diff options
author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-14 11:10:34 +0000 |
---|---|---|
committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-14 11:10:34 +0000 |
commit | 7845fd7094f51917bb65238a982c794f895fc677 (patch) | |
tree | 5aeef965cbb1c345753fd3f40716a53980ced93e /npc | |
parent | 1ea07531d6a7f77a81be471bfbd3f973a4a76fbf (diff) | |
download | hercules-7845fd7094f51917bb65238a982c794f895fc677.tar.gz hercules-7845fd7094f51917bb65238a982c794f895fc677.tar.bz2 hercules-7845fd7094f51917bb65238a982c794f895fc677.tar.xz hercules-7845fd7094f51917bb65238a982c794f895fc677.zip |
fixed Payon city
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8746 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/cities/payon.txt | 393 |
2 files changed, 198 insertions, 196 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 56b39f615..20b233002 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -33,6 +33,7 @@ Playtester Date Added
======
09/14
+ * Fixed Payon city. Bugs, missing text, etc [Lupus]
* Massive Einbroch & Einbech bugfix. WIP [Lupus]
* Fixed typos in Gunslinger & Thief Job Quest & various NPCs [Lupus]
thanks to cbmaster & $ephiroth
diff --git a/npc/cities/payon.txt b/npc/cities/payon.txt index 3a1138c27..d87e92e45 100644 --- a/npc/cities/payon.txt +++ b/npc/cities/payon.txt @@ -4,7 +4,7 @@ //= Muad Dib (1.0) Darkchild (1.1) Muad Dib (1.2)
//= Darkchild (1.3) DracoRPG (1.5)
//===== Current Version: =====================================
-//= 1.9
+//= 2.0
//===== Compatible With: =====================================
//= Any eAthena Mod
//===== Description: =========================================
@@ -20,12 +20,13 @@ //= 1.7 Fixed bugs and exploits V__V [Lupus]
//= 1.8 Removed Duplicates [Silent]
//= 1.9 Fixed missing next;'s [Evera]
+//= 2.0 fixed some bugs, optimized script, added missing msg [Lupus]
//============================================================
payon.gat,190,115,0 script Lady#05 90,{
mes "[Lady]";
mes "Did you know that in the past Payon was not as prosperous as it is now? Back then we had difficulty making a living for ourselves.";
- emotion e_gasp;
+ emotion e_gasp;
next;
mes "[Lady]";
mes "The towns people were so poor that they could not even afford to properly bury their deceased family members.";
@@ -71,7 +72,7 @@ payon.gat,104,62,5 script Young Man#07 88,{ next;
mes "[Young Man]";
mes "Eeeeeeeeekkkkk?! Grampa? I-I-Is-Is t-t-th-that you?? ...";
- emotion e_wah;
+ emotion e_wah;
next;
mes "(you notice that his pants have become wet... eeeewwwwwwwwww!!!....)";
close;
@@ -81,7 +82,7 @@ payon_in01.gat,180,7,0 script Waitress 90,{ mes "[Waitress]";
mes "People in this place seem to be busy all the time, they come and go to be Archers or to buy arrows, I have to stick with this small shop.";
mes "I feel so melancholy and bored.";
- emotion e_sob;
+ emotion e_sob;
next;
mes "[Waitress]";
mes "I am sick and tired of noodle soup. I have to take too many showers to get rid of the smell.";
@@ -90,15 +91,12 @@ payon_in01.gat,180,7,0 script Waitress 90,{ mes "[Waitress]";
mes "Where can I find the right person who is a really hot, sexy hunk, and who can take me out of this small place?";
next;
- if(Sex == 0) goto LStartF;
mes "[Waitress]";
- mes "Hello, mister?";
+ if(Sex)
+ mes "Hello, mister?";
+ else
+ mes "Hello, lady?";
next;
- goto L_Start;
-LStartF:
- mes "[Waitress]";
- mes "Hello, lady?";
-L_Start:
mes "[Waitress]";
mes "Grandma the fortuneteller told me that I would meet great luck in the near future!";
mes "But look at me, what's wrong with me!! I am leaving a manageable life everyday!!";
