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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-07 06:07:36 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-07 06:07:36 +0000
commitdaacdb49b3e9dad114c757b3cf556780e78f11d3 (patch)
tree2315503de56515a17bc9d546a579dd008513c2a6 /npc
parent1c388b20fe58a62b05aa7364def81f196a9d1146 (diff)
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Updated "Old Blue Box quest" and enabled it. This quest no longer gives unlimited Old Blue Boxes, and was apparently never meant to.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12181 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/Changelog.txt5
-rw-r--r--npc/cities/alberta.txt35
-rw-r--r--npc/quests/obb_quest.txt2119
-rw-r--r--npc/scripts_athena.conf7
4 files changed, 1945 insertions, 221 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 42f1a3501..3ca52bb3a 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,9 @@
Date Added
======
+2008/02/07
+ * Rev. 12181 Updated "Old Blue Box quest" and enabled it. [L0ne_W0lf]
+ - This quest no longer gives unlimited Old Blue Boxes,
+ and was apparently never meant to.
2008/02/05
* Corrected a bad duplicate name in Kafra Bank (Custom). (bugeport:921) [Samuray22]
* Corrected a lot of ";;" Typo errors.
@@ -7,7 +11,6 @@ Date Added
* Corrected a Cutin Problem in Cooking Quest and a Delitem. (bugreport:911)
* Corrected some typo error with "rouge". (bugreport:909)
* Moved Custom Event folder to Custom Folder.
- * Corrected again the Cooking quest changed a close; to close2;
2008/01/31
* Rev. 12156 Started fixing bugreport:899 and fixed bugreport:875 [L0ne_W0lf]
* Rev. 12155 Updated Lighthalzen Town NPCs and Speed Potion quest. [L0ne_W0lf]
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt
index aa95abde8..dc54ee48e 100644
--- a/npc/cities/alberta.txt
+++ b/npc/cities/alberta.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= DZeroX
//===== Current Version: =====================================
-//= 1.2b
+//= 1.3
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -13,6 +13,7 @@
//= 1.1 Optimized, missing next, REMOVED .GATs! again [Lupus]
//= 1.2 Implemented progression fixes provided by $ephiroth. [L0ne_W0lf]
//= 1.2b More pregression clean up provided by Barron-Monster. [L0ne_W0lf]
+//= 1.3 Removed npc "Tourist#al" as it's a quest NPC. [L0ne_W0lf]
//============================================================
alberta,97,51,0 script Fabian 84,{
@@ -561,38 +562,6 @@ alberta,43,49,5 script Poor-looking Merchant 89,{
close;
}
-alberta,43,244,8 script Tourist#al 99,{
- mes "[Tourist]";
- mes "Where am I...?";
- mes "...Who am I?";
- next;
- mes "[Tourist]";
- mes "..........";
- next;
- mes "[Tourist]";
- mes ".....";
- next;
- mes "[Tourist]";
- mes "........";
- next;
- mes "[Tourist]";
- mes "Mahahahahahahaha!!";
- next;
- mes "[Tourist]";
- mes "*Drools*...I love chocolate!";
- next;
- mes "[Tourist]";
- mes "Wait...";
- mes "I have a girlfriend...";
- mes "and...and...";
- mes "cookies...?";
- mes "I feel sooo lost...";
- next;
- mes "[Tourist]";
- mes "^3355FFWe don't talk to crazy people~^000000";
- close;
-}
-
alberta,165,83,4 script Fastidious Old Man 755,{
mes "[Frank]";
mes "My back~";
diff --git a/npc/quests/obb_quest.txt b/npc/quests/obb_quest.txt
index 2931d06f8..032331c40 100644
--- a/npc/quests/obb_quest.txt
+++ b/npc/quests/obb_quest.txt
@@ -3,195 +3,1944 @@
//===== By ===================================================
//= Celesta, Lupus
//===== Version ==============================================
-//= 1.6a
-//===== Compatible With ======================================
-//= SVN3000+
-//===== Description ==========================================
-//= Official OBB Quest. You can pass it any times you want.
-//= 1.6 Updated, fixed, optimized and translated into English [Lupus]
-//= 1.6a Halved the required items to make an obb, thanks to marquis007 [MasterOfMuppets]
-//===== Description ==========================================
-
-alberta,115,204,5 script Tourist 97,{
- mes "[Tourist]";
- if(obb_quest == 1 ) goto L_YES;
- if(obb_quest == 2 ) goto L_DONE;
-
- mes "Hello, stranger!";
- mes "Could you help me with kinda problem... Then I'd tell you something valuable.";
- next;
- mes "[Tourist]";
- mes "I'm starving. I haven't had an apple since the morning...";
- mes "Feed me and I'll tell you a secret.";
- next;
-
-L_MENU:
- menu "What do you like?",-,"I've got food.",L_FOOD, "See you later.", L_END;
-
- mes "[Tourist]";
- mes "Me.. I.. Today I'd like:";
- mes "20 ^0000FFMeat^000000";
- mes "20 ^0000FFWell-Baked Cookie^000000";
- next;
- goto L_MENU;
+//= 1.7
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+// [Aegis COnversion]
+//= Old Blue Box quest (?)
+//= Officially this quest gave an OBB in exhange for a the
+//= required items unlimitedly, however this was changed by
+//= Gravity, who claimed this behavior as a bug.
+//= The exact purpose of this quest is undetermined, but
+//= Gravity claimed that another quest would eventually
+//= branch from this one.
+//===== Additional Comments: =================================
+//= 1.7 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
+//============================================================
-L_NO_MEAT:
- delitem 517,20;//Items: Meat,
- mes "You know, you're lack of meat...";
- mes "Please, bring me more...";
- close;
-
-L_NO_COOK:
- delitem 538,20;//Items: Well-baked_Cookie,
- mes "Awww... I just wanna more sweeties!";
- mes "Please, get me more cookies...";
- close;
-
-L_FOOD:
- mes "[Tourist]";
- mes "Wha?! You brought all the food?";
- mes "At last!";
- next;
- mes "[Tourist]";
- if(countitem(517)<20) goto L_NO_MEAT;//Items: Meat,
- delitem 517,20;//Items: Meat,
- if(countitem(538)<20) goto L_NO_COOK;//Items: Well-baked_Cookie,
- delitem 538,20;//Items: Well-baked_Cookie,
- if(rand(10)<7) goto L_HUNGRY;
- mes "Well... I'm sorta full.";
- mes "Now listen to me. It's important.";
- next;
- mes "[Tourist]";
- mes "A friend of mine who lives in Morroc, know one old man from Comodo...";
- next;
- mes "[Tourist]";
- mes "That old man might know a secret of strange ancient blue boxes.";
- set obb_quest, 1;
- close;
-
-L_HUNGRY:
- mes "I'm still hungry!";
- mes "Is it all you got?";
- close;
-
-L_YES:
- mes "OK, go to Morroc and find my old pal Jacob,";
- mes "he'll help you to trace an old man, who might keep a knowledge how to make some blue boxes...";
- next;
- mes "[Tourist]";
- mes "Good luck, my friend.";
- close;
-
-L_DONE:
- mes "Have you made any Blue Boxes yet?";
- next;
- mes "[Tourist]";
- mes "Oh... yeah, you've met that Old Greek from Comodo...";
- close;
-
-L_END:
- mes "[Tourist]";
- mes "Well... farewell then.";
- close;
+alberta,43,244,0 script Tourist#thai 99,{
+ //if (max_max_c == 1) {
+ // mes "- Wait a moment! -";
+ // mes "- Currently you're carrying -";
+ // mes "- too many items with you. -";
+ // mes "- Please enlighten your weight -";
+ // mes "- and try again. -";
+ // close;
+ //}
+ if (thai_head >= 1 && thai_head <= 5) {
+ switch(thai_head) {
+ case 1:
+ set .@th_rand,rand(1,100);
+ if (.@th_rand > 6 && .@th_rand < 20) {
+ mes "[Tourist]";
+ mes "...........";
+ next;
+ mes "[Tourist]";
+ mes "You're that meanie...";
+ next;
+ mes "[Tourist]";
+ mes "...........";
+ next;
+ mes "[Tourist]";
+ mes "...........";
+ next;
+ mes "[Tourist]";
+ mes "...........";
+ next;
+ mes "[Tourist]";
+ mes "Aren't you...?";
+ next;
+ mes "[Tourist]";
+ mes "...........";
+ next;
+ mes "[Tourist]";
+ mes "...........";
+ next;
+ mes "[Tourist]";
+ mes "...........";
+ next;
+ mes "[Tourist]";
+ mes "Alright, alright, but you don't have to be mean.";
+ set thai_head,2;
+ close;
+ }
+ mes "[Tourist]";
+ mes "...........";
+ next;
+ mes "[Tourist]";
+ mes "I didn't think you were that";
+ mes "mean. Scram, I ain't in the mood";
+ mes "to talk to you.";
+ close;
+ case 2:
+ mes "[Tourist]";
+ mes "..........";
+ next;
