diff options
author | Asheraf <acheraf1998@gmail.com> | 2016-08-25 13:00:05 +0100 |
---|---|---|
committer | hemagx <hemagx2@gmail.com> | 2016-08-26 21:34:19 +0200 |
commit | 84c253d2b012bc06b25a843c09a60cb28c678e95 (patch) | |
tree | 8af64fb54cd80be5991410d508620b083d90540d /npc | |
parent | 13067dc118b790e676dc2cecf272279a850c7ce2 (diff) | |
download | hercules-84c253d2b012bc06b25a843c09a60cb28c678e95.tar.gz hercules-84c253d2b012bc06b25a843c09a60cb28c678e95.tar.bz2 hercules-84c253d2b012bc06b25a843c09a60cb28c678e95.tar.xz hercules-84c253d2b012bc06b25a843c09a60cb28c678e95.zip |
Implementation of Ghost palace instance based on iRO
* Added ghost palace instance script
* Add needed monster, item and quest database entries
* Added mapflags for instance map (1@spa)
Diffstat (limited to 'npc')
-rw-r--r-- | npc/mapflag/nobranch.txt | 3 | ||||
-rw-r--r-- | npc/mapflag/noicewall.txt | 3 | ||||
-rw-r--r-- | npc/mapflag/nomemo.txt | 3 | ||||
-rw-r--r-- | npc/mapflag/nopvp.txt | 1 | ||||
-rw-r--r-- | npc/mapflag/nosave.txt | 3 | ||||
-rw-r--r-- | npc/mapflag/noteleport.txt | 4 | ||||
-rw-r--r-- | npc/mapflag/nowarpto.txt | 3 | ||||
-rw-r--r-- | npc/mapflag/partylock.txt | 3 | ||||
-rw-r--r-- | npc/mapflag/zone.txt | 3 | ||||
-rw-r--r-- | npc/re/instances/ghost_palace.txt | 837 | ||||
-rw-r--r-- | npc/re/scripts.conf | 3 |
11 files changed, 865 insertions, 1 deletions
diff --git a/npc/mapflag/nobranch.txt b/npc/mapflag/nobranch.txt index 8e69367b2..71672c1a1 100644 --- a/npc/mapflag/nobranch.txt +++ b/npc/mapflag/nobranch.txt @@ -405,6 +405,9 @@ ecl_in04 mapflag nobranch 1@ecl mapflag nobranch ecl_hub01 mapflag nobranch +// Ghost Palace =========== +1@spa mapflag nobranch + //evt_zombie mapflag nobranch // Poring War ================== diff --git a/npc/mapflag/noicewall.txt b/npc/mapflag/noicewall.txt index 3c5c55dbc..9b6e3940a 100644 --- a/npc/mapflag/noicewall.txt +++ b/npc/mapflag/noicewall.txt @@ -200,6 +200,9 @@ nguild_prt mapflag noicewall // Inside Eclage =========== 1@ecl mapflag noicewall +// Ghost Palace =========== +1@spa mapflag noicewall + // Poring War ==================== poring_w01 mapflag noicewall poring_w02 mapflag noicewall diff --git a/npc/mapflag/nomemo.txt b/npc/mapflag/nomemo.txt index 89222153d..4ac4837bc 100644 --- a/npc/mapflag/nomemo.txt +++ b/npc/mapflag/nomemo.txt @@ -792,6 +792,9 @@ moc_prydn2 mapflag nomemo 1@nyd mapflag nomemo 2@nyd mapflag nomemo +// Ghost Palace =========== +1@spa mapflag nomemo + //evt_zombie mapflag nomemo // Poring War ==================== diff --git a/npc/mapflag/nopvp.txt b/npc/mapflag/nopvp.txt index f69039b06..ee2f8438d 100644 --- a/npc/mapflag/nopvp.txt +++ b/npc/mapflag/nopvp.txt @@ -53,6 +53,7 @@ 1@ma_c mapflag pvp off 1@ma_b mapflag pvp off 1@ecl mapflag pvp off +1@spa mapflag pvp off bat_a01 mapflag pvp off bat_a02 mapflag pvp off diff --git a/npc/mapflag/nosave.txt b/npc/mapflag/nosave.txt index ece12d7bd..f53bf5a83 100644 --- a/npc/mapflag/nosave.txt +++ b/npc/mapflag/nosave.txt @@ -346,6 +346,9 @@ que_lhz mapflag nosave SavePoint // Inside Eclage =========== 1@ecl mapflag nosave SavePoint +// Ghost Palace =========== +1@spa mapflag nosave SavePoint + //evt_zombie mapflag nosave SavePoint // Poring War ==================== diff --git a/npc/mapflag/noteleport.txt b/npc/mapflag/noteleport.txt index 93e8d2e24..e8693678a 100644 --- a/npc/mapflag/noteleport.txt +++ b/npc/mapflag/noteleport.txt @@ -467,6 +467,10 @@ nyd_dun02 mapflag noteleport 2@nyd mapflag noteleport 2@nyd mapflag monster_noteleport +// Ghost Palace =========== +1@spa mapflag noteleport +1@spa mapflag monster_noteleport + //evt_zombie mapflag noteleport // Poring War ==================== diff --git a/npc/mapflag/nowarpto.txt b/npc/mapflag/nowarpto.txt index 596dabbd0..34d093ae2 100644 --- a/npc/mapflag/nowarpto.txt +++ b/npc/mapflag/nowarpto.txt @@ -168,6 +168,9 @@ spl_in01 mapflag nowarpto 1@nyd mapflag nowarpto 2@nyd mapflag nowarpto +// Ghost Palace =========== +1@spa mapflag nowarpto + // Poring War ==================== poring_w01 mapflag nowarpto poring_w02 mapflag nowarpto diff --git a/npc/mapflag/partylock.txt b/npc/mapflag/partylock.txt index 2cb06eefa..ee16cf798 100644 --- a/npc/mapflag/partylock.txt +++ b/npc/mapflag/partylock.txt @@ -78,3 +78,6 @@ // Inside Eclage =========== 1@ecl mapflag partylock + +// Ghost Palace =========== +1@spa mapflag partylock diff --git a/npc/mapflag/zone.txt b/npc/mapflag/zone.txt index a405934a2..c14ef569f 