diff options
author | samuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-04 21:38:20 +0000 |
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committer | samuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-04 21:38:20 +0000 |
commit | 8f0ff8ad8e18048d24051ceccb6f36b4c9211d12 (patch) | |
tree | fe8283dd220618d6b8a3fef837a94975490c50ab /npc | |
parent | d7b0f8dbde800e695eff97df1d79087d94158928 (diff) | |
download | hercules-8f0ff8ad8e18048d24051ceccb6f36b4c9211d12.tar.gz hercules-8f0ff8ad8e18048d24051ceccb6f36b4c9211d12.tar.bz2 hercules-8f0ff8ad8e18048d24051ceccb6f36b4c9211d12.tar.xz hercules-8f0ff8ad8e18048d24051ceccb6f36b4c9211d12.zip |
* Updated Crusader Job quest to the official one.
- Added Folder "old" for old quest of jobs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10457 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/jobs/2-2/crusader.txt | 1973 | ||||
-rw-r--r-- | npc/jobs/2-2/old/crusader.txt | 1185 |
3 files changed, 2202 insertions, 958 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 972c653c6..746beef57 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -3,6 +3,8 @@ Date Added 2007/05/06 * Revised 1/3 of the cities scripts. Thanks to CAHTEXNIK [Lupus] 2007/05/05 + * Updated Crusader Job quest to the official one [Samuray22] + - Added Folder "old" for old quest of jobs. * Updated Abyss Lake Entrance Quest to official. [SinSloth] * Fixed a minor bug in Juperos Ruins History Quest. [SinSloth] 2007/05/04 diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt index c761424d8..2d6b94578 100644 --- a/npc/jobs/2-2/crusader.txt +++ b/npc/jobs/2-2/crusader.txt @@ -5,7 +5,7 @@ //= Converted by: Shin //= //===== Current Version: ===================================== -//= 2.1 +//= 2.2 //===== Compatible With: ===================================== //= eAthena 0.5.2 + //===== Description: ========================================= @@ -29,973 +29,1032 @@ //= 2.0 Changed numbers to constants. [Vicious] //= 2.1 Fixed endless loop, wrong condition check [Lupus] //= also changed all job numbers to constants, fixed logic +//= 2.2 Updated All NPCs to the officials one [Samuray22] +//= -Based on the ASB 4.0 Package. +//= -Maybe need be checked the monsters in the test 2 and 4. //============================================================ -prt_castle,45,169,4 script Senior Crusader 752,{ - callfunc "F_BlockHigh",Job_Swordman_High,"Swordman High",Job_Paladin,"Paladin","^000080Michael Halig^000000"; +//=============== Senior Crusader: 1º Collect Items Test============================ - mes "[^000080Michael Halig^000000]"; - if (BaseJob > Job_Swordman) goto NEXT0; - if (BaseJob == Job_Novice){ - mes "Hello there."; +prt_castle,45,169,3 script Senior Crusader 752,5,5 { + if (Upper == 1) { + mes "[Michele Cantonyon]"; + mes "We, the Crusader, follow Odin's will to prepare ourselves for the Holy War."; + mes "The history a thousand years ago will return, the demons will come to to invade our land."; next; - mes "[^000080Michael Halig^000000]"; - mes "If you become a ^800000Swordsman^000000, you will gain the privelege of becoming a ^800000Knight^000000 or ^800000Crusader^000000."; + mes "[Michele Cantonyon]"; + mes "There are bette place that is suitable for you..."; + mes "Do not stop here. Do not stop training yourself."; + close; + } else if(Class != Job_Swordman) { + if(Class == Job_Crusader) { + mes "[Michele Cantonyon]"; + mes "Excuse me. For those who are ready for Holy Battle, please don't stop at here, and keep training."; + mes "The victory is belongs to those who has well prepared..."; + next; + mes "[Michele Cantonyon]"; + mes "When Malaria comes to the end, follow Odin's order to kill all the monsters."; + mes "We must keep training until the day we build our own Utopia."; + close; + } else if(Class == Job_Novice) { + mes "[Michele Cantonyon]"; + mes "We are Crusader, who follows Odin's order to ready for battle."; + next; + mes "[Michele Cantonyon]"; + mes "If you wan to join us, train yourself as a Swordman and then come back to here..."; + close; + } + mes "[Michele Cantonyon]"; + mes "We are Crusader, who follows Odin's order to ready for battle."; + next; + mes "[Michele Cantonyon]"; + mes "The demons will fight against us one day just like thousand years ago."; + close; + } else if((CRUS_Q == 0 || CRUS_Q == 1 || CRUS_Q == 2 || CRUS_Q == 3) && (countitem(1004) > 0 && countitem(1009) > 0)) { + mes "[Michele Cantonyon]"; + mes "Do you accept the call-up by Odin?"; + mes "Or, you're ready to show your effort?"; + next; + mes "[Michele Cantonyon]"; + mes "Oh! I can see your potential to become a Crusader."; + mes "Let's have a test to certify then."; + next; + mes "[Michele Cantonyon]"; + mes "Find Murnak Myjol at the Underground jail in Prontera."; + mes "Then ask him about it."; next; - mes "[^000080Michael Halig^000000]"; - mes "If you decide to go along the path of the ^800000Crusader^000000, come back here."; - mes "Just take note that you must obtain a job level of at least 40 first before you can move up to the 2nd job."; + delitem 1004, 1; + delitem 1009, 1; + set CRUS_Q, 4; + mes "[Michele Cantonyon]"; + mes "He will show you the road you should go,"; + mes "and come back to me after you have success to pass all the test..."; close; - } - - mes "Hello "+ strcharinfo(0); - mes "I see that you've registered to the ^008000Swordsman's Association^000000."; - if (CRUS_Q == 1) goto CONT; - if (CRUS_Q == 2) goto CONT0; - if (CRUS_Q == 3) goto L_GETITM1; - if (CRUS_Q == 4) goto L_GETITM2; - if (CRUS_Q > 4) goto CONT3; - mes "Welcome, can I help you with something?"; - next; - menu "I want to become a ^800000Crusader^000000.",JOB,"What's being a ^800000Crusader^000000 like?",ASK,"What is the purpose of a ^800000Crusader^000000?",ASK0,"I was just looking around.",-; - mes "[^000080Michael Halig^000000]"; - mes "Oh, all right."; - next; - mes "[^000080Michael Halig^000000]"; - mes "If you decide to take the path of the ^800000Crusader^000000, feel free to come back."; - close; -JOB: - mes "[^000080Michael Halig^000000]"; - mes "All right, let me take a look at you first."; - next; - if (JobLevel != 50) goto SKIP; - set JBLVL,50; - set CRUS_Q,5; - goto TEST1; -SKIP: - if (JobLevel > 39) goto OKAY; - mes "[^000080Michael Halig^000000]"; - mes "I'm sorry, but you need to be at least at a job level of 40."; - next; - mes "[^000080Michael Halig^000000]"; - mes "All 2nd jobs require that."; - close; -OKAY: - if (SkillPoint == 0) goto OKAY0; -JOB0: - mes "[^000080Michael Halig^000000]"; - mes "In order to become a ^800000Crusader^000000, you have to have used all your available skill points first."; - close; -OKAY0: - mes "[^000080Michael Halig^000000]"; - mes "Everything looks all right."; - set CRUS_Q,1; - next; - mes "[^000080Michael Halig^000000]"; - mes "All right, shall we begin the tests?"; - next; - menu "Yes, of course.",OKAY1,"Not yet.",-; - mes "[^000080Michael Halig^000000]"; - mes "Oh, all right. Come back when you're ready."; - close; -OKAY1: - if (SkillPoint != 0) goto JOB0; - set CRUS_Q,rand (3,4); - mes "[^000080Michael Halig^000000]"; - mes "All right, the first test requires you to collect items."; - next; - mes "[^000080Michael Halig^000000]"; - mes "Bring back the following items:"; - if (CRUS_Q == 3){ - mes "- 10 ^FF0000Decayed Nails^000000"; - mes "- 10 ^FF0000Daenggies^000000"; - mes "- 10 ^FF0000Worn-out Prison Uniforms^000000"; - mes "- 10 ^FF0000Stinky Scales^000000"; + } else if(CRUS_Q == 0) { + mes "[Michele Cantonyon]"; + mes "We are Crusader, who follows Odin's order to ready for battle."; + mes "Anything I can do for you?"; + next; + switch( select( "Ready for Holy Battle", "Nothing")) { + case 1: + mes "[Michele Cantonyon]"; + mes "Excuse me. Do you want to become a crusader?"; + mes "It isn't easy to join us..."; + next; + mes "[Michele Cantonyon]"; + mes "I'm Michele Cantonyon, one of warrior who ready for Holy Battle."; + mes "We use our trust-worthy and loyalty to train ourselves hard."; + next; + mes "[Michele Cantonyon]"; + mes "According to Odin's order, choose the trusted person as the warrior."; + mes "We will suggest these people and hope they can join us."; + next; + mes "[Michele Cantonyon]"; + mes "Those Swordman who has ^3355FFPatriotism Marks^000000 and ^3355FFSacred Marks^000000 will call-up by Crusader."; + mes "These people will come with us once they has pass all the tests."; + next; + mes "[Michele Cantonyon]"; + mes "Although I still not know you well..."; + mes "OK, I'm going to test you then. Want to register now?"; + next; + switch( select( "Yes, I want to register.", "Let me think about it again.")) { + case 1: + if(JobLevel < 40) { + mes "[Michele Cantonyon]"; + mes "Hold on...You still can't get through."; + mes "Job Lv40 or above is required to become a Crusader."; + next; + mes "[Michele Cantonyon]"; + mes "While waiting for Odin's order, you as a Swordman should keep on training."; + mes "We understand your passionate to join us, but we can't do nothing now..."; + close; + } else if(SkillPoint != 0) { + mes "[Michele Cantonyon]"; + mes "Excuse me, are you still a Swordman?"; + mes "Come back to here after you master all the others skills..."; + close; + } + mes "[Michele Cantonyon]"; + mes "Let me see are you suitable for Crusader profession."; + mes "Let me see. Your name is " + strcharinfo(0) + "..right?"; + next; + if (countitem(1004) > 0 && countitem(1009) > 0) { + mes "[Michele Cantonyon]"; + mes "Oh! I can see your potential to become a Crusader."; + mes "But that are not enough. Let's have a test to certify."; + next; + mes "[Michele Cantonyon]"; + mes "Find Murnak Myjol at the Underground jail in Prontera."; + mes "Then ask him."; + next; + delitem 1004, 1; + delitem 1009, 1; + set CRUS_Q, 4; + mes "[Michele Cantonyon]"; + mes "He will show you the road you should go,"; + mes "and come back to me after you have success to pass all the test..."; + close; + } + mes "[Michele Cantonyon]"; + mes "Ehm, it's hard to see your potential to become a Crusader,"; + mes "But I can see your passionate to become a Crusader, please show me your hardworking attitude."; + next; + set @cru_m1, rand(1, 3); + if(@cru_m1 == 1) { + set CRUS_Q, 1; + mes "[Michele Cantonyon]"; + mes "You must get these items to me,"; + mes "10 ^3355FF"+getitemname(957)+"^000000"; + mes "10 ^3355FF"+getitemname(959)+"^000000"; + mes "10 ^3355FF"+getitemname(1099)+"^000000"; + mes "10 ^3355FF"+getitemname(901)+"^000000"; + next; + mes "[Michele Cantonyon]"; + mes "We will judge whether you qualify to become a Crusader depends on your effort."; + mes "Wish you good luck then. May the Odin be with you."; + close; + } else if(@cru_m1 == 2) { + set CRUS_Q, 2; + mes "[Michele Cantonyon]"; + mes "You must get these items to me,"; + mes "10 ^3355FF"+getitemname(932)+"^000000"; + mes "10 ^3355FF"+getitemname(1043)+"^000000"; + mes "10 ^3355FF"+getitemname(1098)+"^000000"; + mes "10 ^3355FF"+getitemname(1094)+"^000000"; + next; + mes "[Michele Cantonyon]"; + mes "We will judge whether you qualify to become a Crusader depends on your effort."; + mes "Wish you good luck then. May Odin be with you."; + close; + } + set CRUS_Q, 3; + mes "[Michele Cantonyon]"; + mes "You must get these items to me,"; + mes "10 ^3355FF"+getitemname(958)+"^000000"; + mes "10 ^3355FF"+getitemname(930)+"^000000"; + mes "10 ^3355FF"+getitemname(1041)+"^000000"; + mes "10 ^3355FF"+getitemname(1062)+"^000000"; + next; + mes "[Michele Cantonyon]"; + mes "We will judge whether you qualify to become a Crusader depends on your effort."; + mes "Wish you good luck then. May the Odin be with you."; + close; + case 2: + mes "[Michele Cantonyon]"; + mes "Yeah, but no idea when is the Holy Battle."; + mes "Get well prepared, don't stop your training."; + next; + mes "[Michele Cantonyon]"; + mes "With Odin's instruction, you must come back for test no matter when."; + close; + } + case 2: + mes "[Michele Cantonyon]"; + mes "You're also a Swordman, put all the efforts to train yourself hard."; + mes "No one knows when is the Holy Battle."; + next; + mes "[Michele Cantonyon]"; + mes "Those unknown issue might be a call-up by Odin."; + close; + } + } else if(CRUS_Q == 1 || CRUS_Q == 2 || CRUS_Q == 3) { + mes "[Michele Cantonyon]"; + mes "Do you accept the call-up by Odin?"; + mes "Or, you're ready to show your effort?"; + next; + if(CRUS_Q == 1) { + set @item1, 957; + set @item2, 959; + set @item3, 1099; + set @item4, 901; + } else if(CRUS_Q == 2) { + set @item1, 932; + set @item2, 1043; + set @item3, 1098; + set @item4, 1094; + } else if(CRUS_Q == 3) { + set @item1, 958; + set @item2, 930; + set @item3, 1041; + set @item4, 1062; + } + if (countitem(@item1) > 9 && countitem(@item2) > 9 && countitem(@item3) > 9 && countitem(@item4) > 9) { + mes "[Michele Cantonyon]"; + mes "Oh, well done. I have to certify you because of you'd put effort to collect these items."; + mes "You may go for the test now just because of I saw your efforts."; + next; + mes "[Michele Cantonyon]"; + mes "Find Murnak Myjol at the Underground jail in Prontera."; + mes "Then ask him about it."; + next; + delitem @item1, 10; + delitem @item2, 10; + delitem @item3, 10; + delitem @item4, 10; + set CRUS_Q, 4; + mes "[Michele Cantonyon]"; + mes "He will show you the road you should go,"; + mes "and come back to me after you have success to pass all the test..."; + close; + } else { + mes "[Michele Cantonyon]"; + mes "I can't see your potential to become a Crusader."; + mes "But I can see your passionate to become a Crusader, please show me your effort."; + next; + mes "[Michele Cantonyon]"; + mes "10 ^3355FF"+getitemname(@item1)+"^000000"; + mes "10 ^3355FF"+getitemname(@item2)+"^000000"; + mes "10 ^3355FF"+getitemname(@item3)+"^000000"; + mes "10 ^3355FF"+getitemname(@item4)+"^000000"; + next; + mes "[Michele Cantonyon]"; + mes "Always show you're improving."; + mes "Wish you good luck then. May the Odin be with you."; + close; + } + } else if(CRUS_Q == 10) { + if(SkillPoint != 0) { + mes "[Michele Cantonyon]"; + mes "Excuse me, are you still a Swordman?"; + mes "Come back to here after you have master all the other skills."; + close; + } + mes "[Michele Cantonyon]"; + mes "Congratulation. You have completed all the tests perfectly."; + mes "Be prepared and stay with us! We are the warriors ready for Holy Battle!"; + next; + callfunc "Job_Change",Job_Crusader; + callfunc "F_ClearJobVar"; //clears all job variables for the current player + mes "[Michele Cantonyon]"; + mes "Congratulation. You have completed all the tests perfectly."; + mes "Be prepared and stay with us! We are the warriors ready for Holy Battle!"; + next; + if(JobLevel != 50) { + getitem 504, 6; + } else { + getitem 504, 12; + } + mes "[Michele Cantonyon]"; + mes "And this one. Use it when in emergency."; + mes "It will bring us the power to our force of Crusader."; + next; + mes "[Michele Cantonyon]"; + mes "Keep on training. The Holy Battle is coming soon."; + mes "May Odin bless you!"; + mes "You may go now!"; close; } - mes "- 10 ^FF0000Lanterns^000000"; - mes "- 10 ^FF0000Horrendous Mouths^000000"; - mes "- 10 ^FF0000Rotten Bandages^000000"; - mes "- 10 ^FF0000Jack 'o Pumpkins^000000"; - close; - - ASK: - mes "[^000080Michael Halig^000000]"; - mes "To be a ^800000Crusader^000000 is to fight for the righteous people."; - mes "Not always those who are in power, but rather for the justly cause."; - next; - mes "[^000080Michael Halig^000000]"; - mes "I hope that you consider to become one."; - mes "To fight for good is a job that should be done by everyone to some extent."; - close; -ASK0: - mes "[^000080Michael Halig^000000]"; - mes "The purpose of a ^800000Crusader^000000 is to work for the good in the world."; - mes "A ^800000Crusader^000000 is a person of righteousness at work."; - close; -CONT: - mes "Have you changed your mind?"; - next; - menu "Yes, I want to become a ^800000Crusader^000000.",JOB,"Sorry, but I don't want to.",-; - mes "[^000080Michael Halig^000000]"; - mes "I see... That's a shame."; - next; - mes "[^000080Michael Halig^000000]"; - mes "Come back if you do want to."; - close; -CONT0: - mes "Well, hm..."; - next; - mes "[^000080Michael Halig^000000]"; - mes "I was expecting that someone like you would pass."; - next; - mes "[^000080Michael Halig^000000]"; - mes "Mind to try again?"; - next; - menu "Yes, of course.",OKAY1,"No, I'm all right.",-; - mes "[^000080Michael Halig^000000]"; - mes "Oh, all right."; - close; -L_GETITM1: - set @item,0; - if(countitem(957)>=10) goto ITEM7;//Items: Decayed_Nail, - mes "- 10 ^FF0000Decayed Nails^000000"; - set @item, @item +1; - ITEM7: - if(countitem(901)>=10) goto ITEM8;//Items: Daenggie, - mes "You still miss the this item"; - mes "- 10 ^FF0000Danggies^000000"; - set @item, @item +1; - ITEM8: - if(countitem(1099)>=10) goto ITEM9;//Items: Worn-out_Prison_Uniform, - mes "You still miss the this item"; - mes "- 10 ^FF0000Worn-out Prison Uniforms^000000"; - set @item, @item +1; - ITEM9: - if(countitem(959)>=10) goto ITEM10;//Items: Stinky_Scale, - mes "You still miss the this item"; - mes "- 10 ^FF0000Stinky Scales^000000"; - set @item, @item +1; - ITEM10: - if(@item) close; - - mes "Good job!"; - mes "You collected everything!"; - delitem 957,10;//Items: Decayed_Nail, - delitem 901,10;//Items: Daenggie, - delitem 1099,10;//Items: Worn-out_Prison_Uniform, - delitem 959,10;//Items: Stinky_Scale, - set CRUS_Q,5; -TEST1: - next; - mes "[^000080Michael Halig^000000]"; - mes "All right, let's move on to the 2nd test."; - next; - mes "[^000080Michael Halig^000000]"; - mes "Go to the prison, it's in the basement"; - mes "Before you do, make sure that you bring a ^FF0000Rosary^000000 with you."; - close; - -L_GETITM2: - set @item, 0; - if(countitem(1041)>=10) goto ITEM11;//Items: Lantern, - mes "You still miss the this item"; - mes "- 10 ^FF0000Lanterns^000000"; - set @item, @item +1; - ITEM11: - if(countitem(958)>=10) goto ITEM12;//Items: Horrendous_Mouth, - mes "You still miss the this item"; - mes "- 10 ^FF0000Horrendous Mouths^000000"; - set @item, @item +1; - ITEM12: - if(countitem(930)>=10) goto ITEM13;//Items: Rotten_Bandage, - mes "You still miss the this item"; - mes "- 10 ^FF0000Rotten Bandages^000000"; - set @item, @item +1; - ITEM13: - if(countitem(1062)>=10) goto ITEM14;//Items: Jack_'o_Pumpkin, - mes "You still miss the this item"; - mes "- 10 ^FF0000Jack 'o Pumpkins^000000"; - set @item, @item +1; - ITEM14: - if(@item) close; - - mes "Good job!"; - mes "You collected everything!"; - delitem 1041,10;//Items: Lantern, - delitem 958,10;//Items: Horrendous_Mouth, - delitem 930,10;//Items: Rotten_Bandage, - delitem 1062,10;//Items: Jack_'o_Pumpkin, - set CRUS_Q,5; - goto TEST1; -CONT3: - if (CRUS_Q == 8) goto CONT4; - if (CRUS_Q > 8) goto CONT5; - mes "Please talk to the man in the prison to continue."; - mes "Make sure you bring a ^FF0000Rosary^000000 with you."; - close; -CONT4: - mes "Great job in accomplishing the ^FF8000Patience Test^000000!"; - next; - mes "[^000080Michael Halig^000000]"; - mes "Now to move on to the ^FF8000Knowledge Test^000000."; - mes "Please talk to Gabriel Valentine at the Cathedral, she will test your knowledge."; - set CRUS_Q,9; - close; -CONT5: - if (CRUS_Q == 13) goto CONT6; - if (CRUS_Q == 14) goto CONT7; - mes "Please go talk to Gabriel Valentine at the Cathedral to continue."; - close; -CONT6: - mes "Excellent work in completing all the necessary tests!"; - mes "Now let me examine you before you become a ^800000Crusader^000000."; - next; - set CRUS_Q,14; - mes "[^000080Michael Halig^000000]"; -CONT7: - if (SkillPoint == 0) goto GOOD; - mes "I'm sorry, but you'll need to use up all your skill points first."; - close; -GOOD: - mes "This is to compliment your job change."; - if (JBLVL != 50) getitem 1409,1;//Items: Pike__, - if (JBLVL == 50) getitem 1408,1;//Items: Pike_, - - callfunc "Job_Change",Job_Crusader; - callfunc "F_ClearJobVar"; // clears all job variables for the current player - close; -NEXT0: - if (BaseJob != Job_Mage) goto NEXT1; - mes "Hello, welcome to the ^008000Castle of Prontera^000000."; - mes "Hope you have a good day!"; - close; -NEXT1: - if (BaseJob != Job_Archer) goto NEXT2; - mes "Good luck in your hunting."; - close; -NEXT2: - if (BaseJob != Job_Acolyte) goto NEXT3; - mes "Good day to you!"; - mes "Hope you do well to find your path."; - close; -NEXT3: - if (BaseJob != Job_Merchant) goto NEXT4; - mes "Hello, we don't currently need anything, sorry about that."; - close; -NEXT4: - if (BaseJob != Job_Thief) goto NEXT5; - mes "Better watch yourself."; - close; -NEXT5: - if (BaseJob != Job_Knight) goto NEXT6; - mes "Good day to you, " + strcharinfo(0); - close; -NEXT6: - if (BaseJob != Job_Priest) goto NEXT7; - mes "Good day, "+ strcharinfo(0); - mes "I would hope to believe that all is going well."; - close; -NEXT7: - if (BaseJob != Job_Wizard) goto NEXT8; - mes "Hello, welcome to the ^008000Castle of Prontera^000000."; - mes "Nice to have you wish us."; - close; -NEXT8: - if (BaseJob != Job_Blacksmith) goto NEXT9; - mes "Hello, we're not in need of any weapons or armour at the moment, thank you."; - close; -NEXT9: - if (BaseJob != Job_Hunter) goto NEXT10; - mes "Hello, wish you luck for your success."; - close; -NEXT10: - if (BaseJob != Job_Assassin) goto NEXT11; - mes "Stay out of trouble, you don't want the guards to come after you, now do you?"; - close; -NEXT11: - if (BaseJob != Job_Crusader) goto NEXT12; - mes "Good day, "+ strcharinfo(0); - close; -NEXT12: - if (BaseJob != Job_Monk) goto NEXT13; - mes "Hello, welcome to the ^008000Castle of Prontera^000000."; - close; -NEXT13: - if (BaseJob != Job_Sage) goto NEXT14; - mes "Welcome to the ^008000Castle of Prontera^000000, I hope you enjoy your stay."; - close; -NEXT14: - if (BaseJob != Job_Rogue) goto NEXT15; - mes "Stay out of trouble if you know what's good for you."; - close; -NEXT15: - if (BaseJob != Job_Alchem) goto NEXT16; - mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?"; - close; -NEXT16: - if (BaseJob != Job_Bard) goto NEXT17; - mes "Welcome to the castle, good sir."; - close; -NEXT17: - if (BaseJob != Job_Dancer) goto NEXT18; - mes "Good day, miss."; - close; -NEXT18: - if (BaseJob != Job_Wedding) goto NEXT19; - if (Sex){ - mes "Well done, sir!"; - } else { - mes "Hello, welcome to the ^008000Castle of Prontera^000000."; - } - close; -NEXT19: - mes "Hello and good day!"; - close; -} - -//----------------------------------------------------------------------------------------------------------------------------------------------------- -// -// Man in Anguish - Crusader Job Quest - 2nd Test -// By Black Dragon based on the information at RagnaInfo -// -//----------------------------------------------------------------------------------------------------------------------------------------------------- -prt_castle,164,32,0 script Man in Anguish 733,{ - if (CRUS_Q == 7) goto CONT; - if (CRUS_Q > 7) goto CONT0; - mes "[^000080Murnak Mijoul^000000]"; - mes "Who... who are you?"; - next; - if (CRUS_Q == 5) goto CHECK; - - OTHER: - if (CRUS_Q == 6) goto EXIT1; - mes "[^000080Murnak Mijoul^000000]"; - mes "What do you want?"; - mes "Leave me alone~!"; - close; - CHECK: - if (countitem(2608) == 0) goto NOT;//Items: Rosary, - - mes "[^000080Murnak Mijoul^000000]"; - mes "I see, you're here for the job."; - next; - mes "[^000080Murnak Mijoul^000000]"; - mes "It's torture."; - mes "They send me to that room time and time again."; - next; - mes "[^000080Murnak Mijoul^000000]"; - mes "I've grown awefully weak from it."; - next; - mes "[^000080Murnak Mijoul^000000]"; - mes "But if it's your wish, I will send to there."; - next; - menu "Yes.",-,"On second thought...",EXIT; - mes "[^000080Murnak Mijoul^000000]"; - mes "All right then... I'll tell you where to go."; - GO: - next; - savepoint "prt_castle",162,27; - if (getmapusers("job_cru") > 0) goto EXIT0; - set CRUS_Q,6; - warp "job_cru",23,42; - EXIT0: - mes "[^000080Murnak Mijoul^000000]"; - mes "I'm sorry, there's already another person there right now."; - mes "Please wait a little longer."; - close; - EXIT: - mes "[^000080Murnak Mijoul^000000]"; - mes "Please do not disturb me then!"; - close; - NOT: - mes "[^000080Murnak Mijoul^000000]"; - mes "Leave me alone!"; - mes "Can't you leave someone in pain alone ?"; - close; - - CONT: - mes "[^000080Murnak Mijoul^000000]"; - mes "I see you've passed. Good work."; - set CRUS_Q,8; - close; - EXIT1: - mes "[^000080Murnak Mijoul^000000]"; - mes "Sorry but you're going to need to go again."; - goto GO; - CONT0: - mes "[^000080Murnak Mijoul^000000]"; - mes "There