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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-07 16:37:01 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-07 16:37:01 +0000
commit73d561641f28427aabef554fc8a39cce3dd7cc3c (patch)
tree6770b6596b2125de5179bdc4c7eb2277b2ebae80 /npc
parent28b0c6e25681344c7c51009d767e7940e5b7858a (diff)
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- Updating refine method according to BugReport 2156
- Little fix on mjolnir_seal.txt git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13199 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/merchants/advanced_refiner.txt178
-rw-r--r--npc/quests/seals/mjolnir_seal.txt252
2 files changed, 102 insertions, 328 deletions
diff --git a/npc/merchants/advanced_refiner.txt b/npc/merchants/advanced_refiner.txt
index a82de58d5..d3cd7d2b3 100644
--- a/npc/merchants/advanced_refiner.txt
+++ b/npc/merchants/advanced_refiner.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.0
+//= 1.2
//===== Compatible With: =====================================
//= Eathena SVN
//===== Description: =========================================
@@ -19,6 +19,7 @@
//===== Additional Comments: =================================
//= 1.0 First Version. [L0ne_W0lf]
//= 1.1 Fixed a weird carriage return. o_o [L0ne_W0lf]
+//= 1.2 Optimizing refine method [Zephyrus]
//============================================================
payon,174,138,0 script Suhnbi#cash 85,{
@@ -28,128 +29,70 @@ payon,174,138,0 script Suhnbi#cash 85,{
mes "armor and equipment, so let me";
mes "know what you want to refine.";
next;
- set .@strRetPart1$,getequipname(1);
- set .@strRetPart2$,getequipname(2);
- set .@strRetPart3$,getequipname(3);
- set .@strRetPart4$,getequipname(4);
- set .@strRetPart5$,getequipname(5);
- set .@strRetPart6$,getequipname(6);
- set .@strRetPart7$,getequipname(7);
- set .@strRetPart8$,getequipname(8);
- set .@strRetPart9$,getequipname(9);
- set .@strRetPart10$,getequipname(10);
+
+ setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
+ set .@menu$,"";
+ for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
+ {
+ if( getequipisequiped(.@i) )
+ set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
- set .@menu$,.@strRetPart1$+":"+.@strRetPart2$+":"+.@strRetPart3$+":"+.@strRetPart4$+":"+.@strRetPart5$+":"+.@strRetPart6$+":"+.@strRetPart7$+":"+.@strRetPart8$+":"+.@strRetPart9$+":"+.@strRetPart10$;
+ set .@menu$, .@menu$ + ":";
+ }
+ set .@part,select(.@menu$);
- switch(select(.@menu$)) {
- case 1:
- set .@part,1;
- if (getequipisequiped(1) == 0) {
- mes "[Suhnbi]";
- mes "Do you want me to refine your skull?";
- close;
- }
- break;
- case 2:
- set .@part,2;
- if (getequipisequiped(2) == 0) {
- mes "[Suhnbi]";
- mes "I'll refine your torso with my own passionate body!";
- close;
- }
- break;
- case 3:
- set .@part,3;
- if (getequipisequiped(3) == 0) {
- mes "[Suhnbi]";
- mes "Sorry, there ain't any technology yet to put rockets on your left hand...";
- close;
- }
- break;
- case 4:
- set .@part,4;
- if (getequipisequiped(4) == 0) {
- mes "[Suhnbi]";
- mes "Sorry, there ain't any technology yet to put rockets on your right hand...";
- close;
- }
- break;
- case 5:
- set .@part,5;
- if (getequipisequiped(5) == 0) {
- mes "[Suhnbi]";
- mes "You're not even wearing a garment? Are you?";
- close;
- }
- break;
- case 6:
- set .@part,6;
- if (getequipisequiped(6) == 0) {
