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authorEmistry <Equinox1991@gmail.com>2015-07-05 04:41:30 +0800
committerEmistry <Equinox1991@gmail.com>2015-07-05 04:41:30 +0800
commitd90ac66c877b6843f90cd88e0e9577a1a19f74d8 (patch)
treeb41b331bfa07be06702cbcbe9864fae7bf19c118 /npc
parent25c5a610555f442005d562ad463a4f22efb6f744 (diff)
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Removed blank text contents in NPC scripts.
http://herc.ws/board/tracker/issue-8677-lots-of-blank-things-in-scripts/
Diffstat (limited to 'npc')
-rw-r--r--npc/jobs/1-1e/taekwon.txt2
-rw-r--r--npc/jobs/2-1e/StarGladiator.txt10
-rw-r--r--npc/quests/doomed_swords_quest.txt4
-rw-r--r--npc/quests/quests_hugel.txt114
-rw-r--r--npc/quests/quests_veins.txt2
-rw-r--r--npc/quests/skills/alchemist_skills.txt36
-rw-r--r--npc/woe-se/agit_main_se.txt6
7 files changed, 87 insertions, 87 deletions
diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt
index dd088790d..5f15305c0 100644
--- a/npc/jobs/1-1e/taekwon.txt
+++ b/npc/jobs/1-1e/taekwon.txt
@@ -391,7 +391,7 @@ payon,157,141,5 script Phoenix#TKJobChange 4_M_MONK,{
mes "uniform and guard set: make";
mes "good use of these gifts. As";
mes "you travel and train, enlighten";
- mes "others about our art and learn^FFFFFF ^000000 what you can from them in return.";
+ mes "others about our art and learn what you can from them in return.";
next;
mes "[Phoenix]";
mes "It is now time for you to";
diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt
index f33cda98e..91ac02ea3 100644
--- a/npc/jobs/2-1e/StarGladiator.txt
+++ b/npc/jobs/2-1e/StarGladiator.txt
@@ -98,7 +98,7 @@ payon,215,102,3 script Moohyun#job_star 4_M_ROGUE,3,3,{
mes "[Moohyun]";
mes "Alright, you can find Moogang";
mes "in Comodo, supposedly at the";
- mes "place that's closest to the sky.^FFFFFF ^000000 In the meantime, I'll write a";
+ mes "place that's closest to the sky. In the meantime, I'll write a";
mes "letter of recommendation that";
mes "I'll send to him for you.";
STGL_Q = 1;
@@ -381,7 +381,7 @@ comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{
mes "and improve your Taekwon Girl";
else
mes "and improve your Taekwon Boy";
- mes "skills. When you are finished,^FFFFFF ^000000 come back here for your training.";
+ mes "skills. When you are finished, come back here for your training.";
close;
}
mes "[Moogang]";
@@ -479,7 +479,7 @@ comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{
mes "the nature of the universe";
mes "comes the respect for nature";
mes "and all things. Now, when you";
- mes "are ready for the next test, then^FFFFFF ^000000";
+ mes "are ready for the next test, then";
mes "I shall guide you to the altar.";
delitem 996,1; //Rough_Wind
delitem 997,1; //Great_Nature
@@ -887,7 +887,7 @@ job_star,29,33,0 script Daru#job_star 1_M_ORIENT01,{
mes "Ah, yes. The warmth";
mes "of the sun brings comfort.";
mes "And without comfort, is life";
- mes "truly worth living? Good answer. ^FFFFFF ^000000";
+ mes "truly worth living? Good answer. ";
.@sun_point += 10;
break;
case 3:
@@ -1559,7 +1559,7 @@ job_star,161,33,0 script Cheehee#job_star 1_F_ORIENT_03,{
mes "gentle moonlight, and the";
mes "melancholic twinkling of the";
mes "stars are unique from each";
- mes "other. Please enjoy the starlight^FFFFFF ^000000 in this room as long as you like.";
+ mes "other. Please enjoy the starlight in this room as long as you like.";
next;
mes "[Cheehee]";
mes "When you are ready,";
diff --git a/npc/quests/doomed_swords_quest.txt b/npc/quests/doomed_swords_quest.txt
index 008ada20f..4fc1557f7 100644
--- a/npc/quests/doomed_swords_quest.txt
+++ b/npc/quests/doomed_swords_quest.txt
@@ -840,7 +840,7 @@ morocc,248,159,4 script Young Man#magum1 4_M_04,{
mes "appreciate it, but this";
mes "pentagram has really good";
mes "craftsmanship! Now, if my";
- mes "older brothers have already^FFFFFF ^000000 helped you, I shall do the same.";
+ mes "older brothers have already helped you, I shall do the same.";
next;
mes "[Huey]";
mes "My older brothers are even";
@@ -854,7 +854,7 @@ morocc,248,159,4 script Young Man#magum1 4_M_04,{
mes "would have been for nothing.";
mes "And then... They might just";
mes "come looking for me. Morf";
