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author | gepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-02-28 22:28:19 +0000 |
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committer | gepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-02-28 22:28:19 +0000 |
commit | 3015268276e9c4cb7c8b0ae845fe4d78f9ad3c15 (patch) | |
tree | d07352d6ca45ef7a9b3d0b6bf80d707b72f033bc /npc | |
parent | 24ded364517aac045360253ad3c2fb93ffc0d109 (diff) | |
download | hercules-3015268276e9c4cb7c8b0ae845fe4d78f9ad3c15.tar.gz hercules-3015268276e9c4cb7c8b0ae845fe4d78f9ad3c15.tar.bz2 hercules-3015268276e9c4cb7c8b0ae845fe4d78f9ad3c15.tar.xz hercules-3015268276e9c4cb7c8b0ae845fe4d78f9ad3c15.zip |
Updated Apple Gambling script to official.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15637 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/airports/airships.txt | 225 |
1 files changed, 88 insertions, 137 deletions
diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt index 6f1e1291e..cc5730d00 100644 --- a/npc/airports/airships.txt +++ b/npc/airports/airships.txt @@ -7,7 +7,7 @@ //===== Description: ========================================= //= The Airship System used in the official servers. //===== Additional Comments: ================================= -//= Official NPCs (except apple gambling function). +//= Official NPCs. //============================================================ //============================================================ @@ -1269,7 +1269,7 @@ function script applegamble { next; mes "["+getarg(0)+"]"; mes "Now, we begin with me"; - mes "rolling wto 6-sided dice."; + mes "rolling two 6-sided dice."; mes "When it's your turn, you'll"; mes "roll two 6-sided dice. After"; mes "that, both of us will have the"; @@ -1319,7 +1319,7 @@ function script applegamble { close; } else if (.@amount < 1 || .@amount > 50) { - mes "[Clarice]"; + mes "["+getarg(0)+"]"; mes "You can't bet more than"; mes "50 Apples. Remember, we"; mes "need to keep these stakes"; @@ -1360,166 +1360,117 @@ function script applegamble { } mes "^3355FF*Rolling and rumbling*^000000"; next; - set .@table1,rand(1,6); - set .@table2,rand(1,6); - set .@tablesub,.@table1+.@table2; + set .@giveapple, .@amount*2; + set .@table1, rand(1,6); + set .@table2, rand(1,6); + set .@tablesub, .@table1 + .@table2; + set .@tabletotal, .@tablesub; mes "["+getarg(0)+"]"; mes "I got a ^0000FF" + .@table1 + "^000000 and a ^0000FF" + .@table2 + "^000000."; mes "That's a total of ^0000FF" + .@tablesub + "^000000."; mes "^FF0000" + strcharinfo(0) + "^000000, now it's your turn."; next; select("Cast Dice."); - - mes "^0000FF*Rolling and rumbling*"; - set .@player1,rand(1,6); - set .@player2,rand(1,6); - set .@playersub,.@player1+.@player2; + mes "^3355FF*Rolling and rumbling*^000000"; + set .@player1, rand(1,6); + set .@player2, rand(1,6); + set .@playersub, .@player1 + .@player2; + if (.@playersub > 9 && .@amount > 39) { + set .@player1, rand(1,6); + set .@player2, rand(1,6); + set .@playersub, .@player1 + .@player2; + } + set .@playertotal, .@playersub; next; mes "["+getarg(0)+"]"; - mes strcharinfo(0)+","; - mes "you rolled a "+.@player1+" and a "+.@player2+","; - mes "giving you a total of ^FF0000"+.@playersub+"^000000."; + mes "^FF0000" + strcharinfo(0) + "^000000, you have ^FF0000" + .@player1 + "^000000 and ^FF0000" + .@player2 + "^000000. The total is ^FF0000" + .@playersub + "^000000 ."; next; mes "["+getarg(0)+"]"; if(.@playersub == .@tablesub) { - mes "Well, well, well."; - mes "Both of us have a total"; - mes "of "+.@playersub+". Well, the ball's in"; - mes "your court. Are you going"; - mes "to roll your third die,"; - mes strcharinfo(0)+"?"; - } else if(.@playersub > .@tablesub) { - mes "Since my total is only ^0000FF"+.@tablesub+"^000000,"; - mes "you have the advantage for"; - mes "now with your total of ^FF0000"+.@playersub+"^000000. Do"; - mes "you wanna roll one more die?"; - mes "Remember, you'll bust if all three"; - mes "of your dice total more than 12."; + mes "Currently my total is ^0000FF" + .