- mes "[Suhnbi]";
- mes "What do I look like, a makeover artist? I can't refine your bare feet!";
- close;
- }
- break;
- case 7:
- set .@part,7;
- if (getequipisequiped(7) == 0) {
- mes "[Suhnbi]";
- mes "Um... You're not wearing an Accessory.";
- close;
- }
- break;
- case 8:
- set .@part,8;
- if (getequipisequiped(8) == 0) {
- mes "[Suhnbi]";
- mes "Accessory? You're not wearing one of those.";
- close;
- }
- break;
- case 9:
- set .@part,9;
- if (getequipisequiped(9) == 0) {
- mes "[Suhnbi]";
- mes "I refine equipment. I don't give hair cuts.";
- close;
- }
- break;
- case 10:
- set .@part,10;
- if (getequipisequiped(10) == 0) {
- mes "[Suhnbi]";
- mes "What am I, your personal hairstylist?. Go to the salon if you want work done on your precious hair.";
- close2;
+ if( !getequipisequiped(.@part) )
+ {
+ mes "[Suhnbi]";
+ switch(.@part)
+ {
+ case 1: mes "Do you want me to refine your skull?"; break;
+ case 2: mes "I'll refine your torso with my own passionate body!"; break;
+ case 3: mes "Sorry, there ain't any technology yet to put rockets on your left hand..."; break;
+ case 4: mes "Sorry, there ain't any technology yet to put rockets on your right hand..."; break;
+ case 5: mes "You're not even wearing a garment? Are you?"; break;
+ case 6: mes "What do I look like, a makeover artist? I can't refine your bare feet!"; break;
+ case 7: mes "Um... You're not wearing an Accessory."; break;
+ case 8: mes "Accessory? You're not wearing one of those."; break;
+ case 9: mes "I refine equipment. I don't give hair cuts."; break;
+ case 10: mes "What am I, your personal hairstylist?. Go to the salon if you want work done on your precious hair."; break;
}
- break;
+ close;
}
+
- if (getequipisenableref(.@part) == 0) {
+ if( !getequipisenableref(.@part) )
+ {
mes "[Suhnbi]";
mes "I don't think I can refine this item at all.";
close;
}
- if (getequipisidentify(.@part) == 0) {
+ if( !getequipisidentify(.@part) )
+ {
mes "[Suhnbi]";
mes "This is has not been identified. So, it can't be refined...";
close;
}
- if (getequiprefinerycnt(.@part) >= 10) {
+ if( getequiprefinerycnt(.@part) >= 10 )
+ {
mes "[Suhnbi]";
mes "This item cannot be refined because it has already reached its maximum level...";
close;
}
+
// Make sure you have the neccessary items and Zeny to refine your items
// Determines chance of failure and verifies that you want to continue.
- switch(getequipweaponlv(.@part)) {
- case 1: callsub S_RefineValidate,1,7620,50,.@part; break;
- case 2: callsub S_RefineValidate,2,7620,200,.@part; break;
- case 3: callsub S_RefineValidate,3,7620,5000,.@part; break;
- case 4: callsub S_RefineValidate,4,7620,20000,.@part; break;
- default: callsub S_RefineValidate,0,7619,2000,.@part; break;
+ switch( getequipweaponlv(.@part) )
+ {
+ case 1: callsub S_RefineValidate,1,7620,50,.@part; break;
+ case 2: callsub S_RefineValidate,2,7620,200,.@part; break;
+ case 3: callsub S_RefineValidate,3,7620,5000,.@part; break;
+ case 4: callsub S_RefineValidate,4,7620,20000,.@part; break;
+ default: callsub S_RefineValidate,0,7619,2000,.@part; break;
}
- if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) {
+ if( getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100) )
+ {
mes "[Suhnbi]";
mes "Clink! Clank! Clunk!";
SuccessRefItem .@part;
@@ -160,7 +103,8 @@ payon,174,138,0 script Suhnbi#cash 85,{
mes "It's been a while since I've made such a fine weapon. You must be happy because it has become stronger!";
