diff options
author | evera <evera@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-21 00:02:00 +0000 |
---|---|---|
committer | evera <evera@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-21 00:02:00 +0000 |
commit | a4408f0b460eed8b2a2c6800db0482a6901776e7 (patch) | |
tree | ad85a85801f34048006890eb7395278120c6ff1b /npc | |
parent | 73ab7ec1cec30e1825929c90f34f98d89a28bf9b (diff) | |
download | hercules-a4408f0b460eed8b2a2c6800db0482a6901776e7.tar.gz hercules-a4408f0b460eed8b2a2c6800db0482a6901776e7.tar.bz2 hercules-a4408f0b460eed8b2a2c6800db0482a6901776e7.tar.xz hercules-a4408f0b460eed8b2a2c6800db0482a6901776e7.zip |
renamed quests_einbroch.txt to quests_ein.txt, added Einbech bits for quests in quests_ein.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7785 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/cities/einbech.txt | 1010 | ||||
-rw-r--r-- | npc/quests/quests_ein.txt (renamed from npc/quests/quests_einbroch.txt) | 1011 | ||||
-rw-r--r-- | npc/scripts_athena.conf | 2 |
4 files changed, 1015 insertions, 1010 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 95098534d..87a6bf0f6 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -40,6 +40,8 @@ Playtester Date Added
======
07/19
+ * Split Einbech quests from cities/einbech.txt to quests/quests_ein.txt [Evera]
+ * Renamed quests/quests_einbroch.txt to quests/quests_ein.txt [Evera]
* Split more Einbroch quests in cities/einbroch.txt to quests/quests_einbroch.txt [Evera]
* Completed the sign quest warps [MasterOfMuppets]
07/18
diff --git a/npc/cities/einbech.txt b/npc/cities/einbech.txt index d1d5e20b4..694fda740 100644 --- a/npc/cities/einbech.txt +++ b/npc/cities/einbech.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= Muad_dib
//===== Current Version: =====================================
-//= 1.3
+//= 1.4
//===== Compatible With: =====================================
//= eAthena Revision 3000+
//===== Description: =========================================
@@ -21,6 +21,7 @@ //= thanks to Dj-Yhn for scripting them.
//= 1.2 Removed Duplicates [Silent]
//= 1.3 Implemented the Lover's quest. [MasterOfMuppets]
+//= 1.4 Moved quests to quests/quests_ein.txt [Evera]
//============================================================
@@ -385,32 +386,6 @@ einbech.gat,105,218,6 script Gushenmu 848,{ close;
}
-einbech.gat,57,210,4 script Young Man#04 854,{
- mes "[Young Man]";
- mes "Behind the pub,";
- mes "you'll see this old man";
- mes "who's always mumbling";
- mes "something to himself.";
- next;
- mes "[Young Man]";
- mes "Sometimes he seems really";
- mes "angry, but other times he looks";
- mes "awfully depressed. He must have";
- mes "lived through some really horrible";
- mes "experiences. I can't help but feel";
- mes "really sorry for the old guy.";
- next;
- mes "[Young Man]";
- mes "He says and does";
- mes "a lot of strange things.";
- mes "It's sad to see someone";
- mes "that old act that way, but";
- mes "it makes me wonder what";
- mes "could have happened to him.";
- set Shinokas_Quest,1;
- close;
-}
-
einbech.gat,39,215,6 script Train Station Staff 852,{
mes "[Staff]";
mes "Welcome to";
@@ -977,456 +952,6 @@ L_FINE: close;
}
-einbech.gat,165,105,7 script Buender Hikeman 847,{
- if(Shinokas_Quest == 9) goto L_P2;
- if(Shinokas_Quest == 3)goto L_BEST;
- if(Shinokas_Quest == 2)goto L_BASTARD;
- mes "[Buender Hikeman]";
- mes "...";
- mes "......";
- if(!Shinokas_Quest)close;
- next;
- mes "[Buender Hikeman]";
- mes "...";
- mes "......";
- mes "......You...";
- next;
- mes "[Buender Hikeman]";
- mes "...";
- mes "......";
- mes "......You...";
- mes "......Stop it...";
- next;
- mes "[Buender Hikeman]";
- mes "...";
- mes "......";
- mes "......You...";
- mes "......Stop it...";
- mes "...You ^FF0000bastard^000000!";
- next;
- mes "[Buender Hikeman]";
- mes "RaaaaAAAARGHHH!!";
- next;
- mes "[Buender Hikeman]";
- mes "^0000FFThe old man seems^000000";
- mes "^0000FFslightly irked at seeing^000000";
- mes "^0000FFyou. Unfortunately, his^000000";
- mes "^0000FFscreaming and rambling^000000";
- mes "^0000FFis totally incoherent.^000000";
- next;
- mes "[Buender Hikeman]";
- mes "It ^FF0000is^000000 you!";
- mes "You're responsible!";
- mes "You've taken everything";
- mes "away from me!!";
- next;
- menu "What are you talking about?",L_WHAT,"Ignore Him.",-;
- mes "[Buender Hikeman]";
- mes "W...wait!";
- mes "I said wait!";
- mes "*Cough!*";
- close;
-L_WHAT:
- mes "[Buender Hikeman]";
- mes "How dare you...";
- mes "How dare you treat";
- mes "after destroying all the";
- mes "happiness in my life!";
- next;
- mes "[Buender Hikeman]";
- mes "Damn you...";
- mes "How can you have";
- mes "the audacity to pretend";
- mes "as if nothing happened?!";
- mes "*C-cough Cough...*";
- next;
- mes "[Buender Hikeman]";
- mes "Are you so evil to";
- mes "just shallowly forget";
- mes "what you've done to our";
- mes "lives? Did you already";
- mes "forget what you did";
- mes "here in Einbech?!";
- next;
- mes "[Buender Hikeman]";
- mes "It was such a long";
- mes "time ago, but I'll never";
- mes "forget. This town was";
- mes "small, but full of folk";
- mes "with warm hearts...";
- next;
- mes "[Buender Hikeman]";
- mes "Me, Khartophe, Anuto,";
- mes "Maskharundt... All of";
- mes "us were friends hired";
- mes "by that businessman";
- mes "to dig up ores in the mine.";
- next;
- mes "[Buender Hikeman]";
- mes "And then there";
- mes "was you! All of us";
- mes "put together made the";
- mes "greatest mining team!";
- mes "That was, until, we";
- mes "discovered ^FF0000it^000000.";
- next;
- mes "[Buender Hikeman]";
- mes "Yes...";
- mes "The mysterious ore";
- mes "that dazzled with a";
- mes "magnificent light.";
- next;
- mes "[Buender Hikeman]";
- mes "But we should have known";
- mes "that the ^0000FFUngoliant^000000 would";
- mes "be arround that ore. We";
- mes "should have realized";
- mes "the danger...";
- next;
- mes "[Buender Hikeman]";
- mes "We reported our findings";
- mes "to our employer, and then";
- mes "the ore just disappeared. He";
- mes "must have sent it somewhere,";
- mes "it was none of our business.";
- next;
- mes "[Buender Hikeman]";
- mes "Then life was back";
- mes "to normal for a while.";
- mes "But one day you yelled";
- mes "to us that you had found";
- mes "another special, mysterious";
- mes "ore in the mines.";
- next;
- mes "[Buender Hikeman]";
- mes "But when we came";
- mes "over to check the hole";
- mes "you dug up, you know";
- mes "what we found...?!";
- next;
- menu "Ungoliant?",L_UNGOLIANT,"A mysterious ore, right?",L_ORE,"Nothing...?",-;
- mes "[Buender Hikeman]";
- mes "Yes...";
- mes "Nothing.";
- next;
- goto L_CONTINUE;
-L_UNGOLIANT:
- mes "[Buender Hikeman]";
- mes "Don't you remember";
- mes "what happened? What";
- mes "you did to us at that time?!";
- next;
-L_CONTINUE:
- mes "[Buender Hikeman]";
- mes "There was nothing";
- mes "inside the hole!";
- next;
- mes "[Buender Hikeman]";