@@ -132,7 +130,7 @@ L_Menu1: L_Menu2:
mes "[Waitress]";
mes "Oh! I must say she is really an extraordinary person. Well, it could be your luck, she doesn't hang around here much as she used to do.";
- emotion e_ic;
+ emotion e_ic;
next;
mes "[Waitress]";
mes "On the first place, she stayed here to mind her business, but ever since the chief recognized her talent, she's stayed in the central palace.";
@@ -148,13 +146,13 @@ L_Menu3: next;
mes "[Waitress]";
mes "Sorry for your inconvenience.";
- emotion e_sry;
+ emotion e_sry;
close;
L_Menu4:
mes "[Waitress]";
mes "Have a nice day, dear.";
mes "Sob...I wish I could be in bed of roses.";
- emotion e_sob;
+ emotion e_sob;
close;
}
@@ -172,29 +170,28 @@ payon.gat,193,116,1 script Woman#05 66,{ mes "To be honest, things are getting tough because of those creatures... (sighs)...";
next;
mes "[Woman]";
- if(Sex == 0) goto LStartF;
- mes "Hmm... you look as strong as a Rocker! How many monsters have you killed?";
- mes "Let me tell you about a place where you can go train and become even stronger.";
- emotion e_hmm;
- goto L_Start;
-LStartF:
- mes "Miss, how many monsters have you killed?";
- mes "I know a very good place for you to go train and get good monster drops.";
- emotion e_hmm;
-L_Start:
+ if(Sex){
+ mes "Hmm... you look as strong as a Rocker! How many monsters have you killed?";
+ mes "Let me tell you about a place where you can go train and become even stronger.";
+ emotion e_hmm;
+ }else{
+ mes "Miss, how many monsters have you killed?";
+ mes "I know a very good place for you to go train and get good monster drops.";
+ emotion e_hmm;
+ }
next;
mes "[Woman]";
mes "I know of a cave near Archer Village. Just take the exit north of town and follow the path to your left.";
mes "The cave is full of monsters and their spawn rate is very high. Does it sound interesting to you?";
- next;
- menu "It sounds dangerous.",L_Menu1,"I think I need to fully prepare for that place.",L_Menu2,"Lady, you wear nice clothing~",L_Menu3;
+ next;
+ menu "It sounds dangerous.",L_Menu1,"I think I need to fully prepare for that place.",L_Menu2,"Lady, you wear nice clothing~",L_Menu3;
L_Menu1:
mes "[Woman]";
mes "Oh don't be such a coward! It's just a simple cave filled with normal monsters. Archer Village is near by so you shouldn't be worried~ hohoho~";
next;
mes "[Woman]";
mes "Of course... there are the zombies... and Munaks... and Bonguns... which can be VERY DEADLY.....";
- emotion e_hmm;
+ emotion e_hmm;
close;
L_Menu2:
mes "[Woman]";
@@ -202,23 +199,23 @@ L_Menu2: next;
mes "[Woman]";
mes "I know because he's my husband... oops... I mean an acquaintance of mine... heh heh..";
- emotion e_swt;
+ emotion e_swt;
close;
L_Menu3:
mes "[Woman]";
mes "Oh hohohoho! SO you noticed! This is what's in-style in Prontera these days! The women in this town don't know anything about fashion!";
- emotion e_ic;
+ emotion e_ic;
next;
mes "[Woman]";
mes "My husband buys me these clothes with the money he makes selling overpriced items to foolish young people... oh ho oh hoho...";
- emotion e_heh;
+ emotion e_heh;
close;
}
payon.gat,190,119,5 script Woman#06 66,{
mes "[Jim's Mother]";
mes "Oh boy there she goes again. She is a confirmed gossip. Please don't mistake her for being a typical Payon citizen.";
- emotion e_dots;
+ emotion e_dots;
next;
mes "[Jim's Mother]";
mes "Believe me, she's an exception. Not all of us here in Payon have big mouths. She gets too exited with fortune telling.";
@@ -227,58 +224,54 @@ payon.gat,190,119,5 script Woman#06 66,{ mes "Anyway, you look like a new face. Are you new in town?";