- mes "especially. Oh, right! Materials!^FFFFFF ^000000 I need these for the pentagram!";
+ mes "especially. Oh, right! Materials! I need these for the pentagram!";
next;
mes "[Huey]";
mes "Please bring me";
diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt
index 5d38f1433..0633e8c55 100644
--- a/npc/quests/quests_hugel.txt
+++ b/npc/quests/quests_hugel.txt
@@ -45,14 +45,14 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{
mes "I've got. He used to be such";
mes "a good obedient kid, but now";
mes "I doubt whether he cares about";
- mes "his father! I told that lazy kid^FFFFFF ^000000 to hurry and bring me my meds...";
+ mes "his father! I told that lazy kid to hurry and bring me my meds...";
next;
mes "[Allen]";
mes "But does he worry about";
mes "his father's suffering?! No!";
mes "I bet you he's hanging out with";
mes "his no good hoodlum friends!";
- mes "Argh! The pain is getting worse!^FFFFFF ^000000 I... I need my medication!";
+ mes "Argh! The pain is getting worse! I... I need my medication!";
next;
mes "[Allen]";
mes "Oh! I can definitely feel";
@@ -170,7 +170,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{
mes "Wh-what if I have another";
mes "ulcer attack before Postell";
mes "can bring my meds?! I might";
- mes "not survive! A-adventurer, would^FFFFFF ^000000 you please stay by my side until";
+ mes "not survive! A-adventurer, would you please stay by my side until";
mes "my son arrives? P-please?";
next;
hg_herb = 3;
@@ -994,7 +994,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "[Morriphen]";
mes "You're such a kind person...";
mes "You save my life and my wife's";
- mes "life. I'll do anything you ask me^FFFFFF ^000000 to do to repay you! Consider me";
+ mes "life. I'll do anything you ask me to do to repay you! Consider me";
mes "your humble servant from now on. What is your command, oh master?";
next;
mes "["+strcharinfo(0)+"]";
@@ -1039,7 +1039,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "since childhood. We did almost";
mes "everything together. Even when";
mes "we started our professional";
- mes "careers, we both decided to work^FFFFFF ^000000 for the Rekenber Corporation.";
+ mes "careers, we both decided to work for the Rekenber Corporation.";
next;
mes "[Morriphen]";
mes "Dono eventually became in";
@@ -1067,7 +1067,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "[Morriphen]";
mes "He told me not to be so";
mes "curious, but I didn't listen.";
- mes "Ever since then, I went to his^FFFFFF ^000000 office as often as I could, making";
+ mes "Ever since then, I went to his office as often as I could, making";
mes "stupid excuses to see her. I just couldn't help it. I was in love.";
next;
mes "[Morriphen]";
@@ -1082,7 +1082,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "There was a snowstorm";
mes "that night, but I braved the";
mes "freezing cold to sneak into the";
- mes "Rekenber Laboratory. I broke her^FFFFFF ^000000 out of her test tube, set the lab";
+ mes "Rekenber Laboratory. I broke her out of her test tube, set the lab";
mes "on fire, and got the hell out.";
next;
mes "[Morriphen]";
@@ -1106,7 +1106,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "man right before I fainted. He";
mes "said something about bringing";
mes "us to Hugel, a resting place";
- mes "for the lost, those born from^FFFFFF ^000000 Odin's shadow. It was strange...";
+ mes "for the lost, those born from Odin's shadow. It was strange...";
next;
mes "[Morriphen]";
mes "I couldn't see his face.";
@@ -1121,7 +1121,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "accomdating, welcome, and";
mes "friendly. They also didn't";
mes "ask us any questions: we were";
- mes "just accepted. The girl I saved^FFFFFF ^000000 didn't know how to speak then...";
+ mes "just accepted. The girl I saved didn't know how to speak then...";
next;
mes "[Morriphen]";
mes "As soon as I got better,";
@@ -1148,7 +1148,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "You know, Siria was supposed";
mes "to become a mass murder weapon.";
mes "The reason why Dono's experiment failed was became she resisted";
- mes "their plans. She's more than just^FFFFFF ^000000 an experiment or weapon, you know.";
