select("Brake", "Brass" "Bug", "Broken", "Brigan?") == 5)
+ .@alch_t += 10;
mes "o n c u t a p j l e r s v m u";
next;
- if (select("vendor", "storage", "weapon", "simple", "streetshop") == 1) .@alch_t += 10;
+ if (select("vendor", "storage", "weapon", "simple", "streetshop") == 1)
+ .@alch_t += 10;
mes "t v a r m e g p h e u b o y l";
next;
- if (select("molasses", "party", "leader", "sweets", "treacle") == 2) .@alch_t += 10;
+ if (select("molasses", "party", "leader", "sweets", "treacle") == 2)
+ .@alch_t += 10;
mes "q z a h n a i n b r d p t n c";
next;
- if (select("partisan", "partizan", "pato", "paros", "pack") == 2) .@alch_t += 10;
+ if (select("partisan", "partizan", "pato", "paros", "pack") == 2)
+ .@alch_t += 10;
break;
case 2:
mes "m p d i c f a r o g n k w a s";
next;
- if (select("packman", "sunshine", "ragnarok", "wonderland", "frost") == 1) .@alch_t += 10;
+ if (select("packman", "sunshine", "ragnarok", "wonderland", "frost") == 1)
+ .@alch_t += 10;
mes "g b n o p r e f a r e t a s k";
next;
- if (select("purple", "smoker", "ragnarok", "bolt", "burnt wood") == 3) .@alch_t += 10;
+ if (select("purple", "smoker", "ragnarok", "bolt", "burnt wood") == 3)
+ .@alch_t += 10;
mes "u g n i s j e k c e o g n d p";
next;
- if (select("scab", "kinship", "donate", "source", "opening") == 5) .@alch_t += 10;
+ if (select("scab", "kinship", "donate", "source", "opening") == 5)
+ .@alch_t += 10;
mes "r o e h n r o m c a i n p t t";
next;
- if (select("forgemerchant", "potionmerchant", "dcmerchant", "vendingmerchant", "battlemerchant") == 2) .@alch_t += 10;
+ if (select("forgemerchant",
+ "potionmerchant",
+ "dcmerchant",
+ "vendingmerchant",
+ "battlemerchant") == 2)
+ .@alch_t += 10;
break;
case 3:
mes "s m i e x b w u n e t a g l r";
next;
- if (select("tiger", "wolf", "pumpkin", "tripped", "tore") == 1) .@alch_t += 10;
+ if (select("tiger", "wolf", "pumpkin", "tripped", "tore") == 1)
+ .@alch_t += 10;
mes "n i e g b o p d s o a u w r v";
next;
- if (select("bash", "provoke", "endure", "stun", "abracadabra") == 3) .@alch_t += 10;
+ if (select("bash", "provoke", "endure", "stun", "abracadabra") == 3)
+ .@alch_t += 10;
mes "l r m g r e x t a v i n e d e";
next;
- if (select("alberta", "latifoliate", "crimson", "maple", "evergreen") == 5) .@alch_t += 10;
+ if (select("alberta", "latifoliate", "crimson", "maple", "evergreen") == 5)
+ .@alch_t += 10;
mes "r o e h n r o m c a i n p t t";
next;
- if (select("forgemerchant", "potionmerchant", "dcmerchant", "vendingmerchant", "battlemerchant") == 2) .@alch_t += 10;
+ if (select("forgemerchant",
+ "potionmerchant",
+ "dcmerchant",
+ "vendingmerchant",
+ "battlemerchant") == 2)
+ .@alch_t += 10;
break;
}
mes "[Nicholas Flamel]";
@@ -1881,17 +2033,18 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{
mes "Excellent job!";
next;
mes "[Nicholas Flamel]";
- mes "Great, you found all of those hidden words. With that kind of concentration, you should have no problem memorizing information.";
+ mes "Great, you found all of those hidden words. With that kind of concentration, you should "
+ "have no problem memorizing information.";
next;
mes "[Nicholas Flamel]";
- mes "Come back in a little bit while";
- mes "I prepare the next assignment";
- mes "for your training.";
+ mes "Come back in a little bit while\r"
+ "I prepare the next assignment\r"
+ "for your training.";
next;
mes "[Nicholas Flamel]";
- mes "Oh, and before you talk to";
- mes "me again, make sure you have";
- mes "^551A8Bplenty of room in your inventory^000000.";
+ mes "Oh, and before you talk to\r"
+ "me again, make sure you have\r"
+ "^551A8Bplenty of room in your inventory^000000.";
close;
}
else {
@@ -1902,12 +2055,13 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{
mes "Judging from these results, you obviously have a problem with concentrating.";
next;
mes "[Nicholas Flamel]";
- mes "If you can't even solve these easy word puzzles, how can you keep track of your experiments and research?";
+ mes "If you can't even solve these easy word puzzles, how can you keep track of your "
+ "experiments and research?";
next;
mes "[Nicholas Flamel]";
- mes "Why don't you relax";
- mes "and rest a bit before";
- mes "you take the test again?";
+ mes "Why don't you relax\r"
+ "and rest a bit before\r"
+ "you take the test again?";
close;
}
@@ -1921,26 +2075,27 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{
}
mes "[Nicholas Flamel]";
mes "Alright...";
- mes "For your next";
- mes "assignment, you'll";
- mes "need to travel to ^551A8BJuno^000000.";
+ mes "For your next\r"
+ "assignment, you'll\r"
+ "need to travel to ^551A8BJuno^000000.";
next;
mes "[Nicholas Flamel]";
- mes "There, you'll need to talk to ^551A8BBain^000000 and ^551A8BBajin^000000. Those two are doing Alchemy research with the Sages";
- mes "in Juno. You'll learn something by assisting them with their project.";
+ mes "There, you'll need to talk to ^551A8BBain^000000 and ^551A8BBajin^000000. Those two are doing "
+ "Alchemy research with the Sages\r"
+ "in Juno. You'll learn something by assisting them with their project.";
next;
mes "[Nicholas Flamel]";
- mes "Come back here to me after you";
- mes "help them out. They'll need all of these items to continue their experiments.";
+ mes "Come back here to me after you\r"
+ "help them out. They'll need all of these items to continue their experiments.";
next;
ALCH_Q = 23;
changequest 2037,2038;
mes "[Nicholas Flamel]";
- mes "1 Mixture,";
- mes "5 Burnt Tree,";
- mes "5 Fine Sand,";
- mes "3 Rough Oridecon";
- mes "and 3 Rough Elunium.";
+ mesf("1 %s,", getitemname(Mixture));
+ mesf("5 %s,", getitemname(Burn_Tree));
+ mesf("5 %s,", getitemname(Fine_Sand));
+ mesf("3 %s", getitemname(Oridecon_Stone));
+ mesf("and 3 %s.", getitemname(Elunium_Stone));
getitem Mixture,1;
getitem Burn_Tree,5;
getitem Fine_Sand,5;
@@ -1949,17 +2104,17 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{
next;
mes "[Nicholas Flamel]";
mes "Alright.";
- mes "Have a safe trip";
- mes "and come back in";
- mes "one piece.";
+ mes "Have a safe trip\r"
+ "and come back in\r"
+ "one piece.";
close;
}
else if (ALCH_Q == 23) {
mes "[Nicholas Flamel]";
- mes "Didn't I say to";
- mes "go to Juno and help";
- mes "Bain and Bajin with";
- mes "their Alchemy research?";
+ mes "Didn't I say to\r"