next;
mes "[Jim's Mother]";
- if(Sex == 0) goto LStartF;
- mes "... Oh, you have broad shoulders ... tehehe! Will you go out with me? I'd like to make you a nice dinner...(bats eyelashes)";
- emotion e_kis;
- goto L_Menu;
-LStartF:
- mes "Don't you think your dress is too lousy?";
- mes "I don't like young ladies pounce up.";
-L_Menu:
- next;
- menu "Fortune Telling?",L_Menu1,"...Good Bye.",L_Menu2;
-L_Menu1:
+ if(Sex){
+ mes "... Oh, you have broad shoulders ... tehehe! Will you go out with me? I'd like to make you a nice dinner...(bats eyelashes)";
+ emotion e_kis;
+ }else{
+ mes "Don't you think your dress is too lousy?";
+ mes "I don't like young ladies pounce up.";
+ }
+ next;
+ menu "Fortune Telling?",-,"...Good Bye.",L_Bye;
+
mes "[Jim's Mother]";
mes "Oh yes, there is an extraordinary fortune teller here in town. You can find her in the central palace.";
mes "The more money you pay her the more accurate your fortune will be told.";
next;
mes "[Jim's Mother]";
mes "I saw her recently and she told me that I would meet a handsome young man this month............";
- if(Sex == 0) goto L_2;
- mes ".......... tehehe. (winks at you)";
-L_2:
- emotion e_lv;
+ if(Sex)
+ mes ".......... tehehe. (winks at you)";
+ else
+ emotion e_lv;
close;
-L_Menu2:
+L_Bye:
mes "[Jim's Mother]";
mes "What? You have to go? Awwww...Why don't you stay and chit chat with me for a while...hmm? ...";
close;
}
payon.gat,210,110,4 script Drunk 120,{
- if(BaseJob != 3) goto L_Menu1_F1;
mes "[Drunk]";
- mes "Hey hey! I am wondering how stupid archers who don't know how to aim targets could drink alcohol. Hahaha~!";
- mes "Do you want to buy me a drink?";
- emotion e_heh;
-L_Menu1_F1:
- mes "[Drunk]";
- mes "Yoyo! Archer brother! Salute to your fingers stretching bowstring!";
- emotion e_ho;
+ if(BaseJob == Job_Archer){
+ mes "Yoyo! Archer brother! Salute to your fingers stretching bowstring!";
+ emotion e_ho;
+ }else{
+ mes "Hey hey! I am wondering how stupid archers who don't know how to aim targets could drink alcohol. Hahaha~!";
+ mes "Do you want to buy me a drink?";
+ emotion e_heh;
+ }
next;
mes "[Drunk]";
mes "Do you want to buy me a drink?";
next;
menu "Promise me you won't drink more than one jug.",L_Menu1,"No thanks,buddy.",L_Menu2,"Oh my god~ hell no~!",L_Menu3;
L_Menu1:
- if(BaseJob == 3) goto L1L;
- mes "Thanksh!... shhtrangersszz are alwayssszz a generoushhh bunch!... archer guysh are penny pinchershh nowadayssszz!..(hicup!)";
- goto L1L;
-L1L:
- if(BaseJob != 3) goto L2L;
- mes "Thanksh brothaaa!... archerrrzzz are alwayssszz a generoushhh bunch!...(hicup!)";
- goto L2L;
-L2L:
+ mes "[Drunk]";
+ if(BaseJob == Job_Archer)
+ mes "Thanksh brothaaa!... archerrrzzz are alwayssszz a generoushhh bunch!...(hicup!)";
+ else
+ mes "Thanksh!... shhtrangersszz are alwayssszz a generoushhh bunch!... archer guysh are penny pinchershh nowadayssszz!..(hicup!)";
next;
emotion e_thx;
if(Zeny < 200) goto L_SUB_1;
@@ -291,7 +284,7 @@ L2L: next;
mes "[Drunk]";
mes "Gulp~Gulp~Man! This is great! Thank you may man! Thank you! Muhahahahaha!";
- emotion e_no1;
+ emotion e_no1;
close;
L_SUB_1:
mes "[Drunk]";
@@ -301,12 +294,12 @@ L_Menu2: mes "[Drunk]";
mes "Blah. Young people don't know how to respect elderly people!";
mes "Fine! I won't beg you anymore! I won't...";
- emotion e_pif;
+ emotion e_pif;
close;
L_Menu3:
mes "[Drunk]";
mes "Umm, oookay. Fine by me...";
- emotion e_no1;
+ emotion e_no1;
close;
}
@@ -315,10 +308,10 @@ payon_in01.gat,47,59,5 script Archer Zakk 88,{ mes "I am so worried about one of my pals. He speaks about much crap.";
