diff options
author | Haru <haru@dotalux.com> | 2015-09-18 13:09:16 +0200 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2015-09-25 12:55:36 +0200 |
commit | 1aea178ef7cdb76eda5600540b5fbd29fd54ff88 (patch) | |
tree | 855d4feafba212d7f36872c1b46814c1f1a85e75 /npc | |
parent | e99bf73af31a8b1f09b9ce033c16832ee5cac51d (diff) | |
download | hercules-1aea178ef7cdb76eda5600540b5fbd29fd54ff88.tar.gz hercules-1aea178ef7cdb76eda5600540b5fbd29fd54ff88.tar.bz2 hercules-1aea178ef7cdb76eda5600540b5fbd29fd54ff88.tar.xz hercules-1aea178ef7cdb76eda5600540b5fbd29fd54ff88.zip |
More aggressive whitespace cleanup. Follow up to 51329e6
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc')
119 files changed, 613 insertions, 865 deletions
diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt index eaf042978..9a9941e25 100644 --- a/npc/airports/airships.txt +++ b/npc/airports/airships.txt @@ -650,7 +650,7 @@ airplane,50,66,5 script Apple Merchant#airplane 4_M_04,{ airplane_01,243,73,0 script #AirshipWarp-3 WARPNPC,1,1,{ end; - + OnTouch: switch ($@airplanelocation2) { case 0: warp "ra_fild12",292,204; end; @@ -668,7 +668,7 @@ OnHide: specialeffect EF_BASH; disablenpc strnpcinfo(0); end; - + OnUnhide: enablenpc strnpcinfo(0); specialeffect EF_SUMMONSLAVE; diff --git a/npc/battleground/kvm/kvm01.txt b/npc/battleground/kvm/kvm01.txt index d5ecdfa31..951d9ef2b 100644 --- a/npc/battleground/kvm/kvm01.txt +++ b/npc/battleground/kvm/kvm01.txt @@ -25,7 +25,7 @@ bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 4_M_KY_KNT,{ OnInit: waitingroom "Battle Station 5 Players",6,"KvM01_BG::OnGuillaumeJoin",1; end; - + OnEnterBG: $@KvM01BG_id1 = waitingroom2bg("bat_c01",52,129,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie"); end; diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt index bf41528cc..ea2a32bbc 100644 --- a/npc/battleground/kvm/kvm02.txt +++ b/npc/battleground/kvm/kvm02.txt @@ -27,7 +27,7 @@ bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 4_M_KY_KNT,{ OnInit: waitingroom "Battle Station 5 Players",6,"KvM02_BG::OnGuillaumeJoin",1; end; - + OnEnterBG: $@KvM02BG_id1 = waitingroom2bg("bat_c02",52,129,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie"); end; diff --git a/npc/battleground/kvm/kvm03.txt b/npc/battleground/kvm/kvm03.txt index f4bd49d4f..279a0b5fe 100644 --- a/npc/battleground/kvm/kvm03.txt +++ b/npc/battleground/kvm/kvm03.txt @@ -26,7 +26,7 @@ bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 4_M_KY_KNT,{ OnInit: waitingroom "Battle Station 5 Players",6,"KvM03_BG::OnGuillaumeJoin",1; end; - + OnEnterBG: $@KvM03BG_id1 = waitingroom2bg("bat_c03",52,129,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie"); end; diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt index 54f23c853..3db68617e 100644 --- a/npc/cities/amatsu.txt +++ b/npc/cities/amatsu.txt @@ -165,7 +165,7 @@ amatsu,230,160,3 script Well-side Maiden#ama 4_F_JPN2,{ mes "It really gives me the creeps."; close; } - + amatsu,179,107,4 script John#ama 4_M_04,{ mes "[John]"; mes "Yo~"; @@ -222,7 +222,7 @@ amatsu,179,107,4 script John#ama 4_M_04,{ mes "I guess it's over..."; close; } - + amatsu,205,163,3 script Mimi#ama 4_F_JPNCHIBI,{ mes "[Mimi]"; mes "Puhuhu~!"; @@ -240,7 +240,7 @@ amatsu,205,163,3 script Mimi#ama 4_F_JPNCHIBI,{ mes "A lady can always use a little more makeup."; close; } - + amatsu,185,115,3 script Drunken Man#ama 4_M_JPNOJI2,{ mes "[Kosake]"; mes "*Hiccup*...My wife is just like,"; @@ -280,7 +280,7 @@ amatsu,185,115,3 script Drunken Man#ama 4_M_JPNOJI2,{ mes "If you buy me a drink, I will think about it...Hehehe...*Hiccup*.."; close; } - + amatsu,217,179,1 script Grandma#ama 4_F_JPNOBA2,{ mes "[Hatsue]"; mes "I'm worried about my husband."; @@ -292,7 +292,7 @@ amatsu,217,179,1 script Grandma#ama 4_F_JPNOBA2,{ mes "went to the bar and starts drinking again? The man just doesn't have any backbone. *Phew*"; close; } - + amatsu,287,266,3 script Jyaburo#ama 4_M_JPNOJI,{ mes "[Jyaburo]"; mes "This place is special to me."; @@ -372,7 +372,7 @@ amatsu,269,221,1 script Propose Girl#ama 4_F_JPN,{ mes "happy things will happen, if you do."; close; } - + amatsu,243,202,3 script Drama Teacher#ama 4_F_JPNOBA2,{ jap_tree = 2; mes "[Garakame sensei]"; @@ -417,7 +417,7 @@ amatsu,243,202,3 script Drama Teacher#ama 4_F_JPNOBA2,{ mes "someday when you are ready."; close; } - + amatsu,283,203,1 script Bonubonu#ama1 SEE_OTTER,{ end; } @@ -451,7 +451,7 @@ amatsu,283,203,1 script Bonubonu#ama2 HIDDEN_NPC,{ mes "It is really a miraculous and gracious tree..."; close; } - + amatsu,274,178,7 script Veterinarian#ama 4_M_JOB_WIZARD,{ jap_tree = 4; mes "[Sakura Seiichi]"; @@ -504,7 +504,7 @@ amatsu,274,178,7 script Veterinarian#ama 4_M_JOB_WIZARD,{ mes "Finally, I couldn't even hear anything. I can't even recall what he was trying to tell me...^000000"; close; } - + amatsu,262,197,1 script Legendary Tree HIDDEN_NPC,{ if (jap_tree == 1) { mes "^3355FFAs she mentioned, this tree"; diff --git a/npc/cities/ayothaya.txt b/npc/cities/ayothaya.txt index db1a47a31..4eba67b7f 100644 --- a/npc/cities/ayothaya.txt +++ b/npc/cities/ayothaya.txt @@ -120,7 +120,7 @@ ayothaya,189,120,3 script Young Man#Thang 4_M_THAIONGBAK,{ mes "I think."; close; } - + ayothaya,171,152,5 script Girl#Lalitha 4_F_THAIAYO,{ .@sit = rand(1,5); if (.@sit > 0 && .@sit < 3) { @@ -191,7 +191,7 @@ ayothaya,171,152,5 script Girl#Lalitha 4_F_THAIAYO,{ mes "What's up?"; close; } - + ayothaya,143,102,5 script Old Man#ayothaya 4_M_THAIOLD,{ mes "[Villager]"; mes "Ummm."; @@ -236,7 +236,7 @@ ayothaya,143,102,5 script Old Man#ayothaya 4_M_THAIOLD,{ mes "at least once."; close; } - + ayothaya,197,189,5 script Young Man#1ayothaya 4_M_THAIAYO,{ mes "[Kwan]"; mes "Phew, isn't it"; @@ -262,7 +262,7 @@ ayothaya,197,189,5 script Young Man#1ayothaya 4_M_THAIAYO,{ mes "Well, anyway, it's still a really good idea to stay away from that place. I hope you enjoy visiting Ayotaya, and that you keep safe~"; close; } - + ayothaya,214,142,5 script Young Man#5ayothaya 4_M_THAIONGBAK,{ mes "[Detzi]"; mes "In Ayotaya, we have our own traditional martial arts. We, the young men of the village, practice our traditional martial arts in order to become strong."; @@ -271,7 +271,7 @@ ayothaya,214,142,5 script Young Man#5ayothaya 4_M_THAIONGBAK,{ mes "Why don't you learn our martial arts? I guarantee that it will help you greatly in your travels."; close; } - + ayothaya,241,264,5 script Young Man#5ayothaya2 4_M_THAIONGBAK,{ mes "[Eik]"; mes "Hey..."; diff --git a/npc/cities/einbech.txt b/npc/cities/einbech.txt index d3d853846..428b680e0 100644 --- a/npc/cities/einbech.txt +++ b/npc/cities/einbech.txt @@ -429,7 +429,7 @@ ein_in01,279,92,3 script Tavern Lady#ein 4_M_EINMAN2,{ mes "freshly knit doilies?"; close; } - + ein_in01,277,95,7 script Ryan Danger#air#einbech 4_M_EINMAN,{ mes "[R.D. Kim]"; mes "Oooh..."; @@ -481,7 +481,7 @@ ein_in01,277,95,7 script Ryan Danger#air#einbech 4_M_EINMAN,{ mes "of his freakin' mind!)"; close; } - + ein_in01,281,85,3 script Drunken Man#einbech 4_M_DIEMAN,{ mes "[Drunken Man]"; mes "...^333333*Hiccup*^000000..."; @@ -740,7 +740,7 @@ einbech,46,107,6 script Shena#ein::EinMonsters 4_F_EINOLD,{ close; } } - + einbech,48,107,4 duplicate(EinMonsters) Luda#ein 4_F_EINWOMAN,{ einbech,148,242,5 script Jung#ein 4_M_EINMAN,{ diff --git a/npc/cities/einbroch.txt b/npc/cities/einbroch.txt index 714b0bde6..b84a1d897 100644 --- a/npc/cities/einbroch.txt +++ b/npc/cities/einbroch.txt @@ -237,7 +237,7 @@ einbroch,232,272,3 script Train Station Staff#ein1::EinbrochTrain 4_M_EIN_SOLDIE close; } } - + einbroch,252,301,3 duplicate(EinbrochTrain) Train Station Staff#ein2 4_M_EIN_SOLDIER einbroch,259,326,3 script Leslie#ein_1 4_F_EINOLD,{ @@ -285,7 +285,7 @@ einbroch,236,191,3 script Tan#ein 4_M_EINMAN,{ mes "you should carry one with you."; close; } - + einbroch,228,121,5 script Little Toby#ein-1 4_M_EINMAN,{ mes "[Little Toby]"; mes "Excuse me..."; diff --git a/npc/cities/geffen.txt b/npc/cities/geffen.txt index a5d3e8354..58742ae48 100644 --- a/npc/cities/geffen.txt +++ b/npc/cities/geffen.txt @@ -181,7 +181,7 @@ geffen,111,48,0 script Stacey 4W_F_01,{ close; } } - + geffen_in,34,170,0 script Theodore 1_M_01,{ mes "[Theodore]"; mes "Hello!"; @@ -872,7 +872,7 @@ geffen_in,79,76,2 script Merchant Daven 2_M_PHARMACIST,{ } close; } - + geffen_in,114,73,5 script Hadenheim 4_M_SEAMAN,{ mes "[Hans Hadenheim]"; mes "Man, the Rune-Midgard continent sure is big! How's it going, youngster?"; @@ -1335,7 +1335,7 @@ geffen_in,39,127,2 script Psychic Advisor 4_M_BIBI,{ close; } } - + geffen_in,109,72,2 script Monster Scholar 4_F_01,{ mes "[Estheres]"; mes "Hello, I'm the resident expert of Monsterology here in Geffen. Is there anything in particular that you're curious about?"; diff --git a/npc/cities/hugel.txt b/npc/cities/hugel.txt index aae031ebd..5d3458799 100644 --- a/npc/cities/hugel.txt +++ b/npc/cities/hugel.txt @@ -55,7 +55,7 @@ hugel,126,151,3 script Emily 4_F_01,{ mes "Don't you think that sounds weird?"; close; } - + hugel,86,165,5 script Kayplas 4_M_HUBOY,{ mes "[Kayplas]"; mes "Ooh, I really want to"; diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt index 85a993c89..a8cc57ee2 100644 --- a/npc/cities/jawaii.txt +++ b/npc/cities/jawaii.txt @@ -624,7 +624,7 @@ jawaii_in,30,96,4 script Employee#jaw6 4_F_07,{ } mes "I hope you will have a good time."; close; - + OnWelcome: emotion e_kis; end; @@ -714,7 +714,7 @@ OnTouch: donpcevent "Employee#jaw1::OnSolo"; end; } - + jawaii_in,15,104,0 script Waitress#jawaii 1_F_PUBGIRL,{ if (checkweight(1201,1) == 0) { mes "^3355FF * Wait a minute! *"; @@ -1113,7 +1113,7 @@ S_KillChar: mes "[Bartender]"; return; } - + jawaii_in,43,115,0 script Customer#jaw_1 4W_M_01,{ if (!getpartnerid()) { if (Zeny > 99) { @@ -1388,7 +1388,7 @@ prt_in,173,13,4 script Customer#SoloHan 4_M_04,{ mes "Is this the third time this week I've gotten plastered? Bachewcca, help me count!"; close; } - + prt_in,170,14,0 script Customer#Bachewcca 4_M_ORIENT02,{ mes "[Bachewcca]"; mes ".............."; diff --git a/npc/cities/morocc.txt b/npc/cities/morocc.txt index e2ca328df..70b652508 100644 --- a/npc/cities/morocc.txt +++ b/npc/cities/morocc.txt @@ -777,4 +777,3 @@ moc_fild16,200,231,4 duplicate(SinGuard) Assassin Guardian#5 4_M_MOC_SOLDIER moc_fild16,211,231,4 duplicate(SinGuard) Assassin Guardian#6 4_M_MOC_SOLDIER moc_fild16,200,257,4 duplicate(SinGuard) Assassin Guardian#7 4_M_MOC_SOLDIER moc_fild16,211,257,4 duplicate(SinGuard) Assassin Guardian#8 4_M_MOC_SOLDIER - diff --git a/npc/cities/moscovia.txt b/npc/cities/moscovia.txt index 74c121836..e6653fef0 100644 --- a/npc/cities/moscovia.txt +++ b/npc/cities/moscovia.txt @@ -46,7 +46,6 @@ mes "I'll help you to have a nice trip"; mes "to Moscovia!"; close; - case 2: mes "[Moscovia P.R. Officer]"; mes "Ok then, let us start now."; @@ -114,7 +113,6 @@ moscovia,166,53,4 script Moscovia P.R. Officer#2 4_F_RUSWOMAN2,{ end; } - // Moscovia Palace :: mos_swan //============================================================ moscovia,253,166,4 script Soldier#mosk1 4_M_RUSKNIGHT,{ diff --git a/npc/cities/yuno.txt b/npc/cities/yuno.txt index cda19d322..526a91551 100644 --- a/npc/cities/yuno.txt +++ b/npc/cities/yuno.txt @@ -56,7 +56,7 @@ yuno,184,173,4 script Freidrich#juno 4_F_NOVICE,{ close; } } - + yuno,337,227,4 script Juno Granny#juno 8_F_GRANDMOTHER,{ mes "[Granny]"; if (rand(1,50) == 1) { @@ -195,7 +195,7 @@ yuno,165,111,4 script Juno Sage#juno 2_F_MAGICMASTER,,{ close; } } - + yuno,157,205,4 script Juno Artisan#juno 1_M_JOBGUIDER,{ mes "[Artisan]"; mes "*Mumble mumble...*"; diff --git a/npc/custom/battleground/bg_common.txt b/npc/custom/battleground/bg_common.txt index 8b99deb39..54b13bb28 100644 --- a/npc/custom/battleground/bg_common.txt +++ b/npc/custom/battleground/bg_common.txt @@ -137,14 +137,14 @@ bat_room,160,140,3 script Prince Croix 4_M_CRU_CRUA,{ // ********************************************************************* function script Time2Str { set .@time_left, getarg(0) - gettimetick(2); - + set .@Days, .@time_left / 86400; set .@time_left, .@time_left - (.@Days * 86400); set .@Hours, .@time_left / 3600; set .@time_left, .@time_left - (.@Hours * 3600); set .@Minutes, .@time_left / 60; set .@time_left, .@time_left - (.@Minutes * 60); - + set .@Time$, ""; if( .@Days > 1 ) set .@Time$, .@Time$ + .@Days + " days, "; @@ -165,7 +165,7 @@ function script Time2Str { set .@Time$, .@Time$ + .@time_left + " seconds."; else if( .@time_left == 1 ) set .@Time$, .@Time$ + .@time_left + " second."; - + return .@Time$; } @@ -203,7 +203,7 @@ bat_room,156,178,5 script Tierra Valley Officer#1 4_M_KY_KNT,{ mes "Please sign up for an army with Prince Croix or General Guillaume!"; close; } - + mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!"; next; if( select("I want to join your army!:End Conversation") == 2 ) @@ -226,7 +226,7 @@ bat_room,156,178,5 script Tierra Valley Officer#1 4_M_KY_KNT,{ mes "Stand-by for Tierra Gorge Battle until the time limit passes."; close; } - + if( BaseLevel < 80 ) { mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield"; @@ -343,7 +343,7 @@ bat_room,164,178,5 script Tierra Valley Officer#3 4_M_KY_KNT,{ mes "Please sign up for an army with Prince Croix or General Guillaume!"; close; } - + mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!"; next; if( select("I want to join your army!:End Conversation") == 2 ) @@ -1260,7 +1260,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{ case 4: setarray .@Item_DB[0],2376,2377,2378,2379,2380,2381,2382; set .@Value, 80; break; case 5: setarray .@Item_DB[0],2720,2721,2722,2723,2724,2725,2733; set .@Value, 500; break; } - + break; case 3: // Valor Badges mes "[Erundek]"; @@ -1278,7 +1278,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{ case 4: setarray .@Item_DB[0],2376,2377,2378,2379,2380,2381,2382; set .@Value, 80; break; case 5: setarray .@Item_DB[0],2720,2721,2722,2723,2724,2725,2733; set .@Value, 500; break; } - + break; case 4: // Heroism Badge mes "[Erundek]"; @@ -1286,7 +1286,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{ mes "This shop is not available at the moment."; close; } - + mes "[Erundek]"; mes "What item do you want to exchange?"; mes "If you are not sure, check the catalog."; @@ -1305,21 +1305,21 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{ mes "Remember, Battleground Reward Items are ^FF0000Character Bound^000000."; mes "Are you sure you want this item?"; next; - + if( select("Yes:No") == 2 ) { mes "[Erundek]"; mes "Do you need more time to check the items?"; close; } - + if( countitem(.@Badge) < .@Value ) { mes "[Erundek]"; mes "I'm sorry, but you don't have enough badges to exchange."; close; } - + delitem .@Badge,.@Value; getitem .@Item_ID,1; mes "[Erundek]"; diff --git a/npc/custom/battleground/bg_flavius_01.txt b/npc/custom/battleground/bg_flavius_01.txt index fd0cf9112..30693da21 100644 --- a/npc/custom/battleground/bg_flavius_01.txt +++ b/npc/custom/battleground/bg_flavius_01.txt @@ -54,7 +54,7 @@ OnReadyCheck: end; set .@Guillaume, getwaitingroomstate(0,"Fl1R_Guillaume"); set .@Croix, getwaitingroomstate(0,"Fl1R_Croix"); - + if( .@Guillaume < 10 || .@Croix < 10 ) { mapannounce "bat_room","Battleground -- Flavius [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0x006400; diff --git a/npc/custom/battleground/bg_flavius_02.txt b/npc/custom/battleground/bg_flavius_02.txt index f7b7756f4..c735614c1 100644 --- a/npc/custom/battleground/bg_flavius_02.txt +++ b/npc/custom/battleground/bg_flavius_02.txt @@ -54,7 +54,7 @@ OnReadyCheck: end; set .@Guillaume, getwaitingroomstate(0,"Fl2R_Guillaume"); set .@Croix, getwaitingroomstate(0,"Fl2R_Croix"); - + if( .@Guillaume < 10 || .