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authorsamuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-12 02:04:55 +0000
committersamuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-12 02:04:55 +0000
commitd3f6bb5aca94b0d8a04f5ed5e9f36615dd0ba61e (patch)
tree02437afa754ed67a40bdf46ecdfb408f40eb3b76 /npc
parentbcf9383bbdf186d6c1cc0477ba1c39a7b1d8b123 (diff)
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* Updated dialogs from Binoculars Quest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10748 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/quests/quests_morocc.txt102
2 files changed, 59 insertions, 45 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index fa3cb21b9..96b935449 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,7 @@
Date Added
======
+2007/06/11
+ * Updated dialogs from Binoculars Quest. [Samuray22]
2007/06/10
* Fixed some small typos in the Gaebolg family curse quest. [L0ne_W0lf]
* Small fix to Kiel Quest [Playtester]
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt
index 28b6d2481..a72e22fc2 100644
--- a/npc/quests/quests_morocc.txt
+++ b/npc/quests/quests_morocc.txt
@@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.1 Fixed exploits [Lupus]
//= 1.2 Added Dandelion's Request / Morroc Invasion quest. [SinSloth]
+//= 1.3 Updated dialogs from Binoculars Quest. [Samuray22]
//============================================================
@@ -66,64 +67,75 @@ morocc_in,142,100,4 script William 89,{
//==================================================================================//
// Binoculars Quest
//==================================================================================//
-morocc_in,76,163,4 script Alchemist 64,{
+morocc_in,76,163,4 script Marius 64,5,5{
mes "[Marius]";
- mes "Howdy! A new customer........ Wait!!! I know what you're here for....... You're interested in those magical goggles aren't you?";
+ mes "Ha! Ha! Ha! Another customer coming!";
+ mes "I know what you are gonna say.";
+ mes "You are here for the magic glasses, right?";
next;
- menu "What is that ?",-, "Make",M_Make, "Ignore him",M_End;
-
- mes "[Marius]";
- mes "It is actually called ^3355FF'Binoculars'^000000! It is an opitcal device that allows the wearer to see far away objects.";
- next;
- mes "[Marius]";
- mes "You see, when two lens are placed next to each other in front of your eyes, your brain interperets this image........ blah blah...... blah....";
- next;
- mes "[Marius]";
- mes "............... What's this? You don't seem interested in what I have to say?? I don't think you realize what I'm talking about!";
- emotion e_hmm;
- next;
- mes "[Marius]";
- mes "For us to make you a ^3355FF'Binoculars'^000000, we will need:";
- mes "^3355FF50,000 Zeny,";
- mes "100 Steel,";
- mes "and 1 Geek Glasses.^000000.";
- next;
- mes "[Marius]";
- mes "Oh c'mon! Don't be a jerk! What I'm talking about is REALLY COOL!!";
- close;
-
- M_Make:
+ switch(select( "What is magic glasses?","Making magic glasses.","Skip.")) {
+ case 1:
mes "[Marius]";
- if(countitem(2243) < 1 || countitem(999) < 100 || Zeny < 50000) goto sL_NotEnuf;
- delitem 2243,1;
- delitem 999,100;
- set Zeny, Zeny - 50000;
- mes "Gr~~~~eat ! You'll definitely enjoy a pair of these!";
+ mes "Right! Its proper name is ' ^3355FFBinoculars^000000 '!";
+ mes "It is like a cylinder with...";
+ mes "A lot of lens piled together inside!";
+ mes "Using the effect of light reflection...";
+ mes "To see something far away.";
+ mes "It is not for something near to you!";
next;
mes "[Marius]";
- mes "Here it is ! The Binoculars!";
- getitem 2296,1;
+ mes "WHat do you think? Is it great?";
+ mes "Ha! Ha! Ha!";
+ mes ".........";
+ mes "... WHat? You don't look convinced!";
+ mes "I am telling the truth!!";
next;
mes "[Marius]";
- mes "But before you go out and use them I have to tell you......";
- if(sex==0) mes "DON'T USE THEM TO BE A PEEPING TOM!!!";
- if(sex==1) mes "Becarefull where you look..... you might see someting you didn't want to........";
+ mes "Mark down the items you need to make a Binoculars.";
+ mes "One by one...";
+ mes "One ^3355FFGeek Glasses^000000! 100 ^3355FFSteel^000000! And ^3355FF50.000 Zeny^000000!";
close;
-
- sL_NotEnuf:
- mes "Argggghhhhhhh !! You didn't bring enough items!! You need:";
- mes "^3355FF1 pair of Geek Glasses, 50,000 Zeny and 100 Steel^000000.";
- emotion e_an;
+ case 2:
+ if (countitem("Spinning_Eyes") > 0 && countitem("Steel") > 99 && Zeny > 49999) {
+ mes "[Marius]";
+ mes "Great! It is great!";
+ mes "I made one Binoculars!";
+ mes "And I found the right owner for it!";
+ next;
+ delitem "Spinning_Eyes",1;
+ delitem "Steel", 100;
+ set Zeny,Zeny-50000;
+ next;
+ mes "[Marius]";
+ mes "Here you are... Binoculars!";
+ getitem "Binoculars",1;
+ next;
+ mes "[Marius]";
+ mes "I hope you won't need to use this Binoculars...";
+ mes "To see something tHat you shouldn't...";
+ mes "Ha! Ha! Ha!";
close;
-
- M_End:
+ }
+ mes "[Marius]";
+ mes "Not enough! Insufficient items!";
+ mes "How can you disrespect the world's best alchemist? ";
+ mes "You have serious attitude problems!";
+ mes "This is ridiculous!";
+ close;
+ case 3:
mes "[Marius]";
- mes "Hey you! You DARE IGNORE ME!! I am MARIUS the alchemist of ALCHEMISTS!!!!!";
- emotion e_omg;
+ mes "Hey! You!";
+ mes "You are talking to...";
+ mes "the world famous...";
+ mes "Optics master... Marius!";
+ mes "This is not the right attitude!";
close;
+ }
}
-//Dandelion's Request / Morocc Invasion quest
+//==================================================================================//
+// Dandelion's Request / Morocc Invasion quest
+//==================================================================================//
izlude,103,106,3 script Guildsman 48,3,3,{