+ mes "their plans. She's more than just an experiment or weapon, you know.";
next;
mes "[Morriphen]";
mes "If everything had turned out";
@@ -1158,7 +1158,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{
mes "cutting edge weapons at the pinnacle of military development.";
next;
mes "[Morriphen]";
- mes "While I was working for Rekenber,^FFFFFF ^000000 I was working on mass producing";
+ mes "While I was working for Rekenber, I was working on mass producing";
mes "imitations of the legendary sword, ''Executioner.'' They wouldn't be";
mes "perfect copies, but imagine what would've happened if I succeeded.";
next;
@@ -1482,7 +1482,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{
mes "[Dono]";
mes "I have the medicine, but it's";
mes "not enough for one person, much";
- mes "less the two of them. I need you^FFFFFF ^000000 to help me make some more.";
+ mes "less the two of them. I need you to help me make some more.";
mes "Now, listen carefully, these";
mes "are the ingredients I need...";
next;
@@ -1521,7 +1521,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{
mes "I know I'm pushing you";
mes "hard, but I've got no choice.";
mes "If you don't hurry, then";
- mes "those two will die, simple^FFFFFF ^000000 as that. I'll wait for you here.";
+ mes "those two will die, simple as that. I'll wait for you here.";
hg_bio = 3;
changequest 11010,11011;
close;
@@ -1579,7 +1579,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{
mes "[Dono]";
mes "Go to the Lighthalzen";
mes "Makkie. Tell him I sent you";
- mes "to get some Red Plant Stem^FFFFFF ^000000 Powder for Morriphen's medicine.";
+ mes "to get some Red Plant Stem Powder for Morriphen's medicine.";
next;
mes "[Dono]";
mes "Look, I know it's a pain,";
@@ -1621,7 +1621,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{
mes "to find Makkie inside the";
mes "pub across the street. Hurry";
mes "up and bring me some Red";
- mes "Plant Stem Power from him.^FFFFFF ^000000 Come on, Morriphen's in trouble!";
+ mes "Plant Stem Power from him. Come on, Morriphen's in trouble!";
close;
} else if (hg_bio == 5) {
mes "[Dono]";
@@ -1749,7 +1749,7 @@ lhz_in03,193,28,3 script Makkie 4_M_01,{
mes "it to prepare medicine for";
mes "Morriphen and Siria, am";
mes "I right? Okay, just give me";
- mes "a moment. While you're waiting,^FFFFFF ^000000 go ahead and relax, look around...";
+ mes "a moment. While you're waiting, go ahead and relax, look around...";
next;
mes "^3355FFMakkie sifted the powder";
mes "into a bag for you, you see";
@@ -1792,7 +1792,7 @@ lhz_in03,193,28,3 script Makkie 4_M_01,{
mes "up at our current jobs.";
mes "Strangely enough, Morriphen";
mes "disappeared at the same time.";
- mes "I don't know what happened to^FFFFFF ^000000 him since our days at Rekenber...";
+ mes "I don't know what happened to him since our days at Rekenber...";
next;
mes "[Makkie]";
mes "Anyway, when Morriphen";
@@ -4267,7 +4267,7 @@ hugel,191,172,3 script Manainne 4_F_HUGRANMA,1,{
mes "I used to get along when";
mes "he dated my older sister,";
mes "Kanainne. In fact, they'd";
- mes "always spend time together^FFFFFF ^000000 right under that tree. Weird, huh?";
+ mes "always spend time together right under that tree. Weird, huh?";
next;
mes "[Manainne]";
mes "Then, well, Kanainne";
@@ -4436,13 +4436,13 @@ hugel,191,172,3 script Manainne 4_F_HUGRANMA,1,{
mes "[Manainne]";
mes "''In my dream, your";
mes "eyes held the reflection";
- mes "of the ocean's clear waters...^FFFFFF ^000000 Someday I'll show them to you.''";
+ mes "of the ocean's clear waters... Someday I'll show them to you.''";
next;
mes "[Manainne]";
mes "''Your lovely face,";
mes "your enticing smile...";
mes "They're forever be in my";
- mes "heart, so I'll never be lonely.'' ^FFFFFF ^000000";
+ mes "heart, so I'll never be lonely.'' ";
next;
mes "[El Schatt]";
mes "Manainne...";
@@ -4601,8 +4601,8 @@ hugel,100,103,3 script Perfitz 4_M_LGTGRAND,{
mes "[Perfitz]";
mes "It's funny how things";
mes "change. You know, El Schatt";
- mes "actually used to protest against^FFFFFF ^000000 my idea of building shops in the";
- mes "area when that tree grows. Hmm...^FFFFFF ^000000 I wonder, what happened to him?";