@Croix < 10 ) { mapannounce "bat_room","Battleground -- Flavius [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0x808000; diff --git a/npc/custom/battleground/bg_kvm01.txt b/npc/custom/battleground/bg_kvm01.txt index aa12759b9..be826215e 100644 --- a/npc/custom/battleground/bg_kvm01.txt +++ b/npc/custom/battleground/bg_kvm01.txt @@ -11,7 +11,7 @@ bat_room,253,227,4 script Registration::KvM01R_Guillaume 4_M_KY_KNT,{ // KvM Gui OnInit: waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnGuillaumeJoin",1; end; - + OnEnterBG: set $@KvM01BG_id1, waitingroom2bg("bat_c01",53,128,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie"); end; @@ -150,7 +150,7 @@ OnTimer27000: OnTimer28000: donpcevent "::OnKvM01LightB"; end; - + OnTimer29000: donpcevent "::OnKvM01LightC"; end; @@ -205,7 +205,7 @@ OnTimer330000: OnGuillaumeWin: set $@KvM01BG, 3; set $@KvM01BG_Victory, 1; - + stopnpctimer; sleep 2000; mapannounce "bat_c01","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF; diff --git a/npc/custom/battleground/bg_kvm02.txt b/npc/custom/battleground/bg_kvm02.txt index f2f5f7ca1..91e594a90 100644 --- a/npc/custom/battleground/bg_kvm02.txt +++ b/npc/custom/battleground/bg_kvm02.txt @@ -11,7 +11,7 @@ bat_room,225,227,4 script Registration::KvM02R_Guillaume 4_M_KY_KNT,{ // KvM Gui OnInit: waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1; end; - + OnEnterBG: set $@KvM02BG_id1, waitingroom2bg("bat_c02",53,128,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie"); end; @@ -150,7 +150,7 @@ OnTimer27000: OnTimer28000: donpcevent "::OnKvM02LightB"; end; - + OnTimer29000: donpcevent "::OnKvM02LightC"; end; @@ -205,7 +205,7 @@ OnTimer330000: OnGuillaumeWin: set $@KvM02BG, 3; set $@KvM02BG_Victory, 1; - + stopnpctimer; sleep 2000; mapannounce "bat_c02","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF; diff --git a/npc/custom/battleground/bg_kvm03.txt b/npc/custom/battleground/bg_kvm03.txt index f38e81bd1..33edb0be7 100644 --- a/npc/custom/battleground/bg_kvm03.txt +++ b/npc/custom/battleground/bg_kvm03.txt @@ -11,7 +11,7 @@ bat_room,197,227,4 script Registration::KvM03R_Guillaume 4_M_KY_KNT,{ // KvM Gui OnInit: waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1; end; - + OnEnterBG: set $@KvM03BG_id1, waitingroom2bg("bat_c03",53,128,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie"); end; @@ -150,7 +150,7 @@ OnTimer27000: OnTimer28000: donpcevent "::OnKvM03LightB"; end; - + OnTimer29000: donpcevent "::OnKvM03LightC"; end; @@ -205,7 +205,7 @@ OnTimer330000: OnGuillaumeWin: set $@KvM03BG, 3; set $@KvM03BG_Victory, 1; - + stopnpctimer; sleep 2000; mapannounce "bat_c03","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF; diff --git a/npc/custom/battleground/bg_tierra_01.txt b/npc/custom/battleground/bg_tierra_01.txt index 671c2d929..797b3a389 100644 --- a/npc/custom/battleground/bg_tierra_01.txt +++ b/npc/custom/battleground/bg_tierra_01.txt @@ -69,7 +69,7 @@ OnReadyCheck: bg_monster $@TierraBG1_id1,"bat_a01",176,345,"Food Depot",1909,"Tierra_BG1::OnGuillaumeBreak"; bg_monster $@TierraBG1_id2,"bat_a01",167,50,"Food Storage",1910,"Tierra_BG1::OnCroixBreak"; bg_monster 0,"bat_a01",273,204,"Neutrality Flag",1911,"Tierra_BG1::OnNeutralBreak"; - + set .Neutral_Base, 0; set $@TierraBG1_Victory, 0; @@ -94,7 +94,7 @@ OnReadyCheck: mapannounce "bat_a01","Guillaume Vintenar Axl Rose : Let's attack to burn down Croix's food storage",1,0x0000FF; sleep 2000; mapannounce "bat_a01","Croix Vintenar Swandery : Master of Valhalla! Let us be gifted with unfailing faith and courage",1,0xFF0000; - + initnpctimer; end; @@ -120,7 +120,7 @@ OnNeutralBreak: set .Guardian_1, bg_monster(.Neutral_Base,"bat_a01",280,233,"Guardian",1949,"Tierra_BG1::OnGuardian1"); else bg_monster_set_team .Guardian_1, .Neutral_Base; - + if( .Guardian_2 == 0 ) set .Guardian_2, bg_monster(.Neutral_Base,"bat_a01",287,203,"Guardian",1950,"Tierra_BG1::OnGuardian2"); else @@ -294,7 +294,7 @@ OnWall: OnBuild: for( set .@i, 0; .@i < 16; set .@i, .@i + 1 ) bg_monster 0,"bat_a01",186+.@i,266,"Barricade",1906,"Croix_TV1B::OnWall"; - + setwall "bat_a01",186,266,16,6,1,"bat_a01_c1"; set .MyMobCount,16; end; diff --git a/npc/custom/battleground/bg_tierra_02.txt b/npc/custom/battleground/bg_tierra_02.txt index c6cebf581..f18d60769 100644 --- a/npc/custom/battleground/bg_tierra_02.txt +++ b/npc/custom/battleground/bg_tierra_02.txt @@ -69,7 +69,7 @@ OnReadyCheck: bg_monster $@TierraBG2_id1,"bat_a02",176,345,"Food Depot",1909,"Tierra_BG2::OnGuillaumeBreak"; bg_monster $@TierraBG2_id2,"bat_a02",167,50,"Food Storage",1910,"Tierra_BG2::OnCroixBreak"; bg_monster 0,"bat_a02",273,204,"Neutrality Flag",1911,"Tierra_BG2::OnNeutralBreak"; - + set .Neutral_Base, 0; set $@TierraBG2_Victory, 0; @@ -94,7 +94,7 @@ OnReadyCheck: mapannounce "bat_a02","Guillaume Vintenar Axl Rose : Let's attack to burn down Croix's food storage",1,0x0000FF; sleep 2000; mapannounce "bat_a02","Croix Vintenar Swandery : Master of Valhalla! Let us be gifted with unfailing faith and courage",1,0xFF0000; - + initnpctimer; end; @@ -120,7 +120,7 @@ OnNeutralBreak: set .Guardian_1, bg_monster(.Neutral_Base,"bat_a02",280,233,"Guardian",1949,"Tierra_BG2::OnGuardian1"); else bg_monster_set_team .Guardian_1, .Neutral_Base; - + if( .Guardian_2 == 0 ) set .Guardian_2, bg_monster(.Neutral_Base,"bat_a02",287,203,"Guardian",1950,"Tierra_BG2::OnGuardian2"); else @@ -294,7 +294,7 @@ OnWall: OnBuild: for( set .@i, 0; .@i < 16; set .@i, .@i + 1 ) bg_monster 0,"bat_a02",186+.@i,266,"Barricade",1906,"Croix_TV2B::OnWall"; - + setwall "bat_a02",186,266,16,6,1,"bat_a02_c1"; set .MyMobCount,16; end; diff --git a/npc/custom/bgqueue/flavius.txt b/npc/custom/bgqueue/flavius.txt index 8112be12e..f93821264 100644 --- a/npc/custom/bgqueue/flavius.txt +++ b/npc/custom/bgqueue/flavius.txt @@ -19,7 +19,6 @@ //= 1.5b Adjustments to the team-splitting algorithm [Haruna] //============================================================ - //Tacham, while the script is under testings the original will remain, meaning if you wanna test this you need to disable the other, or they'll conflict. bat_b01,15,15,3 script start#bat_b01 CLEAR_NPC,{ OnInit: @@ -28,22 +27,21 @@ OnInit: //$@bg_queue_id is cleared after this event ends OnPlayerListReady: - - set $@FlaviusBG1_id1, bg_create_team("bat_b01",10,290); + set $@FlaviusBG1_id1, bg_create_team("bat_b01",10,290); set $@FlaviusBG1_id2, bg_create_team("bat_b01",390,10); set $@Croix_QueueBG1, queue(); set $@Guill_QueueBG1, queue(); - + queueopt($@Guill_QueueBG1,HQO_OnLogout,"start#bat_b01::OnGuillaumeQuit"); queueopt($@Croix_QueueBG1,HQO_OnLogout,"start#bat_b01::OnCroixQuit"); - + set .@i, 0; - + copyarray .@bg_member[0],$@bg_member[0],$@bg_member_size; copyarray .@bg_member_group[0],$@bg_member_group[0],$@bg_member_size; copyarray .@bg_member_type[0],$@bg_member_type[0],$@bg_member_size; - + freeloop(1); // Counting all participants and determining sizes, condensing .@bg_member_group set .@nogroupcount, 0; @@ -66,7 +64,7 @@ OnPlayerListReady: set .@bg_count[.@j], 1; } } - + // Now, sorting the group arrays from amount of population descending! Bubble sort powers, I call upon thee! // Type doesn't matter here for precedence checks, but also needs to be sorted the same way along with groups for (set .@i, 0; .@i < getarraysize(.@bg_groups); set .@i, .@i + 1) { @@ -84,7 +82,7 @@ OnPlayerListReady: } } } - + // Add the groups to the queues! :D for (set .@i, 0; .@i < getarraysize(.@bg_groups); set .@i, .@i + 1){ if (queuesize($@Croix_QueueBG1) <= queuesize($@Guill_QueueBG1)){ // Catch'em all and add to the queue! @@ -123,7 +121,7 @@ OnPlayerListReady: set $@FlaviusBG1_Victory, 0; set $@Croix_ScoreBG1, 0; set $@Guill_ScoreBG1, 0; - + bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; donpcevent "OBJ#bat_b01_a::OnKill"; @@ -143,11 +141,11 @@ OnPlayerListReady: disablenpc "Vintenar#bat_b01_bover"; bg_warp $@FlaviusBG1_id1,"bat_b01",87,75; bg_warp $@FlaviusBG1_id2,"bat_b01",311,224; - + /* after warp */ queueopt($@Guill_QueueBG1,HQO_OnMapChange,"start#bat_b01::OnGuillaumeQuit"); queueopt($@Croix_QueueBG1,HQO_OnMapChange,"start#bat_b01::OnCroixQuit"); - + donpcevent "countdown#bat_b01::OnEnable"; end; @@ -180,14 +178,14 @@ OnGuillaumeQuit: queueremove($@Guill_QueueBG1,getcharid(3)); callsub L_OnPlayerQuit; end; - + L_OnPlayerQuit: bg_leave; setd $@bg_delay_var$,gettimetick(2); if( queuesize($@Guill_QueueBG1) == 0 || queuesize($@Croix_QueueBG1) == 0 ) /* todo check score and decide a winner if anyone left */ callsub OnMatchOver; end; - + OnMatchOver: if( $@FlaviusBG1_id1 || $@FlaviusBG1_id2 ) { queuedel($@Croix_QueueBG1); diff --git a/npc/custom/card_remover.txt b/npc/custom/card_remover.txt index e3aa2bb5b..dace8cac0 100644 --- a/npc/custom/card_remover.txt +++ b/npc/custom/card_remover.txt @@ -49,7 +49,7 @@ prt_in,28,73,4 script Wise Old Woman#eAcustom 1_F_ORIENT_04,{ close; } set .@cardcount,getequipcardcnt(.@part); - + if (!checkweight(1202,(.@cardcount+1))) { mes "^3355FFJust a minute!"; mes "I can't offer any of my"; @@ -91,7 +91,7 @@ prt_in,28,73,4 script Wise Old Woman#eAcustom 1_F_ORIENT_04,{ Zeny -= (.zenycost+(.@cardcount * .percardcost)); delitem 1000,1; delitem 715,1; - + // Replace the constants in the next 3 lines with failure chance values defined in refine_db.txt // First value = Total failure chance (item and cards destroyed) // Second value = Partial failure chance (one or the other is destroyed, player decides which one is safe) diff --git a/npc/custom/etc/floating_rates.txt b/npc/custom/etc/floating_rates.txt index ff3b6e8fa..c207c6275 100644 --- a/npc/custom/etc/floating_rates.txt +++ b/npc/custom/etc/floating_rates.txt @@ -35,7 +35,7 @@ OnHour18: setbattleflag("item_rate_equip",$@drate); //we don't change card drops rate, because these values won't change them anyway atcommand "@reloadmobdb"; - + announce "Current Rune-Midgard rates are: 1."+($@brate-100)+"x 1."+($@jrate-100)+"x 1."+($@drate-100)+"x",bc_all,0xFF6060; end; } diff --git a/npc/custom/etc/marriage.txt b/npc/custom/etc/marriage.txt index 0d25be9d5..ab1b48c30 100644 --- a/npc/custom/etc/marriage.txt +++ b/npc/custom/etc/marriage.txt @@ -65,7 +65,7 @@ prt_church,100,123,4 script Vomars 1_M_PASTOR,{ function SF_RetrieveRingF; function SF_RingsAccepted; function SF_StartCeremony; - + if (getpartnerid() > 0) { mes "["+@name$+"]"; mes "You have my blessings, have a wonderful married life."; @@ -81,7 +81,7 @@ prt_church,100,123,4 script Vomars 1_M_PASTOR,{ mes "to prepare for marriage"; close; } // End official iRO dialog - + if (strcharinfo(0) == $wed_groom$) { SF_Groom(); end; @@ -278,7 +278,7 @@ function SF_RetrieveRingM { mes "Here's the wedding ring for your bride."; if ($@wed_ring) delitem $@wed_ring,1; set $wed_groom_progress,4; - + if ($wed_bride_progress == 4) SF_StartCeremony(); else { @@ -336,7 +336,7 @@ function SF_StartCeremony { OnTimer1000: npctalk "Ladies and Gentlemen, We will now join in holy matrimony these two lovers."; end; - + OnTimer5000: npctalk "Now more than ever, will both of your lives be entwined together as so will be your souls."; end; @@ -344,31 +344,31 @@ OnTimer5000: OnTimer10000: npctalk "You will both honor and cherish each other through the best and worst of times."; end; - + OnTimer15000: npctalk "The safety and well being of your other will now also be your responsibility."; end; - + OnTimer20000: npctalk "May in sickness or good health, your love burn bright like no force can extinguish it."; end; - + OnTimer25000: npctalk "Those here stand witness to these vows bestowed upon you, you must act accordingly to them."; end; - + OnTimer30000: npctalk "Understanding that, we are nothing more but mortals on this earth, but this is our triumph."; end; - + OnTimer35000: npctalk "We here will now join these two mortal entities, and create an immortal love."; end; - + OnTimer40000: npctalk $wed_groom$+", you have accepted to take "+$wed_bride$+" as your lawfully wedded wife,"; end; - + OnTimer45000: npctalk "and you, "+$wed_bride$+", have accepted take "+$wed_groom$+" as your lawfully wedded husband."; end; @@ -440,7 +440,7 @@ prt_church,106,99,3 script Happy Marry 1_F_02,{ mes "Isn't marriage beautiful?"; close; } - + function SF_WedProgress; function SF_Principles; function SF_Procedure; @@ -451,7 +451,7 @@ prt_church,106,99,3 script Happy Marry 1_F_02,{ SF_WedProgress(); end; } - + do { mes "["+@name$+"]"; mes "Marriage... is such a beautiful thing."; @@ -529,7 +529,7 @@ function SF_Register { close; } } - + function SF_WedProgress { if (strcharinfo(0) == $wed_groom$) { mes "["+@name$+"]"; @@ -658,7 +658,7 @@ OnTimer60000: npctalk "Registration timed out. Is it that noone wants to marry "+$@msg$+"..?"; emotion e_hmm; - + set $wed_groom$,""; set $wed_groom_sex, 0; set $wed_bride$,""; @@ -675,7 +675,7 @@ function SF_TryRegister { set @type$, "groom"; if (@bride) set @type$, "bride"; - + mes "["+@name$+"]"; mes "Before registering as "+@type$+", let me check if you meet all the requirements..."; next; @@ -689,7 +689,7 @@ function SF_TryRegister { set @item, 7170; else set @item, 2338; - + if (getequipid(2) != @item) { mes "["+@name$+"]"; mes "You should be wearing a "+getitemname(@item)+" if you want to get married."; @@ -814,12 +814,12 @@ prt_church,94,99,4 script Sister Lisa 1_F_PRIEST,{ function SF_DivorceEnd; function SF_InProgress; - + if ($@divorce_progress==1) { goto SF_InProgress; end; } - + do { mes "["+@name$+"]"; mes "Divorcing can be such a sad event..."; diff --git a/npc/custom/etc/monster_arena.txt b/npc/custom/etc/monster_arena.txt index 82f764977..9c00b67a5 100644 --- a/npc/custom/etc/monster_arena.txt +++ b/npc/custom/etc/monster_arena.txt @@ -195,7 +195,6 @@ L_Exit: } gon_test,56,91,6 duplicate(monsterreferee) Referee#01 1_M_PUBMASTER - // Usher // gon_test,58,94,6 script Usher 4_M_04,{ set @marena,1; @@ -332,7 +331,6 @@ L_Sell: mes "You earned ^0000FF" + @sellearn + "^000000z."; close; - L_NoExp: mes "[Monster Trainer]"; mes "You do not have enough experience."; @@ -761,8 +759,6 @@ OnTouch: gon_test,43,87,5 duplicate(SummonPad) Summon Pad 2 HIDDEN_NPC,2,2 gon_test,72,87,5 duplicate(SummonPad) Summon Pad 3 HIDDEN_NPC,2,2 - - // Skill Disabler // gon_test mapflag noskill diff --git a/npc/custom/etc/penal_servitude.txt b/npc/custom/etc/penal_servitude.txt index b83bf3f83..30aaf17e2 100644 --- a/npc/custom/etc/penal_servitude.txt +++ b/npc/custom/etc/penal_servitude.txt @@ -134,7 +134,7 @@ sec_in02,137,57,1 script Overseer 4_M_PAY_SOLDIER,{ delitem 4009,countitem(4009);//Items: Chonchon_Card, delitem 4022,countitem(4022);//Items: Spore_Card, delitem 4048,countitem(4048);//Items: Poison_Spore_Card, - + if (PRISON_Q <= 0 ) goto L_GET_Q; mes "I want you to gather ^FF0000"+PRISON_Q+" Orange Net Mushroom^000000."; @@ -170,7 +170,6 @@ L_GET_Q: close; } - sec_in02 mapflag nomemo sec_in02 mapflag nosave SavePoint sec_in02 mapflag noteleport diff --git a/npc/custom/etc/quest_warper.txt b/npc/custom/etc/quest_warper.txt index 3526cde5c..fd6865a54 100644 --- a/npc/custom/etc/quest_warper.txt +++ b/npc/custom/etc/quest_warper.txt @@ -71,10 +71,10 @@ function script Q_Warpra { mes "Hello,"; mes "I can warp you to any town or dungeon, but you need to unlock them first by visiting us."; mes "What do you need?"; - + if(getarg(0) == 0) callfunc "QWS_MMarray",0; if(getarg(0) == 1) callfunc "QWS_MMarray",1; - + set @MMenu,select(@Mmenulist$[0],@Mmenulist$[1],@Mmenulist$[2],@Mmenulist$[3],@Mmenulist$[4],@Mmenulist$[5],@Mmenulist$[6],@Mmenulist$[7],@Mmenulist$[8],@Mmenulist$[9],@Mmenulist$[10],@Mmenulist$[11]); switch(@Mmenuref[@MMenu-1]+1){ @@ -167,7 +167,7 @@ Setprice: if (!$QW_S_PRICE) mes "Storage = ^FF0000 Free ^000000"; if ($QW_S_PRICE == 60) mes "Storage = ^0000FF Kafra Mode ^000000"; mes "Guild Storage = "+(($QW_GS_PRICE)?"^00FF00"+$QW_GS_PRICE:"^FF0000Free")+"^000000"; - + switch(select("Basic - Warps","Advanced - Warps","Overseas - Warps","Basic Dungeon warp fee","Advanced Dungeon warp fee","Overseas Dungeon warp fee","Full Healing","Part Healing","Storage","Guild Storage","Back","Exit")) { case 1: next; @@ -388,7 +388,7 @@ L_heal_Part: if (@healchoice == 2) callsub PHeal,1,0; if (@healchoice == 3) callsub PHeal,0,1; goto L_End; - + PHeal: next; set @Hp, MaxHp-Hp; @@ -499,7 +499,7 @@ L_GStorage: close2; guildopenstorage; end; - + L_End: close; end; @@ -523,7 +523,7 @@ L_NoUnlock: mes "I don't unlock this location, my assistant deeper in the dungeon will unlock this place."; close; end; - + //=========================Short=On=Zeny=========================== L_Short_on_zeny: next; @@ -536,7 +536,7 @@ L_Short_on_zeny: } close; end; - + //===========================Stamp=Card============================ stampcard: // Counting of the ammount of places you have unlocked @@ -978,7 +978,6 @@ function script QWS_Tarray { set @Tmenuref[@Tj],57005; // 57005='dead' in hex return; - //----------------Make Town Menu Function function QWS_Make_Town_Menu { @@ -1450,7 +1449,6 @@ function script QWS_Darray { set @Dmenuref[@Dj],57005; // 57005='dead' in hex return; - //----------------Make Dungeon Menu Function function QWS_Make_Dungeon_Menu { @@ -1525,7 +1523,7 @@ function script QWS_DLarray { function script QWS_Dungeon_Warpra { function QWS_D_getbin; function QWS_D_setbin; - + if ((QWS_D_getbin(getarg(0)) == 0) && (getarg(1) != "")) { mes "[Warpra]"; mes getarg(1)+" unlocked!"; @@ -1538,7 +1536,6 @@ function script QWS_Dungeon_Warpra { debugmes "QWS_Dungeon_Warpra error, improper syntax?"; return; - function QWS_D_setbin { set @tempsetbindata,1; if (getarg(0) == 0) goto binset; @@ -1571,7 +1568,7 @@ binget: function script QWS_Town_Warpra { function QWS_T_getbin; function QWS_T_setbin; - + if ((QWS_T_getbin(getarg(0)) == 0) && (getarg(1) != "")) { mes "[Warpra]"; mes getarg(1)+" unlocked!"; diff --git a/npc/custom/etc/stock_market.txt b/npc/custom/etc/stock_market.txt index 060228317..078ce5137 100644 --- a/npc/custom/etc/stock_market.txt +++ b/npc/custom/etc/stock_market.txt @@ -431,7 +431,7 @@ S_Buy: mes $S10N$; next; menu "Continue",-,"Cancel",S_Start; - + mes "Enter the name of the share company"; mes "Transaction fee of ^FF0000" + $S_Trans + "z^000000 will apply."; set @buyname$,"0"; @@ -645,7 +645,6 @@ ACCS11: next; goto S_Start; - // GM MENU // GM_Menu: mes "[Stock Market]"; diff --git a/npc/custom/events/valentinesdayexp.txt b/npc/custom/events/valentinesdayexp.txt index 5a94bc913..4ed24012d 100644 --- a/npc/custom/events/valentinesdayexp.txt +++ b/npc/custom/events/valentinesdayexp.txt @@ -200,7 +200,7 @@ prt_castle,54,34,4 script Carl Orleans#val1 1_M_01,{ mes "Yes? What can I cook for you?"; next; menu "Black handmade Chocolate, please",-,"I want a White handmade Chocolate...",M_WHITE,"I'm lost, sorry to bother you.",M_End; - + mes "[Carl Orleans]"; mes "Well, I just might be able to fulfill your needs..."; next; diff --git a/npc/custom/item_signer.txt b/npc/custom/item_signer.txt index 243ca29c2..ee03c16eb 100644 --- a/npc/custom/item_signer.txt +++ b/npc/custom/item_signer.txt @@ -12,7 +12,6 @@ //============================================================ prt_in,24,61,7 script Perchik 1_M_01,{ - setarray .@item[0],644,3; // Item requirements: <ID>,<Count>{,...} (0 to disable) setarray .@cost[0],0,5000; // Zeny requirements: <base price>,<price per refine> diff --git a/npc/custom/quests/kaho_balmung.txt b/npc/custom/quests/kaho_balmung.txt index 4e598922d..ff581825b 100644 --- a/npc/custom/quests/kaho_balmung.txt +++ b/npc/custom/quests/kaho_balmung.txt @@ -12,10 +12,9 @@ //============================================================ prontera,158,356,4 script Royal Messenger 8W_SOLDIER,{ - setarray .