- mes "Then you pointed to";
- mes "the wall behind us and";
- mes "screamed that Ungoliant";
- mes "was coming! In our panic";
- mes "we started to dig our way out!";
- next;
- mes "[Buender Hikeman]";
- mes "I remember that the expression on";
- mes "your face seemed so strange. I had";
- mes "thought you looked sad, but now I'm";
- mes "sure you were consumed by greed! We";
- mes "trusted you and you betrayed us!";
- next;
- mes "[Buender Hikeman]";
- mes "When we finally smashed";
- mes "down that last wall, everything";
- mes "started to fall around us. We";
- mes "were the only two to survive";
- mes "that tunnel collapse.";
- next;
- mes "[Buender Hikeman]";
- mes "Then I learned...";
- mes "You planned it all along.";
- set Shinokas_Quest,2;
- close;
-L_ORE:
- mes "[Buender Hikeman]";
- mes "Don't you remember";
- mes "what happened? What";
- mes "you did to us at that time?!";
- next;
- goto L_CONTINUE;
-L_BASTARD:
- mes "[Buender Hikeman]";
- mes "Bastard!";
- mes "I'm sick of";
- mes "your lies!";
- next;
- menu "I'm not who you think!",L_IM,"How did you survive the accident?",-;
-L_HOW:
- mes "[Buender Hikeman]";
- mes "When I came to,";
- mes "I was lying on my";
- mes "stomach in the ruins";
- mes "of that dark tunnel.";
- next;
- mes "[Buender Hikeman]";
- mes "And I found...";
- mes "You know what I found.";
- next;
- mes "[Buender Hikeman]";
- mes "*Cough Cough*";
- mes "The corpses of my friends!";
- mes "Kartophe, Anuto, Maskharundt";
- mes "Great men and my best friends.";
- mes "But where were you?!";
- next;
- mes "[Buender Hikeman]";
- mes "Your body was nowhere";
- mes "to be found. I searched";
- mes "the tunnel and finnaly";
- mes "climbed outside where";
- mes "I was found unconscious.";
- next;
- mes "[Buender Hikeman]";
- mes "I was so stupid.";
- mes "It was because of";
- mes "that ore! You killed our";
- mes "friend and destroyed";
- mes "my life for that thing!";
- next;
- mes "[Buender Hikeman]";
- mes "And now...";
- mes "You come out of";
- mes "hiding and show up.";
- mes "What do you want of";
- mes "me? What more can";
- mes "you possibly take away?!";
- next;
- menu "I'm not who you think I am!",L_THINK,"I'd like to apologize.",-;
- mes "[Buender Hikeman]";
- mes "Ha ha...";
- mes "Apologize?";
- mes "The harm is";
- mes "already done...";
- goto L_CONTINUE2;
-L_THINK:
- mes "[Buender Hikeman]";
- mes "Quit lying!";
- mes "You've stirred up";
- mes "my hatred by showing";
- mes "up again! I've never";
- mes "forgotten that day!";
- next;
-L_CONTINUE2:
- mes "[Buender Hikeman]";
- mes "It's too late";
- mes "for you now. For";
- mes "the sake of my friends,";
- mes "I'll have my vengeance!";
- next;
- mes "[Buender Hikeman]";
- mes "Prepare to die!";
- mes "^0000FFShinokas^000000!!!!";
- next;
- mes "[Buender Hikeman]";
- mes "...!";
- mes "*Cough! Cough!*";
- mes "Noooo! N-not now...";
- mes "*Cough! Cough!*";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "...";
- mes "I better";
- mes "get away";
- mes "from him!";
- next;
- mes "^0000FFYou ran away from Hikeman^000000";
- mes "^0000FFas he collapsed on the ground^000000";
- mes "^0000FFIt wouldn't be a good idea to^000000";
- mes "^0000FFprovoke the old man anymore,^000000";
- mes "^0000FFintentionally or not.^000000";
- set Shinokas_Quest,3;
- close;
-L_BEST:
- mes "^0000FFIt'd be best^000000";
- mes "^0000FFto avoid aggravating^000000";
- mes "^0000FFthe old man for now.^000000";
- close;
-L_IM:
- mes "[Buender Hikeman]";
- mes "Ha...!";
- mes "Do you think";
- mes "I'd so easily";
- mes "forget the face";
- mes "of the person who";
- mes "shattered my life?!";
- goto L_HOW;
-
-L_P2:
- mes "^0000FFHikeman is dozing^000000";
- mes "^0000FFoff in his chair. Judging^000000";
- mes "^0000FFfrom the look of discomfort^000000";
- mes "^0000FFon his face, he seems to be^000000";
- mes "^0000FFhaving a nightmare.^000000";
- if (Shinokas_Quest == 10) close;
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Excuse me...";
- next;
- mes "[Buender Hikeman]";
- mes "Huh...?";
- mes ".........!!";
- mes "Hahahahaha!";
- mes "Come back for";
- mes "your beating,";
- mes "eh, Shinokas?!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Look...!";
- mes "I'm not Shinokas,";
- mes "okay? How can you";
- mes "forget what he looks";
- mes "like or how old he is?";
- mes "I'm way younger!";
- next;
- mes "[Buender Hikeman]";
- mes "What...?";
- next;
- mes "[Buender Hikeman]";
- mes "..................";
- next;
- mes "[Buender Hikeman]";
- mes "Uhhhh......";
- next;
- mes "[Buender Hikeman]";
- mes "Huh.";
- next;
- mes "[Buender Hikeman]";
- mes "It seems...";
- mes "I've made a";
- mes "huge mistake.";
- next;
- mes "[Buender Hikeman]";
- mes "Ever since the accident, people";
- mes "have said that I haven't been the";
- mes "same. Maybe they're right.";
- next;
- mes "[Buender Hikeman]";
- mes "I keep making the same";
- mes "mistakes, so maybe they're";
- mes "right about me getting senile.";
- mes "Did you come just to clear";
- mes "up this misunderstanding?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Um...";
- mes "Actually...";
- next;
- menu "Tell Hikeman about Shinakas's death.",-,"Don't notify Hikeman",L_NNotify;
- mes "["+strcharinfo(0)+"]";
- mes "Shinokas died";
- mes "a while ago in";
- mes "Einbroch.";
- next;
- mes "[Buender Hikeman]";
- mes "Wh-what...?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Shinokas was killed by";
- mes "some men. He thinks they";
- mes "may have been the ones";
- mes "who hired you guys. In the";
- mes "end, he was betrayed too...";
- next;
- mes "[Buender Hikeman]";
- mes "I...";
- mes "I see...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Shinokas may have";
- mes "gotten some money,";
- mes "but he spent the rest";
- mes "of his life in hiding,";
- mes "being hunted down.";
- next;
- mes "[Buender Hikeman]";
- mes "Nothing's left.";
- mes "I've got nothing";
- mes "to look forward to.";
- mes "I was living only to";
- mes "avenge my friends...";
- next;
- mes "[Buender Hikeman]";
- mes "Please...";
- mes "Just go back to";
- mes "wherever you came";
- mes "from. Leave me alone...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Did Hikeman really want";
- mes "revenge on Shinokas or did";
- mes "he want to hear him out since";
- mes "they used to be close friends?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "If I mention that";
- mes "what they found was";
- mes "the Ymir Heart Piece,";
- mes "Hikeman might end up";
- mes "getting hunter down, so";
- mes "I better not say anything.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Why are those men";
- mes "so obsessed with that";
- mes "Ymir Heart Piece? Is it";
- mes "really worth this kind of";
- mes "cruelty? Whoever they are,";
- mes "their intentions can't be good.";
- close2;
- set Shinokas_Quest,10;
- if(BaseLevel < 41)set BaseExp,BaseExp+34750;
- if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+69500;