+ mes "actually used to protest against my idea of building shops in the";
+ mes "area when that tree grows. Hmm... I wonder, what happened to him?";
close;
} else {
mes "[Perfitz]";
@@ -4653,7 +4653,7 @@ hugel,196,164,3 script El Schatt 1_M_04,{
mes "[El Schatt]";
mes "My father's been wanting to";
mes "build a shop here for so long,";
- mes "and now, I think it's about time.^FFFFFF ^000000 And this business will help the";
+ mes "and now, I think it's about time. And this business will help the";
mes "entire community. We should've";
mes "done this a long time ago...";
next;
@@ -4697,7 +4697,7 @@ hugel,196,164,3 script El Schatt 1_M_04,{
mes "to think differently...";
mes "I'd protect that old tree";
mes "with my life, I won't deny";
- mes "it. But that's an old story that^FFFFFF ^000000 should be buried in the past...";
+ mes "it. But that's an old story that should be buried in the past...";
changequest 8060,8061;
close;
} else if (hg_memory == 5) {
@@ -5042,7 +5042,7 @@ hugel,107,67,3 script Torpy 4_M_KID1,{
mes "I'm older to have a girlfriend.";
mes "I mean, what if the girl I pick";
mes "now gets uglier when she";
- mes "grows up? Or what if she gets^FFFFFF ^000000 really fat? I better be careful...";
+ mes "grows up? Or what if she gets really fat? I better be careful...";
next;
mes "^3355FFTorpy is still a young,";
mes "naive child that has much";
@@ -5500,7 +5500,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "[Cellette]";
mes "Oh, thank you so much!";
mes "You can't imagine how busy";
- mes "I've been, and how much I need^FFFFFF ^000000 the help! Now, let's get started~";
+ mes "I've been, and how much I need the help! Now, let's get started~";
next;
switch(rand(1,4)) {
case 1:
@@ -5509,7 +5509,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "order of Fish Cake Soup to";
mes "my friend Neha. I'm grateful";
mes "that she's a regular customer--";
- mes "she's a good friend, but I'm sure^FFFFFF ^000000 that she loves the soup as well.";
+ mes "she's a good friend, but I'm sure that she loves the soup as well.";
hg_odeng = 1;
setquest 8064;
getitem 584,1; //Fish_Ball_Soup
@@ -5520,7 +5520,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "of Fish Cake Soup to Maewan,";
mes "another one of my regulars.";
mes "He's been buying my soup ever";
- mes "since I helped him start his^FFFFFF ^000000 business. Nice of him, isn't it?";
+ mes "since I helped him start his business. Nice of him, isn't it?";
hg_odeng = 2;
setquest 8065;
getitem 584,1; //Fish_Ball_Soup
@@ -5729,7 +5729,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "leave now and deliver";
mes "that Fish Cake Soup to";
mes "Erjan before he can think";
- mes "of something to complain about.^FFFFFF ^000000 Although it's probably too late...";
+ mes "of something to complain about. Although it's probably too late...";
close;
} else {
mes "[Cellette]";
@@ -5909,7 +5909,7 @@ hugel,87,139,3 script Maewan 4_M_04,{
mes "Oh, finally, I've been";
mes "waiting for my order of";
mes "Fish Cake Soup from Cellette!";
- mes "Aaaah, it smells oh so delicious~ ^FFFFFF ^000000";
+ mes "Aaaah, it smells oh so delicious~ ";
next;
mes "[Maewan]";
mes "Argh, but you're late!";
@@ -6022,7 +6022,7 @@ hugel,84,125,3 script Layoma 8_F_GIRL,{
mes "count on you to work";
mes "for my roommate Cellette";
mes "a little while longer. Oh, and";
- mes "please tell her to not to come^FFFFFF ^000000 home so late all the time, okay?";
+ mes "please tell her to not to come home so late all the time, okay?";
delitem 921,1; //Mushroom_Spore
delitem 584,1; //Fish_Ball_Soup
hg_odeng = 10;
@@ -6056,7 +6056,7 @@ hugel,102,161,3 script Erjan 4W_SAILOR,{
mes "never come to deliver";
mes "my Fish Cake Soup. You're";
mes "awfully late, you know that?";
- mes "Still, the smell is just so^FFFFFF ^000000 appetizing, I can barely resist...";
+ mes "Still, the smell is just so appetizing, I can barely resist...";
next;
mes "[Erjan]";
mes "Hm, but as the first son";
@@ -6268,7 +6268,7 @@ yuno,111,156,3 script Euslan 4_F_01,{
mes "My fiancee was planning on";
mes "searching the Schwaltzvalt";
mes "Republic, so maybe the crewmen";
- mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