100644 --- a/npc/mapflag/zone.txt +++ b/npc/mapflag/zone.txt @@ -100,6 +100,9 @@ prt_are_in mapflag zone Izlude Battle Arena // Inside Eclage =========== 1@ecl mapflag zone Memorial Dungeon +// Ghost Palace =========== +1@spa mapflag zone Memorial Dungeon + //Towns alberta mapflag zone Towns aldebaran mapflag zone Towns diff --git a/npc/re/instances/ghost_palace.txt b/npc/re/instances/ghost_palace.txt new file mode 100644 index 000000000..ea8f3d853 --- /dev/null +++ b/npc/re/instances/ghost_palace.txt @@ -0,0 +1,837 @@ +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2016 Hercules Dev Team +//= Copyright (C) Asheraf +//= Copyright (C) pengc2010 +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +//= Ghost Palace +//================= Current Version ======================================= +//= 1.1 +//========================================================================= +1@spa mapflag src4instance + +dali02,44,129,5 script Unpleasent Royal Guard 4_M_SAKRAYROYAL,{ + if (BaseLevel < 120) { + mes("[Unpleasent Royal Guard]"); + mes("Althought I need help with a task, you are not strong enough to assist me, noob~!"); + next; + mes("[Unpleasent Royal Guard]"); + mes("Come back after when you have done some training and are at least level 120!"); + close(); + } + if (questprogress(1261)) { + mes("[Unpleasent Royal Guard]"); + mes("The monsters that attacked the palace are wandering around the secret entrance. It would be very bad if they spotted us... Please wait until the time limit for re-entrance passed."); + close(); + } + if (questprogress(1260)) { + if (has_instance("1@spa") == "") { + mes("[Unpleasent Royal Guard]"); + mes("Did the gate close?\r" + "Please enter the gate as soon as you can next time."); + erasequest 1260; + close(); + } + mes("[Unpleasent Royal Guard]"); + mes("Please go ahead, ^0000ffThe entrance is behind me.^000000\r" + "I will be right behind you!"); + close(); + } + .@party_id = getcharid(1); + if (!.@party_id) { + mes("[Unpleasent Royal Guard]"); + mes("This is a solo instance. Please form a solo party before continuing."); + close(); + } + if (getcharid(0) != getpartyleader(.@party_id,2)) { + mes("[Unpleasent Royal Guard]"); + mes("I'm looking for adventurers to help me!\r" + "I want to talk to the team leader, can I?"); + close(); + } + mes("[Unpleasent Royal Guard]"); + mes("I need some help, even from the likes of you."); + next; + mes("[Unpleasent Royal Guard]"); + mes("In the middle of the battle the princess disappeared while I was guarding the palace."); + next; + mes("[Unpleasent Royal Guard]"); + mes("You run ahead and i will catch up.\r" + "We must save her."); + next; + if (select("I will help.", "This is not a good time.") == 2) { + mes("[Unpleasent Royal Guard]"); + mes("Even now all the royal guards are fighting and dying to the monsters."); + next; + mes("[Unpleasent Royal Guard]"); + mes("We must save the princess no matter how much fear grips our hearts!"); + close(); + } + .@instance = instance_create("Ghost Palace", .@party_id); + .@p_name$ = getpartyname(.@party_id); + .@md_name$ = "Ghost Palace"; + if (.@instance < 0) { + mesf("Party Name: %s", .@p_name$); + mesf("Party Leader: %s", strcharinfo(0)); + mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$); + close(); + } + if (instance_attachmap("1@spa", .@instance) != "") { + instance_set_timeout(3600, 300, .@instance); + instance_init(.@instance); + if (!questprogress(1260)) setquest 1260; + mes("[Unpleasent Royal Guard]"); + mes("Thank You..\r" + "I will open the secret passage to ^0000FFGhost Palace.^000000\r" + "Please be ready!"); + close(); + } else { + instance_destroy(.@instance); + mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$); + close(); + } +} + +dali02,41,134,0 script Interdimensional Device::gpportal PORTAL,{ + if (BaseLevel < 120) { + mes("[Unpleasent Royal Guard]"); + mes("Althought I need help with a task, you are not strong enough to assist me, noob~!"); + next; + mes("[Unpleasent Royal Guard]"); + mes("Come back after when you have done some training and are at least level 120!"); + close(); + } + if (questprogress(1261)) { + if (questprogress(1261, PLAYTIME) == 2) { + erasequest 1261; + if (questprogress(1260)) + erasequest 1260; + end; + } + mes("[Unpleasent Royal Guard]"); + mes("The monsters that attacked the palace are wandering around the secret entrance. It would be very bad if they spotted us... Please wait until the time limit for re-entrance passed."); + close(); + } + if (getcharid(0) == getpartyleader(.