close;
}
- else {
+ else
+ {
mes "[Suhnbi]";
mes "Clink! Clank! Clunk!";
FailedRefItem .@part;
@@ -182,12 +126,14 @@ payon,174,138,0 script Suhnbi#cash 85,{
S_RefineValidate:
mes "[Suhnbi]";
if (getarg(0))
- mes "A level "+getarg(0)+" weapon...";
- mes "To refine this I need one ^ff9999"+getitemname(getarg(1))+"^000000 and a service fee of "+getarg(2)+" Zeny.";
+ mes "A level " + getarg(0) + " weapon...";
+ mes "To refine this I need one ^ff9999" + getitemname(getarg(1)) + "^000000 and a service fee of " + getarg(2) + " Zeny.";
mes "Do you wish to continue?";
next;
- if (select("Yes:No") == 1) {
- if (getequippercentrefinery(getarg(3)) < 100) {
+ if( select("Yes:No") == 1 )
+ {
+ if( getequippercentrefinery(getarg(3)) < 100 )
+ {
mes "[Suhnbi]";
mes "Wow!!";
mes "This weapon, probably";
@@ -205,26 +151,30 @@ S_RefineValidate:
mes " ";
mes "Are you sure you still want to continue?";
next;
- if (select("Yes:No") == 2) {
+ if( select("Yes:No") == 2 )
+ {
mes "[Suhnbi]";
mes "I completely agree...";
mes "I might be a great refiner, but something even I make mistakes.";
close;
}
}
- if (countitem(getarg(1)) > 0 && Zeny > getarg(2)) {
- delitem getarg(1),1;
- set zeny,zeny-getarg(2);
+ if( countitem(getarg(1)) > 0 && Zeny > getarg(2) )
+ {
+ delitem getarg(1), 1;
+ set Zeny, Zeny - getarg(2);
return;
}
- else {
+ else
+ {
mes "[Suhnbi]";
- mes "You don't seem to have enough Zeny or "+getitemname(getarg(1))+"...";
+ mes "You don't seem to have enough Zeny or " + getitemname(getarg(1)) + "...";
mes "Go get some more. I'll be here ll day if you need me.";
close;
}
}
- else {
+ else
+ {
mes "[Suhnbi]";
mes "Yeah... There's no need to rush.";
mes "Take your time.";
diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt
index 555d1b662..b129585a6 100644
--- a/npc/quests/seals/mjolnir_seal.txt
+++ b/npc/quests/seals/mjolnir_seal.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= SinSloth
//===== Current Version: =====================================
-//= 1.3
+//= 1.4
//===== Compatible With: =====================================
//= eAthena
//===== Description: =========================================
@@ -14,6 +14,7 @@
//= 1.1a Corrected a a typo error ";;". [Samuray22]
//= 1.2 Updated several aspects of the script. [L0ne_W0lf]
//= 1.3 Minor Touchups to quest. [L0ne_W0lf]
+//= 1.4 Optimizing refine method and wrong close2. [Zephyrus]
//============================================================
prontera,124,297,3 script Tialfi 706,{
@@ -1928,109 +1929,21 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
mes "Great...!";
mes "Which one should I upgrade first, huh? My heart is pounding with anticipation...";
next;
- set .@strRetPart1$,getequipname(1);
- set .@strRetPart2$,getequipname(2);
- set .@strRetPart3$,getequipname(3);
- set .@strRetPart4$,getequipname(4);
- set .@strRetPart5$,getequipname(5);
- set .@strRetPart6$,getequipname(6);
- set .@strRetPart7$,getequipname(7);
- set .@strRetPart8$,getequipname(8);
- set .@strRetPart9$,getequipname(9);
- set .@strRetPart10$,getequipname(10);
- if (.@strRetPart1$ == 0) {
- set .@strPart1$,"Head ^000000[^003366Not Equipped^000000]";
- }
- if (.@strRetPart2$ == 0) {
- set .@strPart2$,"Torso ^000000[^003366Not Equipped^000000]";
- }
- if (.@strRetPart3$ == 0) {
- set .@strPart3$,"Left Hand ^000000[^003366Not Equipped^000000]";
- }
- if (.@strRetPart4$ == 0) {