+ mes "on the Schwaltzvalt Republic domestic flights might know him.";
next;
mes "[Euslan]";
mes "If you manage to find";
@@ -6337,7 +6337,7 @@ yuno,111,156,3 script Euslan 4_F_01,{
mes "My fiancee was planning on";
mes "searching the Schwaltzvalt";
mes "Republic, so maybe the crewmen";
- mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
+ mes "on the Schwaltzvalt Republic domestic flights might know him.";
next;
mes "[Euslan]";
mes "If you manage to find";
@@ -6414,7 +6414,7 @@ yuno,111,156,3 script Euslan 4_F_01,{
mes "please visit my brother";
mes "Eukran in Hugel, and ask";
mes "him where my Thierry might be.";
- mes "Thank you again for your kindness. ^FFFFFF ^000000";
+ mes "Thank you again for your kindness. ";
close;
} else if (hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11) {
mes "^3355FFEuslan is waiting for";
@@ -6441,7 +6441,7 @@ yuno,111,156,3 script Euslan 4_F_01,{
mes "such a wonderful man. Why";
mes "did that silly fool go through";
mes "so much trouble for a useless";
- mes "woman like me. *Cough* I still^FFFFFF ^000000 don't understand it... I don't...";
+ mes "woman like me. *Cough* I still don't understand it... I don't...";
next;
mes "[Euslan]";
mes "Thank you so much for";
@@ -6534,7 +6534,7 @@ que_bingo,53,190,7 script Eukran 4_M_TWTEAMAN,{
mes "there that can help my";
mes "sister recover. Why else";
mes "would Thierry go to such a";
- mes "dangerous place? No one goes^FFFFFF ^000000 to the Odin Shrine for no reason.";
+ mes "dangerous place? No one goes to the Odin Shrine for no reason.";
close2;
hg_ma1 = 8;
changequest 8047,8048;
@@ -6755,7 +6755,7 @@ odin_tem01,130,134,4 script Young Man#Hu_Quest 4_M_TWBOY,{
mes "been using their guardians to";
mes "gather the ingredients needed";
mes "for my fiancee's medicine. But";
- mes "if they're planning to get rid of^FFFFFF ^000000 me, I've just run out of time.";
+ mes "if they're planning to get rid of me, I've just run out of time.";
next;
mes "[Thierry]";
mes "It doesn't matter what";
@@ -6861,7 +6861,7 @@ OnTouch:
mes "[Suspicious Man]";
mes "Thierry seems to have";
mes "caught on to what we're";
- mes "really up to. I think that's why^FFFFFF ^000000 he's slowing down on his";
+ mes "really up to. I think that's why he's slowing down on his";
mes "research. We better get rid";
mes "of him before it's too late.";
next;
@@ -7232,7 +7232,7 @@ hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{
mes "Airship landed in our";
mes "town, and I saw all those";
mes "Swordmen, I knew it'd be";
- mes "my destiny! Forget ranching,^FFFFFF ^000000 I'm gonna wield a frickin' sword!";
+ mes "my destiny! Forget ranching, I'm gonna wield a frickin' sword!";
hg_milk = 4;
close;
} else if (hg_milk == 4) {
@@ -7249,7 +7249,7 @@ hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{
mes "Booboo the cow if you can get";
mes "me some proper Swordman";
mes "equipment. Let's see... Why not";
- mes "give me 1 Rapier with 2 Slots?^FFFFFF ^000000 That's not too much to ask, right?";
+ mes "give me 1 Rapier with 2 Slots? That's not too much to ask, right?";
next;
switch(select("Alright.:Whoa, that's too much!")) {
case 1:
@@ -7305,7 +7305,7 @@ hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{
mes "I hid my secret instructions";
mes "for milking Booboo the cow";
mes "under the ground just northeast";
- mes "of her. Read them carefully, and^FFFFFF ^000000 you should be able to milk her";
+ mes "of her. Read them carefully, and you should be able to milk her";
mes "yourself. You can do it, right?";
next;
mes "[Burupu]";
@@ -7330,7 +7330,7 @@ hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{
mes "best Swordman in the";
mes "world! But first, I gotta";
mes "learn how to use this thing!";
- mes "Heeeeee-YAH! How's that? That^FFFFFF ^000000 was almost a Magnum Break, right?";
+ mes "Heeeeee-YAH! How's that? That was almost a Magnum Break, right?";
emotion e_swt2,0;
close;
}
@@ -7754,7 +7754,7 @@ hu_in01,19,161,0 script Alex 1_F_SIGNZISK,{
mes "Our main goal in this";
mes "excavation is to retrieve";
mes "some extremely valuable";
- mes "item inside the shrine. However,^FFFFFF ^000000 it's too dangerous to go in there";