+ switch(select("So do you have business in Lutie?:You don't want to go to Lutie for a tour.:What made you come over here?")) {
+ case 1:
+ mes "[Tourist]";
+ mes "Yes.";
+ mes "Well, actually...";
+ next;
+ mes "[Tourist]";
+ mes "I wanted to give my girlfriend";
+ mes "some well baked cookies.";
+ mes "Sadly, in my hometown of";
+ mes "Morroc, we don't have fancy";
+ mes "foods like that.";
+ next;
+ mes "[Tourist]";
+ mes "I've been asking all these";
+ mes "merchants about it, and I was";
+ mes "told that I could only get them";
+ mes "in Lutie...that's my story.";
+ next;
+ mes "[Tourist]";
+ mes "Now I'm running out of money and";
+ mes "food...I can't stay here much longer...";
+ next;
+ if (select("Do you want me to help you?:Well, good luck with everything.") == 1) {
+ set thai_head,3;
+ mes "[Tourist]";
+ mes "Thank god! Thank you so much.";
+ mes "I knew you would help me~!";
+ next;
+ mes "[Tourist]";
+ mes "Umm...";
+ mes "Before we talk about that help...";
+ mes "Er, hmmmm...";
+ mes "Well, you know I'm pretty";
+ mes "much starving to death now...";
+ next;
+ mes "[Tourist]";
+ mes "Could you please get me some Meat?";
+ mes "I know I'm asking you too much,";
+ mes "but I'm pretty much penniless";
+ mes "so I don't really have much";
+ mes "of a choice...";
+ close;
+ }
+ set thai_head,1;
+ mes "[Tourist]";
+ mes ".........";
+ mes "How could you be so cold";
+ mes "hearted after hearing my story?";
+ mes "...You're pretty mean!";
+ close;
+ case 2:
+ mes "[Tourist]";
+ mes "...Oh really? Hmm...people said I";
+ mes "could only get the well baked";
+ mes "cookie in Lutie.";
+ next;
+ mes "[Tourist]";
+ mes "I wanted to give my girlfriend";
+ mes "some well baked cookies.";
+ mes "Sadly, in my hometown of";
+ mes "Morroc, we don't have fancy";
+ mes "foods like that.";
+ next;
+ mes "[Tourist]";
+ mes "I've been asking all these";
+ mes "merchants about it, and I was";
+ mes "told that I could only get them";
+ mes "in Lutie...that's my story.";
+ next;
+ mes "[Tourist]";
+ mes "Now I'm running out of money and";
+ mes "food...I can't stay here much longer...";
+ next;
+ if (select("Do you want me to help you?:Well, good luck with everything.") == 1) {
+ set thai_head,3;
+ mes "[Tourist]";
+ mes "Thank god! Thank you so much.";
+ mes "I knew you would help me~!";
+ next;
+ mes "[Tourist]";
+ mes "Umm...";
+ mes "Before we talk about that help...";
+ mes "Er, hmmmm...";
+ mes "Well, you know I'm pretty";
+ mes "much starving to death now...";
+ next;
+ mes "[Tourist]";
+ mes "Could you please get me some Meat?";
+ mes "I know I'm asking you too much,";
+ mes "but I'm pretty much penniless";
+ mes "so I don't really have much";
+ mes "of a choice...";
+ close;
+ }
+ set thai_head,1;
+ mes "[Tourist]";
+ mes ".........";
+ mes "How could you be so cold";
+ mes "hearted after hearing my story?";
+ mes "...You're pretty mean!";
+ close;
+ case 3:
+ mes "[Tourist]";
+ mes "I was told that I could only find";
+ mes "the entrance to Lutie in";
+ mes "Al De Baran...";
+ next;
+ mes "[Tourist]";
+ mes "So I came here after searching";
+ mes "for Al De Baran...almost";
+ mes "killing myself when I passed the desert...*Sob*";
+ close;
+ }
+ case 3:
+ if (countitem(517) == 0) {
+ mes "[Tourist]";
+ mes "I see...I can understand that you";
+ mes "can't help me. It's alright...";
+ mes "It's not like I have the right";
+ mes "to demand anything of you...";
+ mes "But...";
+ next;
+ mes "[Tourist]";
+ mes "*Sob*...so... hungry...";
+ close;
+ }
+ set .@th_rand,rand(1,100);
+ if (.@th_rand > 0 && .@th_rand < 10) {
+ if (countitem(517) == 10) {
+ mes "[Tourist]";
+ mes "Ah...thanks! Thank you so much!";
+ delitem 517,10; //Meat
+ next;
+ }
+ else if (countitem(517) < 10) {
+ mes "[Tourist]";
+ mes "I appreciate that you're";
+ mes "helping me out of the";
+ mes "goodness of your heart,";
+ mes "but...";
+ next;
+ mes "[Tourist]";
+ mes "What are you...";
+ mes "Cheap?! You can feed";
+ mes "a starving man more";
+ mes "than this...bring me";
+ mes "more Meat!";
+ close;
+ }
+ else if (countitem(517) > 10) {
+ mes "[Tourist]";
+ mes "I appreciate you bringing";
+ mes "all this for me but...";
+ next;
+ mes "[Tourist]";
+ mes "Geez, you want I should";
+ mes "choke myself to death?";
+ mes "I can't eat all of this!";
+ mes "Bring me less Meat, yeah?";
+ close;
+ }
+ }
+ else if (.@th_rand > 11 && .@th_rand < 80) {
+ if (countitem(517) == 20) {
+ mes "[Tourist]";
+ mes "Ah...thanks! Thank you so much!";
+ delitem 517,20; //Meat
+ next;
+ }
+ else if (countitem(517) < 20) {
+ mes "[Tourist]";
+ mes "I appreciate that you're";
+ mes "helping me out of the";
+ mes "goodness of your heart,";
+ mes "but...";
+ next;
+ mes "[Tourist]";
+ mes "What are you...";
+ mes "Cheap?! You can feed";
+ mes "a starving man more";
+ mes "than this...bring me";
+ mes "more Meat!";
+ close;
+ }
+ else if (countitem(517) > 20) {
+ mes "[Tourist]";
+ mes "I appreciate you bringing";
+ mes "all this for me but...";
+ next;
+ mes "[Tourist]";
+ mes "Geez, you want I should";
+ mes "choke myself to death?";
+ mes "I can't eat all of this!";
+ mes "Bring me less Meat, yeah?";
+ close;
+ }
+ }
+ else {
+ if (countitem(517) == 40) {
+ mes "[Tourist]";
+ mes "Ah...thanks! Thank you so much!";
+ delitem 517,40; //Meat
+ next;
+ }
+ else if (countitem(517) < 40) {
+ mes "[Tourist]";
+ mes "I appreciate that you're";
+ mes "helping me out of the";
+ mes "goodness of your heart,";
+ mes "but...";
+ next;
+ mes "[Tourist]";
+ mes "What are you...";
+ mes "Cheap?! You can feed";
+ mes "a starving man more";
+ mes "than this...bring me";
+ mes "more Meat!";
+ close;
+ }
+ else if (countitem(517) > 40) {
+ mes "[Tourist]";
+ mes "Geez, you want I should";
+ mes "choke myself to death?";
+ mes "I can't eat all of this!";
+ mes "Bring me less Meat, yeah?";
+ close;
+ }
+ }
+ set thai_head,4;
+ mes "^3355FFHe seemed to have been";
+ mes "starving for a long time.";
+ mes "He ate all the meat I gave him";
+ mes "and it was all gone in a flash.^000000";
+ if (countitem(538) > 0) {
+ mes "^0000FF...Oh my! He took my cookies without even asking and ate all of those too!!^000000";
+ delitem 538,countitem(538); //Well_Baked_Cookie
+ }
+ next;
+ mes "[Tourist]";
+ mes "*Phew*...thanks.";
+ mes "At long last...";
+ mes "I feel stuffed.";
+ mes "...Oh. Right.";
+ mes "My girlfriend.";
+ next;
+ mes "[Tourist]";
+ mes "Er...about the well-baked";
+ mes "cookie I told you about? Um... I";
+ mes "know I'm being rude and selfish";
+ mes "...But I don't think I can find";
+ mes "it on my own.";
+ next;
+ mes "[Tourist]";
+ mes "So, could you bring me ^0000FF20 Well-baked Cookies^000000?";
+ next;
+ mes "[Tourist]";
+ mes "Although I shouldn't be asking for";
+ mes "any more favors, and you'd have";
+ mes "to go through all this trouble...";
+ mes "while I'd be safe over here...";
+ next;
+ mes "[Tourist]";
+ mes "I really want to make my";
+ mes "girlfriend happy. Everything";
+ mes "would be worth it for";
+ mes "that smile on her face...";
+ mes "I just can't pass this chance up!";
+ next;
+ mes "[Tourist]";
+ mes "Haven't you been in love...?";
+ mes "Surely you understand the";
+ mes "sway that this woman has";
+ mes "over me! Otherwise...I'd be";
+ mes "selling jewels...anything";
+ mes "other than this.";
+ next;
+ mes "[Tourist]";
+ mes "I'm begging you, since you're";
+ mes "stronger and less delicate";
+ mes "than me, please bring me";
+ mes "^0000FF20 Well-baked Cookies^000000!";
+ mes "For me, it's impossible!!";
+ close;
+ case 4:
+ if (countitem(538) > 19) {
+ mes "[Tourist]";
+ mes "Ah~!! Thank you so much!!";
+ mes "There really are many good";
+ mes "people like you in this world.";
+ next;
+ set thai_head,5;
+ delitem 538,20; //Well_Baked_Cookie
+ mes "[Tourist]";
+ mes "I appreciate what you've done for";
+ mes "me...now I can see her smile with";
+ mes "happiness.";
+ next;
+ mes "[Tourist]";
+ mes "Hmm, there is still one problem";
+ mes "left for me though...How do I";