+ "go to Juno and help\r"
+ "Bain and Bajin with\r"
+ "their Alchemy research?";
close;
}
else if (ALCH_Q == 24) {
@@ -1967,36 +2122,38 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{
changequest 2038,2039;
mes "[Nicholas Flamel]";
mes "Ah, you're back!";
- mes "I just got a message from Bain";
- mes "and Bajin. They let me know that they were very happy with your assistance.";
+ mes "I just got a message from Bain\r"
+ "and Bajin. They let me know that they were very happy with your assistance.";
next;
mes "[Nicholas Flamel]";
- mes "If you were good enough";
- mes "to help out those brothers,";
- mes "you definitely qualify to be";
- mes "an Alchemist.";
+ mes "If you were good enough\r"
+ "to help out those brothers,\r"
+ "you definitely qualify to be\r"
+ "an Alchemist.";
next;
mes "[Nicholas Flamel]";
mes "Good work!";
- mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!";
+ mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll "
+ "become an Alchemist very soon!";
close;
}
else if (ALCH_Q == 40 && BaseJob == Job_Merchant) {
mes "[Nicholas Flamel]";
- mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!";
+ mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll "
+ "become an Alchemist very soon!";
close;
}
else {
mes "[Nicholas Flamel]";
- mes "Lorem ipsum dolor sit amet,";
- mes "consectetuer adipiscing elit.";
- mes "Vivamus sem. Sed metus";
- mes "lacus, viverra id, rutrum eget,";
- mes "rhoncus sit amet, lectus.";
+ mes "Lorem ipsum dolor sit amet,\r"
+ "consectetuer adipiscing elit.\r"
+ "Vivamus sem. Sed metus\r"
+ "lacus, viverra id, rutrum eget,\r"
+ "rhoncus sit amet, lectus.";
next;
mes "[Nicholas Flamel]";
- mes "Suspendisse sit amet urna in";
- mes "nisl fringilla faucibus. Nulla scelerisque eros...";
+ mes "Suspendisse sit amet urna in\r"
+ "nisl fringilla faucibus. Nulla scelerisque eros...";
mes "^666666*Mumble Mumble*^000000";
close;
}
diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt
index 7a2166836..7545d24e7 100644
--- a/npc/quests/bard_quest.txt
+++ b/npc/quests/bard_quest.txt
@@ -1458,8 +1458,8 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{
next;
mes "^3355FFKino Kitty coughed a few times, wiping his mouth with his sleeve. As he adjusts the guitar strings, you notice small stains of blood on his sleeve. Then, he began to sing.^000000";
next;
- mes "^D43D1ABrave hero Siegfried ";
- mes "Vanquished a mighty dragon ";
+ mes "^D43D1ABrave hero Siegfried";
+ mes "Vanquished a mighty dragon";
mes "Its blood coated his skin";
mes "Making it impenetrable";
mes "Save for one tender spot";
diff --git a/npc/quests/newgears/2010_headgears.txt b/npc/quests/newgears/2010_headgears.txt
index 660c82a87..bfdea103a 100644
--- a/npc/quests/newgears/2010_headgears.txt
+++ b/npc/quests/newgears/2010_headgears.txt
@@ -195,8 +195,8 @@ lhz_in02,276,281,1 script Drunken Man#Necktie 4_M_ALCHE_A,{
mes "[Drunken Man]";
mes "Once I wear the Necktie on my head,";
mes "I will be no match for you!";
- mes "You must be nervous’";
- mes "Hmm’ where is the Necktie?";
+ mes "You must be nervous...";
+ mes "Hmm... where is the Necktie?";
next;
// If having the materials
if ((countitem(Cobaltblue_Dyestuffs) > 0) && (countitem(Oil_Paper) > 29) && (countitem(Transparent_Cloth) > 99) && (countitem(Spool) > 19)) {
@@ -310,7 +310,7 @@ comodo,236,164,0 script Hat Girl#Hair_Brush 1_F_04,{
mes "[Hat Girl]";
mes "Okay, I'll do it right away!";
next;
- mes "Ch ch ch... combining...ch ch’";
+ mes "Ch ch ch... combining...ch ch...";
emotion e_swt2,1;
next;
mes "[Hat Girl]";
@@ -454,7 +454,7 @@ alberta,151,78,0 script Bebete#Baby_Angel_Status 4W_KID,{
mes "... ...";
next;
mes "[" + strcharinfo(0) + "]";
- mes "Hmm... I guess I was fooled by that little kid.";
+ mes "Hmm... I guess I was fooled by that little kid.";
close;
}
mes "[Bebete]";
@@ -943,7 +943,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{
mes "For make it";
mes "the fruitful training,";
mes "Get around and kill";
- mes "^FF000020 Chung E and 50 Civil Servant^000000!";
+ mes "^FF000020 Chung E and 50 Civil Servant^000000!";
next;
if (select("What a bullshit!", "Let's go!") == 1) {
mes "[Alonie]";
@@ -1033,7 +1033,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{
mes "Hmm, It's not enough.";
mes "Playing alone is not that easy!";
mes "Go and kill";
- mes "^FF000020 Chung E and 50 Civil Servant^000000!";
+ mes "^FF000020 Chung E and 50 Civil Servant^000000!";
if (questprogress(1104,HUNTING) == 1) {
erasequest 1104;
setquest 1108;
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index 6f6a93488..c09660ed2 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -29,12 +29,6 @@
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Assassin Skills Quests
-//================= File Encoding =========================================
-//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
-//= -If the encoding is correct, the next three lines have the same length-
-//= ============ _____________________________________________ ============
-//= ============ ============================================= ============
-//= ============ ℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅ ============
//================= Description ===========================================
//= Quests for skills: Venom Knife, Sonic Acceleration
//================= Current Version =======================================
@@ -979,9 +973,7 @@ OnTouch:
}
}
-// FIXME[Haru]: Why do we have a Korean name here? Can anyone translate it?
-// Google translate says 癒癒 (jingjing) = Whining, but it doesn't make much sense to me.
-moc_pryd04,85,96,0 script 癒癒#crypt FAKE_NPC,3,3,{
+moc_pryd04,85,96,0 script Glimmer#crypt FAKE_NPC,3,3,{
OnTouch:
if (ASSN_SK == 4) {
specialeffect EF_CONE;
diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt
index f05d494f7..43571facb 100644
--- a/npc/re/cities/dicastes.txt
+++ b/npc/re/cities/dicastes.txt
@@ -53,11 +53,11 @@ dicastes01,194,159,5 script Excited Galten#a 4_MAN_GALTUN1,{
mes "will rule this land.";
close;
}
- mes "↖3╯ - ♁♀♀";
- mes "→↖♂ ∥ ∥";
- mes "↗34 3";
- mes "☉↓↑ ╯ -↘∥ ♁ ♀←╯";
- mes "═↓/ → ♂";
+ mes sprintf("↖3╯ - ♁♀♀");
+ mes sprintf("→↖♂ ∥ ∥");
+ mes sprintf("↗34 3");
+ mes sprintf("☉↓↑ ╯ -↘∥ ♁ ♀←╯");
+ mes sprintf("═↓/ → ♂");
close;
}