@party_id,2) && !questprogress(1260)) { + mes("[Unpleasent Royal Guard]"); + mes("I'm looking for adventurers to help me!\r" + "I want to talk to the team leader, can I?"); + close(); + } + mes("[Unpleasent Royal Guard]"); + mes("I can see the secret passage into the Palace... Are you ready to save the princess?!"); + next; + if (select("Enter", "Stop") == 2) { + mes("[Unpleasent Royal Guard]"); + mes("Even now all the royal guards are fighting and dying to the monsters."); + next; + mes("[Unpleasent Royal Guard]"); + mes("We must save the princess no matter how much fear grips our hearts!"); + close(); + } + if (has_instance("1@spa") == "") { + mes("^FF0000Inside the device you see a dark hole. If you wish to enter you may wish to talk to the Unpleasant Royal Guard first.^000000"); + close(); + } + mapannounce("dali", sprintf(_$("%s of the party, %s, is entering the Ghost Palace."), strcharinfo(0), getpartyname(getcharid(1))), bc_map, C_SPRINGGREEN); + if (!questprogress(1260)) setquest 1260; + setquest 1261; + warp("1@spa", 198, 188); + close(); +} + +1@spa,197,204,5 script King#gp1 4_M_RUSKING,{ + mes("[King]"); + mes("You are hereby appointed as the personal guard to Princess Tiara. I trust your loyalty above all else."); + npctalk(_("You are hereby appointed as the personal guard to Princess Tiara. I trust your loyalty above all else."), instance_npcname("King#gp1")); + next; + mes("[Lurid Royal Guard]"); + mes("I will protect the Princess with my life."); + npctalk(_("I will protect the Princess with my life."), instance_npcname("Lurid Royal Guard#gp1")); + next; + mes("[King]"); + mes("The marriage arrangements are going as planned. The prince is here to meet the princess."); + npctalk(_("The marriage arrangements are going as planned. The prince is here to meet the princess."), instance_npcname("King#gp1")); + next; + mes("[Lurid Royal Guard]"); + mes("...Yes, your majesty."); + npctalk(_("...Yes, your majesty."), instance_npcname("Lurid Royal Guard#gp1")); + next; + mes("[King]"); + mes("My gods, there are monsters in the castle! Get rid of them now!"); + npctalk(_("My gods, there are monsters in the castle! Get rid of them now!"), instance_npcname("King#gp1")); + close2(); + donpcevent instance_npcname("#gp1control")+"::OnStart"; + end; +} + +1@spa,1,1,1 script #gp1control HIDDEN_NPC,{ + end; +OnStart: + hideonnpc instance_npcname("Lurid Royal Guard#gp1"); + hideonnpc instance_npcname("King#gp1"); + sleep 1000; +OnSummon: + sleep 2000; + .@map$ = instance_mapname("1@spa"); + areamonster(.@map$, 182, 190, 214, 214, _("Cursed Sentinel"), CURSED_SENTINEL, 2, instance_npcname("#gp1control")+"::OnMyMobDead"); + areamonster(.@map$, 182, 190, 214, 214, _("Cursed Solider"), CURSED_SOLDIER, 2, instance_npcname("#gp1control")+"::OnMyMobDead"); + end; +OnMyMobDead: + if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp1control")+"::OnMyMobDead")) + end; + if ('gp1 < 2) { + ++'gp1; + donpcevent instance_npcname("#gp1control")+"::OnSummon"; + end; + } + mapannounce(instance_mapname("1@spa"), _("The passage on 2nd floor in the palace of the ghost is open."), bc_map, C_YELLOW); + enablenpc instance_npcname("#gp1warp"); + disablenpc instance_npcname("#gp1control"); + end; +OnInstanceInit: + 'gp1 = 0; + disablenpc instance_npcname("#gp1warp"); + end; +} + +1@spa,132,122,0 script Lurid Royal Guard#gp2 4_M_SAKRAYROYAL,{ + cutin("npc-tiara", 3); + mes("[Lurid Royal Guard]"); + mes("Your Highness, the King has invited a prince from a neighboring country to be your betrothed. Be ready to meet him..."); + npctalk(_("Your Highness, the King has invited a prince from a neighboring country to be your betrothed. Be ready to meet him..."), instance_npcname("Lurid Royal Guard#gp2")); + next; + mes("[Princess Tiara]"); + mes("If...if a marriage is arranged what should I do ?"); + npctalk(_("If...if a marriage is arranged what should I do ?"), instance_npcname("Tiara Princess#gp2")); + next; + mes("[Lurid Royal Guard]"); + mes("The only thing I can do is protect you from physical harm."); + npctalk(_("The only thing I can do is protect you from physical harm."), instance_npcname("Lurid Royal Guard#gp2")); + next; + mes("[Princess Tiara]"); + mes("Then, what can I do?"); + npctalk(_("Then, what can I do?"), instance_npcname("Tiara Princess#gp2")); + next; + mes("[Lurid Royal Guard]"); + mes("......"); + mes("You