+ mes "item inside the shrine. However, it's too dangerous to go in there";
mes "if you're not strong enough.";
next;
mes "[Alex]";
@@ -7803,7 +7803,7 @@ hu_in01,19,161,0 script Alex 1_F_SIGNZISK,{
mes "Anyway, I have to accept";
mes "them to help international";
mes "relations or something silly";
- mes "like that. They say they're here^FFFFFF ^000000 to research religious relics,";
+ mes "like that. They say they're here to research religious relics,";
mes "but I just don't trust them.";
next;
cutin "hu_alex04.bmp",2;
@@ -8207,7 +8207,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
mes "Perfect! Now, you first";
mes "you need to go to the shrine";
mes "and survey the area for your";
- mes "own benefit. Talk to the Boatman,^FFFFFF ^000000 and he'll take you there, okay?";
+ mes "own benefit. Talk to the Boatman, and he'll take you there, okay?";
mes "Hurry up and come back soon!";
hg_odin = 12;
setquest 11003;
@@ -8253,7 +8253,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
mes "Sorry, let me introduce";
mes "myself. I'm Laura Laurence,";
mes "the leader of the Odin Shrine";
- mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my";
+ mes "expedition for the Rune Midgarts Kingdom. Ashe Milton is my";
mes "assistant for this excavation.";
next;
emotion e_heh,0,"Ashe";
@@ -8295,7 +8295,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
mes "to spy on that snobby girl,";
mes "Alex of the Schwaltzvalt";
mes "Republic office, and report";
- mes "what she's actually doing to me. ^FFFFFF ^000000";
+ mes "what she's actually doing to me. ";
next;
cutin "hu_laura03.bmp",2;
mes "[Laura]";
@@ -8338,7 +8338,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
mes "Ask the Boatman to take";
mes "you to the Odin Shrine so";
mes "that you can actually see it";
- mes "for yourself. If you don't think^FFFFFF ^000000 you can handle the expedition,";
+ mes "for yourself. If you don't think you can handle the expedition,";
mes "then you can just let me know.";
close2;
cutin "hu_laura02.bmp",255;
@@ -8491,8 +8491,8 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
mes "[Laura]";
mes "This isn't really one";
mes "of those jobs where you";
- mes "can take your time. Sure,^FFFFFF ^000000 I didn't give you a deadline, but";
- mes "we can't make progress on our^FFFFFF ^000000 research until you make progress.";
+ mes "can take your time. Sure, I didn't give you a deadline, but";
+ mes "we can't make progress on our research until you make progress.";
close2;
cutin "hu_laura03.bmp",255;
end;
@@ -8540,7 +8540,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
mes "Schwaltzvalt snobs are doing?";
mes "They must think this project";
mes "is an excuse for them to relax";
- mes "and slack off! They can afford^FFFFFF ^000000 to, obviously. Hmpf! Rich people!";
+ mes "and slack off! They can afford to, obviously. Hmpf! Rich people!";
next;
cutin "hu_laura03.bmp",2;
mes "[Laura]";
@@ -8683,7 +8683,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
mes "to spy on that snobby girl,";
mes "Alex of the Schwaltzvalt";
mes "Republic office, and report";
- mes "what she's actually doing to me. ^FFFFFF ^000000";
+ mes "what she's actually doing to me. ";
next;
cutin "hu_laura04.bmp",2;
mes "[Laura]";
@@ -8887,7 +8887,7 @@ hu_in01,18,167,4 script Julian 4_M_04,{
mes "Basically, each of our teams";
mes "is conducting its own research";
mes "for now. Now, we need your help";
- mes "to find any relics from the Odin ^FFFFFF ^000000 Shrine. We'd appreciate it if you";
+ mes "to find any relics from the Odin Shrine. We'd appreciate it if you";
mes "brought as many as you can!";
close;
} else if (hg_odin == 2) {
@@ -8986,7 +8986,7 @@ hu_in01,16,20,4 script Ashe 4_F_SISTER,{
mes "Now, we should be working";
mes "together with the Schwaltvalt";
mes "Republic's Research Team, but";
- mes "our leaders aren't getting along^FFFFFF ^000000 at all. There's just a huge";
+ mes "our leaders aren't getting along at all. There's just a huge";
mes "clash of personalities...";
next;
mes "[Ashe]";
@@ -9200,7 +9200,7 @@ hu_in01,159,84,3 script Laura#2 1_F_GYPSY,{
mes "be equal partners in the same";
mes "expedition? That's what I heard";
mes "at the beginning! But you guys";
