diff options
author | Dastgir <dastgirpojee@rocketmail.com> | 2015-06-04 17:20:40 +0530 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2015-06-25 16:52:19 +0200 |
commit | 94266c9a68a8eb505ed241557fe9af96301a6180 (patch) | |
tree | f96f007b8b64649c0342dd4626c7b59cbd6d12e0 /npc | |
parent | 19d6148750b5d64a3526f68cf8eb1c5c5a360df5 (diff) | |
download | hercules-94266c9a68a8eb505ed241557fe9af96301a6180.tar.gz hercules-94266c9a68a8eb505ed241557fe9af96301a6180.tar.bz2 hercules-94266c9a68a8eb505ed241557fe9af96301a6180.tar.xz hercules-94266c9a68a8eb505ed241557fe9af96301a6180.zip |
Removed Blank Messages
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc')
-rw-r--r-- | npc/airports/airships.txt | 2 | ||||
-rw-r--r-- | npc/cities/comodo.txt | 8 | ||||
-rw-r--r-- | npc/cities/lighthalzen.txt | 26 | ||||
-rw-r--r-- | npc/other/hugel_bingo.txt | 6 | ||||
-rw-r--r-- | npc/other/marriage.txt | 2 | ||||
-rw-r--r-- | npc/pre-re/guides/guides_comodo.txt | 4 | ||||
-rw-r--r-- | npc/quests/dandelion_request.txt | 18 | ||||
-rw-r--r-- | npc/quests/doomed_swords.txt | 42 | ||||
-rw-r--r-- | npc/quests/partyrelay.txt | 2 | ||||
-rw-r--r-- | npc/quests/quests_comodo.txt | 52 | ||||
-rw-r--r-- | npc/quests/quests_nameless.txt | 46 | ||||
-rw-r--r-- | npc/quests/skills/assassin_skills.txt | 14 | ||||
-rw-r--r-- | npc/quests/skills/bard_skills.txt | 14 | ||||
-rw-r--r-- | npc/quests/skills/blacksmith_skills.txt | 12 | ||||
-rw-r--r-- | npc/quests/skills/crusader_skills.txt | 4 | ||||
-rw-r--r-- | npc/quests/skills/dancer_skills.txt | 4 | ||||
-rw-r--r-- | npc/quests/skills/knight_skills.txt | 8 | ||||
-rw-r--r-- | npc/quests/skills/monk_skills.txt | 10 | ||||
-rw-r--r-- | npc/quests/skills/priest_skills.txt | 6 | ||||
-rw-r--r-- | npc/quests/skills/rogue_skills.txt | 16 | ||||
-rw-r--r-- | npc/quests/skills/sage_skills.txt | 6 | ||||
-rw-r--r-- | npc/quests/skills/wizard_skills.txt | 6 |
22 files changed, 154 insertions, 154 deletions
diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt index 115072b3f..eaf042978 100644 --- a/npc/airports/airships.txt +++ b/npc/airports/airships.txt @@ -383,7 +383,7 @@ airplane,221,158,2 script Pilot#airplane 4_M_EIN_SOLDIER,{ mes "......"; mes "No one ever really"; mes "comes into this room."; - mes "And the captain IS a reindeer.^FFFFFF ^000000 I could just strip to my boxers."; + mes "And the captain IS a reindeer. I could just strip to my boxers."; next; emotion e_omg; mes "[Pilot]"; diff --git a/npc/cities/comodo.txt b/npc/cities/comodo.txt index 7342d2e08..f50ef96bb 100644 --- a/npc/cities/comodo.txt +++ b/npc/cities/comodo.txt @@ -130,7 +130,7 @@ cmd_in02,172,105,4 script G . J#cmd 4_M_04,{ mes "it seems smarter to make"; mes "money in other ways. Sure,"; mes "working hard is no fun, but"; - mes "there are ways to use your^FFFFFF ^000000 money to make more of it, right?"; + mes "there are ways to use your money to make more of it, right?"; next; mes "[G . J]"; mes "There's also the matter of"; @@ -215,7 +215,7 @@ cmd_in02,57,62,4 script Moo#cmd 4_M_MANAGER,{ mes "manager of the Comodo"; mes "Casino. We pride ourselves in"; mes "serving all of our customers'"; - mes "needs, doing all we can so that^FFFFFF ^000000 your visit here is unforgettable."; + mes "needs, doing all we can so that your visit here is unforgettable."; next; mes "[Moo]"; mes "All of our guests can enjoy"; @@ -249,7 +249,7 @@ cmd_fild04,188,74,4 script Zyosegirl#cmd 4_F_04,{ mes "It's nice to be able to work"; mes "outdoors, but someday, I want"; mes "to save enough money and move"; - mes "to the city. I'm still young, you^FFFFFF ^000000 know, and I've got dreams"; + mes "to the city. I'm still young, you know, and I've got dreams"; mes "that I want to fulfill~"; close; } @@ -406,7 +406,7 @@ moc_fild12,35,303,4 script Serutero#cmd 1_M_ORIENT01,{ mes "guardian of the roads that"; mes "lead to Sandaruman Fortress."; mes "If you really want to go there,"; - mes "I'll permit you to continue, but^FFFFFF ^000000 you must beware of its dangers..."; + mes "I'll permit you to continue, but you must beware of its dangers..."; next; switch(select("I'm going there!:Sandaruman Fortress?:Cancel")) { case 1: diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt index 01a5c7404..3c91ce933 100644 --- a/npc/cities/lighthalzen.txt +++ b/npc/cities/lighthalzen.txt @@ -301,7 +301,7 @@ lighthalzen,230,182,4 script Klaubis#zen3 4_M_LGTGRAND,{ mes "many people stay in their"; mes "hometowns. Even if you do"; mes "leave, though, you can always"; - mes "come back. It wouldn't be your^FFFFFF ^000000 hometown if you couldn't, right?"; + mes "come back. It wouldn't be your hometown if you couldn't, right?"; close; case 2: mes "[Klaubis]"; @@ -429,7 +429,7 @@ lighthalzen,132,103,5 script Sefith#li_01 4_M_JOB_KNIGHT2,{ mes "Good looks. Intelligence."; mes "Excellent manners. A strong,"; mes "manly chin and overpowering,"; - mes "piercing eyes. Perfectly balanced^FFFFFF ^000000 passion and charimsma. All the"; + mes "piercing eyes. Perfectly balanced passion and charimsma. All the"; mes "good things that ladies want."; next; mes "[Sefith]"; @@ -1052,8 +1052,8 @@ OnTouch: mes "[Beggar]"; mes "What you can see and"; mes "understand might not match"; - mes "with reality. Like the stars that^FFFFFF ^000000 are always there, but not visible"; - mes "during the day, we'll always have^FFFFFF ^000000 hope, even if we can't see it."; + mes "with reality. Like the stars that are always there, but not visible"; + mes "during the day, we'll always have hope, even if we can't see it."; next; mes "[" + strcharinfo(0) + "]"; emotion e_dots,1; @@ -1081,7 +1081,7 @@ OnTouch: mes "sort of don't. Let me explain"; mes "it this way. I take life day by"; mes "day, with each day covering its"; - mes "own spectrum with miracle on^FFFFFF ^000000 one end and tragedy on the other."; + mes "own spectrum with miracle on one end and tragedy on the other."; next; mes "[Beggar]"; mes "So each day has the capacity"; @@ -1101,7 +1101,7 @@ OnTouch: next; mes "[Beggar]"; mes "Stand up when you're down"; - mes "and live your life with passion.^FFFFFF ^000000 The capacity for miracles will"; + mes "and live your life with passion. The capacity for miracles will"; mes "always be there and know that"; mes "you can be someone else's"; mes "miracle. Isn't that wonderful?"; @@ -1142,14 +1142,14 @@ OnTouch: mes "isn't so productive. More of"; mes "a frustration that you can let"; mes "go. Someone cut you off on the"; - mes "freeway or a friend innocently^FFFFFF ^000000 forgot your birthday? No biggie."; + mes "freeway or a friend innocently forgot your birthday? No biggie."; next; mes "[Beggar]"; mes "Don't let this kind of"; mes "anger get to you or you'll"; mes "look like a loser. Think of"; mes "the big picture and if you're"; - mes "still upset, vent appropriately.