@@ -76,15 +76,15 @@ dicastes01,202,86,3 script Sentinel#a 4_MAN_GALTUN1,{
mes "Hey, you are an outsider!";
close;
}
- mes "↑22 ↘ ☉-♂ ╯ ═↙";
- mes "↖☉3 ═ ";
- mes "↓☉- 4 -↓╯ ↘ ↙∴";
+ mes sprintf("↑22 ↘ ☉-♂ ╯ ═↙");
+ mes sprintf("↖☉3 ═ ");
+ mes sprintf("↓☉- 4 -↓╯ ↘ ↙∴");
next;
mes "[Sentinel]";
- mes "↗";
+ mes sprintf("↗");
next;
mes "[Sentinel]";
- mes "♂←∴ ↙ ☉4↑";
+ mes sprintf("♂←∴ ↙ ☉4↑");
close;
}
@@ -96,9 +96,9 @@ dicastes01,194,95,5 script Sentinel#b 4_MAN_GALTUN,{
mes "you won't know what hit you. Beware!";
close;
}
- mes "↖↑∥ ↖ ☉";
- mes "↖∴↘ ☉ ↘═3 → ╯";
- mes "═↑↖ 4 →↘← ↓ ↖";
+ mes sprintf("↖↑∥ ↖ ☉");
+ mes sprintf("↖∴↘ ☉ ↘═3 → ╯");
+ mes sprintf("═↑↖ 4 →↘← ↓ ↖");
close;
}
@@ -109,8 +109,8 @@ dicastes01,234,158,0 script Training Galten#a 4_MAN_GALTUN,{
mes "if I keep up with my training every day.";
close;
}
- mes "↖↑∥ ↖ ↖↑∥ ↖";
- mes "↑ ↖";
+ mes sprintf("↖↑∥ ↖ ↖↑∥ ↖");
+ mes sprintf("↑ ↖");
next;
mes "Don't know what it means.";
close;
@@ -123,8 +123,8 @@ dicastes01,244,166,0 script Training Galten#b 4_MAN_GALTUN,{
mes "hard I am training.";
close;
}
- mes "↖↑∥ ↖";
- mes "↖↑∥ ↖ ↖↑∥ ↖ ↖↑∥ ↖";
+ mes sprintf("↖↑∥ ↖");
+ mes sprintf("↖↑∥ ↖ ↖↑∥ ↖ ↖↑∥ ↖");
next;
mes "Don't know what it means.";
close;
@@ -138,8 +138,8 @@ dicastes01,272,166,0 script Training Galten#c 4_MAN_GALTUN,{
mes "I am never lazy with my training.";
close;
}
- mes "↖↑∥ ↖ ↖↑∥ ↖";
- mes "↖↑∥ ↖";
+ mes sprintf("↖↑∥ ↖ ↖↑∥ ↖");
+ mes sprintf("↖↑∥ ↖");
next;
mes "Don't know what it means.";
close;
@@ -154,8 +154,8 @@ dicastes01,248,129,0 script Training Galten#d 4_MAN_GALTUN,{
mes "for trainees like me.";
close;
}
- mes "↖↑∥ ↖ ↖↑∥";
- mes "↖↑∥ ↖ ↖↑∥ ↖";
+ mes sprintf("↖↑∥ ↖ ↖↑∥");
+ mes sprintf("↖↑∥ ↖ ↖↑∥ ↖");
next;
mes "Don't know what it means.";
close;
@@ -169,8 +169,8 @@ dicastes01,271,152,0 script Training Galten#e 4_MAN_GALTUN,{
mes "if I do my best, right?";
close;
}
- mes "↖3↘ ↑ ╯4↑";
- mes "∥↑";
+ mes sprintf("↖3↘ ↑ ╯4↑");
+ mes sprintf("∥↑");
close;
}
*/
@@ -182,9 +182,9 @@ dic_in01,349,282,4 script Waiting Galten#in_1 4_MAN_GALTUN1,{
mes "We are all tensed up to be ready for action.";
close;
}
- mes "[3-↘ ↗ -]";
- mes "♂↓∥ ╯ ☉";
- mes "═☉↓ ╯ ╯♁↑ ← ↙═↙ ═ ♁←↓ ═ ";
+ mes sprintf("[3-↘ ↗ -]");
+ mes sprintf("♂↓∥ ╯ ☉");
+ mes sprintf("═☉↓ ╯ ╯♁↑ ← ↙═↙ ═ ♁←↓ ═ ");
close;
}
@@ -194,8 +194,8 @@ dic_in01,370,261,1 script Waiting Galten#in_2 4_MAN_GALTUN1,{
mes "Boring.";
close;
}
- mes "[3-↘ ↗ -]";
- mes "↗═2";
+ mes sprintf("[3-↘ ↗ -]");
+ mes sprintf("↗═2");
close;
}
@@ -205,8 +205,8 @@ dic_in01,381,261,1 script Waiting Galten#in_3 4_MAN_GALTUN1,{
mes "Zzzzz...";
close;
}
- mes "[3-↘ ↗ -]";
- mes "↙↑";
+ mes sprintf("[3-↘ ↗ -]");
+ mes sprintf("↙↑");
close;
}
@@ -216,8 +216,8 @@ dic_in01,370,282,4 script Waiting Galten#in_4 4_MAN_GALTUN1,{
mes "El Dicastes is the most peaceful place in this world as long as I am here.";
close;
}
- mes "[3-↘ ↗ -]";
- mes "∴∴4 / ←4╯ 2 4↘↓ ↖ /∴∴ ↖ ↘";
+ mes sprintf("[3-↘ ↗ -]");
+ mes sprintf("∴∴4 / ←4╯ 2 4↘↓ ↖ /∴∴ ↖ ↘");
close;
}
@@ -227,8 +227,8 @@ dic_in01,354,219,4 script Resting Galten#in_5 4_MAN_GALTUN1,{
mes "Resting is always so sweet.";
close;
}
- mes "[↓↖♁ ∥ ═]";
- mes "∴↓↗ ← ♁♀3 4 ←";
+ mes sprintf("[↓↖♁ ∥ ═]");
+ mes sprintf("∴↓↗ ← ♁♀3 4 ←");
close;
}
@@ -241,9 +241,9 @@ dic_in01,365,197,1 script Resting Galten#in_6 4_MAN_GALTUN1,{
mes "You say I don't look like I'm resting? But I'm already used to this.";
close;
}
- mes "[↓↖♁ ∥ ═]";
- mes "↑∴═ ← ↗♀♂ ∥ ☉↘↘";
- mes "∴╯☉ ↗ 4↑♀ ╯ -↘↑ ↑ -↙↗ ↑ ☉";
+ mes sprintf("[↓↖♁ ∥ ═]");
+ mes sprintf("↑∴═ ← ↗♀♂ ∥ ☉↘↘");
+ mes sprintf("∴╯☉ ↗ 4↑♀ ╯ -↘↑ ↑ -↙↗ ↑ ☉");
close;
}
@@ -257,8 +257,8 @@ dic_in01,29,119,4 script Resting Piom#04 4_MAN_PIOM6,{
mes "Why is it so noisy when I'm trying to get rest?";
close;
}
- mes "[╯↗♁ ═ ↗]";
- mes "∥3♀ - ♁↖3 ↑ 3↓";
+ mes sprintf("[╯↗♁ ═ ↗]");
+ mes sprintf("∥3♀ - ♁↖3 ↑ 3↓");
close;
}
@@ -289,8 +289,8 @@ dic_in01,91,113,5 script Suspicious Piom#a 4_MAN_PIOM6,{
mes "I am not going to say anything, either!";
close;
}
- mes "☉4☉ ☉ ☉/←";
- mes "↓ 43→ ☉☉";
+ mes sprintf("☉4☉ ☉ ☉/←");
+ mes sprintf("↓ 43→ ☉☉");
next;
if(select("Can't tell what it means", "Is it a curse??") == 2) {
mes "[Suspicious Piom]";
@@ -312,10 +312,10 @@ dic_in01,168,116,5 script Tired Piom#c 4_MAN_PIOM5,{
mes "But of course you'll have to pay the price.";
close;
}
- mes "/↓♀ 4 4/";
- mes "/↖♀ ← ♂↙♀ ♁";
- mes "∴♂↙ ↑ ←←♁ ↘ ☉═↖ ↖ 3 ↖";
- mes "═3↖ ♁ ↙☉2";
+ mes sprintf("/↓♀ 4 4/");
+ mes sprintf("/↖♀ ← ♂↙♀ ♁");
+ mes sprintf("∴♂↙ ↑ ←←♁ ↘ ☉═↖ ↖ 3 ↖");
+ mes sprintf("═3↖ ♁ ↙☉2");
close;
}
@@ -329,10 +329,10 @@ dic_in01,149,104,5 script Tired Piom#b 4_MAN_PIOM2,{
emotion e_what;
close;
}
- mes "♀-↙ ↖ 3";
- mes "←↓☉ ═ ♁♁4 ↑ ↑☉♂";
- mes "╯♂/ ∥ 3↘☉ ♁ ♀/";
- mes "←↙♂ 4";
+ mes sprintf("♀-↙ ↖ 3");
+ mes sprintf("←↓☉ ═ ♁♁4 ↑ ↑☉♂");
+ mes sprintf("╯♂/ ∥ 3↘☉ ♁ ♀/");
+ mes sprintf("←↙♂ 4");
emotion e_what;
close;
}
@@ -354,17 +354,17 @@ dic_in01,341,113,3 script Tired Piom#a 4_MAN_PIOM5,{
mes "I'll be rejected again, right?";
close;
}
- mes "→♁↘ ☉ ☉-2";
- mes "☉↓↗ / ♁2♂ ↓ ╯";
- mes "∥♀═ ↗ ♁↑↓ ♁ ♂";
- mes "4↙4 - ♂↓↗ → →2";
+ mes sprintf("→♁↘ ☉ ☉-2");
+ mes sprintf("☉↓↗ / ♁2♂ ↓ ╯");
+ mes sprintf("∥♀═ ↗ ♁↑↓ ♁ ♂");
+ mes sprintf("4↙4 - ♂↓↗ → →2");
next;
mes "[Tired Piom]";
- mes "/";
+ mes sprintf("/");
next;
emotion e_swt;
mes "[Tired Piom]";
- mes "↖↙↖ 2 ←♁";
+ mes sprintf("↖↙↖ 2 ←♁");
close;
}
@@ -391,9 +391,9 @@ dic_in01,32,54,5 script Venknick#el_01 4_MAN_BENKUNI,{
mes "The refined Bradium was the best ever. Do you want to try some?";
close;
}
- mes "[☉♁♀]";
- mes "↗☉═ 2 ╯";
- mes "↓/∴ ╯ →→═ ↙ ☉♂← 3 /3═ 3 ╯?";
+ mes sprintf("[☉♁♀]");
+ mes sprintf("↗☉═ 2 ╯");
+ mes sprintf("↓/∴ ╯ →→═ ↙ ☉♂← 3 /3═ 3 ╯?");
close;
}
@@ -413,17 +413,17 @@ dic_in01,372,116,3 script Thrilled Piom#a 4_MAN_PIOM4,{
mes "blessing?";
close;
}
- mes "♁↓4 ↓ ↑";
- mes "╯☉↖ 3 ↑→";
- mes "♁↑4 ↗ 2☉2 ↓";
- mes "☉∥- ↖ 3∥- ↓ ∴";
+ mes sprintf("♁↓4 ↓ ↑");
+ mes sprintf("╯☉↖ 3 ↑→");
+ mes sprintf("♁↑4 ↗ 2☉2 ↓");
+ mes sprintf("☉∥- ↖ 3∥- ↓ ∴");
next;
mes "[Thrilled Piom]";
- mes "╯";
+ mes sprintf("╯");
next;
mes "[Thrilled Piom]";
- mes "-═↗ ╯ ☉☉";
- mes "↗☉→ ↘ /↑";
+ mes sprintf("-═↗ ╯ ☉☉");
+ mes sprintf("↗☉→ ↘ /↑");
close;
}
@@ -435,9 +435,9 @@ dic_in01,360,125,5 script Serious Venknicka 4_MAN_BENKUNI,{
mes "I will have to get more factory lines running.";
close;
}
- mes "↘↓♂ 3 3═- 3 ∥♂↓";