must decide that for yourself your highness..."); + npctalk(_("You must decide that for yourself your highness..."), instance_npcname("Lurid Royal Guard#gp2")); + next; + mes("[Princess Tiara]"); + mes("Would it be easier for you if I were married and sent off to another country?"); + npctalk(_("Would it be easier for you if I were married and sent off to another country?"), instance_npcname("Tiara Princess#gp2")); + next; + cutin("", 255); + mes("[Lurid Royal Guard]"); + mes("I will alway stand by you and protect you forever."); + npctalk(_("I will alway stand by you and protect you forever."), instance_npcname("Lurid Royal Guard#gp2")); + next; + mes("[Princess Tiara]"); + mes("Monsters in the castle? Protect me!"); + npctalk(_("Monsters in the castle? Protect me!"), instance_npcname("Tiara Princess#gp2")); + next; + mes("[Lurid Royal Guard]"); + mes("Step back, Let's go!"); + npctalk(_("Step back, Let's go!"), instance_npcname("Lurid Royal Guard#gp2")); + close2(); + donpcevent instance_npcname("#gp2control")+"::OnStart"; + end; +} + +1@spa,1,1,1 script #gp2control HIDDEN_NPC,{ + end; +OnStart: + hideonnpc instance_npcname("Lurid Royal Guard#gp2"); + hideonnpc instance_npcname("Tiara Princess#gp2"); + sleep 1000; +OnSummon: + sleep 2000; + .@map$ = instance_mapname("1@spa"); + areamonster(.@map$, 143, 96, 94, 143, _("Broken Mind"), BROKEN_MIND, 3, instance_npcname("#gp2control")+"::OnMyMobDead"); + areamonster(.@map$, 143, 96, 94, 143, _("Floating Word"), FLOATING_WORD, 4, instance_npcname("#gp2control")+"::OnMyMobDead"); + areamonster(.@map$, 143, 96, 94, 143, _("Like Love"), LIKE_LOVE, 3, instance_npcname("#gp2control")+"::OnMyMobDead"); + end; +OnMyMobDead: + if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp2control")+"::OnMyMobDead")) + end; + mapannounce(instance_mapname("1@spa"), _("The passage on the 3rd floor of the palace is open."), bc_map, C_YELLOW); + enablenpc instance_npcname("#gp2warp"); + disablenpc instance_npcname("#gp2control"); + end; +OnInstanceInit: + disablenpc instance_npcname("#gp2warp"); + end; +} + +1@spa,32,54,1 script King#gp3 4_M_RUSKING,{ + mes("[King]"); + mes("It was you who brought the monsters here, you want to get rid of me and have the princess for yourself?"); + npctalk(_("It was you who brought the monsters here, you want to get rid of me and have the princess for yourself?"), instance_npcname("King#gp3")); + next; + mes("[Lurid Royal Guard]"); + mes("It's a trap, you should trust me, your majesty!"); + npctalk(_("It's a trap, you should trust me, your majesty!"), instance_npcname("Lurid Royal Guard#gp3")); + next; + mes("[King]"); + mes("Shut up! You're betrayed me ! I trusted you... you must pay for your disgrace."); + npctalk(_("Shut up! You're betrayed me ! I trusted you... you must pay for your disgrace."), instance_npcname("King#gp3")); + next; + mes("[King]"); + mes("You will suffer for the rest of your life."); + npctalk(_("You will suffer for the rest of your life."), instance_npcname("King#gp3")); + close2(); + donpcevent instance_npcname("#gp3control")+"::OnStart"; + end; +} + +1@spa,54,28,0 script #gp3warp WARPNPC,1,1,{ + if (!'gp5) + warp("1@spa", 218, 186); + else { + if (questprogress(40024)) + completequest 40024; + mes("It is time to leave Palace of the ghost.\r" + "Everything is completed.\r" + "Everything will be vanished..."); + close2(); + if (first_time_gpmission) + getitem Gray_Piece, 1; + if (!first_time_gpmission) { + getitem Gray_Piece, 2; + getexp(900000, 500000); + ++first_time_gpmission; + } + warp("dali02", 49, 127); + end; + } + end; +} + +1@spa,35,56,1 script Ominous Voice#gp3 4_TRACE,{ + end; +OnStart: + initnpctimer; + end; +OnTimer3000: + npctalk(_("Oh, faithful royal guard, you are trapped.")); + end; +OnTimer6000: + npctalk(_("The conspiracy in the palace has your princess in grave danger...")); + end; +OnTimer9000: + npctalk(_("Who are you? Show yourself!"), instance_npcname("Lurid Royal Guard#gp3")); + end; +OnTimer12000: + npctalk(_("Ah... so you do hear me?")); + end; +OnTimer15000: + npctalk(_("...?"), instance_npcname("Lurid Royal Guard#gp3")); + end; +OnTimer18000: + npctalk(_("I...I..."), instance_npcname("Lurid Royal Guard#gp3")); + end; +OnTimer21000: + npctalk(_("Kukuku... What do you want boy?")); + end; +OnTimer24000: + stopnpctimer; + hideonnpc instance_npcname("Ominous Voice#gp3"); + hideonnpc instance_npcname("Lurid Royal Guard#gp3"); + donpcevent instance_npcname("#gp3control")+"::OnSummon"; + end; +} + +1@spa,1,1,1 script #gp3control HIDDEN_NPC,{ + end; +OnStart: + hideonnpc instance_npcname("King#gp3"); + hideonnpc instance_npcname("Soldier#gp3_1"); + hideonnpc instance_npcname("Soldier#gp3_2"); + hideonnpc instance_npcname("Soldier#gp3_3"); + hideonnpc instance_npcname("Captain of the Guard#gp3"); + donpcevent instance_npcname("Ominous Voice#gp3")+"::OnStart"; + end; +OnSummon: + initnpctimer; + .