^FFFFFF ^000000 Be honest without hurting anyone."; + mes "still upset, vent appropriately. Be honest without hurting anyone."; next; mes "[Beggar]"; mes "The second kind of anger"; @@ -1172,7 +1172,7 @@ OnTouch: mes "righteous anger, say to protect"; mes "someone dear to you, will make"; mes "you a hero. Fighting with anger"; - mes "born of frustration will make you^FFFFFF ^000000 a bully. Know the difference."; + mes "born of frustration will make you a bully. Know the difference."; next; mes "[" + strcharinfo(0) + "]"; emotion e_dots,1; @@ -1351,7 +1351,7 @@ lhz_in01,139,40,7 script Enoz#oz 1_M_INNKEEPER,{ mes "[Enoz]"; mes "So, the novel I ordered from"; mes "the Rune-Midgarts Kingdom"; - mes "just recently arrived. It's real^FFFFFF ^000000 good, by the guy who wrote"; + mes "just recently arrived. It's real good, by the guy who wrote"; mes "''Roda Frog Adventure''"; mes "years ago. Remember?"; next; @@ -2560,7 +2560,7 @@ lighthalzen,107,107,3 script Kosit#zen1 4_M_LGTMAN,{ mes "these rules is because of all"; mes "the unruly gangsters that can"; mes "sometimes get into the city."; - mes "I mean, it's relatively peaceful^FFFFFF ^000000 and all. But these rules..."; + mes "I mean, it's relatively peaceful and all. But these rules..."; next; mes "[Kosit]"; mes "It's good to be safe,"; @@ -2637,7 +2637,7 @@ lighthalzen,364,282,3 script Bodger#zen5 4_M_LGTPOOR,{ mes "I hear that the people"; mes "who live Uptown eat totally"; mes "delicious, gourmet food eight"; - mes "times a day! Hopefully it's just^FFFFFF ^000000 an exaggeration. 'Cuz if it"; + mes "times a day! Hopefully it's just an exaggeration. 'Cuz if it"; mes "wasn't, I'd be so mad..."; close; } @@ -2954,7 +2954,7 @@ lhz_in01,139,48,7 script Leimi#mimir 1_F_MERCHANT_01,{ mes "[Leimi]"; mes "Oh, you're an Assassin!"; mes "Oh, you boys are soooo cute!"; - mes "And so cool and so mysterious^FFFFFF ^000000 all at the same time! I love you!"; + mes "And so cool and so mysterious all at the same time! I love you!"; } else { next; diff --git a/npc/other/hugel_bingo.txt b/npc/other/hugel_bingo.txt index 15b87b117..d84c94cd3 100644 --- a/npc/other/hugel_bingo.txt +++ b/npc/other/hugel_bingo.txt @@ -951,7 +951,7 @@ que_bingo,54,17,5 script Arcade Owner 4_M_05,{ mes "game, you will be rewarded"; mes "with ''Marvelous Medals,''"; mes "which can only be used within"; - mes "this arcade. You also can't^FFFFFF ^000000 trade medals with other players."; + mes "this arcade. You also can't trade medals with other players."; next; mes "[Arcade Owner]"; mes "You usually get 1 Marvelous"; @@ -964,8 +964,8 @@ que_bingo,54,17,5 script Arcade Owner 4_M_05,{ mes "[Arcade Owner]"; mes "Collect as many Marvelous"; mes "Medals as you can, and trade"; - mes "them for products in the Monster^FFFFFF ^000000 Racing Arena. I hear there's also"; - mes "a place in Einbroch where you can^FFFFFF ^000000 use them, but I wouldn't know."; + mes "them for products in the Monster Racing Arena. I hear there's also"; + mes "a place in Einbroch where you can use them, but I wouldn't know."; close; } } diff --git a/npc/other/marriage.txt b/npc/other/marriage.txt index dead8d61b..80d6a675f 100644 --- a/npc/other/marriage.txt +++ b/npc/other/marriage.txt @@ -787,7 +787,7 @@ S_Busy: mes "I'm conducting a wedding"; mes "for another couple now, so"; mes "please wait patiently for your"; - mes "turn. Thanks for understanding... ^FFFFFF ^000000"; + mes "turn. Thanks for understanding... "; goto L_End; OnStop: diff --git a/npc/pre-re/guides/guides_comodo.txt b/npc/pre-re/guides/guides_comodo.txt index de803a9c5..07b503288 100644 --- a/npc/pre-re/guides/guides_comodo.txt +++ b/npc/pre-re/guides/guides_comodo.txt @@ -78,7 +78,7 @@ function script F_CmdGuide { mes "Please refer to the cross mark,"; mes "^3355FF+^000000, on your Mini-Map to find the"; mes "Tourist Shop where you can "; - mes "buy gifts that can only be found^FFFFFF ^000000 in the Comodo region~"; + mes "buy gifts that can only be found in the Comodo region~"; close; case 6: viewpoint 1,136,202,5,0xFF5555; @@ -86,7 +86,7 @@ function script F_CmdGuide { mes "^FF5555+^000000, on your Mini-Map to find the"; mes "Western branch of the Kafra"; mes "Corporation. They offer some"; - mes "pretty important services that^FFFFFF ^000000 you may want to check out later."; + mes "pretty important services that you may want to check out later."; close; case 7: viewpoint 1,114,294,5,0xFF5555; diff --git a/npc/quests/dandelion_request.txt b/npc/quests/dandelion_request.txt index 7952773a7..2a305e23f 100644 --- a/npc/quests/dandelion_request.txt +++ b/npc/quests/dandelion_request.txt @@ -224,7 +224,7 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{ mes "you'll need to meet with your"; mes "contact from the Assassin"; mes "Guild near a hut at the west"; - mes "side of the Oasis inside Morroc.^FFFFFF ^000000 So keep an eye out for him."; + mes "side of the Oasis inside Morroc. So keep an eye out for him."; next; mes "[Guildsman]"; mes "I doubt you'll have"; @@ -4088,7 +4088,7 @@ que_job01,84,17,3 script Lin#2-1 4_F_ACROSS,{ mes "If I can obtain that,"; mes "people would be able to"; mes "take Satan Morroc's threat"; - mes "more seriously. And Thanatos^FFFFFF ^000000 Tower wouldn't be a tourist area."; + mes "more seriously. And Thanatos Tower wouldn't be a tourist area."; next; mes "[R. Moore]"; mes "I'm begging you, please"; @@ -4315,7 +4315,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{ mes "attacked me because they"; mes "did not want me to repair"; mes "Morroc's elemental equilibrium."; - mes "At least, that's what I believe. ^FFFFFF ^000000"; + mes "At least, that's what I believe. "; mao_request = 109; next; mes "[R. Moore]"; @@ -4357,7 +4357,7 @@ que_job01,79,15,1 script R 4_M_MASKMAN,{ mes "You should be able to find"; mes "the element regulation device"; mes "behind one of the pyramids in"; - mes "the field west of Morroc. Please^FFFFFF ^000000"; + mes "the field west of Morroc. Please"; mes "use an enchanted stone to"; mes "boost the crest's power."; close2; @@ -4990,7 +4990,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "types of those elemental"; mes "stones. Anyway, you already"; mes "know where the west crest is."; - mes "The south crest is in the lowest^FFFFFF ^000000 part of the field south of Morroc."; + mes "The south crest is in the lowest part of the field south of Morroc."; next; mes "[Kidd]"; mes "As for the north and east"; @@ -5186,7 +5186,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{ mes "are supposed to protect some"; mes "seal beneath Morroc Castle"; mes "that keeps this monster, Satan"; - mes "Morroc, from invading our world.