+ mes "get back home to Morroc??";
+ mes "Well, if it can make my girl";
+ mes "happy...";
+ next;
+ mes "[Tourist]";
+ mes "...I'll get around to it.";
+ mes "Sooner or later. Man,";
+ mes "that desert's really big,";
+ mes "you know?";
+ close;
+ }
+ mes "[Tourist]";
+ mes "I see...I can understand that you";
+ mes "can't help me. It's alright...";
+ mes "It's not like I have the right";
+ mes "to demand anything of you...";
+ mes "But...";
+ close;
+ case 5:
+ mes "[Tourist]";
+ mes "Thank you so much!";
+ next;
+ mes "[Tourist]";
+ mes "Hmm...I wanna pay you back...";
+ mes "And you're an adventurer...";
+ mes "But I don't got any like...";
+ mes "magic armor or those";
+ mes "cards you guys are";
+ mes "always playing with...";
+ next;
+ mes "[Tourist]";
+ mes "Hmmm...";
+ mes "....I got it!";
+ mes "Sooner or later, you";
+ mes "wanna visit some sort";
+ mes "of wise man or...";
+ mes "...something, right?";
+ next;
+ mes "[Tourist]";
+ mes "Visit my pal ^649664Jacob^000000 in";
+ mes "Morroc. Tell him that I";
+ mes "introduced you. He knows";
+ mes "about a wise man...";
+ mes "Though, he isn't one";
+ mes "himself...";
+ next;
+ mes "[Tourist]";
+ mes "Ah, sorry, I haven't even told";
+ mes "you my name. My name is...";
+ mes "^0000FFPandger Mayer^000000.";
+ next;
+ mes "[Tourist]";
+ mes "So yeah, tell my pal Jacob";
+ mes "that Pandger Mayer introduced you.";
+ next;
+ mes "[Tourist]";
+ mes "So...you tell 'em:";
+ mes "^0000FFPandger Mayer introduced you^000000";
+ mes "Exactly like that~";
+ mes "^0000FFPandger Mayer introduced you^000000";
+ mes "^FF0000Don't forget it~^000000";
+ next;
+ mes "[Tourist]";
+ mes "Sorry I can't pay you back with";
+ mes "more than this, though. Kinda";
+ mes "stinks, huh?";
+ next;
+ mes "[Tourist]";
+ mes "Here, take this as an extra";
+ mes "token of my gratitute.";
+ mes "This doohickey has been";
+ mes "pretty handy in sticky";
+ mes "situations...";
+ next;
+ mes "[Tourist]";
+ mes "Hopefully, it'll be useful.";
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 500) {
+ mes "Umm...it seems you're carrying too much stuff with you.";
+ mes "Doncha want me to help you?";
+ close;
+ }
+ set thai_head,6;
+ getitem 1205,1; //Cutter_
+ next;
+ mes "[Tourist]";
+ mes "Heh...once gain, thanks for";
+ mes "the help. Take care, guy.";
+ close;
+ }
+ }
+ else if (thai_head > 5) {
+ switch(rand(1,3)) {
+ case 1:
+ mes "[Tourist]";
+ mes "Hey, thanks a bunch for your";
+ mes "help. Anyways...now I remember";
+ mes "I gotta go back through the";
+ mes "desert again...*Sigh*";
+ mes "Yeah, I better get back...";
+ next;
+ mes "[Tourist]";
+ mes "...no matter how hard it is.";
+ mes "But...yeah. It's gonna be pretty";
+ mes "hard. Crossing the desert...";
+ mes "alone. By myself...crud.";
+ close;
+ case 2:
+ mes "[Tourist]";
+ mes "Hey, thanks a bunch for your";
+ mes "help....I ain't sure if I";
+ mes "can make it back to Morroc";
+ mes "in one piece...";
+ next;
+ mes "[Tourist]";
+ mes "But I better go back";
+ mes "to my girlfriend. That's";
+ mes "the point of me coming";
+ mes "here in the first place,";
+ mes "anyway.";
+ close;
+ case 3:
+ mes "[Tourist]";
+ mes "Hey, thanks a bunch for your";
+ mes "help. Man...Morroc is a long";
+ mes "way off, isn't it? Aw nuts...";
+ mes "I guess if I was crazy";
+ mes "enough to come here because";
+ mes "of my girlfriend...";
+ next;
+ mes "[Tourist]";
+ mes "I'm crazy enough to walk all";
+ mes "way back to Morroc...";
+ mes "...";
+ mes "...unless...";
+ mes "You'll gimme a piggy-back ride?";
+ next;
+ mes "[Tourist]";
+ mes "...kidding. I'm not that";
+ mes "big of a jerk, I guess.";
+ mes "Try not to look so";
+ mes "surprised!";
+ close;
+ }
+ }
+ else {
+ if (JobLevel < 36) {
+ mes "[Tourist]";
+ mes "Where am I...?";
+ mes "...Who am I?";
+ next;
+ mes "[Tourist]";
+ mes ".........";
+ next;
+ mes "[Tourist]";
+ mes ".....";
+ next;
+ mes "[Tourist]";
+ mes ".........";
+ next;
+ mes "[Tourist]";
+ mes "Mahahahahahaha!!";
+ next;
+ mes "[Tourist]";
+ mes "*Drools*...I love chocolate!";
+ next;
+ mes "[Tourist]";
+ mes "Wait...";
+ mes "I have a girlfriend...";
+ mes "and...and...";
+ mes "cookies...?";
+ mes "I feel sooo lost...";
+ next;
+ mes "^3355FFWe don't talk to crazy people~^000000";
+ close;
+ }
+ mes "[Tourist]";
+ mes "Where am I?";
+ mes "*Sob*...I guess I got lost...";
+ mes "Hey, where is this!?";
+ next;
+ switch(select("Ignore him.:This is Alberta.:This is Al De Baran.")) {
+ case 1:
+ mes "[Tourist]";
+ mes "..........";
+ close;
+ case 2:
+ mes "[Tourist]";
+ mes "Ah...I see. So this is";
+ mes "Alberta...crud. I'm";
+ mes "supposed to go to ^0000FFLutie^000000...";
+ next;
+ mes "[Tourist]";
+ mes "Hey, thanks for letting me know.";
+ mes "Now at least I know where I am.";
+ mes "Geez...they got boats here";
+ mes "that go everywhere, yeah?";
+ next;
+ mes "[Tourist]";
+ mes "Oh right, everywhere...but Lutie.";
+ mes "Man, this stinks.";
+ close2;
+ set thai_head,2;
+ end;
+ case 3:
+ mes "[Tourist]";
+ mes "Oh...oh right!";
+ mes "Yeah, Al De Baran...";
+ mes "Guess I'm not lost";
+ mes "after all.";
+ next;
+ mes "[Tourist]";
+ mes "I was told that I can see a ^FF0000Clock Tower^000000 in Al De Baran.";
+ mes "Can you tell me where I can find the ^FF0000Clock Tower^000000?";
+ next;
+ if (select("It's in the center of the town.:Eh, I think I gave you the wrong town name.") == 1) {
+ mes "[Tourist]";
+ mes "..............";
+ mes "You know, I'm beginning";
+ mes "to feel like...";
+ mes "you're pullin' my";
+ mes "chain...";
+ set thai_head,1;
+ close;
+ }
+ mes "[Tourist]";
+ mes "Hah~!...I knew it! Well, it's";
+ mes "pretty hard to admit when";
+ mes "you do something wrong.";
+ mes "Thanks for being honest, pal.";
+ close;
+ }
+ }
}
-//second part Jacob
-morocc,267,142,5 script Jacob 807,{
- mes "[Jacob]";
- if(obb_quest == 1 ) goto L_YES;
- if(obb_quest == 2 ) goto L_DONE;
- mes "Get off! I'm busy!";
- if(rand(2))mes "And it's none of your business!";
- if(rand(2))mes "What Alberta? Huh?! Have I said it aloud? Forget it.";
- close;
-
-L_YES:
- mes "Aha! You say you know my old friend from Alberta?";
- next;
- mes "[Jacob]";
- mes "Well, I'm gladly tell you about that weird old man if you bring me";
- mes "2 ^0000FFNo Recipient^000000";
- next;
- menu "Here you are!",-,"I've changed my plans.",L_END;
-
- mes "[Jacob]";
- mes "Let me see...";
- if(countitem(636)<2) goto L_NOITM;//Items: No_Recipient,
- delitem 636,2;//Items: No_Recipient,
- mes "Thank you, that's all I need.";
- emotion e_thx;
- next;
- mes "[Jacob]";
- set obb_quest, 2;
-L_DONE:
- mes "Go to Comodo. Somewhere on the beach you'll find Old Greek.";
- mes "Tell me that you know me and he'll help you.";
- close;
-
-L_NOITM:
- mes "Pardon, but I do really need these two ^0000FFNo Recipients^000000.";
- emotion e_hmm;
- close;
-
-L_END:
- mes "[Jacob]";
- mes "Well, good luck.";
- close;
+morocc,230,150,0 script Jacob#thai 50,{
+ if (thai_head >= 6 && thai_head <= 11) {
+ switch (thai_head) {
+ case 6:
+ mes "[Tommy]";
+ mes "Wahhhh~~~!!";
+ mes "Dad~~ let me have a Munak~~~!";
+ mes "Waaahhhh!";
+ next;
+ mes "[Tommy]";
+ mes "I want Munak, Munakkkk~~!!";
+ mes "Other people have a Munak, why can't I~~?";
+ next;
+ mes "[Tommy]";
+ mes "Munak Munak Munak Munak~~~!";
+ next;
+ mes "[Jacob]";
+ mes "Er...Ummm...";
+ next;
+ mes "[Tommy]";
+ mes "Munak Munak Munak Munak~~~!";
+ next;
+ mes "[Jacob]";
+ mes "Tommy, daddy is kind of busy right now...";
+ next;
+ mes "[Tommy]";
+ mes "Munak Munak Munak Munak~~~!";
+ next;
+ mes "[Jacob]";
+ mes "*Sigh*...alright...alright. If you want it that bad...";
+ next;
+ mes "[Jacob]";
+ mes "Gosh...being a dad is not an easy";
+ mes "thing to do...Hmmm? Do you have any business with me?";
+ mes " ";
+ mes "[Tommy]";
+ mes "^FF0000Munak Munak Munak Munak!!^000000";
+ next;
+ input .@input$;
+ if (.@input$ != "Pandger Mayer introduced you") {
+ mes "["+strcharinfo(0)+"]";
+ mes ""+.@input$+"";