@map$ = instance_mapname("1@spa"); + 'talkid[0] = areamonster(.@map$, 61, 63, 24, 24, _("Cursed Memory"), CURSED_MEMORY, 2 + 'gp3, instance_npcname("#gp3control")+"::OnMyMobDead"); + 'talkid[1] = areamonster(.@map$, 61, 63, 24, 24, _("Colorless Vow"), COLORLESS_VOW, 3 + 'gp3, instance_npcname("#gp3control")+"::OnMyMobDead"); + 'talkid[2] = areamonster(.@map$, 61, 63, 24, 24, _("Old Friendship"), OLD_FRIENDSHIP, 2 + 'gp3, instance_npcname("#gp3control")+"::OnMyMobDead"); + end; +OnTimer2000: + stopnpctimer; + unittalk('talkid[0], _("Faithful Guards")); + unittalk('talkid[1], _("Run!")); + unittalk('talkid[2], _("Being framed...")); + end; +OnMyMobDead: + if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp3control")+"::OnMyMobDead")) + end; + if (!'gp3) { + mapannounce instance_mapname("1@spa"), "The passage on the 4rd floor of the palace is open.", bc_map, C_YELLOW; + enablenpc instance_npcname("#gp3warp"); + donpcevent instance_npcname("#gp4control")+"::OnSummon"; + disablenpc instance_npcname("#gp1warp"); + } + ++'gp3; + if ('gp3 < 5) + donpcevent instance_npcname("#gp3control")+"::OnSummon"; + else { + stopnpctimer; + disablenpc instance_npcname("#gp3control"); + } + end; +OnInstanceInit: + disablenpc instance_npcname("#gp3warp"); + 'gp3 = 0; + end; +} + +1@spa,199,214,1 script Lurid Royal Guard#gp4 4_M_SAKRAYROYAL,{ + mes("[Lurid Royal Guard]"); + mes("Where is Princess Tiara?"); + npctalk(_("Where is Princess Tiara?"), instance_npcname("Lurid Royal Guard#gp4")); + next; + mes("[Visiting Prince]"); + mes("You are too late... but you brought what I was looking for. Thanks for your help."); + npctalk(_("You are too late... but you brought what I was looking for. Thanks for your help."), instance_npcname("Visiting Prince#gp4")); + next; + mes("[Visiting Prince]"); + mes("Cursed Thanatos Magic Trace! Are you ready to have a new master?"); + npctalk(_("Cursed Thanatos Magic Trace! Are you ready to have a new master?"), instance_npcname("Visiting Prince#gp4")); + next; + cutin("tartanos", 3); + mes("[Thanatos Magic Trace]"); + mes("How dare you!"); + npctalk(_("How dare you!"), instance_npcname("Thanatos Magic Trace#gp4")); + next; + mes("[Visiting Prince]"); + mes("Aah, aah!!!"); + npctalk(_("Aah, aah!!!"), instance_npcname("Visiting Prince#gp4")); + close2(); + cutin("", 255); + donpcevent instance_npcname("#gp4control")+"::OnBoss"; + end; +} + +1@spa,1,1,1 script #gp4control HIDDEN_NPC,{ + end; +OnStart: + end; +OnSummon: + .@map$ = instance_mapname("1@spa"); + areamonster(.@map$, 182, 217, 214, 188, _("Cursed Sentinel"), CURSED_SENTINEL, rand(2,3), instance_npcname("#gp4control")+"::OnMyMobDead"); + areamonster(.@map$, 182, 217, 214, 188, _("Sweet Slaughter"), SWEET_SLAUGHTER, rand(2,3), instance_npcname("#gp4control")+"::OnMyMobDead"); + end; +OnMyMobDead: + if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp4control")+"::OnMyMobDead")) + end; + ++'gp4; + if ('gp4 > 3) + donpcevent instance_npcname("#gp4control")+"::OnStory"; + else + donpcevent instance_npcname("#gp4control")+"::OnSummon"; + end; +OnStory: + for(.@i = 1; .@i <= 4; ++.@i) + enablenpc instance_npcname("Soldier's Corpse#gp4_"+.@i); + enablenpc instance_npcname("Captain's Corpse#gp4"); + enablenpc instance_npcname("King's Corpse#gp4"); + enablenpc instance_npcname("Lurid Royal Guard#gp4"); + enablenpc instance_npcname("Thanatos Magic Trace#gp4"); + enablenpc instance_npcname("Visiting Prince#gp4"); + end; +OnBoss: + for(.@i = 1; .@i <= 4; ++.@i) + hideonnpc instance_npcname("Soldier's Corpse#gp4_"+.