- mes "/☉← 3";
- mes "←→↘ ↙ →-4 4";
+ mes sprintf("↘↓♂ 3 3═- 3 ∥♂↓");
+ mes sprintf("/☉← 3");
+ mes sprintf("←→↘ ↙ →-4 4");
close;
}
@@ -467,24 +467,24 @@ dic_in01,42,250,5 script Guide#diel_1 4_MAN_PIOM6,{
mes "- The guide looks at you with an alert expression. -";
close;
}
- mes "[4♂]";
- mes "↓╯☉ - ↓♂♁ ═ ↖↖╯ 2 34→ 2";
- mes "←♁♀ ☉ ↑↑?";
+ mes sprintf("[4♂]");
+ mes sprintf("↓╯☉ - ↓♂♁ ═ ↖↖╯ 2 34→ 2");
+ mes sprintf("←♁♀ ☉ ↑↑?");
next;
- mes "[4♂]";
- mes "-↗☉ ↗ ∥3- 2 →←/";
- mes "♂/3 ↖ ☉∴∴ ↗ ♀♂- ↗ 4♁/ ↗ ↖♀↓ ↓ ═";
+ mes sprintf("[4♂]");
+ mes sprintf("-↗☉ ↗ ∥3- 2 →←/");
+ mes sprintf("♂/3 ↖ ☉∴∴ ↗ ♀♂- ↗ 4♁/ ↗ ↖♀↓ ↓ ═");
next;
- mes "[4♂]";
- mes "↘↗↑ ↖ ♀/→ 4 /↗♂ ↙ ∥═♁ ↙ ↑╯";
- mes "→♁═ ↖ ↘4";
+ mes sprintf("[4♂]");
+ mes sprintf("↘↗↑ ↖ ♀/→ 4 /↗♂ ↙ ∥═♁ ↙ ↑╯");
+ mes sprintf("→♁═ ↖ ↘4");
next;
- mes "[4♂]";
- mes "↑♀♂ ═ ☉→4 / ☉↓→ ← ☉ ←";
+ mes sprintf("[4♂]");
+ mes sprintf("↑♀♂ ═ ☉→4 / ☉↓→ ← ☉ ←");
next;
- mes "[4♂]";
- mes "♁↑↖ → ↓↖♀ ☉ ═-↑ ↖ ♂♂♂ ↖ ↙←↖ ∥";
- mes "∴4♀ ═ ♀←╯ 2 ↑↖";
+ mes sprintf("[4♂]");
+ mes sprintf("♁↑↖ → ↓↖♀ ☉ ═-↑ ↖ ♂♂♂ ↖ ↙←↖ ∥");
+ mes sprintf("∴4♀ ═ ♀←╯ 2 ↑↖");
close;
}
@@ -499,12 +499,12 @@ dic_in01,335,34,5 script Talkative Piom#a 4_MAN_PIOM4,{
mes "here too.";
close;
}
- mes "∥↗2 4";
- mes "→↖∴ / ☉☉";
- mes "♂↓♁ ☉ →∥↗ ←";
- mes "♂↖∥ ↙ ↑";
- mes "/↙♁ 2 ↘♁♁ ↗ →";
- mes "4♁♁ ↗ 2╯♁";
+ mes sprintf("∥↗2 4");
+ mes sprintf("→↖∴ / ☉☉");
+ mes sprintf("♂↓♁ ☉ →∥↗ ←");
+ mes sprintf("♂↖∥ ↙ ↑");
+ mes sprintf("/↙♁ 2 ↘♁♁ ↗ →");
+ mes sprintf("4♁♁ ↗ 2╯♁");
close;
}
@@ -515,8 +515,8 @@ dic_in01,387,30,1 script Manuk Piom#a 4_MAN_PIOM,{
mes "I've come to pick up the weapon I ordered.";
close;
}
- mes "∥☉/ ☉ ∴♀═ ∥ ♀2";
- mes "↗↑∴ ↙ ♂↗4 ☉ ♁←☉ ↑↑";
+ mes sprintf("∥☉/ ☉ ∴♀═ ∥ ♀2");
+ mes sprintf("↗↑∴ ↙ ♂↗4 ☉ ♁←☉ ↑↑");
close;
}
@@ -530,11 +530,11 @@ dicastes01,282,210,4 script Free Knit#a 4_MAN_NITT,{
mes "which is short.";
close;
}
- mes "♂/♀ ☉ ∥♁← →";
- mes "4♀∴ ╯ ↗↑♁ ↑ ☉/♂ 3 ♂↘╯ 3";
- mes "↑☉♀ / ╯♀═ ↓ ↘4∥";
- mes "☉4♁ 2 ↑╯3 → →♂";
- mes "♁3∴ ╯ ←←";
+ mes sprintf("♂/♀ ☉ ∥♁← →");
+ mes sprintf("4♀∴ ╯ ↗↑♁ ↑ ☉/♂ 3 ♂↘╯ 3");
+ mes sprintf("↑☉♀ / ╯♀═ ↓ ↘4∥");
+ mes sprintf("☉4♁ 2 ↑╯3 → →♂");
+ mes sprintf("♁3∴ ╯ ←←");
close;
}
@@ -554,17 +554,17 @@ dicastes01,246,210,3 script Free Venknick#a 4_MAN_BENKUNI,{
mes "but why are you interested in it?";
close;
}
- mes "↑∴╯ ═ →↓2 ∥ ♂↓";
- mes "∥4";
- mes "←↗═ 3 ↗☉↑";
- mes "∥╯4 ↖ ↘♀∥ ↓";
+ mes sprintf("↑∴╯ ═ →↓2 ∥ ♂↓");
+ mes sprintf("∥4");
+ mes sprintf("←↗═ 3 ↗☉↑");
+ mes sprintf("∥╯4 ↖ ↘♀∥ ↓");
next;
mes "[Free Venknick]";
- mes "↗";
+ mes sprintf("↗");
next;
mes "[Free Venknick]";
- mes "/═╯ 2 ☉♁4 ∥ ♂♀";
- mes "2↘╯ ← ∥♁→ ↘ ↓♁→ 33";
+ mes sprintf("/═╯ 2 ☉♁4 ∥ ♂♀");
+ mes sprintf("2↘╯ ← ∥♁→ ↘ ↓♁→ 33");
close;
}
@@ -577,9 +577,9 @@ dicastes01,235,245,4 script Excited Piom#a 4_MAN_PIOM4,{
close;
}
mes "[Excited Piom]";
- mes "↙/☉ 4 ∥3♂ 2";
+ mes sprintf("↙/☉ 4 ∥3♂ 2");
emotion e_ho;
- mes "4☉♂ ↓ ♀↑/ → ↙♁↓ ↖ 3 ↖";
+ mes sprintf("4☉♂ ↓ ♀↑/ → ↙♁↓ ↖ 3 ↖");
close;
}
@@ -593,11 +593,11 @@ dicastes01,284,262,3 script Favorable Knit#a 4_MAN_NITT,{
mes "We never have any quarrels between classes.";
close;
}
- mes "↑2☉ ↓ ↙→- ↓";
- mes "∥∴- ↓ ↑☉∥ ☉ 4";
- mes "♂↑∥ / ═♂═ ↑ ↘∴↗";
- mes "↙←↑ ☉ ╯↙/ ↖ ↖♁";
- mes "34↘ ═ ↙♂↗ ↘ 4♁↖ ↓↓";
+ mes sprintf("↑2☉ ↓ ↙→- ↓");
+ mes sprintf("∥∴- ↓ ↑☉∥ ☉ 4");
+ mes sprintf("♂↑∥ / ═♂═ ↑ ↘∴↗");
+ mes sprintf("↙←↑ ☉ ╯↙/ ↖ ↖♁");
+ mes sprintf("34↘ ═ ↙♂↗ ↘ 4♁↖ ↓↓");
close;
}
@@ -612,11 +612,11 @@ dicastes01,164,180,4 script Limpy Piom#a 4_MAN_PIOM6,{
emotion e_dots;
close;
}
- mes "3↑/ ↗ ↓-";
- mes "4↑↘ ↙ ↖";
- mes "4/═ ☉ ↓→-";
- mes "♂♁∥ ∥ ↗/2";
- mes "═♁/ ═ ╯♂ ═ ╯♂";
+ mes sprintf("3↑/ ↗ ↓-");
+ mes sprintf("4↑↘ ↙ ↖");
+ mes sprintf("4/═ ☉ ↓→-");
+ mes sprintf("♂♁∥ ∥ ↗/2");
+ mes sprintf("═♁/ ═ ╯♂ ═ ╯♂");
emotion e_dots;
close;
}
@@ -649,13 +649,13 @@ dicastes01,191,202,4 script Complaining Galten#fihs 4_MAN_GALTUN,{
mes "Just forget about it quickly for your own good.";
close;
}
- mes "[↓╯← ↙ ]";
- mes "↓♁↘ ♁ ╯↘→ → ";
- mes "↘↗↘ → ∥/↘ 4 ☉";
+ mes sprintf("[↓╯← ↙ ]");
+ mes sprintf("↓♁↘ ♁ ╯↘→ → ");
+ mes sprintf("↘↗↘ → ∥/↘ 4 ☉");
next;
- mes "[↓╯← ↙ ]";
- mes "♀2∥ ↘ ↓→═";
- mes "═/↖ 3 →";
+ mes sprintf("[↓╯← ↙ ]");
+ mes sprintf("♀2∥ ↘ ↓→═");
+ mes sprintf("═/↖ 3 →");
next;
mes "Don't know what it means.";
close;
@@ -702,9 +702,9 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 4_MAN_BENKUNI,{
mes "You feel outraged at being tricked.";
close;
}
- mes "[←↙↗ 4 ]";
- mes "3↘☉ ☉ ↗═↖";
- mes "═♀3 2 ♂←3 ↖ ∴←∥";
+ mes sprintf("[←↙↗ 4 ]");
+ mes sprintf("3↘☉ ☉ ↗═↖");
+ mes sprintf("═♀3 2 ♂←3 ↖ ∴←∥");
next;
mes "Don't know what it means.";
close;
@@ -719,9 +719,9 @@ dic_in01,98,110,5 script Worried Piom#a 4_MAN_PIOM6,{
close;
}
mes "[Worried Piom]";
- mes "↘2→ 3 ∴/♁ ∥ ∴↘3";
- mes "∴→═ - ∴∴- ═ ╯";
- mes "→/♀ ☉ ♂";
+ mes sprintf("↘2→ 3 ∴/♁ ∥ ∴↘3");
+ mes sprintf("∴→═ - ∴∴- ═ ╯");
+ mes sprintf("→/♀ ☉ ♂");
close;
}
@@ -734,8 +734,8 @@ dic_in01,98,96,3 script Lost Galten#a 4_MAN_GALTUN1,{
close;
}
mes "[Lost Galten]";
- mes "☉↑∴ ↘ 4↙";
- mes "∥↖♂ ╯ ";
- mes "←∴3 ↘ ←☉";
+ mes sprintf("☉↑∴ ↘ 4↙");
+ mes sprintf("∥↖♂ ╯ ");
+ mes sprintf("←∴3 ↘ ←☉");
close;
}
diff --git a/npc/re/events/halloween_2013.txt b/npc/re/events/halloween_2013.txt
index 3d72fc6b0..92050128a 100644
--- a/npc/re/events/halloween_2013.txt
+++ b/npc/re/events/halloween_2013.txt
@@ -472,7 +472,7 @@ niflheim,179,168,5 script Kentucky#2013HE 4_NFCOCK,{
close;
}
-niflheim,177,166,8 script Chicken#2013HE 4_NFCOCK,{
+niflheim,177,166,0 script Chicken#2013HE 4_NFCOCK,{
mes "[Chicken]";
mes "Hey Kentucky!!";
mes "You are eating alone too much!";
diff --git a/npc/re/events/halloween_2014.txt b/npc/re/events/halloween_2014.txt
index 65afecedc..c0677b2ef 100644
--- a/npc/re/events/halloween_2014.txt
+++ b/npc/re/events/halloween_2014.txt
@@ -29,12 +29,6 @@
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Halloween Event (2014)
-//================= File Encoding =========================================
-//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
-//= -If the encoding is correct, the next three lines have the same length-
-//= ============ _____________________________________________ ============
-//= ============ ============================================= ============
-//= ============ ℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅ ============