mes "Well he is an expert of archery, but I hate his big mouth...";
mes "Our chief is also fed up with him.";
- emotion e_ag;
+ emotion e_ag;
next;
- menu "Archer?",L_Menu1,"Chief?",L_Menu2,"Big Mouth?",L_Menu3;
-L_Menu1:
+ menu "Archer?",-,"Chief?",L_Menu2,"Big Mouth?",L_Menu3;
+
mes "[Archer Zakk]";
mes "Ah yeah yeah. My friend is the number one archer in Payon, in the same costume as me too.";
mes "He teaches newbie archers around the archer village.";
@@ -371,7 +364,7 @@ L_Menu1: next;
mes "[Archer Wolt]";
mes "Are you curious about HOW we practice?";
- emotion e_what;
+ emotion e_what;
next;
mes "[Archer Wolt]";
mes "From sunrise to sunset the Archers of Payon search the surrounding forest for monsters.";
@@ -387,11 +380,11 @@ L_Menu1: L_sub1:
mes "[Archer Wolt]";
mes "....Well YES!! A well crafted Bow is essential to the success of an archer!";
- emotion e_ic;
+ emotion e_ic;
next;
mes "[Archer Wolt]";
mes "Bows constructed in Payon are the greatest bows you can find in Rune-Midgard! They are light yet, strong and very durable.";
- emotion e_no1;
+ emotion e_no1;
next;
mes "[Archer Wolt]";
mes "This is because they are made out of high quality wood found only in the Payon Forest!";
@@ -435,7 +428,7 @@ L_para2: next;
mes "[Archer Wolt]";
mes "... uh... anyways... back to the Chief...";
- emotion e_swt;
+ emotion e_swt;
next;
mes "[Archer Wolt]";
mes "In the past he bravely protected Payon with his Gakung Bow. Now he is elderly, though he still worries about the safety of the town.";
@@ -501,7 +494,7 @@ L_temp3: pay_arche.gat,77,131,2 script Archer Joe 88,{
mes "[Archer Joe]";
mes "Payon! What a wonderful place! Superb Bows! Excellent Archers!";
- emotion e_no1;
+ emotion e_no1;
next;
mes "[Archer Joe]";
mes "Hay you! Have you heard of our fame?";
@@ -510,7 +503,7 @@ pay_arche.gat,77,131,2 script Archer Joe 88,{ L_Menu1:
mes "[Archer Joe]";
mes "Oh! You my man buddy! Archers of Payon! You know who we are!";
- emotion e_ok;
+ emotion e_ok;
next;
mes "[Archer Joe]";
mes "Arrows of Payon Archers never miss the targets! Even it can aim at the heart of the enemy from a long distance!";
@@ -520,7 +513,7 @@ L_Msub1: mes "[Archer Joe]";
mes "Yes! I love this place! So now I am researching Payon!";
mes "If you have any questions, please ask me!";
- emotion e_ok;
+ emotion e_ok;
next;
menu "People are wearing unique costumes in here.",L_Mpara1,"Can you tell me what the building is in the middle of town?",L_Mpara2,"Who is the guy drinking...Over there?",L_Mpara3,"Talk to you later.",L_Mpara4;
L_Mpara1:
@@ -538,7 +531,7 @@ L_Mpara2: L_Mpara3:
mes "[Archer Joe]";
mes "Oh! He is a notorious guy in this town! Don't treat him to drinks! You will regret that!";
- emotion e_gasp;
+ emotion e_gasp;
close;
L_Mpara4:
mes "[Archer Joe]";
@@ -549,7 +542,7 @@ L_Msub2: L_Menu2:
mes "[Archer Joe]";
mes "Oh boy, what a shame! How on earth can't you know there is something about archers of Payon!";
- emotion e_omg;
+ emotion e_omg;
next;
mes "[Archer Joe]";
mes "Please come back later when you become more skillful! Let's talk about what makes archers of Payon so attractive later!";
@@ -558,7 +551,7 @@ L_Menu3: mes "[Archer Joe]";
mes "What makes you zip your mouth? Are you shy?";
mes "Ummm... you don't have to be shy before me..";
- emotion e_hmm;
+ emotion e_hmm;
close;
}
@@ -567,8 +560,8 @@ payon.gat,132,235,2 script Monster Scholar 98,{ mes "Nice to meet you. I am Vuicokk the scholar in the monster research organization of Rune Midgard.";
mes "Do you have any questions about monsters of Rune Midgard?";
next;