- set .@strPart4$,"Right Hand ^000000[^003366Not Equipped^000000]";
- }
- if (.@strRetPart5$ == 0) {
- set .@strPart5$,"Garment ^000000[^003366Not Equipped^000000]";
- }
- if (.@strRetPart6$ == 0) {
- set .@strPart6$,"Foot ^000000[^003366Not Equipped^000000]";
- }
- if (.@strRetPart7$ == 0) {
- set .@strPart7$,"Accessory1 ^000000[^003366Not Equipped^000000]";
- }
- if (.@strRetPart8$ == 0) {
- set .@strPart8$,"Accessory2 ^000000[^003366Not Equipped^000000]";
- }
- if (.@strRetPart9$ == 0) {
- set .@strPart9$,"Head2 ^000000[^003366Not Equipped^000000]";
- }
- if (.@strRetPart10$ == 0) {
- set .@strPart10$,"Head3 ^000000[^003366Not Equipped^000000]";
- }
- set .@menu$,.@strRetPart1$+":"+.@strRetPart2$+":"+.@strRetPart3$+":"+.@strRetPart4$+":"+.@strRetPart5$+":"+.@strRetPart6$+":"+.@strRetPart7$+":"+.@strRetPart8$+":"+.@strRetPart9$+":"+.@strRetPart10$;
- switch(select(.@menu$)) {
- case 1:
- set .@part,1;
- if (getequipisequiped(1) == 0) {
- close;
- }
- break;
- case 2:
- set .@part,2;
- if (getequipisequiped(2) == 0) {
- close;
- }
- break;
- case 3:
- set .@part,3;
- if (getequipisequiped(3) == 0) {
- close;
- }
- break;
- case 4:
- set .@part,4;
- if (getequipisequiped(4) == 0) {
- close;
- }
- break;
- case 5:
- set .@part,5;
- if (getequipisequiped(5) == 0) {
- close;
- }
- break;
- case 6:
- set .@part,6;
- if (getequipisequiped(6) == 0) {
- close;
- }
- break;
- case 7:
- set .@part,7;
- if (getequipisequiped(7) == 0) {
- close;
- }
- break;
- case 8:
- set .@part,8;
- if (getequipisequiped(8) == 0) {
- close;
- }
- break;
- case 9:
- set .@part,9;
- if (getequipisequiped(9) == 0) {
- close;
- }
- break;
- case 10:
- set .@part,10;
- if (getequipisequiped(10) == 0) {
- close;
- }
- break;
+
+ setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
+ set .@menu$,"";
+ for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
+ {
+ if( getequipisequiped(.@i) )
+ set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
+
+ set .@menu$, .@menu$ + ":";
}
+ set .@part,select(.@menu$);
+
+ if (getequipisequiped(.@part) == 0)
+ close;
+
if (getequipisenableref(.@part) == 0) {
mes "[Vestri]";
mes "What...?!";
@@ -2081,6 +1994,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
mes "Blacksmith work on that kind of stuff! Now, a Dwarf like me needs something that's more of a challenge!";
close;
}
+
mes "[Vestri]";
mes "Okay, let me give you the mandatory warning. If your weapon happens to be destroyed by chance during the upgrade, you'll never see the weapon again.";
next;
@@ -2091,10 +2005,8 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
mes "If you understand,";
mes "then let's get on with it!";
next;
- switch(select("Sure, let's do it!:N-no, I changed my mind!")) {
- case 1:
- break;
- case 2:
+ if( select("Sure, let's do it!:N-no, I changed my mind!") == 2 )
+ {
mes "[Vestri]";
mes "Bah...!";
mes "How do you survive";
@@ -2105,8 +2017,9 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
mes "Oh, forget it.";
mes "I know you're just being careful. Damn, I was just so eager to get";
mes "to work!";
- close2;
+ close;
}
+
if (countitem(615) > 0) {
delitem 984,1; //Oridecon
}
@@ -2242,109 +2155,21 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
mes "Great...!";
mes "Which one should I upgrade first, huh? My heart is pounding with anticipation...";
next;
- set .@strRetPart1$,getequipname(1);
- set .@strRetPart2$,getequipname(2);