//================= Description ===========================================
//= The Official 2014 Halloween Event
//=
@@ -692,7 +686,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
mes "You could be a 'fake'!";
next;
mes "[Nathan]";
- mes "Da...d癒礎?";
+ mes "Da...d...?";
next;
mes "[Bolak]";
mes "Nathan!! Even you doubt your own father?";
diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt
index 3b0b1c510..3860b35a3 100644
--- a/npc/re/instances/WolfchevLaboratory.txt
+++ b/npc/re/instances/WolfchevLaboratory.txt
@@ -27,12 +27,6 @@
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Wolfchev's Laboratory
-//================= File Encoding =========================================
-//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
-//= -If the encoding is correct, the next three lines have the same length-
-//= ============ _____________________________________________ ============
-//= ============ ============================================= ============
-//= ============ ℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅ ============
//================= Description ===========================================
//= Defeat Wolfchev's human experimentations.
//================= Current Version =======================================
@@ -592,8 +586,7 @@ lighthalzen,342,291,4 script Weird old man#Bio4Reward 4_M_EINOLD,{
break;
case 4:
mes "<<Ygnus Stale[1]>>";
- // FIXME[Haru]: Anyone knows what 繒簫 means?
- mes "When doing short distance attack, cast 繒簫 to the player and to the enemy with a certain chance.";
+ mes "When doing short distance attack, Chance of inflicting o rreceiving Burn status when dealing physical damage.";
mes "Two-Handed Axe / ATK 250 / Weight 190 / Fire Property / Weapon Lv 4 / Required Lv 95 / Socket 1 / for High Swordman/Merchant Classes";
callsub L_Reward, Ygnus_Stale, 50, 100, 35;
break;
@@ -2803,7 +2796,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
//== The Lab No.3 >> Boss's Room Warp portal ===============
1@lhz,83,62,0 script #potal_03 WARPNPC,2,2,{
- end;
+ end;
OnInstanceInit:
disablenpc instance_npcname("#potal_03");
@@ -2990,9 +2983,9 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
//== Bosses ================================================
- script bio4FBoss FAKE_NPC,{
- end;
+ end;
- OnEnable:
+OnEnable:
.@map$ = instance_mapname("1@lhz");
.@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
specialeffect EF_SUI_EXPLOSION;
@@ -3038,7 +3031,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
disablenpc instance_npcname(strnpcinfo(0));
end;
- OnDisable:
+OnDisable:
killmonster instance_mapname("1@lhz"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
disablenpc instance_npcname(strnpcinfo(0));
end;
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt
index 949e6973d..4b970a86c 100644
--- a/npc/re/jobs/novice/academy.txt
+++ b/npc/re/jobs/novice/academy.txt
@@ -2839,7 +2839,7 @@ iz_ac01,134,47,5 script Trainer Mainz#ac 4_M_KY_KNT,4,4,{
mes "Please keep in mind that I really wanted to have it but since you look exhausted I offered it to you first!";
emotion e_no1;
next;
- mes "- You open the lunchbox and there is some type of food inside 癒穢";
+ mes "- You open the lunchbox and there is some type of food inside -";
next;
mes "[Mainz]";
mes "Wahahahat! Don't hesitate and just take it!";
@@ -10875,7 +10875,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
case 2:
mes "[Vicente]";
mes "Correct!";
- mes "You have a good memory瞿癒";
+ mes "You have a good memory!";
cutin "sc_vicente03.bmp", 2;
next;
break;
@@ -10941,7 +10941,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{
case 2:
mes "[Vicente]";
mes "Correct!";
- mes "You have a good memory瞿癒";
+ mes "You have a good memory!";
cutin "sc_vicente03.bmp", 2;
next;
break;
@@ -13297,7 +13297,7 @@ izlude,155,132,3 script Locas#iz 4_M_02,{
switch(select("refining price", "refining effect", "Finish the explanation.")) {
case 1:
mes "[Locas]";
- mes "穢繹From the word itself, refining price is ^3E86C3 the price for refining once^000000.";
+ mes "From the word itself, refining price is ^3E86C3 the price for refining once^000000.";
next;
mes "[Locas]";
mes "But, there are differences in the essential material according the (zeny) and weapon level.";
diff --git a/npc/re/merchants/ninja_craftsman.txt b/npc/re/merchants/ninja_craftsman.txt
index a78491f65..4a3744269 100644
--- a/npc/re/merchants/ninja_craftsman.txt
+++ b/npc/re/merchants/ninja_craftsman.txt
@@ -87,7 +87,7 @@ L_Menu:
mes "[Gyo]";
mes "To make a ^ff0000"+getitemname(.@item_make)+", "+callsub(L_Ingredients,.@item_make)+".^000000";
if (.@item_make==Wolf_Armguard)
- mes "Can you feel it? The throbbing of the wolf blood’";
+ mes "Can you feel it? The throbbing of the wolf blood...";
else if (.@item_make==Crescent_Armguard)
mes "A crescent as beautiful and clear as a crystal will be engraved on it.";
else if (.@item_make==Ninja_Scale_Armor)
@@ -104,38 +104,38 @@ L_Menu:
}
else if (.@item_make == Crescent_Armguard){
mes "Decreases post skill delay for 2% for every enhancement.";
- mes "Shield Type, Defense 70, Slot 1";
- mes "Required Level 100, Ninja Type Only";
+ mes "Shield Type, Defense 70, Slot 1";
+ mes "Required Level 100, Ninja Type Only";
}
else if (.@item_make == Ninja_Scale_Armor){
- mes "MHP+15%, MSP-30%.";
- mes "Armor Type, Defense 90, Slot 1";
- mes "Required Level 100, Ninja Type Only";
+ mes "MHP+15%, MSP-30%.";
+ mes "Armor Type, Defense 90, Slot 1";
+ mes "Required Level 100, Ninja Type Only";
}
else if (.@item_make == Tenebris_Latitantes){
mes "Chance to activate Lvl. 1 Illusion - Shadow when attacked by melee attacks.";
- mes "Armor Type, Defense 60, Slot 1";
- mes "Required Level 100, Ninja Type Only";
+ mes "Armor Type, Defense 60, Slot 1";
+ mes "Required Level 100, Ninja Type Only";
}
break;
case 3:
mes "[Gyo]";
- mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000";
- mes "No use crying over it later.";
- next;
- if (select("Combine.", "Quit.") == 2) {
+ mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000";
+ mes "No use crying over it later.";
+ next;
+ if (select("Combine.", "Quit.") == 2) {
mes "[Gyo]";
mes "Looks like you need more time to decide.";
close;
}
- if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