+ next;
+ mes "[Jacob]";
+ mes "....Sorry, what did you say? I have no idea what you're talking about.";
+ close;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "Pandger Mayer introduced you.";
+ next;
+ mes "[Jacob]";
+ mes "Oh, you mean that guy in love?";
+ mes "Last time I saw him, he was";
+ mes "leaving to find cookies somewhere...";
+ next;
+ mes "[Jacob]";
+ mes "There is only one reason he could have mentioned my name to you...";
+ mes " ";
+ mes " ";
+ mes "[Tommy]";
+ mes "^FF0000Munak Munak Munak Munak!!^000000";
+ next;
+ mes "[Jacob]";
+ mes "......";
+ mes "*Sigh* For now, I have a favor to";
+ mes "ask of you. Could you bring me";
+ mes "^0000FF1 No Recipient^000000?";
+ set thai_head,7;
+ next;
+ mes "[Jacob]";
+ mes "I need this kid to calm down first...";
+ mes " ";
+ mes " ";
+ mes "[Tommy]";
+ mes "^FF0000Munak Munak Munak Munak!!^000000";
+ close;
+ case 7:
+ if (countitem(636) > 0) {
+ delitem 636,1; //No_Recipient
+ mes "[Tommy]";
+ mes "^FF0000Munak Munak Munak Munak!!^000000";
+ next;
+ mes "[Jacob]";
+ mes "Oh, thank you so much...";
+ mes "Let me calm this kid down";
+ mes "first. Sorry my little boy is being so loud.";
+ next;
+ mes "[Jacob]";
+ mes "Tommy, Tommy?";
+ next;
+ mes "[Tommy]";
+ mes "^FF0000Moo^9F0000naah^5F0000ahhh^3F0000ahhh^000000kkk!!..Err?";
+ mes "What's this, Daddy?";
+ next;
+ mes "[Jacob]";
+ mes "This is called No Recipient~";
+ mes "With this, I can get you a Munak~";
+ next;
+ mes "[Tommy]";
+ mes "Are you serious, Daddy?!";
+ next;
+ mes "[Jacob]";
+ mes "Yes, I am~";
+ mes "Have you ever heard me lie?";
+ next;
+ mes "[Tommy]";
+ mes ".......";
+ mes "I know you always lie to Mommy.";
+ next;
+ mes "[Jacob]";
+ mes "..........";
+ mes "No no no no no...that's not";
+ mes "considered lying, Tommy.";
+ mes "I am just trying to make it sound better to Mommy~";
+ next;
+ mes "[Tommy]";
+ mes ".......";
+ next;
+ mes "^3355FFHe looks at his father in";
+ mes "doubt. Kids are too smart";
+ mes "to lie to nowadays...^000000";
+ next;
+ mes "[Tommy]";
+ if (Sex)
+ mes "So, mister, do you think my Daddy can catch a Munak with this?";
+ else
+ mes "So, lady, do you think my Daddy can catch a Munak with this?";
+ next;
+ switch(select("Yes.:...not sure.:No, ^FF0000never^000000.")) {
+ case 1:
+ mes "[Tommy]";
+ mes "Heh!! I knew my Daddy";
+ mes "wouldn't tell me a lie!! Thank you!!";
+ next;
+ mes "[Jacob]";
+ mes "(...*Phew!* Thank you~)";
+ set thai_head,9;
+ close;
+ case 2:
+ mes "[Tommy]";
+ if (Sex)
+ mes "So tell me, mister. Did he lie to me, then?";
+ else
+ mes "So tell me, lady. Did he lie to me, then?";
+ next;
+ mes "[Jacob]";
+ mes "Wait...wait, Tommy, that's not true...";
+ mes "(^0000FFGosh, why are you doing this to me, help me already!!^000000)";
+ next;
+ mes "[Tommy]";
+ mes "Can we catch a Munak with this or";
+ mes "not, huh? Tell meeeeehhhh~~~!";
+ next;
+ switch(select("Yes, we can.:No, we can't.")) {
+ case 1:
+ mes "[Tommy]";
+ mes "Heh heh! I knew it!";
+ mes "Thank you~!!!";
+ next;
+ mes "[Tommy]";
+ mes "Now I can have a Munak!";
+ next;
+ mes "[Jacob]";
+ mes "(...*Phew* Thank you~)";
+ set thai_head,9;
+ close;
+ case 2:
+ set thai_head,8;
+ mes "[Tommy]";
+ mes "I knew it!! Daddy, you're a liar!!";
+ next;
+ mes "[Tommy]";
+ mes "I hate you...I hate you!!!";
+ mes "I wish Baphomet would take you somewhere and eat you!!";
+ next;
+ mes "[Jacob]";
+ mes "Shoot...Tommy, Tommy...";
+ mes "Listen to me....";
+ next;
+ mes "[Tommy]";
+ mes "I don't wanna listen to you!!!";
+ mes "I hate yoooooouhhhh!!";
+ next;
+ mes "[Jacob]";
+ mes "....You.";
+ mes "";
+ next;
+ mes "[Jacob]";
+ mes "I don't want to see your ugly face";
+ mes "around here any more...";
+ mes "Leave~!";
+ mes "How could you do this to me, huh?";
+ next;
+ mes "[Tommy]";
+ mes "I hate yoooooouhhhh!!";
+ mes " ";
+ mes " ";
+ mes "[Jacob]";
+ mes "Tommy...Tommy please...";
+ mes "Will you let me explain...?";
+ set thai_head,8;
+ close;
+ }
+ case 3:
+ set thai_head,8;
+ mes "[Tommy]";
+ mes "I knew it!! Daddy, you're a liar!!";
+ next;
+ mes "[Tommy]";
+ mes "I hate you...I hate you!!!";
+ mes "I wish Baphomet will take you somewhere and eat you!!";
+ next;
+ mes "[Jacob]";
+ mes "Shoot...Tommy, Tommy...";
+ mes "Listen to me....";
+ next;
+ mes "[Tommy]";
+ mes "I don't wanna listen to you!!!";
+ mes "I hate yoooooouhhhh!!";
+ next;
+ mes "[Jacob]";
+ mes "....You.";
+ next;
+ mes "[Jacob]";
+ mes "I don't want to see";
+ mes "your ugly face any more.";
+ mes "Leave!";
+ mes "How could you do this to me, huh?";
+ next;
+ mes "[Tommy]";
+ mes "I hate yoooooouhhhh!!";
+ mes "[Jacob]";
+ mes "Tommy...Tommy, please...";
+ mes "Will you let me explain...?";
+ set thai_head,8;
+ close;
+ }
+ }
+ mes "[Tommy]";
+ mes "^FF0000Munak Munak Munak Munak!!^000000";
+ next;
+ mes "[Jacob]";
+ mes "*Sigh*...that's my boy. Please get me a No Recipient as soon as you can!";
+ close;
+ case 8:
+ if (rand(1,1000) == 792) {
+ mes "[Tommy]";
+ mes "^FF0000Munak Munak Munak Munak!!^000000";
+ next;
+ mes "[Jacob]";
+ mes "....*Sigh* Okay.";
+ mes "I will give you a chance";
+ mes "to make up for your mistake.";
+ mes "Please get me a No Recipient as soon as you can.";
+ set thai_head,7;
+ close;
+ }
+ mes "[Jacob]";
+ mes "....I don't want to talk to YOU";
+ mes "anymore. Get outta here~!";
+ mes "It's your fault my little";
+ mes "boy thinks I'm a big liar!";
+ close;
+ case 9:
+ mes "[Jacob]";
+ mes "*Phew* Now I can leave him alone.";
+ mes "Kids nowadays are so impatient...I am worried about my son.";
+ next;
+ mes "[Jacob]";
+ mes "However, I can't do anything";
+ mes "about his temper...I think";
+ mes "he's just too young to know";
+ mes "what he's doing.";
+ next;
+ mes "[Jacob]";
+ mes "I'm having a hard time trying to";
+ mes "be a good parent, and I'm";
+ mes "beginning to appreciate my";
+ mes "own parents' efforts to raise me.";
+ next;
+ mes "[Jacob]";
+ mes "Respect your parents while they're";
+ mes "still alive. It's too late to be";
+ mes "sorry after you've lost them.";
+ next;
+ mes "[Jacob]";
+ mes "I was a wild kid as well...my";
+ mes "parents had a hard time raising";
+ mes "me. I'm ashamed of what I've done";
+ mes "when I was young...";
+ next;
+ mes "[Jacob]";
+ mes "Those days, my parents couldn't";
+ mes "afford to feed me three meals a";
+ mes "day. And there were many";
+ mes "creditors that always came";
+ mes "to our house early";
+ mes "early in the morning.";
+ next;
+ mes "[Jacob]";
+ mes "Have you every heard about";
+ mes "distraint-papers? As soon";
+ mes "as those creditors put that";
+ mes "distraint-paper on any of my";
+ mes "things,it would no longer be";
+ mes "mine.";
+ next;
+ mes "[Jacob]";
+ mes "I hated my parents for not providing me with a sweet home,";
+ mes "and I became rebellious.";
+ mes "But, no matter how bad I was,";
+ mes "Even in those difficult circumstances...";
+ next;
+ mes "[Jacob]";
+ mes "They never gave up on me.";
+ mes "Later, they told me that I was their one and only hope...";
+ mes "even though I was more of a burden than anything else at the moment.";
+ next;
+ mes "[Tommy]";
+ mes "Daddy, do you realize you've told";
+ mes "that story hundreds of times already? *Piff~*";
+ mes "Stop it already~";
+ next;
+ mes "^3355FFTommy was jumping and running";
+ mes "around like a crazy rabbit and";
+ mes "eventually bumped against me.^000000";
+ next;
+ mes "[Jacob]";
+ mes "...Tommy, respect your dad.";
+ mes "This is the story of your father's life.";
+ next;
+ mes "[Jacob]";
+ mes "A.aa.aand.!!!";
+ next;
+ mes "[Jacob]";
+ mes "How many times have I told you";
+ mes "to behave in front of other people?!";
+ next;
+ mes "[Jacob]";
+ if (Sex)
+ mes "Say you're sorry to him!";
+ else
+ mes "Say you're sorry to her!";
+ next;
+ mes "[Tommy]";
+ mes "*Piff~*";
+ next;
+ mes "[Jacob]";
+ mes "I don't hear it~!!";
+ next;
+ mes "[Tommy]";
+ mes "...I'm sorry...*bows head*";
+ set thai_head,10;
+ close;
+ case 10:
+ set .@rem,rand(1,11);
+ if (.@rem == 1) {
+ mes "[Jacob]";
+ mes "Ah~ yes! Didn't you say Pandger Mayer introduced me to you?";
+ mes "He wouldn't introduce me to just anyone. Oh, you must be";
+ mes "...an adventurer.";
+ next;
+ mes "[Jacob]";
+ mes "Right.";
+ mes "I have something to tell you.";
+ next;
+ mes "[Jacob]";
+ mes "When you go west from Morroc, and";
+ mes "pass through a cave, you will";
+ mes "arrive at a town called Comodo.";
+ next;
+ mes "[Jacob]";
+ mes "When you get there, you will see an old man named ^0000FFElder Creek^000000.";
+ mes "As a Sage, he has gained the respect of many.";
+ next;
+ mes "[Jacob]";
+ mes "People say that many adventurers";
+ mes "are visiting this man for some";
+ mes "reason. Why don't you go talk to him and see if he has some wisdom for you?";
+ set thai_head,11;
+ close;
+ }
+ else if (.@rem > 1 && .@remrem < 7) {
+ mes "[Jacob]";
+ mes "Respect your parents when they're";
+ mes "still alive. It's too late to be sorry after you've lost them.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(Hmmm...I just know that there's more that this guy can tell me...)";
+ close;
+ }
+ else {
+ mes "[Jacob]";
+ mes "When you have a kid,";
+ mes "don't forget to teach them";
+ mes "this one thing:";
+ next;
+ mes "[Jacob]";
+ mes "'^0000FFBe good to other people.^000000'";
+ mes "'^0000FFTry to be in someone else's shoes before judging that person.^000000'";
+ mes "Do you understand?";
+ next;
+ set name,PcName;
+ mes "["+strcharinfo(0)+"]";
+ mes "(There's more this guy can tell me, I just know it...)";
+ close;
+ }
+ case 11:
+ mes "[Jacob]";
+ mes "Now, why don't you visit the Sage?";
+ mes "And I thank you for your kindness.";
+ next;
+ mes "[Jacob]";
+ mes "He's in Comodo, if you didn't";
+ mes "catch that. An adventurer like you should be able to get there with no problem.";
+ close;
+ }
+ }
+ else if (thai_head > 11) {
+ mes "[Jacob]";
+ mes "Thank you for the favour you did";
+ mes "for me...although we couldn't";
+ mes "catch a Munak in the end...";
+ next;
+ mes "[Jacob]";
+ mes "It seems he learned something";
+ mes "through the experience.";
+ mes "He no longer demands something";
+ mes "I cannot do for him, or";
+ mes "misbehaves.";
+ next;
+ mes "[Jacob]";
+ mes "That was another favor you did for me, even if you didn't mean to. Thank you.";
+ close;
+ }
+ else {
+ mes "[Jacob]";
+ mes "*Yawns*....";
+ mes "Today is such a boring day~.";
+ mes "I guess I'd better go take a walk";
+ mes "with my son. Do you want to walk with me?";
+ next;
+ mes "[Jacob's son]";
+ mes "I'm happy to hear that, daddy~";
+ close;
+ }
}
-//third part
-comodo,41,209,5 script Old Greek 120,{
- mes "[Old Greek]";
- if(obb_quest == 2 ) goto L_YES;
- if(obb_quest < 2 ) goto L_LOST;
-
-L_LOST:
- mes "The KNOWLEDGE! That's the key, my child...";
- if(rand(2))mes "Wealth doesn't matter.";
- close;
-
-L_YES:
- mes "Huh? Jacob send you?";
- mes "OK, OK... It's true, I still can use old blue prints to make";
- mes "an ^0000FF Old Blue Box^000000";
- next;
-
-L_MENU:
- menu "Make me one.",L_CREATE,"What do you need?",-,"Gooodbye.",L_END;
-
- mes "[Old Greek]";
- mes "For an Old Blue Box I need:";
- mes "50 ^0000FFCyfars^000000";
- mes "10 ^0000FFBrigans^000000";
- mes "10 ^0000FFClam Shells^000000";
- mes "15 ^0000FFCrab Shells^000000";
- next;
- goto L_MENU;
-
-L_CREATE:
- mes "[Old Greek]";
- mes "Let's see... What have you got...";
- next;
-L_CREATE2:
- if(countitem(7053)<50 || countitem(7054)<10 || countitem(965)<10 || countitem(964)<15) goto L_NO;//Items: Cyfar, Brigan, Clam_Shell, Crab_Shell,
- delitem 7053,50;//Items: Cyfar,
- delitem 7054,10;//Items: Brigan,
- delitem 965,10;//Items: Clam_Shell,
- delitem 964,15;//Items: Crab_Shell,
- getitem 603,1;//Items: Old_Blue_Box,
- mes "[Old Greek]";
- mes "Here's your Box!";
- emotion e_no1;
- next;
- menu "Make another!",L_CREATE2, "It's enough.",-;
-
-L_END:
- mes "[Old Greek]";
- mes "I wish you happy journey, my child.";
- close;
+comodo,68,195,0 script Old Man#thai 120,{
+ //if (max_max_c == 1) {
+ // mes "- Wait a moment! -";
+ // mes "- Currently you're carrying -";
+ // mes "- too many items with you. -";
+ // mes "- Please enlighten your weight -";
+ // mes "- and try again. -";
+ // close;
+ //}
+ if (thai_head >= 11 && thai_head <= 15) {
+ switch(thai_head) {
+ case 11:
+ mes "[Elder Creek]";
+ mes "Good day, adventurer.";
+ mes "What kind of business";
+ mes "do you have with me?";
+ next;
+ mes "[Elder Creek]";
+ mes "Are you seeking fortune or";
+ mes "mental relief? If not, do";
+ mes "you wish to finish something";
+ mes "you've started?";
+ next;
+ mes "[Elder Creek]";
+ mes "Answer me, adventurer!";
+ next;
+ switch(select("I seek fortune!:I seek...wisdom.:I want to finish what I've started.")) {
+ case 1:
+ mes "[Elder Creek]";
+ mes "You're honest...!";
+ mes "However, I suggest that you try not to be enamored with wealth.";
+ next;
+ mes "[Elder Creek]";
+ mes "Do you know the exact meaning";
+ mes "of the old saying...";
+ mes "^0000FFToo much is as bad as too little^000000?";
+ mes "I will give you what you want if";
+ mes "you answer the way I expect you to.";
+ next;
+ switch(select("It's necessary to have a lot!:Too dumb to see the future.:Too much of a good thing can be bad.:Cringe to the powerful.")) {
+ case 1:
+ mes "[Elder Creek]";
+ mes "...";
+ mes "Get out of my sight,";
+ mes "you greedy fool.";
+ set thai_head,12;
+ close;
+ case 2:
+ mes "[Elder Creek]";
+ mes "Bah! The more ignorant they are, the more arrogantly they act!";
+ mes "Did you think that I would accept just any meaning?";
+ mes "Take care, you ignorant fool.";
+ set thai_head,12;
+ close;
+ case 3:
+ mes "[Elder Creek]";
+ mes "That's right. You know it pretty";
+ mes "well. That adage serves as a lesson in greed.";
+ next;
+ mes "[Elder Creek]";
+ mes "There is a man I've known for a";
+ mes "long time...he was so greedy for";
+ mes "money and fortune, he didn't care what other people thought of him.";
+ next;
+ mes "[Elder Creek]";
+ mes "Consequently, people around him";
+ mes "didn't like him at all. In the end, he lost his friends due to his greed.";
+ next;
+ mes "[Elder Creek]";
+ mes "Of course, this rule applies to";
+ mes "you as well. That sort of thing is a universal principle, after all.";
+ set thai_head,13;
+ close;
+ case 4:
+ mes "[Elder Creek]";
+ mes ".....";
+ mes "Did you think that I would accept just any meaning??";
+ mes "Take care, you ignorant fool.";
+ set thai_head,12;
+ close;
+ }
+ case 2:
+ mes "[Elder Creek]";
+ mes "I see. I have been trying to help";
+ mes "other people who need advice in";
+ mes "order to improve their lives.";
+ next;
+ mes "[Elder Creek]";
+ mes "Since you need my advice";
+ mes "as well, I will try to";
+ mes "impart my wisdom in a";
+ mes "way that you will understand.";
+ next;
+ mes "[Elder Creek]";
+ mes "Now, tell me what is bothering right now.";
+ next;
+ switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:I want money.:Give me items, old man.")) {
+ case 1:
+ mes "[Elder Creek]";
+ mes "I'm envious of you! Still, young";
+ mes "folk like you are lucky to";
+ mes "have such problems...sadly,";
+ mes "no one but yourself can really";
+ mes "help you in those kinds of";
+ mes "situations...";
+ next;
+ mes "[Elder Creek]";
+ mes "However, the advice I can give you";
+ mes "is this: Be honest with your";
+ mes "beloved. One lie leads to";
+ mes "another lie in no time.";
+ next;
+ mes "[Elder Creek]";
+ mes "If you treat the person you love";
+ mes "as special to you, that person";
+ mes "will eventually come to";
+ mes "understand your feelings...";
+ next;
+ mes "[Elder Creek]";
+ mes "And, remember this...";
+ mes "Everyone has a different way of showing that they love someone.";
+ mes "So...don't be discouraged if your feelings aren't returned.";
+ next;
+ mes "[Elder Creek]";
+ mes "But still, I believe being honest";
+ mes "is the best way to gain your";