- mes "have something different in mind! ^FFFFFF ^000000";
+ mes "have something different in mind! ";
next;
cutin "hu_laura03.bmp",2;
mes "[Laura]";
@@ -9217,7 +9217,7 @@ hu_in01,159,84,3 script Laura#2 1_F_GYPSY,{
mes "I-I don't know what you're";
mes "talking about! J-Julian must";
mes "have gotten some mission, and";
- mes "has been carrying it out without^FFFFFF ^000000 my consent! Don't go twisting";
+ mes "has been carrying it out without my consent! Don't go twisting";
mes "the facts, you... you thief!";
next;
cutin "hu_laura03.bmp",2;
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt
index a9b7abed6..381b39671 100644
--- a/npc/quests/quests_veins.txt
+++ b/npc/quests/quests_veins.txt
@@ -4451,7 +4451,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{
mes "Sadly, Silk Sand Camels";
mes "are almost extinct, so I only";
mes "have one on this farm. That's";
- mes "why we have a special contract^FFFFFF ^000000 with Ms. Ivory to make her soap.";
+ mes "why we have a special contract with Ms. Ivory to make her soap.";
next;
mes "[Camel Farm Owner Saraman]";
mes "Say... I wasn't expecting";
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt
index 66673411b..b25ab050c 100644
--- a/npc/quests/skills/alchemist_skills.txt
+++ b/npc/quests/skills/alchemist_skills.txt
@@ -139,7 +139,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "5 Yellow Gemstones.";
mes "That's what I needed.";
mes "I'm sure there was more,";
- mes "but what I can't recall exactly... ^FFFFFF ^000000";
+ mes "but what I can't recall exactly... ";
next;
if (select("10 Hearts of Mermaid:10 Large Jellopies") == 1) {
mes "[Pisruik]";
@@ -640,7 +640,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "20 Maneater Blossoms.";
mes "If I weren't so sickly, I'd get";
mes "them myself, but--*Cough* as";
- mes "you can see, I don't feel so well. ^FFFFFF ^000000";
+ mes "you can see, I don't feel so well. ";
ALCHE_SK = 6;
next;
mes "[Pisruik]";
@@ -759,7 +759,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "Actually, I miscalculated";
mes "the number of Maneater";
mes "Blossoms that I need. Would";
- mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome...";
+ mes "you bring me one more? Sorry, I know it's kind of troublesome...";
close;
}
else if (ALCHE_SK == 8) {
@@ -851,7 +851,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "Actually, I miscalculated";
mes "the number of Maneater";
mes "Blossoms that I need. Would";
- mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome...";
+ mes "you bring me one more? Sorry, I know it's kind of troublesome...";
close;
}
}
@@ -1133,7 +1133,7 @@ yuno_in04,27,107,4 script Degas#qsk_al 4_M_ALCHE_A,{
mes "always coughing. Between";
mes "the two of them, it's far too";
mes "noisy to focus on my research!";
- mes "If only I could work in my very^FFFFFF ^000000 own private, secret laboratory...";
+ mes "If only I could work in my very own private, secret laboratory...";
close;
}
@@ -1177,12 +1177,12 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "to see if your Homunculus";
mes "is tired or hungry, or if it's";
mes "been hurt. You must also take";
- mes "into account your Homunculus's^FFFFFF ^000000 feelings towards you, its owner.";
+ mes "into account your Homunculus's feelings towards you, its owner.";
next;
mes "[Kellasus]";
mes "When that nurturing attitude";
mes "becomes second nature to you,";
- mes "you will have mastered Bioethics.^FFFFFF ^000000 It sounds simple, but you can only";
+ mes "you will have mastered Bioethics. It sounds simple, but you can only";
mes "understand a relationship with a Homunculus through experience.";
next;
mes "[Kellasus]";
@@ -1525,7 +1525,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "brings you this way?";
mes "As your senior in the";
mes "field of Alchemy, I can";
- mes "give you some advice if you're^FFFFFF ^000000 stumped by a particular problem...";
+ mes "give you some advice if you're stumped by a particular problem...";
next;
if (select("Teach me the Homunculus Skills.:No, nothing.") == 1) {
mes "[" + strcharinfo(0) + "]";
@@ -1555,7 +1555,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "[Kellasus]";
mes "Perhaps I never should";
