diff options
author | j-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-11 18:12:13 +0000 |
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committer | j-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-11 18:12:13 +0000 |
commit | 46f88c20bf7d33a6562247844c5e094c47f4cb2e (patch) | |
tree | 4dbc7ed4a6efd9d2d45917968aba7fd35dee8e22 /npc | |
parent | 97166dfb92d7cbdef8731771c38923cc219a4fc3 (diff) | |
download | hercules-46f88c20bf7d33a6562247844c5e094c47f4cb2e.tar.gz hercules-46f88c20bf7d33a6562247844c5e094c47f4cb2e.tar.bz2 hercules-46f88c20bf7d33a6562247844c5e094c47f4cb2e.tar.xz hercules-46f88c20bf7d33a6562247844c5e094c47f4cb2e.zip |
- Fixed bugreport:6998, invalid quest check. (quests/quests_dicastes.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17015 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/re/quests/quests_dicastes.txt | 857 | ||||
-rw-r--r-- | npc/re/warps/cities/dicastes.txt | 2 |
2 files changed, 304 insertions, 555 deletions
diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt index 285f5d5ce..b4a942a03 100644 --- a/npc/re/quests/quests_dicastes.txt +++ b/npc/re/quests/quests_dicastes.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Gennosuke Kouga, Muad_Dib //===== Current Version: ===================================== -//= 1.7 +//= 1.8 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -23,11 +23,11 @@ //= 1.5 Removed "Mysterious Documents" duplicated in magic_books. [Euphy] //= 1.6 Fixed missing checks for quest: Sapha's Visit. [Joseph] //= 1.7 Updated to match the official script. [Joseph] +//= 1.8 Optimized and fixed invalid checkquest. [Joseph] //============================================================ // Entrance //============================================================ - manuk,321,182,5 script Entrance Manager#ep133 450,{ if (!isequipped(2782)) { mes "[Average Galten]"; @@ -1002,15 +1002,13 @@ dic_in01,40,193,1 script Papyrus#0001 453,{ mes "Ugh... feel dizzy from simply staring at the document. Will come back after cooling down"; close; } + specialeffect2 235; + progressbar "ffff00",4; set .@doc,rand(1,70); if (.@doc > 50 && .@doc <= 60) { - specialeffect2 235; - progressbar "ffff00",4; mes "No documents look out of the ordinary."; close; } else if (.@doc > 60 && .@doc <= 70) { - specialeffect2 235; - progressbar "ffff00",4; mes "You suddenly feel nauseated. You feel like this won't go away any time soon. Finding the documents will have to wait."; setquest 12165; close; @@ -1067,8 +1065,6 @@ dic_in01,40,193,1 script Papyrus#0001 453,{ else if (.@doc == 50) eldicastes_dp(12213,"Carrot","Red colored plant. Pub owner requests it all the time. Worth research.",""); function eldicastes_dp { - specialeffect2 235; - progressbar "ffff00",4; if (checkquest(getarg(0)) >= 0) { mes "You've found a document you already have."; close; @@ -1186,7 +1182,7 @@ dic_in01,138,225,3 script Diel Guard#ep133_19 492,{ if (select("I have permission.:Go back.") == 1) { mes "[Diel Guard]"; mes "Wait..."; - mes "" + strcharinfo(0) + "......ah... I see your name on the list."; + mes strcharinfo(0) + "......ah... I see your name on the list."; mes "I'm sorry."; mes "Please go through."; close2; @@ -1205,7 +1201,7 @@ dic_in01,138,225,3 script Diel Guard#ep133_19 492,{ mes "Ah, you are " + strcharinfo(0) + ".."; mes "I received an order from Ahat to let you through anytime."; mes "Please go up."; - close; + close2; warp "dic_in01",241,177; end; } @@ -1542,119 +1538,110 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 493,{ mes "[Soft Voice]"; mes "Who is the master?"; next; - while (1) { - if (.@ahtlove > 4) { + mes "- Ahat seems to be casting a powerful spell."; + mes "This might be his real ability. -"; + next; + select("Stop that!:Demon go away!"); + mes "[Ahat]"; + mes ".. useless resistance..."; + mes "But this is fun from time to time."; + mes "I can always cast a spell on you anytime."; + next; + mes "[Ahat]"; + mes "Now.. hold up your head and look into my eyes.."; + mes "...."; + next; + while (.@ahtlove < 4) { + set .@ahtlove, .@ahtlove + 1; + mes "- Ahat tries to hypnotize you again."; + mes "He must have erased himself by doing this over and over again.-"; + next; + if (.@ahtlove == 1) { + select("Overcome with willpower."); mes "[Ahat]"; - mes "You are resisting."; - mes "So you didn't just come here."; - mes "Let's see how much you can stand."; + mes "Amusing."; + mes "Don't you think, Cheshire?"; + mes "Hahaha. Playing hard to get.. this will be fun.."; next; + } + else if (.@ahtlove == 2) { + select("You close your eyes.."); mes "[Ahat]"; - mes "Who is your master?"; + mes "No, no.. you mustn't close them."; + mes "Cheshire."; + next; + mes "- As soon as the order was made"; + mes "Ahat's aide comes to make you stare at Ahat.-"; next; - if (select("Pretend to be under the spell.:Well, you tell me") == 1) { - mes "- You start acting like you are hypnotized."; - mes "Ahat looks satisfied. -"; - next; - } - else { - mes "[" + strcharinfo(0) + "]"; - mes "You!!!"; - mes "I'm in love!"; - mes "I will die for you!"; - next; - mes "- You start acting like you are hypnotized.-"; - next; - mes "[Ahat]"; - mes "........ ah, no."; - mes "No need to kill yourself"; - mes "Now you are under my spell."; - mes "...."; - next; - } - mes "[Ahat]"; - mes "Who are you to me?"; - next; - if (select("A foot stool!:Loyal servant.") == 1) { - mes "[Ahat]"; - mes "I don't need a foot stool."; - mes "Let's talk after a minute."; - set ep13_3_secret, 15; - close2; - } - else { - mes "[Ahat]"; - mes "I see."; - mes "You are my loyal servant."; - mes "My hands and feet."; - set ep13_3_secret, 15; - close2; - } } - else if (.