- if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+139000;
- if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+278000;
- if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+417000;
- if(BaseLevel > 90)set BaseExp,BaseExp+556000;
- end;
-
-L_NNotify:
- mes "["+strcharinfo(0)+"]";
- mes "Yeah...";
- mes "That's right.";
- mes "I wanted to clear up";
- mes "this misunderstanding";
- mes "so you could calm down,";
- mes "even if it's just a little bit.";
- next;
- mes "[Buender Hikeman]";
- mes "Well, you don't have";
- mes "to worry so much about";
- mes ",u stress. I find that the";
- mes "winds that pass through";
- mes "this town to be very relaxing.";
- next;
- mes "[Buender Hikeman]";
- mes "Each time the wind";
- mes "blows by, my vision blurs,";
- mes "my memories haze and all";
- mes "of my hatred just drifts away.";
- next;
- mes "[Buender Hikeman]";
- mes "Without the wind, I'd only";
- mes "have my hatred towards ^FF0000him^000000.";
- mes "Maybe it's my only reason for";
- mes "living and maybe I'm lonely,";
- mes "but it's too late to feel";
- mes "sorry for myself now.";
- close;
-}
-
ein_in01.gat,281,85,2 script Drunken Man#01 849,{
mes "[Drunken Man]";
mes "...*Hiccup*...";
@@ -1554,537 +1079,6 @@ einbech.gat,197,139,4 script Young Man#05 855,{ close;
}
-ein_in01.gat,191,102,4 script Kaijeta 846,{
- if(EIN_LOVERQ > 13)goto s_Learned;
- if(EIN_LOVERQ == 13)goto s_Clothes;
- if(EIN_LOVERQ > 6 && EIN_LOVERQ < 13)goto s_Hatred;
- if(EIN_LOVERQ == 6)goto s_Helping;
- mes "[Kaijeta]";
- mes "Welcome to my humble";
- mes "abode, adventurer. I'm";
- mes "sorry if I'm a poor host.";
- next;
- mes "[Kaijeta]";
- mes "As you can see, we have";
- mes "to share this house with";
- mes "other families so we don't";
- mes "have much open space or";
- mes "privacy. I'm afraid we can't";
- mes "even affor basic comfort.";
- next;
- mes "[Kaijeta]";
- mes "For now, this is the best";
- mes "we can do. We don't have";
- mes "the zeny to buy a house or";
- mes "land, so we have no choice";
- mes "but to endure through this...";
- close;
-
-s_Helping:
- mes "[Kaijeta]";
- mes "Thank you for helping my";
- mes "son. He may look like a fool";
- mes "for falling in love with someone";
- mes "from Einbroch, but he's an honest";
- mes "hard working man.";
- next;
- mes "[Kaijeta]";
- mes "Then again, it was bound to";
- mes "happen sometime. Einbech is";
- mes "a very poor town while Einbroch";
- mes "is a very rich town. I'd understand";
- mes "if you don't agree, but opposites";
- mes "attract sooner of later.";
- next;
- mes "[Kaijeta]";
- mes "^565656*Sigh...*^000000";
- mes "If my son and Calla can";
- mes "work things out, maybe it";
- mes "would improve relations";
- mes "between our two towns.";
- mes "I certainly hope so...";
- next;
- mes "[Kaijeta]";
- mes "Still, I'm quite baffled!";
- mes "I raised my son to have more";
- mes "guts than to wallow in misery";
- mes "when his heart's broken. And";
- mes "I still have no idea how he got";
- mes "together with such a rich woman.";
- next;
- mes "[Kaijeta]";
- mes "Do you have any idea";
- mes "how we can put an end";
- mes "to the hate between our";
- mes "two towns? I don't want to";
- mes "see this couple separated";
- mes "because of such pettiness.";
- set EIN_LOVERQ,7;
- close;
-
-s_Hatred:
- mes "[Kaijeta]";
- mes "I can't bear to see the";
- mes "petty hatred between our";
- mes "two towns stop my son from";
- mes "seeing the woman he loves...";
- close;
-
-s_Clothes:
- mes "[Kaijeta]";
- mes "Thank you for helping";
- mes "my son Clitzer. Sadly, the";
- mes "little fool doesn't have any";
- mes "clue when it comes to certain";
- mes "things like choosing clothing.";
- mes "he gets so nervous about it!";
- next;
- mes "[Kaijeta]";
- mes "A man should wear nice";
- mes "clothes, like a Formal Suit";
- mes "or a Tuxedo, for important";
- mes "meetings and special occassions.";
- mes "hopefully, he'll learn that soon.";
- close;
-
-s_Learned:
- mes "[Kaijeta]";
- mes "My son learned";
- mes "an awful lot from";
- mes "your good example.";
- mes "As a mother, I really";
- mes "appreciate everything";
- mes "you've done for him.";
- next;
- mes "[Kaijeta]";
- mes "Well, adventurer,";
- mes "I will be praying for";
- mes "your safety wherever";
- mes "your journeys may";
- mes "take you.";
- close;
-
-}
-
-ein_in01.gat,200,101,4 script Clitzer 854,{
- if(EIN_LOVERQ)goto s_Switches;
-s_Back:
- mes "[Clitzer]";
- mes "Is there something";
- mes "that you really want";
- mes "in life, but it's just";
- mes "beyond your grasp?";
- next;
- mes "[Clitzer]";
- mes "I wish I was more";
- mes "like you adventurers.";
- mes "People like you never";
- mes "seem to give up, no matter";
- mes "what the obstacles may be.";
- mes "But I'm so helpless...";
- next;
- mes "[Clitzer]";
- mes "I can't even see";
- mes "the one person that";
- mes "I love. We're just so";
- mes "different that it's not";
- mes "even possible anymore...";
- close;
-
-s_Switches:
- switch(EIN_LOVERQ)
- {
-
- case 1:
- mes "[Clitzer]";
- mes "That faintly sweet";
- mes "and pleasant scent...";
- mes "It's just like the fragrance";
- mes "they use in Calla's house.";
- next;
- mes "[Clitzer]";
- mes "Ah, so you visited";
- mes "Calla in Einbroch?";
- mes "I miss her sooo much!";
- mes "Is she doing alright?";
- next;
- mes "[Clitzer]";
- mes "Calla's so beautiful.";
- mes "And she's so lovely.";
- mes "Every time I close my";
- mes "eyes, I can still see";
- mes "her lovely smile.";
- next;
- mes "[Clitzer]";
- mes "I'm sorry if I sound";
- mes "silly, but I can't help";
- mes "it. I know I'm acting like";
- mes "a complete idiot. But I'd";
- mes "give anything to see her...";
- next;
- mes "[Clitzer]";
- mes "Just...";
- mes "Just don't listen";
- mes "to anything I say.";
- mes "I'm just a poor fool";
- mes "in love with the wrong";
- mes "person. That has to be it...";
- set EIN_LOVERQ,2;
- close;
- break;
-
- case 2:
- mes "[Clitzer]";
- mes "^565656*Sigh*^000000";
- mes "I really appreciate your";
- mes "sympathy, but I'm merely";
- mes "a coward and a fool.";
- next;
- mes "[Clitzer]";
- mes "Yeah...";
- mes "I'm a coward for doing";
- mes "nothing about my feelings";
- mes "and an idiot for falling in love";
- mes "with such a high class girl in";
- mes "the first place... Oh, Calla...";
- close;
- break;
-
- case 3:
- if(!countitem(1901))goto s_Back;
- mes "[Clitzer]";
- mes "What brings you here?";
- mes "aren't you tired of hearing";
- mes "me moan and whine about";
- mes "lost love? ^111111*Siiiiigh...*^000000";
- next;
- mes "[Clitzer]";
- mes "Hey, this violin...";
- mes "Calla used to play";
- mes "such beautiful music";
- mes "on this for me. Did";
- mes "she give this to you?";
- next;
- mes "[Clitzer]";
- mes "I see. Calla must have";
- mes "known that I'm all broken up";
- mes "right now. She's too good to";
- mes "me. How can se consider";
- mes "my feelings before thinking";