+ if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Hold on!! -";
mes "- You cannot receive items -";
mes "- because you carry too much. -";
mes "- Please try again -";
mes "- after lightening your burden. -";
close;
- }
+ }
mes "[Gyo]";
switch(.@item_make){
case 2172: //Wolf_Armguard
@@ -144,7 +144,7 @@ L_Menu:
delitem Wolf_Blood,10; //Wolf_Blood
getitem Wolf_Armguard,1; //Wolf_Armguard
mes "Can you feel the wolfish instinct?";
- mes "Wild, but beautiful’";
+ mes "Wild, but beautiful...";
}
else {
mes "You don't have enough ingredients.";
@@ -272,82 +272,81 @@ L_Menu:
mes "["+ getitemname(getarg(0)) +"]";
if (.@item_make == Raksasa_Dagger){
mes "INT+3 MATK+100.";
- mes "Dagger Type, ATK 120, Slot 1";
- mes "Required Level 110, Ninja Type Only";
+ mes "Dagger Type, ATK 120, Slot 1";
+ mes "Required Level 110, Ninja Type Only";
}
else if (.@item_make == Mikatsuki){
mes "MATK + 120, Fluctuated Casting and SP use decreased by 5% upon skill use.";
- mes "Dagger Type, ATK 50, Weapon Lvl. 4";
- mes "Slot 1";
- mes "Required Level 100, Ninja Type Only";
+ mes "Dagger Type, ATK 50, Weapon Lvl. 4";
+ mes "Slot 1";
+ mes "Required Level 100, Ninja Type Only";
}
else if (.@item_make == Huuma_Swirling_Petal){
- mes "MATK + 50, Petal Shuriken skill damage increased by 20%.";
- mes "Shuriken Type, ATK 150";
- mes "Weapon Lvl. 3, Slot 2";
- mes "Required Level 110, Ninja Type Only";
+ mes "MATK + 50, Petal Shuriken skill damage increased by 20%.";
+ mes "Shuriken Type, ATK 150";
+ mes "Weapon Lvl. 3, Slot 2";
+ mes "Required Level 110, Ninja Type Only";
}
break;
case 3:
mes "[Ki]";
- mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000";
- mes "No use crying over it later.";
- next;
- if (select("Combine.", "Quit.") == 2) {
+ mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000";
+ mes "No use crying over it later.";
+ next;
+ if (select("Combine.", "Quit.") == 2) {
mes "[Ki]";
mes "Think carefully~~";
close;
}
- if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
+ if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Hold on!! -";
mes "- You cannot receive items -";
mes "- because you carry too much. -";
mes "- Please try again -";
mes "- after lightening your burden. -";
close;
- }
+ }
mes "[Ki]";
switch(.@item_make){
case 13076: //Raksasa_Dagger
- if (countitem(Murasame_) && countitem(Dark_Red_Jewel)) {
- delitem Murasame_,1; //Murasame_
- delitem Dark_Red_Jewel,1; //Dark_Red_Jewel
- getitem Raksasa_Dagger,1; //Raksasa_Dagger
- mes "Oh yes...";
- mes "It is a beautiful glow...";
- }
- else {
- mes "Hmm... You do not have enough to make a Raksasa Dagger.";
- mes "Why don't you check again?";
- mes "Some just can't give up what they hold.";
- }
+ if (countitem(Murasame_) && countitem(Dark_Red_Jewel)) {
+ delitem Murasame_,1; //Murasame_
+ delitem Dark_Red_Jewel,1; //Dark_Red_Jewel
+ getitem Raksasa_Dagger,1; //Raksasa_Dagger
+ mes "Oh yes...";
+ mes "It is a beautiful glow...";
+ } else {
+ mes "Hmm... You do not have enough to make a Raksasa Dagger.";
+ mes "Why don't you check again?";
+ mes "Some just can't give up what they hold.";
+ }
break;
case 13078: //Mikatsuki
- if (countitem(Hakujin_) && countitem(White_Jewel)) {
- delitem Hakujin_,1; //Hakujin_
- delitem White_Jewel,1; //White_Jewel
- getitem Mikatsuki,1; //Mikatsuki
- mes "Splendid’";
- mes "It is always mesmerizing to look upon such a beautiful weapon’";
- }
- else {
- mes "Hmm... You do not have enough to make a Mikatsuki.";
- mes "Why don't you check again?";
- mes "Some just can't give up what they hold.";
- }
- break;
+ if (countitem(Hakujin_) && countitem(White_Jewel)) {
+ delitem Hakujin_,1; //Hakujin_
+ delitem White_Jewel,1; //White_Jewel
+ getitem Mikatsuki,1; //Mikatsuki
+ mes "Splendid...";
+ mes "It is always mesmerizing to look upon such a beautiful weapon...";
+ }
+ else {
+ mes "Hmm... You do not have enough to make a Mikatsuki.";
+ mes "Why don't you check again?";
+ mes "Some just can't give up what they hold.";
+ }
+ break;
case 13313: //Huuma_Swirling_Petal
- if (countitem(Huuma_Calm_Mind) && countitem(Broken_Shuriken) > 99) {
- delitem Huuma_Calm_Mind,1; //Huuma_Calm_Mind
- delitem Broken_Shuriken,100; //Broken_Shuriken
- getitem Huuma_Swirling_Petal,1; //Huuma_Swirling_Petal
- mes "Swirling Petal!!";
- }
- else {
- mes "Hmm... You do not have enough to make Petal Shurikens.";
- mes "Why don't you check again?";
- mes "Some just can't give up what they hold.";
- }
+ if (countitem(Huuma_Calm_Mind) && countitem(Broken_Shuriken) > 99) {
+ delitem Huuma_Calm_Mind,1; //Huuma_Calm_Mind
+ delitem Broken_Shuriken,100; //Broken_Shuriken
+ getitem Huuma_Swirling_Petal,1; //Huuma_Swirling_Petal
+ mes "Swirling Petal!!";
+ }
+ else {
+ mes "Hmm... You do not have enough to make Petal Shurikens.";
+ mes "Why don't you check again?";
+ mes "Some just can't give up what they hold.";
+ }
break;
}
close;
diff --git a/npc/re/quests/eden/100-110.txt b/npc/re/quests/eden/100-110.txt
index 0cbcb610b..2fa43097c 100644
--- a/npc/re/quests/eden/100-110.txt
+++ b/npc/re/quests/eden/100-110.txt
@@ -87,7 +87,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
mes "That person standing next to me is my master... He came back after long journey of practice.";
next;
mes "[Gelkah]";
- mes "I understand you might wonder why a Sura wants an Archbishop as a teacher...";
+ mes "I understand you might wonder why a Sura wants an Archbishop as a teacher...";
}
else {
cutin "gelca03",2;
diff --git a/npc/re/quests/eden/111-120.txt b/npc/re/quests/eden/111-120.txt
index 9f503666d..39b7de701 100644
--- a/npc/re/quests/eden/111-120.txt
+++ b/npc/re/quests/eden/111-120.txt
@@ -878,7 +878,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
case 3:
mes "[Mingmin]";
if (questprogress(13098,PLAYTIME) == 1)
- mes "They all look the same for me. I should research harder.";
+ mes "They all look the same for me. I should research harder.";
else if (questprogress(13097,HUNTING) == 1) {
cutin "漆釭癱",3; //venatu_card
mes "There is one more reason why many adventurers are sent to Juperos and that is my real request.";
diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt
index 562d205d3..d52de0f70 100644
--- a/npc/re/quests/quests_dicastes.txt
+++ b/npc/re/quests/quests_dicastes.txt
@@ -52,9 +52,9 @@
manuk,321,182,5 script Entrance Manager#ep133 4_MAN_GALTUN,{