- menu "Late News.",L_Menu1,"Undead Monster.",L_Menu2,"Monster Research Organization.",L_Menu3,"Good day",L_End;
-L_Menu1:
+ menu "Late News.",-,"Undead Monster.",L_Menu2,"Monster Research Organization.",L_Menu3,"Good day",L_End;
+
mes "[Monster Scholar Vuicokk]";
mes "Payon is located deep inside the forest, you can easily get attacked by monster troops.";
mes "Besides a dangerous cave is near the town.";
@@ -590,7 +583,7 @@ L_Menu2: mes "[Monster Scholar Vuicokk]";
mes "It is for this reason that the King of Rune Midgard has a great deal of interest in our research on Undead monsters. ";
next;
- mes "[Monster Scholar Vuicokk]";
+ mes "[Monster Scholar Vuicokk]";
mes "To know that they used to be citizens of his kingdom is very troubling to him.....";
next;
mes "[Monster Scholar Vuicokk]";
@@ -599,7 +592,8 @@ L_Menu2: mes "[Monster Scholar Vuicokk]";
mes "In order to do that we must put an end to the source of the problem. I have tremendous faith that we can succeed in doing so.";
close;
-L_Menu3: mes "[Monster Scholar Vuicokk]";
+L_Menu3:
+ mes "[Monster Scholar Vuicokk]";
mes "The Monster Research Organization was formed to find ways to counteract the sudden and rapid growth of monsters in Rune Midgard.";
next;
mes "[Monster Scholar Vuicokk]";
@@ -613,7 +607,7 @@ L_Menu3: mes "[Monster Scholar Vuicokk]"; next;
mes "[Monster Scholar Vuicokk]";
mes "However NOTHING can stop us! We will continue to persevere for the benefit of the people of RUNE MIDGARD!!!";
- emotion e_gasp;
+ emotion e_gasp;
next;
mes "[Monster Scholar Vuicokk]";
mes "... Eh em... please excuse my emotional outburst... I am very passionate about this work.....";
@@ -662,14 +656,14 @@ payon_in03.gat,102,185,4 script Guard#06 708,{ payon_in03.gat,99,190,4 script Chief 120,{}
payon_in03.gat,99,189,4 script PayonChiefAreaTrigger 139,2,1,{
- if(BaseLevel > 30) goto T_LEVEL; //couldn't test, so left it, but a little bit changed
- mes "[Guard]";
- mes "Hey...";
- mes "Hey...!";
- mes "Show your respect";
- mes "to our chief!";
- close;
-T_LEVEL:
+ if(BaseLevel < 30){
+ mes "[Guard]";
+ mes "Hey...";
+ mes "Hey...!";
+ mes "Show your respect";
+ mes "to our chief!";
+ close;
+ }
mes "[Chief]";
next;
menu "Please tell me about Payon.",L_Menu1,"Where the guards come from?",L_Menu2,"Please tell me about the cave.",L_Menu3,"I am wondering what archer does.",L_Menu4,"I am wondering what hunter does.",L_Menu5;
@@ -737,113 +731,113 @@ L_Menu5: payon.gat,160,185,0 script Billboard 111,{
mes "^993333- The Billboard Reads -^000000";
- mes "Welcome, and enjoy your stay in";
- mes "the beautiful town of Payon.";
- close;
+ mes "Welcome, and enjoy your stay in";
+ mes "the beautiful town of Payon.";
+ close;
}
payon.gat,173,238,5 script Jade#01 754,{
-mes "[Jade]";
-mes "Bring me two";
-mes "Gemstones of the";
-mes "same color, and I will";
-mes "change them to Gemstones";
-mes "of a different color.";
-next;
+ mes "[Jade]";
+ mes "Bring me two";
+ mes "Gemstones of the";
+ mes "same color, and I will";
+ mes "change them to Gemstones";
+ mes "of a different color.";
+ next;
-menu "Blue Gemstones into Red ones!",L_BlueToRed,"Red Gemstones into Yellow ones!",L_RedToYellow,"Yellow Gemstones into Blue ones!",L_YellowToBlue,"Cancel",L_Cancel;
+ menu "Blue Gemstones into Red ones!",L_BlueToRed,"Red Gemstones into Yellow ones!",L_RedToYellow,"Yellow Gemstones into Blue ones!",L_YellowToBlue,"Cancel",L_Cancel;
L_BlueToRed:
- set @SourceGemstones$,"Blue";
- set @SourceGemstonesID,717;
- set @TargetGemstones$,"Red";
- set @TargetGemstonesID,716;
- goto L_BeginExchange;
+ set @SourceGemstones$,"Blue";