mes "have mentioned that subject.";
- mes "But I still don't understand why^FFFFFF ^000000 you would suddenly want to ";
+ mes "But I still don't understand why you would suddenly want to ";
mes "learn those skills. Yes, it's";
mes "true that I could teach you...";
next;
@@ -1629,8 +1629,8 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "[Kellasus]";
mes "I only fear that your quest";
mes "for knowledge, your insatiable";
- mes "curiosity to reveal the unknown,^FFFFFF ^000000 may lead you on the path of the";
- mes "Homunculus. For your own sake,^FFFFFF ^000000 don't bother considering the idea.";
+ mes "curiosity to reveal the unknown, may lead you on the path of the";
+ mes "Homunculus. For your own sake, don't bother considering the idea.";
next;
bioeth = 3;
mes "[Kellasus]";
@@ -1638,7 +1638,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "precious. If your motives";
mes "are good, and untainted by";
mes "the desire for fame or fortune,";
- mes "and if you work for the greater^FFFFFF ^000000 good of mankind, you'll be fine.";
+ mes "and if you work for the greater good of mankind, you'll be fine.";
close;
}
if (BaseJob == Job_Alchemist && bioeth == 1) {
@@ -1686,7 +1686,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "exciting vastness of Alchemy,";
mes "there is no turning back. Do";
mes "your best to learn all that you";
- mes "can, and never forget that you^FFFFFF ^000000 have responsibilities to mankind.";
+ mes "can, and never forget that you have responsibilities to mankind.";
close;
}
if (BaseJob == Job_Alchemist) {
@@ -1746,7 +1746,7 @@ lhz_in01,225,122,5 script Skrajjad#qsk_al 4_M_SAGE_A,{
mes "I've taught you everything";
mes "I can about the Homunculi.";
mes "I hope that I've been of some";
- mes "help in your quest for knowledge^FFFFFF ^000000 and understanding of our universe.";
+ mes "help in your quest for knowledge and understanding of our universe.";
next;
mes "[Skrajjad]";
mes "If you haven't already done";
@@ -2077,7 +2077,7 @@ lhz_in03,106,34,3 script Koring#qsk_al 4_M_KID1,{
mes "He's always trying hard";
mes "to make me happy and to ";
mes "help me when I have problems.";
- mes "Like the time I was really sick... ^FFFFFF ^000000";
+ mes "Like the time I was really sick... ";
next;
mes "[Koring]";
mes "Daddy did his best to make";
@@ -2150,15 +2150,15 @@ lhz_in03,109,31,5 script Beninne#qsk_al 4_F_01,{
lighthalzen,226,210,3 script Nannan#qsk_al 4_M_04,{
mes "[Nannan]";
- mes "You know, I always thought^FFFFFF ^000000 that all Alchemists were bookish,";
+ mes "You know, I always thought that all Alchemists were bookish,";
mes "scholarly types, their faces always buried in books and studying. But";
mes "I managed to find one who doesn't fit that nerdy stereotype at all.";
next;
mes "[Nannan]";
mes "This guy, what's-his-face,";
mes "Broncher, is always wasting";
- mes "his time drinking. I guess he^FFFFFF ^000000 discovered the secret of turning";
- mes "water into Grade A booze. But^FFFFFF ^000000 at least he's not the stuffy type.";
+ mes "his time drinking. I guess he discovered the secret of turning";
+ mes "water into Grade A booze. But at least he's not the stuffy type.";
next;
mes "[Nannan]";
mes "I don't know how much";
diff --git a/npc/woe-se/agit_main_se.txt b/npc/woe-se/agit_main_se.txt
index bad6b27f7..4fe109ccc 100644
--- a/npc/woe-se/agit_main_se.txt
+++ b/npc/woe-se/agit_main_se.txt
@@ -697,12 +697,12 @@ OnStartArena:
mes .@n$;
mes "Guardian Stones that have";
mes "been destroyed can be revived";
- mes "after a certain time, but one of^FFFFFF ^000000 the guild members must give";
- mes "me the order. I can also report^FFFFFF ^000000 the status of the Guardian Stones.";
+ mes "after a certain time, but one of the guild members must give";
+ mes "me the order. I can also report the status of the Guardian Stones.";
close;
case 2:
mes .@n$;
- mes "^4D4DFFFortress Gates^000000 are the second ^FFFFFF ^000000 line of guild stronghold defense,";
+ mes "^4D4DFFFortress Gates^000000 are the second line of guild stronghold defense,";
mes "and are protected by extra barricades activated by the Guardian Stones.";
mes "These gates are located in three different parts of the fortress.";
next;