@ahtlove == 4) { - set .@ahtlove, .@ahtlove + 1; - mes "- Ahat tries to hypnotize you again."; - mes "He must have erased himself by doing this over and over again.-"; - next; - if (.@ahtlove == 1) { - select("Overcome with willpower."); - mes "[Ahat]"; - mes "Amusing."; - mes "Don't you think, Cheshire?"; - mes "Hahaha. Playing hard to get.. this will be fun.."; - next; - } - else if (.@ahtlove == 2) { - select("You close your eyes.."); - mes "[Ahat]"; - mes "No, no.. you mustn't close them."; - mes "Cheshire."; - next; - mes "- As soon as the order was made"; - mes "Ahat's aide comes to make you stare at Ahat.-"; - next; - } - else if (.@ahtlove == 3) { - select("Try to sing a song."); - mes "[Ahat]"; - mes "Humans are funny."; - mes "But you need to listen to me so I will make you quiet for awhile."; - next; - mes "[Ahat]"; - mes "No use on resisting."; - mes "Just leave everything to me."; - next; - } - else { - select("Try to twist your body."); - mes "[Ahat]"; - mes "Amusing."; - mes "Don't you think, Cheshire?"; - mes "Hahaha. Playing hard to get.. this will be fun.."; - next; - mes "[Ahat]"; - mes "Stop that because you look pathetic."; - mes "Just relax and let loose for my spell."; - next; - } + else if (.@ahtlove == 3) { + select("Try to sing a song."); + mes "[Ahat]"; + mes "Humans are funny."; + mes "But you need to listen to me so I will make you quiet for awhile."; + next; + mes "[Ahat]"; + mes "No use on resisting."; + mes "Just leave everything to me."; + next; } else { - set .@ahtlove, .@ahtlove + 1; - mes "- Ahat seems to be casting a powerful spell."; - mes "This might be his real ability. -"; - next; - select("Stop that!:Demon go away!"); + select("Try to twist your body."); mes "[Ahat]"; - mes ".. useless resistance..."; - mes "But this is fun from time to time."; - mes "I can always cast a spell on you anytime."; + mes "Amusing."; + mes "Don't you think, Cheshire?"; + mes "Hahaha. Playing hard to get.. this will be fun.."; next; mes "[Ahat]"; - mes "Now.. hold up your head and look into my eyes.."; - mes "...."; + mes "Stop that because you look pathetic."; + mes "Just relax and let loose for my spell."; next; } } + mes "[Ahat]"; + mes "You are resisting."; + mes "So you didn't just come here."; + mes "Let's see how much you can stand."; + next; + mes "[Ahat]"; + mes "Who is your master?"; + next; + if (select("Pretend to be under the spell.:Well, you tell me") == 1) { + mes "- You start acting like you are hypnotized."; + mes "Ahat looks satisfied. -"; + next; + } + else { + mes "[" + strcharinfo(0) + "]"; + mes "You!!!"; + mes "I'm in love!"; + mes "I will die for you!"; + next; + mes "- You start acting like you are hypnotized.-"; + next; + mes "[Ahat]"; + mes "........ ah, no."; + mes "No need to kill yourself"; + mes "Now you are under my spell."; + mes "...."; + next; + } + mes "[Ahat]"; + mes "Who are you to me?"; + next; + if (select("A foot stool!:Loyal servant.") == 1) { + mes "[Ahat]"; + mes "I don't need a foot stool."; + mes "Let's talk after a minute."; + } + else { + mes "[Ahat]"; + mes "I see."; + mes "You are my loyal servant."; + mes "My hands and feet."; + } + set ep13_3_secret, 15; + close2; } else if (ep13_3_secret == 15) { cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2; @@ -1826,14 +1813,14 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 451,{ mes "Haha.. good luck."; close; } - else if (ep13_3_secret == 19 && ep13_3_secret == 20) { + else if (ep13_3_secret == 19 || ep13_3_secret == 20) { if (ep13_3_secret == 19) { mes "[HesLanta]"; mes "I'm sorry to bring you here suddenly."; mes "But I wanted to check someone."; next; mes "[HesLanta]"; - mes "Jarute.. what did Ahat look like to you?"; + mes "Jarute.. What did Ahat look like to you?"; next; set .@m, select("I don't understand your question.:My master.") - 1; if (.@m) { @@ -2020,8 +2007,8 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 451,{ next; mes "[HesLanta]"; mes "The power is focused on Ahat."; - next; mes "When power should be spread out evenly throughout departments."; + next; mes "[HesLanta]"; mes "That is how everyone can monitor and check each other..."; mes "and try their best and not stray to the wrong side of the road"; @@ -2170,7 +2157,6 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 451,{ next; if (select("Ahat himself.:Morroc because of the crack?") == 1) { mes "[" + strcharinfo(0) + "]"; - mes "[" + strcharinfo(0) + "]"; mes "Yes, Ahat might be a trace of himself."; mes "Saphas want to hide something that is why they hired me"; mes "that doesn't belong to any influence can be used as a puppet to do his dirty work."; @@ -3371,7 +3357,7 @@ mid_campin,168,170,3 script Inspector Doha#ep133 59,{ mes "Me?"; mes "Are you the person the captain was speaking of?"; mes "What was the name..."; - mes "" + strcharinfo(0) + "?"; + mes strcharinfo(0) + "?"; next; mes "[Doha]"; mes "Hmm.. I don't know why you were chosen but I guess they trusted you enough."; @@ -3637,15 +3623,16 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ } cutin "ep13_shy",2; mes "[Shay]"; - set .@s_a_y, rand(1,5); - if (.@s_a_y == 1) mes ".. Burman Flone."; - else if (.@s_a_y == 2) mes "What?"; - else if (.@s_a_y == 3) mes "Boring. What is it?"; - else if (.