@Req1[0],1161,999,120,984,10,996,10,994,10,995,10,997,10; setarray .@Req2[0],5013,2298,1,1001,10,996,10,994,10,995,10,997,10; - + mes "[Royal Messenger]"; mes "Welcome to Prontera."; mes "I am the messenger in charge of the Royal Quests."; diff --git a/npc/custom/quests/questboard.txt b/npc/custom/quests/questboard.txt index 3e7a90d9d..e4336a67a 100644 --- a/npc/custom/quests/questboard.txt +++ b/npc/custom/quests/questboard.txt @@ -16,7 +16,6 @@ //============================================================ prontera,129,215,5 script Questboard 4_BOARD3,{ - if(c_run==1){ mes "[^FF7700Questboard^000000]"; mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000"; @@ -40,7 +39,7 @@ prontera,129,215,5 script Questboard 4_BOARD3,{ } goto L_checkitems; } - + if(h_run==1){ mes "[^FF7700Questboard^000000]"; mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000"; @@ -69,114 +68,112 @@ prontera,129,215,5 script Questboard 4_BOARD3,{ } goto L_checkmobs; } - + L_questmenu: mes "[^FF7700Questboard^000000]"; mes "Select category:"; next; - + switch(select((.collection)?"Collection Quests":"", - (.hunting)?"Hunting Quests":"", - "Exit")) { - -case 1: - set .@collectmenu$, ""; - for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1) { - if (.@i) set .@collectmenu$,.@collectmenu$+":"; - set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$"); - } - set .@selection,select(.@collectmenu$); - if(gettimetick(2) < getd(.@selection + "_collection_delay")){ - set .@time_left, getd(.@selection + "_collection_delay")-gettimetick(2); - mes "[^FF7700Questboard^000000]"; - if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again."; - if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again."; - mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again."; - close; - } - mes "[^FF7700Questboard^000000]"; - mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000"; - mes "--------------------------------"; - for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_collectionitem")); set .@j,.@j+2) { - mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000"; - } - mes "--------------------------------"; - mes "[Reward]"; - mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000"); - mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000"; - mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000"; - mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000"; - next; - if(select("Accept:Decline") == 2){ - close; - } - if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax")) - { - mes "[^FF7700Questboard^000000]"; - mes "Quest accepted."; - set c_run, 1; - set currentquest$, .@selection; - close; - } - else - { - mes "[^FF7700Questboard^000000]"; - mes "You don't have the required"; - mes "level to do this quest."; - close; - } - -case 2: - set .@huntmenu$, ""; - for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1) { - if (.@i) set .@huntmenu$,.@huntmenu$+":"; - set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$"); - } - set .@selection,select(.@huntmenu$); - if(gettimetick(2) < getd(.@selection + "_hunting_delay")){ - set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2); - mes "[^FF7700Questboard^000000]"; - if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again."; - if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again."; - mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again."; - close; - } - mes "[^FF7700Questboard^000000]"; - mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000"; - mes "--------------------------------"; - for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_huntingmob")); set .@j,.@j+2) { - mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000"; - } - mes "--------------------------------"; - mes "[Reward]"; - mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000"); - mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000"; - mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000"; - mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000"; - next; - if(select("Accept:Decline") == 2){ - close; - } - if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax")) - { + (.hunting)?"Hunting Quests":"", + "Exit")) { + case 1: + set .@collectmenu$, ""; + for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1) { + if (.@i) set .@collectmenu$,.@collectmenu$+":"; + set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$"); + } + set .@selection,select(.@collectmenu$); + if(gettimetick(2) < getd(.@selection + "_collection_delay")){ + set .@time_left, getd(.@selection + "_collection_delay")-gettimetick(2); + mes "[^FF7700Questboard^000000]"; + if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again."; + if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again."; + mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again."; + close; + } mes "[^FF7700Questboard^000000]"; - mes "Quest accepted."; - set h_run, 1; - set currentquest$, .@selection; - close; - } - else - { + mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000"; + mes "--------------------------------"; + for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_collectionitem")); set .@j,.@j+2) { + mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000"; + } + mes "--------------------------------"; + mes "[Reward]"; + mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000"); + mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000"; + mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000"; + mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000"; + next; + if(select("Accept:Decline") == 2){ + close; + } + if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax")) + { + mes "[^FF7700Questboard^000000]"; + mes "Quest accepted."; + set c_run, 1; + set currentquest$, .@selection; + close; + } + else + { + mes "[^FF7700Questboard^000000]"; + mes "You don't have the required"; + mes "level to do this quest."; + close; + } + + case 2: + set .@huntmenu$, ""; + for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1) { + if (.@i) set .@huntmenu$,.@huntmenu$+":"; + set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$"); + } + set .@selection,select(.@huntmenu$); + if(gettimetick(2) < getd(.@selection + "_hunting_delay")){ + set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2); + mes "[^FF7700Questboard^000000]"; + if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again."; + if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again."; + mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again."; + close; + } mes "[^FF7700Questboard^000000]"; - mes "You don't have the required"; - mes "level to do this quest."; + mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000"; + mes "--------------------------------"; + for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_huntingmob")); set .@j,.@j+2) { + mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000"; + } + mes "--------------------------------"; + mes "[Reward]"; + mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000"); + mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000"; + mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000"; + mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000"; + next; + if(select("Accept:Decline") == 2){ + close; + } + if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax")) + { + mes "[^FF7700Questboard^000000]"; + mes "Quest accepted."; + set h_run, 1; + set currentquest$, .@selection; + close; + } + else + { + mes "[^FF7700Questboard^000000]"; + mes "You don't have the required"; + mes "level to do this quest."; + close; + } + case 3: close; } - -case 3: - close; - } - + L_checkitems: for( set .@k,0; .@k < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@k,.@k+2) { if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){ @@ -200,7 +197,7 @@ L_checkitems: set currentquest$, ""; set c_run, 0; close; - + L_checkmobs: set .@goal, (getarraysize(getd("."+currentquest$+"_huntingmob"))/2); for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){ @@ -214,7 +211,7 @@ L_checkmobs: } goto L_checkmobs2; } - + L_checkmobs2: if(.@checkmonster<.@goal){ mes "[^FF7700Questboard^000000]"; @@ -248,33 +245,30 @@ OnNPCKillEvent: continue; } end; - -OnInit: +OnInit: function AddCollection; function AddHunting; //Activate/Deactive quest categories here set .collection, 1; set .hunting, 1; - + //Quest Delay (seconds) //24 hours = 86400 seconds set .quest_delay, 0; - + //Checks if quests are loaded (prevents out of index) if(.questsloaded==1) end; - set .questsloaded, 1; - - //Add Collection Quests here - //AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...); - - - //Add Hunting Quests here - //AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...); - - end; - + set .questsloaded, 1; + + //Add Collection Quests here + //AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...); + + //Add Hunting Quests here + //AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...); + + end; function AddCollection { set .collectionquestcount,.collectionquestcount+1; diff --git a/npc/custom/quests/tha_statues.txt b/npc/custom/quests/tha_statues.txt index c4787fcd3..00a7c9a8f 100644 --- a/npc/custom/quests/tha_statues.txt +++ b/npc/custom/quests/tha_statues.txt @@ -38,7 +38,6 @@ done: mes "[Thalos]"; mes "Go search the 2nd Statue!"; close; - } tha_t09,84,99,4 script Mediane HIDDEN_NPC,{ diff --git a/npc/custom/quests/thq/THQS_QuestNPC.txt b/npc/custom/quests/thq/THQS_QuestNPC.txt index 76790221b..d4e058fb4 100644 --- a/npc/custom/quests/thq/THQS_QuestNPC.txt +++ b/npc/custom/quests/thq/THQS_QuestNPC.txt @@ -66,7 +66,7 @@ N_NewQuest: mes "Would you like me to asign you a Quest?"; next; menu "Yes I would like a Quest Please.",-,"Sorry Guy no time today.",N_NoTime; - + mes "[Guy]"; mes "Ok lets see what quest we can give you today."; mes "The quest names in ^FF0000This Colour^000000 mean that they are more challanging then the rest, but have better rewards."; diff --git a/npc/events/MemorialDay_2008.txt b/npc/events/MemorialDay_2008.txt index a6c09fe80..c6628ef12 100644 --- a/npc/events/MemorialDay_2008.txt +++ b/npc/events/MemorialDay_2008.txt @@ -65,9 +65,7 @@ prontera,182,214,4 script Lauds#Memorial 1_M_MERCHANT,{ mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000."; Memorial08 = 1; close; - } - - else if (Memorial08 == 1) { + } else if (Memorial08 == 1) { if (countitem(1059) < 30 || countitem(914) < 20) { mes "[Mad Sago Lauds]"; mes "What are these? They aren't enough?!"; @@ -94,9 +92,7 @@ prontera,182,214,4 script Lauds#Memorial 1_M_MERCHANT,{ Memorial08 = 2; close; } - } - - else if (Memorial08 == 2) { + } else if (Memorial08 == 2) { mes "[Mad Sago Lauds]"; mes "Ah, you have fluffy new towel now I even put your name on it"; next; @@ -116,22 +112,16 @@ prontera,182,214,4 script Lauds#Memorial 1_M_MERCHANT,{ mes "What a shame! You should go speak to ^FF0000Grast in Prontera^000000."; Memorial08 = 3; close; - } - - else if (Memorial08 == 3) { + } else if (Memorial08 == 3) { mes "[Mad Sago Lauds]"; mes "What are you still doing here?"; mes "I told you to go speak to Grast in Prontera!"; close; - } - - else if (Memorial08 == 4 || Memorial08 == 5 || Memorial08 == 6) { + } else if (Memorial08 == 4 || Memorial08 == 5 || Memorial08 == 6) { mes "[Mad Sago Lauds]"; mes "Go help Grast, and then come back."; close; - } - - else if (Memorial08 == 7) { + } else if (Memorial08 == 7) { mes "[Mad Sago Lauds]"; mes "Oh, you've brought them all."; mes "Hahaha!"; @@ -151,16 +141,12 @@ prontera,182,214,4 script Lauds#Memorial 1_M_MERCHANT,{ mes "You should be going to the plaque!"; Memorial08 = 8; close; - } - - else if (Memorial08 == 8) { + } else if (Memorial08 == 8) { mes "[Mad Sago Lauds]"; mes "Stop trying to give me your garbage!"; mes "Go to the plaque at 12 o'clock direction in Prontera for your journey!"; close; - } - - else if (Memorial08 >= 9) { + } else if (Memorial08 >= 9) { .@RandomMsg = rand(1,5); if (.@RandomMsg == 1) { mes "[Mad Sago Lauds]"; @@ -191,7 +177,7 @@ prontera,182,214,4 script Lauds#Memorial 1_M_MERCHANT,{ } } } - + // Memorial Plaque //============================================================ prontera,153,286,4 script Memorial Plaque#Memorial 4_BOARD3,{ @@ -199,9 +185,7 @@ prontera,153,286,4 script Memorial Plaque#Memorial 4_BOARD3,{ mes "[" + strcharinfo(0) + "]"; mes "- It's a dusty old plaque.-"; close; - } - - else if (Memorial08 == 8) { + } else if (Memorial08 == 8) { mes "[" + strcharinfo(0) + "]"; mes "- It's a dusty old plaque.-"; mes "'This must be what Lauds was talking about.'"; @@ -210,43 +194,41 @@ prontera,153,286,4 script Memorial Plaque#Memorial 4_BOARD3,{ Memorial08 = 9; getexp 93750,43750; goto L_CleanPlaque; - } - - else if (Memorial08 >= 9) { + } else if (Memorial08 >= 9) { goto L_CleanPlaque; } - - L_CleanPlaque: - mes "- You see a message from the cleaned plaque.-"; - next; - mes "-Although no sculptured marble should rise to their memory,-"; - mes "-nor engraved stone bear record of their deeds,-"; - mes "-yet will their remembrance be as lasting as the land they honored.-"; - mes "-Daniel Webster-"; - if (Memorial08 == 9) { - getexp 93750,43750; - } - next; - mes "-There's another message.-"; - next; - mes "-I may not have gone where I intended to go,-"; - mes "-but I think I have ended up where I needed to be.-"; - mes "- Douglas Adams.-"; - if (Memorial08 == 9) { - getexp 93750,43750; - } - next; - mes "-This is the last message.-"; - next; - mes "-True heroism is remarkably sober, very undramatic.-"; - mes "-It is not the urge to surpass all others at whatever cost,-"; - mes "- but the urge to serve others at whatever cost. -"; - mes "- Arthur Ashe -"; - if (Memorial08 == 9) { - getexp 93750,43750; - Memorial08 = 10; - } - close; + +L_CleanPlaque: + mes "- You see a message from the cleaned plaque.-"; + next; + mes "-Although no sculptured marble should rise to their memory,-"; + mes "-nor engraved stone bear record of their deeds,-"; + mes "-yet will their remembrance be as lasting as the land they honored.-"; + mes "-Daniel Webster-"; + if (Memorial08 == 9) { + getexp 93750,43750; + } + next; + mes "-There's another message.-"; + next; + mes "-I may not have gone where I intended to go,-"; + mes "-but I think I have ended up where I needed to be.-"; + mes "- Douglas Adams.-"; + if (Memorial08 == 9) { + getexp 93750,43750; + } + next; + mes "-This is the last message.-"; + next; + mes "-True heroism is remarkably sober, very undramatic.-"; + mes "-It is not the urge to surpass all others at whatever cost,-"; + mes "- but the urge to serve others at whatever cost. -"; + mes "- Arthur Ashe -"; + if (Memorial08 == 9) { + getexp 93750,43750; + Memorial08 = 10; + } + close; } // Grast @@ -257,9 +239,7 @@ prontera,150,270,4 script Grast#Memorial 4_M_HUMERCHANT,{ mes "Memorial Day is a sad and yet glorious day."; mes "I wonder how many people remember them..."; close; - } - - else if (Memorial08 == 3) { + } else if (Memorial08 == 3) { mes "[Grast]"; mes "Oh, isn't that a Towel of Memory?"; mes "I'm so glad to meet someone who understands the meaning of Memorial Day."; @@ -275,9 +255,7 @@ prontera,150,270,4 script Grast#Memorial 4_M_HUMERCHANT,{ mes "I'll be waiting for your return."; Memorial08 = 4; close; - } - - else if (Memorial08 == 4) { + } else if (Memorial08 == 4) { if (countitem(501) < 1 || countitem(506) < 1 || countitem(656) < 1 || countitem(602) < 1) { mes "[Grast]"; mes "Oops, you haven't brought all materials."; @@ -306,9 +284,7 @@ prontera,150,270,4 script Grast#Memorial 4_M_HUMERCHANT,{ Memorial08 = 5; close; } - } - - else if (Memorial08 == 5) { + } else if (Memorial08 == 5) { if (countitem(1065) < 1 || countitem(610) < 1 || countitem(717) < 1 || countitem(747) < 1 || countitem(517) < 1 || countitem(515) < 1) { mes "[Grast]"; mes "Oops, you haven't brought all materials."; @@ -333,9 +309,7 @@ prontera,150,270,4 script Grast#Memorial 4_M_HUMERCHANT,{ Memorial08 = 6; close; } - } - - else if (Memorial08 == 6) { + } else if (Memorial08 == 6) { if (countitem(643) < 1 || countitem(12018) < 1 || countitem(741) < 1 || countitem(745) < 1) { mes "[Grast]"; mes "Oops, you haven't brought all materials."; @@ -388,42 +362,38 @@ prontera,150,270,4 script Grast#Memorial 4_M_HUMERCHANT,{ getitem 12109,1; close; } - } - - else if (Memorial08 == 7) { + } else if (Memorial08 == 7) { mes "[Grast]"; mes "Have you met Lauds?"; mes "I hope you'll remember your freedom and happiness are built on thousands of lives sacrificed in war."; close; - } - - else if (Memorial08 >= 8) { + } else if (Memorial08 >= 8) { mes "[Grast]"; mes "A towel is about the most massively useful thing an adventurer can have."; close; } - L_GiveUp: - mes "[Grast]"; - mes "Oh, I see. I guess you're quite busy nowadays, huh?"; - mes "No problem; I'll give you all the supplies..."; - next; - mes "[Grast]"; - mes "There you go."; - mes "I crushed all the items together into a more compact form for you."; - mes "You can thank me later for that extra service."; - mes "Please bring them to Lauds."; - Memorial08 = 7; - getitem 7126,1; - next; - mes "[Grast]"; - mes "By the way, he had an unfortunate accident, and has kind of lost his mind."; - mes "Please don't be alarmed even if he starts babbling."; - close; - - L_Continue: - mes "[Grast]"; - mes "That's a good idea."; - mes "Then I'll be waiting for your return."; - close; +L_GiveUp: + mes "[Grast]"; + mes "Oh, I see. I guess you're quite busy nowadays, huh?"; + mes "No problem; I'll give you all the supplies..."; + next; + mes "[Grast]"; + mes "There you go."; + mes "I crushed all the items together into a more compact form for you."; + mes "You can thank me later for that extra service."; + mes "Please bring them to Lauds."; + Memorial08 = 7; + getitem 7126,1; + next; + mes "[Grast]"; + mes "By the way, he had an unfortunate accident, and has kind of lost his mind."; + mes "Please don't be alarmed even if he starts babbling."; + close; + +L_Continue: + mes "[Grast]"; + mes "That's a good idea."; + mes "Then I'll be waiting for your return."; + close; } diff --git a/npc/events/RWC_2012.txt b/npc/events/RWC_2012.txt index 43b884a0d..faefaa16a 100644 --- a/npc/events/RWC_2012.txt +++ b/npc/events/RWC_2012.txt @@ -313,14 +313,14 @@ prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{ mes "The enchant option in your item will be initialized."; delitem 6665,1; //RWC_Inicializer delequip .