is nothing else you need from me."; - mes "Let me be..."; - close; + mes "[Michele Cantonyon]"; + mes "Seem like you haven't pass through all the tests."; + mes "We not yet see your potential to become a Crusader."; + next; + mes "[Michele Cantonyon]"; + mes "Go through all the tests and come back here."; + mes "I'll clarify your qualification after that."; + close; } -//----------------------------------------------------------------------------------------------------------------------------------------------------- -// -// Gabriel Valentine - Crusader Job Quest - Knowledge Test -// By Black Dragon based on the information at RagnaInfo -// -//----------------------------------------------------------------------------------------------------------------------------------------------------- -prt_church,94,116,0 script Gabriel Valentine 745,{ - mes "[^000080Gabriel Valentine^000000]"; - if (BaseJob == Job_Novice){ - mes "Hello young traveler."; +//===================== Suffering Man: 2º Endure Test =============================================== +prt_castle,164,32,0 script Suffering Man 733,5,5{ + if(Class != Job_Swordman) { + if (Class == Job_Crusader) { + mes "[Murnak Myjol]"; + mes "Don't stopping at this kind of place, carry on..."; + mes "We will fight together someday. The day will come..."; + close; + } else if(Class == Job_Novice) { + mes "[Murnak Myjol]"; + mes "I'm just a Novice, not a criminal!"; + next; + mes "[Murnak Myjol]"; + mes "I'm here just to training."; + close; + } + mes "[Murnak Myjol]"; + mes "Shut up and get out from here!"; + next; + mes "[Murnak Myjol]"; + mes "Do not disturb my training."; + close; + } else if(CRUS_Q == 0 || CRUS_Q == 1 || CRUS_Q == 2 || CRUS_Q == 3) { + mes "[Murnak Myjol]"; + mes "What's happen? Please go out if nothing else."; + mes "I need CALM for my training."; + next; + mes "[Murnak Myjol]"; + mes "I must have a calm mind for preparing the Holy Battle."; + mes "So, can you please give me a seat?"; + close; + } else if(CRUS_Q == 4) { + mes "[Murnak Myjol]"; + mes "What's happen?"; + mes "What happen, Swordman? Why need to disturbed me from my training?"; + next; + switch( select( "I want to participate in Crusader job profession change.", "Nothing actually.")) { + case 1: + mes "[Murnak Myjol]"; + mes "Didn't see you for quite some time, the hope of Crusader."; + mes "I'm Murnak Myjol, who ready for Holy Battle."; + next; + mes "[Murnak Myjol]"; + mes "Your name is..." + strcharinfo(0) + "...right?"; + mes "Come over; let me see your face."; + next; + if(getequipname(7) != "Rosary" || getequipname(8) != "Rosary") { + mes "[Murnak Myjol]"; + mes "Oh, you don't even have a Rosary, how to become a Crusader?"; + mes "I don't want to see the guy like you, go out and buy a Carrot."; + next; + mes "[Murnak Myjol]"; + mes "You just play with that sword for life time like that, got it?"; + close; + } + mes "[Murnak Myjol]"; + mes "But, you're also imprudent..."; + mes "Seems like inadequate to become a Crusader with that attitude."; + next; + mes "[Murnak Myjol]"; + mes "Let's see your patienceness before you become a Crusader."; + mes "Patience is very important."; + next; + mes "[Murnak Myjol]"; + mes "You may go for the test now. The test isn't difficult."; + mes "Just walk to the end of the corridor."; + next; + mes "[Murnak Myjol]"; + mes "However, bear in mind of one thing."; + mes "Do not slave any monsters not matter what happens."; + next; + set CRUS_Q, 5; + mes "[Murnak Myjol]"; + mes "Let's start then."; + close2; + warp job_cru,23,42; + break; + case 2: + mes "[Murnak Myjol]"; + mes "Is it the young people are free?"; + mes "Don't play at this place. Better go out to pick for Jellopy."; + close; + } + } else if(CRUS_Q == 5) { + mes "[Murnak Myjol]"; + mes "What's the matter? You are the Swordman just now."; + mes "Hmm? What? Fail? Doesn't did well in the exam?"; + next; + switch( select( "Please, give me another chance.", "What the hell the exam is?")) { + case 1: + mes "[Murnak Myjol]"; + mes "You can take the exam no matter how many times."; + mes "But, if you fail, the problem is lie on your mentality."; + next; + if (countitem(2608) == 0) { + mes "[Murnak Myjol]"; + mes "Where you put the Rosary this time?"; + mes "We had accepted the protection from Odin, we can't simply put on the Rosary."; + next; + mes "[Murnak Myjol]"; + mes "Nothing in mind, just playing the sword at will, it was only happended as a Swordman."; + mes "If you want to take the exam again, please strictly adhere to the etiquette."; + close; + } + mes "[Murnak Myjol]"; + mes "It had been a habit to hit the monster when its appeared, it may be a point of the problem, right?"; + mes "Patience and persistence are what I ask for."; + next; + mes "[Murnak Myjol]"; + mes "So, I repeat, just like last time..."; + mes "Just walk to the end to the altar."; + next; + mes "[Murnak Myjol]"; + mes "So too this time strictly slave any monsters no matter what happen."; + mes "Please think wisely before you go through."; + next; + mes "[Murnak Myjol]"; + mes "Start then!"; + close2; + savepoint "prt_castle",162,27; + if (getmapusers("job_cru") > 0) { + mes "[Murnak Myjol]"; + mes "I'm sorry, there's already another person there right now."; + mes "Please wait a little longer."; + } + set CRUS_Q,5; + warp "job_cru",23,42; + break; + case 2: + mes "[Murnak Myjol]"; + mes "Ahem, does your reaction mean you don't like my tests?"; + mes "A person like you would never qualify for Holy Battle."; + next; + mes "[Murnak Myjol]"; + mes "Get lost right now!"; + close; + } + } else if(CRUS_Q == 6) { + mes "[Murnak Myjol]"; + mes "Your result seems not bad. Not difficult, right?"; + mes "You has nothing to look for me now."; + next; + mes "[Murnak Myjol]"; + mes "Look for Gabriel Valentine at the Church in Prontera."; + mes "You can go for the next exam. OK, go for it now."; close; } - if (BaseJob != Job_Swordman) goto NEXT0; - mes "Hello, " + strcharinfo(0); - next; - if (CRUS_Q != 9) goto EXIT; -BEGIN: - menu "Take the Knowledge test.",-,"Nothing.",EXIT; - mes "[^000080Gabriel Valentine^000000]"; - mes "Oh, on your way to become a ^800000Crusader^000000 huh?"; - mes "Okay..."; - next; -START: - set @Q , 0; - set @Q1 , 0; - set @Q2 , 0; - set @Q3 , 0; - set @Q4 , 0; - set @Q5 , 0; - set @Q6 , 0; - set @Q7 , 0; - set @Q8 , 0; - set @Q9 , 0; - set @Q10 , 0; - set @Q11 , 0; - set @Q12 , 0; - set @Q13 , 0; - set @Q14 , 0; - set @Q15 , 0; - set @Q16 , 0; - set @Q17 , 0; - set @Q18 , 0; - set @Q19 , 0; - set @Q20 , 0; - set @ANS , 0; -RND: - if (@Q > 10) goto L_DONE; - set @RND, rand(20); - if (@RND > 9) goto G1; - if (@RND > 4) goto G1A; - if (@RND > 3) goto G1A1; - if (@RND == 0) goto Q1; - if (@RND == 1) goto Q2; - if (@RND != 1) goto Q3; - G1A1: - if (@RND == 3) goto Q4; - if (@RND != 3) goto Q5; - G1A: - if (@RND > 8) goto G1A2; - if (@RND == 5) goto Q6; - if (@RND == 6) goto Q7; - if (@RND != 6) goto Q8; - G1A2: - if (@RND == 8) goto Q9; - if (@RND != 8) goto Q10; - G1: - if (@RND > 14) goto G2A; - if (@RND > 13) goto G2A1; - if (@RND == 10) goto Q11; - if (@RND == 11) goto Q12; - if (@RND == 12) goto Q13; - G2A1: - if (@RND == 13) goto Q14; - if (@RND == 14) goto Q15; - G2A: - if (@RND > 18) goto G2A2; - if (@RND == 15) goto Q16; - if (@RND == 16) goto Q17; - if (@RND == 17) goto Q18; - G2A2: - if (@RND == 18) goto Q19; - if (@Q20 != 0) goto RND; - set @Q20,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "Are you willing to risk your life to save someone else?"; - next; - menu "Yes",-,"No",RND; - set @ANS,@ANS + 1; - goto RND; - Q1: - if (@Q1 != 0) goto RND; - set @Q1,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "If someone asks you to help them for a good cause, will you oblige?"; - next; - menu "Yes",-,"No",RND; - set @ANS, @ANS + 1; - goto RND; - Q2: - if (@Q2 != 0) goto RND; - set @Q2, 1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "Would you allow a robber to get away with stolen goods?"; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q3: - if (@Q3 != 0) goto RND; - set @Q3,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "Do you wish that the world was at harmony?"; - next; - menu "Yes",-,"No",RND; - set @ANS,@ANS + 1; - goto RND; - Q4: - if (@Q4 != 0) goto RND; - set @Q4,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "Will you ever attempt suicide?"; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q5: - if (@Q5 != 0) goto RND; - set @Q5,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "Will you intoxicate yourself at parties?"; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q6: - if (@Q6 != 0) goto RND; - set @Q6,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "Will you openly massacre?"; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q7: - if (@Q7 != 0) goto RND; - set @Q7,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "Will you hold your temper during arguments?"; - next; - menu "Yes",-,"No",RND; - set @ANS,@ANS + 1; - goto RND; - Q8: - if (@Q8 != 0) goto RND; - set @Q8,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "Would you allow alchemists to perform illegal experiments?"; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q9: - if (@Q9 != 0) goto RND; - set @Q9,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "If someone threw a stone at you, you'd become furious."; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q10: - if (@Q10 != 0) goto RND; - set @Q10,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "If someone offered you money that belongs to someone poor, would you take it?"; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q11: - if (@Q11 != 0) goto RND; - set @Q11,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "You think highly of yourself."; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q12: - if (@Q12 != 0) goto RND; - set @Q12,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "You are humble before others."; - next; - menu "Yes",-,"No",RND; - set @ANS,@ANS + 1; - goto RND; - Q13: - if (@Q13 != 0) goto RND; - set @Q13,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "You answer people full of respect and with kindness."; - next; - menu "Yes",-,"No",RND; - set @ANS,@ANS + 1; - goto RND; - Q14: - if (@Q14 != 0) goto RND; - set @Q14,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "You fight when you feel like it."; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q15: - if (@Q15 != 0) goto RND; - set @Q15,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "You go to the pub every night."; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q16: - if (@Q16 != 0) goto RND; - set @Q16,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "You believe in the Father, Son and Holy Spirit."; - next; - menu "Yes",-,"No",RND; - set @ANS,@ANS + 1; - goto RND; - Q17: - if (@Q17 != 0) goto RND; - set @Q17,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "You believe that the Devil is evil and cruel and should be treated the same way."; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q18: - if (@Q18 != 0) goto RND; - set @Q18,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "You believe that talk is for wimps and that action plays the main role in peace-making"; - next; - menu "Yes",RND,"No",-; - set @ANS,@ANS + 1; - goto RND; - Q19: - if (@Q19 != 0) goto RND; - set @Q19,1; - set @Q,@Q + 1; - mes "[^000080Gabriel Valentine^000000]"; - mes "If all other means to keep peace fail, THEN it is all right to resort to violence."; - next; - menu "Yes",-,"No",RND; - set @ANS,@ANS + 1; - goto RND; - L_DONE: - mes "[^000080Gabriel Valentine^000000]"; - mes "You got "+ @ANS +" / 10 questions correct."; - next; - if (CRUS_Q != 10) goto secND; - if (@ANS < 8) goto NO; -PASS: - mes "[^000080Gabriel Valentine^000000]"; - mes "Excellent work! You qualify to pass the ^FF8000Knowledge Test^000000!"; - mes "You're almost done, you are now at the ^FF8000Purification Test^000000, find Bliant Piyord at ^008000Prontera Chivalry^000000."; - set CRUS_Q, 11; - close; -NO: - set CRUS_Q, 10; - mes "[^000080Gabriel Valentine^000000]"; - mes "I'm sorry, you didn't get enough to qualify."; - next; - mes "[^000080Gabriel Valentine^000000]"; - mes "Try giving it another go when you feel you're ready."; - mes "I'll only expect you to get at least 8 correct from now on."; - close; -secND: - if (@ANS > 7) goto PASS; - mes "[^000080Gabriel Valentine^000000]"; - mes "I'm sorry, you didn't get enough correct."; - close; -EXIT: - if (CRUS_Q == 10) goto BEGIN; - if (CRUS_Q > 10) goto FINISH; - close; -FINISH: - mes "[^000080Gabriel Valentine^000000]"; - mes "Please go to the Guardian Knight at ^008000Prontera Castle^000000 to continue on to the ^FF8000Purification Test^000000."; - close; -NEXT0: - if (BaseJob != Job_Mage) goto NEXT1; - mes "Hello, welcome to the ^008000Prontera Chivalry^000000."; - mes "Hope you have a good day!"; - close; -NEXT1: - if (BaseJob != Job_Archer) goto NEXT2; - mes "Good luck in your hunting."; - close; -NEXT2: - if (BaseJob != Job_Acolyte) goto NEXT3; - mes "Good day to you!"; - mes "Hope you do well to find your path."; - close; -NEXT3: - if (BaseJob != Job_Merchant) goto NEXT4; - mes "Hello, we don't currently need anything, sorry about that."; - close; -NEXT4: - if (BaseJob != Job_Thief) goto NEXT5; - mes "Better watch yourself."; - close; -NEXT5: - if (BaseJob != Job_Knight) goto NEXT6; - mes "Good day to you, "+ strcharinfo(0); - close; -NEXT6: - if (BaseJob != Job_Priest) goto NEXT7; - mes "Good day, " + strcharinfo(0); - mes "I would hope to believe that all is going well."; - close; -NEXT7: - if (BaseJob != Job_Wizard) goto NEXT8; - mes "Hello! Nice to have you wish us."; - close; -NEXT8: - if (BaseJob != Job_Blacksmith) goto NEXT9; - mes "Hello, we're not in need of any weapons or armour at the moment, thank you."; - close; -NEXT9: - if (BaseJob != Job_Hunter) goto NEXT10; - mes "Hello, wish you luck for your success."; - close; -NEXT10: - if (BaseJob != Job_Assassin) goto NEXT11; - mes "Stay out of trouble, you don't want the guards to come after you, now do you?"; - close; -NEXT11: - if (BaseJob != Job_Crusader) goto NEXT12; - mes "Good day, " + strcharinfo(0); - close; -NEXT12: - if (BaseJob != Job_Monk) goto NEXT13; - mes "Hello, welcome to the ^008000Knight's Headquarters^000000."; - close; -NEXT13: - if (BaseJob != Job_Sage) goto NEXT14; - mes "Welcome to the ^008000Knight's Headquarters^000000, I hope you enjoy your stay."; - close; -NEXT14: - if (BaseJob != Job_Rogue) goto NEXT15; - mes "Stay out of trouble if you know what's good for you."; - close; -NEXT15: - if (BaseJob != Job_Alchem) goto NEXT16; - mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?"; - close; -NEXT16: - if (BaseJob != Job_Bard) goto NEXT17; - mes "Welcome to the castle, good sir."; - close; -NEXT17: - if (BaseJob != Job_Dancer) goto NEXT18; - mes "Good day, miss."; - close; -NEXT18: - if (BaseJob != Job_Wedding) goto NEXT19; - if (Sex != 0){ - mes "Well done, sir!"; - } else { - mes "Hello, welcome to the ^008000Knight's Headquarters^000000."; - } - close; -NEXT19: - mes "Hello and good day!"; - close; + mes "[Murnak Myjol]"; + mes "You seem like haven't finished the exam, I'll not interrupt you. Please carry on with your exam."; + close; } -//----------------------------------------------------------------------------------------------------------------------------------------------------- -// -// Bliant Piyord - Crusader Job Quest - Purification Test -// By Black Dragon based on the information at RagnaInfo -// -//----------------------------------------------------------------------------------------------------------------------------------------------------- -prt_in,83,97,0 script Patron Knight 734,{ - mes "[^000080Bliant Piyord^000000]"; - if (BaseJob == Job_Novice){ - mes "Hello, young traveler."; - mes "Welcome."; +//===================== Catholic Knight: 3º Knoledge Test ==================================== +prt_church,95,127,0 script Catholic Knight 745,{ + if(Class != Job_Swordman) { + if(Class == Job_Crusader) { + mes "[Gabriel Valentine]"; + mes "Welcome, Crusaders."; + mes "Still remember the training?"; + next; + mes "[Gabriel Valentine]"; + mes "For the coming of the Holy War, don't ever forget the day."; + mes "Work hard!"; + close; + } else if(Class == Job_Novice) { + mes "[Gabriel Valentine]"; + mes "Welcome, I'm a Crusaders."; + mes "A warrior prepared for the Holy Battle in future."; + next; + mes "[Gabriel Valentine]"; + mes "Swordman, if you interested about Crusader, please train hard."; + mes "See us again when you think you've qualified the requirement..."; + next; + mes "[Gabriel Valentine]"; + mes "We are living in the middle section of the Prontera."; + mes "It's good to visit us if you are in free."; + close; + } + mes "[Gabriel Valentine]"; + mes "Welcome, I'm a Crusaders."; + mes "A warrior prepared for the Holy Battle in future."; + next; + mes "[Gabriel Valentine]"; + mes "You must train hard to ready for the days to come."; + close; + } else if(CRUS_Q == 0) { + mes "[Gabriel Valentine]"; + mes "Welcome, I'm a Crusaders."; + mes "A warrior prepared for the Holy Battle in future."; + next; + mes "[Gabriel Valentine]"; + mes "If you want to become a crusader."; + mes "See our Leader in the middle section of Prontera."; + close; + } else if(CRUS_Q == 6) { + mes "[Gabriel Valentine]"; + mes "Welcome. Finished all the tough tests?"; + mes "I will prepare for your next test."; + next; + mes "[Gabriel Valentine]"; + mes "My name is Gabriel Valentine, a warrior ready for Holy Battle."; + mes "A temporary special agent for this Church."; + next; + mes "[Gabriel Valentine]"; + mes "I want to see whether you have the knowledge to become a Crusader."; + mes "You cant win that easily just with a sword."; + next; + goto C_Questions; + } else if(CRUS_Q == 7) { + mes "[Gabriel Valentine]"; + mes "Welcome. Are you ready for the test?"; + mes "Resit the test then."; + next; +C_Questions: + set @cru_t, 0; + set @cru_m, rand(1,3); + mes "[Gabriel Valentine]"; + mes "10 questions as before."; + mes "Listen carefully. Give me the correct answer."; + next; + if(@cru_m == 1) { + mes "[Gabriel Valentine]"; + mes "1.Which element is the best against Undead?"; + next; + switch( select( "None Element:Earth Element:Undead Element:Holy Element")) { + case 4: + set @cru_t, @cru_t+10; + case 1: + case 2: + case 3: + } + mes "[Gabriel Valentine]"; + mes "2. How much the Damage increase compare to Fire Elemental Attack by Undead Monster Lv.2?"; + next; + switch( select("25%:50%:75%:100%")) { + case 2: + set @cru_t, @cru_t+10; + case 1: + case 3: + case 4: + } + mes "[Gabriel Valentine]"; + mes "3. Which item are not obtain from Druid?"; + next; + switch( select("Holy Bonnet:Leaf of Yggdrasil:White Herb:Amulet")) { + case 1: + set @cru_t, @cru_t+10; + case 2: + case 3: + case 4: + } + mes "[Gabriel Valentine]"; + mes "4. Which Undead from the below has the most HP?"; + next; + switch( select( "Ghoul:Skel Prisoner:Wraith:Zombie Prisoner")) { + case 4: + set @cru_t, @cru_t+10; + case 1: + case 2: + case 3: + } + mes "[Gabriel Valentine]"; + mes "5. Which Undead from the below has different in size?"; + next; + switch( select( "Wraith:Khalitzburg:Drake:Evil Druid")) { + case 3: + set @cru_t, @cru_t+10; + case 1: + case 2: + case 4: + } + mes "[Gabriel Valentine]"; + mes "6. Which card has the most effectiveness against Undead?"; + next; + switch( select( "Orc Skeleton Card:Orc Zombie Card:Ghoul Card:Skel Worker Card")) { + case 2: + set @cru_t, @cru_t+10; + case 1: + case 3: + case 4: + } + mes "[Gabriel Valentine]"; + mes "7. What is the relationship between Munak and Bon Gun when it still alive?"; + next; + switch( select( "Sibling:Neighbour's sibling:Sibling that doesn't have blood relationtionship:No relationship")) { + case 2: + set @cru_t, @cru_t+10; + case 1: + case 3: + case 4: + } + mes "[Gabriel Valentine]"; + mes "8. Differentiate these Undead Monster."; + next; + switch( select( "Soldier Skeleton:Orc Skeleton:Skeleton:Skel Worker")) { + case 3: + set @cru_t, @cru_t+10; + case 1: + case 2: + case 4: + } + mes "[Gabriel Valentine]"; + mes "9. The shield that sloted in the Munak Card is..."; + next; + switch( select( "Atomic Shield:Amulet Shield:Hypnotic Shield:Homer's Shield")) { + case 2: + set @cru_t, @cru_t+10; + case 1: + case 3: + case 4: + } + mes "[Gabriel Valentine]"; + mes "10. Which Undead doesn't drops Memetos?"; + next; + switch( select( "Munak:Ghoul:Mummy:Soldier Skeleton")) { + case 1: + set @cru_t, @cru_t+10; + case 2: + case 3: + case 4: + } + } else if(@cru_m == 2) { + mes "[Gabriel Valentine]"; + mes "1. Which from the below are not categorize under Ghost?"; + next; + switch( select( "Carat:Wind Ghost:Isis:Wander Man")) { + case 3: + set @cru_t, @cru_t+10; + case 1: + case 2: + case 4: + } + mes "[Gabriel Valentine]"; + mes "2. Which sword is the best sword against Ghost?"; + next; + switch( select( "Decussate Tsurugi:Tsurugi from hell:Damned Tsurugi:Divine Tsurugi")) { + case 1: + set @cru_t, @cru_t+10; + case 2: + case 3: + case 4: + } + mes "[Gabriel Valentine]"; + mes "3. Which item are not able to get from Dokebi?"; + next; + switch( select( "Elunium Stone:Golden Hammer:Sword Mace:Mighty Staff")) { + case 2: + set @cru_t, @cru_t+10; + case 1: + case 3: + case 4: + } + mes "[Gabriel Valentine]"; + mes "4. Which Ghost below has the highest HP?"; + next; + switch( select( "Giearth:Magnolia:Dokebi:Marionette")) { + case 4: + set @cru_t, @cru_t+10; + case 1: + case 2: + case 3: + } + mes "[Gabriel Valentine]"; + mes "5.Which Ghost from the below different in size?"; + next; + switch( select( "Ghostring:Whisper:Deviruchi:Baphomet")) { + case 1: + set @cru_t, @cru_t+10; + case 2: + case 3: + case 4: + } + mes "[Gabriel Valentine]"; + mes "6. Which Shield from below has the best Defense when against Ghost?"; + next; + switch( select( "Satanic Shield:Shield from hell:Amulet Shield:Excellent Shield")) { + case 2: + set @cru_t, @cru_t+10; + case 1: + case 3: + case 4: + } + mes "[Gabriel Valentine]"; + mes "7. Which element is best effective to Wind elemental Wizard?"; + next; + switch( select( "Water Element:Earth Element:Fire Element:Wind Element")) { + case 2: + set @cru_t, @cru_t+10; + case 1: + case 3: + case 4: + } + mes "[Gabriel Valentine]"; + mes "8.Please select the monster not from Ghost Class."; + next; + switch( select( "Sohee:Isis:Dokebi:Whisper")) { + case 4: + set @cru_t, @cru_t+10; + case 1: + case 2: + case 3: + } + mes "[Gabriel Valentine]"; + mes "9. What is the usage of Marrionette Card?"; + next; + switch( select( "Increase 30% of DEF against Darkness Attack:Increase 30% of DEF against Poisoness Attack:Increase 30% of DEF against Mind Attack:Increase 30% of DEF against none elementary Attack")) { + case 3: + set @cru_t, @cru_t+10; + case 1: + case 2: + case 4: + } + mes "[Gabriel Valentine]"; + mes "10. The best way to against Ghost is..."; + next; + switch( select( "Shout louder 'Get lost!':Give it your soul and sign the contract:Attack with a weapon coated with Holy water:Wear Deviruchi Hat" )) { + case 3: + set @cru_t, @cru_t+10; + case 1: + case 2: + case 4: + } + } else { + mes "[Gabriel Valentine]"; + mes "1. What's the minimum prerequisite skilln in order to master Demonbane?"; + next; + switch( select( "Lv. 1:Lv. 2:Lv. 3:Lv. 4")) { + case 3: + set @cru_t, @cru_t+10; + case 1: + case 2: + case 4: + } + mes "[Gabriel Valentine]"; + mes "2. At level 55, if the INT was increased to 30, what's the recovery rate for Heal at Level 5?"; + next; + switch( select( "396:440:484:528" )) { + case 2: + set @cru_t, @cru_t+10; + case 1: + case 3: + case 4: + } + mes "[Gabriel Valentine]"; + mes "3. How much is the DEF increase when against Undead with Divine Protection?"; + next; + switch( select( "21:22:23:24")) { + case 1: + set @cru_t, @cru_t+10; + case 2: + case 3: + case 4: + } + mes "[Gabriel Valentine]"; + mes "4.Which spear from the below has the effective to catch Mind Nightmare?"; + next; + switch( select( "Lance:Bill Guisame:Crescent Scythe:Zephyrus")) { + case 4: + set @cru_t, @cru_t+10; + case 1: + case 2: + case 3: + } + mes "[Gabriel Valentine]"; + mes "5.What's the minimum prerequisite skill in order to master Heal?"; + next; + switch( select( "Lv. 1:Lv. 2:Lv. 3:Lv. 4")) { + case 2: + set @cru_t, @cru_t+10; + case 1: + case 3: + case 4: + } + mes "[Gabriel Valentine]"; + mes "6. What's the Aspd of Knight at Lv.3?"; + next; + switch( select( "70% as usual:80% as usual:90% as usual:100% as usual")) { + case 2: + set @cru_t, @cru_t+10; + case 1: + case 3: + case 4: + } + mes "[Gabriel Valentine]"; + mes "7.Which description about Demonbane are false?"; + next; + switch( select( "Increase ATK against Undead:A skill only available for Acolyte:Increase +30 when mastered the skill:A passive skill")) { + case 2: + set @cru_t, @cru_t+10; + case 1: + case 3: + case 4: + } + mes "[Gabriel Valentine]"; + mes "8. How much SP will consume when Heal Lv.7?"; + next; + switch( select( "30:31:33:35")) { + case 2: + set @cru_t, @cru_t+10; + case 1: + case 3: + case 4: + } + mes "[Gabriel Valentine]"; + mes "9.Which status are unable to cure with Heal?"; + next; + switch( select( "Curse:Silent:Confuse:Darkness")) { + case 1: + set @cru_t, @cru_t+10; + case 2: + case 3: + case 4: + } + mes "[Gabriel Valentine]"; + mes "10. What's the objective of Crusader?"; + next; + switch( select( "A person ready for biscuit:A person ready for Holy Battle:A person ready for alchoholic:A person ready for Potion")) { + case 2: + set @cru_t, @cru_t+10; + case 1: + case 3: + case 4: + } + } + mes "[Gabriel Valentine]"; + mes "Well done. I will tell you your result now."; + next; + mes "[Gabriel Valentine]"; + mes " " + strcharinfo(0) + "and your score is..." + @cru_t + " point."; + if(@cru_t == 100) { + set CRUS_Q, 8; + mes "Well done! Get ready for the next test."; + next; + mes "[Gabriel Valentine]"; + mes "Find Briten Pyrod at Prontera."; + mes "He will prepare the next test for you."; + close; + } else if(@cru_t == 90) { + set CRUS_Q, 8; + mes "Excellent! Go ahead for the next test."; + next; + mes "[Gabriel Valentine]"; + mes "Find Briten Pyrod at Prontera."; + mes "He will prepare the next test for you."; + close; + } + mes "What a pity. Train hard and try again."; + next; + mes "[Gabriel Valentine]"; + mes "Because you need to prepare many things, so I'll wait you here."; + mes "Come back when you've well prepared."; + close; + } else if(CRUS_Q == 8) { + mes "[Gabriel Valentine]"; + mes "I've told you. Just go ahead for the next test."; + mes "Find Briten Pyrod at Prontera."; + close; + } else if(CRUS_Q == 9) { + mes "[Gabriel Valentine]"; + mes "I've told you. Just go ahead for the next test."; + mes "Find Briten Pyrod at Prontera."; + close; + } else if(CRUS_Q == 10) { + mes "[Gabriel Valentine]"; + mes "What are you waiting for? The test has ended."; + mes "Go and see Captain, you will become a Crusader very soon."; + next; + mes "[Gabriel Valentine]"; + mes "You will join us for the Holy Battle."; + mes "Hope you can continue to live in thoroughly after changed job profession."; close; } + mes "[Gabriel Valentine]"; + mes "You are the hope of Crusader,"; + mes "But not qualify to see me yet."; + next; + mes "[Gabriel Valentine]"; + mes "Come back to see me after you've finish all the tests."; + mes "So, see you then."; + close; +} - if (BaseJob != Job_Swordman) goto NEXT0; - if (CRUS_Q == 11) goto PART1; - if (CRUS_Q == 12) goto PART2; - if (CRUS_Q != 13) goto EXIT; - mes "Well done!"; - mes "Go talk to ^000080Michael Halig^000000, he will turn you into a ^800000Crusader^000000."; - close; - PART2: - if (@CRU2 == 43) goto EXIT2; - PART2A: - mes "So, do you want to try again?"; - next; - menu "Yes",TEST,"No",-; - mes "[^000080Bliant Piyord^000000]"; - mes "Oh, okay then."; - close; - PART1: - mes "Hello, " + strcharinfo(0); - mes "I see that you've passed thus far."; - next; - mes "[^000080Bliant Piyord^000000]"; - mes "Don't let me down in this test."; - mes "This is the ^FF8000Purification Test^000000."; - mes "I will take you to the proper location when you are ready."; - next; - menu "I want to go now.",-,"All right, just a second.",EXIT0; - TEST: - mes "[^000080Bliant Piyord^000000]"; - mes "Let me make sure it's empty first."; - next; - if( getmapusers("job_cru")>0 ) goto EXIT1; - killmonster "job_cru","CR_KILL::OnStart"; - savepoint "prt_in",81,100; - set CRUS_Q, 12; - warp "job_cru",167,175; - EXIT1: - mes "[^000080Bliant Piyord^000000]"; - mes "I'm sorry, but someone else is inside at the moment."; - close; - EXIT0: - mes "[^000080Bliant Piyord^000000]"; - mes "No problem, take as long as you need."; - close; - EXIT: - mes "Hello, " + strcharinfo(0); - mes "So how are things coming along with building up your abilities?"; - mes "Are you strong enough to become a ^800000Crusader^000000 yet?"; - next; - mes "[^000080Bliant Piyord^000000]"; - mes "If you do, you'll find yourself coming back to me for one of the tests."; - close; -EXIT2: - mes "Well done!"; - set CRUS_Q,13; - next; - mes "Return to ^000080Michael Halig^000000 and he will make you a ^800000Crusader^000000."; - close; -NEXT0: - if (BaseJob != Job_Mage) goto NEXT1; - mes "It's nice to see you."; - mes "Hope we'll be able to work together to keep ^00FF00Prontera^000000 safe."; - close; -NEXT1: - if (BaseJob != Job_Archer) goto NEXT2; - mes "Welcome, I hope you have a great day!"; - close; -NEXT2: - if (BaseJob != Job_Acolyte) goto NEXT3; - mes "Good day to you!"; - close; -NEXT3: - if (BaseJob != Job_Merchant) goto NEXT4; - mes "Hello, sorry but I'm not in need of anything."; - close; -NEXT4: - if (BaseJob != Job_Thief) goto NEXT5; - mes "Don't think you can get away with theft in ^00FF00Prontera^000000, we have soldiers watching everywhere."; - close; -NEXT5: - if (BaseJob != Job_Knight) goto NEXT6; - mes "Welcome!"; - mes "I hope you have a great day!"; - close; -NEXT6: - if (BaseJob != Job_Priest) goto NEXT7; - mes "Welcome to ^00FF00Prontera^000000!"; - mes "Hope you have a good day!"; - close; -NEXT7: - if (BaseJob != Job_Wizard) goto NEXT8; - mes "Hello! Glad to see people of your stature here!"; - close; -NEXT8: - if (BaseJob != Job_Blacksmith) goto NEXT9; - mes "I appreciate your presence, but I don't need anything at the moment."; - mes "Sorry about that."; - close; -NEXT9: - if (BaseJob != Job_Hunter) goto NEXT10; - mes "How goes the hunting campaign?"; - mes "Hope everything is going all right."; - close; -NEXT10: - if (BaseJob != Job_Assassin) goto NEXT11; - mes "Stay out of trouble, you hear me?"; - close; -NEXT11: - if (BaseJob != Job_Crusader) goto NEXT12; - mes "Welcome! Good day to you!"; - close; -NEXT12: - if (BaseJob != Job_Monk) goto NEXT13; - mes "Good day, I hope your stay in ^00FF00Prontera^000000 will be a peaceful one."; - close; -NEXT13: - if (BaseJob != Job_Sage) goto NEXT14; - mes "It's good to see people of your stature here in ^00FF00Prontera^000000!"; - close; -NEXT14: - if (BaseJob != Job_Rogue) goto NEXT15; - mes "Be careful if you don't want to get caught."; - mes "I don't want to have to hang you or something."; - close; -NEXT15: - if (BaseJob != Job_Alchem) goto NEXT16; - mes "I hope the experiments in ^00FF00Al de Baran^000000 are legal, or we'll have to send someone to clear it up."; - close; -NEXT16: - if (BaseJob != Job_Bard) goto NEXT17; - mes "Ah, what a fine day it is to have such a person as yourself to come and visit."; - close; -NEXT17: - if (BaseJob != Job_Dancer) goto NEXT18; - mes "Welcome, good day to you!"; - close; -NEXT18: - if (BaseJob != Job_Wedding) goto NEXT19; - if (Sex){ - mes "Well done! I congratulate you upon your marriage!"; - } else { - mes "Wow! Congratulations on your marriage!"; +//===================== Crusader: 4º Purification Test ===================================================== +// Crusader - prt_castle 35 151 +prt_castle,35,151,7 script Crusader#1 751,{ + if(Class != Job_Swordman) { + if(Class == Job_Crusader) { + mes "[Briten Pyrod]"; + mes "Welcome, does your training going well?"; + next; + mes "[Briten Pyrod]"; + mes "Train hard everyday, and become a greatest Crusader."; + close; + } else if(Class == Job_Novice) { + mes "[Briten Pyrod]"; + mes "Welcome, we are Crusaders."; + mes "Who ready for Holy Battle."; + next; + mes "[Briten Pyrod]"; + mes "Interested about Crusader?"; + mes "We are always recruiting."; + next; + mes "[Briten Pyrod]"; + mes "Come back to us when you gained some training as a Swordman."; + mes "We will only welcome those who call-up by Odin."; + close; + } + mes "[Briten Pyrod]"; + mes "Welcome, we are Crusaders."; + mes "Who ready for Holy Battle."; + next; + mes "[Briten Pyrod]"; + mes "Get ready for the peaceful future..."; + mes "for the day of Holy Battle..."; + close; + } else if(CRUS_Q == 0) { + mes "[Briten Pyrod]"; + mes "Welcome, we are Crusaders."; + mes "Warriors who ready for Holy Battle."; + next; + mes "[Briten Pyrod]"; + mes "Interested about Crusader?"; + mes "We are always recruiting."; + next; + mes "[Briten Pyrod]"; + mes "Job Lv 40 or above required to become a Crusader."; + mes "For further details, please ask our Captian inside there."; + next; + mes "[Briten Pyrod]"; + mes "May Odin bless you..."; + close; + } else if(CRUS_Q == 8 || CRUS_Q == 9) { + if(CRUS_Q == 8) { + mes "[Briten Pyrod]"; + mes "Welcome."; + mes "This is the last and the final test."; + next; + mes "[Briten Pyrod]"; + mes "My name is Briten Pyrod, one of the warrior prepared for the Holy Battle."; + mes "Well done!"; + next; + mes "[Briten Pyrod]"; + mes "The last test is to a Battle test."; + mes "Only the strongest person can become a Crusader."; + next; + mes "[Briten Pyrod]"; + mes "For the battle test, please prepare one ^3355FFHoly water^000000."; + mes "To purify the candidates."; + next; + mes "[Briten Pyrod]"; + mes "Ready for the test?"; + mes "Or get ready once again?"; + next; + } else { + mes "[Briten Pyrod]"; + mes "Welcome. Get ready for the test?"; + next; + mes "[Briten Pyrod]"; + mes "Ready for the test?"; + mes "Or get ready once again?"; + } + switch( select( "Let's get started.", "Give me some time to get prepare.")) { + case 1: + next; + if (countitem(2608) == 0) { + if(CRUS_Q == 8) { + set CRUS_Q, 9; + } + mes "[Briten Pyrod]"; + mes "Hold on! You don't equip Rosary, do you?"; + mes "You must equip Rosary all the time in the Crusader test."; + next; + mes "[Briten Pyrod]"; + mes "Equip Rosary and come back then."; + close; + } else if(countitem(523) < 1) { + if(CRUS_Q == 8) { + set CRUS_Q, 9; + } + mes "[Briten Pyrod]"; + mes "For the battle test, please prepare one ^3355FFHoly water^000000."; + mes "I told you just to purify the candidates."; + next; + mes "[Briten Pyrod]"; + mes "Get prepares and come back to here."; + mes "I will wait for you."; + close; + } + if(CRUS_Q == 8) { + set CRUS_Q, 9; + } + delitem 523, 1; + mes "[Briten Pyrod]"; + mes "OK, let's get started then."; + mes "Use the Holy water to purify you."; + next; + mes "[Briten Pyrod]"; + mes "..............."; + next; + mes "[Briten Pyrod]"; + mes "Almost getting start. Get in and go to waiting room."; + mes "Defeat all the monsters in 4th Floor."; + if( getmapusers("job_cru")>0 ) { + mes "[^000080Bliant Piyord^000000]"; + mes "I'm sorry, but someone else is inside at the moment."; + close; + } + close2; + savepoint "prt_castle",39,151; + warp "job_cru",167,175; + break; + case 2: + next; + mes "[Briten Pyrod]"; + mes "Yes, get prepare and come back here then."; + mes "I will wait for you."; + close; + } + } else if(CRUS_Q == 10) { + mes "[Briten Pyrod]"; + mes "Congratulation, all the Crusader tests ended like this."; + next; + mes "[Briten Pyrod]"; + mes "Get inside and talk to the Captain."; + mes "Starting from now, you're also one of the warriors for the Holy Battle."; + close; } - close; -NEXT19: - mes "Good day to you!"; - close; + mes "[Briten Pyrod]"; + mes "Welcome, is this in the middle of the Crusader profession change?"; + next; + mes "[Briten Pyrod]"; + mes "Haven't to my turn yet?"; + mes "Finish all the tests and come back to me then."; + next; + mes "[Briten Pyrod]"; + mes "Please come back to here then."; + mes "May Odin bless you."; + close; } - //----------------------------------------------------------------------------------------------------------------------------------------------------- // // Entry A - Crusader Job Quest - Patience Test @@ -1021,7 +1080,7 @@ OnStart: //----------------------------------------------------------------------------------------------------------------------------------------------------- job_cru,23,42,0 script CR_TST_2 139,8,8,{ - if (CRUS_Q != 6) goto EXIT; + if (CRUS_Q != 5) goto EXIT; set @CRU1,1; mapannounce "job_cru","Please endure here and go to the exit.",8; @@ -1078,7 +1137,7 @@ job_cru,23,42,0 script CR_TST_2 139,8,8,{ job_cru,23,109,0 script CR_EXT_1 139,1,1,{ if (@CRU1 == 0) goto JUMP; - set CRUS_Q,7; + set CRUS_Q,6; killmonster "job_cru","CR_DEAD::OnStart"; enablenpc "CR_TST_2"; JUMP: @@ -1093,24 +1152,22 @@ JUMP: // By Black Dragon based on the information at RagnaInfo // //----------------------------------------------------------------------------------------------------------------------------------------------------- - job_cru,167,175,0 script CR_KILL -1,{ OnStart: - if (@CRU2 == 43) goto good; - + if (@CRU2 == 43) { + announce "You killed all monsters, you may go to the exit.",3; + set CRUS_Q, 10; + end; + } set @CRU2,@CRU2 +1; announce "You killed another monster.",3; end; - - good: - announce "You killed all monsters, you may go to the exit.",3; - end; } job_cru,167,175,0 script CR_TST_4 139,1,1,{ - if(CRUS_Q != 12) goto EXIT; + if(CRUS_Q != 9) goto EXIT; set @CRU2,1; announce "Defeat all the enemies.",3; monster "job_cru",163,42,"Bongun",1188,1,"CR_KILL::OnStart"; @@ -1170,7 +1227,7 @@ job_cru,167,175,0 script CR_TST_4 139,1,1,{ //----------------------------------------------------------------------------------------------------------------------------------------------------- job_cru,167,17,0 script CR_EXT_4 139,2,2,{ enablenpc "CR_TST_4"; - warp "prt_in",81,100; + warp "prt_castle",39,151; } //============================================================================== diff --git a/npc/jobs/2-2/old/crusader.txt b/npc/jobs/2-2/old/crusader.txt new file mode 100644 index 000000000..3fb68948d --- /dev/null +++ b/npc/jobs/2-2/old/crusader.txt @@ -0,0 +1,1185 @@ +////===== eAthena Script =======================================