@s_a_y == 4) mes "Sigh... Ready to order?"; - else { - mes "Another failure?."; - mes "I'm talking to myself. Don't bother."; - mes "What do you want?"; + switch (rand(1,5)) { + Case 1: mes ".. Burman Flone."; break; + Case 2: mes "What?"; break; + Case 3: mes "Boring. What is it?"; break; + Case 4: mes "Sigh... Ready to order?"; break; + Case 5: + mes "Another failure?."; + mes "I'm talking to myself. Don't bother."; + mes "What do you want?"; + break; } next; switch (select("Order.:Talk.:Never mind.")) { @@ -3660,9 +3647,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ mes "Here.. "; mes "......Hmmm..."; mes "Nah."; - close2; - cutin "",255; - end; + break; } setarray .@str$[1], "Tropical Sorgrat","Vermillion on the Beach."; setarray .@item[1], 12112,12113; @@ -3671,17 +3656,13 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ mes "Here is your "+.@str$[@menu]+"."; set Zeny, Zeny - 2000; getitem .@item[@menu],1; //Tropical_Sograt - close2; - cutin "",255; - end; + break; } mes "[Shay]"; mes .@str$[@menu]+" is 2000 Zeny."; mes "What is it so expensive?"; mes "Then you try to bring it all the way here."; - close2; - cutin "",255; - end; + break; case 2: if (ep13_3_invite < 6) { mes "[Shay]"; @@ -3692,17 +3673,13 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ mes "To avoid conflicts apart from diplomatic trouble"; mes "it is always better to respect each sides agreement."; mes "Don't you agree?"; - close2; - cutin "",255; - end; + break; } else { if (ep13_3_secret < 3) { mes "[Shay]"; mes "Not that busy but I don't want to do it."; - close2; - cutin "",255; - end; + break; } else if (ep13_3_secret == 3) { mes "[Shay]"; @@ -3752,9 +3729,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ next; mes "Shay suddenly has a lonely expression and sighs deeply about his situation."; mes "Looks very tired."; - close2; - cutin "",255; - end; + break; case 2: mes "[Shay]"; mes "Sapha?"; @@ -3765,9 +3740,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ mes "What are you asking me?"; mes "Just ask any Sapha passing by."; mes "Ask 'what are you'."; - close2; - cutin "",255; - end; + break; case 3: mes "[Shay]"; mes "Other races?"; @@ -3790,9 +3763,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ set ep13_3_secret, 4; erasequest 7186; setquest 7187; - close2; - cutin "",255; - end; + break; } mes "[Shay]"; mes "Butterfly wings? Are you talking about Rapine?"; @@ -3802,35 +3773,32 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ mes "[Shay]"; mes "If you want to know about Rapine, go to Splendide."; mes "They are rough and tough."; - close2; - cutin "",255; - end; + break; case 4: mes "[Shay]"; mes "What..."; mes "I'm not that busy but don't bother me too much."; - close2; - end; + break; } + break; } else if (ep13_3_secret == 4) { mes "[Shay]"; mes "What is it now?"; mes "Any luck?"; next; - set .@ward01$, "The Knits at the square are interested in Ahat."; - set .@ward02$, "I heard from Pioms that most of the Saphas are interested in the minister."; - set .@ward03$, "Galtens are interested in the Cat Merchant for their cat ears."; - setarray .@quest_id, 7188,7189,7190; - for (set .@size, getarraysize(.@quest_id); .@i < .@size; set .@i, .@i + 1) - if (checkquest(.@quest_id[.@i]) >= 0) set .@sealall, .@sealall + 1; + setarray .@ward$, + "7188","The Knits at the square are interested in Ahat.", + "7189","I heard from Pioms that most of the Saphas are interested in the minister.", + "7190","Galtens are interested in the Cat Merchant for their cat ears."; mes "[" + strcharinfo(0) + "]"; mes "I'm trying to organize the information I've collected."; - if (.@sealall == 0) mes "But what should I do with the collected information?"; - else { - for (set .@i, 0; .@i < .@size; set .@i, .@i + 1) - if (checkquest(.@quest_id[.@i]) >= 0) mes getd(".@ward0"+(.@i+1)); - } + for (set .@size, getarraysize(.@ward$); .@i < .@size; set .@i, .@i + 2) + if (checkquest(atoi(.@ward$[.@i])) >= 0) { + set .@sealall, .@sealall + 1; + mes .@ward$[.@i+1]; + } + if (!.@sealall) mes "But what should I do with the collected information?"; next; if (.@sealall < 3) { mes "[" + strcharinfo(0) + "]"; @@ -3842,9 +3810,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ mes "[Shay]"; mes "There are many Saphas working at the factory, drill hall, square and anywhere else."; mes "There are the Cat Merchants outside of the castle, too."; - close2; - cutin "",255; - end; + break; } mes "[" + strcharinfo(0) + "]"; mes "Everybody"; @@ -3905,9 +3871,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ erasequest 7189; erasequest 7190; changequest 7187,7191; - close2; - cutin "",255; - end; + break; } else if (ep13_3_secret > 4 && ep13_3_secret < 9) { mes "[Shay]"; @@ -3918,9 +3882,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ mes "[Shay]"; mes "BK is the one that holds information around there."; mes "He will be able to help you."; - close2; - cutin "",255; - end; + break; } else if (ep13_3_secret == 9) { mes "[Shay]"; @@ -3946,9 +3908,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ mes "Bit sorrowful."; set ep13_3_secret, 10; changequest 7192,7193; - close2; - cutin "",255; - end; + break; } else if (ep13_3_secret == 10) { mes "[Shay]"; @@ -3962,44 +3922,31 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ mes "[Shay]"; mes "You'll find a crack northeast from El Dicastes."; mes "Try investigating there."; - close2; - cutin "",255; - end; + break; } else if (ep13_3_secret == 11) { - if (countitem(6306) > 0) { - mes "[Shay]"; - mes "Any luck?"; - next; - mes "- You show the bloodstain you collected from near the crack.-"; - erasequest 7194; - next; - } - else if (countitem(6305) > 0) { - mes "[Shay]"; - mes "Any luck?"; - next; - mes "- You show the frozen piece of skin collected near the crack.-"; - erasequest 7195; - next; - } - else if (countitem(6307) > 0) { - mes "[Shay]"; - mes "Any luck?"; - next; - mes "- You show the strange magical stone fragment you collected from near the crack.