+ mes "true love.";
+ next;
+ mes "[Elder Creek]";
+ mes "....well, that is all I can tell";
+ mes "you. I hope you will be happy";
+ mes "with that nugget of wisdom.";
+ close2;
+ set thai_head,14;
+ end;
+ case 2:
+ mes "[Elder Creek]";
+ mes "...yes, everybody has their own";
+ mes "financial problems. However, think of it in this way:";
+ next;
+ mes "[Elder Creek]";
+ mes "Money is important to make";
+ mes "a living, but it's not what life is all about.";
+ next;
+ mes "[Elder Creek]";
+ mes "Some may have the life goal of";
+ mes "making fortunes, but I don't think it's the happiest way of living.";
+ next;
+ mes "[Elder Creek]";
+ mes "As you see, there are powerful";
+ mes "people in this world who can control our lives. But oftentimes...";
+ next;
+ mes "[Elder Creek]";
+ mes "They are too greedy to be in that";
+ mes "position and they don't have";
+ mes "their priorities straight.";
+ mes "Instead of improving the world, they use their power to only help themselves.";
+ next;
+ mes "[Elder Creek]";
+ mes "If I were them, I wouldn't want to";
+ mes "rule the world in that way.";
+ next;
+ mes "[Elder Creek]";
+ mes "Don't you think we need somebody who can change this world??";
+ next;
+ mes "[Elder Creek]";
+ mes ".....I apologize for being short";
+ mes "tempered. I just wanted to let";
+ mes "you know that money is not everything. But, it is something you need to live.";
+ next;
+ mes "[Elder Creek]";
+ mes "I'm aware that greedy people";
+ mes "ridicule this belief, saying";
+ mes "that it is a poor man's effort";
+ mes "to protect his pride.";
+ next;
+ mes "[Elder Creek]";
+ mes "But, I still believe I am right.";
+ mes "After all...I am a Sage.";
+ mes "I hope you will be happy with my wise advice.";
+ close2;
+ set thai_head,14;
+ end;
+ case 3:
+ mes "[Elder Creek]";
+ mes "Yes, we always need to be";
+ mes "entertained. But...it";
+ mes "seems you may not be satisfied with anything.";
+ next;
+ mes "[Elder Creek]";
+ mes "It's all about the various tastes";
+ mes "and interests people will have.";
+ mes "Things other people enjoy might not";
+ mes "displease you. Also, if your";
+ mes "mind is unwilling to be happy,";
+ mes "you will not enjoy life.";
+ next;
+ mes "[Elder Creek]";
+ mes "Here's an example of having";
+ mes "the right frame of mind.";
+ mes "Let's say we're cleaning";
+ mes "the street for the town,";
+ mes "which can be hard, grueling work...";
+ next;
+ mes "[Elder Creek]";
+ mes "You're always covered in dust.";
+ mes "In the summer, your body is";
+ mes "sticky with sweat...";
+ mes "In the winter, you'll be";
+ mes "be out in the freezing cold...";
+ next;
+ mes "[Elder Creek]";
+ mes "However, even so, it will be different to someone with a different perspective.";
+ next;
+ mes "[Elder Creek]";
+ mes "Ideally, we should try";
+ mes "to find joy in making";
+ mes "other people happy.";
+ mes "By cleaning the street, we can";
+ mes "give others a reason to smile.";
+ next;
+ mes "[Elder Creek]";
+ mes "Tourists passing through the street";
+ mes "can enjoy its cleanliness...";
+ mes "Overall, it makes the entire community look good.";
+ next;
+ mes "[Elder Creek]";
+ mes "If your parents see you cleaning";
+ mes "the street, they will be proud of";
+ mes "their child.";
+ mes "...But now, I think I'm beginning to make no sense.";
+ next;
+ mes "[Elder Creek]";
+ mes "Oh well, I apologize.";
+ mes "Just try to think positively.";
+ mes "With the right attitude, eventually you will find something to enjoy.";
+ next;
+ mes "[Elder Creek]";
+ mes "Haha~ I can see you're just";
+ mes "clicking the 'next' button on these";
+ mes "windows, because you're sick and tired of this NPC conversation.";
+ next;
+ mes "[Elder Creek]";
+ mes "....anyway, that is all.";
+ mes "I hope you will be happy";
+ mes "with my wise advice.";
+ close2;
+ set thai_head,14;
+ end;
+ case 4:
+ mes "[Elder Creek]";
+ mes "That's an agonizing thought for every young person.";
+ mes "But you have a lot time to think about what you want to do in the future.";
+ next;
+ mes "[Elder Creek]";
+ mes "Experience more in many different";
+ mes "places, and read as many books";
+ mes "as you can. Focus on broadening your perspective.";
+ next;
+ mes "[Elder Creek]";
+ mes "Then, you will realize what you really want to do.";
+ mes "....that's all I can say.";
+ mes "I hope you will be happy with my wise advice.";
+ close2;
+ set thai_head,14;
+ end;
+ case 5:
+ mes "[Elder Creek]";
+ mes "....";
+ mes "I see, you chose the wrong answer in the first place.";
+ next;
+ mes "[Elder Creek]";
+ mes "I believe this will be a lesson to be more honest with yourself.";
+ mes "Choose the right answer next time!";
+ close;
+ case 6:
+ mes "[Elder Creek]";
+ mes "You rascal!";
+ next;
+ mes "[Elder Creek]";
+ mes "Get out of my sight immediately! I don't talk to trash!";
+ set thai_head,12;
+ close;
+ }
+ case 3:
+ mes "[Elder Creek]";
+ mes "Yes, you need to see things to the end.";
+ close;
+ }
+ case 12:
+ if (rand(1,1000) == 792) {
+ mes "[Elder Creek]";
+ mes "....*Sigh* Okay.";
+ mes "I forgive you.";
+ set thai_head,11;
+ close;
+ }
+ mes "[Elder Creek]";
+ mes "I do not wish to continue this conversation with you.";
+ mes "Get out of my sight immediately!";
+ close;
+ case 13:
+ mes "[Elder Creek]";
+ mes "...I was just testing you";
+ mes "in order to give you something";
+ mes "special. I'm the only person in the world that can give you this...";
+ next;
+ mes "[Elder Creek]";
+ mes "I had to check if you are the right person as I initially thought.";
+ mes "....Hmm.";
+ next;
+ mes "[Elder Creek]";
+ mes "But you don't expect me to give something special without any compensation, do you?";
+ mes "Would you bring the items I want?";
+ next;
+ mes "[Elder Creek]";
+ mes "It's not a hard thing to do.";
+ mes "That is...";
+ next;
+ mes "[Elder Creek]";
+ mes "10 Brigan,";
+ mes "15 Clam Shell,";
+ mes "10 Crab Shell";
+ mes "and 50 Cyfar.";
+ next;
+ mes "[Elder Creek]";
+ mes "Well, I am collecting those as my hobby.";
+ next;
+ mes "[Elder Creek]";
+ mes "I have no doubt that you will be able to gather them all.";
+ next;
+ mes "[Elder Creek]";
+ mes "Do me this favor, young man.";
+ set thai_head,15;
+ close;
+ case 14:
+ if (rand(1,30) == 5) {
+ mes "[Elder Creek]";
+ mes "....hmm. I see you want more.";
+ mes "Come back later.";
+ set thai_head,13;
+ close;
+ }
+ mes "[Elder Creek]";
+ mes "Is there any business left between";
+ mes "us? Tell me, young adventurer...";
+ next;
+ mes "^3355FFYou feel there may be something you missed.^000000";
+ close;
+ case 15:
+ if (countitem(7054) > 9 && countitem(965) > 14 && countitem(964) > 9 && countitem(7053) > 49) {
+ mes "[Elder Creek]";
+ mes "I see you know how the world";
+ mes "works. When you need something";
+ mes "from someone, you must give";
+ mes "in order to receive.";
+ mes "Thank you for your kindness.";
+ delitem 7054,10; //Brigan
+ delitem 965,15; //Clam_Shell
+ delitem 964,10; //Crap_Shell
+ delitem 7053,50; //Cyfar
+ next;
+ set thai_head,16;
+ getitem 603,1; //Old_Blue_Box
+ mes "[Elder Creek]";
+ mes "Please, take this first.";
+ mes "If you would, please go talk to my";
+ mes "grandson later. He seemed to witness something horrible a while ago...";
+ next;
+ mes "[Elder Creek]";
+ mes "I have no idea what he saw,";
+ mes "because the shock took away";
+ mes "his ability to speak.";
+ mes "When he recovers, I will tell you.";
+ next;
+ mes "[Elder Creek]";
+ mes "In fact, the items I have asked";
+ mes "for will be used to cure";
+ mes "his condition. I don't";
+ mes "really collect these as a";
+ mes "hobby...";
+ next;
+ mes "[Elder Creek]";
+ mes "I am sorry to cause you";
+ mes "much trouble for my own good.";
+ close;
+ }
+ mes "[Elder Creek]";
+ mes "Remember, when you want something,";
+ mes "especially when it's special, you";
+ mes "should always offer something in exchange.";
+ next;
+ mes "[Elder Creek]";
+ mes "I want...";