^FFFFFF ^000000 It might be just a legend, but..."; + mes "Morroc, from invading our world. It might be just a legend, but..."; next; mes "[" + strcharinfo(0) + "]"; mes "The assistant told me that"; @@ -5574,7 +5574,7 @@ que_job01,89,85,5 script Dandelion Member 4_M_MASKMAN,{ mes "Ah, so you already know"; mes "about us? I feel so ashamed..."; mes "We let that Raiyan Moore kidnap"; - mes "the children that were entrusted^FFFFFF ^000000 to our care. I don't know if we"; + mes "the children that were entrusted to our care. I don't know if we"; mes "can ever forgive ourselves."; close2; break; @@ -5591,7 +5591,7 @@ que_job01,89,85,5 script Dandelion Member 4_M_MASKMAN,{ mes "streets, repair homes for"; mes "lower income households, and"; mes "even operated a day care center."; - mes "However, Raiyan Moore kidnapped^FFFFFF ^000000 all the children under our care..."; + mes "However, Raiyan Moore kidnapped all the children under our care..."; next; mes "[Dandelion Member]"; mes "I can only imagine the"; @@ -6129,7 +6129,7 @@ yuno_in04,180,106,3 script Reading Girl 1_F_MERCHANT_01,{ mes "the organized documents did"; mes "so on Mr. Moore's behalf. Then,"; mes "she quickly vanished before"; - mes "I could ask her for her name or^FFFFFF ^000000 Mr. Moore's contact information."; + mes "I could ask her for her name or Mr. Moore's contact information."; next; mes "[" + strcharinfo(0) + "]"; mes "Damn! That information"; diff --git a/npc/quests/doomed_swords.txt b/npc/quests/doomed_swords.txt index b17c59145..46879cf9e 100644 --- a/npc/quests/doomed_swords.txt +++ b/npc/quests/doomed_swords.txt @@ -35,8 +35,8 @@ prt_in,162,11,2 script Ghatu#magum 4_M_04,{ mes "[Ghatu]"; mes "Rumor has it that he's"; mes "hiding in the mountains"; - mes "since too many people want^FFFFFF ^000000 to use his talents for the wrong"; - mes "purposes. Apparently, there is^FFFFFF ^000000 a godly quality to his weapons..."; + mes "since too many people want to use his talents for the wrong"; + mes "purposes. Apparently, there is a godly quality to his weapons..."; event_magum = 1; close; } @@ -61,7 +61,7 @@ prt_in,162,11,2 script Ghatu#magum 4_M_04,{ mes "That smith used to be"; mes "a pretty easy going guy"; mes "until he was forced to work"; - mes "against his will. Slowly, he^FFFFFF ^000000 became gloomy and intimidating..."; + mes "against his will. Slowly, he became gloomy and intimidating..."; next; mes "[Ghatu]"; mes "But I suppose blacksmiths"; @@ -95,7 +95,7 @@ prt_in,162,11,2 script Ghatu#magum 4_M_04,{ mes "That smith used to be"; mes "a pretty easy going guy"; mes "until he was forced to work"; - mes "against his will. Slowly, he^FFFFFF ^000000 became gloomy and intimidating..."; + mes "against his will. Slowly, he became gloomy and intimidating..."; next; mes "[Ghatu]"; mes "But I suppose blacksmiths"; @@ -231,13 +231,13 @@ izlude_in,173,88,2 script Nain#magum 8_F,{ mes "more criminals, the rage and"; mes "bloodlust of its victims began"; mes "to accumulate upon the blade."; - mes "Although the sword gained great^FFFFFF ^000000 strength, it was tainted by evil."; + mes "Although the sword gained great strength, it was tainted by evil."; next; mes "[Nain]"; mes "The last person to wield"; mes "the Executioner almost lost"; - mes "his mind to the sword. He saved^FFFFFF ^000000 himself by giving it to a talented"; - mes "blacksmith who would destroy^FFFFFF ^000000 it for him, thus saving his soul."; + mes "his mind to the sword. He saved himself by giving it to a talented"; + mes "blacksmith who would destroy it for him, thus saving his soul."; next; mes "[Nain]"; mes "This mysterious blacksmith"; @@ -416,7 +416,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "[Mysterious Blacksmith]"; mes "Freyja suspected nothing and"; mes "told Loki about the secret of"; - mes "Mysteltainn. The next time the^FFFFFF ^000000 gods played their game of throwing"; + mes "Mysteltainn. The next time the gods played their game of throwing"; mes "objects at Baldur, Loki was there with a small Mysteltainn twig."; next; mes "[Mysterious Blacksmith]"; @@ -467,7 +467,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "I can tell that you don't know"; mes "enough about the Mysteltainn"; mes "to fully understand all of the"; - mes "risks that come with wielding^FFFFFF ^000000 that sword. Yes, you're too green."; + mes "risks that come with wielding that sword. Yes, you're too green."; next; mes "[Mysterious Blacksmith]"; mes "I can't take the risk"; @@ -484,7 +484,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "wondering how such a small"; mes "dagger can contain such power."; mes "It's simple. I cast forbidden"; - mes "curse magic to inbue the dagger^FFFFFF ^000000 with its awesome destructiveness."; + mes "curse magic to inbue the dagger with its awesome destructiveness."; next; mes "[Mysterious Blacksmith]"; mes "The curse I cast is so"; @@ -499,7 +499,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "fair to warn you that"; mes "the power of the curse"; mes "is such that the more you"; - mes "use the Grimtooth, the more^FFFFFF ^000000 it burns away at your very soul..."; + mes "use the Grimtooth, the more it burns away at your very soul..."; next; mes "[Mysterious Blacksmith]"; mes "I am willing to forge"; @@ -563,7 +563,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "I created this sword asked"; mes "me to destroy it, fearing that"; mes "it would corrupt his mind with"; - mes "its bloodlust. But if you think^FFFFFF ^000000 you can endure, I may forge it..."; + mes "its bloodlust. But if you think you can endure, I may forge it..."; next; mes "[Mysterious Blacksmith]"; mes "Just bring me..."; @@ -700,7 +700,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "You've forgotten"; mes "to bring ^0099FF1 Young Twig^000000,"; mes "the embodiment of the"; - mes "Mysteltainn twig used to^FFFFFF ^000000 kill Baldur. Hurry and bring it..."; + mes "Mysteltainn twig used to kill Baldur. Hurry and bring it..."; close; } if (countitem(7019) < 1) { @@ -709,7 +709,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "^0099FF1 Loki's Whispers^000000. We need"; mes "that to imbue the sword with"; mes "immense, evil power. Go and"; - mes "find that as quickly as you can! ^FFFFFF ^000000"; + mes "find that as quickly as you can! "; close; } if (countitem(7020) < 1) { @@ -717,7 +717,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "Hm, you still need to"; mes "bring ^0099FF1 Mother's Nightmare^000000"; mes "to instill the power of misery"; - mes "and grave portent to this blade... ^FFFFFF ^000000"; + mes "and grave portent to this blade... "; close; } if (countitem(7021) < 1) { @@ -726,7 +726,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "bring ^0099FF1 Foolishness"; mes "of the Blind^000000 to instill the"; mes "energy of tragic regret into"; - mes "the curse imbued into the blade... ^FFFFFF ^000000"; + mes "the curse imbued into the blade... "; close; } if (countitem(714) < 1) { @@ -832,7 +832,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "[Mysterious Blacksmith]"; mes "Freyja suspected nothing and"; mes "told Loki about the secret of"; - mes "Mysteltainn. The next time the^FFFFFF ^000000 gods played their game of throwing"; + mes "Mysteltainn. The next time the gods played their game of throwing"; mes "objects at Baldur, Loki was there with a small Mysteltainn twig."; next; mes "[Mysterious Blacksmith]"; @@ -882,7 +882,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "Mysteltainn, I advise you"; mes "to learn more about it. You"; mes "must know the risks involved"; - mes "in wielding that sort of power... ^FFFFFF ^000000"; + mes "in wielding that sort of power... "; close; case 2: if (dmdswrd_Q2 & 16) { @@ -980,7 +980,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "wondering how such a small"; mes "dagger can contain such power."; mes "It's simple. I cast forbidden"; - mes "curse magic to inbue the dagger^FFFFFF ^000000 with its awesome destructiveness."; + mes "curse magic to inbue the dagger with its awesome destructiveness."; next; mes "[Mysterious