-"; - erasequest 7196; - next; + mes "[Shay]"; + mes "Any luck?"; + next; + setarray .@quest, 7194,7195,7196; + setarray .@item, 6306,6305,6307; + setarray .@str$, "bloodstain","frozen piece of skin","strange magical stone fragment"; + + for (set .@size, getarraysize(.@item); .@i < .@size; set .@i, .@i + 1) { + if (countitem(.@item[.@i])) { + mes "- You show the " + .@str$[.@i] + " you collected from near the crack.-"; + set .@crack, 1; + next; + break; + } } - else { + if (!.@crack) { mes "- You do not have the item needed for the quest. Case3"; mes "If your quest item was destroyed, request help from GM.-"; - close2; - cutin "",255; - end; + break; } mes "[Shay]"; - mes ".. I didn't except this."; + mes ".. I didn't expect this."; mes "Then who is Ahat..?"; mes "...I smell something fishy."; next; @@ -4051,13 +3998,10 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ mes "Meet Ahat by collecting exploit certifications."; mes "And then find doubt what is the relationship between him and the crack."; set ep13_3_secret, 12; + for (set .@i, 0; .@i < getarraysize(.@quest); set .@i, .@i + 1) + if (checkquest(.@quest[.@i]) >= 0) erasequest .@quest[.@i]; setquest 7197; - erasequest 7194; - erasequest 7195; - erasequest 7196; - close2; - cutin "",255; - end; + break; } else if (ep13_3_secret == 12) { mes "[Shay]"; @@ -4067,9 +4011,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ mes "[Shay]"; mes "Once you have your certifications, go make a request to meet the minister at the Adventurer's reception desk in Diel."; mes "Rhawyne will help you."; - close2; - cutin "",255; - end; + break; } else if (ep13_3_secret == 13) { mes "[Shay]"; @@ -4090,9 +4032,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ mes "[Shay]"; mes "Wait till you taste it."; mes "Now, get going."; - close2; - cutin "",255; - end; + break; } else if ((ep13_3_secret > 13) && (ep13_3_secret < 17)) { mes "[Shay]"; @@ -4103,17 +4043,13 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ mes "So.. how strange."; mes "..was it bad or good?"; mes "No, that isn't important. Try to remember what you were there for."; - close2; - cutin "",255; - end; + break; } mes "[Shay]"; mes "Huh? Really?"; mes "You can tell the beauty even if the race is different."; mes "Do you job instead of dreaming about his appearance."; - close2; - cutin "",255; - end; + break; } else if ((ep13_3_secret > 16) && (ep13_3_secret < 19)) { mes "[Shay]"; @@ -4131,9 +4067,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ mes "Funny how things come about."; mes "But you really are talkative."; mes "You are telling me everything. Tsk."; - close2; - cutin "",255; - end; + break; } else if (ep13_3_secret > 18 && ep13_3_secret < 22) { mes "[Shay]"; @@ -4152,9 +4086,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ mes "[Shay]"; mes "How about talking to the Jarute named HesLanta?"; mes "You don't have nothing to lose, anyway."; - close2; - cutin "",255; - end; + break; } else if (ep13_3_secret == 22) { mes "[Shay]"; @@ -4173,9 +4105,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ mes "I'm busy."; mes "New ingredients are coming in today."; mes "Go now."; - close2; - cutin "",255; - end; + break; } mes "[Shay]"; mes "If you are that grateful, each all my new cuisines till the last bite."; @@ -4184,9 +4114,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ mes "[Shay]"; mes "Huh? Get lost."; mes "Ungrateful...."; - close2; - cutin "",255; - end; + break; } set .@shysay, rand(1,3); if (.@shysay == 1) { @@ -4239,9 +4167,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ next; mes "Shay suddenly has a lonely expression and sighs deeply about his situation."; mes "Looks very tired."; - close2; - cutin "",255; - end; + break; case 2: mes "[Shay]"; mes "Sapha?"; @@ -4252,17 +4178,14 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ mes "What are you asking me?"; mes "Just ask any Sapha passing by."; mes "Ask 'what are you'."; - close2; - cutin "",255; - end; + break; case 3: mes "[Shay]"; mes "What..."; mes "I'm not that busy but don't bother me too much."; - close2; - cutin "",255; - end; + break; } + break; } else if (.@shysay == 2) { mes "[Shay]"; @@ -4272,9 +4195,7 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ next; mes "[Shay]"; mes "Tsk.... boring."; - close2; - cutin "",255; - end; + break; } else { mes "[Shay]"; @@ -4297,27 +4218,24 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{ mes "I see."; mes "So..."; mes "Are you married?"; - close2; - cutin "",255; - end; + break; } mes "[Shay]"; mes "You're alone, right?"; mes "...."; mes "Sorry."; mes "We're in the same boat."; - close2; - cutin "",255; - end; + break; } } case 3: mes "[Shay]"; mes "Suit yourself."; - close2; - cutin "",255; - end; + break; } + close2; + cutin "",255; + end; } dicastes01,207,210,5 script Walking Knit#ep133_15 449,{ @@ -4345,7 +4263,7 @@ dicastes01,207,210,5 script Walking Knit#ep133_15 449,{ mes "Ah, did you see the group of cats in front of the castle?"; mes "They are really soft and cuddly unlike us."; next; - if (checkquest(7188) >= 0) { + if (checkquest(7188) >= -1) { mes "[Knit]"; mes "And especially their ear and tail!!"; next; @@ -4434,7 +4352,7 @@ dicastes01,112,248,5 script Resting Piom#ep133_16 491,{ mes "Huh? You're... human!"; mes "Why are you here?"; next; - if (checkquest(7189) >= 0) { + if (checkquest(7189) >= -1) { select("About a human with cat ears.."); mes "[Piom]"; mes "HAHAHAHA!!!"; @@ -4492,8 +4410,8 @@ dicastes01,112,248,5 script Resting Piom#ep133_16 491,{ } dicastes01,249,140,3 script Training Galten#ep133_17 450,{ - mes "[Training Galten]"; if (!isequipped(2782)) { + mes "[Galten]"; mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü"; mes "¡ø¡ô¡ü"; next; @@ -4506,7 +4424,7 @@ dicastes01,249,140,3 script Training Galten#ep133_17 450,{ mes "Hmm? Aren't you the outsider that came here awhile ago?"; mes "Have you come to see the training grounds?"; next; - if (checkquest(7190) >= 0) { + if (checkquest(7190) >= -1) { select("About a human with cat ears.."); mes "[Galten]"; mes "Cat ears?"; @@ -4612,7 +4530,7 @@ dic_fild01,231,174,5 script BK#ep133_18 496,{ mes "What did Shay tell you to do?