@i); + hideonnpc instance_npcname("Captain's Corpse#gp4"); + hideonnpc instance_npcname("King's Corpse#gp4"); + hideonnpc instance_npcname("Lurid Royal Guard#gp4"); + hideonnpc instance_npcname("Thanatos Magic Trace#gp4"); + hideonnpc instance_npcname("Visiting Prince#gp4"); + sleep 1000; + monster(instance_mapname("1@spa"), 197, 218, _("Torturous Redeemer"), TORTUROUS_REDEEMER, 1, instance_npcname("#gp4control")+"::OnBossDead"); + end; +OnBossDead: + monster(instance_mapname("1@spa"), 197, 180, _("Sweet Slaughter"), SWEET_SLAUGHTER, 1, instance_npcname("#gp4control")+"::OnMobDead"); + end; +OnMobDead: + mapannounce instance_mapname("1@spa"), "The passage on the 5th floor of the palace is open.", bc_map, C_YELLOW; + enablenpc instance_npcname("#gp4warp"); + donpcevent instance_npcname("#gp5control")+"::OnStart"; + disablenpc instance_npcname("#gp4control"); + end; +OnInstanceInit: + disablenpc instance_npcname("#gp4warp"); + for(.@i = 1; .@i <= 4; ++.@i) + disablenpc instance_npcname("Soldier's Corpse#gp4_"+.@i); + disablenpc instance_npcname("Captain's Corpse#gp4"); + disablenpc instance_npcname("King's Corpse#gp4"); + disablenpc instance_npcname("Lurid Royal Guard#gp4"); + disablenpc instance_npcname("Thanatos Magic Trace#gp4"); + disablenpc instance_npcname("Visiting Prince#gp4"); + 'gp4 = 0; + end; +} + +1@spa,57,42,0 script Lurid Royal Guard#gp5 4_M_SAKRAYROYAL,{ + mes("[Princess Tiara]"); + mes("You kept your promise."); + npctalk(_("You kept your promise."), instance_npcname("Tiara Princess#gp5")); + next; + mes("[Lurid Royal Guard]"); + mes("princess!"); + npctalk(_("princess"), instance_npcname("Lurid Royal Guard#gp5")); + next; + cutin("npc-tiara", 3); + mes("[Princess Tiara]"); + mes("Thank you..now I can rest at beside you..."); + npctalk(_("Thank you..now I can rest at beside you..."), instance_npcname("Tiara Princess#gp5")); + next; + mes("[Lurid Royal Guard]"); + mes("No..NO!!!!!!"); + npctalk(_("No..NO!!!!!!"), instance_npcname("Lurid Royal Guard#gp5")); + next; + mes("[The Voice of Princess Tiara]"); + mes("I want to be with you forever in peace...forever..."); + npctalk(_("I want to be with you forever in peace...forever..."), instance_npcname("Tiara Princess#gp5")); + next; + cutin("b-tiara", 3); + mes("[Lurid Royal Guard]"); + mes("no.....Ahh ahh ahh!!!~!"); + npctalk(_("no.....Ahh ahh ahh!!!~!"), instance_npcname("Lurid Royal Guard#gp5")); + next; + mes("[The Voice of Princess Tiara]"); + mes("I love you..."); + npctalk(_("I love you..."), instance_npcname("Tiara Princess#gp5")); + close2(); + cutin("", 255); + donpcevent instance_npcname("#gp5control")+"::OnStart2"; + end; +} + +1@spa,40,44,6 script Sakray#gp5 4_M_SAKRAY,{ + cutin("sakray", 3); + mes("[Lurid Royal Guard]"); + mes("Are you satisfied..? Thanatos Magic Trace?"); + npctalk(_("Are you satisfied..? Thanatos Magic Trace?"), instance_npcname("Sakray#gp5")); + next; + mes("[Thanatos Magic Trace]"); + mes("I need more blood..Sakray, offer me his blood."); + npctalk(_("I need more blood..Sakray, offer me his blood."), instance_npcname("Thanatos Magic Trace#gp5")); + next; + mes("[Sakray]"); + mes("Okay, that is good. A traveler.\r" + "Did you see?"); + npctalk(_("Okay, that is good. A traveler. Did you see?"), instance_npcname("Sakray#gp5")); + next; + mesf("[%s]", strcharinfo(0)); + mes("Sakray, What do you want sympathy? Or is it a trap?"); + unittalk(getcharid(3), _("Sakray, What do you want sympathy? Or is it a trap?")); + next; + mes("[Sakray]"); + mes("Non...I did not need to make an effort to catch a novice."); + npctalk(_("Non...I did not need to make an effort to catch a novice."), instance_npcname("Sakray#gp5")); + next; + mesf("[%s]", strcharinfo(0)); + mes("If so... then why...?"); + unittalk(getcharid(3), _("If so... then why...?")); + next; + cutin("cry-b", 3); + mes("[Sakray]"); + mes("I wanted to get rid of a piece of humanity inside of me through you."); + npctalk(_("I wanted to get rid of a piece of humanity inside of me through you."), instance_npcname("Sakray#gp5")); + next; + mes("[Sakray]"); + mes("I am quite satisfied with the result."); + next; + mes("[Thanatos Magic Trace]"); + mes("Sakray, offer the blood to me now!"); + npctalk(_("Sakray, offer the blood to me now!"), instance_npcname("Thanatos Magic Trace#gp5")); + next; + mes("[Sakray]"); + mes("If you were me, what would you do?"); + next; + mes("[Sakray]"); + mes("Can you set yourself free from this curse?"); + next; + mesf("[%s]", strcharinfo(0)); + mes("..."); + unittalk(getcharid(3), _("...")); + next; + mes("[Sakray]"); + mes("Heh heh... I will keep watching you until the day you grow up enough."); + next; + mes("[Sakray]"); + mes("I am willing to hunt you later for Thanatos."); + next; + cutin("", 255); + mes("[Sakray]"); + mes("Farewell then."); + close2(); + donpcevent instance_npcname("#gp5control")+"::OnEnd"; + hideonnpc instance_npcname("Sakray#gp5"); + hideonnpc instance_npcname("Thanatos Magic Trace#gp5"); + end; +} + +1@spa,1,1,1 script #gp5control HIDDEN_NPC,{ + end; +OnStart: + stopnpctimer instance_npcname("#gp3control"); + disablenpc instance_npcname("#gp3control"); + killmonster instance_mapname("1@spa"), "All"; + disablenpc instance_npcname("#gp3warp"); + enablenpc instance_npcname("Lurid Royal Guard#gp5"); + enablenpc instance_npcname("Tiara Princess#gp5"); + end; +OnStart2: + hideonnpc instance_npcname("Lurid Royal Guard#gp5"); + hideonnpc instance_npcname("Tiara Princess#gp5"); + sleep 2000; +OnSummon: + initnpctimer; + .