Blacksmith]"; mes "The curse I cast is so"; @@ -995,7 +995,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "fair to warn you that"; mes "the power of the curse"; mes "is such that the more you"; - mes "use the Grimtooth, the more^FFFFFF ^000000 it burns away at your very soul..."; + mes "use the Grimtooth, the more it burns away at your very soul..."; next; mes "[Mysterious Blacksmith]"; mes "I am willing to forge"; @@ -1135,7 +1135,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ mes "I created this sword asked"; mes "me to destroy it, fearing that"; mes "it would corrupt his mind with"; - mes "its bloodlust. But if you think^FFFFFF ^000000 you can endure, I may forge it..."; + mes "its bloodlust. But if you think you can endure, I may forge it..."; next; mes "[Mysterious Blacksmith]"; mes "Just bring me..."; diff --git a/npc/quests/partyrelay.txt b/npc/quests/partyrelay.txt index 314984b9b..13ad869c7 100644 --- a/npc/quests/partyrelay.txt +++ b/npc/quests/partyrelay.txt @@ -283,7 +283,7 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{ mes "a meaningful contribution"; mes "to all of Rune Midgard, which"; mes "brings me to why I am here."; - mes "There are many adventurers^FFFFFF ^000000 like you, but we have a problem."; + mes "There are many adventurers like you, but we have a problem."; next; mes "[Ledrion]"; mes "So many adventurers have"; diff --git a/npc/quests/quests_comodo.txt b/npc/quests/quests_comodo.txt index 778487881..d293858f9 100644 --- a/npc/quests/quests_comodo.txt +++ b/npc/quests/quests_comodo.txt @@ -532,8 +532,8 @@ comodo,206,310,4 script Campground Boy#cmd 4_M_BIBI,{ mes "[Rochito]"; mes "Long before Comodo was"; mes "built inside this huge cave,"; - mes "this witch used to live in here.^FFFFFF ^000000 A lot of people died trying to"; - mes "get rid of her, but there're^FFFFFF ^000000 rumors that she's still around..."; + mes "this witch used to live in here. A lot of people died trying to"; + mes "get rid of her, but there're rumors that she's still around..."; break; case 1: mes "[Rochito]"; @@ -688,7 +688,7 @@ comodo,204,310,4 script Camping Youth#cmd 1_M_YOUNGKNIGHT,{ mes "that wine to Tausupa, the"; mes "Village Chief, would you let"; mes "him know that we miss the guy?"; - mes "He may be busy, but he'll always^FFFFFF ^000000 be our irreplaceable buddy."; + mes "He may be busy, but he'll always be our irreplaceable buddy."; break; case 4: mes "[Rockha]"; @@ -730,7 +730,7 @@ comodo,204,310,4 script Camping Youth#cmd 1_M_YOUNGKNIGHT,{ mes "would make our barbeque"; mes "absolutely perfect--having"; mes "the Village Chief here, and"; - mes "some of that legendary Comodo^FFFFFF ^000000 Cheese that ^3355FFToruna^000000 told me about."; + mes "some of that legendary Comodo Cheese that ^3355FFToruna^000000 told me about."; break; } close; @@ -1003,8 +1003,8 @@ cmd_in02,32,140,4 script Chief#cmd 1_M_03,{ mes "[Tausupa]"; mes "Greetings, adventurer,"; mes "I am Tausupa, the Chief of"; - mes "Comodo, a city famous for its^FFFFFF ^000000 beauty and nightlife. I hope you"; - mes "enjoy your stay, whether you are^FFFFFF ^000000 seeking excitement or relaxation~"; + mes "Comodo, a city famous for its beauty and nightlife. I hope you"; + mes "enjoy your stay, whether you are seeking excitement or relaxation~"; next; switch(select("About Casino:About Banished Witch:Cancel")) { case 1: @@ -1013,7 +1013,7 @@ cmd_in02,32,140,4 script Chief#cmd 1_M_03,{ mes "famous for its Casino. There"; mes "are many games that you can"; mes "enjoy, but you'll need to use"; - mes "the Casino's special Eulwo^FFFFFF ^000000 currency and conversion system..."; + mes "the Casino's special Eulwo currency and conversion system..."; break; case 2: switch (dmdswrd_Q) { @@ -1031,7 +1031,7 @@ cmd_in02,32,140,4 script Chief#cmd 1_M_03,{ mes "of BBQ meat on your clothes,"; mes "I'm guessing that you ran into"; mes "Rochito in the campgrounds, "; - mes "right? He must have told you^FFFFFF ^000000 that old story about the witch..."; + mes "right? He must have told you that old story about the witch..."; next; mes "[Tausupa]"; mes "I'd like nothing better"; @@ -1065,7 +1065,7 @@ cmd_in02,32,140,4 script Chief#cmd 1_M_03,{ mes "Koserserah seasoning to"; mes "my friend ^3355FFRochito^000000 at the"; mes "barbeque campground. Thanks"; - mes "again for your help, adventurer. ^FFFFFF ^000000"; + mes "again for your help, adventurer. "; break; } break; @@ -1140,7 +1140,7 @@ comodo,88,97,4 script Toruna#cmd 4_M_MANAGER,{ mes "Yes, that is rather"; mes "peculiar. What's also"; mes "strange is this rumor I've"; - mes "been hearing about. Now, are^FFFFFF ^000000 you familiar with Comodo Cheese?"; + mes "been hearing about. Now, are you familiar with Comodo Cheese?"; next; mes "[Toruna]"; mes "It's this urban legend"; @@ -1189,7 +1189,7 @@ comodo,88,97,4 script Toruna#cmd 4_M_MANAGER,{ mes "before it was an exotic"; mes "village of excitement and"; mes "leisure, Comodo was once"; - mes "a haven for evil creatures, ruled^FFFFFF ^000000 by a witch named Meropusum?"; + mes "a haven for evil creatures, ruled by a witch named Meropusum?"; next; mes "[Toruna]"; mes "This witch lay dormant for"; @@ -1301,7 +1301,7 @@ comodo,169,284,4 script Kichiri#cmd 4W_M_02,{ mes "got me wondering! I mean,"; mes "just because I've never seen"; mes "Comodo Cheese doesn't mean"; - mes "it doesn't exist, right? Curses!^FFFFFF ^000000 Now I'm thinking about it too!"; + mes "it doesn't exist, right? Curses! Now I'm thinking about it too!"; break; default: mes "[Kichiri]"; @@ -1432,7 +1432,7 @@ cmd_in02,189,99,4 script Manzi#cmd 4_M_03,{ mes "Ah, she won't take you"; mes "very seriously unless you"; mes "show her this. Magatsu gave"; - mes "you his lucky bottle cap, so I'm^FFFFFF ^000000 gonna give you my lucky coin!"; + mes "you his lucky bottle cap, so I'm gonna give you my lucky coin!"; mes "The old crone'll recognize it~"; next; dmdswrd_Q = 10; @@ -1465,7 +1465,7 @@ cmd_in02,189,99,4 script Manzi#cmd 4_M_03,{ mes "Hey, have a good time in"; mes "the Casino, but don't go buck"; mes "wild. You wanna walk out of"; - mes "here with the shirt on your back,^FFFFFF ^000000 you know? Some people don't"; + mes "here with the shirt on your back, you know? Some people don't"; mes "even leave here with that..."; break; } @@ -1522,7 +1522,7 @@ comodo,187,153,4 script Hullaris#cmd 4_F_GODEMOM,{ mes "Comodo Cheese does exist,"; mes "and it's as precious as the"; mes "legends say. However, it's"; - mes "not a true cheese, although^FFFFFF ^000000 you may think so from its taste."; + mes "not a true cheese, although you may think so from its taste."; next; mes "[Hullaris]"; mes "Yes, it's a very rare, natural"; @@ -1748,7 +1748,7 @@ beach_dun3,30,220,4 script Nigirboran#cmd 4_M_BIBI,{ mes "I'd expect nothing less of"; mes "a brave and daring adventurer."; mes "Now hold still as I gauge your"; - mes "body's internal energies and see^FFFFFF ^000000 if it can handle Comodo Cheese..."; + mes "body's internal energies and see if it can handle Comodo Cheese..."; next; mes "[Nigirboran]"; mes "Alright."; @@ -1845,7 +1845,7 @@ beach_dun3,30,220,4 script Nigirboran#cmd 4_M_BIBI,{ mes "but I do know that you'll