-"; next; input .@inputstr$; - if (compare(.@inputstr$,"Shay's special drink will be delivered")) { + if (.@inputstr$ == "Shay's special drink will be delivered" || .@inputstr$ == "Shay's special drink will be delivered.") { mes "[" + strcharinfo(0) + "]"; mes "Hmm. If you don't cooperate,"; mes "Shay's special drink will be delivered."; @@ -4815,276 +4733,63 @@ dic_fild01,231,174,5 script BK#ep133_18 496,{ close; } -- script Rock Pile#ep133_ -1,{ +- script ep133_crack#main -1,{ // if ((GetInventoryRemainCount 1301 3 == 2) || (GetInventoryRemainCount 1301 3 == 3)) { if ((MaxWeight - Weight) < 1000) { mes "- You can too many items to proceed with the quest. -"; close; } + set .@n$, strnpcinfo(1); + setarray .@npc$, "Rock Pile", "Dirt Pile", "Split Earth"; + setarray .@item, 6307, 6306, 6305; + for (set .@size, getarraysize(.@npc$); .@i < .@size; set .@i, .@i + 1) + if (.@n$ == .@npc$[.@i]) set .@type, .@i; + if (ep13_3_secret == 10) { - mes "There are many piles of rock around because of the unstable crustal movements."; - mes "This rock pile is also one of them."; - mes "Don't see anything suspicious."; - next; - if (select("Try to knock down the rock pile.:Study the pile closely.") == 1) { - mes "Knock down the pebbles that make up the pile of rocks and spread them out."; - donpcevent "Rock Pile#ep133_ef11::OnDisable"; - close; - } - mes "You feel an evil energy from the small stone fragments."; - mes "Doesn't look natural but more like remnants from a powerful magic spell nearby."; - mes "You feel evil energy. Does this have anything to do with Ahat?"; - mes "You collected a stone that emits strange energy."; - set ep13_3_secret, 11; - getitem 6307,1; //Suspicious_Magic_Stone - setquest 7194; - erasequest 7193; - donpcevent strnpcinfo(0)+"::OnDisable"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Hmm.. I may need to discuss these with Shay."; - close; - } - else if (ep13_3_secret == 11) { - mes "[" + strcharinfo(0) + "]"; - mes "This is where you picked up the strange magical stone."; - mes "Also feel a strange energy around."; - mes "Let's go back to the pub and talk with Shay."; - close; - } - else if (ep13_3_secret == 17) { - if (countitem(6307) < 10) { + if (.@npc$[.@type] == "Rock Pile") { mes "There are many piles of rock around because of the unstable crustal movements."; - mes "This is one of them."; - mes "You feel an evil energy from the small stone fragments."; - getitem 6307,1; //Suspicious_Magic_Stone - donpcevent strnpcinfo(0)+"::OnDisable"; - next; - if (countitem(6307) == 10) { - mes "You collect stone fragments."; - mes "Collected enough for Cheshire but"; - mes "you may need some more to report separately."; - setquest 7202; - close; - } - mes "You collect stone fragments."; - mes "Not enough was collected to fill Cheshire's request."; - close; - } - else if (countitem(6307) == 10) { - if (checkquest(7202) >= 0) { - mes "Need more stone fragments to report back to Doha at the expedition camp."; - mes "You collect another stone fragment that emits a strange magical force."; - } - else { - mes "Need more stone fragments to report back to Doha at the expedition camp."; - mes "You collect another stone fragment that emits a strange magical force."; - setquest 7202; - } - getitem 6307,1; //Suspicious_Magic_Stone - donpcevent strnpcinfo(0)+"::OnDisable"; - close; - } - mes "No need to collect more."; - } - if (ep13_3_ahtdayq == 1) { - if (countitem(6307) < 10) { - mes "You feel an evil energy from the small stone fragments."; - mes "Collect the stone fragment and knock down and spread out the stone pile to make it look natural."; - getitem 6307,1; //Suspicious_Magic_Stone - donpcevent strnpcinfo(0)+"::OnDisable"; - close; - } - mes "No need to collect more stone fragments."; - close; - } - mes "Found traces of something."; - mes "Was arranged neatly."; - close; -OnEnable: - hideoffnpc strnpcinfo(0); - end; -OnDisable: - hideonnpc strnpcinfo(0); - initnpctimer; - end; -OnReset: - hideoffnpc strnpcinfo(0); - stopnpctimer; - end; -OnTimer60000: -OnTimer120000: -OnTimer180000: -OnTimer240000: - if (!rand(2)) { - hideoffnpc strnpcinfo(0); - stopnpctimer; - } - end; + mes "This rock pile is also one of them."; -OnTimer300000: - hideoffnpc strnpcinfo(0); - stopnpctimer; - end; -} -dic_fild02,269,55,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef1 844 -dic_fild02,236,29,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef2 844 -dic_fild02,220,34,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef3 844 -dic_fild02,228,55,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef4 844 -dic_fild02,228,63,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef5 844 -dic_fild02,210,75,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef6 844 -dic_fild02,213,35,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef7 844 -dic_fild02,171,49,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef8 844 -dic_fild02,266,44,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef9 844 -dic_fild02,174,79,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef10 844 - -- script Dirt Pile#ep133_ -1,{ - // if ((GetInventoryRemainCount 1301 3 == 2) || (GetInventoryRemainCount 1301 3 == 3)) { - if ((MaxWeight - Weight) < 1000) { - mes "- You can too many items to proceed with the quest. -"; - close; - } - if (ep13_3_secret == 10) { - mes "There a several dirt piles nearby the crack."; - mes "This is one of them."; - mes "Don't see anything suspicious."; - next; - if (select("Stomp on it with your feet.:Poke around in the dirt pile.") == 1) { - mes "You step on the dug up dirt pile and make the ground flat."; - donpcevent strnpcinfo(0)+"::OnDisable"; - close; } - mes "You poke around the dirt pile to find blood clotted in the dirt."; - mes "You feel evil energy. Does this have anything to do with Ahat?"; - mes "You collect the clotted bloodstains."; - set ep13_3_secret, 11; - getitem 6306,1; //Solid_Bloodstain - setquest 7194; - erasequest 7193; - donpcevent strnpcinfo(0)+"::OnDisable"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Hmm.. I may need to discuss these with Shay."; - close; - } - else if (ep13_3_secret == 11) { - mes "[" + strcharinfo(0) + "]"; - mes "Collected Clotted Bloodstains from the dirt pile here."; - mes "Also feel a strange energy around."; - mes "Let's go back to the pub and talk with Shay."; - close; - } - else if (ep13_3_secret == 17) { - if (countitem(6306) < 10) { + else if (.@npc$[.@type] == "Dirt Pile") { mes "There a several dirt piles nearby the crack."; mes "This is one of them."; - mes "You find a clotted bloodstain beneath the dirt pile."; - getitem 6306,1; //Solid_Bloodstain - donpcevent strnpcinfo(0)+"::OnDisable"; - next; - if (countitem(6306) == 10) { - mes "Collect bloodstains."; - mes "Collected enough for Cheshire but"; - mes "you may need some more to report separately."; - setquest 7202; - close; - } - mes "Collect bloodstains."; - mes "Not enough was collected to fill Cheshire's request."; - close; - } - else if (countitem(6306) == 10) { - if (checkquest(7202) >= 0) { - mes "Need more bloodstains to report back to Doha at the expedition camp."; - mes "You collect another clotted bloodstain from a dirt pile."; - } - else { - mes "You've collected enough for Cheshire but need more to report back to Doha."; - mes "You collect another clotted bloodstain from a dirt pile."; - setquest 7202; - } - getitem 6306,1; //Solid_Bloodstain - donpcevent strnpcinfo(0)+"::OnDisable"; - close; } - mes "No need to collect more bloodstains."; - } - if (ep13_3_ahtdayq == 1) { - if (countitem(6306) < 10) { - mes "You find a clotted bloodstain beneath the dirt pile."; - mes "You collect the clotted bloodstains and then step on the dirt pile to leave no trace."; - getitem 6306,1; //Solid_Bloodstain - donpcevent strnpcinfo(0)+"::OnDisable"; - close; + else if (.@npc$[.@type] == "Split Earth") { + mes "Surface of the earth is split by the shock from the dimensional crack."; + mes "The split earth is solid and icy making it look like sharp blades."; } - mes "No need to collect more bloodstains."; - close; - } - mes "Found traces of something."; - mes "Was arranged neatly."; - close; -OnEnable: - hideoffnpc strnpcinfo(0); - end; -OnDisable: - hideonnpc strnpcinfo(0); - initnpctimer; - end; -OnReset: - hideoffnpc strnpcinfo(0); - stopnpctimer; - end; -OnTimer60000: -OnTimer120000: -OnTimer180000: -OnTimer240000: - if (!rand(2)) { - hideoffnpc strnpcinfo(0); - stopnpctimer; - } - end; - -OnTimer300000: - hideoffnpc strnpcinfo(0); - stopnpctimer; - end; -} - -dic_fild02,215,85,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef1 844 -dic_fild02,207,41,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef2 844 -dic_fild02,232,41,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef3 844 -dic_fild02,245,68,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef4 844 -dic_fild02,184,63,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef5 844 -dic_fild02,207,94,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef6 844 -dic_fild02,230,71,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef7 844 -dic_fild02,188,50,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef8 844 -dic_fild02,248,36,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef9 844 -dic_fild02,206,115,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef10 844 - -- script Split Earth#ep133_ -1,{ - // if ((GetInventoryRemainCount 1301 3 == 2) || (GetInventoryRemainCount 1301 3 == 3)) { - if ((MaxWeight - Weight) < 1000) { - mes "- You can too many items to proceed with the quest. -"; - close; - } - if (ep13_3_secret == 10) { - mes "Surface of the earth is split by the shock from the dimensional crack."; - mes "The split earth is solid and icy making it look like sharp blades."; mes "Don't see anything suspicious."; next; - if (select("Stomp on it with your feet.:Poke around in the dirt pile.") == 1) { - mes "You step on the dry, split surface and make the ground flat."; + set .@menu$, (.@npc$[.@type] == "Rock Pile")? "Try to knock down the rock pile.:Study the pile closely." : "Stomp on it with your feet.:Poke around in the dirt pile."; + if (select(.@menu$) == 1) { + if (.@npc$[.@type] == "Rock Pile") mes "Knock down the pebbles that make up the pile of rocks and spread them out."; + else if (.@npc$[.@type] == "Dirt Pile") mes "You step on the dug up dirt pile and make the ground flat."; + else if (.@npc$[.