+ set @SourceGemstonesID,717;
+ set @TargetGemstones$,"Red";
+ set @TargetGemstonesID,716;
+ goto L_BeginExchange;
L_RedToYellow:
- set @SourceGemstones$,"Red";
- set @SourceGemstonesID,716;
- set @TargetGemstones$,"Yellow";
- set @TargetGemstonesID,715;
- goto L_BeginExchange;
+ set @SourceGemstones$,"Red";
+ set @SourceGemstonesID,716;
+ set @TargetGemstones$,"Yellow";
+ set @TargetGemstonesID,715;
+ goto L_BeginExchange;
L_YellowToBlue:
- set @SourceGemstones$,"Yellow";
- set @SourceGemstonesID,715;
- set @TargetGemstones$,"Blue";
- set @TargetGemstonesID,717;
- goto L_BeginExchange;
+ set @SourceGemstones$,"Yellow";
+ set @SourceGemstonesID,715;
+ set @TargetGemstones$,"Blue";
+ set @TargetGemstonesID,717;
+ goto L_BeginExchange;
L_BeginExchange:
- if(countitem(@SourceGemstonesID) >= 2) goto L_ExchangeOK;
- mes "[Jade]";
- mes "Hah...!";
- mes "You're kidding me, right?";
- mes "I can't give you "+@TargetGemstones$+" Gemstones";
- mes "if you don't give me at least";
- mes "2 "+@SourceGemstones$+" Gemstones!";
- close;
+ if(countitem(@SourceGemstonesID) >= 2) goto L_ExchangeOK;
+ mes "[Jade]";
+ mes "Hah...!";
+ mes "You're kidding me, right?";
+ mes "I can't give you "+@TargetGemstones$+" Gemstones";
+ mes "if you don't give me at least";
+ mes "2 "+@SourceGemstones$+" Gemstones!";
+ close;
L_ExchangeOK:
- set @ExchangeCount,countitem(@SourceGemstonesID)/2;
- mes "[Jade]";
- mes "This may Exchange "+@ExchangeCount+" "+@TargetGemstones$+" Gemstones";
- mes "How many do you want?";
- next;
- menu "Exchange all",L_ExchangeAll,"I want to set a number",L_PointCount,"Cancel",L_Cancel;
+ set @ExchangeCount,countitem(@SourceGemstonesID)/2;
+ mes "[Jade]";
+ mes "This may Exchange "+@ExchangeCount+" "+@TargetGemstones$+" Gemstones";
+ mes "How many do you want?";
+ next;
+ menu "Exchange all",L_ExchangeAll,"I want to set a number",L_PointCount,"Cancel",L_Cancel;
L_ExchangeAll:
- if(countitem(@SourceGemstonesID) < @ExchangeCount*2) goto L_ExchangeNo;
- delitem @SourceGemstonesID,@ExchangeCount*2;
- getitem @TargetGemstonesID,@ExchangeCount;
- goto L_ExchangeDone;
+ if(countitem(@SourceGemstonesID) < @ExchangeCount*2) goto L_ExchangeNo;
+ delitem @SourceGemstonesID,@ExchangeCount*2;
+ getitem @TargetGemstonesID,@ExchangeCount;
+ goto L_ExchangeDone;
L_PointCount:
- mes "[Jade]";
- mes "How many do you want?";
- mes "Limit is '100'";
- next;
+ mes "[Jade]";
+ mes "How many do you want?";
+ mes "Limit is '100'";
+ next;
L_InputPointCount:
- input @number;
- if(@number < 0) goto L_ExchangeNo;
- if(@number > 100) goto L_ExchangeAbove;
- if(@number > @ExchangeCount) goto L_ExchangeNotEnough;
- if(countitem(@SourceGemstonesID) < @number*2) goto L_ExchangeNo;
- delitem @SourceGemstonesID,@number*2;
- getitem @TargetGemstonesID,@number;
- goto L_ExchangeDone;
+ input @number;
+ if(@number <= 0) goto L_ExchangeNo;
+ if(@number > 100) goto L_ExchangeAbove;
+ if(@number > @ExchangeCount) goto L_ExchangeNotEnough;
+ if(countitem(@SourceGemstonesID) < @number*2) goto L_ExchangeNo;
+ delitem @SourceGemstonesID,@number*2;
+ getitem @TargetGemstonesID,@number;
+ goto L_ExchangeDone;
L_ExchangeNo:
- mes "[Jade]";
- mes "Hmmm... Very funny...";
- close;
+ mes "[Jade]";
+ mes "Hmmm... Very funny...";
+ close;
L_ExchangeAbove:
- mes "[Jade]";
- mes "Hmmm... Please don't set a number above '100'";
- next;
- goto L_InputPointCount;
+ mes "[Jade]";
+ mes "Hmmm... Please don't set a number above '100'";
+ next;
+ goto L_InputPointCount;
L_ExchangeNotEnough:
- mes "[Jade]";
- mes "Hmmm... The "+@SourceGemstones$+" Gemstones you have";