- set .@strRetPart3$,getequipname(3);
- set .@strRetPart4$,getequipname(4);
- set .@strRetPart5$,getequipname(5);
- set .@strRetPart6$,getequipname(6);
- set .@strRetPart7$,getequipname(7);
- set .@strRetPart8$,getequipname(8);
- set .@strRetPart9$,getequipname(9);
- set .@strRetPart10$,getequipname(10);
- if (.@strRetPart1$ == 0) {
- set .@strPart1$,"Head ^000000[^003366Not Equipped^000000]";
- }
- if (.@strRetPart2$ == 0) {
- set .@strPart2$,"Torso ^000000[^003366Not Equipped^000000]";
- }
- if (.@strRetPart3$ == 0) {
- set .@strPart3$,"Left Hand ^000000[^003366Not Equipped^000000]";
- }
- if (.@strRetPart4$ == 0) {
- set .@strPart4$,"Right Hand ^000000[^003366Not Equipped^000000]";
- }
- if (.@strRetPart5$ == 0) {
- set .@strPart5$,"Garment ^000000[^003366Not Equipped^000000]";
- }
- if (.@strRetPart6$ == 0) {
- set .@strPart6$,"Foot ^000000[^003366Not Equipped^000000]";
- }
- if (.@strRetPart7$ == 0) {
- set .@strPart7$,"Accessory1 ^000000[^003366Not Equipped^000000]";
- }
- if (.@strRetPart8$ == 0) {
- set .@strPart8$,"Accessory2 ^000000[^003366Not Equipped^000000]";
- }
- if (.@strRetPart9$ == 0) {
- set .@strPart9$,"Head2 ^000000[^003366Not Equipped^000000]";
- }
- if (.@strRetPart10$ == 0) {
- set .@strPart10$,"Head3 ^000000[^003366Not Equipped^000000]";
- }
- set .@menu$,.@strRetPart1$+":"+.@strRetPart2$+":"+.@strRetPart3$+":"+.@strRetPart4$+":"+.@strRetPart5$+":"+.@strRetPart6$+":"+.@strRetPart7$+":"+.@strRetPart8$+":"+.@strRetPart9$+":"+.@strRetPart10$;
- switch(select(.@menu$)) {
- case 1:
- set .@part,1;
- if (getequipisequiped(1) == 0) {
- close;
- }
- break;
- case 2:
- set .@part,2;
- if (getequipisequiped(2) == 0) {
- close;
- }
- break;
- case 3:
- set .@part,3;
- if (getequipisequiped(3) == 0) {
- close;
- }
- break;
- case 4:
- set .@part,4;
- if (getequipisequiped(4) == 0) {
- close;
- }
- break;
- case 5:
- set .@part,5;
- if (getequipisequiped(5) == 0) {
- close;
- }
- break;
- case 6:
- set .@part,6;
- if (getequipisequiped(6) == 0) {
- close;
- }
- break;
- case 7:
- set .@part,7;
- if (getequipisequiped(7) == 0) {
- close;
- }
- break;
- case 8:
- set .@part,8;
- if (getequipisequiped(8) == 0) {
- close;
- }
- break;
- case 9:
- set .@part,9;
- if (getequipisequiped(9) == 0) {
- close;
- }
- break;
- case 10:
- set .@part,10;
- if (getequipisequiped(10) == 0) {
- close;
- }
- break;
+
+ setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
+ set .@menu$,"";
+ for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
+ {
+ if( getequipisequiped(.@i) )
+ set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
+
+ set .@menu$, .@menu$ + ":";
}
+ set .@part,select(.@menu$);
+
+ if (getequipisequiped(.@part) == 0)
+ close;
+
if (getequipisenableref(.@part) == 0) {
mes "[Vestri]";
mes "What...?!";
@@ -2391,6 +2216,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
mes "on Level 4 weapons?";
close;
}
+ mes "[Vestri]";
mes "Okay, let me give you the mandatory warning. If your weapon happens to be destroyed by chance during the upgrade, you'll never see the weapon again.";
next;
mes "[Vestri]";
@@ -2400,10 +2226,8 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
mes "If you understand,";
mes "then let's get on with it!";
next;
- switch(select("Sure, let's do it!:...no, I am out.")) {
- case 1:
- break;
- case 2:
+ if( select("Sure, let's do it!:...no, I am out.") == 2 )
+ {
mes "[Vestri]";
mes "Bah...!";
mes "How do you survive";