@type] == "Split Earth") mes "You step on the dry, split surface and make the ground flat."; donpcevent strnpcinfo(0)+"::OnDisable"; close; } - mes "There is something stuck by the frost on the sharp, crack surface."; - mes "You take a closer look and see it looks like the skin of a creature that crawls on the ground."; - mes "You feel evil energy. Does this have anything to do with Ahat?"; - mes "You collect the clotted bloodstains."; + if (.@npc$[.@type] == "Rock Pile") { + mes "You feel an evil energy from the small stone fragments."; + mes "Doesn't look natural but more like remnants from a powerful magic spell nearby."; + mes "You feel evil energy. Does this have anything to do with Ahat?"; + mes "You collected a stone that emits strange energy."; + } + else if (.@npc$[.@type] == "Dirt Pile") { + mes "You poke around the dirt pile to find blood clotted in the dirt."; + mes "You feel evil energy. Does this have anything to do with Ahat?"; + mes "You collect the clotted bloodstains."; + } + else if (.@npc$[.@type] == "Split Earth") { + mes "There is something stuck by the frost on the sharp, crack surface."; + mes "You take a closer look and see it looks like the skin of a creature that crawls on the ground."; + mes "You feel evil energy. Does this have anything to do with Ahat?"; + mes "You collect the clotted bloodstains."; + } set ep13_3_secret, 11; - getitem 6305,1; //Frozen_Skin_Piece - setquest 7194; + getitem .@item[.@type], 1; erasequest 7193; + setquest 7194; donpcevent strnpcinfo(0)+"::OnDisable"; next; mes "[" + strcharinfo(0) + "]"; @@ -5093,55 +4798,85 @@ dic_fild02,206,115,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef10 844 } else if (ep13_3_secret == 11) { mes "[" + strcharinfo(0) + "]"; - mes "It is the place where the frozen skin was found."; + if (.@npc$[.@type] == "Rock Pile") mes "This is where you picked up the strange magical stone."; + else if (.@npc$[.@type] == "Dirt Pile") mes "Collected Clotted Bloodstains from the dirt pile here."; + else if (.@npc$[.@type] == "Split Earth") mes "It is the place where the frozen skin was found."; mes "Also feel a strange energy around."; mes "Let's go back to the pub and talk with Shay."; close; } else if (ep13_3_secret == 17) { - if (countitem(6305) < 10) { - mes "Surface of the earth nearby the dimensional crack is split by some kind of impact."; - mes "This is one of them."; - mes "There is something stuck by the frost on the sharp, crack surface."; - getitem 6305,1; //Frozen_Skin_Piece + if (countitem(.@item[.@type]) < 10) { + if (.@npc$[.@type] == "Rock Pile") { + mes "There are many piles of rock around because of the unstable crustal movements."; + mes "This is one of them."; + mes "You feel an evil energy from the small stone fragments."; + } + else if (.@npc$[.@type] == "Dirt Pile") { + mes "There a several dirt piles nearby the crack."; + mes "This is one of them."; + mes "You find a clotted bloodstain beneath the dirt pile."; + } + else if (.@npc$[.@type] == "Split Earth") { + mes "Surface of the earth nearby the dimensional crack is split by some kind of impact."; + mes "This is one of them."; + mes "There is something stuck by the frost on the sharp, crack surface."; + } + getitem .@item[.@type], 1; donpcevent strnpcinfo(0)+"::OnDisable"; next; - if (countitem(6305) == 10) { - mes "Collect a piece of skin."; + if (.@npc$[.@type] == "Rock Pile") mes "You collect stone fragments."; + else if (.@npc$[.@type] == "Dirt Pile") mes "Collect bloodstains."; + else if (.@npc$[.@type] == "Split Earth") mes "Collect a piece of skin."; + if (countitem(.@item[.@type]) == 10) { mes "Collected enough for Cheshire but"; mes "you may need some more to report separately."; - setquest 7202; + if (checkquest(7202) == -1) setquest 7202; close; } - mes "Collect a piece of skin."; mes "Not enough was collected to fill Cheshire's request."; close; } - else if (countitem(6305) == 10) { + else if (countitem(.@item[.@type]) == 10) { if (checkquest(7202) >= 0) { - mes "Need more pieces of skin to report back to Doha at the expedition camp."; - mes "You collect another piece of skin frozen in the frost in the crack of the split earth."; + setarray .@str$, "stone fragments","bloodstains","pieces of skin"; + mes "Need more " + .@str$[.@type] + " to report back to Doha at the expedition camp."; } else { - mes "You've collected enough pieces of skin for Cheshire but need more to report back to Doha."; - mes "You collect another piece of skin frozen in the frost in the crack of the split earth."; + if (.@npc$[.@type] == "Rock Pile") mes "Need more stone fragments to report back to Doha at the expedition camp."; + else if (.@npc$[.@type] == "Dirt Pile") mes "You've collected enough for Cheshire but need more to report back to Doha."; + else if (.@npc$[.@type] == "Split Earth") mes "You've collected enough pieces of skin for Cheshire but need more to report back to Doha."; setquest 7202; } - getitem 6305,1; //Frozen_Skin_Piece + if (.@npc$[.@type] == "Rock Pile") mes "You collect another stone fragment that emits a strange magical force."; + else if (.@npc$[.@type] == "Dirt Pile") mes "You collect another clotted bloodstain from a dirt pile."; + else if (.@npc$[.@type] == "Split Earth") mes "You collect another piece of skin frozen in the frost in the crack of the split earth."; + getitem .@item[.@type], 1; donpcevent strnpcinfo(0)+"::OnDisable"; close; } mes "No need to collect more."; } if (ep13_3_ahtdayq == 1) { - if (countitem(6305) < 10) { - mes "There is some kind of skin stuck by the frost on the sharp, crack surface."; - mes "You collect the frozen piece of skin and then step on the ground to leave no trace."; - getitem 6305,1; //Frozen_Skin_Piece + if (countitem(.@item[.@type]) < 10) { + if (.@npc$[.