@map$ = instance_mapname("1@spa"); + 'talkid[0] = areamonster(.@map$, 61, 63, 24, 24, _("Forgotten Name"), FORGOTTEN_NAME, rand(1,2), instance_npcname("#gp5control")+"::OnMyMobDead"); + 'talkid[1] = areamonster(.@map$, 61, 63, 24, 24, _("Colorless Vow"), COLORLESS_VOW, 2, instance_npcname("#gp5control")+"::OnMyMobDead"); + 'talkid[2] = areamonster(.@map$, 61, 63, 24, 24, _("Sweet Slaughter"), SWEET_SLAUGHTER, rand(1,2), instance_npcname("#gp5control")+"::OnMyMobDead"); + end; +OnTimer2000: + stopnpctimer; + unittalk('talkid[0], _("What is this..??")); + unittalk('talkid[1], _("Wake up! look at us... We are monsters?")); + unittalk('talkid[2], _("Sakray killed the princess!")); + end; +OnMyMobDead: + if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp5control")+"::OnMyMobDead")) + end; + ++'gp5; + if ('gp5 > 2) + donpcevent instance_npcname("#gp5control")+"::OnStory"; + else + donpcevent instance_npcname("#gp5control")+"::OnSummon"; + end; +OnBossDead: + enablenpc instance_npcname("Sakray#gp5"); + enablenpc instance_npcname("Thanatos Magic Trace#gp5"); + end; +OnStory: + stopnpctimer; + 'BossID = monster(instance_mapname("1@spa"), 44, 47, _("Torturous Redeemer"), E_TORTUROUS_REDEEMER, 1, instance_npcname("#gp5control")+"::OnBossDead"); + unittalk('BossID, _("Thanatos Magic Trace! I will destroy you if I can't have you... Oh no! How could this be?")); + sleep 3000; + unitkill 'BossID; + end; +OnEnd: + hideoffnpc instance_npcname("Voice of Princess Tiara"); + hideoffnpc instance_npcname("Voice of Sakray"); + hideoffnpc instance_npcname("Thanatos Magic Trace"); + npctalk(_("What can I do for you?"), instance_npcname("Voice of Princess Tiara")); + sleep 3000; + npctalk(_("I will always stand by you. Please reset beside me."), instance_npcname("Voice of Sakray")); + sleep 3000; + npctalk(_("Your soul is mine until you find the blood that satisfies me.."), instance_npcname("Thanatos Magic Trace")); + sleep 3000; + npctalk(_("Reset in the shadow with me."), instance_npcname("Voice of Sakray")); + sleep 3000; + npctalk(_("In the dark forever..."), instance_npcname("Voice of Sakray")); + sleep 3000; + mapannounce(instance_mapname("1@spa"), _("It is time to leave the Ghost Palace."), bc_map, C_YELLOW); + enablenpc instance_npcname("King#gpend"); + enablenpc instance_npcname("#gp3warp"); + hideonnpc instance_npcname("Voice of Princess Tiara"); + hideonnpc instance_npcname("Voice of Sakray"); + hideonnpc instance_npcname("Thanatos Magic Trace"); + end; +OnInstanceInit: + disablenpc instance_npcname("Lurid Royal Guard#gp5"); + disablenpc instance_npcname("Tiara Princess#gp5"); + disablenpc instance_npcname("Thanatos Magic Trace#gp5"); + disablenpc instance_npcname("Sakray#gp5"); + disablenpc instance_npcname("King#gpend"); + hideonnpc instance_npcname("Voice of Princess Tiara"); + hideonnpc instance_npcname("Voice of Sakray"); + hideonnpc instance_npcname("Thanatos Magic Trace"); + 'gp5 = 0; + end; +} + +1@spa,48,29,1 script King#gpend 4_M_RUSKING,{ + mes("[King]"); + mes("Hey there, are you alive?\r" + "I did not expect to meet someone alive"); + next; + mes("[King]"); + mes("Do you possibly have ^009900Gray Piece^000000?\r" + "Can you give it to me?\r" + "The old memory of faithful royal guard,\r" + "the memory of everyone he loved becomes broken pieces and are contained inside of them."); + next; + mes("[King]"); + mes("Will you give ^009900Gray Piece^000000 to me?\r" + "The guilt is eating my soul.\r" + "My soul is stuck in ghost palace."); + next; + mes("[King]"); + mes("I am collecting Sakray's abandoned memories from these shards."); + next; + mes("[King]"); + mes("If you give any Gray Shards to me, I can make equipment for you."); + next; + mes("[King]"); + mes("The cursed knight...\r" + "Please help me save the soul of Sakray."); + next; + setarray .