+ next;
+ mes "[Elder Creek]";
+ mes "10 Brigan,";
+ mes "15 Clam Shell,";
+ mes "10 Crab Shell and";
+ mes "50 Cyfar.";
+ close;
+ }
+ }
+ else if (thai_head > 15) {
+ mes "[Elder Creek]";
+ mes "Feel free to come back anytime...";
+ mes "And if you need advice, I am more than willing to help you.";
+ next;
+ mes "[Elder Creek]";
+ mes "Do you wish for me to give you advice, adventurer?";
+ next;
+ if (select("Yes.:No.") == 1) {
+ mes "[Elder Creek]";
+ mes "Now, tell me what bothers you at the moment.";
+ next;
+ switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:Give me items, old man.")) {
+ case 1:
+ mes "[Elder Creek]";
+ mes "I'm envious of you! Still, young";
+ mes "folk like you are lucky to";
+ mes "have such problems...sadly,";
+ mes "no one but yourself can really";
+ mes "help you in those kinds of";
+ mes "situations...";
+ next;
+ mes "[Elder Creek]";
+ mes "However, the advice I can give you";
+ mes "is this: Be honest with your";
+ mes "beloved. One lie leads to";
+ mes "another lie in no time.";
+ next;
+ mes "[Elder Creek]";
+ mes "If you treat the person you love";
+ mes "as special to you, that person";
+ mes "will eventually come to";
+ mes "understand your feelings...";
+ next;
+ mes "[Elder Creek]";
+ mes "And, remember this...";
+ mes "Everyone has a different way of showing that they love someone.";
+ mes "So...don't be discouraged if your feelings aren't returned.";
+ next;
+ mes "[Elder Creek]";
+ mes "But still, I believe being honest";
+ mes "is the best way to gain your";
+ mes "true love.";
+ next;
+ mes "[Elder Creek]";
+ mes "....well, that is all I can tell";
+ mes "you. I hope you will be happy";
+ mes "with that nugget of wisdom.";
+ close;
+ case 2:
+ mes "[Elder Creek]";
+ mes "...yes, everybody has their own";
+ mes "financial problems. However, think of it in this way:";
+ next;
+ mes "[Elder Creek]";
+ mes "Money is important to make";
+ mes "a living, but it's not what life is all about.";
+ next;
+ mes "[Elder Creek]";
+ mes "Some may have the life goal of";
+ mes "making fortunes, but I don't think it's the happiest way of living.";
+ next;
+ mes "[Elder Creek]";
+ mes "As you see, there are powerful";
+ mes "people in this world who can control our lives. But oftentimes...";
+ next;
+ mes "[Elder Creek]";
+ mes "They are too greedy to be in that";
+ mes "position and they don't have";
+ mes "their priorities straight.";
+ mes "Instead of improving the world, they use their power to only help themselves.";
+ next;
+ mes "[Elder Creek]";
+ mes "If I were them, I wouldn't want to";
+ mes "rule the world in that way.";
+ next;
+ mes "[Elder Creek]";
+ mes "Don't you think we need somebody who can change this world??";
+ next;
+ mes "[Elder Creek]";
+ mes ".....I apologize for being short";
+ mes "tempered. I just wanted to let";
+ mes "you know that money is not everything. But, it is something you need to live.";
+ next;
+ mes "[Elder Creek]";
+ mes "I'm aware that greedy people";
+ mes "ridicule this belief, saying";
+ mes "that it is a poor man's effort";
+ mes "to protect his pride.";
+ next;
+ mes "[Elder Creek]";
+ mes "But, I still believe I am right.";
+ mes "After all...I am a Sage.";
+ mes "I hope you will be happy with my wise advice.";
+ close;
+ case 3:
+ mes "[Elder Creek]";
+ mes "Yes, we always need to be";
+ mes "entertained. But...it seems";
+ mes "you may not be satisfied";
+ mes "with anything.";
+ next;
+ mes "[Elder Creek]";
+ mes "It's all about the various tastes";
+ mes "and interests people will have.";
+ mes "Things other people enjoy might";
+ mes "displease you. Also, if your";
+ mes "mind is unwilling to be happy,";
+ mes "you will not enjoy life.";
+ next;
+ mes "[Elder Creek]";
+ mes "Here's an example of having";
+ mes "the right frame of mind.";
+ mes "Let's say we're cleaning";
+ mes "the street for the town,";
+ mes "which can be hard, grueling work...";
+ next;
+ mes "[Elder Creek]";
+ mes "You're always covered in dust.";
+ mes "In the summer, your body is";
+ mes "sticky with sweat...";
+ mes "In the winter, you'll be";
+ mes "be out in the freezing cold...";
+ next;
+ mes "[Elder Creek]";
+ mes "However, even so, it will be different to someone with a different perspective.";
+ next;
+ mes "[Elder Creek]";
+ mes "Ideally, we should try";
+ mes "to find joy in making";
+ mes "other people happy.";
+ mes "By cleaning the street, we can";
+ mes "give others a reason to smile.";
+ next;
+ mes "[Elder Creek]";
+ mes "Tourists passing through the";
+ mes "street can enjoy its";
+ mes "cleanliness...";
+ mes "Overall, it makes the entire community look good.";
+ next;
+ mes "[Elder Creek]";
+ mes "If your parents see you cleaning";
+ mes "the street, they will be proud of";
+ mes "their child.";
+ mes "...But now, I think I'm beginning to make no sense.";
+ next;
+ mes "[Elder Creek]";
+ mes "Oh well, I apologize.";
+ mes "Just try to think positively.";
+ mes "With the right attitude, eventually you will find something to enjoy.";
+ next;
+ mes "[Elder Creek]";
+ mes "Haha~ I can see you're just";
+ mes "clicking the 'next' button on";
+ mes "these windows, because you're sick and tired of this NPC conversation.";
+ next;
+ mes "[Elder Creek]";
+ mes "....anyway, that is all.";
+ mes "I hope you will be happy";
+ mes "with my wise advice.";
+ close;
+ case 4:
+ mes "[Elder Creek]";
+ mes "That's an agonizing thought for every young person.";
+ mes "But you have a lot time to think about what you want to do in the future.";
+ next;
+ mes "[Elder Creek]";
+ mes "Experience more in many different";
+ mes "places, and read as many books";
+ mes "as you can. Focus on broadening your perspective.";
+ next;
+ mes "[Elder Creek]";
+ mes "Then, you will realize what you really want to do.";
+ mes "....that's all I can say.";
+ mes "I hope you will be happy with my wise advice.";
+ close;
+ case 5:
+ mes "[Elder Creek]";
+ mes "You rascal!";
+ next;
+ mes "[Elder Creek]";
+ mes "Get out of my sight immediately! I don't talk to trash!";
+ close2;
+ warp "comodo",196,255;
+ end;
+ }
+ }
+ mes "[Elder Creek]";
+ mes "I hope you will enjoy your life. Remember, time flies and you live only once.";
+ close;
+ }
+ else {
+ mes "[Elder Creek]";
+ mes "I have been helping people by giving them advice to improve their lives.";
+ next;
+ mes "[Elder Creek]";
+ mes "Since you need my help as well, I shall endeavor to impart some wisdom.";
+ next;
+ mes "[Elder Creek]";
+ mes "Now tell me, what bothers you right now?";
+ next;
+ switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:Give me items, old man.")) {
+ case 1:
+ mes "[Elder Creek]";
+ mes "I'm envious of you! Still, young";
+ mes "folk like you are lucky to";
+ mes "have such problems...sadly,";
+ mes "no one but yourself can really";
+ mes "help you in those kinds of";
+ mes "situations...";
+ next;
+ mes "[Elder Creek]";
+ mes "However, the advice I can give you";
+ mes "is this: Be honest with your";
+ mes "beloved. One lie leads to";
+ mes "another lie in no time.";
+ next;
+ mes "[Elder Creek]";
+ mes "If you treat the person you love";
+ mes "as special to you, that person";
+ mes "will eventually come to";
+ mes "understand your feelings...";
+ next;
+ mes "[Elder Creek]";
+ mes "And, remember this...";
+ mes "Everyone has a different way of showing that they love someone.";
+ mes "So...don't be discouraged if your feelings aren't returned.";
+ next;
+ mes "[Elder Creek]";
+ mes "But still, I believe being honest";
+ mes "is the best way to gain your";
+ mes "true love.";
+ next;
+ mes "[Elder Creek]";
+ mes "....well, that is all I can tell";
+ mes "you. I hope you will be happy";
+ mes "with that nugget of wisdom.";
+ close;
+ case 2:
+ mes "[Elder Creek]";
+ mes "...yes, everybody has their own";
+ mes "financial problems. However, think of it in this way:";
+ next;
+ mes "[Elder Creek]";
+ mes "Money is important to make";
+ mes "a living, but it's not what life is all about.";