+//= Crusader Quest
+//===== By: ==================================================
+//= Made by: Black Dragon
+//= Converted by: Shin
+//=
+//===== Current Version: =====================================
+//= 2.1
+//===== Compatible With: =====================================
+//= eAthena 0.5.2 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Need optimalization and fixing
+//= thanks to Komurka, KiLLaLeN, Lupus (fixing error)
+//= just a temp Job Quest
+//= 1.2 minor fix of announcement by Freya people
+//= 1.3 Added Baby Class Support, fixed 40/50 lvl item reward
+//= also fixed too common script names [Lupus]
+//= 1.3a fixed "dead lock" bugs [Lupus]
+//= 1.3b changed monsters ID in patience test [Komurka]
+//= 1.4 Fixed Job Level parameters mix-up. [massdriller] (Thanks to Komurka)
+//= 1.5 Fixed possible EXP abuse [Lupus]
+//= 1.6 Added a func which prevent advanced classes passing
+//= 2nd Job Quests again. It also guides adv classes where
+//= to go. [Lupus]
+//= 1.7 Updated names and required items, Chivalry Emblem +
+//= Hand of God allow to skip item gathering [DracoRPG]
+//= 2.0 Changed numbers to constants. [Vicious]
+//= 2.1 Fixed endless loop, wrong condition check [Lupus]
+//= also changed all job numbers to constants, fixed logic
+//============================================================
+
+
+prt_castle,45,169,4 script Senior Crusader 752,{
+ callfunc "F_BlockHigh",Job_Swordman_High,"Swordman High",Job_Paladin,"Paladin","^000080Michael Halig^000000";
+
+ mes "[^000080Michael Halig^000000]";
+ if (BaseJob > Job_Swordman) goto NEXT0;
+ if (BaseJob == Job_Novice){
+ mes "Hello there.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "If you become a ^800000Swordsman^000000, you will gain the privelege of becoming a ^800000Knight^000000 or ^800000Crusader^000000.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "If you decide to go along the path of the ^800000Crusader^000000, come back here.";
+ mes "Just take note that you must obtain a job level of at least 40 first before you can move up to the 2nd job.";
+ close;
+ }
+
+ mes "Hello "+ strcharinfo(0);
+ mes "I see that you've registered to the ^008000Swordsman's Association^000000.";
+ if (CRUS_Q == 1) goto CONT;
+ if (CRUS_Q == 2) goto CONT0;
+ if (CRUS_Q == 3) goto L_GETITM1;
+ if (CRUS_Q == 4) goto L_GETITM2;
+ if (CRUS_Q > 4) goto CONT3;
+ mes "Welcome, can I help you with something?";
+ next;
+ menu "I want to become a ^800000Crusader^000000.",JOB,"What's being a ^800000Crusader^000000 like?",ASK,"What is the purpose of a ^800000Crusader^000000?",ASK0,"I was just looking around.",-;
+ mes "[^000080Michael Halig^000000]";
+ mes "Oh, all right.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "If you decide to take the path of the ^800000Crusader^000000, feel free to come back.";
+ close;
+JOB:
+ mes "[^000080Michael Halig^000000]";
+ mes "All right, let me take a look at you first.";
+ next;
+ if (JobLevel != 50) goto SKIP;
+ set JBLVL,50;
+ set CRUS_Q,5;
+ goto TEST1;
+SKIP:
+ if (JobLevel > 39) goto OKAY;
+ mes "[^000080Michael Halig^000000]";
+ mes "I'm sorry, but you need to be at least at a job level of 40.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "All 2nd jobs require that.";
+ close;
+OKAY:
+ if (SkillPoint == 0) goto OKAY0;
+JOB0:
+ mes "[^000080Michael Halig^000000]";
+ mes "In order to become a ^800000Crusader^000000, you have to have used all your available skill points first.";
+ close;
+OKAY0:
+ mes "[^000080Michael Halig^000000]";
+ mes "Everything looks all right.";
+ set CRUS_Q,1;
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "All right, shall we begin the tests?";
+ next;
+ menu "Yes, of course.",OKAY1,"Not yet.",-;
+ mes "[^000080Michael Halig^000000]";
+ mes "Oh, all right. Come back when you're ready.";
+ close;
+OKAY1:
+ if (SkillPoint != 0) goto JOB0;
+ set CRUS_Q,rand (3,4);
+ mes "[^000080Michael Halig^000000]";
+ mes "All right, the first test requires you to collect items.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "Bring back the following items:";
+ if (CRUS_Q == 3){
+ mes "- 10 ^FF0000Decayed Nails^000000";
+ mes "- 10 ^FF0000Daenggies^000000";
+ mes "- 10 ^FF0000Worn-out Prison Uniforms^000000";
+ mes "- 10 ^FF0000Stinky Scales^000000";
+ close;
+ }
+ mes "- 10 ^FF0000Lanterns^000000";
+ mes "- 10 ^FF0000Horrendous Mouths^000000";
+ mes "- 10 ^FF0000Rotten Bandages^000000";
+ mes "- 10 ^FF0000Jack 'o Pumpkins^000000";
+ close;
+
+ ASK:
+ mes "[^000080Michael Halig^000000]";
+ mes "To be a ^800000Crusader^000000 is to fight for the righteous people.";
+ mes "Not always those who are in power, but rather for the justly cause.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "I hope that you consider to become one.";
+ mes "To fight for good is a job that should be done by everyone to some extent.";
+ close;
+ASK0:
+ mes "[^000080Michael Halig^000000]";
+ mes "The purpose of a ^800000Crusader^000000 is to work for the good in the world.";
+ mes "A ^800000Crusader^000000 is a person of righteousness at work.";
+ close;
+CONT:
+ mes "Have you changed your mind?";
+ next;
+ menu "Yes, I want to become a ^800000Crusader^000000.",JOB,"Sorry, but I don't want to.",-;
+ mes "[^000080Michael Halig^000000]";
+ mes "I see... That's a shame.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "Come back if you do want to.";
+ close;
+CONT0:
+ mes "Well, hm...";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "I was expecting that someone like you would pass.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "Mind to try again?";
+ next;
+ menu "Yes, of course.",OKAY1,"No, I'm all right.",-;
+ mes "[^000080Michael Halig^000000]";
+ mes "Oh, all right.";
+ close;
+L_GETITM1:
+ set @item,0;
+ if(countitem(957)>=10) goto ITEM7;//Items: Decayed_Nail,
+ mes "- 10 ^FF0000Decayed Nails^000000";
+ set @item, @item +1;
+ ITEM7:
+ if(countitem(901)>=10) goto ITEM8;//Items: Daenggie,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Danggies^000000";
+ set @item, @item +1;
+ ITEM8:
+ if(countitem(1099)>=10) goto ITEM9;//Items: Worn-out_Prison_Uniform,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Worn-out Prison Uniforms^000000";
+ set @item, @item +1;
+ ITEM9:
+ if(countitem(959)>=10) goto ITEM10;//Items: Stinky_Scale,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Stinky Scales^000000";
+ set @item, @item +1;
+ ITEM10:
+ if(@item) close;
+
+ mes "Good job!";
+ mes "You collected everything!";
+ delitem 957,10;//Items: Decayed_Nail,
+ delitem 901,10;//Items: Daenggie,
+ delitem 1099,10;//Items: Worn-out_Prison_Uniform,
+ delitem 959,10;//Items: Stinky_Scale,
+ set CRUS_Q,5;
+TEST1:
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "All right, let's move on to the 2nd test.";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "Go to the prison, it's in the basement";
+ mes "Before you do, make sure that you bring a ^FF0000Rosary^000000 with you.";
+ close;
+
+L_GETITM2:
+ set @item, 0;
+ if(countitem(1041)>=10) goto ITEM11;//Items: Lantern,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Lanterns^000000";
+ set @item, @item +1;
+ ITEM11:
+ if(countitem(958)>=10) goto ITEM12;//Items: Horrendous_Mouth,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Horrendous Mouths^000000";
+ set @item, @item +1;
+ ITEM12:
+ if(countitem(930)>=10) goto ITEM13;//Items: Rotten_Bandage,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Rotten Bandages^000000";
+ set @item, @item +1;
+ ITEM13:
+ if(countitem(1062)>=10) goto ITEM14;//Items: Jack_'o_Pumpkin,
+ mes "You still miss the this item";
+ mes "- 10 ^FF0000Jack 'o Pumpkins^000000";
+ set @item, @item +1;
+ ITEM14:
+ if(@item) close;
+
+ mes "Good job!";
+ mes "You collected everything!";
+ delitem 1041,10;//Items: Lantern,
+ delitem 958,10;//Items: Horrendous_Mouth,
+ delitem 930,10;//Items: Rotten_Bandage,
+ delitem 1062,10;//Items: Jack_'o_Pumpkin,
+ set CRUS_Q,5;
+ goto TEST1;
+CONT3:
+ if (CRUS_Q == 8) goto CONT4;
+ if (CRUS_Q > 8) goto CONT5;
+ mes "Please talk to the man in the prison to continue.";
+ mes "Make sure you bring a ^FF0000Rosary^000000 with you.";
+ close;
+CONT4:
+ mes "Great job in accomplishing the ^FF8000Patience Test^000000!";
+ next;
+ mes "[^000080Michael Halig^000000]";
+ mes "Now to move on to the ^FF8000Knowledge Test^000000.";
+ mes "Please talk to Gabriel Valentine at the Cathedral, she will test your knowledge.";
+ set CRUS_Q,9;
+ close;
+CONT5:
+ if (CRUS_Q == 13) goto CONT6;
+ if (CRUS_Q == 14) goto CONT7;
+ mes "Please go talk to Gabriel Valentine at the Cathedral to continue.";
+ close;
+CONT6:
+ mes "Excellent work in completing all the necessary tests!";
+ mes "Now let me examine you before you become a ^800000Crusader^000000.";
+ next;
+ set CRUS_Q,14;
+ mes "[^000080Michael Halig^000000]";
+CONT7:
+ if (SkillPoint == 0) goto GOOD;
+ mes "I'm sorry, but you'll need to use up all your skill points first.";
+ close;
+GOOD:
+ mes "This is to compliment your job change.";
+ if (JBLVL != 50) getitem 1409,1;//Items: Pike__,
+ if (JBLVL == 50) getitem 1408,1;//Items: Pike_,
+
+ callfunc "Job_Change",Job_Crusader;
+ callfunc "F_ClearJobVar"; // clears all job variables for the current player
+ close;
+NEXT0:
+ if (BaseJob != Job_Mage) goto NEXT1;
+ mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
+ mes "Hope you have a good day!";
+ close;
+NEXT1:
+ if (BaseJob != Job_Archer) goto NEXT2;
+ mes "Good luck in your hunting.";
+ close;
+NEXT2:
+ if (BaseJob != Job_Acolyte) goto NEXT3;
+ mes "Good day to you!";
+ mes "Hope you do well to find your path.";
+ close;
+NEXT3:
+ if (BaseJob != Job_Merchant) goto NEXT4;
+ mes "Hello, we don't currently need anything, sorry about that.";
+ close;
+NEXT4:
+ if (BaseJob != Job_Thief) goto NEXT5;
+ mes "Better watch yourself.";
+ close;
+NEXT5:
+ if (BaseJob != Job_Knight) goto NEXT6;
+ mes "Good day to you, " + strcharinfo(0);
+ close;
+NEXT6:
+ if (BaseJob != Job_Priest) goto NEXT7;
+ mes "Good day, "+ strcharinfo(0);
+ mes "I would hope to believe that all is going well.";
+ close;
+NEXT7:
+ if (BaseJob != Job_Wizard) goto NEXT8;
+ mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
+ mes "Nice to have you wish us.";
+ close;
+NEXT8:
+ if (BaseJob != Job_Blacksmith) goto NEXT9;
+ mes "Hello, we're not in need of any weapons or armour at the moment, thank you.";
+ close;
+NEXT9:
+ if (BaseJob != Job_Hunter) goto NEXT10;
+ mes "Hello, wish you luck for your success.";
+ close;
+NEXT10:
+ if (BaseJob != Job_Assassin) goto NEXT11;
+ mes "Stay out of trouble, you don't want the guards to come after you, now do you?";
+ close;
+NEXT11:
+ if (BaseJob != Job_Crusader) goto NEXT12;
+ mes "Good day, "+ strcharinfo(0);
+ close;
+NEXT12:
+ if (BaseJob != Job_Monk) goto NEXT13;
+ mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
+ close;
+NEXT13:
+ if (BaseJob != Job_Sage) goto NEXT14;
+ mes "Welcome to the ^008000Castle of Prontera^000000, I hope you enjoy your stay.";
+ close;
+NEXT14:
+ if (BaseJob != Job_Rogue) goto NEXT15;
+ mes "Stay out of trouble if you know what's good for you.";
+ close;
+NEXT15:
+ if (BaseJob != Job_Alchem) goto NEXT16;
+ mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?";
+ close;
+NEXT16:
+ if (BaseJob != Job_Bard) goto NEXT17;
+ mes "Welcome to the castle, good sir.";
+ close;
+NEXT17:
+ if (BaseJob != Job_Dancer) goto NEXT18;
+ mes "Good day, miss.";
+ close;
+NEXT18:
+ if (BaseJob != Job_Wedding) goto NEXT19;
+ if (Sex){
+ mes "Well done, sir!";
+ } else {
+ mes "Hello, welcome to the ^008000Castle of Prontera^000000.";
+ }
+ close;
+NEXT19:
+ mes "Hello and good day!";
+ close;
+}
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Man in Anguish - Crusader Job Quest - 2nd Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+prt_castle,164,32,0 script Man in Anguish 733,{
+ if (CRUS_Q == 7) goto CONT;
+ if (CRUS_Q > 7) goto CONT0;
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "Who... who are you?";
+ next;
+ if (CRUS_Q == 5) goto CHECK;
+
+ OTHER:
+ if (CRUS_Q == 6) goto EXIT1;
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "What do you want?";
+ mes "Leave me alone~!";
+ close;
+ CHECK:
+ if (countitem(2608) == 0) goto NOT;//Items: Rosary,
+
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "I see, you're here for the job.";
+ next;
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "It's torture.";
+ mes "They send me to that room time and time again.";
+ next;
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "I've grown awefully weak from it.";
+ next;
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "But if it's your wish, I will send to there.";
+ next;
+ menu "Yes.",-,"On second thought...",EXIT;
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "All right then... I'll tell you where to go.";
+ GO:
+ next;
+ savepoint "prt_castle",162,27;
+ if (getmapusers("job_cru") > 0) goto EXIT0;
+ set CRUS_Q,6;
+ warp "job_cru",23,42;
+ EXIT0:
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "I'm sorry, there's already another person there right now.";
+ mes "Please wait a little longer.";
+ close;
+ EXIT:
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "Please do not disturb me then!";
+ close;
+ NOT:
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "Leave me alone!";
+ mes "Can't you leave someone in pain alone ?";
+ close;
+
+ CONT:
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "I see you've passed. Good work.";
+ set CRUS_Q,8;
+ close;
+ EXIT1:
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "Sorry but you're going to need to go again.";
+ goto GO;
+ CONT0:
+ mes "[^000080Murnak Mijoul^000000]";
+ mes "There is nothing else you need from me.";
+ mes "Let me be...";
+ close;
+}
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Gabriel Valentine - Crusader Job Quest - Knowledge Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+prt_church,94,116,0 script Gabriel Valentine 745,{
+ mes "[^000080Gabriel Valentine^000000]";
+ if (BaseJob == Job_Novice){
+ mes "Hello young traveler.";
+ close;
+ }
+ if (BaseJob != Job_Swordman) goto NEXT0;
+ mes "Hello, " + strcharinfo(0);
+ next;
+ if (CRUS_Q != 9) goto EXIT;
+BEGIN:
+ menu "Take the Knowledge test.",-,"Nothing.",EXIT;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Oh, on your way to become a ^800000Crusader^000000 huh?";
+ mes "Okay...";
+ next;
+START:
+ set @Q , 0;
+ set @Q1 , 0;
+ set @Q2 , 0;
+ set @Q3 , 0;
+ set @Q4 , 0;
+ set @Q5 , 0;
+ set @Q6 , 0;
+ set @Q7 , 0;
+ set @Q8 , 0;
+ set @Q9 , 0;
+ set @Q10 , 0;
+ set @Q11 , 0;
+ set @Q12 , 0;
+ set @Q13 , 0;
+ set @Q14 , 0;
+ set @Q15 , 0;
+ set @Q16 , 0;
+ set @Q17 , 0;
+ set @Q18 , 0;
+ set @Q19 , 0;
+ set @Q20 , 0;
+ set @ANS , 0;
+RND:
+ if (@Q > 10) goto L_DONE;
+ set @RND, rand(20);
+ if (@RND > 9) goto G1;
+ if (@RND > 4) goto G1A;
+ if (@RND > 3) goto G1A1;
+ if (@RND == 0) goto Q1;
+ if (@RND == 1) goto Q2;
+ if (@RND != 1) goto Q3;
+ G1A1:
+ if (@RND == 3) goto Q4;
+ if (@RND != 3) goto Q5;
+ G1A:
+ if (@RND > 8) goto G1A2;
+ if (@RND == 5) goto Q6;
+ if (@RND == 6) goto Q7;
+ if (@RND != 6) goto Q8;
+ G1A2:
+ if (@RND == 8) goto Q9;
+ if (@RND != 8) goto Q10;
+ G1:
+ if (@RND > 14) goto G2A;
+ if (@RND > 13) goto G2A1;
+ if (@RND == 10) goto Q11;
+ if (@RND == 11) goto Q12;
+ if (@RND == 12) goto Q13;
+ G2A1:
+ if (@RND == 13) goto Q14;
+ if (@RND == 14) goto Q15;
+ G2A:
+ if (@RND > 18) goto G2A2;
+ if (@RND == 15) goto Q16;
+ if (@RND == 16) goto Q17;
+ if (@RND == 17) goto Q18;
+ G2A2:
+ if (@RND == 18) goto Q19;
+ if (@Q20 != 0) goto RND;
+ set @Q20,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Are you willing to risk your life to save someone else?";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q1:
+ if (@Q1 != 0) goto RND;
+ set @Q1,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "If someone asks you to help them for a good cause, will you oblige?";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS, @ANS + 1;
+ goto RND;
+ Q2:
+ if (@Q2 != 0) goto RND;
+ set @Q2, 1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Would you allow a robber to get away with stolen goods?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q3:
+ if (@Q3 != 0) goto RND;
+ set @Q3,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Do you wish that the world was at harmony?";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q4:
+ if (@Q4 != 0) goto RND;
+ set @Q4,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Will you ever attempt suicide?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q5:
+ if (@Q5 != 0) goto RND;
+ set @Q5,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Will you intoxicate yourself at parties?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q6:
+ if (@Q6 != 0) goto RND;
+ set @Q6,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Will you openly massacre?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q7:
+ if (@Q7 != 0) goto RND;
+ set @Q7,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Will you hold your temper during arguments?";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q8:
+ if (@Q8 != 0) goto RND;
+ set @Q8,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Would you allow alchemists to perform illegal experiments?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q9:
+ if (@Q9 != 0) goto RND;
+ set @Q9,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "If someone threw a stone at you, you'd become furious.";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q10:
+ if (@Q10 != 0) goto RND;
+ set @Q10,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "If someone offered you money that belongs to someone poor, would you take it?";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q11:
+ if (@Q11 != 0) goto RND;
+ set @Q11,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You think highly of yourself.";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q12:
+ if (@Q12 != 0) goto RND;
+ set @Q12,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You are humble before others.";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q13:
+ if (@Q13 != 0) goto RND;
+ set @Q13,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You answer people full of respect and with kindness.";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q14:
+ if (@Q14 != 0) goto RND;
+ set @Q14,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You fight when you feel like it.";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q15:
+ if (@Q15 != 0) goto RND;
+ set @Q15,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You go to the pub every night.";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q16:
+ if (@Q16 != 0) goto RND;
+ set @Q16,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You believe in the Father, Son and Holy Spirit.";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q17:
+ if (@Q17 != 0) goto RND;
+ set @Q17,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You believe that the Devil is evil and cruel and should be treated the same way.";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q18:
+ if (@Q18 != 0) goto RND;
+ set @Q18,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You believe that talk is for wimps and that action plays the main role in peace-making";
+ next;
+ menu "Yes",RND,"No",-;
+ set @ANS,@ANS + 1;
+ goto RND;
+ Q19:
+ if (@Q19 != 0) goto RND;
+ set @Q19,1;
+ set @Q,@Q + 1;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "If all other means to keep peace fail, THEN it is all right to resort to violence.";
+ next;
+ menu "Yes",-,"No",RND;
+ set @ANS,@ANS + 1;
+ goto RND;
+ L_DONE:
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "You got "+ @ANS +" / 10 questions correct.";
+ next;
+ if (CRUS_Q != 10) goto secND;
+ if (@ANS < 8) goto NO;
+PASS:
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Excellent work! You qualify to pass the ^FF8000Knowledge Test^000000!";
+ mes "You're almost done, you are now at the ^FF8000Purification Test^000000, find Bliant Piyord at ^008000Prontera Chivalry^000000.";
+ set CRUS_Q, 11;
+ close;
+NO:
+ set CRUS_Q, 10;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "I'm sorry, you didn't get enough to qualify.";
+ next;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Try giving it another go when you feel you're ready.";
+ mes "I'll only expect you to get at least 8 correct from now on.";
+ close;
+secND:
+ if (@ANS > 7) goto PASS;
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "I'm sorry, you didn't get enough correct.";
+ close;
+EXIT:
+ if (CRUS_Q == 10) goto BEGIN;
+ if (CRUS_Q > 10) goto FINISH;
+ close;
+FINISH:
+ mes "[^000080Gabriel Valentine^000000]";
+ mes "Please go to the Guardian Knight at ^008000Prontera Castle^000000 to continue on to the ^FF8000Purification Test^000000.";
+ close;
+NEXT0:
+ if (BaseJob != Job_Mage) goto NEXT1;
+ mes "Hello, welcome to the ^008000Prontera Chivalry^000000.";
+ mes "Hope you have a good day!";
+ close;
+NEXT1:
+ if (BaseJob != Job_Archer) goto NEXT2;
+ mes "Good luck in your hunting.";
+ close;
+NEXT2:
+ if (BaseJob != Job_Acolyte) goto NEXT3;
+ mes "Good day to you!";
+ mes "Hope you do well to find your path.";
+ close;
+NEXT3:
+ if (BaseJob != Job_Merchant) goto NEXT4;
+ mes "Hello, we don't currently need anything, sorry about that.";
+ close;
+NEXT4:
+ if (BaseJob != Job_Thief) goto NEXT5;
+ mes "Better watch yourself.";
+ close;
+NEXT5:
+ if (BaseJob != Job_Knight) goto NEXT6;
+ mes "Good day to you, "+ strcharinfo(0);
+ close;
+NEXT6:
+ if (BaseJob != Job_Priest) goto NEXT7;
+ mes "Good day, " + strcharinfo(0);
+ mes "I would hope to believe that all is going well.";
+ close;
+NEXT7:
+ if (BaseJob != Job_Wizard) goto NEXT8;
+ mes "Hello! Nice to have you wish us.";
+ close;
+NEXT8:
+ if (BaseJob != Job_Blacksmith) goto NEXT9;
+ mes "Hello, we're not in need of any weapons or armour at the moment, thank you.";
+ close;
+NEXT9:
+ if (BaseJob != Job_Hunter) goto NEXT10;
+ mes "Hello, wish you luck for your success.";
+ close;
+NEXT10:
+ if (BaseJob != Job_Assassin) goto NEXT11;
+ mes "Stay out of trouble, you don't want the guards to come after you, now do you?";
+ close;
+NEXT11:
+ if (BaseJob != Job_Crusader) goto NEXT12;
+ mes "Good day, " + strcharinfo(0);
+ close;
+NEXT12:
+ if (BaseJob != Job_Monk) goto NEXT13;
+ mes "Hello, welcome to the ^008000Knight's Headquarters^000000.";
+ close;
+NEXT13:
+ if (BaseJob != Job_Sage) goto NEXT14;
+ mes "Welcome to the ^008000Knight's Headquarters^000000, I hope you enjoy your stay.";
+ close;
+NEXT14:
+ if (BaseJob != Job_Rogue) goto NEXT15;
+ mes "Stay out of trouble if you know what's good for you.";
+ close;
+NEXT15:
+ if (BaseJob != Job_Alchem) goto NEXT16;
+ mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?";
+ close;
+NEXT16:
+ if (BaseJob != Job_Bard) goto NEXT17;
+ mes "Welcome to the castle, good sir.";
+ close;
+NEXT17:
+ if (BaseJob != Job_Dancer) goto NEXT18;
+ mes "Good day, miss.";
+ close;
+NEXT18:
+ if (BaseJob != Job_Wedding) goto NEXT19;
+ if (Sex != 0){
+ mes "Well done, sir!";
+ } else {
+ mes "Hello, welcome to the ^008000Knight's Headquarters^000000.";