@tablesub + "^000000 and ^FF0000" + strcharinfo(0) + "^000000, your total is ^FF0000" + .@playersub + "^000000. We are making an even game. Would you like to cast dice again?"; + } else if (.@playersub > .@tablesub) { + mes "Currently my total is ^0000FF" + .@tablesub + "^000000 and ^FF0000" + strcharinfo(0) + "^000000, your total is ^FF0000" + .@playersub + "^000000. ^FF0000" + strcharinfo(0) + "^000000, you are currently winning this game. Would you like to cast dice again?"; } else if(.@tablesub > .@playersub) { - mes "Since my total is ^0000FF"+.@tablesub+"^000000,"; - mes "I have the advantage for"; - mes "now with your total of ^FF0000"+.@playersub+"^000000. Do"; - mes "you wanna roll one more die?"; - mes "Remember, you'll bust if all three"; - mes "of your dice total more than 12."; + mes "Currently my total is ^0000FF" + .@tablesub + "^000000 and ^FF0000" + strcharinfo(0) + "^000000, your total is ^FF0000" + .@playersub + "^000000. I am winning this game. Would you like to cast dice again?"; } next; - if(select("Roll another dice.:Don't Roll.")==2){ + switch (select("Cast dice.:Cancel.")) { + case 1: + mes "^3355FF*Rolling and rumbling*^000000"; + set .@player3, rand(1,6); + set .@playertotal, .@playertotal + .@player3; + next; mes "["+getarg(0)+"]"; - mes "Not gonna roll, huh?"; - if(.@tablesub == .@playersub) { - mes "You better hope I roll"; - mes "too high and bust, or"; - mes "I'll beat you for sure!"; - mes "Okay, here goes nothing..."; - next; - goto L_Table3; - } else if(.@tablesub < .@playersub) { - next; - mes "["+getarg(0)+"]"; - mes "Alright, I see that you"; - mes "don't want to risk rolling"; - mes "higher than 12 and busting."; - mes "I'll go ahead and roll then."; - next; - goto L_Table3; - } else if(.@tablesub > .@playersub) { - //you have a lower sub total then table, and do not roll 3th -Improvised- - mes "["+getarg(0)+"]"; - mes "Not gonna roll, huh?"; - mes "Well, then I'm not"; - mes "gonna roll either."; - next; - mes "["+getarg(0)+"]"; - mes "That means that I"; - mes "have a total of ^0000FF"+.@tablesub+"^000000"; - mes "wich beats your ^FF0000"+.@playersub+"^000000."; - mes "I'm sorry, but you lose"; - mes "this game, "+strcharinfo(0)+". Better"; - mes "luck next time."; + if (.@playertotal > 12) { + mes "^FF0000" + strcharinfo(0) + "^000000, you got ^FF0000" + .@player3 + "^000000 and the total is now ^FF0000" + .@playertotal + "^000000. You lost this game. I am sorry but please try again."; + close; } - close; - } - mes "^0000FF*Rolling and rumbling*"; - set .@player3,rand(1,6); - set .@playersub,.@playersub+.@player3; - if(.@playersub > 12) { - //player bust --Improvised-- - next; + else if (.@playertotal < .@tablesub) { + mes "^FF0000" + strcharinfo(0) + "^000000, you got ^FF0000" + .@player3 + "^000000 and the total is now ^FF0000" + .@playertotal + "^000000. Even though you casted dice again, still your total is smaller than mine. You lost the game. I am sorry and please try again."; + close; + } + else if (.@playertotal == .@tablesub) { + if (.@tablesub > 8) { + mes "^FF0000" + strcharinfo(0) + "^000000, you got ^FF0000" + .@player3 + "^000000 and the total is now ^FF0000" + .@playertotal + "^000000. I don't want to take any risk, let's end this game in a draw. Let's play again some other time~"; + close2; + getitem 512,.@amount; //Apple + end; + } + } + else { + mes "^FF0000" + strcharinfo(0) + "^000000, you got ^FF0000" + .@player3 + "^000000 and the total is now ^FF0000" + .@playertotal + "^000000. Now it is my turn."; + } + break; + case 2: mes "["+getarg(0)+"]"; - mes "Oh my... You rolled a ^FF000"+.@player3+"^000000,"; - mes "making your total ^FF0000"+.@playersub+"^000000."; - mes "That's more then 12, meaning you bust."; - mes "Sorry, but you lose this"; - mes "game, "+strcharinfo(0)+"."; - close; + if (.@playersub > .@tablesub) { + mes "I see, you don't want to take risk of losing the game. Okay, let me cast dice again."; + } + else if (.@playersub == .