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authorRidley <ridley8819@gmail.com>2016-07-21 10:25:03 +0200
committerHaru <haru@dotalux.com>2016-07-21 10:25:03 +0200
commitbf611adacd41b877ca1d1840c18a458143052598 (patch)
tree9dd0c7a747e7ef4b85634d4127627f6aa8cf0f83 /npc
parente94522a32effe3afc083a678713aaacf6790560f (diff)
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Followup d5d646c (#1374)
* Followup d5d646c74cb3a04f6758996a0ab99e760fd92ddd missing ( ) in npctalk and unittalk
Diffstat (limited to 'npc')
-rw-r--r--npc/re/instances/OldGlastHeim.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt
index 0ef5144fd..f91d95865 100644
--- a/npc/re/instances/OldGlastHeim.txt
+++ b/npc/re/instances/OldGlastHeim.txt
@@ -186,7 +186,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{
cutin("gl_barmund2", 2);
mes("[Varmundt]");
mes("We don't have much time. We must report to Sir. Heinrich about Himelmez's invasion.");
- npctalk _("We don't have much time. We must report to Sir. Heinrich about Himelmez's invasion.");
+ npctalk(_("We don't have much time. We must report to Sir. Heinrich about Himelmez's invasion."));
next;
select("Himelmez...");
mesf("[%s]", strcharinfo(0));
@@ -201,7 +201,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{
cutin("gl_barmund2", 2);
mes("[Varmundt]");
mes("She is the Ruler of Death, Dead man's Valkyrie. Himelmez is looking to take the heart of Ymir from us.");
- npctalk _("She is the Ruler of Death, Dead man's Valkyrie. Himelmez is looking to take the heart of Ymir from us.");
+ npctalk(_("She is the Ruler of Death, Dead man's Valkyrie. Himelmez is looking to take the heart of Ymir from us."));
next;
mes("[Varmundt]");
mes("She might even destroy this whole castle if she wanted to.");
@@ -499,7 +499,7 @@ OnEnable:
end;
OnTalk1:
- npctalk _("Well well~ Am I interrupting you? Weren't you expecting me?");
+ npctalk(_("Well well~ Am I interrupting you? Weren't you expecting me?"));
end;
OnTalk2:
@@ -965,7 +965,7 @@ OnMyMobDead:
select("I will give you a weapon.");
mesf("[%s]", strcharinfo(0));
mes("Here's a weapon. Just close your eye and swing for those monsters.");
- unittalk getcharid(3), _("Here's a weapon. Just close your eye and swing for those monsters.");
+ unittalk(getcharid(3), _("Here's a weapon. Just close your eye and swing for those monsters."));
next;
mes("[Altar boy Domun]");
mes("Ok, I... I'l try.");
@@ -1035,7 +1035,7 @@ OnMyMobDead:
select("Relax! I'm not a monster!");
mesf("[%s]", strcharinfo(0));
mes("Relax! I am Human. Are you alone? Anyone else here?");
- unittalk getcharid(3), _("Relax! I am Human. Are you alone? Anyone else here?");
+ unittalk(getcharid(3), _("Relax! I am Human. Are you alone? Anyone else here?"));
next;
mes("[Holgren the Destroyer]");
mes("It's only me alive.");