if (!isequipped(2782)) {
mes "[Average Galten]";
- mes "═♀↙? ╯ ↗♀...";
- mes "∴♁- ═ ?";
- mes "♂∴..?";
+ mes sprintf("═♀↙? ╯ ↗♀...");
+ mes sprintf("∴♁- ═ ?");
+ mes sprintf("♂∴..?");
close;
}
if (ep13_3_invite >= 4) {
@@ -81,7 +81,7 @@ manuk,321,182,5 script Entrance Manager#ep133 4_MAN_GALTUN,{
dic_dun01,266,113,5 script Curious Sapha#ep13_3_ 4_MAN_BENKUNI,{
if (!isequipped(2782)) {
mes "[Curious Sapha]";
- mes "←♂- ♁ ↓?";
+ mes sprintf("←♂- ♁ ↓?");
next;
mes "- Cannot understand a word. -";
close;
@@ -207,8 +207,8 @@ sec_in02,16,43,5 script Scaraba Dungeon Entrance 4_MAN_BENKUNI,{
if (compare(strnpcinfo(0),"ep133_26")) {
if (!isequipped(2782)) {
mes "[Vigilante]";
- mes "↑☉← → /↗☉?";
- mes "═←↖ 4 →╯∥ ↖ -↓↘...";
+ mes sprintf("↑☉← → /↗☉?");
+ mes sprintf("═←↖ 4 →╯∥ ↖ -↓↘...");
next;
mes "The Vigilante says something and then shakes his head.";
mes "Looks like a negative reaction from the looks of his firm pose holding his shield in front of him.";
@@ -231,9 +231,9 @@ sec_in02,16,43,5 script Scaraba Dungeon Entrance 4_MAN_BENKUNI,{
}
if (!isequipped(2782)) {
mes "[Vigilante]";
- mes "↑☉← → /↗☉?";
- mes "═←↖ 4 →╯∥ ↖ -↓↘...";
- mes "♀↙2 ↑ ♁↓↙ ↓..! ";
+ mes sprintf("↑☉← → /↗☉?");
+ mes sprintf("═←↖ 4 →╯∥ ↖ -↓↘...");
+ mes sprintf("♀↙2 ↑ ♁↓↙ ↓..! ");
next;
mes "Cannot communicate with him.";
close;
@@ -267,8 +267,8 @@ dic_dun01,30,216,5 duplicate(Vigilante#main) Vigilante#ep133_26 4_MAN_GALTUN1
dic_dun01,284,102,5 script Dirty Vigilante#ep13_3 4_MAN_GALTUN,{
if (!isequipped(2782)) {
mes "[Vigilante]";
- mes "↑☉← → /↗☉═←↖ 4 →╯∥ ↖ -↓↘.";
- mes "♀↙2 ↑ ♁↓↙ ↓..! ";
+ mes sprintf("↑☉← → /↗☉═←↖ 4 →╯∥ ↖ -↓↘.");
+ mes sprintf("♀↙2 ↑ ♁↓↙ ↓..! ");
next;
mes "Cannot understand a word.";
close;
@@ -361,8 +361,8 @@ OnEnable:
- script Guard#ep133_11 4_MAN_GALTUN1,{
if (!isequipped(2782)) {
mes "[Capital City Guard]";
- mes "↑☉← → /↗☉?";
- mes "♀↙2 ↑ ♁↓↙ ↓..!";
+ mes sprintf("↑☉← → /↗☉?");
+ mes sprintf("♀↙2 ↑ ♁↓↙ ↓..!");
next;
mes "- Cannot communicate with him. -";
close;
@@ -502,8 +502,8 @@ dic_in01,48,263,5 script Hunting Dept. 1 Manager 4_MAN_BENKUNI,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -572,8 +572,8 @@ dic_in01,51,266,6 script Hunting Dept. 2 Manager 4_MAN_BENKUNI,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -641,8 +641,8 @@ dic_in01,51,270,7 script Supply Dept. 1 Manager 4_MAN_BENKUNI,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -712,8 +712,8 @@ dic_in01,48,273,1 script Supply Dept. 2 Manager 4_MAN_BENKUNI,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -779,8 +779,8 @@ dic_in01,43,273,1 script Transport Dept. 1 Mgr 4_MAN_BENKUNI,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -853,8 +853,8 @@ dic_in01,40,270,2 script Transport Dept. 2 Mgr 4_MAN_BENKUNI,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -921,8 +921,8 @@ dic_in01,40,193,1 script Papyrus#0001 4_MAN_NITT,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -1204,9 +1204,9 @@ cmd_fild08,324,163,0 script Stone Hearts CLEAR_NPC,{ unknown_d(12215,953); }
dic_in01,138,225,3 script Diel Guard#ep133_19 4_MAN_GALTUN1,{
if (!isequipped(2782)) {
mes "[Diel Guard]";
- mes "↑☉← → /↗☉?";
- mes "═←↖ 4 →╯∥ ↖ -↓↘...";
- mes "♀↙2 ↑ ♁↓↙ ↓..!";
+ mes sprintf("↑☉← → /↗☉?");
+ mes sprintf("═←↖ 4 →╯∥ ↖ -↓↘...");
+ mes sprintf("♀↙2 ↑ ♁↓↙ ↓..!");
next;
mes "Cannot communicate with him.";
close;
@@ -1267,9 +1267,9 @@ dic_in01,242,182,0 script Elevator#5f_to_4f CLEAR_NPC,{
dic_in01,263,193,3 script Diel Guard#ep133_20 4_MAN_GALTUN,{
if (!isequipped(2782)) {
mes "[Diel Guard]";
- mes "↑☉← → /↗☉?";
- mes "═←↖ 4 →╯∥ ↖ -↓↘...";
- mes "♀↙2 ↑ ♁↓↙ ↓..!";
+ mes sprintf("↑☉← → /↗☉?");
+ mes sprintf("═←↖ 4 →╯∥ ↖ -↓↘...");
+ mes sprintf("♀↙2 ↑ ♁↓↙ ↓..!");
next;
mes "Cannot communicate with him.";
close;
@@ -1804,8 +1804,8 @@ OnTouch:
if (ep13_3_secret == 19) {
if (!isequipped(2782)) {
mes "[Quiet Voice]";
- mes "/↗☉ ═←↖....";
- mes "♁↓↙ →╯∥ ↖ -↓↘...";
+ mes sprintf("/↗☉ ═←↖....");
+ mes sprintf("♁↓↙ →╯∥ ↖ -↓↘...");
}
else {
mes "[Quiet Voice]";
@@ -1821,9 +1821,9 @@ OnTouch:
dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
if (!isequipped(2782)) {
mes "[Jarute HesLanta]";
- mes "↑☉← → /↗☉?";
- mes "═←↖ 4 →╯∥ ↖ -↓↘...";
- mes "♀↙2 ↑ ♁↓↙ ↓..!";
+ mes sprintf("↑☉← → /↗☉?");
+ mes sprintf("═←↖ 4 →╯∥ ↖ -↓↘...");
+ mes sprintf("♀↙2 ↑ ♁↓↙ ↓..!");
next;
mes "Cannot communicate with him.";
mes "Sapha's minister looks hopeless.";
@@ -2331,8 +2331,8 @@ dicastes01,223,190,1 script Calyon#pa8029 4_MAN_NITT,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -2504,8 +2504,8 @@ dicastes01,211,178,2 script Moltuka#pa0829 4_MAN_NITT,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -2728,8 +2728,8 @@ dicastes01,175,217,5 script Kalipo#pa0829 4_MAN_NITT,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -2870,8 +2870,8 @@ dicastes01,187,230,5 script Laponte#pa0829 4_MAN_NITT,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -3041,8 +3041,8 @@ dicastes01,208,230,3 script Pura#pa0829 4_MAN_NITT,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -3232,8 +3232,8 @@ dicastes01,225,211,3 script Tragis#pa0829 4_MAN_NITT,{
close;
}
if (!isequipped(2782)) {
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "I don't feel confident in talking since you wouldn't understand anything.";
close;
@@ -4300,8 +4300,8 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
dicastes01,207,210,5 script Walking Knit#ep133_15 4_MAN_BENKUNI,{
if (!isequipped(2782)) {
mes "[Knit]";
- mes "↓╯↑";
- mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯";
+ mes sprintf("↓╯↑");
+ mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯");
next;
mes "Cannot communicate with him.";
close;
@@ -4398,9 +4398,9 @@ dicastes01,207,210,5 script Walking Knit#ep133_15 4_MAN_BENKUNI,{
dicastes01,112,248,5 script Resting Piom#ep133_16 4_MAN_PIOM5,{
mes "[Piom]";
if (!isequipped(2782)) {
- mes "♂→═ ← 2♂↙?";
- mes "♁4~!";
- mes "-3═ 2 ∥♂↓ 4 ♀ !!!";
+ mes sprintf("♂→═ ← 2♂↙?");
+ mes sprintf("♁4~!");
+ mes sprintf("-3═ 2 ∥♂↓ 4 ♀ !!!");
next;
mes "Cannot communicate with him.";
close;
@@ -4471,8 +4471,8 @@ dicastes01,112,248,5 script Resting Piom#ep133_16 4_MAN_PIOM5,{
dicastes01,249,140,3 script Training Galten#ep133_17 4_MAN_GALTUN,{
if (!isequipped(2782)) {
mes "[Galten]";
- mes "↖↑∥ ↖ ↖↑∥";
- mes "↖↑∥";
+ mes sprintf("↖↑∥ ↖ ↖↑∥");
+ mes sprintf("↖↑∥");