@items_list, Thanatos_Sword, Thanatos_Great_Sword, Thanatos_Spear, Thanatos_Long_Spear, Thanatos_Staff, Thanatos_Two-Handed_Staff, Thanatos_Bow, + Thanatos_Dagger, Thanatos_Katar, Thanatos_Knuckles, Thanatos_Hammer, Thanatos_Axe, Thanatos_Violin, Thanatos_Whip, Gray_Shield, + Gray_Armor, Gray_Robe, Gray_Cloak, Boots_of_Gray, Gray_Helmet; + + setarray .@cost, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 100, 100, 100, 100, 100, 100; + .@menulist$ = ""; + for (.@i = 0; .@i < getarraysize(.@items_list); ++.@i) + .@menulist$ += getitemname(.@items_list[.@i])+":"; + while (true) { + .@choice = select(.@menulist$, "Cancel") - 1; + if (.@choice == getarraysize(.@items_list)) { + mes("[King]"); + mes("Someday, Sakray will get out of his curse for sure.\r" + "I believe collecting Gray Shards is the only method to save him."); + close(); + } + next; + mes("[King]"); + mesf("to make a ^FF0000%s^000000 \r" + "I need %d ^009900Gray Shard^000000", getitemname(.@items_list[.@choice]), .@cost[.@choice]); + switch (select("Cancel", "hand over "+.@cost[.@choice]+" Gray Shard.")) { + case 1: + next; + mes("[King]"); + mes("Someday, Sakray will get out of curse for sure. I believe"); + next; + break; + case 2: + next; + if (countitem(Gray_Piece) < .@cost[.@choice]) { + mes("[King]"); + mes("You don't have enough Gray Shards."); + mesf("I need %d Gray Shards to make a ^FF0000%s.^000000", .@cost[.@choice], getitemname(.@items_list[.@choice])); + break; + } + mes("[King]"); + mesf("I will make a ^FF0000%s^000000 \r" + "with %d ^009900Gray Shard^000000", getitemname(.@items_list[.@choice]), .@cost[.@choice]); + next; + mes("[King]"); + mes("You see a light through the folded hands of the king and it gradually takes on a shape."); + next; + mes("[King]"); + mesf("All right, it is done.\r" + "Take this ^FF0000%s.^000000\r" + "Use it to confront Sakray and Thanatos.", getitemname(.@items_list[.@choice])); + next; + mes("[King]"); + mes("The power requires a sacrifice.\r" + "Please be careful..."); + delitem Gray_Piece, .@cost[.@choice]; + getitem .@items_list[.@choice], 1; + close(); + } + } +} + +// 1st floor npc's +1@spa,198,201,1 script Lurid Royal Guard#gp1 4_M_SAKRAYROYAL,{ + end; +} +1@spa,197,217,0 warp #gp1warp 1,1,1@spa,114,120 + +// 2nd floor npc's +1@spa,135,125,3 script Tiara Princess#gp2 4_F_MAYSEL,{ + end; +} +1@spa,117,137,0 warp #gp2warp 1,1,1@spa,60,43 + +// 3rd floor npc's +1@spa,30,58,5 script Lurid Royal Guard#gp3 4_M_SAKRAY_TIED,{ + end; +} +1@spa,28,52,0 script Captain of the Guard#gp3 4_M_KY_KNT,{ + end; +} +1@spa,30,52,0 script Soldier#gp3_1 4_M_KY_SOLD,{ + end; +} +1@spa,34,53,1 script Soldier#gp3_2 4_M_CRU_SOLD,{ + end; +} +1@spa,25,53,0 script Soldier#gp3_3 4_M_CRU_SOLD,{ + end; +} + +// 4th floor npc's +1@spa,201,198,1 script Soldier's Corpse#gp4_1 4_M_DIEMAN,{ + end; +} +1@spa,191,207,0 script Soldier's Corpse#gp4_2 4_M_DIEMAN,{ + end; +} +1@spa,206,209,0 script Soldier's Corpse#gp4_3 4_M_DIEMAN,{ + end; +} +1@spa,189,193,0 script Soldier's Corpse#gp4_4 4_M_DIEMAN,{ + end; +} +1@spa,211,194,4 script Captain's Corpse#gp4 4_M_LIEMAN,{ + end; +} +1@spa,194,214,5 script King's Corpse#gp4 4_M_TRISTAN,{ + end; +} +1@spa,197,218,5 script Visiting Prince#gp4 4_M_KNIGHT_SILVER,{ + end; +} +1@spa,197,218,0 script Thanatos Magic Trace#gp4 HIDDEN_WARP_NPC,{ + end; +} +1@spa,178,186,0 warp #gp4warp 1,1,1@spa,30,57 + +// 5th floor npc's +1@spa,60,43,3 script Tiara Princess#gp5 4_F_MAYSEL,{ + end; +} +1@spa,40,44,0 script Thanatos Magic Trace#gp5 HIDDEN_WARP_NPC,{ + end; +} +1@spa,40,46,0 script Voice of Princess Tiara CLEAR_NPC,{ + end; +} +1@spa,42,43,0 script Voice of Sakray CLEAR_NPC,{ + end; +} +1@spa,40,41,0 script Thanatos Magic Trace CLEAR_NPC,{ + end; +} + diff --git a/npc/re/scripts.conf b/npc/re/scripts.conf index 38caffc81..55b5066de 100644 --- a/npc/re/scripts.conf +++ b/npc/re/scripts.conf @@ -87,13 +87,14 @@ "npc/re/instances/BakonawaLake.txt", "npc/re/instances/BangungotHospital.txt", "npc/re/instances/BuwayaCave.txt", +"npc/re/instances/EclageInterior.txt", +"npc/re/instances/ghost_palace.txt", "npc/re/instances/HazyForest.txt", "npc/re/instances/MalangdoCulvert.txt", "npc/re/instances/OctopusCave.txt", "npc/re/instances/OldGlastHeim.txt", "npc/re/instances/saras_memory.txt", "npc/re/instances/WolfchevLaboratory.txt", -"npc/re/instances/EclageInterior.txt", //================= Kafras & Cool Event Corp. ============================= "npc/re/kafras/kafras.txt", |