@part; - + // GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3] for(.@i = 0; .@i < 4; ++.@i) { if (.@equip_card[.@i] >= 4700) // Armor Enchant System .@equip_card[.@i] = 0; } getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3]; - + close; } } diff --git a/npc/events/christmas_2008.txt b/npc/events/christmas_2008.txt index 2b6d67eca..c412541cc 100644 --- a/npc/events/christmas_2008.txt +++ b/npc/events/christmas_2008.txt @@ -163,81 +163,81 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{ } } } + mes "[Caroller]"; + mes "You know about Christmas!"; + mes "Talking about Christmas..."; + mes "...it's carols!!!"; + mes "I've been waiting for this for when"; + mes "Christmas comes around!"; + next; + mes "[Caroller]"; + mes "But there's been no caroling here and there like before, so we can't feel the Christmas spirit."; + next; + mes "[Caroller]"; + mes "So, I installed a Singing Crystal in Prontera..."; + next; + mes "[Caroller]"; + mes "but that jerk Antonio broke the crystal!"; + next; + mes "[Caroller]"; + mes "The gift boxes have been changing into monsters since Antonio placed some magic on them, so the monsters ate up the crystal fragments!"; + next; + mes "[Caroller]"; + mes "I am so devastated, since the Singing Crystal has been the hope of many children around the villages."; + next; + if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) { mes "[Caroller]"; - mes "You know about Christmas!"; - mes "Talking about Christmas..."; - mes "...it's carols!!!"; - mes "I've been waiting for this for when"; - mes "Christmas comes around!"; - next; - mes "[Caroller]"; - mes "But there's been no caroling here and there like before, so we can't feel the Christmas spirit."; - next; - mes "[Caroller]"; - mes "So, I installed a Singing Crystal in Prontera..."; - next; - mes "[Caroller]"; - mes "but that jerk Antonio broke the crystal!"; - next; - mes "[Caroller]"; - mes "The gift boxes have been changing into monsters since Antonio placed some magic on them, so the monsters ate up the crystal fragments!"; - next; - mes "[Caroller]"; - mes "I am so devastated, since the Singing Crystal has been the hope of many children around the villages."; - next; - if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) { - mes "[Caroller]"; - mes "And just stay there, every Christmas, for your whole life?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "What? What do you mean?"; - next; - mes "[Caroller]"; - mes "Oh, nevermind."; - mes "Ah..."; - close; - } - mes "[Caroller]"; - mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible."; - next; - mes "[Caroller]"; - mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up."; - next; - mes "[Caroller]"; - mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!"; - next; - mes "[Caroller]"; - mes "Sounds cool, huh!!"; - next; - select("........................"); - mes "[Caroller]"; - mes "...Why are you staring at me like that?"; - next; - mes "[Caroller]"; - mes "You're thinking that we are always getting our plans spoiled, aren't you?"; - next; - mes "[Caroller]"; - mes "I know that we are not good at controlling stuff, but our rewards are good, right?"; - next; - select("........................"); - mes "[Caroller]"; - mes "Hey, we treat you good..."; - next; - select("........................"); - mes "[Caroller]"; - mes "You are so cruel to me!"; - mes "Bad! Bad!"; + mes "And just stay there, every Christmas, for your whole life?"; next; - mes "[Caroller]"; - mes "Please, for our children's hope!!!?"; - mes "Please bring me 6 Singing Crystal Pieces from ^0000FFViolent Gift Boxes^000000!"; + mes "["+strcharinfo(0)+"]"; + mes "What? What do you mean?"; next; - emotion e_ok; mes "[Caroller]"; - mes "They're definitely as harsh as their name."; - mes "Go on please!"; - iROxmas08carol = 1; + mes "Oh, nevermind."; + mes "Ah..."; close; + } + mes "[Caroller]"; + mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible."; + next; + mes "[Caroller]"; + mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up."; + next; + mes "[Caroller]"; + mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!"; + next; + mes "[Caroller]"; + mes "Sounds cool, huh!!"; + next; + select("........................"); + mes "[Caroller]"; + mes "...Why are you staring at me like that?"; + next; + mes "[Caroller]"; + mes "You're thinking that we are always getting our plans spoiled, aren't you?"; + next; + mes "[Caroller]"; + mes "I know that we are not good at controlling stuff, but our rewards are good, right?"; + next; + select("........................"); + mes "[Caroller]"; + mes "Hey, we treat you good..."; + next; + select("........................"); + mes "[Caroller]"; + mes "You are so cruel to me!"; + mes "Bad! Bad!"; + next; + mes "[Caroller]"; + mes "Please, for our children's hope!!!?"; + mes "Please bring me 6 Singing Crystal Pieces from ^0000FFViolent Gift Boxes^000000!"; + next; + emotion e_ok; + mes "[Caroller]"; + mes "They're definitely as harsh as their name."; + mes "Go on please!"; + iROxmas08carol = 1; + close; case 4: mes "[Caroller]"; @@ -260,7 +260,6 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{ mes "It's hot, huh?"; close; - case 5: mes "[Caroller]"; mes "A-N-T-O-N-I-O!!!"; @@ -279,7 +278,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{ close; } } - + if (iROxmas08carol == 1) { if (countitem(6092) < 6) { mes "[Caroller]"; @@ -345,7 +344,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{ close; } } - + if (iROxmas08carol == 2) { if (countitem(1019) < 10 || countitem(1005) < 1 || countitem(7312) < 1 || countitem(938) < 10 || countitem(732) < 1) { mes "[Caroller]"; @@ -442,7 +441,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{ mes "All right, what comes to your mind when you think about Christmas?"; next; switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) { - + case 1: mes "[Santa Claus]"; mes "Carolling! That's good!"; @@ -471,7 +470,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{ mes "A bad Santa ruins us good Santa's reputations!"; mes "The World Santa Organization is considering this a grave situation."; close; - + case 3: mes "[Santa Claus]"; mes "A gift box! That sounds good!"; @@ -680,7 +679,7 @@ prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{ mes "There used to be designer who visited my house to make my Santa costumes."; mes "Do you have any ideas?"; close; - + case 5: mes "[Santa Claus]"; mes "........................"; diff --git a/npc/events/dumplingfestival.txt b/npc/events/dumplingfestival.txt index 23a085eb8..e20e4dd2a 100644 --- a/npc/events/dumplingfestival.txt +++ b/npc/events/dumplingfestival.txt @@ -10,7 +10,7 @@ //= Ver 1.0- Duplicate of MRO's Dumpling Event //= 1.01 fixed bugs [Lupus] //============================================================ - + payon,93,81,4 script Exorcist Master Fahae 4_M_BUDDHIST,{ mes "[Exorcist Master Fahae]"; @@ -64,7 +64,7 @@ payon,93,81,4 script Exorcist Master Fahae 4_M_BUDDHIST,{ mes "Here you go, I hope you may succeed in my quest."; close; } - + // Monsters //============================================================ gef_fild00,0,0,0,0 monster Dumpling 1520,20,60000,66000 diff --git a/npc/events/god_se_festival.txt b/npc/events/god_se_festival.txt index 3b7dd50e8..aed725db5 100644 --- a/npc/events/god_se_festival.txt +++ b/npc/events/god_se_festival.txt @@ -120,7 +120,6 @@ yuno,118,192,5 script Rmimi Ravies#gq_fes01 4_F_HUGIRL,{ mes "[Rmimi Ravies]"; mes "Have a good time."; donpcevent "Rmimi Ravies#gq_fes01::OnStart"; - announce "["+ strcharinfo(0) +"] member of ["+ getguildname(.@GID) +"] is summoning a 'Valkyrie's Present' in 'Juno'.",bc_all,"0x70dbdb"; close; } @@ -390,7 +389,6 @@ OnTimer3900000: end; } - // Original name: "Festival Manager#god_se_fes02" rachel,1,1,0 script Festival Manager#gq_fes2 4_F_HUGIRL,{ callfunc "F_GM_NPC"; diff --git a/npc/events/halloween_2009.txt b/npc/events/halloween_2009.txt index f67841c15..2f3a978e3 100644 --- a/npc/events/halloween_2009.txt +++ b/npc/events/halloween_2009.txt @@ -193,17 +193,17 @@ OnInit: hideonnpc "Trick or Treater#iRO7"; hideonnpc "Trick or Treater#iRO8"; end; - + OnEnableTreat: enablenpc strnpcinfo(3); hideonnpc strnpcinfo(3); end; - + OnTimer15000: hideonnpc strnpcinfo(3); disablenpc strnpcinfo(3); end; - + OnTimer300000: donpcevent strnpcinfo(3)+"::OnEnableTreat"; stopnpctimer; diff --git a/npc/events/nguild/nguild_flags.txt b/npc/events/nguild/nguild_flags.txt index dcd3dbc14..830ded7f9 100644 --- a/npc/events/nguild/nguild_flags.txt +++ b/npc/events/nguild/nguild_flags.txt @@ -94,9 +94,6 @@ nguild_alde,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 GUILD_FLAG nguild_alde,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 GUILD_FLAG nguild_alde,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 GUILD_FLAG - - - //============================================================================// // Castle 2 //============================================================================// @@ -125,8 +122,6 @@ nguild_gef,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 GUILD_FLAG nguild_gef,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 GUILD_FLAG nguild_gef,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 GUILD_FLAG - - //============================================================================// // Castle 3 //============================================================================// @@ -155,9 +150,6 @@ nguild_pay,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 GUILD_FLAG nguild_pay,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 GUILD_FLAG nguild_pay,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 GUILD_FLAG - - - //=============================================================================// // Castle 4 //=============================================================================// diff --git a/npc/events/valentinesday_2009.txt b/npc/events/valentinesday_2009.txt index 56195d06a..aaaf74a85 100644 --- a/npc/events/valentinesday_2009.txt +++ b/npc/events/valentinesday_2009.txt @@ -314,7 +314,7 @@ prontera,154,185,5 script Event Ring Maker#Val09 4_F_KAFRA7,{ mes "Come back when you're experienced enough to handle the quests."; close; } - + if (iROval09ring >= 1) { mes "[Event Ring Maker]"; mes "The box with the ring, carved with your name, is for the one you love."; @@ -328,7 +328,7 @@ prontera,154,185,5 script Event Ring Maker#Val09 4_F_KAFRA7,{ mes "Be aware, and always try to stay popular!"; close; } - + mes "[Event Ring Maker]"; mes "Hi, there, how are ya?"; mes "Come to me if you're interested in the event, 'Who's Valentine's Hottest?'"; @@ -435,7 +435,7 @@ prontera,157,185,4 script Valentine Vote Manager#v 4_F_KAFRA5,{ next; break; } - + if (Sex) { if (countitem(7947) > .@input) { mes "[Valentine Vote Manager]"; @@ -444,7 +444,7 @@ prontera,157,185,4 script Valentine Vote Manager#v 4_F_KAFRA5,{ next; break; } - + if (countitem(7947) < .@input) { mes "[Valentine Vote Manager]"; mes "Seems like the value you entered is too large."; @@ -452,7 +452,7 @@ prontera,157,185,4 script Valentine Vote Manager#v 4_F_KAFRA5,{ next; break; } - + mes "[Valentine Vote Manager]"; mes "I'll take those silver rings, and count the votes for you."; mes "Thank you for participating."; @@ -472,7 +472,7 @@ prontera,157,185,4 script Valentine Vote Manager#v 4_F_KAFRA5,{ next; break; } - + if (countitem(7946) < .@input) { mes "[Valentine Vote Manager]"; mes "Seems like the value you entered is too large."; @@ -480,7 +480,7 @@ prontera,157,185,4 script Valentine Vote Manager#v 4_F_KAFRA5,{ next; break; } - + mes "[Valentine Vote Manager]"; mes "I'll take those gold rings, and count the votes for you."; mes "Thank you for participating."; @@ -533,7 +533,7 @@ prt_castle,42,35,3 script Dessert Manager#Val09 1_M_01,{ mes "Annoying, annoying, annoying~~!"; close; } - + mes "[Charles Orleans]"; mes "Oh, Mademoiselle!"; mes "This little trifling space felt like heaven the minute you walked in!"; @@ -629,5 +629,4 @@ prt_castle,42,35,3 script Dessert Manager#Val09 1_M_01,{ mes "I hope this is just what you wanted, for it bears your beautiful heart inside."; close; } - } diff --git a/npc/events/xmas.txt b/npc/events/xmas.txt index e420f9e6d..be43b3752 100644 --- a/npc/events/xmas.txt +++ b/npc/events/xmas.txt @@ -90,7 +90,7 @@ L_Start: mes "If you get 3 more, I'll give you another."; mes "Hope you get a good item."; close; - + L_NotEnuf: mes "You don't have enough socks as proof."; mes "Go take down those evil Santas"; diff --git a/npc/instances/SealedShrine.txt b/npc/instances/SealedShrine.txt index a9bc499c5..da2244323 100644 --- a/npc/instances/SealedShrine.txt +++ b/npc/instances/SealedShrine.txt @@ -130,7 +130,7 @@ monk_test,309,146,3 script Friar Patrick#edq 4_M_OLDFRIAR,{ instance_set_timeout 7200,300,.@instance; instance_init(.@instance); - + mes "Okay... I'll adjust the shrine's seal so that you and your group can enter."; next; mes "[Friar Patrick]"; @@ -1455,7 +1455,6 @@ OnTimer70000: end; } - 1@cata,1,1,0 script ins_1f_spawn_mobs -1,{ OnInstanceInit: .@map$ = instance_mapname("1@cata"); diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt index 5f15305c0..e7d94e567 100644 --- a/npc/jobs/1-1e/taekwon.txt +++ b/npc/jobs/1-1e/taekwon.txt @@ -417,4 +417,3 @@ payon,157,141,5 script Phoenix#TKJobChange 4_M_MONK,{ close; } } - diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index e88f0adc6..c98fca135 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -1482,7 +1482,7 @@ OnTimer187000: OnDisable: stopnpctimer; end; - + OnMyMobDead: mapannounce "in_moc_16","Hey, what the hell was that?! I told you: No killing monsters!",bc_map; mapannounce "in_moc_16","I'm bringing you back... *Sigh...*",bc_map; diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt index e28106f69..89573956e 100644 --- a/npc/jobs/2-1/priest.txt +++ b/npc/jobs/2-1/priest.txt @@ -1860,4 +1860,3 @@ function script F_FatherYos { mes "...Acolyte, you don't have any business with me here."; close; } - diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt index 91ac02ea3..e45d7c576 100644 --- a/npc/jobs/2-1e/StarGladiator.txt +++ b/npc/jobs/2-1e/StarGladiator.txt @@ -352,7 +352,7 @@ OnTouch: mes "You're blocking my sun!"; close; } - + comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{ if (Class == Job_Taekwon) { if (STGL_Q == 1) { diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt index c713194de..22e9b917d 100644 --- a/npc/jobs/2-2/crusader.txt +++ b/npc/jobs/2-2/crusader.txt @@ -969,8 +969,6 @@ prt_castle,35,151,5 script Patron Knight 4_M_CRU,{ close; } - - // Actual tests //============================================================ @@ -1201,7 +1199,6 @@ OnDead: end; } - job_cru,98,105,4 script Summoner#cr5 WARPNPC,3,3,{ OnTouch: CRUS_Q = 6; diff --git a/npc/jobs/2-2a/Professor.txt b/npc/jobs/2-2a/Professor.txt index 68cac14cf..8fee58494 100644 --- a/npc/jobs/2-2a/Professor.txt +++ b/npc/jobs/2-2a/Professor.txt @@ -88,4 +88,3 @@ valkyrie,53,47,3 script Scholar#Valkyrie 2_M_SAGE_OLD,{ mes "Honor to the warriors!"; close; } - diff --git a/npc/jobs/valkyrie.txt b/npc/jobs/valkyrie.txt index c7cef8107..d2a7108b1 100644 --- a/npc/jobs/valkyrie.txt +++ b/npc/jobs/valkyrie.txt @@ -398,4 +398,3 @@ S_Warpchar: //============================================================ valkyrie,48,73,0 warp valk01#1 1,1,valkyrie,48,64 valkyrie,48,66,0 warp valk01#2 1,1,valkyrie,48,75 - diff --git a/npc/merchants/dye_maker.txt b/npc/merchants/dye_maker.txt index bca4ef276..bd2440c19 100644 --- a/npc/merchants/dye_maker.txt +++ b/npc/merchants/dye_maker.txt @@ -185,7 +185,7 @@ S_MakeDye: Zeny -= .@cost; // get dyestuff getitem .@dyestuff,1; - + mes "[Dye Maker Java Dullihan]"; mes "Hmm... It came out pretty well. A very rich color. Of course I'll be trying harder to make a more charming color..."; next; diff --git a/npc/merchants/old_pharmacist.txt b/npc/merchants/old_pharmacist.txt index 1889ea3b9..15a8206b6 100644 --- a/npc/merchants/old_pharmacist.txt +++ b/npc/merchants/old_pharmacist.txt @@ -181,7 +181,7 @@ alberta_in,16,28,4 script Pharmacist 1_M_PUBMASTER,{ mes "What a boring person. If you have something to say, why don't you say it?!"; close; } - + L_Making: next; mes "[Old Pharmacist]"; diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt index b88fa647a..ff5b78b2d 100644 --- a/npc/other/Global_Functions.txt +++ b/npc/other/Global_Functions.txt @@ -42,7 +42,6 @@ //= 2.19 Improved 'F_InsertComma' function. [Emistry] //============================================================ - ////////////////////////////////////////////////////////////////////////////////// // Returns a number with commas based on precision of digits and custom separator. // -- callfunc "F_InsertComma",<number>{,<precision>,<separator>} @@ -56,10 +55,10 @@ function script F_InsertComma { .@value = getarg(0); .@precision = getarg(1,3); .