- mes "about herself?";
- next;
- mes "[Clitzer]";
- mes "I know I'm being";
- mes "shameless, but I have";
- mes "a favor to ask. Adventurer,";
- mes "would you please send";
- mes "Calla a present for me?";
- next;
- mes "[Clitzer]";
- mes "All you need to do is";
- mes "just give her ^FF00001 Flower^000000.";
- mes "I don't have the zeny and";
- mes "I don't think I'm welcome";
- mes "at Kapellthaine Manor.";
- next;
- mes "[Clitzer]";
- mes "Here, in return, I'll";
- mes "give you this health";
- mes "massage. It's not a";
- mes "big deal, but when I'm";
- mes "done, your mind and body";
- mes "will be refreshed. Here goes!";
- next;
- mes "^3151FF*Knead Knead*";
- mes "*Rub Rub Rub Rub*";
- mes "*Press Press Press*";
- mes "*C-c-c-c-c-c-crakck!*^000000";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Oh--";
- mes "Hell yeah!";
- mes "That's the stuff!";
- delitem 1901,1;
- if(BaseLevel < 41)set BaseExp,BaseExp+3712;
- else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425;
- else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850;
- else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700;
- else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400;
- else if(BaseLevel > 90)set BaseExp,BaseExp+118800;
- set EIN_LOVERQ,4;
- next;
- mes "[Clitzer]";
- mes "Would you please bring";
- mes "1 Flower to Calla for me?";
- mes "I'm sorry for troubling you...";
- close;
- break;
-
- case 4:
- mes "[Clitzer]";
- mes "Would you please bring";
- mes "1 Flower to Calla for me?";
- mes "I'm sorry for troubling you...";
- close;
- break;
-
- case 5:
- mes "[Clitzer]";
- mes "You've given her";
- mes "the flower? That's";
- mes "great! Thank you,";
- mes "thank you so mu--";
- next;
- mes "[Clitzer]";
- mes "...Oh!";
- mes "Gosh! I was thinking so";
- mes "much about myself that";
- mes "I forgot to ask you for your";
- mes "name! I'm sorry for being";
- mes "so knuckle-headed...";
- next;
- mes "[Clitzer]";
- mes "So...";
- mes "What's your name?";
- next;
- input @str$;
- if(@str$ != strcharinfo(0))goto s_WrongName;
- mes "[Clitzer]";
- mes "" + strcharinfo(0) + "...";
- mes "That's very nice. Thank you,";
- mes "I'm really grateful for your help.";
- mes "Although I can't see Calla in";
- mes "person, I can at least send";
- mes "my regards if you help me.";
- next;
- mes "[Clitzer]";
- mes "I feel so much";
- mes "better now. Oh!";
- mes "When you have the";
- mes "time, why don't you talk";
- mes "to my mother? She always";
- mes "likes meeting my friends.";
- set EIN_LOVERQ,6;
- close;
-
- s_WrongName:
- mes "[Clitzer]";
- mes "Hm...?";
- mes "Oh, don't be";
- mes "so nervous~";
- mes "But would you please";
- mes "tell me your name again?";
- mes "I couldn't hear you...";
- close;
- break;
-
- case 6:
- case 7:
- case 8:
- case 9:
- case 10:
- case 11:
- mes "[Clitzer]";
- mes "^111111*Sigh...*^000000";
- mes "What can I do to";
- mes "get Calla's parents";
- mes "to accept me as her";
- mes "boyfriend? I can't";
- mes "think of anything...";
- close;
- break;
-
- case 12:
- mes "[Clitzer]";
- mes "Eh...?";
- mes "What did you just say?";
- mes "You did something for";
- mes "the Kapellthaines?";
- next;
- mes "[Clitzer]";
- mes "What...?";
- mes "Did you just say";
- mes "that Calla's mother";
- mes "wants me to have tea";
- mes "with her? Holy moley...!";
- next;
- mes "[Clitzer]";
- mes "Okay, okay.";
- mes "I-I I'll need something";
- mes "nice to wear, right? Oh.";
- mes "Wow. This is so sudden!";
- mes "W-what should I do?";
- next;
- mes "[Clitzer]";
- mes "This monkey suit";
- mes "that I've got on just";
- mes "won't do! Arrrgh! But I've";
- mes "already outgrown all of my";
- mes "nice clothes already. Boy,";
- mes "am I in a pickle...";
- set EIN_LOVERQ,13;
- close;
- break;
-
- case 13:
- if((countitem(2320) || countitem(7170)) || (countitem(2320) && countitem(7170)))goto s_Clothes;
- mes "[Clitzer]";
- mes "Noooooo!";
- mes "I've got to find";
- mes "the perfect thing";
- mes "to wear or Calla's";
- mes "mother might ^FF0000hate^000000 me!";
- next;
- mes "[Clitzer]";
- mes "Think, Clitzer, think!";
- mes "Okay, no fun colors.";
- mes "I don't want her to";
- mes "think I'm not serious";
- mes "about Calla. Stripes";
- mes "might be bad too...";
- close;
- break;
-
- case 14:
- case 15:
- mes "[Clitzer]";
- mes "Look out, world!";
- mes "I'm gonna become";
- mes "worth of Calla's love!";
- mes "Someday, maybe even her";
- mes "parents will approve me!";
- close;
- break;
-
- }
-
-s_Clothes:
- mes "[Clitzer]";
- mes "Waaah!";
- mes "What should I wear?!";
- mes "I can't for the life of me";
- mes "figure this out! Something,";
- mes "um, formal? I've never worn";
- mes "anything like that before!";
- next;
- if(countitem(7170)){ set @clothes,7170; goto s_Tux; }
- if(countitem(2320)){ set @clothes,2320; goto s_Formal; }
- close;
-
-s_Tux:
- mes "[Clitzer]";
- mes "Wait, " + strcharinfo(0) + ".";
- mes "What's that you've got";
- mes "there? I've seen something";
- mes "like that before. It's called";
- mes "a Tuxedo, right? Something";
- mes "like that would be perfect!";
- next;
- menu "Give it to him.",s_Giveclothes,"Ignore him.",-;
-
- mes "[Clitzer]";
- mes "But how can I get";
- mes "a Tuxedo? Ooh, I hope";
- mes "it doesn't cost too much";
- mes "zeny or I won't be able to";
- mes "get one of those soon...";
- close;
-
-s_Formal:
- mes "[Clitzer]";
- mes "Wait, " + strcharinfo(0) + ".";
- mes "What's that you've got";
- mes "there? I've seen something";
- mes "like that before. It's called";
- mes "a Formal Suit, right?";
- mes "Something like that would";
- mes "be perfect!";
- next;
- menu "Give it to him.",s_Giveclothes,"Ignore him.",-;
-
- mes "[Clitzer]";
- mes "But how can I get";
- mes "a Formal Suit? I hope";
- mes "it doesn't cost too much";
- mes "zeny or I won't be able to";
- mes "get one of those soon...";
- close;
-
-s_Giveclothes:
- mes "[Clitzer]";
- mes "I can have this?";
- mes "Oh, thank you so much!";
- mes "Finally, I have something";
- mes "nice enough to wear to meet";
- mes "Calla's mom! What a relief!";
- next;
- mes "[Clitzer]";
- mes "You've been helping me all";
- mes "this time and I haven't properly";
- mes "expressed my gratitude. I'm sorry";
- mes "if I've been to absorbed in my own";
- mes "problems. I may be poor, but I need";
- mes "to repay you somehow...";
- next;
- mes "[Clitzer]";
- mes "Wait...";
- mes "Why don't you have this";
- mes "ore? I don't how";
- mes "valuable it is, but I know";
- mes "that it's pretty rare. It may";
- mes "even be useful to you later~";
- delitem @clothes,1;
- set EIN_LOVERQ,14;
- switch(rand(1,9))
- {
- case 1:
- getitem 7289,1;
- break;
-
- case 2:
- getitem 7290,1;
- break;
-
- case 3:
- getitem 7291,1;
- break;
-
- case 4:
- getitem 7292,1;
- break;
-
- case 5:
- getitem 7293,1;
- break;
-
- case 6:
- getitem 7294,1;
- break;
-
- case 7:
- getitem 7295,1;
- break;
-
- case 8:
- getitem 7296,1;
- break;
-
- case 9:
- getitem 7297,1;
- break;
- }
- next;
- mes "[Clitzer]";
- mes "" + strcharinfo(0) + ",";
- mes "you've really opened";
- mes "my eyes. From now on,";
- mes "I'll do my best to earn the";
- mes "approval of Calla's parents and";
- mes "become worthy of Calla's love.";
- close;
-
-}
-
ein_in01.gat,192,90,2 script Supineque 849,{
mes "[Supineque]";
diff --git a/npc/quests/quests_einbroch.txt b/npc/quests/quests_ein.txt index 877d82b5d..5e1ca2524 100644 --- a/npc/quests/quests_einbroch.txt +++ b/npc/quests/quests_ein.txt @@ -1,5 +1,5 @@ //===== eAthena Script =======================================
-//= Quest NPCs related to Einbroch
+//= Quest NPCs related to Einbroch and Einbech
//===== By: ==================================================
//= Evera and The eAthena Dev Team
//===== Current Version: =====================================
@@ -12,6 +12,8 @@ //===== Additional Comments: =================================
//= 1.0 Initial Release [Evera]
//= 1.1 Added more quests [Evera]
+//= 1.2 Added quest bits from Einbech and renamed file to
+//= quests_ein.txt [Evera]
//============================================================
//============================================================
@@ -1033,6 +1035,482 @@ L_Done: mes "*Hiccup*";
close;
}
+
+einbech.gat,57,210,4 script Young Man#04 854,{
+ mes "[Young Man]";
+ mes "Behind the pub,";
+ mes "you'll see this old man";
+ mes "who's always mumbling";
+ mes "something to himself.";
+ next;
+ mes "[Young Man]";
+ mes "Sometimes he seems really";
+ mes "angry, but other times he looks";
+ mes "awfully depressed. He must have";
+ mes "lived through some really horrible";
+ mes "experiences. I can't help but feel";
+ mes "really sorry for the old guy.";
+ next;
+ mes "[Young Man]";
+ mes "He says and does";
+ mes "a lot of strange things.";
+ mes "It's sad to see someone";
+ mes "that old act that way, but";
+ mes "it makes me wonder what";
+ mes "could have happened to him.";
+ set Shinokas_Quest,1;
+ close;
+}
+
+einbech.gat,165,105,7 script Buender Hikeman 847,{
+ if(Shinokas_Quest == 9) goto L_P2;
+ if(Shinokas_Quest == 3)goto L_BEST;
+ if(Shinokas_Quest == 2)goto L_BASTARD;
+ mes "[Buender Hikeman]";
+ mes "...";
+ mes "......";
+ if(!Shinokas_Quest)close;
+ next;
+ mes "[Buender Hikeman]";
+ mes "...";
+ mes "......";
+ mes "......You...";
+ next;
+ mes "[Buender Hikeman]";
+ mes "...";
+ mes "......";
+ mes "......You...";
+ mes "......Stop it...";
+ next;
+ mes "[Buender Hikeman]";
+ mes "...";
+ mes "......";
+ mes "......You...";
+ mes "......Stop it...";
+ mes "...You ^FF0000bastard^000000!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "RaaaaAAAARGHHH!!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "^0000FFThe old man seems^000000";
+ mes "^0000FFslightly irked at seeing^000000";
+ mes "^0000FFyou. Unfortunately, his^000000";
+ mes "^0000FFscreaming and rambling^000000";
+ mes "^0000FFis totally incoherent.^000000";
+ next;
+ mes "[Buender Hikeman]";
+ mes "It ^FF0000is^000000 you!";
+ mes "You're responsible!";
+ mes "You've taken everything";
+ mes "away from me!!";
+ next;
+ menu "What are you talking about?",L_WHAT,"Ignore Him.",-;
+ mes "[Buender Hikeman]";
+ mes "W...wait!";
+ mes "I said wait!";
+ mes "*Cough!*";
+ close;
+L_WHAT:
+ mes "[Buender Hikeman]";
+ mes "How dare you...";
+ mes "How dare you treat";
+ mes "after destroying all the";
+ mes "happiness in my life!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Damn you...";
+ mes "How can you have";
+ mes "the audacity to pretend";
+ mes "as if nothing happened?!";
+ mes "*C-cough Cough...*";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Are you so evil to";
+ mes "just shallowly forget";
+ mes "what you've done to our";
+ mes "lives? Did you already";
+ mes "forget what you did";
+ mes "here in Einbech?!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "It was such a long";
+ mes "time ago, but I'll never";
+ mes "forget. This town was";
+ mes "small, but full of folk";
+ mes "with warm hearts...";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Me, Khartophe, Anuto,";
+ mes "Maskharundt... All of";
+ mes "us were friends hired";
+ mes "by that businessman";
+ mes "to dig up ores in the mine.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "And then there";
+ mes "was you! All of us";
+ mes "put together made the";
+ mes "greatest mining team!";
+ mes "That was, until, we";
+ mes "discovered ^FF0000it^000000.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Yes...";
+ mes "The mysterious ore";
+ mes "that dazzled with a";
+ mes "magnificent light.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "But we should have known";
+ mes "that the ^0000FFUngoliant^000000 would";
+ mes "be arround that ore. We";
+ mes "should have realized";
+ mes "the danger...";
+ next;
+ mes "[Buender Hikeman]";
+ mes "We reported our findings";
+ mes "to our employer, and then";
+ mes "the ore just disappeared. He";
+ mes "must have sent it somewhere,";
+ mes "it was none of our business.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Then life was back";
+ mes "to normal for a while.";
+ mes "But one day you yelled";
+ mes "to us that you had found";
+ mes "another special, mysterious";
+ mes "ore in the mines.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "But when we came";
+ mes "over to check the hole";
+ mes "you dug up, you know";
+ mes "what we found...?!";
+ next;
+ menu "Ungoliant?",L_UNGOLIANT,"A mysterious ore, right?",L_ORE,"Nothing...?",-;
+ mes "[Buender Hikeman]";
+ mes "Yes...";
+ mes "Nothing.";
+ next;
+ goto L_CONTINUE;
+L_UNGOLIANT:
+ mes "[Buender Hikeman]";
+ mes "Don't you remember";
+ mes "what happened? What";
+ mes "you did to us at that time?!";
+ next;
+L_CONTINUE:
+ mes "[Buender Hikeman]";
+ mes "There was nothing";
+ mes "inside the hole!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Then you pointed to";
+ mes "the wall behind us and";
+ mes "screamed that Ungoliant";
+ mes "was coming! In our panic";
+ mes "we started to dig our way out!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "I remember that the expression on";
+ mes "your face seemed so strange. I had";
+ mes "thought you looked sad, but now I'm";
+ mes "sure you were consumed by greed! We";
+ mes "trusted you and you betrayed us!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "When we finally smashed";
+ mes "down that last wall, everything";
+ mes "started to fall around us. We";
+ mes "were the only two to survive";
+ mes "that tunnel collapse.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Then I learned...";
+ mes "You planned it all along.";
+ set Shinokas_Quest,2;
+ close;
+L_ORE:
+ mes "[Buender Hikeman]";
+ mes "Don't you remember";
+ mes "what happened? What";
+ mes "you did to us at that time?!";
+ next;
+ goto L_CONTINUE;
+L_BASTARD:
+ mes "[Buender Hikeman]";
+ mes "Bastard!";
+ mes "I'm sick of";
+ mes "your lies!";
+ next;