@tablesub) { + if (.@tablesub > 8) { + mes "I see, you don't want to take risk of losing this game. Neither do I, let's end this game in a draw. Let's play again some other time~"; + close2; + getitem 512,.@amount; //Apple + end; + } + mes "Alright."; + mes "Let me cast the dice again."; + } + else { + mes "It couldn't hurt to try."; + mes "Well, I win this time."; + mes "I'm sorry, let's try play"; + mes "again sometime."; + close; + } + break; } next; - mes "["+getarg(0)+"]"; - mes "Oh hey! You rolled"; - if(.@playersub >= .@tablesub) { - mes "a ^FF0000"+.@player3+"^000000, giving you a total"; - mes "of ^FF0000"+.@playersub+"^000000. Now, if I don't"; - mes "roll, I'll lose for sure!"; - mes "I'm gonna go for it..."; - next; - goto L_Table3; - } else if(.@playersub < .@tablesub) { - //player's sub together with 3th die is still too low - //--Improvised-- - mes "a ^FF0000"+.@player3+"^000000, giving"; - mes "you a total of ^FF0000"+.@playersub+"^000000."; - mes "Wich still isn't enough"; - mes "to beat my ^0000FF"+.@tablesub+"^000000."; - mes "Sorry, but you lose this"; - mes "game, "+strcharinfo(0)+". Them's"; - mes "the breaks, I suppose..."; - close; - } -L_Table3: - mes "^0000FF*Rolling and rumbling*"; - set .@table3,rand(1,6); - set .@tablesub,.@tablesub+.@table3; + mes "^3355FF*Rolling and rumbling*^000000"; + set .@table3, rand(1,6); + set .@tabletotal, .@tabletotal + .@table3; next; - if(.@tablesub > 12) { - mes "["+getarg(0)+"]"; - mes "Eh? I rolled a ^0000FF"+.@table3+"^000000, making"; - mes "my total ^0000FF"+.@tablesub+"^000000. I hate to say"; - mes "it, but I gambled and lost."; - mes "Take your winnings before"; - mes "I cry, "+strcharinfo(0)+"~!"; + mes "["+getarg(0)+"]"; + if (.@tabletotal > 12) { + mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. I lost this game since my total exceeded 12. Let me give you my apples. Congratulations, that was a great game."; close2; - getitem 512,.@amount*2; + getitem 512,.@giveapple; //Apple end; } - mes "["+getarg(0)+"]"; - if(.@tablesub < .@playersub) { - mes "I rolled a "+.@table3+", which"; - mes "gives me a total of ^0000FF"+.@tablesub+"^000000."; - mes "But... It's still not enough"; - mes "to beat your ^FF0000"+.@playersub+"^000000. It looks"; - mes "like I can't compete with"; - mes "you, "+strcharinfo(0)+"..."; + else if (.@playertotal > .@tabletotal) { + mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. With total ^FF0000" + .@playertotal + "^000000 you won this game, ^FF0000" + strcharinfo(0) + "^000000. Let me give you my apples. It was a great game and I hope we will play again some other time."; close2; - getitem 512,.@amount*2; + getitem 512,.@giveapple; //Apple end; - } else if(.@tablesub > .@playersub) { - mes "I rolled a ^0000FF"+.@table3+"^000000, giving"; - mes "me a total of ^0000FF"+.@tablesub+"^000000 which"; - mes "beats your total of ^FF0000"+.@playersub+"^000000."; - mes "Sorry, but you lose this"; - mes "game, "+strcharinfo(0)+". Them's"; - mes "the breaks, I suppose..."; - close; - } else if(.@tablesub == .@playersub) { - //Result = tie, --Improvised-- - mes "I rolled a ^0000FF"+.@table3+"^000000, giving"; - mes "me a total of ^0000FF"+.@tablesub+"^000000, which"; - mes "is the same as your total."; - mes "Well, this game didn't have a"; - mes "winner or loser, "+strcharinfo(0)+"."; + } + else if (.@playertotal == .@tabletotal) { + mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. With total ^FF0000" + .@playertotal + "^000000 this game came out even, ^FF0000" + strcharinfo(0) + "^000000. Let me give you your apple back. It was a great game and I hope we will play again some other time."; close2; - getitem 512,.@amount; + getitem 512,.@amount; //Apple end; } + else if (.@playertotal < .@tabletotal) { + mes "I got ^0000FF" + .@table3 + "^000000 and the total is now ^0000FF" + .@tabletotal + "^000000. With total ^FF0000" + .@playertotal + "^000000 you lost this game, ^FF0000" + strcharinfo(0) + "^000000. I am sorry but please try again."; + close; + } } |