next;
mes "Cannot communicate with him.";
close;
@@ -5045,8 +5045,8 @@ dicastes01,117,262,0 script Frede#13_3 4_MAN_PIOM5,2,2,{
close;
}
mes "[Frede]";
- mes "╯↑♂ ↘";
- mes "↙←↖ ╯ ↑";
+ mes sprintf("╯↑♂ ↘");
+ mes sprintf("↙←↖ ╯ ↑");
close;
OnTouch:
if (isequipped(2782) && ep13_3_invite > 5 && ep13_3_bra < 1) {
@@ -5352,8 +5352,8 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{
close;
}
mes "[Frede]";
- mes "╯↑♂ ↘ ";
- mes "↙←↖ ╯ ↑";
+ mes sprintf("╯↑♂ ↘ ");
+ mes sprintf("↙←↖ ╯ ↑");
close;
}
@@ -5450,9 +5450,9 @@ dic_dun01,205,43,5 script Brian#ep13_3_ 4_MAN_PIOM4,{
close;
}
mes "[Brian]";
- mes "↑↓☉ ↖ ♀2↘ ← ♀";
- mes "♀// ↗ -♂∴ ═";
- mes "↑♁3 ↖";
+ mes sprintf("↑↓☉ ↖ ♀2↘ ← ♀");
+ mes sprintf("♀// ↗ -♂∴ ═");
+ mes sprintf("↑♁3 ↖");
close;
}
@@ -5576,9 +5576,9 @@ dic_dun01,153,107,4 script Tyler#13_3 4_MAN_PIOM6,{
close;
}
mes "[Tyler]";
- mes "∴/→";
- mes "/☉- / -↖2 ∥ ";
- mes "☉↖═ ☉ ";
+ mes sprintf("∴/→");
+ mes sprintf("/☉- / -↖2 ∥ ");
+ mes sprintf("☉↖═ ☉ ");
close;
}
@@ -5679,8 +5679,8 @@ dic_dun01,235,243,0 script John#13_3 4_MAN_PIOM,{
close;
}
mes "[John]";
- mes "↗↓- 4 ☉";
- mes "∴∴♁ → /♀← ╯ ♂∥↙ ☉ ═∥ ☉ ";
+ mes sprintf("↗↓- 4 ☉");
+ mes sprintf("∴∴♁ → /♀← ╯ ♂∥↙ ☉ ═∥ ☉ ");
close;
}
@@ -5773,13 +5773,14 @@ dic_dun02,110,127,5 script Rose#13_3 4_MAN_PIOM6,{
next;
mes "[Rose]";
mes "We must be connected?";
- mes "^f57d7dHahahaⅤ^000000";
+ mes sprintf("^f57d7d%sⅤ^000000",
+ _("Hahaha"));;
close;
}
mes "[Rose]";
- mes "↗☉♀ 3 ♀";
- mes "↘←→ ↗ 4";
- mes "╯☉3";
+ mes sprintf("↗☉♀ 3 ♀");
+ mes sprintf("↘←→ ↗ 4");
+ mes sprintf("╯☉3");
close;
}
@@ -5872,8 +5873,8 @@ dic_dun01,64,107,7 script Bain#13_3 4_MAN_PIOM4,{
close;
}
mes "[Bain]";
- mes "☉↖2 → ";
- mes "←♂- ♁ ↓";
+ mes sprintf("☉↖2 → ");
+ mes sprintf("←♂- ♁ ↓");
close;
}
@@ -5970,11 +5971,11 @@ dic_dun01,58,225,4 script Lash#13_3 4_MAN_PIOM5,{
close;
}
mes "[Lash]";
- mes "↑↓☉ ↖ ♀2↘ ← ♀";
- mes "♀// ↗ -♂∴ ═ ";
- mes "↑♁3 ↖ ";
- mes "→";
- mes "↓4♂ ↓ ♂";
+ mes sprintf("↑↓☉ ↖ ♀2↘ ← ♀");
+ mes sprintf("♀// ↗ -♂∴ ═ ");
+ mes sprintf("↑♁3 ↖ ");
+ mes sprintf("→");
+ mes sprintf("↓4♂ ↓ ♂");
close;
}
@@ -6095,9 +6096,9 @@ dic_in01,349,129,5 script Bouy#13_3 4_MAN_BENKUNI,{
close;
}
mes "[Bouy]";
- mes "↖←/ ↗ ↙♀∴ ↖";
- mes "∴↙← ↗";
- mes "↓∴↓ ♁";
+ mes sprintf("↖←/ ↗ ↙♀∴ ↖");
+ mes sprintf("∴↙← ↗");
+ mes sprintf("↓∴↓ ♁");
close;
}
@@ -6591,9 +6592,9 @@ mid_campin,168,128,3 script Sapha from Manuk 4_MAN_JERUTOO,{
mes "That is it.";
}
mes "[Sapha]";
- mes "═♀↙? ╯ ↗♀...";
- mes "∴♁- ═ ?";
- mes "♂∴..?";
+ mes sprintf("═♀↙? ╯ ↗♀...");
+ mes sprintf("∴♁- ═ ?");
+ mes sprintf("♂∴..?");
next;
mes "[Hound]";
mes "Where is your interpreter ring?";
@@ -6673,9 +6674,9 @@ OnInit:
man_in01,315,52,3 script Guard Captain Avalanche 4_MAN_GALTUN,{
mes "[Guard Captain Avalanche]";
if (!isequipped(2782)) {
- mes "═♀↙? ╯ ↗♀...";
- mes "∴♁- ═ ?";
- mes "♂∴..?";
+ mes sprintf("═♀↙? ╯ ↗♀...");
+ mes sprintf("∴♁- ═ ?");
+ mes sprintf("♂∴..?");
close;
}
if (ep13_3_invite == 4) {
@@ -6751,8 +6752,8 @@ man_in01,315,52,3 script Guard Captain Avalanche 4_MAN_GALTUN,{
dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{
if (!isequipped(2782)) {
mes "[Clerk Knit]";
- mes "♀♂↑ ↓ ∥24 ← ♁...?";
- mes "═←↖ ... 4 →╯∥ ↖ -↓↘...";
+ mes sprintf("♀♂↑ ↓ ∥24 ← ♁...?");
+ mes sprintf("═←↖ ... 4 →╯∥ ↖ -↓↘...");
next;
mes "- Cannot communicate with him. -";
close;
diff --git a/npc/re/quests/quests_eclage.txt b/npc/re/quests/quests_eclage.txt
index 79fbcd4b0..055d63e8f 100644
--- a/npc/re/quests/quests_eclage.txt
+++ b/npc/re/quests/quests_eclage.txt
@@ -12028,7 +12028,7 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
next;
cutin "EP14_etran1",1;
mes "[Etran]";
- mes "Welcome welcomeow~! We are cat merchants, always serving guests as our kingeow~! Special sale! One piece of meat for 200礎織!!";
+ mes "Welcome welcomeow~! We are cat merchants, always serving guests as our kingeow~! Special sale! One piece of meat for 200meow!!";
next;
cutin "EP14_robert1",1;
mes "[Robert]";
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt
index 54b2a00c0..9a3a3284f 100644
--- a/npc/re/quests/quests_malangdo.txt
+++ b/npc/re/quests/quests_malangdo.txt
@@ -825,7 +825,8 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{
mes "If you see the words on the first page of this book, there's a sentence seeming like short conversation.";
next;
mes "[Linguist Devore]";
- mes "It's like this, for the question, 洵癸眉 研盹?, it says, 活省 研科盾 盈眇皆砂盆, 皆看癸皈眇盈癸砂竿. 活 派盹盆?";
+ mes sprintf(_$("It's like this, for the question, %s, it says, %s"),
+ "洵癸眉 研盹?", "活省 研科盾 盈眇皆砂盆, 皆看癸皈眇盈癸砂竿. 活 派盹盆?");
next;
mes "[Linguist Devore]";
mes "Though I tried talking to Biscuit like this, there was no feedback.";
@@ -9649,7 +9650,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
case 1: // Attack
mes "How would you like to attack?";
mes " ";
- mes "﹛ Tip !!";
+ mes "- Tip -";
mes "Choose back: ^FF0000You win if the cat shows the back of its paw.^000000";
mes "Choose palm: ^FF0000You win if the cat shows the palm of its paw.^000000";
next;
@@ -9695,7 +9696,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
case 2: // Defend
mes "How would you like to defend?";
mes " ";
- mes "﹛ Tip !!";
+ mes "- Tip -";
mes "Choose back: ^FF0000You win if the cat shows the back of its paw.^000000";
mes "Choose palm: ^FF0000You win if the cat shows the palm of its paw.^000000";
next;
diff --git a/npc/re/quests/quests_mora.txt b/npc/re/quests/quests_mora.txt
index 0d64f23d9..34999bbd8 100644
--- a/npc/re/quests/quests_mora.txt
+++ b/npc/re/quests/quests_mora.txt
@@ -3432,7 +3432,8 @@ L_ShowReport:
mes "the mysterious power.";
mes " ";
mes "<Material analysis>";
- mes "*** Temperature ***** 33.5﹉";
+ mes sprintf("*** %s ***** 33.5﹉",
+ _("Temperature"));
mes "*** PH ************ 9.8";
mes "*** Solid residues *** 176";
mes "*** K+ ************ 0,23";
diff --git a/npc/re/warps/cities/dicastes.txt b/npc/re/warps/cities/dicastes.txt
index 0d8922e51..e9b90614c 100644
--- a/npc/re/warps/cities/dicastes.txt
+++ b/npc/re/warps/cities/dicastes.txt
@@ -59,7 +59,7 @@ dic_in01,299,248,0 warp eldicastes0015 1,1,dic_in01,262,191
dic_in01,242,182,0 script #eldicastes0016 CLEAR_NPC,{
if (isequipped(2782)) select("Administrative Office");
- else select("→↙♀");
+ else select(sprintf("→↙♀"));
warp "dic_in01",138,221;
end;
}