+ menu "I'm not who you think!",L_IM,"How did you survive the accident?",-;
+L_HOW:
+ mes "[Buender Hikeman]";
+ mes "When I came to,";
+ mes "I was lying on my";
+ mes "stomach in the ruins";
+ mes "of that dark tunnel.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "And I found...";
+ mes "You know what I found.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "*Cough Cough*";
+ mes "The corpses of my friends!";
+ mes "Kartophe, Anuto, Maskharundt";
+ mes "Great men and my best friends.";
+ mes "But where were you?!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Your body was nowhere";
+ mes "to be found. I searched";
+ mes "the tunnel and finnaly";
+ mes "climbed outside where";
+ mes "I was found unconscious.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "I was so stupid.";
+ mes "It was because of";
+ mes "that ore! You killed our";
+ mes "friend and destroyed";
+ mes "my life for that thing!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "And now...";
+ mes "You come out of";
+ mes "hiding and show up.";
+ mes "What do you want of";
+ mes "me? What more can";
+ mes "you possibly take away?!";
+ next;
+ menu "I'm not who you think I am!",L_THINK,"I'd like to apologize.",-;
+ mes "[Buender Hikeman]";
+ mes "Ha ha...";
+ mes "Apologize?";
+ mes "The harm is";
+ mes "already done...";
+ goto L_CONTINUE2;
+L_THINK:
+ mes "[Buender Hikeman]";
+ mes "Quit lying!";
+ mes "You've stirred up";
+ mes "my hatred by showing";
+ mes "up again! I've never";
+ mes "forgotten that day!";
+ next;
+L_CONTINUE2:
+ mes "[Buender Hikeman]";
+ mes "It's too late";
+ mes "for you now. For";
+ mes "the sake of my friends,";
+ mes "I'll have my vengeance!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Prepare to die!";
+ mes "^0000FFShinokas^000000!!!!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "...!";
+ mes "*Cough! Cough!*";
+ mes "Noooo! N-not now...";
+ mes "*Cough! Cough!*";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "...";
+ mes "I better";
+ mes "get away";
+ mes "from him!";
+ next;
+ mes "^0000FFYou ran away from Hikeman^000000";
+ mes "^0000FFas he collapsed on the ground^000000";
+ mes "^0000FFIt wouldn't be a good idea to^000000";
+ mes "^0000FFprovoke the old man anymore,^000000";
+ mes "^0000FFintentionally or not.^000000";
+ set Shinokas_Quest,3;
+ close;
+L_BEST:
+ mes "^0000FFIt'd be best^000000";
+ mes "^0000FFto avoid aggravating^000000";
+ mes "^0000FFthe old man for now.^000000";
+ close;
+L_IM:
+ mes "[Buender Hikeman]";
+ mes "Ha...!";
+ mes "Do you think";
+ mes "I'd so easily";
+ mes "forget the face";
+ mes "of the person who";
+ mes "shattered my life?!";
+ goto L_HOW;
+
+L_P2:
+ mes "^0000FFHikeman is dozing^000000";
+ mes "^0000FFoff in his chair. Judging^000000";
+ mes "^0000FFfrom the look of discomfort^000000";
+ mes "^0000FFon his face, he seems to be^000000";
+ mes "^0000FFhaving a nightmare.^000000";
+ if (Shinokas_Quest == 10) close;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me...";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Huh...?";
+ mes ".........!!";
+ mes "Hahahahaha!";
+ mes "Come back for";
+ mes "your beating,";
+ mes "eh, Shinokas?!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Look...!";
+ mes "I'm not Shinokas,";
+ mes "okay? How can you";
+ mes "forget what he looks";
+ mes "like or how old he is?";
+ mes "I'm way younger!";
+ next;
+ mes "[Buender Hikeman]";
+ mes "What...?";
+ next;
+ mes "[Buender Hikeman]";
+ mes "..................";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Uhhhh......";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Huh.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "It seems...";
+ mes "I've made a";
+ mes "huge mistake.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Ever since the accident, people";
+ mes "have said that I haven't been the";
+ mes "same. Maybe they're right.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "I keep making the same";
+ mes "mistakes, so maybe they're";
+ mes "right about me getting senile.";
+ mes "Did you come just to clear";
+ mes "up this misunderstanding?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Um...";
+ mes "Actually...";
+ next;
+ menu "Tell Hikeman about Shinakas's death.",-,"Don't notify Hikeman",L_NNotify;
+ mes "["+strcharinfo(0)+"]";
+ mes "Shinokas died";
+ mes "a while ago in";
+ mes "Einbroch.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Wh-what...?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Shinokas was killed by";
+ mes "some men. He thinks they";
+ mes "may have been the ones";
+ mes "who hired you guys. In the";
+ mes "end, he was betrayed too...";
+ next;
+ mes "[Buender Hikeman]";
+ mes "I...";
+ mes "I see...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Shinokas may have";
+ mes "gotten some money,";
+ mes "but he spent the rest";
+ mes "of his life in hiding,";
+ mes "being hunted down.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Nothing's left.";
+ mes "I've got nothing";
+ mes "to look forward to.";
+ mes "I was living only to";
+ mes "avenge my friends...";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Please...";
+ mes "Just go back to";
+ mes "wherever you came";
+ mes "from. Leave me alone...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Did Hikeman really want";
+ mes "revenge on Shinokas or did";
+ mes "he want to hear him out since";
+ mes "they used to be close friends?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "If I mention that";
+ mes "what they found was";
+ mes "the Ymir Heart Piece,";
+ mes "Hikeman might end up";
+ mes "getting hunter down, so";
+ mes "I better not say anything.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Why are those men";
+ mes "so obsessed with that";
+ mes "Ymir Heart Piece? Is it";
+ mes "really worth this kind of";
+ mes "cruelty? Whoever they are,";
+ mes "their intentions can't be good.";
+ close2;
+ set Shinokas_Quest,10;
+ if(BaseLevel < 41)set BaseExp,BaseExp+34750;
+ if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+69500;
+ if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+139000;
+ if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+278000;
+ if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+417000;
+ if(BaseLevel > 90)set BaseExp,BaseExp+556000;
+ end;
+
+L_NNotify:
+ mes "["+strcharinfo(0)+"]";
+ mes "Yeah...";
+ mes "That's right.";
+ mes "I wanted to clear up";
+ mes "this misunderstanding";
+ mes "so you could calm down,";
+ mes "even if it's just a little bit.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Well, you don't have";
+ mes "to worry so much about";
+ mes ",u stress. I find that the";
+ mes "winds that pass through";
+ mes "this town to be very relaxing.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Each time the wind";
+ mes "blows by, my vision blurs,";
+ mes "my memories haze and all";
+ mes "of my hatred just drifts away.";
+ next;
+ mes "[Buender Hikeman]";