@type] == "Rock Pile") { + mes "You feel an evil energy from the small stone fragments."; + mes "Collect the stone fragment and knock down and spread out the stone pile to make it look natural."; + } + else if (.@npc$[.@type] == "Dirt Pile") { + mes "You find a clotted bloodstain beneath the dirt pile."; + mes "You collect the clotted bloodstains and then step on the dirt pile to leave no trace."; + } + else if (.@npc$[.@type] == "Split Earth") { + mes "There is some kind of skin stuck by the frost on the sharp, crack surface."; + mes "You collect the frozen piece of skin and then step on the ground to leave no trace."; + } + getitem .@item[.@type], 1; donpcevent strnpcinfo(0)+"::OnDisable"; close; } - mes "No need to collect more pieces of skin."; + setarray .@str$, "stone fragments","bloodstains","pieces of skin"; + mes "No need to collect more " + .@str$[.@type] + "."; close; } mes "Found traces of something."; @@ -5167,25 +4902,45 @@ OnTimer240000: stopnpctimer; } end; + OnTimer300000: hideoffnpc strnpcinfo(0); stopnpctimer; end; } -dic_fild02,194,86,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef1 844 -dic_fild02,240,51,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef2 844 -dic_fild02,176,65,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef3 844 -dic_fild02,254,45,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef4 844 -dic_fild02,178,119,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef5 844 -dic_fild02,200,81,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef6 844 -dic_fild02,205,54,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef7 844 -dic_fild02,224,74,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef8 844 -dic_fild02,244,59,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef9 844 -dic_fild02,249,43,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef10 844 +dic_fild02,269,55,0 duplicate(ep133_crack#main) Rock Pile#ep133_ef1 844 +dic_fild02,236,29,0 duplicate(ep133_crack#main) Rock Pile#ep133_ef2 844 +dic_fild02,220,34,0 duplicate(ep133_crack#main) Rock Pile#ep133_ef3 844 +dic_fild02,228,55,0 duplicate(ep133_crack#main) Rock Pile#ep133_ef4 844 +dic_fild02,228,63,0 duplicate(ep133_crack#main) Rock Pile#ep133_ef5 844 +dic_fild02,210,75,0 duplicate(ep133_crack#main) Rock Pile#ep133_ef6 844 +dic_fild02,213,35,0 duplicate(ep133_crack#main) Rock Pile#ep133_ef7 844 +dic_fild02,171,49,0 duplicate(ep133_crack#main) Rock Pile#ep133_ef8 844 +dic_fild02,266,44,0 duplicate(ep133_crack#main) Rock Pile#ep133_ef9 844 +dic_fild02,174,79,0 duplicate(ep133_crack#main) Rock Pile#ep133_ef10 844 +dic_fild02,215,85,0 duplicate(ep133_crack#main) Dirt Pile#ep133_ef1 844 +dic_fild02,207,41,0 duplicate(ep133_crack#main) Dirt Pile#ep133_ef2 844 +dic_fild02,232,41,0 duplicate(ep133_crack#main) Dirt Pile#ep133_ef3 844 +dic_fild02,245,68,0 duplicate(ep133_crack#main) Dirt Pile#ep133_ef4 844 +dic_fild02,184,63,0 duplicate(ep133_crack#main) Dirt Pile#ep133_ef5 844 +dic_fild02,207,94,0 duplicate(ep133_crack#main) Dirt Pile#ep133_ef6 844 +dic_fild02,230,71,0 duplicate(ep133_crack#main) Dirt Pile#ep133_ef7 844 +dic_fild02,188,50,0 duplicate(ep133_crack#main) Dirt Pile#ep133_ef8 844 +dic_fild02,248,36,0 duplicate(ep133_crack#main) Dirt Pile#ep133_ef9 844 +dic_fild02,206,115,0 duplicate(ep133_crack#main) Dirt Pile#ep133_ef10 844 +dic_fild02,194,86,0 duplicate(ep133_crack#main) Split Earth#ep133_ef1 844 +dic_fild02,240,51,0 duplicate(ep133_crack#main) Split Earth#ep133_ef2 844 +dic_fild02,176,65,0 duplicate(ep133_crack#main) Split Earth#ep133_ef3 844 +dic_fild02,254,45,0 duplicate(ep133_crack#main) Split Earth#ep133_ef4 844 +dic_fild02,178,119,0 duplicate(ep133_crack#main) Split Earth#ep133_ef5 844 +dic_fild02,200,81,0 duplicate(ep133_crack#main) Split Earth#ep133_ef6 844 +dic_fild02,205,54,0 duplicate(ep133_crack#main) Split Earth#ep133_ef7 844 +dic_fild02,224,74,0 duplicate(ep133_crack#main) Split Earth#ep133_ef8 844 +dic_fild02,244,59,0 duplicate(ep133_crack#main) Split Earth#ep133_ef9 844 +dic_fild02,249,43,0 duplicate(ep133_crack#main) Split Earth#ep133_ef10 844 // Frede's Request //============================================================ - dicastes01,117,262,0 script Frede#13_3 491,2,2,{ if (isequipped(2782)) { if (ep13_3_invite <= 5) { @@ -5847,10 +5602,7 @@ dic_dun01,235,243,0 script John#13_3 454,{ mes "[John]"; mes "......"; next; - switch (select("You give Bradium to John.")) { - case 1: - break; - } + select("You give Bradium to John."); mes "[" + strcharinfo(0) + "]"; mes "Frede asked me to give you this."; next; @@ -6246,16 +5998,13 @@ dic_in01,349,129,5 script Bouy#13_3 449,{ close; } else if (ep13_3_bra == 7) { - if (checkquest(11175,PLAYTIME) >= 1) { + if (checkquest(11175,PLAYTIME) > 1) { mes "[Bouy]"; mes "I did it!"; mes "I was a bit nervous because it has been a long time since I did manual work but I think I did a good job."; mes "Please take these to them."; set ep13_3_bra, 8; - if (checkquest(11175,PLAYTIME) == 2) - setquest 11176; - else - changequest 11175,11176; + changequest 11175,11176; close; } mes "[Bouy]"; diff --git a/npc/re/warps/cities/dicastes.txt b/npc/re/warps/cities/dicastes.txt index 4c767df67..d80e178a9 100644 --- a/npc/re/warps/cities/dicastes.txt +++ b/npc/re/warps/cities/dicastes.txt @@ -32,7 +32,7 @@ dicastes02,120,237,0 warp eldicastes0013 1,1,dic_in01,45,246 dic_in01,45,244,0 warp eldicastes0014 1,1,dicastes02,119,235 dic_in01,299,248,0 warp eldicastes0015 1,1,dic_in01,262,191 -dic_in01,242,182,0 script eldicastes0016 844,{ +dic_in01,242,182,0 script #eldicastes0016 844,{ if (isequipped(2782)) select("Administrative Office"); else select("¡÷¡ú¡ð"); warp "dic_in01",138,221; |