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author | Mumbles <datmumbles@icloud.com> | 2014-08-02 04:44:38 -0700 |
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committer | Mumbles <datmumbles@icloud.com> | 2014-08-02 04:44:38 -0700 |
commit | b581370a74436674d69487ad25bbeeb7713cf8e4 (patch) | |
tree | 48edf188963232d7a3b957a09dd313ff8baa93ec /npc | |
parent | 279ec10fc01f72bf8bf5e1e8c4ffbf9e5a810278 (diff) | |
download | hercules-b581370a74436674d69487ad25bbeeb7713cf8e4.tar.gz hercules-b581370a74436674d69487ad25bbeeb7713cf8e4.tar.bz2 hercules-b581370a74436674d69487ad25bbeeb7713cf8e4.tar.xz hercules-b581370a74436674d69487ad25bbeeb7713cf8e4.zip |
Fixed Bug #8248
http://hercules.ws/board/tracker/issue-8248-job-master-bug/
- Job Master now properly resets Novice Basic Skill upon job change into Baby Novice.
- Sparkles and thanks to @Ridley8819 for pointing out the issue.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/custom/jobmaster.txt | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/npc/custom/jobmaster.txt b/npc/custom/jobmaster.txt index 346e3ddff..88a1897da 100644 --- a/npc/custom/jobmaster.txt +++ b/npc/custom/jobmaster.txt @@ -158,6 +158,10 @@ function Job_Menu { jobchange .@newjob; if (.@newjob == Job_Novice_High) resetlvl(1); + if (.@newjob == Job_Baby) { + resetlvl(4); + SkillPoint = 0; + } specialeffect2 EF_ANGEL2; specialeffect2 EF_ELECTRIC; if (.platinum) |