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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-10-12 20:22:24 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-10-12 20:22:24 +0000
commit7b39d9ddd5d1fb45fca1f282431cc484eabbf3de (patch)
tree029488faa57c8c494a19114fdeab6c38dea6eabc /npc
parente4e2d2b7a3d7460ca39bdd95a551aad8f62a37c0 (diff)
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Reverted donpcevent change to wizard quest. Moved a percentheal, which should fix bugreport:2311.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13289 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/Changelog.txt1
-rw-r--r--npc/jobs/2-1/wizard.txt27
2 files changed, 15 insertions, 13 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 6570fd49a..b60fdea48 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,6 +1,7 @@
Date Added
======
2008/10/12
+ * Rev. 13289 Reverted donpcevent change to wizard quest. Moved a percentheal, which should fix bugreport:2311. [L0ne_W0lf]
* Changed An nonexistent variable in Refine NPC. (bugreport:2340) [Samuray22]
* Fixed a Exploit in Thief Quest Skill. (bugreport:2332)
* Fixed donpcevent to doevent. (bugreport:2311)
diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt
index cb37bba64..996ff952e 100644
--- a/npc/jobs/2-1/wizard.txt
+++ b/npc/jobs/2-1/wizard.txt
@@ -4,7 +4,7 @@
//= (Aegis) Translated by yoshiki, converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 2.8
+//= 2.9
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -21,6 +21,8 @@
//= Other minor fixes to various NPCs.
//= 2.7a Added end; :D (bugreport:2038) [Yommy]
//= 2.8 Fixed donpcevent to doevent. (bugreport:2311) [SoulBlaker]
+//= 2.9 Reverted the change of donpcevent to doevent. [L0ne_W0lf]
+//= Was probably cuased by a warp BEFORE a percentheal
//============================================================
gef_tower,111,37,4 script Wizard Guildsman 70,{
@@ -1100,7 +1102,7 @@ OnMyMobDead:
if (.MyMobs < 1) {
set WIZ_Q2,WIZ_Q2+1;
mapannounce "job_wiz",strcharinfo(0)+" has succeeded in eliminating the monsters.",bc_map;
- doevent "Room of Water#Door::OnEnable";
+ donpcevent "Room of Water#Door::OnEnable";
stopnpctimer;
}
end;
@@ -1187,10 +1189,10 @@ OnMyMobDead:
set .MyMobs,.MyMobs-1;
if (.MyMobs < 1) {
mapannounce "job_wiz",strcharinfo(0)+" has succeeded in eliminating the monsters.",bc_map;
- warp "job_wiz",116,97;
percentheal 100,100;
- doevent "Room of Water#Door::OnDisable";
- doevent "Room of Earth::OnEnable";
+ warp "job_wiz",116,97;
+ donpcevent "Room of Water#Door::OnDisable";
+ donpcevent "Room of Earth::OnEnable";
stopnpctimer;
}
end;
@@ -1270,7 +1272,7 @@ OnMyMobDead:
set .MyMobs,.MyMobs-1;
if (.MyMobs < 1) {
mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map;
- doevent "Room of Earth#Door::OnEnable";
+ donpcevent "Room of Earth#Door::OnEnable";
stopnpctimer;
}
end;
@@ -1361,8 +1363,8 @@ OnMyMobDead:
mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monster.",bc_map;
percentheal 100,100;
warp "job_wiz",46,99;
- doevent "Room of Earth#Door::OnDisable";
- doevent "Room of Fire::OnEnable";
+ donpcevent "Room of Earth#Door::OnDisable";
+ donpcevent "Room of Fire::OnEnable";
stopnpctimer;
}
end;
@@ -1440,7 +1442,7 @@ OnMyMobDead:
set .MyMobs,.MyMobs-1;
if (.MyMobs < 1) {
mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map;
- doevent "Room of Fire#Door::OnEnable";
+ donpcevent "Room of Fire#Door::OnEnable";
stopnpctimer;
}
end;
@@ -1526,8 +1528,8 @@ OnMyMobDead:
if (.MyMobs < 1) {
mapannounce "job_wiz","Congratulations, " + strcharinfo(0) + ". You have passed the job change test.",bc_map;
set WIZ_Q,7;
- doevent "Room of Fire#Door::OnDisable";
- doevent "Test Helper#wiz::OnEnable";
+ donpcevent "Room of Fire#Door::OnDisable";
+ donpcevent "Test Helper#wiz::OnEnable";
stopnpctimer;
}
end;
@@ -1913,7 +1915,6 @@ gef_tower,107,36,4 script White Dog#wiz 81,{
mes "[Maria]";
mes "As I thought, I knew you'd be able to do it, I could smell it in yah! *Woof*";
mes "Now I can call you Wizard.";
-
next;
mes "[Maria]";
mes "Congratulations. Always give your best at everything, no matter what.";
@@ -1941,4 +1942,4 @@ gef_tower,107,36,4 script White Dog#wiz 81,{
//= 1.8 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 2.1 Changed numbers to constants. [Vicious]
//= 2.2 Merged back JFunc [Lupus] 2.2a Removed extra MES, added missing NEXT
-//= 2.3 Bigfoot monster summon corrected [Zairik] \ No newline at end of file
+//= 2.3 Bigfoot monster summon corrected [Zairik]