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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-02 15:02:29 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-02 15:02:29 +0000
commit99e419e146eeb6edb0ab70a4a12d5e980c6975fd (patch)
treea653a0416b3ba8b1f2650228dab7584948fc1974 /npc
parent47e8b6a2d20408a5ca8a19c33e6554713a45675f (diff)
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- Modified how Rogue's treasure works so that you get +1% to your steal rate rather than +0.01% to the final rate.
- Rewrote Warmth to use ground-skill-units, it should behave now like in officials (implementation is not quite the same, but it should yield the same effects while consuming less bandwidth). "Stacking", as it's called, is possible now, but limited to eA's minimum timer skill interval (100ms). - Modified NPC_POWERUP so that it gives +10 dex * skill level rather than +5+lv to all stats (as explained by Playtester and Tharis on how the skill behaves). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6446 54d463be-8e91-2dee-dedb-b68131a5f0ec
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