- mes "is not enough for "+@number+" "+@TargetGemstones$+" Gemstones.";
- mes "Please set a new number";
- next;
- goto L_InputPointCount;
+ mes "[Jade]";
+ mes "Hmmm... The "+@SourceGemstones$+" Gemstones you have";
+ mes "is not enough for "+@number+" "+@TargetGemstones$+" Gemstones.";
+ mes "Please set a new number";
+ next;
+ goto L_InputPointCount;
L_ExchangeDone:
- mes "[Jade]";
- mes "Here, This is the "+@TargetGemstones$+" Gemstones you need...";
- mes "Come back to me when you need more";
- mes "...mmm? Is there something on my face?";
- close;
+ mes "[Jade]";
+ mes "Here, This is the "+@TargetGemstones$+" Gemstones you need...";
+ mes "Come back to me when you need more";
+ mes "...mmm? Is there something on my face?";
+ close;
L_Cancel:
- mes "[Jade]";
- mes "OK, Very well... Come back if you need anything.";
- mes "I'll Exchange it for you anytime.";
- close;
+ mes "[Jade]";
+ mes "OK, Very well... Come back if you need anything.";
+ mes "I'll Exchange it for you anytime.";
+ close;
}
//Need to find out ALL fortunes he can tell for each answer...
@@ -866,18 +860,18 @@ payon_in03.gat,117,128,4 script Fortune Teller 704,{ mes "Please pay your fee with all of your sincerity.";
next;
input @fee;
- if((@fee < 0) || (@fee > Zeny)) goto L_FeeNotOK;
+ if(@fee < 0 || @fee > Zeny) goto L_FeeNotOK;
if(@fee > 0) goto L_FeeOK;
mes "[Lhimetorra]";
mes "Ah...?!";
mes "You have angered the monster spirits!";
close;
- L_FeeNotOK:
+L_FeeNotOK:
mes "[Lhimetorra]";
mes "There's no need to overdo it! Just give with all your heart... *Tsk";
mes "tsk*";
close;
- L_FeeOK:
+L_FeeOK:
set Zeny,Zeny-@fee;
mes "[Lhimetorra]";
mes "I accept your heart and your";
@@ -899,31 +893,39 @@ payon_in03.gat,117,128,4 script Fortune Teller 704,{ next;
mes "[Lhimetorra]";
menu "(I would like to know my love fortune.)",L_AskLove,"(How rich will I be?)",L_AskMoney,"(I need advice about my future.)",L_AskFuture,"(Can I get a warning of any dangers awaiting?)",L_AskDangers;
- L_AskLove:
+L_AskLove:
mes "[Lhimetorra]";
mes "I see it... I see a sign of";
mes "love...";
next;
- set @TEMP,rand(5);
+ set @TEMP,rand(6);
mes "[Lhimetorra]";
if(@TEMP == 0) mes "Can't you hear the cry of the card? It is suffering. Love is like that.";
if(@TEMP == 1) mes "His navel is very pretty. You have to meet someone with that type of navel to be happy.";
- if(@TEMP == 2) mes "Hmm. How about giving a cute puppy as a gift? One with a round nose.";
- if(@TEMP == 2) mes "Then they will surely be happy.";
+ if(@TEMP == 2) {
+ mes "Hmm. How about giving a cute puppy as a gift? One with a round nose.";
+ mes "Then they will surely be happy.";
+ }
if(@TEMP == 3) mes "No matter how fearful the bull may be, if it has a nose ring, it has already been tamed by humans. No matter how astonishing that person may be, taming is your responsibility.";
if(@TEMP == 4) mes "Who is he so fiercely gazing at with those grand muscles? He is looking at someone else for sure.";
- if(@TEMP == 5) mes "They may seem dreary and ominous, but their attire is spotless. They show devotion to the other.";
- if(@TEMP == 5) mes "Even though you are not satisfied with your love right now, take a look at they attire.";
+ if(@TEMP == 5){
+ mes "They may seem dreary and ominous, but their attire is spotless. They show devotion to the other.";
+ mes "Even though you are not satisfied with your love right now, take a look at they attire.";
+ }
next;
mes "[Lhimetorra]";
if(@TEMP == 0) mes "So don't be upset about it!";
if(@TEMP == 1) mes "Ok? Keep that in mind~";
- if(@TEMP == 2) mes "But can't help if they don't";