@separator$ = getarg( 2,"," ); - + .@str$ = ""+.@value; .@is_negative = ( .@value < 0 ); - + .@length = getstrlen( .@str$ ) - .@precision - .@is_negative; while ( .@length > 0 ) { .@str$ = insertchar( .@str$, .@separator$ , ( .@length + .@is_negative ) ); @@ -68,7 +67,6 @@ function script F_InsertComma { return .@str$; } - ////////////////////////////////////////////////////////////////////////////////// // Function that clears job quest variables ////////////////////////////////////////////////////////////////////////////////// @@ -125,10 +123,10 @@ function script F_ClearGarbage { RES_SKILL = 0; //Here you put outdated variables from your outdated EVENTS //e.g. Is XMAS done? Add the EVENT var clearing code here. - + //due to bugs in BS quest: wizard_m2 = 0; - + // Old Novice Ground Variables. NEW_MES_FLAG0 = 0; NEW_MES_FLAG1 = 0; @@ -139,11 +137,11 @@ function script F_ClearGarbage { NEW_LVUP0 = 0; NEW_LVUP1 = 0; NEW_JOBLVUP = 0; - + // Old DTS variables that are no longer used. dtseligible = 0; MISC_QUEST = MISC_QUEST & ~128; - + return; } @@ -160,7 +158,6 @@ function script Job_Change { return; } - ////////////////////////////////////////////////////////////////////////////////// // Functions used to spiff up dialoges [Lupus] ////////////////////////////////////////////////////////////////////////////////// @@ -177,7 +174,6 @@ function script F_Rand { return getarg(rand(getargcount())); } - ////////////////////////////////////////////////////////////////////////////////// // *** Function "F_Sex" ////////////////////////////////////////////////////////////////////////////////// @@ -188,7 +184,6 @@ function script F_SexMes { return getarg(Sex); } - ////////////////////////////////////////////////////////////////////////////////// // *** Function "F_Hi" ////////////////////////////////////////////////////////////////////////////////// @@ -198,7 +193,6 @@ function script F_Hi { return callfunc("F_Rand","Hi!","Hello!","Good day!","How are you?","Hello there."); } - ////////////////////////////////////////////////////////////////////////////////// // *** Function "F_Bye" ////////////////////////////////////////////////////////////////////////////////// @@ -208,7 +202,6 @@ function script F_Bye { return callfunc("F_Rand","Bye. See you again.","Later.","Goodbye.","Good luck!","Have a nice day!","Byebye!!!"); } - ////////////////////////////////////////////////////////////////////////////////// // *** Function "F_ItemName" ////////////////////////////////////////////////////////////////////////////////// @@ -337,14 +330,14 @@ function script F_GetArmorType { // ********************************************************************* function script Time2Str { .@time_left = getarg(0) - gettimetick(2); - + .@Days = .@time_left / 86400; .@time_left -= (.@Days * 86400); .@Hours = .@time_left / 3600; .@time_left -= (.@Hours * 3600); .@Minutes = .@time_left / 60; .@time_left -= (.@Minutes * 60); - + .@Time$ = ""; if( .@Days > 1 ) .@Time$ += .@Days + " days, "; @@ -365,6 +358,6 @@ function script Time2Str { .@Time$ += .@time_left + " seconds"; else if( .@time_left == 1 ) .@Time$ += .@time_left + " second"; - + return .@Time$; } diff --git a/npc/other/books.txt b/npc/other/books.txt index 6ad8968b2..aef8a4079 100644 --- a/npc/other/books.txt +++ b/npc/other/books.txt @@ -391,7 +391,7 @@ prt_in,168,56,4 script Monster Encyclopedia#prt HIDDEN_NPC,{ } } } - + prt_in,159,56,4 script Monster Encyclopedia#2pr HIDDEN_NPC,{ mes "^FF0000[Monster Encyclopedia]^000000"; mes "This is a Monster Encyclopedia"; @@ -1720,7 +1720,6 @@ prt_in,172,96,4 script Monster Encyclopedia#4pr HIDDEN_NPC,{ } } - prt_in,164,96,4 script Monster Encyclopedia#5pr HIDDEN_NPC,{ mes "^FF0000[Dungeon Monster Encyclopedia]^000000"; mes "This is an Encyclopedia describing"; diff --git a/npc/other/comodo_gambling.txt b/npc/other/comodo_gambling.txt index ea354e490..3d0e2b389 100644 --- a/npc/other/comodo_gambling.txt +++ b/npc/other/comodo_gambling.txt @@ -71,7 +71,7 @@ comodo,219,158,6 script Kachua 4_F_02,{ mes "you something from one of my"; mes "collections~"; next; - + if (MaxWeight - Weight < 5500) { cutin "katsua01.bmp",255; cutin "katsua03.bmp",2; @@ -379,7 +379,7 @@ comodo,219,158,6 script Kachua 4_F_02,{ close; break; } - + getitem .@item,1; cutin "katsua01.bmp",255; diff --git a/npc/other/fortune.txt b/npc/other/fortune.txt index a14f63fc9..dad407482 100644 --- a/npc/other/fortune.txt +++ b/npc/other/fortune.txt @@ -3525,7 +3525,7 @@ payon_in03,75,129,5 script Poring Fortune Teller 4_M_BIBI,{ } close; } - + payon_in03,118,119,1 script Ascetic 4W_F_01,2,2,{ mes "[Kissy-Kissy]"; mes "NyangNyangNyang~"; diff --git a/npc/other/hugel_bingo.txt b/npc/other/hugel_bingo.txt index d84c94cd3..a31a8f47a 100644 --- a/npc/other/hugel_bingo.txt +++ b/npc/other/hugel_bingo.txt @@ -406,7 +406,7 @@ OnInit: disablenpc "24e#bingo"; disablenpc "25e#bingo"; end; - + OnTouch: if(@bingoplate[1] == $bingo[$@bingoresult -1]){ @bingo_a1$ = "^ff0000- -^000000"; setarray @bingoplate[1],99; } else if(@bingoplate[2] == $bingo[$@bingoresult -1]){ @bingo_a2$ = "^ff0000- -^000000"; setarray @bingoplate[2],99; } diff --git a/npc/other/monster_museum.txt b/npc/other/monster_museum.txt index fae93fd3e..d39b034da 100644 --- a/npc/other/monster_museum.txt +++ b/npc/other/monster_museum.txt @@ -59,7 +59,7 @@ yuno_in03,32,15,3 script Museum Guide 1_F_02,{ mes "Feel free to talk to me anytime."; close; } - + yuno_in03,36,21,3 script Deviace#yuno DEVIACE,{ end; } @@ -85,7 +85,7 @@ yuno_in03,33,21,1 script #DEVIACE HIDDEN_NPC,{ mes "it's better to be careful with this monster."; close; } - + yuno_in03,36,27,3 script Seal#yuno FUR_SEAL,{ end; } @@ -111,7 +111,7 @@ yuno_in03,33,27,1 script #FUR_SEAL HIDDEN_NPC,{ mes "for people to produce winter coats."; close; } - + yuno_in03,36,33,3 script Sage Worm#yuno SAGEWORM,{ end; } @@ -133,7 +133,7 @@ yuno_in03,33,33,1 script #SAGEWORM HIDDEN_NPC,{ mes "indicates, it's usually seen near books or book shelves."; close; } - + yuno_in03,39,39,3 script Penomena#yuno PENOMENA,{ end; } @@ -159,7 +159,7 @@ yuno_in03,38,39,1 script #PENOMANA HIDDEN_NPC,{ mes "enough to kill its enemy at once."; close; } - + yuno_in03,39,44,3 script Galapago#yuno GALAPAGO,{ end; } @@ -180,7 +180,7 @@ yuno_in03,37,44,3 script #GALAPAGO HIDDEN_NPC,{ mes "generally laid back monster."; close; } - + yuno_in03,15,21,5 script Raydric#yuno RAYDRIC,{ end; } @@ -201,7 +201,7 @@ yuno_in03,19,21,1 script #RAYDRIC HIDDEN_NPC,{ mes "and powerful attack strength."; close; } - + yuno_in03,15,27,5 script Chepet#yuno CHEPET,{ end; } @@ -220,7 +220,7 @@ yuno_in03,19,27,1 script #CHEPET HIDDEN_NPC,{ mes "only a few places."; close; } - + yuno_in03,15,33,5 script Violy#yuno VIOLY,{ end; } @@ -237,7 +237,7 @@ yuno_in03,19,33,1 script #VIOLY HIDDEN_NPC,{ mes "Exercise extreme caution upon encountering a Violy. Otherwise, it will snatch your soul in no time with its charming song."; close; } - + yuno_in03,10,39,5 script Alice#yuno ALICE,{ end; } @@ -259,7 +259,7 @@ yuno_in03,12,39,1 script #ALICE HIDDEN_NPC,{ mes "is still a scientific mystery."; close; } - + yuno_in03,10,45,5 script Assulter#yuno ASSULTER,{ end; } @@ -284,7 +284,7 @@ yuno_in03,12,45,1 script #ASSULTER HIDDEN_NPC,{ mes "is more threatening."; close; } - + yuno_in03,38,50,3 script PecoPeco Egg#yuno PECOPECO_EGG,{ end; } @@ -316,7 +316,7 @@ yuno_in03,20,96,1 script #WANDER_MAN HIDDEN_NPC,{ mes "stroke of its sword."; close; } - + yuno_in03,16,100,5 script Caterpillar#yuno CATERPILLAR,{ end; } @@ -338,7 +338,7 @@ yuno_in03,18,100,1 script #CATERPILLAR HIDDEN_NPC,{ mes "Creamy."; close; } - + yuno_in03,16,104,5 script Male Thiefbug#yuno THIEF_BUG__,{ end; } @@ -356,7 +356,7 @@ yuno_in03,18,104,1 script #THIEF_BUG__ HIDDEN_NPC,{ mes "However, it is stronger than other Thief Bugs because it's designated to protect the females and babies from danger."; close; } - + yuno_in03,16,108,5 script Tri Joint#yuno TRI_JOINT,{ end; } @@ -376,7 +376,7 @@ yuno_in03,18,108,1 script #TRI_JOINT HIDDEN_NPC,{ mes "Recently, since many Tri Joints have been discovered inside many caves, Sages are very excited to study them to learn more about the evolution of monsters in Rune-Midgard."; close; } - + yuno_in03,16,111,5 script Arclouz#yuno ARCLOUSE,{ end; } @@ -399,7 +399,7 @@ yuno_in03,18,111,1 script #ARCLOUSE HIDDEN_NPC,{ mes "compared to PecoPecos."; close; } - + yuno_in03,16,117,5 script Dragon Tail#yuno DRAGON_TAIL,{ end; } @@ -418,7 +418,7 @@ yuno_in03,18,116,1 script #DRAGON_TAIL HIDDEN_NPC,{ mes "a sleeping poison."; close; } - + yuno_in03,46,96,3 script Owl Duke#yuno OWL_DUKE,{ end; } @@ -443,7 +443,7 @@ yuno_in03,44,96,1 script #OWL_DUKE HIDDEN_NPC,{ mes "aristocratic pompousness."; close; } - + yuno_in03,48,100,3 script Marine Sphere#yuno MARINE_SPHERE,{ end; } @@ -467,7 +467,7 @@ yuno_in03,46,101,1 script #MARINE_SPHERE HIDDEN_NPC,{ mes "a dangerous chain reaction."; close; } - + yuno_in03,48,104,3 script Mandragora#yuno MANDRAGORA,{ end; } @@ -498,7 +498,7 @@ yuno_in03,46,105,1 script #MANDRAGORA HIDDEN_NPC,{ mes "from useful in attracting prey."; close; } - + yuno_in03,48,108,3 script Geographer#yuno GEOGRAPHER,{ end; } @@ -532,7 +532,7 @@ yuno_in03,46,108,1 script #GEOGRAPHER HIDDEN_NPC,{ mes "never be forgotten..."; close; } - + yuno_in03,48,112,3 script Rafflesia#yuno RAFFLESIA,{ end; } @@ -557,7 +557,7 @@ yuno_in03,46,112,1 script #RAFFLESIA HIDDEN_NPC,{ mes "cultivate and save the Rafflesias."; close; } - + yuno_in03,48,116,3 script Stem Worm#yuno STEM_WORM,{ end; } @@ -601,7 +601,7 @@ yuno_in03,24,122,1 script #BLAZZER HIDDEN_NPC,{ mes "form of communication."; close; } - + yuno_in03,28,124,5 script Ride Word#yuno RIDEWORD,{ end; } @@ -616,7 +616,7 @@ yuno_in03,28,122,1 script #RIDEWORD HIDDEN_NPC,{ mes "sharp teeth. It exists to attack any living thing nearby."; close; } - + yuno_in03,31,124,3 script Megalodon#yuno MEGALODON,{ end; } @@ -634,7 +634,7 @@ yuno_in03,31,122,1 script #MEGALODON HIDDEN_NPC,{ mes "undersea travellers outright."; close; } - + yuno_in03,35,124,3 script Sleeper#yuno SLEEPER,{ end; } @@ -655,7 +655,7 @@ yuno_in03,35,122,1 script #SLEEPER HIDDEN_NPC,{ mes "cause indirect attacks by causing a sand storm."; close; } - + yuno_in03,39,124,3 script Ancient Mummy#yuno ANCIENT_MUMMY,{ end; } @@ -684,7 +684,7 @@ yuno_in03,39,122,1 script #ANCIENT_MUMMY HIDDEN_NPC,{ mes "attack any living thing nearby."; close; } - + yuno_in03,18,122,5 script Incubus#yuno INCUBUS,{ end; } @@ -706,7 +706,7 @@ yuno_in03,19,120,1 script #INCUBUS HIDDEN_NPC,{ mes "it can eventually take them to hell."; close; } - + yuno_in03,44,120,3 script Succubus#yuno SUCCUBUS,{ end; } diff --git a/npc/other/poring_war.txt b/npc/other/poring_war.txt index 5e99c97d8..6b52dd870 100644 --- a/npc/other/poring_war.txt +++ b/npc/other/poring_war.txt @@ -356,7 +356,7 @@ OnInit: //============================================================ poring_w01,91,97,3 script Poring#wop_door_all PORING,{ end; - + OnInit: waitingroom "[Recruiting 10 Battle Participants]",11,"Poring#wop_door_all::OnStartArena",10,500,9; enablewaitingroomevent; diff --git a/npc/other/pvp.txt b/npc/other/pvp.txt index b8d104ce2..70c02d1bc 100644 --- a/npc/other/pvp.txt +++ b/npc/other/pvp.txt @@ -314,8 +314,6 @@ function script F_PVP_FSRS { end; } - - // Event Contestant Entrance //============================================================ pvp_room,54,85,4 script Registration Staff#1 8W_SOLDIER,{ diff --git a/npc/other/turbo_track.txt b/npc/other/turbo_track.txt index e2dd1d661..36a1b4fe1 100644 --- a/npc/other/turbo_track.txt +++ b/npc/other/turbo_track.txt @@ -45,7 +45,7 @@ OnStartArena: donpcevent "Broadcast#"+.@in$+.@in+"::OnEnable"; disablewaitingroomevent strnpcinfo(0); end; - + OnInit: if (compare(strnpcinfo(0),"main")) end; if (compare(strnpcinfo(2),"n1")) { @@ -66,7 +66,7 @@ turbo_room,77,135,3 duplicate(entrance#tt_main) Normal mode - 4 person 4_F_TELEP turbo_room,84,135,3 duplicate(entrance#tt_main) Normal mode - 8 person 4_F_TELEPORTER turbo_room,91,135,3 duplicate(entrance#tt_main) Normal mode - 16 person 4_F_TELEPORTER turbo_room,72,132,3 duplicate(entrance#tt_main) Solo Mode#n1 4_F_TELEPORTER - + turbo_e_4,298,167,3 script Helper#tt_main 4_F_TELEPORTER,{ mes "[Helper]"; mes "You are now in the"; @@ -96,7 +96,7 @@ OnTouch: else warp strnpcinfo(4),59,364; end; - + OnInit: .@w$ = callfunc("F_tt"); disablenpc "Point Give-Away Guy#"+.@w$; @@ -391,12 +391,12 @@ OnTimer927000: disablenpc "Flasher_Exit_1#"+.@w$; disablenpc "Flasher_Exit_2#"+.@w$; end; - + OnInit: .@w$ = callfunc("F_tt"); disablenpc "Master#"+.@w$; end; - + function RName { .@s = (getstrlen(getarg(0)) > 2)?(substr(getarg(0),1,2)):(charat(getarg(0),getstrlen(getarg(0))-1)); .@rn$ = ((compare(strnpcinfo(4),"_e_"+.@s))?"Expert mode":"Normal mode")+" - "+.@s+" person"; @@ -1641,7 +1641,6 @@ turbo_n_8,332,279,0 duplicate(snake02#tt_main) snake02#n8 WARPNPC,1,1 turbo_n_16,332,279,0 duplicate(snake02#tt_main) snake02#n16 WARPNPC,1,1 turbo_n_1,332,279,0 duplicate(snake02#tt_main) snake02#n1 WARPNPC,1,1 - - script snake03#tt_main WARPNPC,1,1,{ OnTouch: .@turbo2 = rand(1,8); @@ -1659,7 +1658,6 @@ turbo_n_8,324,270,0 duplicate(snake03#tt_main) snake03#n8 WARPNPC,1,1 turbo_n_16,324,270,0 duplicate(snake03#tt_main) snake03#n16 WARPNPC,1,1 turbo_n_1,324,270,0 duplicate(snake03#tt_main) snake03#n1 WARPNPC,1,1 - - script snake04#tt_main WARPNPC,1,1,{ OnTouch: .@turbo2 = rand(1,7); @@ -1679,7 +1677,7 @@ turbo_n_1,332,270,0 duplicate(snake04#tt_main) snake04#n1 WARPNPC,1,1 - script SnakeHunt#tt_main -1,{ end; - + OnReset: killmonsterall strnpcinfo(4); end; @@ -1947,7 +1945,7 @@ OnTouch: } disablenpc "#cos_"+.@w$+"_end"; end; - + function GetNumber { setarray .@w_n$[1], "n4","n8","n16","e4","e8","e16"; for (.@i = 1; .@i <= getarraysize(.@w_n$); ++.@i) { @@ -1955,7 +1953,7 @@ OnTouch: return .@i; } } - + OnInit: .@w$ = callfunc("F_tt"); enablenpc "#cos_"+.@w$+"_end"; @@ -1980,7 +1978,7 @@ OnTouch: disablenpc "#cos_"+.@w$+"_end2"; enablenpc "#cos_"+.@w$+"_end3"; end; - + OnInit: .@w$ = callfunc("F_tt"); disablenpc "#cos_"+.@w$+"_end2"; @@ -2038,7 +2036,7 @@ OnTouch: mapannounce strnpcinfo(4),strcharinfo(0) +" has just passed the Flasher Maze!",bc_map,"0x70DBDB"; warp strnpcinfo(4),185,227; end; - + OnInit: .@w$ = callfunc("F_tt"); disablenpc strnpcinfo(0); @@ -2361,7 +2359,7 @@ turbo_n_1,114,190,0 duplicate(Flasher#tt_main) Flasher_Exit_2#n1 WARPNPC,1,1 end; } } - + OnEnable: .@w$ = callfunc("F_tt"); enablenpc "Winner Helper#TBT_"+.@w$; @@ -2403,12 +2401,12 @@ OnTimer25000: .@w$ = callfunc("F_tt"); if (!compare(.@w$,"4")) mapannounce strnpcinfo(4),"In the meantime, winners must procceed to receive their rewards as soon as possible.",bc_map,"0x33FF66"; end; - + OnTimer28000: .@w$ = callfunc("F_tt"); if (compare(.@w$,"4")) mapannounce strnpcinfo(4),"Al De Baran Turbo Track is brought to you by...",bc_map,"0x33FF66"; end; - + OnTimer30000: .@w$ = callfunc("F_tt"); if (!compare(.@w$,"4")) mapannounce strnpcinfo(4),"Thank you for visiting Al De Baran Turbo Track.",bc_map,"0x33FF66"; @@ -2422,7 +2420,7 @@ OnTimer35000: .@w$ = callfunc("F_tt"); if (!compare(.@w$,"4")) mapannounce strnpcinfo(4),"Al De Baran Turbo Track is brought to you by...",bc_map,"0x33FF66"; end; - + OnTimer36000: .@w$ = callfunc("F_tt"); if (compare(.@w$,"4")) mapannounce strnpcinfo(4),"[Al De Baran Guild Castle Management Luina]",bc_map,"0x33FF66"; @@ -2450,7 +2448,7 @@ OnTimer48000: .@w$ = callfunc("F_tt"); if (compare(.@w$,"4")) mapannounce strnpcinfo(4),"Once again, we'd like to thank our sponsors.",bc_map,"0x33FF66"; end; - + OnTimer50000: .@w$ = callfunc("F_tt"); if (!compare(.@w$,"4")) mapannounce strnpcinfo(4),"[Blacksmith Union]",bc_map,"0x33FF66"; @@ -2460,7 +2458,7 @@ OnTimer52000: .@w$ = callfunc("F_tt"); if (compare(.@w$,"4")) mapannounce strnpcinfo(4),"Have a good day.",bc_map,"0x33FF66"; end; - + OnTimer55000: .@w$ = callfunc("F_tt"); if (!compare(.@w$,"4")) mapannounce strnpcinfo(4),"And [Comodo Casino].",bc_map,"0x33FF66"; @@ -2492,17 +2490,17 @@ OnTimer60000: mapannounce strnpcinfo(4),"Once again, we'd like to thank our sponsors.",bc_map,"0x33FF66"; } end; - + OnTimer65000: .@w$ = callfunc("F_tt"); if (!compare(.@w$,"4")) mapannounce strnpcinfo(4),"Have a good day.",bc_map,"0x33FF66"; end; - + OnTimer70000: .@w$ = callfunc("F_tt"); if (!compare(.@w$,"4")) mapwarp strnpcinfo(4),"turbo_room",72,89; end; - + OnTimer71000: .@w$ = callfunc("F_tt"); if (!compare(.@w$,"4")) { @@ -2525,13 +2523,13 @@ OnTimer71000: stopnpctimer; } end; - + function RName { .@s = (getstrlen(getarg(0)) > 2)?(substr(getarg(0),1,2)):(charat(getarg(0),getstrlen(getarg(0))-1)); .@rn$ = ((compare(strnpcinfo(4),"_e_"+.@s))?"Expert mode":"Normal mode")+" - "+.@s+" person"; return .@rn$; } - + OnInit: .@w$ = callfunc("F_tt"); disablenpc "Winner Helper#TBT_"+.@w$; @@ -2672,7 +2670,7 @@ turbo_n_1,384,167,1 script Guide#TBT_n1 1_M_01,{ end; } } - + OnEnable: .@w$ = callfunc("F_tt"); enablenpc "Guide#TBT_"+.@w$; @@ -2752,7 +2750,7 @@ OnTimer60000: donpcevent "Solo Mode#"+.@w$+"::OnEnable"; stopnpctimer; end; - + OnInit: .@w$ = callfunc("F_tt"); disablenpc "Guide#TBT_"+.@w$; @@ -2766,7 +2764,7 @@ OnTouch: donpcevent "Turbo Track Guide::OnEnd_"+.@w$; disablenpc "Notice_Maker1#TBT_"+.@w$; end; - + OnInit: .@w$ = callfunc("F_tt"); enablenpc "Notice_Maker1#TBT_"+.@w$; @@ -2786,7 +2784,7 @@ OnTouch: mapannounce strnpcinfo(4),strcharinfo(0) +" is now entering the Single Snail! " + strcharinfo(0) +" is now in the lead!",bc_map,"0xFFFF00"; disablenpc "Notice_Maker3#TBT_"+.@w$; end; - + OnInit: .@w$ = callfunc("F_tt"); enablenpc "Notice_Maker3#TBT_"+.@w$; @@ -3625,7 +3623,7 @@ OnTouch: default: break; } end; - + OnInit: .