need"; mes "the ^3355FFAwakening Stone^000000, the ^3355FFBook^000000"; mes "^3355FFof the Lamb^000000 and the ^3355FFSlate of^000000"; - mes "^3355FFMurniel^000000 to even have a chance^FFFFFF ^000000 of obtaining one of those swords."; + mes "^3355FFMurniel^000000 to even have a chance of obtaining one of those swords."; next; mes "[Nigirboran]"; mes "Let's see... After you"; @@ -2040,7 +2040,7 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{ mes "sooner, but I need to prepare"; mes "all of these stones, and I need"; mes "the freshest Cobwebs I can get."; - mes "I'll make sure that these stones^FFFFFF ^000000 are ready when you return."; + mes "I'll make sure that these stones are ready when you return."; close; } mes "[Meteurengut]"; @@ -2099,14 +2099,14 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{ mes "that artifact, and its secrets"; mes "are as well guarded as that of"; mes "the Slate of Muriniel. However,"; - mes "I do know that a man in Morroc^FFFFFF ^000000 can create the Book of the Lamb..."; + mes "I do know that a man in Morroc can create the Book of the Lamb..."; next; mes "[Meteurengut]"; mes "If that man is still in"; mes "Morroc, then he will probably"; mes "recognize the subtle emanation"; mes "of the Awakening Stone and the"; - mes "Slate of Muriniel from you. Best^FFFFFF ^000000 of luck to you, adventurer..."; + mes "Slate of Muriniel from you. Best of luck to you, adventurer..."; close; } mes "[Meteurengut]"; @@ -2145,7 +2145,7 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{ next; mes "[Meteurengut]"; mes "I'm responsible for guarding"; - mes "the secrets of its creation, but^FFFFFF ^000000 I must also share the power"; + mes "the secrets of its creation, but I must also share the power"; mes "of the slate with those that"; mes "prove themselves worthy of it."; next; @@ -2177,7 +2177,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{ mes "those that seek to own one"; mes "of the doomed swords would"; mes "trouble themselve to obtain"; - mes "those items. All that is left for^FFFFFF ^000000 you is the Book of the Lamb..."; + mes "those items. All that is left for you is the Book of the Lamb..."; next; mes "[Zaka]"; mes "I've been waiting for so"; @@ -2369,7 +2369,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{ mes "Ogretooth, and Executioner"; mes "have all been sealed away."; mes "Only a truly great adventurer"; - mes "can release these doomed^FFFFFF ^000000 swords and actually wield them..."; + mes "can release these doomed swords and actually wield them..."; break; } close; @@ -2390,7 +2390,7 @@ comodo,232,87,4 script Won#cmd 1_M_MOC_LORD,{ mes "presenses of the Book of the"; mes "Lamb, the Slate of Muriniel,"; mes "and one that has eaten of the"; - mes "Awakening Stone are unmistakable. ^FFFFFF ^000000"; + mes "Awakening Stone are unmistakable. "; next; mes "[Won]"; mes "Now, listen. I personally"; @@ -2413,7 +2413,7 @@ comodo,232,87,4 script Won#cmd 1_M_MOC_LORD,{ mes "a look into your eyes..."; mes "Yeah, alright. You seem to"; mes "understand the value of the"; - mes "Awakening Stone, Book of the^FFFFFF ^000000 Lamb, and the Slate of Muriniel."; + mes "Awakening Stone, Book of the Lamb, and the Slate of Muriniel."; next; mes "[Won]"; mes "Yeah, I can't sense any"; @@ -2496,7 +2496,7 @@ comodo,232,87,4 script Won#cmd 1_M_MOC_LORD,{ mes "Comodo can afford to relax"; mes "so easily. I, for one, have"; mes "the responsibility of seeking"; - mes "out those that are worthy of,^FFFFFF ^000000 well, I don't know if I can say..."; + mes "out those that are worthy of, well, I don't know if I can say..."; next; mes "[Won]"; mes "You just have to"; diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt index 93330c722..992025ec0 100644 --- a/npc/quests/quests_nameless.txt +++ b/npc/quests/quests_nameless.txt @@ -4219,7 +4219,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "Ah, so you failed to"; mes "fix the Mystic Dryer de"; mes "Elegance? That's expected:"; - mes "I didn't really design it for the^FFFFFF ^000000 common user in mind. Well,"; + mes "I didn't really design it for the common user in mind. Well,"; mes "why don't you try it again?"; erasequest 3106; diamond_edq = 10; @@ -4417,7 +4417,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + mes "switch. You'd better ask Dorian... "; setquest 3106; diamond_edq = 11; close; @@ -4443,7 +4443,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + mes "switch. You'd better ask Dorian... "; setquest 3106; diamond_edq = 11; close; @@ -4469,7 +4469,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + mes "switch. You'd better ask Dorian... "; setquest 3106; diamond_edq = 11; close; @@ -4495,7 +4495,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + mes "switch. You'd better ask Dorian... "; setquest 3106; diamond_edq = 11; close; @@ -4520,7 +4520,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + mes "switch. You'd better ask Dorian... "; setquest 3106; diamond_edq = 11; close; @@ -4546,7 +4546,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + mes "switch. You'd better ask Dorian... "; setquest 3106; diamond_edq = 11; close; @@ -4572,7 +4572,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + mes "switch. You'd better ask Dorian... "; setquest 3106; diamond_edq = 11; close; @@ -4598,7 +4598,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; + mes "switch. You'd better ask Dorian... "; setquest 3106; diamond_edq = 11; close; @@ -7200,7 +7200,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{ mes "[Marybell]"; mes "Oh, Gooho decoded everything?"; mes "Let's see... Something about"; - mes "the Book of Forbidden Mystery...^FFFFFF ^000000 Ah. There we go! The location"; + mes "the Book of Forbidden Mystery... Ah. There we go! The location"; mes "of the Z Gang's hideout!"; mes "Heh heh! We got 'em!"; next; @@ -8073,8 +8073,8 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{ mes "to get away from here."; mes "Let's see what it says..."; next; - mes "^FFFFFF ^000000"; - mes "^FFFFFF ^000000"; + mes ""; + mes ""; mes "^666666Kill " + strcharinfo(0) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; @@ -8270,8 +8270,8 @@ OnTouch: mes "to get away from here."; mes "Let's see what it says..."; next; - mes "^FFFFFF ^000000"; - mes "^FFFFFF ^000000"; + mes ""; + mes ""; mes "^666666Kill " + strcharinfo(0) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; @@ -8320,8 +8320,8 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{ mes "to get away from here."; mes "Let's see what it says..."; next; - mes "^FFFFFF ^000000"; - mes "^FFFFFF ^000000"; + mes ""; + mes ""; mes "^666666Kill " + strcharinfo(0) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; @@ -8519,8 +8519,8 @@ OnTouch: mes "to get away from here."; mes "Let's see what it says..."; next; - mes "^FFFFFF ^000000"; - mes "^FFFFFF ^000000"; + mes ""; + mes ""; mes "^666666Kill " + strcharinfo(0) + ", meow."; mes "That arrogant do-gooder"; mes "is looking into us too much."; @@ -9402,7 +9402,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "the hands of someone like"; mes "you than a rival treasure"; mes "hunter. This hunter that"; - mes "stays north in town