- if(@TEMP == 2) mes "like puppies.";
+ if(@TEMP == 2){
+ mes "But can't help if they don't";
+ mes "like puppies.";
+ }
if(@TEMP == 3) mes "Approach them with more sincerity and consideration.";
if(@TEMP == 4) mes "Don't get sidetracked and look elsewhere! You will be cursed!";
- if(@TEMP == 5) mes "If it is carefully worn, their";
- if(@TEMP == 5) mes "heart for you can be seen in it as well..";
+ if(@TEMP == 5){
+ mes "If it is carefully worn, their";
+ mes "heart for you can be seen in it as well..";
+ }
next;
mes "[Lhimetorra]";
mes "You seek advice about love.";
@@ -932,11 +934,11 @@ payon_in03.gat,117,128,4 script Fortune Teller 704,{ mes "[Lhimetorra]";
mes "Then...";
close;
- L_AskMoney:
+L_AskMoney:
mes "[Lhimetorra]";
mes "Ooh... something about your future is starting to show...";
next;
- set @TEMP,rand(2);
+ set @TEMP,rand(3);
mes "[Lhimetorra]";
if(@TEMP == 0) mes "Do you know what a joker's specialty is? It is tricking others and making money. Be wary of the joker.";
if(@TEMP == 1) mes "The Skeleton says that you can make money by going north. Go north.";
@@ -954,17 +956,18 @@ payon_in03.gat,117,128,4 script Fortune Teller 704,{ mes "[Lhimetorra]";
mes "Therefore, getting a fortune like this is considered being lucky. Use this fortune to prosper.";
close;
- L_AskFuture:
+L_AskFuture:
mes "[Lhimetorra]";
mes "Future... the card that sees the future is beginning to speak...... Prepare yourself...";
next;
- set @TEMP,0;
+ set @TEMP,,rand(2);
mes "[Lhimetorra]";
if(@TEMP == 0) mes "Jack says you may be frustrated in the future.";
- if(@TEMP == 0) mes "He says to overcome the frustration, it is necessary to think of happy thoughts.";
+ if(@TEMP == 1) mes "He says to overcome the frustration, it is necessary to think of happy thoughts.";
next;
mes "[Lhimetorra]";
if(@TEMP == 0) mes "Meaning your future will become a battle between happiness and frustration...";
+ if(@TEMP == 1) mes "......"; //missing txt
next;
mes "[Lhimetorra]";
mes "Speaking of the future is as dangerous act.";
@@ -974,28 +977,26 @@ payon_in03.gat,117,128,4 script Fortune Teller 704,{ mes "Your fortune is a rather good one. There are some in this world who get more horrible fortunes.";
mes "Use this fortune as a support in your life. Ok?";
close;
- L_AskDangers:
+L_AskDangers:
mes "[Lhimetorra]";
mes "Someone that knows of the dangers you do not, will warn you in the";
mes "form of cards... so listen";
mes "carefully-!";
next;
- set @TEMP,0;
+ set @TEMP,rand(2);
mes "[Lhimetorra]";
if(@TEMP == 0) mes "The pirate is warning you of your beauty. Don't show off your beauty too much. Pirates are very jealous of appearance, as well.";
- next;
- mes "[Lhimetorra]";
- if(@TEMP == 0) mes "A warning is always a useful fortune. You can never lose anything.";
+ if(@TEMP == 1) mes "A warning is always a useful fortune. You can never lose anything.";
next;
mes "[Lhimetorra]";
mes "I hope you will able to avoid misfortune with this warning.";
mes "Then...";
close;
- L_No:
+L_No:
mes "[Lhimetorra]";
mes "Ok then. Young adventurer, may luck be with you.";
close;
- L_Info:
+L_Info:
mes "[Lhimetorra]";
mes "Monster card reading uses the cards of familiar monsters around us to get advice about our future, love and many other things.";
mes "A fortuneteller like me takes a question from a person and asks the card. The card answers and I tell the person.";
@@ -1019,4 +1020,4 @@ payon_in03.gat,131,7,4 script Hunter 59,{ mes "...Can I help you?";
mes "I'm here for official business and am busy at the moment. If you'll excuse me...";
close;
-}
+}
\ No newline at end of file |