@w$ = callfunc("F_tt"); disablenpc "bing2#"+.@w$; @@ -4251,7 +4249,6 @@ turbo_room,93,117,5 script Point Exchange Helper 4_M_TELEPORTER,{ mes "Points you have earned before"; mes "redeeming your points again."; close; - } tt_point -= 40; if (BaseLevel < 70) getexp 3000,0; diff --git a/npc/pre-re/guides/guides_alberta.txt b/npc/pre-re/guides/guides_alberta.txt index 164aa528b..26a4bc6f1 100644 --- a/npc/pre-re/guides/guides_alberta.txt +++ b/npc/pre-re/guides/guides_alberta.txt @@ -48,7 +48,7 @@ alberta,23,238,4 script Guide#alb::AlbGuide 8W_SOLDIER,{ while (.@loop2) { if (.@wait_button_chk == 0) .@wait_button_chk = 1; else next; - + switch(select("^FF0000Merchant Guild^000000:Weapon Shop:Tool Shop:Inn:Forge:Cancel")) { case 1: mes "[Alberta Guide]"; diff --git a/npc/pre-re/guides/guides_amatsu.txt b/npc/pre-re/guides/guides_amatsu.txt index 85bd79047..fc27425af 100644 --- a/npc/pre-re/guides/guides_amatsu.txt +++ b/npc/pre-re/guides/guides_amatsu.txt @@ -66,7 +66,7 @@ amatsu,207,89,3 script Amatsu Guide#ama 4_F_JPN,{ close; } } - + amatsu,251,283,4 script Guide Man#2ama 8_M_JPNSOLDIER,{ mes "[Guide Man]"; mes "Welcome, tourist from Rune-Midgard."; diff --git a/npc/pre-re/guides/guides_izlude.txt b/npc/pre-re/guides/guides_izlude.txt index 7961f46da..16bcf2146 100644 --- a/npc/pre-re/guides/guides_izlude.txt +++ b/npc/pre-re/guides/guides_izlude.txt @@ -45,7 +45,7 @@ izlude,121,87,6 script Guide#iz 8W_SOLDIER,{ while(.@loop2) { if (.@wait_button_chk == 0) .@wait_button_chk = 1; else next; - + switch(select("^FF0000Swordman Association^000000:Swordman Hall:Arena:Izlude Marina:Weapon Shop:Tool Shop:Cancel")) { case 1: mes "[Izlude Guide]"; diff --git a/npc/pre-re/guides/guides_morroc.txt b/npc/pre-re/guides/guides_morroc.txt index 47777fa17..82e233173 100644 --- a/npc/pre-re/guides/guides_morroc.txt +++ b/npc/pre-re/guides/guides_morroc.txt @@ -45,7 +45,7 @@ morocc,153,286,6 script Guide#moc::MocGuide 4_M_MOC_SOLDIER,{ while(.@loop2) { if (.@wait_button_chk == 0) .@wait_button_chk = 1; else next; - + switch(select("^FF0000Thief Guild^000000:Weapon Shop:Inn:Pub:Mercenary Guild:Forge:Cancel")) { case 1: mes "[Morroc Guide]"; diff --git a/npc/pre-re/guides/guides_moscovia.txt b/npc/pre-re/guides/guides_moscovia.txt index 49975358f..32abb90f6 100644 --- a/npc/pre-re/guides/guides_moscovia.txt +++ b/npc/pre-re/guides/guides_moscovia.txt @@ -80,7 +80,6 @@ moscovia,161,76,4 script Moscovia Guide#mosk 4_F_RUSWOMAN1,{ viewpoint 2,223,174,3,0x00FF00; viewpoint 2,229,208,4,0x3355FF; close; - case 3: mes "[Moscovia Guide]"; mes "It'd be great to walk about alone."; diff --git a/npc/pre-re/jobs/1-1/acolyte.txt b/npc/pre-re/jobs/1-1/acolyte.txt index 9e138d9c6..1f9411f53 100644 --- a/npc/pre-re/jobs/1-1/acolyte.txt +++ b/npc/pre-re/jobs/1-1/acolyte.txt @@ -465,4 +465,3 @@ prt_fild00,208,218,6 script Ascetic#3aco 4W_M_02,{ } } } - diff --git a/npc/pre-re/jobs/1-1/archer.txt b/npc/pre-re/jobs/1-1/archer.txt index 97ea540c1..d1ba4bf99 100644 --- a/npc/pre-re/jobs/1-1/archer.txt +++ b/npc/pre-re/jobs/1-1/archer.txt @@ -241,4 +241,3 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{ close; } } - diff --git a/npc/pre-re/quests/collection/quest_demonpungus.txt b/npc/pre-re/quests/collection/quest_demonpungus.txt index d72e3f816..b255e26b5 100644 --- a/npc/pre-re/quests/collection/quest_demonpungus.txt +++ b/npc/pre-re/quests/collection/quest_demonpungus.txt @@ -238,5 +238,3 @@ ein_fild01,43,249,0 script Local Villager#hunt 4_M_HUMAN_01,{ close; } } - - diff --git a/npc/pre-re/quests/collection/quest_dokebi.txt b/npc/pre-re/quests/collection/quest_dokebi.txt index 898c353cb..4e9aabd2e 100644 --- a/npc/pre-re/quests/collection/quest_dokebi.txt +++ b/npc/pre-re/quests/collection/quest_dokebi.txt @@ -228,5 +228,3 @@ pay_fild10,108,357,5 script Li#Dokebi_Hunt 4_F_01,{ close; } } - - diff --git a/npc/pre-re/quests/collection/quest_fabre.txt b/npc/pre-re/quests/collection/quest_fabre.txt index 5de7e74fd..f5cd2bf19 100644 --- a/npc/pre-re/quests/collection/quest_fabre.txt +++ b/npc/pre-re/quests/collection/quest_fabre.txt @@ -225,5 +225,3 @@ gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{ close; } } - - diff --git a/npc/pre-re/quests/collection/quest_frilldora.txt b/npc/pre-re/quests/collection/quest_frilldora.txt index 95ee22d3c..2b6b9139d 100644 --- a/npc/pre-re/quests/collection/quest_frilldora.txt +++ b/npc/pre-re/quests/collection/quest_frilldora.txt @@ -234,5 +234,3 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ close; } } - - diff --git a/npc/pre-re/quests/collection/quest_goat.txt b/npc/pre-re/quests/collection/quest_goat.txt index ee5c33f54..4f6ae56e3 100644 --- a/npc/pre-re/quests/collection/quest_goat.txt +++ b/npc/pre-re/quests/collection/quest_goat.txt @@ -240,4 +240,3 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{ close; } } - diff --git a/npc/pre-re/quests/collection/quest_golem.txt b/npc/pre-re/quests/collection/quest_golem.txt index 8ad2d47b2..0f0ca8e5d 100644 --- a/npc/pre-re/quests/collection/quest_golem.txt +++ b/npc/pre-re/quests/collection/quest_golem.txt @@ -226,5 +226,3 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{ close; } } - - diff --git a/npc/pre-re/scripts_jobs.conf b/npc/pre-re/scripts_jobs.conf index 6dd259148..491fba8dd 100644 --- a/npc/pre-re/scripts_jobs.conf +++ b/npc/pre-re/scripts_jobs.conf @@ -15,4 +15,4 @@ npc: npc/pre-re/jobs/novice/novice.txt // ------------------------ Skill Quests ------------------------ // - Novice -npc: npc/pre-re/quests/skills/novice_skills.txt
\ No newline at end of file +npc: npc/pre-re/quests/skills/novice_skills.txt diff --git a/npc/quests/newgears/2010_headgears.txt b/npc/quests/newgears/2010_headgears.txt index c2a44eacb..844cf5d23 100644 --- a/npc/quests/newgears/2010_headgears.txt +++ b/npc/quests/newgears/2010_headgears.txt @@ -1,16 +1,16 @@ -//===== Hercules Script ====================================== +//===== Hercules Script ====================================== //= 2010 Headgear Quest -//===== By: ================================================== +//===== By: ================================================== //= Dastgir -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0 -//===== Description: ========================================= +//===== Description: ========================================= //= Quests For Headgears: //= Flower Of Fairy, NeckTie, Hair Brush //= Status Of Baby Angel, Frog Cap, Solo Play Box -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 Converted from the official Aegis script. [Dastgir] -//============================================================ +//============================================================ gonryun,149,189,0 script Yotang#Flower_Of_Fairy 1_M_04,{ mes "[Yotang]"; @@ -709,7 +709,6 @@ gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{ close2; donpcevent "Roda Frog#Frog_Cap::OnDisable"; end; - } else if (2009_hat == 5) { if (questprogress(5004,HUNTING) == 1) { @@ -827,7 +826,6 @@ OnTouch: close; } - // 6. Making the new headgear Solo Playing Box 1,2 ()5448,5449) alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ if (2009_1_hat == 0) { @@ -948,7 +946,6 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ mes "Go and kill"; mes "^FF000040 Arclouses and 30 High Orcs^000000!"; close; - } else if (2009_1_hat == 3) { if ((questprogress(1108,HUNTING) == 2) && (questprogress(1105,HUNTING) == 2)) { @@ -1109,5 +1106,4 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ close; } end; - } diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 7e34a9729..6cadc346a 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -3082,7 +3082,6 @@ lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{ end; } - yuno_in04,107,14,5 script Student 4_M_SAGE_A,{ if (friendship == 7 || friendship == 8) { mes "[Joey Choryee]"; @@ -9787,8 +9786,6 @@ OnTimer190000: end; } - - lhz_in01,182,35,0 script File Search Engine HIDDEN_NPC,{ if((lhz_boss > 28) && (lhz_boss < 35)) diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt index e43318e8a..d14ddaa8e 100644 --- a/npc/quests/quests_nameless.txt +++ b/npc/quests/quests_nameless.txt @@ -1147,8 +1147,6 @@ OnInit: end; } - - nameless_i,168,257,0 script outtoin_01#mo WARPNPC,1,1,{ end; diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt index b85aa3d42..b0b4f7bf7 100644 --- a/npc/quests/skills/hunter_skills.txt +++ b/npc/quests/skills/hunter_skills.txt @@ -373,4 +373,3 @@ pay_arche,109,169,3 script Arpesto 4_M_05,{ close; } } - diff --git a/npc/re/cities/dewata.txt b/npc/re/cities/dewata.txt index fe6b661a3..4e96f7b33 100644 --- a/npc/re/cities/dewata.txt +++ b/npc/re/cities/dewata.txt @@ -496,7 +496,7 @@ dewata,89,191,6 script Small Shrine#dew1 CLEAR_NPC,{ "Lover","Girl friend","Boy friend"; //128 setarray .@index[0], 1,1,2,2,2,2,4,4,8,8,8,16,16,16,16,16,32,32,32,32,32,32,64,64,64,128,128,128; - + if (.@good_luck == 7 || .@good_luck == 77 || .@good_luck == 777 || .@good_luck == 7777) .@bonus = 1; for(.@i = 0; .@i<getarraysize(.@wishes$); ++.@i) { diff --git a/npc/re/cities/eclage.txt b/npc/re/cities/eclage.txt index 35984cd64..51b7ae764 100644 --- a/npc/re/cities/eclage.txt +++ b/npc/re/cities/eclage.txt @@ -1,14 +1,14 @@ -//===== Hercules Script ====================================== +//===== Hercules Script ====================================== //= General Eclage NPC. -//===== By: ================================================== +//===== By: ================================================== //= Dastgir -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0 -//===== Description: ========================================= +//===== Description: ========================================= //= Eclage Town NPC -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 Converted from the official Aegis script. [Dastgir] -//============================================================ +//============================================================ ecl_in02,96,22,3 script sign#prison_inn 2_BOARD1,{ mes "[North] Prison"; @@ -51,7 +51,6 @@ ecl_in02,164,56,3 script Receptionist#Laphine 4_F_FAIRYKID2,{ percentheal 100,100; warp "ecl_in02",167,49; end; - case 2: if (Zeny < 5000) { mes "[Receptionist]"; diff --git a/npc/re/cities/izlude.txt b/npc/re/cities/izlude.txt index 4417fb9fd..875a2039f 100644 --- a/npc/re/cities/izlude.txt +++ b/npc/re/cities/izlude.txt @@ -281,4 +281,4 @@ prt_fild08,338,217,7 script Resting Adventurer#iz 4_F_SITDOWN,{ prt_fild08a,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#iza 4_F_SITDOWN prt_fild08b,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#izb 4_F_SITDOWN prt_fild08c,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#izc 4_F_SITDOWN -prt_fild08d,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#izd 4_F_SITDOWN
\ No newline at end of file +prt_fild08d,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#izd 4_F_SITDOWN diff --git a/npc/re/events/halloween_2014.txt b/npc/re/events/halloween_2014.txt index 5b81a2777..69eeab721 100644 --- a/npc/re/events/halloween_2014.txt +++ b/npc/re/events/halloween_2014.txt @@ -45,7 +45,6 @@ mes "Let's take a look at it."; next; if (countitem("Captured_Soul") > 4 && countitem("Black_Soul") > 0) { - mes "[Mighty Priest]"; mes "Wow, this is so strong!"; mes "You may be better than our priests!"; @@ -994,7 +993,7 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{ getitem Trans_Candy_Yellow, 10; getitem Trans_Candy_Green, 10; erasequest 14461; - setquest 14464; + setquest 14464; close; } else { mes "[Loru]"; @@ -1380,7 +1379,7 @@ niflheim,193,186,6 script Bonfire Spirit#14hal 4_TRACE,{ OnTimer27000: donpcevent "Bonfire Spirit#14hal::OnEnable"; - end; + end; } //= Sister / Nun @@ -1558,7 +1557,7 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ delitem Holy_Water, 6; getitem Sacred_Rosary, 1; erasequest 14452; - setquest 14453; + setquest 14453; close; } else { mes "[Sister Haley]"; diff --git a/npc/re/instances/BuwayaCave.txt b/npc/re/instances/BuwayaCave.txt index 2333a2428..908c15e2f 100644 --- a/npc/re/instances/BuwayaCave.txt +++ b/npc/re/instances/BuwayaCave.txt @@ -89,7 +89,7 @@ ma_fild02,312,317,5 script Guard#buwaya_cave 4_MAL_SOLDIER,{ } instance_set_timeout 3600,300,.@instance; instance_init(.@instance); - + mes "[Guard]"; mes "I will open up the tunnel to ^0000ff"+.@md_name$+"^000000."; mes "I wish you good luck."; diff --git a/npc/re/instances/EclageInterior.txt b/npc/re/instances/EclageInterior.txt index 88fc414ba..d28d7cf64 100644 --- a/npc/re/instances/EclageInterior.txt +++ b/npc/re/instances/EclageInterior.txt @@ -1,14 +1,14 @@ -//===== Hercules Script ====================================== +//===== Hercules Script ====================================== //= Eclage Instance Script -//===== By: ================================================== +//===== By: ================================================== //= Dastgir -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0 -//===== Description: ========================================= +//===== Description: ========================================= //= Eclage Interior Instance -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 Converted from the official Aegis script. [Dastgir] -//============================================================ +//============================================================ ecl_hub01,132,12,3 script Chief of Staff#tl01::EclInstance 4_F_FAIRY,{ .@party_id = getcharid(1); @@ -19,7 +19,7 @@ ecl_hub01,132,12,3 script Chief of Staff#tl01::EclInstance 4_F_FAIRY,{ mes "Only the party leader will enter. Please create your party."; close; } - + if (getpartyleader(.@party_id,2) != getcharid(0)) { mes "-! Warning !-"; mes "This current quest will be held at Memorial dungeon."; @@ -52,7 +52,6 @@ ecl_hub01,132,12,3 script Chief of Staff#tl01::EclInstance 4_F_FAIRY,{ mes "Given the tight internal security, you should prepare yourself."; mes "Wait here for a minute."; close; - case 2: mes "[Shenime]"; mes "It's not an easy task."; @@ -73,7 +72,7 @@ ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{ switch (select("Enter it.:Forget it.")) { case 1: .@party_id = getcharid(1); - + if (has_instance("1@ecl") == "") { mes "It is closed shut."; close; @@ -101,7 +100,6 @@ ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{ mes "This current quest will be held at Memorial dungeon."; mes "Only the party leader will enter. Please create your party."; close; - case 2: close; } @@ -110,10 +108,8 @@ ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{ mes "It's also a place where the lighting is set up to make Orb seem more beautiful."; mes "It is closed shut."; close; - end; } - 1@ecl,58,69,3 script Shenime#ecl01 4_F_FAIRY,{ mes "[Shenime]"; mes "Oh, what's going on here?"; @@ -167,16 +163,16 @@ OnInstanceInit: 1@ecl,53,83,0 script #sndmaster HIDDEN_WARP_NPC,10,10,{ end; - + OnInstanceInit: .mob_summoned = 0; disablenpc instance_npcname(strnpcinfo(0)); end; - + OnEnable: initnpctimer; end; - + OnReset: killmonster instance_mapname("1@ecl"),instance_npcname("#sndmaster")+"::OnMyMobDead"; stopnpctimer; @@ -191,19 +187,19 @@ OnTimer2000: hideoffnpc instance_npcname("Suspicious Creature#7"); hideoffnpc instance_npcname("Suspicious Creature#8"); end; - + OnTimer3000: hideonnpc instance_npcname("#sndmaster"); stopnpctimer; end; - + OnMyMobDead: if (mobcount(instance_mapname("1@ecl"),instance_npcname("#sndmaster")+"::OnMyMobDead") == 0) { donpcevent instance_npcname("Shenime#ecl01")+"::OnEnable"; mapannounce instance_mapname("1@ecl"),"Shenime: Good, I got here just in time.",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 } end; - + OnTouch: if (.mob_summoned) end; mes "Upon eliminating the intruders near the Orb, another strange-looking creatures appeared."; @@ -368,20 +364,20 @@ OnInstanceInit: warp "1@ecl",146,29; end; } - + 1@ecl,148,29,3 script Loki#ecl01 4_M_ROKI2,{ mes "[Loki]"; mes "It seems like this guy next to me has a lot more to say than I do."; mes "Why don't you explain to him first?"; close; -} - +} + 1@ecl,147,30,3 script Nydhog#ecl01 4_F_NYDHOG,{ mes "[Guardian Nydhog]"; mes "I think you should talk to Hisie first."; close; } - + 1@ecl,144,27,5 script Hisie#ecl01 4_M_FARIY_HISIE,{ cutin "hisie01",0; mes "[Hisie]"; @@ -495,4 +491,4 @@ OnInstanceInit: cutin "",255; warp "ecl_in03",57,76; end; -}
