summaryrefslogtreecommitdiff
path: root/npc
diff options
context:
space:
mode:
authorzackdreaver <zackdreaver@gmail.com>2015-04-04 12:08:37 +0700
committerzackdreaver <zackdreaver@gmail.com>2015-04-04 12:08:37 +0700
commit8651ff5518f781980ed19e74c13e13b21ee53c2e (patch)
treee97797d07d4eca9744f38303e88aa3cfd4797b12 /npc
parent0399f3f42ef4220cea8b2697ce27962ec9531cb5 (diff)
downloadhercules-8651ff5518f781980ed19e74c13e13b21ee53c2e.tar.gz
hercules-8651ff5518f781980ed19e74c13e13b21ee53c2e.tar.bz2
hercules-8651ff5518f781980ed19e74c13e13b21ee53c2e.tar.xz
hercules-8651ff5518f781980ed19e74c13e13b21ee53c2e.zip
Fix swapped weapon in eden_quests.txt
Eden Mace I and Eden Staff I Signed-off-by: zackdreaver <zackdreaver@gmail.com>
Diffstat (limited to 'npc')
-rw-r--r--npc/re/quests/eden/eden_quests.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt
index e75191c56..f9030964c 100644
--- a/npc/re/quests/eden/eden_quests.txt
+++ b/npc/re/quests/eden/eden_quests.txt
@@ -1862,8 +1862,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
}
if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) {
callsub S_Select,"We have a mace and a staff",
- P_Staff1,"Eden Mace I","Mace","Attack 142","", //P_Staff1
- P_Mace1,"Eden Staff I","Staff","INT+2, MATK+125, attack 60",""; //P_Mace1
+ P_Mace1,"Eden Mace I","Mace","Attack 142","", //P_Mace1
+ P_Staff1,"Eden Staff I","Staff","INT+2, MATK+125, attack 60",""; //P_Staff1
}
if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) {
callsub S_Select,"",
@@ -1931,8 +1931,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
}
if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) {
callsub S_Select,"We have a mace and a staff",
- P_Staff2,"Eden Mace II","Mace","Attack 163","", //P_Staff2
- P_Mace2,"Eden Staff II","Staff","INT+3, MATK+150, attack 60",""; //P_Mace2
+ P_Mace2,"Eden Mace II","Mace","Attack 163","", //P_Mace2
+ P_Staff2,"Eden Staff II","Staff","INT+3, MATK+150, attack 60",""; //P_Staff2
}
if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) {
callsub S_Select,"",