apparently^FFFFFF ^000000 confirmed the treasure's location."; + mes "stays north in town apparently confirmed the treasure's location."; next; mes "[Ragged Man]"; mes "Now, I hear that this guy"; @@ -9473,7 +9473,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "he hands of someone like"; mes "you than a rival treasure"; mes "hunter. This hunter that"; - mes "stays north in town apparently^FFFFFF ^000000 confirmed the treasure's location."; + mes "stays north in town apparently confirmed the treasure's location."; next; mes "[Ragged Man]"; mes "Now, I hear that this guy"; @@ -9507,7 +9507,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "Ah, you must be having"; mes "trouble finding that guy"; mes "I was talking about. He's"; - mes "just in the northern part of^FFFFFF ^000000 this town. It can't be that hard."; + mes "just in the northern part of this town. It can't be that hard."; close; } else if (treasure_nd > 10) { @@ -9532,7 +9532,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "So how's the treasure"; mes "hunt coming along? I hope"; mes "you have better luck than"; - mes "I did. Still, I've got a pretty^FFFFFF ^000000 good feeling that you'll find it."; + mes "I did. Still, I've got a pretty good feeling that you'll find it."; close; } } @@ -10335,7 +10335,7 @@ comodo,139,184,3 script Scholar#zgang 2_M_SAGE_B,{ mes "jewel came into a rich man's"; mes "possession. However, he lost"; mes "his fortune and was completely"; - mes "ruined after obtaining it. Hence ^FFFFFF ^000000 the moniker, ''Unlucky Emerald.''"; + mes "ruined after obtaining it. Hence the moniker, ''Unlucky Emerald.''"; next; mes "[Scholar]"; mes "Then the emerald came into"; diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index 62fa55934..15820d079 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -170,7 +170,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ mes "the Venom Knife skill from"; mes "me first. Then, you can talk"; mes "to Esmille, the beautiful"; - mes "Assassin Cross right next to^FFFFFF ^000000 me, to learn Sonic Acceleration."; + mes "Assassin Cross right next to me, to learn Sonic Acceleration."; next; break; case 2: @@ -186,7 +186,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ mes "This Venom Knife skill was"; mes "developed with this weakness"; mes "in long range attacking in mind. Basically, we use the Envenom"; - mes "skill on a knife and throw it at^FFFFFF ^000000 a distant enemy to poison them."; + mes "skill on a knife and throw it at a distant enemy to poison them."; next; break; case 3: @@ -309,7 +309,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "Sonic Blow skill. The skill"; mes "I will teach you is completely"; mes "useless unless you learn how"; - mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then."; + mes "to perform a Sonic Blow. I shall be waiting right here till then."; close; } mes "[Esmille]"; @@ -486,8 +486,8 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "[Esmille]"; mes "That jewel is yours"; mes "to keep. In truth, I don't"; - mes "really need any treasure, just^FFFFFF ^000000 some proof of your qualification."; - mes "It looks like you're ready for me^FFFFFF ^000000 to teach you Sonic Acceleration."; + mes "really need any treasure, just some proof of your qualification."; + mes "It looks like you're ready for me to teach you Sonic Acceleration."; ASSN_SK = 6; next; mes "[Esmille]"; @@ -642,7 +642,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "that you're so enthusiastic"; mes "about learning this skill."; mes "But first, there we need to"; - mes "take care of the prerequisites... ^FFFFFF ^000000"; + mes "take care of the prerequisites... "; next; if (getskilllv("AS_SONICBLOW") == 0) { mes "[Esmille]"; @@ -650,7 +650,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "Sonic Blow skill. The skill"; mes "I will teach you is completely"; mes "useless unless you learn how"; - mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then."; + mes "to perform a Sonic Blow. I shall be waiting right here till then."; close; } mes "[Esmille]"; diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt index 06c3c8f07..dea7e240f 100644 --- a/npc/quests/skills/bard_skills.txt +++ b/npc/quests/skills/bard_skills.txt @@ -418,7 +418,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "fiercely into the eyes of"; mes "your target, and focus on"; mes "thoughts of dominance. This"; - mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation..."; + mes "is the basis for mesmerization. Now listen to this incantation..."; next; mes "[Riott]"; mes "Uuuummm Baaalaaaa"; @@ -432,7 +432,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "[Riott]"; mes "Pang's Voice is used to"; mes "confuse people and disrupt"; - mes "control of their bodies. It's not^FFFFFF ^000000 a fatal skill, but it is effective"; + mes "control of their bodies. It's not a fatal skill, but it is effective"; mes "in mentally upsetting your enemy. Make very wise use of this skill."; skill "BA_PANGVOICE",1,0; close; @@ -476,7 +476,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "fiercely into the eyes of"; mes "your target, and focus on"; mes "thoughts of dominance. This"; - mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation..."; + mes "is the basis for mesmerization. Now listen to this incantation..."; next; mes "[Riott]"; mes "''Toad's leg, Verit's heart,"; @@ -517,7 +517,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "your use of this skill! Don't"; mes "use it recklessly, or people"; mes "will come to hate you as they"; - mes "hate me. But ''Pang Voice'' can^FFFFFF ^000000 be welcome is certain situations."; + mes "hate me. But ''Pang Voice'' can be welcome is certain situations."; next; mes "[Riott]"; mes "Subject your enemies to"; @@ -542,7 +542,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "some fresh eggs laid by"; mes "Yhelle, just like I asked."; mes "I'm sure it was dangerous"; - mes "going to Nifflheim, but the^FFFFFF ^000000 flavor of these eggs is worth it."; + mes "going to Nifflheim, but the flavor of these eggs is worth it."; next; next; mes "[Riott]"; @@ -558,7 +558,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "fiercely into the eyes of"; mes "your target, and focus on"; mes "thoughts of dominance. This"; - mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation..."; + mes "is the basis for mesmerization. Now listen to this incantation..."; next; mes "[Riott]"; mes "''Toad's leg, Verit's heart,"; @@ -599,7 +599,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "your use of this skill! Don't"; mes "use it recklessly, or people"; mes "will come to hate you as they"; - mes "hate me. But ''Pang Voice'' can^FFFFFF ^000000 be welcome is certain situations."; + mes "hate me. But ''Pang Voice'' can be welcome is certain situations."; next; mes "[Riott]"; mes "Subject your enemies to"; diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt index dce9ff6f5..e1bd61103 100644 --- a/npc/quests/skills/blacksmith_skills.txt +++ b/npc/quests/skills/blacksmith_skills.txt @@ -25,7 +25,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "[Akkie]"; mes "Actually, let me jog your"; mes "memory with this counterfeit"; - mes "zeny that we made the last time.