\ No newline at end of file +} diff --git a/npc/re/instances/MalangdoCulvert.txt b/npc/re/instances/MalangdoCulvert.txt index 0751b46a2..6f23195cc 100644 --- a/npc/re/instances/MalangdoCulvert.txt +++ b/npc/re/instances/MalangdoCulvert.txt @@ -418,7 +418,7 @@ mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{ } instance_set_timeout 3600,300,.@instance; instance_init(.@instance); - + mes "^3333FF"+.@md_name$+"^000000 - Reserving"; mes "After making the reservation, you"; mes "have to select Enter the Culvert."; diff --git a/npc/re/instances/OctopusCave.txt b/npc/re/instances/OctopusCave.txt index c55d5e2bf..6c3be5199 100644 --- a/npc/re/instances/OctopusCave.txt +++ b/npc/re/instances/OctopusCave.txt @@ -101,7 +101,7 @@ mal_dun01,151,235,5 script Starfish 4_ASTER,{ } instance_set_timeout 3600,300,.@instance; instance_init(.@instance); - + mes "[Starfish]"; mes "I will open the gate for a while to ^0000ff"+.@md_name$+"^000000."; mes "Please catch that pervert octopus,"; diff --git a/npc/re/jobs/1-1/acolyte.txt b/npc/re/jobs/1-1/acolyte.txt index 3ba4bcce9..91817e071 100644 --- a/npc/re/jobs/1-1/acolyte.txt +++ b/npc/re/jobs/1-1/acolyte.txt @@ -330,4 +330,3 @@ prt_fild00,208,218,6 script Ascetic#3aco 4W_M_02,{ } } } - diff --git a/npc/re/jobs/2e/kagerou_oboro.txt b/npc/re/jobs/2e/kagerou_oboro.txt index c9f639d67..b60dcc85b 100644 --- a/npc/re/jobs/2e/kagerou_oboro.txt +++ b/npc/re/jobs/2e/kagerou_oboro.txt @@ -1,17 +1,17 @@ -//===== Hercules Script ======================================= +//===== Hercules Script ====================================== //= Kagerou / Oboro Job Quest -//===== By: ================================================== +//===== By: ================================================== //= (1.0) Dastgir, M45T3R -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.1.1 //===== Description: ========================================= -//= [Official Conversion] +//= [Official Conversion] //= Job change Quest from Ninja -> Kagerou / Oboro. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0.0 Initial Release. [Dastgir, M45T3R] //= 1.1.0 Structure Clean-Up. [Euphy] //= 1.1.1 Updated questlog commands. [Kisuka] -//============================================================ +//============================================================ // Starting the Quest //============================================================ diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt index aa991e8c3..bc7bf572c 100644 --- a/npc/re/jobs/novice/novice.txt +++ b/npc/re/jobs/novice/novice.txt @@ -2267,7 +2267,7 @@ S_Warp: savepoint getarg(0),getarg(1),getarg(2); warp getarg(0),getarg(3),getarg(4); end; - + OnTouch: emotion e_gasp; end; diff --git a/npc/re/merchants/coin_exchange.txt b/npc/re/merchants/coin_exchange.txt index cabd9753b..7b553e0bd 100644 --- a/npc/re/merchants/coin_exchange.txt +++ b/npc/re/merchants/coin_exchange.txt @@ -1006,7 +1006,7 @@ ecl_in01,33,98,5 script Herb Merchant Plafina#e 4_M_FAIRYKID2,{ delitem Splendide_Coin,.cost[.@item]*.@buy; //Splendide_Coin getitem .items[.@item],.@buy; close; - + OnInit: setarray .items[0],Snow_Flip,Peony_Mommy,Slapping_Herb,Yggdrasil_Dust; setarray .cost[0],5,5,1,1; //Splendide Coins @@ -1028,7 +1028,6 @@ ecl_in01,67,39,4 script Replication Expert Paltu 4_M_FAIRYKID4,{ mes "[Paltu]"; mes "Really? Hmm?"; close; - case 2: mes "[Paltu]"; mes "One can say that there's no one better in Eclage than I at utilizing magic resistance."; @@ -1124,7 +1123,7 @@ ecl_in01,67,39,4 script Replication Expert Paltu 4_M_FAIRYKID4,{ C_Boy's_Cap; if ((countitem(Splendide_Coin) >= 50) && (countitem(Crystal_Mirror) >= 4) && countitem(Angel_Magic_Power) && (countitem(Azure_Jewel) >= 10) && (countitem(Cardinal_Jewel) >= 10) && (countitem(Blue_Jewel) >= 10) && (countitem(Golden_Jewel) >= 10) && (countitem(Bluish_Green_Jewel) >= 10)) .@item_check =1; - + for(.@i = 0; .@i<getarraysize(.@items); .@i++) { if (.@item_check && countitem(.@items[.@i])) .@menu$ = .@menu$+getitemname(.@items[.@i])+" (^2502FDAble to Replicate^000000):"; @@ -1213,4 +1212,4 @@ ecl_in01,67,39,4 script Replication Expert Paltu 4_M_FAIRYKID4,{ mes "Good. This is a satisfying result."; mes "I'll do even a better job next time. Please tell others about my work. Have a good day~"; close; -}
\ No newline at end of file +} diff --git a/npc/re/merchants/diamond.txt b/npc/re/merchants/diamond.txt index 80fcb88de..73b09802a 100644 --- a/npc/re/merchants/diamond.txt +++ b/npc/re/merchants/diamond.txt @@ -27,21 +27,21 @@ mes "The ^FF82FF'17 Carat Diamond'^000000 is currently on sale for a cheap price!!"; mes "If valuable diamonds interest you then listen up!"; next; - + mes .@npc$; mes "You can give the diamond as a gift to your lover."; mes "The receiver of the ^FF82FF'17 Carat Diamond'^000000 will cherish it"; mes "and treasure you in their heart."; emotion e_loud; next; - + mes .@npc$; mes "What? You don't have a lover?"; mes "You can still just hang on to it for yourself."; mes "The enchanting aura of the ^FF82FF'17 Carat Diamond'^000000 is likely"; mes "to bring love into your life."; next; - + mes .@npc$; mes "Known as the captivating diamond of diamonds..."; mes "It is the ^FF82FF'17 Carat Diamond'^000000!"; @@ -61,33 +61,28 @@ mes "dug up from Morroc is unspeakable!"; emotion e_omg; next; - mes .@npc$; mes "Some claim that this is the very same diamond"; mes "that was seen by Kachua in Comodo!"; next; - if (select("End Conversation:How much is it?") == 1) { mes .@npc$; mes "It's rather inexpensive!"; mes "If you're interested, talk to me any time!"; close; } - mes .@npc$; mes "Of course! The most important thing is price!"; mes "As I've said earlier, the ^FF82FF'17 Carat Diamond'^000000 has been"; mes "appraised as a 17 carat diamond."; mes "There aren't many like it in the world."; next; - mes .@npc$; mes "The price is a mere 500 million zeny!"; mes "There is also a 1,000,000z service fee."; mes "Compared to the quality of the diamond"; mes "this is a small price to pay."; next; - if (select("^828282It's too expensive.^000000:I'll buy it.") == 1) { mes .@npc$; mes "To say that a diamond such as the"; @@ -95,7 +90,6 @@ mes "you leave me speechless."; close; } - mes .@npc$; mes "OOOH! I knew from the moment I saw you that you were the rightful"; mes "owner of this wonderful diamond."; @@ -103,38 +97,31 @@ mes "I believe this diamond will suit you quite well."; mes "All I need from you is to complete this contract."; next; - while(1) { if (select("^B9062FI will sign the contract.^000000:^828282Nevermind, I changed my mind.^000000") == 2) { mes .@npc$; mes "I see, that's too bad.."; close; } - mes .@npc$; mes "What is your name?"; next; - mes "[" + strcharinfo(0) + "]"; mes "My name is " + strcharinfo(0) + "."; next; - mes .@npc$; mes "Alright then, please sign here."; next; - input .@charname$; if (.@charname$ == strcharinfo(0)) { mes .@npc$; mes "Okay, good."; mes "All that is left now is payment."; next; - if (Zeny >= 501000000) { mes .@npc$; mes ". . . . . ."; next; - mes .@npc$; mes "Calculating the price and service fee.."; mes "501,000,000 zeny."; @@ -143,7 +130,6 @@ Zeny -= 501000000; getitem 6024, 1; next; - mes .@npc$; mes "You may exchange the diamond back for zeny at any time."; mes "However, there will be a 1,000,000z service fee."; @@ -180,32 +166,26 @@ emotion e_dots; close; } - mes .@npc$; mes "I see. After I receive your signature, "; mes "You must offer your ^FF82FF'17 Carat Diamond'^000000."; mes "Also don't forget there is a 1,000,000z service fee!"; next; - mes .@npc$; mes "What is your name?"; next; - mes "[" + strcharinfo(0) + "]"; mes "My name is " + strcharinfo(0) + "."; next; - mes .@npc$; mes "Alright then, please sign here."; next; - while (1) { if (select("Sign:Don't Sign") == 2) { mes .@npc$; mes "The trade cannot be completed without your signature."; close; } - input .@charname$; if (.@charname$ == strcharinfo(0)) { mes .@npc$; @@ -213,7 +193,6 @@ mes "I will now take your ^FF82FF'17 Carat Diamond'^000000.."; mes "You will receive ^0000FF499,000,000z^000000 afterwards."; next; - mes .@npc$; mes "Thank you for your business."; mes "Whenever you need a ^FF82FF'17 Carat Diamond'^000000,"; diff --git a/npc/re/merchants/ninja_craftsman.txt b/npc/re/merchants/ninja_craftsman.txt index a88069e99..cb6d47cd9 100644 --- a/npc/re/merchants/ninja_craftsman.txt +++ b/npc/re/merchants/ninja_craftsman.txt @@ -1,14 +1,14 @@ -//===== Hercules Script ====================================== +//===== Hercules Script ====================================== //= Ninja Weapon and Armor -//===== By: ================================================== +//===== By: ================================================== //= Dastgir -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0 -//===== Description: ========================================= +//===== Description: ========================================= //= Ninja Armor and Weapon Craftsman -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 Official Conversion. [Dastgir] -//============================================================ +//============================================================ que_ng,21,72,6 script Master Craftsman Gyo#arm 4_M_RASWORD,{ mes "[Gyo]"; mes "How would you define victory?"; @@ -55,7 +55,7 @@ que_ng,21,72,6 script Master Craftsman Gyo#arm 4_M_RASWORD,{ mes "Looks like you need more time to decide."; close; } - + L_Menu: .@item_make = getarg(0); while(1){ @@ -177,7 +177,7 @@ L_Menu: } next; } - + L_Ingredients: switch(getarg(0)){ case 2172: //Wolf_Armguard @@ -190,7 +190,6 @@ L_Ingredients: return "you'll need a Special Ninja Suit with a slot and 10 Dark Pieces"; } end; - } que_ng,23,70,6 script Master Craftsman Ki#weap 4_DST_SOLDIER,{ @@ -231,7 +230,7 @@ que_ng,23,70,6 script Master Craftsman Ki#weap 4_DST_SOLDIER,{ mes "Think carefully~~"; close; } - + L_Menu: .@item_make = getarg(0); while(1){ @@ -336,7 +335,7 @@ L_Menu: } next; } - + L_Ingredients: switch(getarg(0)){ case 13076: //Raksasa_Dagger @@ -347,5 +346,4 @@ L_Ingredients: return "you need one Huuma Calm Mind Shuriken and 100 Broken Shurikens"; } end; - } diff --git a/npc/re/merchants/shadow_refiner.txt b/npc/re/merchants/shadow_refiner.txt index 33d23450c..d184af61d 100644 --- a/npc/re/merchants/shadow_refiner.txt +++ b/npc/re/merchants/shadow_refiner.txt @@ -1,14 +1,14 @@ -//===== Hercules Script ====================================== +//===== Hercules Script ====================================== //= Shadow Refiner -//===== By: ================================================== +//===== By: ================================================== //= Dastgir -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0 -//===== Description: ========================================= +//===== Description: ========================================= //= [Aegis Conversion] -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version [Dastgir] -//============================================================ +//============================================================ itemmall,31,76,3 script Shadow Blacksmith#nomal 4_F_JOB_BLACKSMITH,{ disable_items; @@ -61,7 +61,7 @@ itemmall,31,76,3 script Shadow Blacksmith#nomal 4_F_JOB_BLACKSMITH,{ .@mate$[1] = "^8C8C8C"+ getitemname(.@s_weapon2[.@index]) +"^000000"; .@miss[1] = 1; } - if (getequiprefinerycnt(.@SelectedPart) > 6 && countitem(.@s_weapon3[.@index])) + if (getequiprefinerycnt(.@SelectedPart) > 6 && countitem(.@s_weapon3[.@index])) .@mate$[2] = getitemname(.@s_weapon3[.@index]); else { .@mate$[2] = "^8C8C8C"+ getitemname(.@s_weapon3[.@index]) +"^000000"; diff --git a/npc/re/mobs/champion.txt b/npc/re/mobs/champion.txt index d880fb2d4..cbbee88dd 100644 --- a/npc/re/mobs/champion.txt +++ b/npc/re/mobs/champion.txt @@ -318,4 +318,4 @@ kh_dun02,0,0,0,0 monster Furious Alicel 2909,2,300000,0 c_tower3,0,0,0,0 monster Elusive Alarm 2910,2,300000,0 ra_san05,0,0,0,0 monster Swift Agav 2911,2,300000,0 abyss_03,0,0,0,0 monster Solid Acidus 2912,2,300000,0 -abyss_02,0,0,0,0 monster Acidus Ringleader 2913,2,300000,0
\ No newline at end of file +abyss_02,0,0,0,0 monster Acidus Ringleader 2913,2,300000,0 diff --git a/npc/re/mobs/fields/niflheim.txt b/npc/re/mobs/fields/niflheim.txt index 2446ec0e0..245ce4c7c 100644 --- a/npc/re/mobs/fields/niflheim.txt +++ b/npc/re/mobs/fields/niflheim.txt @@ -125,7 +125,7 @@ OnInit: monster "niflheim",83,216,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; break; } - + monster "niflheim",154,95,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters"; monster "niflheim",115,65,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters"; monster "niflheim",330,195,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters"; diff --git a/npc/re/mobs/fields/umbala.txt b/npc/re/mobs/fields/umbala.txt index f33c07db8..d346dbc3b 100644 --- a/npc/re/mobs/fields/umbala.txt +++ b/npc/re/mobs/fields/umbala.txt @@ -11,7 +11,7 @@ //============================================================ //================================================== -// um_fild01 - Luluka Forest +// um_fild01 - Luluka Forest //================================================== um_fild01,0,0,0,0 monster Dryad 1493,60,5000,0,0 um_fild01,0,0,0,0 monster Stone Shooter 1495,25,5000,0,0 @@ -23,7 +23,7 @@ um_fild01,0,0,0,0 monster Yellow Plant 1081,10,180000,90000,1 um_fild01,0,0,0,0 monster Shining Plant 1083,5,180000,90000,1 //================================================== -// um_fild02 - Hoomga Forest +// um_fild02 - Hoomga Forest //================================================== um_fild02,0,0,0,0 monster Wootan Fighter 1499,40,5000,0,0 um_fild02,0,0,0,0 monster Stone Shooter 1495,15,5000,0,0 @@ -33,7 +33,7 @@ um_fild02,0,0,0,0 monster Red Plant 1078,5,180000,90000,1 um_fild02,0,0,0,0 monster Yellow Plant 1081,5,180000,90000,1 //================================================== -// um_fild03 - Kalala Swamp +// um_fild03 - Kalala Swamp //================================================== um_fild03,0,0,0,0 monster Parasite 1500,60,5000,0,0 um_fild03,0,0,0,0 monster Stone Shooter 1495,15,5000,0,0 @@ -44,7 +44,7 @@ um_fild03,0,0,0,0 monster Green Plant 1080,10,180000,90000,1 um_fild03,0,0,0,0 monster Shining Plant 1083,2,180000,90000,1 //================================================== -// um_fild04 - Hoomga Jungle +// um_fild04 - Hoomga Jungle //================================================== um_fild04,0,0,0,0 monster Wild Rose 1261,30,5000,0,0 um_fild04,0,0,0,0 monster Stone Shooter 1495,15,5000,0,0 diff --git a/npc/re/quests/cupet.txt b/npc/re/quests/cupet.txt index 3e339e168..03f5f69dc 100644 --- a/npc/re/quests/cupet.txt +++ b/npc/re/quests/cupet.txt @@ -13,9 +13,8 @@ // 1st NPC - script CPM1 4_M_ALCHE_C,{ - .@npc$ = "[Cute Pet Manager]"; - + setarray .@tame_id[0],619,620,622,623,624,627,628,629,630; setarray .@tame_amount[0],3,3,3,3,3,3,3,3,3; setarray .@hunt_id[0],909,909,705,916,935,919,919,940,921; @@ -29,7 +28,6 @@ mes .@tame_amount + " times for a taming item."; mes "You can't exchange anymore."; next; - mes "[Cute Pet Manager]"; mes "Besides me, there are other"; mes "Cute Pet Managers. If you want"; @@ -37,16 +35,14 @@ mes "you go and see them."; close; } - - callfunc "cute_pet_manager",.@tame_id,.@tame_amount,.@hunt_id,.@hunt_amount,.@mob_id,cpm_one,.@tame_gets,.@hunt_id2,.@hunt_amount2; + callfunc "cute_pet_manager",.@tame_id,.@tame_amount,.@hunt_id,.@hunt_amount,.@mob_id,cpm_one,.@tame_gets,.@hunt_id2,.@hunt_amount2; } // 2nd NPC - script CPM2 4_M_ALCHE_C,{ - .@npc$ = "[Cute Pet Manager]"; - + setarray .@tame_id[0],621,625,632,631,633,634,635,636,659,637,639,640; setarray .@tame_amount[0],2,2,2,2,2,2,2,2,2,2,2,2; setarray .@hunt_id[0],938,935,925,7033,945,942,931,901,1094,1021,936,1035; @@ -61,7 +57,6 @@ mes .@tame_amount + " times for a taming item."; mes "You can't exchange anymore."; next; - mes "[Cute Pet Manager]"; mes "Besides me, there are other"; mes "Cute Pet Managers. If you want"; @@ -69,16 +64,14 @@ mes "you go and see them."; close; } - - callfunc "cute_pet_manager",.@tame_id,.@tame_amount,.@hunt_id,.@hunt_amount,.@mob_id,cpm_two,.@tame_gets,.@hunt_id2,.@hunt_amount2; + callfunc "cute_pet_manager",.@tame_id,.@tame_amount,.@hunt_id,.@hunt_amount,.@mob_id,cpm_two,.@tame_gets,.@hunt_id2,.@hunt_amount2; } // 3rd NPC - script CPM3 4_M_ALCHE_C,{ - .@npc$ = "[Cute Pet Manager]"; - + setarray .@tame_id[0],638,626,641,661,660,642; setarray .@tame_amount[0],1,1,1,1,1,1; setarray .@hunt_id[0],1020,943,1038,7047,1970,923; @@ -94,7 +87,6 @@ mes .@tame_amount + " times for a taming item."; mes "You can't exchange anymore."; next; - mes "[Cute Pet Manager]"; mes "Besides me, there are other"; mes "Cute Pet Managers. If you want"; @@ -102,9 +94,8 @@ mes "you go and see them."; close; } - - callfunc "cute_pet_manager",.@tame_id,.@tame_amount,.@hunt_id,.@hunt_amount,.@mob_id,cpm_three,.@tame_gets,.@hunt_id2,.@hunt_amount2; + callfunc "cute_pet_manager",.@tame_id,.@tame_amount,.@hunt_id,.@hunt_amount,.@mob_id,cpm_three,.@tame_gets,.@hunt_id2,.@hunt_amount2; } function script cute_pet_manager { @@ -123,7 +114,6 @@ function script cute_pet_manager { mes "who is in charge of public relations"; mes "for the New Upgraded Cute Pet system."; next; - mes "[Cute Pet Manager]"; mes "If you have any concerns regarding"; mes "the Cute Pet system I am here to guide you."; @@ -132,18 +122,15 @@ function script cute_pet_manager { mes "then I will tell you the monster"; mes "that you can tame with the item."; next; - mes "Also I will explain what materials"; mes "you need to bring in order to"; mes "get the taming item."; next; - mes "[Cute Pet Manager]"; mes "If you already brought materials"; mes "to exchange for the taming item,"; mes "I can exchange it for taming items immediately."; next; - mes "[Cute Pet Manager]"; mes "However, there is a limit"; mes "for exchanging taming items."; @@ -151,17 +138,14 @@ function script cute_pet_manager { mes getarg(6) + " times. So please make sure"; mes "how many times you have exchanged."; next; - mes "[Cute Pet Manager]"; mes "So, which taming item do you want?"; mes "Please choose one from the list."; next; - // Create Menu System for (.@a = 0; .@a < getarraysize(getarg(0)); ++.@a) { .@menu$ += (.@menu$ == "" ? "" : ":") + getitemname(getelementofarray(getarg(0), .@a)); } - // Query Player Choice .@choice = select(.@menu$) - 1; @@ -173,7 +157,6 @@ function script cute_pet_manager { .@mob_id = getelementofarray(getarg(4), .@choice); .@hunt_id2 = getelementofarray(getarg(7), .@choice); .@hunt_amount2 = getelementofarray(getarg(8), .@choice); - dispbottom "Tame ID: " + .@tame_id; dispbottom "Tame Amount: " + .@tame_amount; dispbottom "Hunt ID: " + .@hunt_id; @@ -182,28 +165,23 @@ function script cute_pet_manager { dispbottom "Mob ID: " + .@mob_id; dispbottom "Hunt ID2: " + .@hunt_id2; dispbottom "Hunt Amount2: " + .@hunt_amount2; - if (.@hunt_id2) { .@hunt2_count = countitem(.@hunt_id2); } if (countitem(.@hunt_id) >= .@hunt_amount && countitem(6083) > 0 && .@hunt2_count >= .