+ next;
+ mes "[Elder Creek]";
+ mes "Some may have the life goal of";
+ mes "making fortunes, but I don't think it's the happiest way of living.";
+ next;
+ mes "[Elder Creek]";
+ mes "As you see, there are powerful";
+ mes "people in this world who can control our lives. But oftentimes...";
+ next;
+ mes "[Elder Creek]";
+ mes "They are too greedy to be in that";
+ mes "position and they don't have";
+ mes "their priorities straight.";
+ mes "Instead of improving the world, they use their power to only help themselves.";
+ next;
+ mes "[Elder Creek]";
+ mes "If I were them, I wouldn't want to";
+ mes "rule the world in that way.";
+ next;
+ mes "[Elder Creek]";
+ mes "Don't you think we need somebody who can change this world??";
+ next;
+ mes "[Elder Creek]";
+ mes ".....I apologize for being short";
+ mes "tempered. I just wanted to let";
+ mes "you know that money is not everything. But, it is something you need to live.";
+ next;
+ mes "[Elder Creek]";
+ mes "I'm aware that greedy people";
+ mes "ridicule this belief, saying";
+ mes "that it is a poor man's effort";
+ mes "to protect his pride.";
+ next;
+ mes "[Elder Creek]";
+ mes "But, I still believe I am right.";
+ mes "After all...I am a Sage.";
+ mes "I hope you will be happy with my wise advice.";
+ close;
+ case 3:
+ mes "[Elder Creek]";
+ mes "Yes, we always need to be";
+ mes "entertained. But...it seems";
+ mes "you may not be satisfied";
+ mes "with anything.";
+ next;
+ mes "[Elder Creek]";
+ mes "It's all about the various tastes";
+ mes "and interests people will have.";
+ mes "Things other people enjoy might";
+ mes "displease you. Also, if your";
+ mes "mind is unwilling to be happy,";
+ mes "you will not enjoy life.";
+ next;
+ mes "[Elder Creek]";
+ mes "Here's an example of having";
+ mes "the right frame of mind.";
+ mes "Let's say we're cleaning";
+ mes "the street for the town,";
+ mes "which can be hard, grueling work...";
+ next;
+ mes "[Elder Creek]";
+ mes "You're always covered in dust.";
+ mes "In the summer, your body is";
+ mes "sticky with sweat...";
+ mes "In the winter, you'll be";
+ mes "be out in the freezing cold...";
+ next;
+ mes "[Elder Creek]";
+ mes "However, even so, it will be different to someone with a different perspective.";
+ next;
+ mes "[Elder Creek]";
+ mes "Ideally, we should try";
+ mes "to find joy in making";
+ mes "other people happy.";
+ mes "By cleaning the street, we can";
+ mes "give others a reason to smile.";
+ next;
+ mes "[Elder Creek]";
+ mes "Tourists passing through the";
+ mes "street can enjoy its";
+ mes "cleanliness...";
+ mes "Overall, it makes the entire community look good.";
+ next;
+ mes "[Elder Creek]";
+ mes "If your parents see you cleaning";
+ mes "the street, they will be proud of";
+ mes "their child.";
+ mes "...But now, I think I'm beginning to make no sense.";
+ next;
+ mes "[Elder Creek]";
+ mes "Oh well, I apologize.";
+ mes "Just try to think positively.";
+ mes "With the right attitude, eventually you will find something to enjoy.";
+ next;
+ mes "[Elder Creek]";
+ mes "Haha~ I can see you're just";
+ mes "clicking the 'next' button on";
+ mes "these windows, because you're sick and tired of this NPC conversation.";
+ next;
+ mes "[Elder Creek]";
+ mes "....anyway, that is all.";
+ mes "I hope you will be happy";
+ mes "with my wise advice.";
+ close;
+ case 4:
+ mes "[Elder Creek]";
+ mes "That's an agonizing thought for every young person.";
+ mes "But you have a lot time to think about what you want to do in the future.";
+ next;
+ mes "[Elder Creek]";
+ mes "Experience more in many different";
+ mes "places, and read as many books";
+ mes "as you can. Focus on broadening your perspective.";
+ next;
+ mes "[Elder Creek]";
+ mes "Then, you will realize what you really want to do.";
+ mes "....that's all I can say.";
+ mes "I hope you will be happy with my wise advice.";
+ close;
+ case 5:
+ mes "[Elder Creek]";
+ mes "You rascal!";
+ next;
+ mes "[Elder Creek]";
+ mes "Get out of my sight immediately! I don't talk to trash!";
+ close2;
+ warp "comodo",196,255;
+ end;
+ }
+ }
+}
-L_NO:
- mes "[Old Greek]";
- mes "Alas, my child. You haven't brought enough materials...";
- close;
+morocc,230,148,0 script Tommy#thai 716,{
+ if (thai_head == 6 && thai_head == 11) {
+ switch(thai_head) {
+ case 6:
+ mes "[Tommy]";
+ mes "Wahhhhhh~~~!!";
+ mes "Daddy~~ let me have a Munak~~~!";
+ mes "Waaaahhhh....";
+ next;
+ mes "[Tommy]";
+ mes "I want my Munak~~!!";
+ mes "Other people have one, why can't I have one too?!";
+ next;
+ mes "[Tommy]";
+ mes "Munak Munak Munak Munak~~~";
+ next;
+ mes "[Jacob]";
+ mes "Umm..Tommy...";
+ next;
+ mes "[Tommy]";
+ mes "Munak Munak Munak Munak~~~";
+ next;
+ mes "[Jacob]";
+ mes "Tommy, your daddy is kind of busy now...";
+ next;
+ mes "[Tommy]";
+ mes "Munak Munak Munak Munak!";
+ next;
+ mes "[Jacob]";
+ mes "Sigh...alright, alright...";
+ close;
+ case 7:
+ mes "[Tommy]";
+ mes "*cries*...I want Munak!....*cries*";
+ mes "My friends all have Munak, and I don't have it...";
+ mes "Waaaahhhhh~~";
+ close;
+ case 8:
+ mes "[Tommy]";
+ mes "Daddy, I hate you!!";
+ mes "I hate all of you!!!";
+ next;
+ mes "[Tommy]";
+ mes "Waaaahhh~~~!";
+ mes "I don't care what anybody's telling";
+ mes "me! I'll be bad because I hate everyone!";
+ close;
+ case 9:
+ mes "[Tommy]";
+ mes "Heh~!";
+ mes "I'm so happy~";
+ mes "We're gonna get a Munak~!";
+ mes "Heh heh heh~!";
+ close;
+ case 10:
+ mes "[Tommy]";
+ mes "Heh~!";
+ mes "I am so happy~";
+ mes "We're gonna get a Munak~!";
+ mes "Heh heh heh~!";
+ close;
+ case 11:
+ mes "[Tommy]";
+ mes "Heh~!";
+ mes "I like you~ ";
+ mes "Cuz now we're gonna";
+ mes "get a Munak~";
+ mes "So happy! *smiles*";
+ close;
+ }
+ }
+ else if (thai_head > 11) {
+ mes "[Tommy]";
+ mes "Daddy...I won't ask you for something that's too hard for you.";
+ next;
+ mes "[Tommy]";
+ mes "I saw you're huffing and puffing when we went to catch a Munak.";
+ mes "I'm so sorry that I gave you a hard time, daddy...";
+ next;
+ mes "[Tommy]";
+ mes "I will be good from now on.";
+ mes "I will be nice to my Daddy, to you and to anyone.";
+ next;
+ mes "[Tommy]";
+ mes "My dad told me that I will be a good kid if I don't behave bad sometimes.";
+ close;
+ }
+ else {
+ mes "[Tommy]";
+ mes "I hate to see my daddy resting in his room all day in the weekends.";
+ mes "But I am so happy today because my daddy and I will take a walk together!!";
+ close;
+ }
}
+
+//============================================================
+// Old changelog
+//============================================================
+//= Official OBB Quest. You can pass it any times you want.
+//= 1.6 Updated, fixed, optimized and translated into English [Lupus]
+//= 1.6a Halved the required items to make an obb, thanks to marquis007 [MasterOfMuppets]
+//============================================================
diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf
index 4a2f86948..f8d878c0d 100644
--- a/npc/scripts_athena.conf
+++ b/npc/scripts_athena.conf
@@ -106,8 +106,8 @@ npc: npc/quests/seals/sleipnir_seal.txt
//
npc: npc/quests/newgears/2004_headgears.txt
npc: npc/quests/newgears/2005_headgears.txt
-//it's iRO script, uncomment it if you want to soil your economics with cheap OBBs
-//npc: npc/quests/obb_quest.txt
+//Official Quest. Reward: 1 old blue box.
+npc: npc/quests/obb_quest.txt
npc: npc/quests/cooking_quest.txt
npc: npc/quests/newgears/2006_headgear.txt
npc: npc/quests/gunslinger_quests.txt
@@ -179,6 +179,9 @@ npc: npc/kafras/dts_warper.txt
//npc: npc/events/halloween_2006.txt
//Official indian Ro Event Children Week
//npc: npc/events/children_week.txt
+//Semi-Official Lunar New Year (2008) event (iRO)
+//Currently not in reposiotory.
+//npc: npc/events/lunar_2008.txt
//Novice WoE is a kRO Event, after the event, the scripts were disabled.
//Novice Castles don't have real dungeons. They're connected to the common ones.