+ }
+ close;
+NEXT19:
+ mes "Hello and good day!";
+ close;
+}
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Bliant Piyord - Crusader Job Quest - Purification Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+prt_in,83,97,0 script Patron Knight 734,{
+ mes "[^000080Bliant Piyord^000000]";
+ if (BaseJob == Job_Novice){
+ mes "Hello, young traveler.";
+ mes "Welcome.";
+ close;
+ }
+
+ if (BaseJob != Job_Swordman) goto NEXT0;
+ if (CRUS_Q == 11) goto PART1;
+ if (CRUS_Q == 12) goto PART2;
+ if (CRUS_Q != 13) goto EXIT;
+ mes "Well done!";
+ mes "Go talk to ^000080Michael Halig^000000, he will turn you into a ^800000Crusader^000000.";
+ close;
+ PART2:
+ if (@CRU2 == 43) goto EXIT2;
+ PART2A:
+ mes "So, do you want to try again?";
+ next;
+ menu "Yes",TEST,"No",-;
+ mes "[^000080Bliant Piyord^000000]";
+ mes "Oh, okay then.";
+ close;
+ PART1:
+ mes "Hello, " + strcharinfo(0);
+ mes "I see that you've passed thus far.";
+ next;
+ mes "[^000080Bliant Piyord^000000]";
+ mes "Don't let me down in this test.";
+ mes "This is the ^FF8000Purification Test^000000.";
+ mes "I will take you to the proper location when you are ready.";
+ next;
+ menu "I want to go now.",-,"All right, just a second.",EXIT0;
+ TEST:
+ mes "[^000080Bliant Piyord^000000]";
+ mes "Let me make sure it's empty first.";
+ next;
+ if( getmapusers("job_cru")>0 ) goto EXIT1;
+ killmonster "job_cru","CR_KILL::OnStart";
+ savepoint "prt_in",81,100;
+ set CRUS_Q, 12;
+ warp "job_cru",167,175;
+ EXIT1:
+ mes "[^000080Bliant Piyord^000000]";
+ mes "I'm sorry, but someone else is inside at the moment.";
+ close;
+ EXIT0:
+ mes "[^000080Bliant Piyord^000000]";
+ mes "No problem, take as long as you need.";
+ close;
+ EXIT:
+ mes "Hello, " + strcharinfo(0);
+ mes "So how are things coming along with building up your abilities?";
+ mes "Are you strong enough to become a ^800000Crusader^000000 yet?";
+ next;
+ mes "[^000080Bliant Piyord^000000]";
+ mes "If you do, you'll find yourself coming back to me for one of the tests.";
+ close;
+EXIT2:
+ mes "Well done!";
+ set CRUS_Q,13;
+ next;
+ mes "Return to ^000080Michael Halig^000000 and he will make you a ^800000Crusader^000000.";
+ close;
+NEXT0:
+ if (BaseJob != Job_Mage) goto NEXT1;
+ mes "It's nice to see you.";
+ mes "Hope we'll be able to work together to keep ^00FF00Prontera^000000 safe.";
+ close;
+NEXT1:
+ if (BaseJob != Job_Archer) goto NEXT2;
+ mes "Welcome, I hope you have a great day!";
+ close;
+NEXT2:
+ if (BaseJob != Job_Acolyte) goto NEXT3;
+ mes "Good day to you!";
+ close;
+NEXT3:
+ if (BaseJob != Job_Merchant) goto NEXT4;
+ mes "Hello, sorry but I'm not in need of anything.";
+ close;
+NEXT4:
+ if (BaseJob != Job_Thief) goto NEXT5;
+ mes "Don't think you can get away with theft in ^00FF00Prontera^000000, we have soldiers watching everywhere.";
+ close;
+NEXT5:
+ if (BaseJob != Job_Knight) goto NEXT6;
+ mes "Welcome!";
+ mes "I hope you have a great day!";
+ close;
+NEXT6:
+ if (BaseJob != Job_Priest) goto NEXT7;
+ mes "Welcome to ^00FF00Prontera^000000!";
+ mes "Hope you have a good day!";
+ close;
+NEXT7:
+ if (BaseJob != Job_Wizard) goto NEXT8;
+ mes "Hello! Glad to see people of your stature here!";
+ close;
+NEXT8:
+ if (BaseJob != Job_Blacksmith) goto NEXT9;
+ mes "I appreciate your presence, but I don't need anything at the moment.";
+ mes "Sorry about that.";
+ close;
+NEXT9:
+ if (BaseJob != Job_Hunter) goto NEXT10;
+ mes "How goes the hunting campaign?";
+ mes "Hope everything is going all right.";
+ close;
+NEXT10:
+ if (BaseJob != Job_Assassin) goto NEXT11;
+ mes "Stay out of trouble, you hear me?";
+ close;
+NEXT11:
+ if (BaseJob != Job_Crusader) goto NEXT12;
+ mes "Welcome! Good day to you!";
+ close;
+NEXT12:
+ if (BaseJob != Job_Monk) goto NEXT13;
+ mes "Good day, I hope your stay in ^00FF00Prontera^000000 will be a peaceful one.";
+ close;
+NEXT13:
+ if (BaseJob != Job_Sage) goto NEXT14;
+ mes "It's good to see people of your stature here in ^00FF00Prontera^000000!";
+ close;
+NEXT14:
+ if (BaseJob != Job_Rogue) goto NEXT15;
+ mes "Be careful if you don't want to get caught.";
+ mes "I don't want to have to hang you or something.";
+ close;
+NEXT15:
+ if (BaseJob != Job_Alchem) goto NEXT16;
+ mes "I hope the experiments in ^00FF00Al de Baran^000000 are legal, or we'll have to send someone to clear it up.";
+ close;
+NEXT16:
+ if (BaseJob != Job_Bard) goto NEXT17;
+ mes "Ah, what a fine day it is to have such a person as yourself to come and visit.";
+ close;
+NEXT17:
+ if (BaseJob != Job_Dancer) goto NEXT18;
+ mes "Welcome, good day to you!";
+ close;
+NEXT18:
+ if (BaseJob != Job_Wedding) goto NEXT19;
+ if (Sex){
+ mes "Well done! I congratulate you upon your marriage!";
+ } else {
+ mes "Wow! Congratulations on your marriage!";
+ }
+ close;
+NEXT19:
+ mes "Good day to you!";
+ close;
+}
+
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Entry A - Crusader Job Quest - Patience Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+
+job_cru,23,42,0 script CR_DEAD -1,{
+
+OnStart:
+ killmonster "job_cru","CR_DEAD::OnStart";
+ set @CRU1,0;
+ enablenpc "CR_TST_2";
+ warp "prt_castle",162,27;
+}
+
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Entry - Crusader Job Quest - Patience Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+job_cru,23,42,0 script CR_TST_2 139,8,8,{
+
+ if (CRUS_Q != 6) goto EXIT;
+ set @CRU1,1;
+ mapannounce "job_cru","Please endure here and go to the exit.",8;
+
+ monster "job_cru",10,43,"Ghoul",1910,1,"CR_DEAD::OnStart";
+ monster "job_cru",14,47,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",26,46,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",31,46,"Requium",1913,1,"CR_DEAD::OnStart";
+ monster "job_cru",16,52,"Raydric Archer",1914,0,"CR_DEAD::OnStart";
+ monster "job_cru",22,53,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",28,49,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",12,54,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",17,55,"Ghoul",1910,1,"CR_DEAD::OnStart";
+ monster "job_cru",21,57,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",30,58,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",11,64,"Raydric Archer",1914,1,"CR_DEAD::OnStart";
+ monster "job_cru",19,67,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",24,62,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",13,70,"Ghoul",1910,1,"CR_DEAD::OnStart";
+ monster "job_cru",18,69,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",29,67,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",32,68,"Requium",1913,1,"CR_DEAD::OnStart";
+ monster "job_cru",16,75,"Raydric Archer",1914,1,"CR_DEAD::OnStart";
+ monster "job_cru",21,74,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",27,76,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",14,78,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",19,76,"Ghoul",1910,1,"CR_DEAD::OnStart";
+ monster "job_cru",24,79,"Requium",1913,1,"CR_DEAD::OnStart";
+ monster "job_cru",14,83,"Raydric Archer",1914,1,"CR_DEAD::OnStart";
+ monster "job_cru",18,85,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",22,84,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",33,86,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",13,89,"Ghoul",1910,1,"CR_DEAD::OnStart";
+ monster "job_cru",17,92,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",23,90,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",26,88,"Ghoul",1910,1,"CR_DEAD::OnStart";
+ monster "job_cru",17,97,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ monster "job_cru",23,100,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",31,101,"Ghoul",1910,1,"CR_DEAD::OnStart";
+ monster "job_cru",13,103,"Raydric Archer",1914,1,"CR_DEAD::OnStart";
+ monster "job_cru",22,105,"Injustice",1912,1,"CR_DEAD::OnStart";
+ monster "job_cru",30,107,"Khalitzburg",1911,1,"CR_DEAD::OnStart";
+ disablenpc "CR_TST_2";
+ end;
+ EXIT:
+ warp "prt_castle",162,27;
+}
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Exit - Crusader Job Quest - Patience Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+job_cru,23,109,0 script CR_EXT_1 139,1,1,{
+
+if (@CRU1 == 0) goto JUMP;
+ set CRUS_Q,7;
+ killmonster "job_cru","CR_DEAD::OnStart";
+ enablenpc "CR_TST_2";
+JUMP:
+ warp "prt_castle",162,28;
+}
+
+
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Fighting Area - Crusader Job Quest - 4th Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+
+job_cru,167,175,0 script CR_KILL -1,{
+
+OnStart:
+ if (@CRU2 == 43) goto good;
+
+ set @CRU2,@CRU2 +1;
+ announce "You killed another monster.",3;
+ end;
+
+ good:
+ announce "You killed all monsters, you may go to the exit.",3;
+ end;
+}
+
+job_cru,167,175,0 script CR_TST_4 139,1,1,{
+
+ if(CRUS_Q != 12) goto EXIT;
+ set @CRU2,1;
+ announce "Defeat all the enemies.",3;
+ monster "job_cru",163,42,"Bongun",1188,1,"CR_KILL::OnStart";
+ monster "job_cru",171,66,"Bongun",1188,1,"CR_KILL::OnStart";
+ monster "job_cru",163,89,"Bongun",1188,1,"CR_KILL::OnStart";
+ monster "job_cru",171,115,"Bongun",1188,1,"CR_KILL::OnStart";
+ monster "job_cru",166,141,"Bongun",1188,1,"CR_KILL::OnStart";
+ monster "job_cru",168,166,"Bongun",1188,1,"CR_KILL::OnStart";
+ monster "job_cru",164,170,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",173,153,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",164,138,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",166,128,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",171,117,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",163,102,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",172,84,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",162,76,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",167,65,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",171,58,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",162,48,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",170,33,"Munak",1026,1,"CR_KILL::OnStart";
+ monster "job_cru",170,26,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",166,37,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",171,47,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",165,61,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",172,65,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",163,77,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",164,86,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",165,98,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",170,101,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",163,110,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",164,117,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",166,129,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",165,139,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",166,151,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",168,160,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",162,169,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",171,171,"Skeleton",1076,1,"CR_KILL::OnStart";
+ monster "job_cru",162,32,"Zombie",1015,1,"CR_KILL::OnStart";
+ monster "job_cru",165,51,"Zombie",1015,1,"CR_KILL::OnStart";
+ monster "job_cru",172,73,"Zombie",1015,1,"CR_KILL::OnStart";
+ monster "job_cru",170,92,"Zombie",1015,1,"CR_KILL::OnStart";
+ monster "job_cru",173,111,"Zombie",1015,1,"CR_KILL::OnStart";
+ monster "job_cru",170,124,"Zombie",1015,1,"CR_KILL::OnStart";
+ monster "job_cru",171,147,"Zombie",1015,1,"CR_KILL::OnStart";
+ monster "job_cru",163,162,"Zombie",1015,1,"CR_KILL::OnStart";
+ disablenpc "CR_TST_4";
+ EXIT:
+ end;
+}
+
+
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+//
+// Test 4 Exit - Crusader Job Quest - 4th Test
+// By Black Dragon based on the information at RagnaInfo
+//
+//-----------------------------------------------------------------------------------------------------------------------------------------------------
+job_cru,167,17,0 script CR_EXT_4 139,2,2,{
+ enablenpc "CR_TST_4";
+ warp "prt_in",81,100;
+}
+
+//==============================================================================
+// mapflag
+//==============================================================================
+job_cru mapflag nomemo
+job_cru mapflag noteleport
+job_cru mapflag nosave SavePoint
+job_cru mapflag nopenalty
+job_cru mapflag nobranch
+job_cru mapflag noexp
+job_cru mapflag noloot
|