+ mes "Without the wind, I'd only";
+ mes "have my hatred towards ^FF0000him^000000.";
+ mes "Maybe it's my only reason for";
+ mes "living and maybe I'm lonely,";
+ mes "but it's too late to feel";
+ mes "sorry for myself now.";
+ close;
+}
//============================================================
@@ -1706,6 +2184,537 @@ s_WrongName: }
+ein_in01.gat,191,102,4 script Kaijeta 846,{
+ if(EIN_LOVERQ > 13)goto s_Learned;
+ if(EIN_LOVERQ == 13)goto s_Clothes;
+ if(EIN_LOVERQ > 6 && EIN_LOVERQ < 13)goto s_Hatred;
+ if(EIN_LOVERQ == 6)goto s_Helping;
+ mes "[Kaijeta]";
+ mes "Welcome to my humble";
+ mes "abode, adventurer. I'm";
+ mes "sorry if I'm a poor host.";
+ next;
+ mes "[Kaijeta]";
+ mes "As you can see, we have";
+ mes "to share this house with";
+ mes "other families so we don't";
+ mes "have much open space or";
+ mes "privacy. I'm afraid we can't";
+ mes "even affor basic comfort.";
+ next;
+ mes "[Kaijeta]";
+ mes "For now, this is the best";
+ mes "we can do. We don't have";
+ mes "the zeny to buy a house or";
+ mes "land, so we have no choice";
+ mes "but to endure through this...";
+ close;
+
+s_Helping:
+ mes "[Kaijeta]";
+ mes "Thank you for helping my";
+ mes "son. He may look like a fool";
+ mes "for falling in love with someone";
+ mes "from Einbroch, but he's an honest";
+ mes "hard working man.";
+ next;
+ mes "[Kaijeta]";
+ mes "Then again, it was bound to";
+ mes "happen sometime. Einbech is";
+ mes "a very poor town while Einbroch";
+ mes "is a very rich town. I'd understand";
+ mes "if you don't agree, but opposites";
+ mes "attract sooner of later.";
+ next;
+ mes "[Kaijeta]";
+ mes "^565656*Sigh...*^000000";
+ mes "If my son and Calla can";
+ mes "work things out, maybe it";
+ mes "would improve relations";
+ mes "between our two towns.";
+ mes "I certainly hope so...";
+ next;
+ mes "[Kaijeta]";
+ mes "Still, I'm quite baffled!";
+ mes "I raised my son to have more";
+ mes "guts than to wallow in misery";
+ mes "when his heart's broken. And";
+ mes "I still have no idea how he got";
+ mes "together with such a rich woman.";
+ next;
+ mes "[Kaijeta]";
+ mes "Do you have any idea";
+ mes "how we can put an end";
+ mes "to the hate between our";
+ mes "two towns? I don't want to";
+ mes "see this couple separated";
+ mes "because of such pettiness.";
+ set EIN_LOVERQ,7;
+ close;
+
+s_Hatred:
+ mes "[Kaijeta]";
+ mes "I can't bear to see the";
+ mes "petty hatred between our";
+ mes "two towns stop my son from";
+ mes "seeing the woman he loves...";
+ close;
+
+s_Clothes:
+ mes "[Kaijeta]";
+ mes "Thank you for helping";
+ mes "my son Clitzer. Sadly, the";
+ mes "little fool doesn't have any";
+ mes "clue when it comes to certain";
+ mes "things like choosing clothing.";
+ mes "he gets so nervous about it!";
+ next;
+ mes "[Kaijeta]";
+ mes "A man should wear nice";
+ mes "clothes, like a Formal Suit";
+ mes "or a Tuxedo, for important";
+ mes "meetings and special occassions.";
+ mes "hopefully, he'll learn that soon.";
+ close;
+
+s_Learned:
+ mes "[Kaijeta]";
+ mes "My son learned";
+ mes "an awful lot from";
+ mes "your good example.";
+ mes "As a mother, I really";
+ mes "appreciate everything";
+ mes "you've done for him.";
+ next;
+ mes "[Kaijeta]";
+ mes "Well, adventurer,";
+ mes "I will be praying for";
+ mes "your safety wherever";
+ mes "your journeys may";
+ mes "take you.";
+ close;
+
+}
+
+ein_in01.gat,200,101,4 script Clitzer 854,{
+ if(EIN_LOVERQ)goto s_Switches;
+s_Back:
+ mes "[Clitzer]";
+ mes "Is there something";
+ mes "that you really want";
+ mes "in life, but it's just";
+ mes "beyond your grasp?";
+ next;
+ mes "[Clitzer]";
+ mes "I wish I was more";
+ mes "like you adventurers.";
+ mes "People like you never";
+ mes "seem to give up, no matter";
+ mes "what the obstacles may be.";
+ mes "But I'm so helpless...";
+ next;
+ mes "[Clitzer]";
+ mes "I can't even see";
+ mes "the one person that";
+ mes "I love. We're just so";
+ mes "different that it's not";
+ mes "even possible anymore...";
+ close;
+
+s_Switches:
+ switch(EIN_LOVERQ)
+ {
+
+ case 1:
+ mes "[Clitzer]";
+ mes "That faintly sweet";
+ mes "and pleasant scent...";
+ mes "It's just like the fragrance";
+ mes "they use in Calla's house.";
+ next;
+ mes "[Clitzer]";
+ mes "Ah, so you visited";
+ mes "Calla in Einbroch?";
+ mes "I miss her sooo much!";
+ mes "Is she doing alright?";
+ next;
+ mes "[Clitzer]";
+ mes "Calla's so beautiful.";
+ mes "And she's so lovely.";
+ mes "Every time I close my";
+ mes "eyes, I can still see";
+ mes "her lovely smile.";
+ next;
+ mes "[Clitzer]";
+ mes "I'm sorry if I sound";
+ mes "silly, but I can't help";
+ mes "it. I know I'm acting like";
+ mes "a complete idiot. But I'd";
+ mes "give anything to see her...";
+ next;
+ mes "[Clitzer]";
+ mes "Just...";
+ mes "Just don't listen";
+ mes "to anything I say.";
+ mes "I'm just a poor fool";
+ mes "in love with the wrong";
+ mes "person. That has to be it...";
+ set EIN_LOVERQ,2;
+ close;
+ break;
+
+ case 2:
+ mes "[Clitzer]";
+ mes "^565656*Sigh*^000000";
+ mes "I really appreciate your";
+ mes "sympathy, but I'm merely";
+ mes "a coward and a fool.";
+ next;
+ mes "[Clitzer]";
+ mes "Yeah...";
+ mes "I'm a coward for doing";
+ mes "nothing about my feelings";
+ mes "and an idiot for falling in love";
+ mes "with such a high class girl in";
+ mes "the first place... Oh, Calla...";
+ close;
+ break;
+
+ case 3:
+ if(!countitem(1901))goto s_Back;
+ mes "[Clitzer]";
+ mes "What brings you here?";
+ mes "aren't you tired of hearing";
+ mes "me moan and whine about";
+ mes "lost love? ^111111*Siiiiigh...*^000000";
+ next;
+ mes "[Clitzer]";
+ mes "Hey, this violin...";
+ mes "Calla used to play";
+ mes "such beautiful music";
+ mes "on this for me. Did";
+ mes "she give this to you?";
+ next;
+ mes "[Clitzer]";
+ mes "I see. Calla must have";
+ mes "known that I'm all broken up";
+ mes "right now. She's too good to";
+ mes "me. How can se consider";
+ mes "my feelings before thinking";
+ mes "about herself?";
+ next;
+ mes "[Clitzer]";
+ mes "I know I'm being";
+ mes "shameless, but I have";
+ mes "a favor to ask. Adventurer,";
+ mes "would you please send";
+ mes "Calla a present for me?";
+ next;
+ mes "[Clitzer]";
+ mes "All you need to do is";
+ mes "just give her ^FF00001 Flower^000000.";
+ mes "I don't have the zeny and";
+ mes "I don't think I'm welcome";
+ mes "at Kapellthaine Manor.";
+ next;
+ mes "[Clitzer]";
+ mes "Here, in return, I'll";
+ mes "give you this health";
+ mes "massage. It's not a";
+ mes "big deal, but when I'm";
+ mes "done, your mind and body";
+ mes "will be refreshed. Here goes!";
+ next;
+ mes "^3151FF*Knead Knead*";
+ mes "*Rub Rub Rub Rub*";
+ mes "*Press Press Press*";
+ mes "*C-c-c-c-c-c-crakck!*^000000";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Oh--";
+ mes "Hell yeah!";
+ mes "That's the stuff!";
+ delitem 1901,1;
+ if(BaseLevel < 41)set BaseExp,BaseExp+3712;
+ else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425;