^FFFFFF ^000000 Do you remember how to perform"; + mes "zeny that we made the last time. Do you remember how to perform"; mes "Dubious Salesmanship? You"; mes "should be able to use it now..."; BLACK_SK = 8; @@ -535,7 +535,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{ mes "the Greed skill automatically"; mes "picks up all items in a 5*5"; mes "cell area around the caster."; - mes "It's handy for picking up clumps^FFFFFF ^000000 of goods from looting monsters."; + mes "It's handy for picking up clumps of goods from looting monsters."; next; mes "[Goodman]"; mes "First thing's first. I need to"; @@ -567,7 +567,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{ mes "Back already, eh?"; mes "Alright, let me check"; mes "the things you're carrying."; - mes "Let's see, Inventory, Inventory... ^FFFFFF ^000000"; + mes "Let's see, Inventory, Inventory... "; next; mes "[Goodman]"; mes "Good work: you pass."; @@ -585,9 +585,9 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{ mes "artisans. Being rich and famous"; mes "is merely a side effect of that."; if (Upper == 1) - mes "Honorable Master Smiths know^FFFFFF ^000000 value is in the craftsmanship..."; + mes "Honorable Master Smiths know value is in the craftsmanship..."; else - mes "Honorable Blacksmiths know^FFFFFF ^000000 value is in the craftsmanship..."; + mes "Honorable Blacksmiths know value is in the craftsmanship..."; next; if (Upper == 1) { mes "[Goodman]"; @@ -615,7 +615,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{ mes "Hm. You've come back"; mes "too early. And you didn't"; mes "complete the objective that"; - mes "I set for you. Listen carefully. ^FFFFFF ^000000"; + mes "I set for you. Listen carefully. "; next; mes "[Goodman]"; mes "Go fill your Inventory"; diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt index 327e9ca18..1ef9a804a 100644 --- a/npc/quests/skills/crusader_skills.txt +++ b/npc/quests/skills/crusader_skills.txt @@ -151,7 +151,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{ mes "Goodness, there's blood all"; mes "over the paper! Let's see..."; mes "Oh no. This is an emergency"; - mes "situation! I need to report this^FFFFFF ^000000 to Sir Arga and request for"; + mes "situation! I need to report this to Sir Arga and request for"; mes "backup immediately!"; next; mes "["+ strcharinfo(0) +"]"; @@ -398,7 +398,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{ mes "^333333(I better bring him"; mes "a Red Potion, otherwise"; mes "I have no hope of getting"; - mes "that report without hurting him!) ^FFFFFF ^000000"; + mes "that report without hurting him!) "; close; } } diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt index e8e348cc7..057c7ab37 100644 --- a/npc/quests/skills/dancer_skills.txt +++ b/npc/quests/skills/dancer_skills.txt @@ -92,7 +92,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "Ho-ho~ It's good that you"; mes "recognize that you have much"; mes "to learn. Well, let's not waste"; - mes "any time. Your first lesson will^FFFFFF ^000000 be on image training and self"; + mes "any time. Your first lesson will be on image training and self"; mes "visualization. Now, for that..."; next; mes "[Canell]"; @@ -257,7 +257,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "proper winking is to allow"; mes "your eyelid to seductively"; mes "move to a natural rhythm."; - mes "Close your eye for a second,^FFFFFF ^000000 then open it slowly to this count."; + mes "Close your eye for a second, then open it slowly to this count."; next; mes "[Canell]"; mes "Un, deux, trois~"; diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt index 1162301ec..cec92e454 100644 --- a/npc/quests/skills/knight_skills.txt +++ b/npc/quests/skills/knight_skills.txt @@ -234,7 +234,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{ mes "I forget all about my old"; mes "fashioned ideals. I guess"; mes "times have changed, and that"; - mes "my idea of chivalry may be dead. ^FFFFFF ^000000"; + mes "my idea of chivalry may be dead. "; close; } if (KNGT_SK == 1) { @@ -276,7 +276,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{ mes "more active, there are too"; mes "many regulations that hamper"; mes "the good we can do. Over time,"; - mes "the situation has grown much^FFFFFF ^000000 worse. But don't take my word..."; + mes "the situation has grown much worse. But don't take my word..."; next; mes "[Essofeit]"; mes "Perhaps it will be better"; @@ -363,7 +363,7 @@ prontera,72,352,7 script Grand Master 4_M_JOB_KNIGHT1,{ mes "men! I know training can"; mes "be tough, but it'll make"; mes "you harder, better, faster and"; - mes "stronger! Prontera's safety is^FFFFFF ^000000 your responsibility, Knights!"; + mes "stronger! Prontera's safety is your responsibility, Knights!"; next; mes "[Grand Master]"; mes "..."; @@ -485,7 +485,7 @@ prontera,66,358,5 script Knight#gattack 4_M_JOB_KNIGHT1,{ mes "Gosh, I'm sick and tired of"; mes "him talking about Knighthood."; mes "Essofeit insists that all Knights, even complete rookies, should be"; - mes "able to obtain 5 Candy Canes and^FFFFFF ^000000 3 Witherless Roses from hunting."; + mes "able to obtain 5 Candy Canes and 3 Witherless Roses from hunting."; next; mes "[Gatack]"; mes "Hell, I just hate to hear"; diff --git a/npc/quests/skills/monk_skills.txt b/npc/quests/skills/monk_skills.txt index 6ba28164a..d4c47b423 100644 --- a/npc/quests/skills/monk_skills.txt +++ b/npc/quests/skills/monk_skills.txt @@ -99,7 +99,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 4_M_MONK,{ mes "[Monk]"; mes "My test may seem too strict,"; mes "but it is impossible to learn"; - mes "Spiritual Bestowment without^FFFFFF ^000000 the right discipline. As with all"; + mes "Spiritual Bestowment without the right discipline. As with all"; mes "things, readiness and preparation precede all forms of realization."; next; mes "[Monk]"; @@ -162,7 +162,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 4_M_MONK,{ mes "meaning of selflessness?"; mes "When you abandon greed"; mes "and the desires of the world,"; - mes "you will be ready for my teaching. ^FFFFFF ^000000"; + mes "you will be ready for my teaching. "; close; } } @@ -178,7 +178,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 4_M_MONK,{ mes "[Monk]"; mes "Hm? To what purpose have"; mes "you come to visit me? Ah, so"; - mes "you wish to learn the skill that^FFFFFF ^000000 I have developed. My colleague"; + mes "you wish to learn the skill that I have developed. My colleague"; mes "was right: more and more people have been wanting to learn this."; next; mes "[Monk]"; @@ -303,7 +303,7 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{ mes "innocents terrorized by"; mes "the aggressive Mandragoras."; mes "If you bring me ^FF000020 Stems^000000 and"; - mes "^FF00003 Shoots^000000, I will be satisfied^FFFFFF ^000000 with this proof of your ability."; + mes "^FF00003 Shoots^000000, I will be satisfied with this proof of your ability."; next; mes "[Monk]"; mes "Do you understand now?"; @@ -364,7 +364,7 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{ mes "living in seclusion that"; mes "can teach the Spiritual"; mes "Bestowment skill. However,"; - mes "he is stubborn, and has refused^FFFFFF ^000000 many who wish to learn from him."; + mes "he is stubborn, and has refused many who wish to learn from him."; next; mes "[Monk]"; mes "It would be good if"; diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt index cdea7b69b..249551826 100644 --- a/npc/quests/skills/priest_skills.txt +++ b/npc/quests/skills/priest_skills.txt @@ -89,7 +89,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ next; mes "[Sister Linus]"; mes "One day, a group of adventurers"; - mes "came to Prontera Church in hopes^FFFFFF ^000000 of hiring a Priest to accompany"; + mes "came to Prontera Church in hopes of hiring a Priest to accompany"; mes "them to ^3131DDGlast Heim^000000. It must have been fate that she was the only"; mes "Priest that was available."; next; @@ -114,7 +114,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ mes "Surrounded by Wanderers,"; mes "the adventurers quickly fell"; mes "in defeat, one by one. Soon,"; - mes "the young nun was the only^FFFFFF ^000000 one of the group still standing."; + mes "the young nun was the only one of the group still standing."; next; mes "[Sister Linus]"; mes "Alone against impossible"; @@ -193,7 +193,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ mes "running my mouth! I'm"; mes "sorry to keep you, did you"; mes "have somewhere to go? Well,"; - mes "I'll be praying for your safety~ ^FFFFFF ^000000"; + mes "I'll be praying for your safety~ "; next; mes "["+ strcharinfo(0) +"]"; mes "Before I go, would you"; diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt index 0f553ffab..c682d9977 100644 --- a/npc/quests/skills/rogue_skills.txt +++ b/npc/quests/skills/rogue_skills.txt @@ -205,7 +205,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ mes "but after transcending, he"; mes "somehow became a Stalker."; mes "Retaining his knowledge of"; - mes "the Monk's Root skill, he adapted^FFFFFF ^000000 it for the purposes of the Rogues."; + mes "the Monk's Root skill, he adapted it for the purposes of the Rogues."; next; mes "[Haijara Greg]"; mes "Chae Takbae recorded the"; @@ -384,7 +384,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ mes "supposed to be in the"; mes "middle of training to learn"; mes "that skill? Please speak to"; - mes "Thor and complete your training. ^FFFFFF ^000000"; + mes "Thor and complete your training. "; close; } else if (ROG_SK == 8) { @@ -489,7 +489,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ mes "you about Close Confine."; mes "I hope that you can learn"; mes "more about this skill through"; - mes "practice, and that you become^FFFFFF ^000000 as great a legend as Chae Takbae."; + mes "practice, and that you become as great a legend as Chae Takbae."; ROG_SK = 12; skill 1005,1,0; specialeffect2 EF_LIGHTSPHERE; @@ -748,7 +748,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{ mes "out with Antonio Jr. here"; mes "inside the Rogue Guild. "; mes "Please bring him the letter"; - mes "I've written as soon as possible! ^FFFFFF ^000000"; + mes "I've written as soon as possible! "; close; } else if (ROG_SK == 5) { @@ -790,7 +790,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{ mes "training partner. Approach her"; mes "closely and make sure that you"; mes "predict and block her movements"; - mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now..."; + mes "to the left, right or backward. Get ready, I'm sending you now..."; close2; warp "in_rogue",89,114; end; @@ -821,7 +821,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{ mes "training partner. Approach her"; mes "closely and make sure that you"; mes "predict and block her movements"; - mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now..."; + mes "to the left, right or backward. Get ready, I'm sending you now..."; ROG_SK = 6; close2; warp "in_rogue",89,114; @@ -841,7 +841,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{ mes "that you've completed your"; mes "training. Congratulations!"; mes "Now, please speak to my"; - mes "father so that he can explain^FFFFFF ^000000 the Close Confine skill in detail."; + mes "father so that he can explain the Close Confine skill in detail."; ROG_SK = 9; close; } @@ -850,7 +850,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{ mes "Please talk to my father"; mes "so that he can explain the"; mes "nuances of the Close Confine"; - mes "skill to you. He should still be^FFFFFF ^000000 in the Rogue Guild's panic room."; + mes "skill to you. He should still be in the Rogue Guild's panic room."; close; } else if (ROG_SK == 11) { diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt index 55fd0a824..9303f53c5 100644 --- a/npc/quests/skills/sage_skills.txt +++ b/npc/quests/skills/sage_skills.txt @@ -183,14 +183,14 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "The first is called ^FF0000Elemental"; mes "Change^000000, which enables you"; mes "to change a monster's attribute"; - mes "according to the specific element^FFFFFF ^000000 of the Elemental Change skill"; + mes "according to the specific element of the Elemental Change skill"; mes "that you have learned."; next; mes "[Mishuna]"; mes "The second is called"; mes "Elemental Converter Creation,"; mes "which enables you to create"; - mes "converter items that are required^FFFFFF ^000000 to use the Elemental Change skill."; + mes "converter items that are required to use the Elemental Change skill."; next; mes "[Mishuna]"; mes "Although the knowledge of"; @@ -236,7 +236,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "nexting here for your"; mes "return. Remember that we"; mes "need these items to create"; - mes "a converter so that you can^FFFFFF ^000000 learn the skill from my example..."; + mes "a converter so that you can learn the skill from my example..."; SAG_SK = 1; close; } diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt index 3ada09290..da8c4fe61 100644 --- a/npc/quests/skills/wizard_skills.txt +++ b/npc/quests/skills/wizard_skills.txt @@ -100,7 +100,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{ mes "teaching Wizards this new"; mes "skill on behalf of the Wizard"; mes "Guild. Although I don't really"; - mes "want to, I pretty much don't have^FFFFFF ^000000 a choice. So what do you say?"; + mes "want to, I pretty much don't have a choice. So what do you say?"; next; if (select("Nah, I'm too sleepy...:Sure, I'd like to learn a new skill.") == 1) { mes "[Meow]"; @@ -366,7 +366,7 @@ prt_in,82,98,3 script Simon Mayace#q_wiz 1_ETC_01,{ mes "I'm surprised that you chose"; mes "to practice magic: judging"; mes "from your build, I'd say that"; - mes "you'd be well suited to wielding^FFFFFF ^000000 a sword. Haha, but that's just"; + mes "you'd be well suited to wielding a sword. Haha, but that's just"; mes "a humble Knight's opinion."; close; } @@ -416,7 +416,7 @@ prt_in,82,98,3 script Simon Mayace#q_wiz 1_ETC_01,{ mes "pushing as best as I can."; mes "Concentrate and practice the"; mes "theory on your own, and you"; - mes "should be able to do it. Good^FFFFFF ^000000luck on your travels, adventurer~"; + mes "should be able to do it. Good luck on your travels, adventurer~"; WIZ_SK = 2; close; } |