+ else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850;
+ else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700;
+ else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400;
+ else if(BaseLevel > 90)set BaseExp,BaseExp+118800;
+ set EIN_LOVERQ,4;
+ next;
+ mes "[Clitzer]";
+ mes "Would you please bring";
+ mes "1 Flower to Calla for me?";
+ mes "I'm sorry for troubling you...";
+ close;
+ break;
+
+ case 4:
+ mes "[Clitzer]";
+ mes "Would you please bring";
+ mes "1 Flower to Calla for me?";
+ mes "I'm sorry for troubling you...";
+ close;
+ break;
+
+ case 5:
+ mes "[Clitzer]";
+ mes "You've given her";
+ mes "the flower? That's";
+ mes "great! Thank you,";
+ mes "thank you so mu--";
+ next;
+ mes "[Clitzer]";
+ mes "...Oh!";
+ mes "Gosh! I was thinking so";
+ mes "much about myself that";
+ mes "I forgot to ask you for your";
+ mes "name! I'm sorry for being";
+ mes "so knuckle-headed...";
+ next;
+ mes "[Clitzer]";
+ mes "So...";
+ mes "What's your name?";
+ next;
+ input @str$;
+ if(@str$ != strcharinfo(0))goto s_WrongName;
+ mes "[Clitzer]";
+ mes "" + strcharinfo(0) + "...";
+ mes "That's very nice. Thank you,";
+ mes "I'm really grateful for your help.";
+ mes "Although I can't see Calla in";
+ mes "person, I can at least send";
+ mes "my regards if you help me.";
+ next;
+ mes "[Clitzer]";
+ mes "I feel so much";
+ mes "better now. Oh!";
+ mes "When you have the";
+ mes "time, why don't you talk";
+ mes "to my mother? She always";
+ mes "likes meeting my friends.";
+ set EIN_LOVERQ,6;
+ close;
+
+ s_WrongName:
+ mes "[Clitzer]";
+ mes "Hm...?";
+ mes "Oh, don't be";
+ mes "so nervous~";
+ mes "But would you please";
+ mes "tell me your name again?";
+ mes "I couldn't hear you...";
+ close;
+ break;
+
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ case 10:
+ case 11:
+ mes "[Clitzer]";
+ mes "^111111*Sigh...*^000000";
+ mes "What can I do to";
+ mes "get Calla's parents";
+ mes "to accept me as her";
+ mes "boyfriend? I can't";
+ mes "think of anything...";
+ close;
+ break;
+
+ case 12:
+ mes "[Clitzer]";
+ mes "Eh...?";
+ mes "What did you just say?";
+ mes "You did something for";
+ mes "the Kapellthaines?";
+ next;
+ mes "[Clitzer]";
+ mes "What...?";
+ mes "Did you just say";
+ mes "that Calla's mother";
+ mes "wants me to have tea";
+ mes "with her? Holy moley...!";
+ next;
+ mes "[Clitzer]";
+ mes "Okay, okay.";
+ mes "I-I I'll need something";
+ mes "nice to wear, right? Oh.";
+ mes "Wow. This is so sudden!";
+ mes "W-what should I do?";
+ next;
+ mes "[Clitzer]";
+ mes "This monkey suit";
+ mes "that I've got on just";
+ mes "won't do! Arrrgh! But I've";
+ mes "already outgrown all of my";
+ mes "nice clothes already. Boy,";
+ mes "am I in a pickle...";
+ set EIN_LOVERQ,13;
+ close;
+ break;
+
+ case 13:
+ if((countitem(2320) || countitem(7170)) || (countitem(2320) && countitem(7170)))goto s_Clothes;
+ mes "[Clitzer]";
+ mes "Noooooo!";
+ mes "I've got to find";
+ mes "the perfect thing";
+ mes "to wear or Calla's";
+ mes "mother might ^FF0000hate^000000 me!";
+ next;
+ mes "[Clitzer]";
+ mes "Think, Clitzer, think!";
+ mes "Okay, no fun colors.";
+ mes "I don't want her to";
+ mes "think I'm not serious";
+ mes "about Calla. Stripes";
+ mes "might be bad too...";
+ close;
+ break;
+
+ case 14:
+ case 15:
+ mes "[Clitzer]";
+ mes "Look out, world!";
+ mes "I'm gonna become";
+ mes "worth of Calla's love!";
+ mes "Someday, maybe even her";
+ mes "parents will approve me!";
+ close;
+ break;
+
+ }
+
+s_Clothes:
+ mes "[Clitzer]";
+ mes "Waaah!";
+ mes "What should I wear?!";
+ mes "I can't for the life of me";
+ mes "figure this out! Something,";
+ mes "um, formal? I've never worn";
+ mes "anything like that before!";
+ next;
+ if(countitem(7170)){ set @clothes,7170; goto s_Tux; }
+ if(countitem(2320)){ set @clothes,2320; goto s_Formal; }
+ close;
+
+s_Tux:
+ mes "[Clitzer]";
+ mes "Wait, " + strcharinfo(0) + ".";
+ mes "What's that you've got";
+ mes "there? I've seen something";
+ mes "like that before. It's called";
+ mes "a Tuxedo, right? Something";
+ mes "like that would be perfect!";
+ next;
+ menu "Give it to him.",s_Giveclothes,"Ignore him.",-;
+
+ mes "[Clitzer]";
+ mes "But how can I get";
+ mes "a Tuxedo? Ooh, I hope";
+ mes "it doesn't cost too much";
+ mes "zeny or I won't be able to";
+ mes "get one of those soon...";
+ close;
+
+s_Formal:
+ mes "[Clitzer]";
+ mes "Wait, " + strcharinfo(0) + ".";
+ mes "What's that you've got";
+ mes "there? I've seen something";
+ mes "like that before. It's called";
+ mes "a Formal Suit, right?";
+ mes "Something like that would";
+ mes "be perfect!";
+ next;
+ menu "Give it to him.",s_Giveclothes,"Ignore him.",-;
+
+ mes "[Clitzer]";
+ mes "But how can I get";
+ mes "a Formal Suit? I hope";
+ mes "it doesn't cost too much";
+ mes "zeny or I won't be able to";
+ mes "get one of those soon...";
+ close;
+
+s_Giveclothes:
+ mes "[Clitzer]";
+ mes "I can have this?";
+ mes "Oh, thank you so much!";
+ mes "Finally, I have something";
+ mes "nice enough to wear to meet";
+ mes "Calla's mom! What a relief!";
+ next;
+ mes "[Clitzer]";
+ mes "You've been helping me all";
+ mes "this time and I haven't properly";
+ mes "expressed my gratitude. I'm sorry";
+ mes "if I've been to absorbed in my own";
+ mes "problems. I may be poor, but I need";
+ mes "to repay you somehow...";
+ next;
+ mes "[Clitzer]";
+ mes "Wait...";
+ mes "Why don't you have this";
+ mes "ore? I don't how";
+ mes "valuable it is, but I know";
+ mes "that it's pretty rare. It may";
+ mes "even be useful to you later~";
+ delitem @clothes,1;
+ set EIN_LOVERQ,14;
+ switch(rand(1,9))
+ {
+ case 1:
+ getitem 7289,1;
+ break;
+
+ case 2:
+ getitem 7290,1;
+ break;
+
+ case 3:
+ getitem 7291,1;
+ break;
+
+ case 4:
+ getitem 7292,1;
+ break;
+
+ case 5:
+ getitem 7293,1;
+ break;
+
+ case 6:
+ getitem 7294,1;
+ break;
+
+ case 7:
+ getitem 7295,1;
+ break;
+
+ case 8:
+ getitem 7296,1;
+ break;
+
+ case 9:
+ getitem 7297,1;
+ break;
+ }
+ next;
+ mes "[Clitzer]";
+ mes "" + strcharinfo(0) + ",";
+ mes "you've really opened";
+ mes "my eyes. From now on,";
+ mes "I'll do my best to earn the";
+ mes "approval of Calla's parents and";
+ mes "become worthy of Calla's love.";
+ close;
+
+}
+
//============================================================
//=========================================== Einbroch Factory
//====================================================== Quest
diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf index a8b977926..876cc539f 100644 --- a/npc/scripts_athena.conf +++ b/npc/scripts_athena.conf @@ -70,7 +70,7 @@ npc: npc/quests/quests_aldebaran.txt npc: npc/quests/quests_amatsu.txt
npc: npc/quests/quests_ayothaya.txt
npc: npc/quests/quests_comodo.txt
-npc: npc/quests/quests_einbroch.txt
+npc: npc/quests/quests_ein.txt
npc: npc/quests/quests_geffen.txt
npc: npc/quests/quests_lighthalzen.txt
npc: npc/quests/quests_louyang.txt
|