@hunt_amount2) { - mes "[Cute Pet Manager]"; mes "Ah, you have gathered all items"; mes "with your friends. You can now"; mes "exchange for an " + getitemname(.@tame_id) + "."; mes "Do you want to exchange with me?"; next; - - if (select("Exchange:Don't Exchange") == 2) { + if (select("Exchange:Don't Exchange") == 2) { mes "[Cute Pet Manager]"; mes "You don't? You will come back again."; close; } - delitem .@hunt_id, .@hunt_amount; delitem 6083, 1; set getarg(5), getarg(5) + 1; getitem .@tame_id, .@tame_amount; - mes "[Cute Pet Manager]"; mes "Wise choice."; mes "I hope you and your pet get along."; diff --git a/npc/re/quests/eden/100-110.txt b/npc/re/quests/eden/100-110.txt index 486a4b6e6..c0065b293 100644 --- a/npc/re/quests/eden/100-110.txt +++ b/npc/re/quests/eden/100-110.txt @@ -782,7 +782,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ .@ran = rand(1,1000); if (.@amount == 1) { if (.@ran <= 100) - setarray .@item[0],Blue_Potion,2; + setarray .@item[0],Blue_Potion,2; else if (.@ran <= 200) setarray .@item[0],White_Slim_Potion,10; else if (.@ran == 333) diff --git a/npc/re/quests/eden/111-120.txt b/npc/re/quests/eden/111-120.txt index b8bd667f1..a8ea81361 100644 --- a/npc/re/quests/eden/111-120.txt +++ b/npc/re/quests/eden/111-120.txt @@ -1135,7 +1135,6 @@ S_Hunting: mes "You finished researching about "+ getarg(.@i+2) +". Thank you."; getexp 700000,getarg(.@i+1); break; - } erasequest .@quest_id; next; diff --git a/npc/re/quests/eden/131-140.txt b/npc/re/quests/eden/131-140.txt index b40c4167f..e23b6a83d 100644 --- a/npc/re/quests/eden/131-140.txt +++ b/npc/re/quests/eden/131-140.txt @@ -573,7 +573,7 @@ S_Erasequest: mes "I'll ask someone else to take care of the rest of the Satan Morroc Incarnations, then!"; break; case 3: - mes "I'll need to ask another adventurer to help with the Scaraba!"; + mes "I'll need to ask another adventurer to help with the Scaraba!"; } break; case 2: @@ -584,7 +584,7 @@ S_Erasequest: getexp 1100000,300000; break; case 2: - mes "Was the story of Satan Morroc worth putting to song? Great work!"; + mes "Was the story of Satan Morroc worth putting to song? Great work!"; getexp 1100000,200000; break; case 3: diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt index 1d25e17d3..1ac4f83f1 100644 --- a/npc/re/quests/eden/eden_quests.txt +++ b/npc/re/quests/eden/eden_quests.txt @@ -4037,7 +4037,7 @@ S_Enchant: delitem getarg(0),1; para_2nd04 = 4; changequest 7240,7241; - getitem2 getarg(0),1,1,0,0,0,0,.@1st,.@2nd; + getitem2 getarg(0),1,1,0,0,0,0,.@1st,.@2nd; mes "[Thorn]"; mes "Ok, seems that the enhancement went well."; mes "If you don't like the result then you can come back again tomorrow."; diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt index db78bce54..821ee6d8d 100644 --- a/npc/re/quests/quests_dewata.txt +++ b/npc/re/quests/quests_dewata.txt @@ -1285,7 +1285,6 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{ mes "Once you bring the oil palm nuts, Mr. Memo will exchange them with oil."; close; } else if ((.@j & 2) || (.@j & 8) || (.@j & 32)) { - // .@i[]: <required amount>,<quest ID>,<reward amount>,<free weight> if (.@j & 2) setarray .@i[0],20,5046,10,5000; diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt index 10bb003e5..f3d16473d 100644 --- a/npc/re/quests/quests_dicastes.txt +++ b/npc/re/quests/quests_dicastes.txt @@ -902,7 +902,6 @@ dic_in01,40,270,2 script Transport Dept. 2 Mgr 4_MAN_BENKUNI,{ close; } - dic_in01,40,193,1 script Papyrus#0001 4_MAN_NITT,{ if (!checkweight(1201,1)) { mes "You have too many items in your inventory."; @@ -3985,7 +3984,6 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{ setarray .@quest, 7194,7195,7196; setarray .@item, 6306,6305,6307; setarray .@str$, "bloodstain","frozen piece of skin","strange magical stone fragment"; - .@size = getarraysize(.@item); for (.@i = 0; .@i < .@size; ++.@i) { if (countitem(.@item[.@i])) { @@ -4800,7 +4798,6 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{ .@size = getarraysize(.@npc$); for (.@i = 0; .@i < .@size; ++.@i) if (.@n$ == .@npc$[.@i]) .@type = .@i; - if (ep13_3_secret == 10) { if (.@npc$[.@type] == "Rock Pile") { mes "There are many piles of rock around because of the unstable crustal movements."; @@ -7332,7 +7329,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{ mes "I'm done. Hehe"; close; } - + // Enchant Constants // Ex: .@dex[1]: DEX + 1 | .@cri[5]: CRI + 5 | .@eva[12]: FLEE + 12 .@matk[1] = 4760; .@matk[2] = 4761; @@ -7342,13 +7339,13 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{ .@dex[1] = 4720; .@dex[2] = 4721; .@dex[3] = 4722; .@int[1] = 4710; .@int[2] = 4711; .@int[3] = 4712; .@agi[1] = 4730; .@agi[2] = 4731; .@agi[3] = 4732; - + // Enchant attribute is determined by the digit position of variable value (ep13_3_<type>). // For example, assume the variable value is 516: // .@f_<slot>[<index>] // slot: 2 3 4 - // index: 5 1 6 - + // index: 5 1 6 + // Enchant Format if (compare(.@v$,"ring")) setarray .@f_2[1],.@agi[1],.@agi[2],.@int[1],.@int[2],.@dex[1],.@dex[2]; else setarray .@f_2[1],.@agi[1],.@agi[2],.@agi[3],.@int[1],.@int[2],.@int[3],.@dex[1],.@dex[2],.@dex[3]; diff --git a/npc/re/quests/quests_eclage.txt b/npc/re/quests/quests_eclage.txt index 918a8edd3..3b4e7ba0f 100644 --- a/npc/re/quests/quests_eclage.txt +++ b/npc/re/quests/quests_eclage.txt @@ -1,15 +1,15 @@ -//===== Hercules Script ====================================== +//===== Hercules Script ====================================== //= Eclage Quests -//===== By: ================================================== +//===== By: ================================================== //= Dastgir -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0 -//===== Description: ========================================= +//===== Description: ========================================= //= Quests of Eclage //= Contains All Quest of Eclage -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 Converted from the official Aegis script. [Dastgir] -//============================================================ +//============================================================ // Teleport Cats //============================================================ @@ -63,7 +63,7 @@ ecl_fild01,118,311,4 script Teleport Cat No.1#1 4_M_BOSSCAT,{ } warp .maps$[.@mindex[.@i]],.x[.@mindex[.@i]],.y[.@mindex[.@i]]; end; - + OnInit: setarray .maps$,"bif_fild02","ecl_fild01","spl_fild02","mid_camp","man_fild02","dic_fild01"; //Map Names //2,4,8,16,32,64 setarray .x,291,116,51,180,133,159; //X-Co-ordinate of Maps @@ -89,7 +89,7 @@ dic_fild01,161,266,4 duplicate(Teleport Cat No.1#1) Teleport Cat No.6#6 4_M_BOSS //============================================================ ecl_fild01,97,322,0 script #ep14_2Entrance WARPNPC,3,3,{ end; - + OnTouch: if (ep14_2_oliver < 3) { mes "[Security Guard]"; @@ -552,7 +552,6 @@ eclage,102,32,4 script Fairy Carpenter#ep14_2 4_M_FAIRYKID2,{ ep14_2_oliver = 4; setquest 11312; close; - case 3: mes "[Fairy Carpenter]"; mes "You can't get past here until it's repaired, so please be careful."; @@ -792,7 +791,6 @@ eclage,102,32,4 script Fairy Carpenter#ep14_2 4_M_FAIRYKID2,{ ep14_2_oliver = 7; changequest 11314,11315; close; - } else if (ep14_2_oliver == 7) { mes "[Carpenter Fon]"; @@ -2312,7 +2310,7 @@ ecl_in01,70,88,4 script Sack Merchant#ep14_2 4_M_MERCAT1,{ eclage,292,265,0 script #ep14_2Yube Entrance WARPNPC,2,2,{ end; - + OnTouch: if (ep14_2_oliver < 15) { mes "- Looks like the door is locked. -"; @@ -3326,7 +3324,6 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{ mes "Oh, no, no. I am sure you are really busy. I'm sorry to have asked such a favor."; ep14_2_big = 1; close; - case 2: mes "[" + strcharinfo(PC_NAME) + "]"; mes "Sure. It's not a big deal."; @@ -4132,10 +4129,9 @@ ecl_in02,149,117,4 script Wuhuru#eclbig 4_M_FAIRYFREAK,{ mes "......"; close; } -end; + end; } - eclage,200,272,4 script Masione#eclbig 4_F_FAIRYKID2,{ if (checkweight(Knife,1) == 0 || (MaxWeight - Weight)<2000) { mes "- Stop Here!! -"; @@ -4285,7 +4281,6 @@ eclage,163,228,4 script Goatie#eclbig 4_F_FAIRYKID3,{ } } - eclage,170,195,4 script Svery#eclbig 4_M_FAIRYKID2,{ if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) { mes "- Stop Here!! -"; @@ -4412,7 +4407,6 @@ eclage,170,195,4 script Svery#eclbig 4_M_FAIRYKID2,{ close; } - eclage,126,151,4 script Pompe#eclbig 4_M_FAIRYKID3,{ if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) { mes "- Stop Here!! -"; @@ -4503,7 +4497,6 @@ eclage,126,151,4 script Pompe#eclbig 4_M_FAIRYKID3,{ close; } - ecl_fild01,70,285,4 script Giranni#eclbig 4_F_FAIRY2,{ if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) { mes "- Stop Here!! -"; @@ -4608,7 +4601,7 @@ ecl_fild01,70,285,4 script Giranni#eclbig 4_F_FAIRY2,{ next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmm? Where did it go? Did I drop it on the way?"; - close; + close; } mes "- You describe the corpse that you found in the field and show the piece of wing -"; next; @@ -4701,7 +4694,6 @@ ecl_fild01,70,285,4 script Giranni#eclbig 4_F_FAIRY2,{ close; } - ecl_fild01,269,165,4 script A Laphine corpse#eclbig 4_FAIRYDEADLEAF,{ if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) { mes "- Stop Here!! -"; @@ -4996,8 +4988,7 @@ ecl_in01,50,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig03 4_M_FAI ecl_in01,52,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig04 4_M_FAIRYKID ecl_in01,54,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig05 4_M_FAIRYKID - -// Mystery Burglary Quest +// Mystery Burglary Quest //============================================================ eclage,156,51,6 script #hidden_eclage HIDDEN_NPC,3,3,{ end; @@ -5037,7 +5028,7 @@ OnTouch: mes "It's probably nothing."; mes "I should just go on my way~"; close; - } + } } } @@ -7538,7 +7529,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{ mes "I'll think about it more and"; mes "figure out who the robber is..."; close; - } + } case 2: mes "[" + strcharinfo(PC_NAME) + "]"; mes "I... I guess"; @@ -7882,7 +7873,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{ ep14_2_detect = 10; break; } - break; + break; } break; case 6: @@ -9449,7 +9440,6 @@ ecl_in01,82,79,4 script Magazine#02 HIDDEN_NPC,{ close; } - // Light and Darkness //============================================================ ecl_in02,98,32,3 script Eclage Guard#tl1b 4_M_FAIRYSOLDIER2,{ @@ -9469,7 +9459,7 @@ ecl_in02,98,32,3 script Eclage Guard#tl1b 4_M_FAIRYSOLDIER2,{ ecl_in02,133,115,0 script #pa0829Prison Guard HIDDEN_WARP_NPC,3,3,{ end; - + OnTouch: if (ep14_2_etran < 2) { mes "[Clever]"; @@ -10226,7 +10216,6 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{ mes "Oh... I guess it was too much to ask for. That's too bad then."; ep14_2_etran = 12; close; - case 2: mes "[Hiel]"; mes "Wow wow! Thank you so much! I'll return the favor by operating it together when the experiments are complete! In the meantime, I'll start preparing for material combination!"; @@ -10289,7 +10278,6 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{ mes "[Hiel]"; mes "How ruthless... Saying that he won't give them after showing them to me."; close; - case 2: if ((countitem(Dark_Debris)) && (countitem(Yellow_Gemstone) > 1) && (countitem(Red_Gemstone) > 1) && (countitem(Blue_Gemstone) > 1)) { mes "[Hiel]"; @@ -11572,7 +11560,6 @@ OnTouch: next; mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran.^000000"; close; - case 2: mes "[????]"; mes "I... I did it. The restricted area!! Absolute zero ductility!!!!!! And they stole it from me. My gravitational pull of 300 grams."; @@ -11582,7 +11569,6 @@ OnTouch: next; mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran.^000000"; close; - case 3: mes "[????]"; mes "Is this-...(Static static) Is this guy really in the right mind?"; @@ -11619,14 +11605,12 @@ OnTouch: next; mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran. It's cold somehow.^000000"; close; - case 2: mes "[????]"; mes "Human!! Human Chicken!!!!!!!!"; next; mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran. It smells delicious somehow.^000000"; close; - case 3: mes "[????]"; mes "You don't know why I'm upset, do you?"; @@ -11641,7 +11625,7 @@ OnTouch: close; } } -end; + end; } ecl_fild01,179,179,0 duplicate(#pa0829Reactor3) #pa0829Reactor8 HIDDEN_WARP_NPC,3,3 @@ -11665,14 +11649,12 @@ OnTouch: next; mes "^000099The reactor was activated but... For some reason, I'm getting lonely.^000000"; close; - case 2: mes "[???]"; mes "3..8..12..33...31..The last number is erased..."; next; mes "^000099How intriguing...^000000"; close; - case 3: mes "[???]"; mes "I'm going insane."; @@ -11710,14 +11692,12 @@ OnTouch: next; mes "^000099The reactor was activated. Somehow it felt like I had to do whatever they said in it.^000000"; close; - case 2: mes "[???]"; mes "3..8..12..33...31..The last number is erased..."; next; mes "^000099How intriguing...^000000"; close; - case 3: mes "[????]"; mes "Baby, you don't know why I'm upset, do you?"; @@ -11953,14 +11933,12 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{ next; mes "^000099It's been a while since I felt that about myself. Yes, indeed... This machine is getting on my nerves.^000000"; close; - case 2: mes "[???]"; mes "CHTTTTSTATIC~~~~ ANG!?~~ CHTTTTT ~ oh my shoulder!!"; next; mes "^000099Oh, I'm sorry. I'm going to leave this channel.^000000"; close; - case 3: mes "^000099Etran's sad legend^000000"; next; @@ -12014,7 +11992,6 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{ close2; cutin "",255; end; - case 4: mes "^000099What if Etran and Robert were the priosoner and the guard?^000000"; next; @@ -12032,7 +12009,6 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{ close2; cutin "",255; end; - case 5: mes "^000099Etran and Robert were put to work as cat merchants.^000000"; next; @@ -12074,7 +12050,6 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{ close2; cutin "",255; end; - case 6: mes "^000099Etran and Robert were placed in a Flight machine.^000000"; next; @@ -12127,7 +12102,6 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{ close2; cutin "",255; end; - case 7: mes "^000099Iron Chef Robert^000000"; next; @@ -12159,7 +12133,6 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{ close2; cutin "",255; end; - case 8: mes "^000099Robert actually likes beer.^000000"; next; @@ -12206,7 +12179,6 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{ close2; cutin "",255; end; - case 9: mes "^000099Robert the cook^000000"; next; @@ -12244,7 +12216,6 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{ close2; cutin "",255; end; - case 10: mes "^000099Childhood friends, Etran and Robert^000000"; next; @@ -12292,19 +12263,16 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{ close2; cutin "",255; end; - case 11: mes "^000099In boiling water~ 3 minutes~ ... Static static^000000"; next; mes "^0000993 minutes in boiling water... What after that. Does it mean it will die 3 minutes in boiling water? Do I pour the boiling water over a monster or something?^000000"; close; - case 12: mes "^000099Houston~ Houston~ This is CHTTTCHTTT~ We see a large tower and a tree. It seems like there are life forms here on this planet as well~ STATIC~ ^000000"; next; mes "^000099Some desperate voices are heard. Not sure what the words, planets and life forms, are referring to.^000000"; close; - default: mes "^000099There's too much static. Try adjusting the frequency. ^000000"; close; @@ -12336,18 +12304,15 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{ mes "[Fili]"; mes "What is Eclage like? It's such a nice place."; close; - case 2: mes "[Fili]"; mes "People wouldn't hate or hold each other at knife point if their hearts are filled with love for flowers and the earth."; close; - case 3: mes "[Fili]"; mes "You should avoid going into the tower. It's dangerous. We can't do much for the ones who have already entered, though."; close; } - case 2: if (questprogress(13059,PLAYTIME) == 2) { mes "[Fili]"; @@ -12365,7 +12330,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{ mes "[Fili]"; mes "There are four in the work group. Don't forget to tell everyone."; close; - } + } mes "[Fili]"; mes "Thanks. Can you hear the earth singing? The sound of flowers and trees dancing in the wind. You'll hear it someday."; emotion e_lv; @@ -12544,7 +12509,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{ mes "[Fili]"; mes "I think their work for the field is finished for the day. By the way, ^FF0000there's another work. Ask about it if you're interested.^000000"; erasequest 13050; - ep14_2_nines = 2; + ep14_2_nines = 2; getitem Splendide_Coin,1; //Splendide_Coin getexp 300000,300000; close; @@ -12588,7 +12553,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{ close2; } } - } + } if (ep14_2_oliver > 4) { mes "[Fili]"; mes "Look at this beautiful field filled with little blades of grass and twigs breathing!"; @@ -12677,7 +12642,7 @@ ecl_fild01,83,263,5 script Watering Laphine#1 4_M_FAIRYKID3,{ mes "I think this is enough for the day. I have to take a break and draw water, too. Hehe~!"; close; } - else if ((questprogress(13050) == 1) && (questprogress(13052) == 1)) { + else if ((questprogress(13050) == 1) && (questprogress(13052) == 1)) { mes "[Watering Laphine]"; mes "I'll water these dying flowers and grasses again. This brings them back to life! Hehe~!"; erasequest 13052; @@ -12691,7 +12656,6 @@ ecl_fild01,83,263,5 script Watering Laphine#1 4_M_FAIRYKID3,{ mes "[Watering Laphine]"; mes "I'm sure Eclage needs a Laphine like me! Hehe~!"; close; - } else if (ep14_2_nines == 1){ if ((questprogress(13050) == 1) && (questprogress(13052) == 1)) { @@ -12708,7 +12672,6 @@ ecl_fild01,83,263,5 script Watering Laphine#1 4_M_FAIRYKID3,{ mes "[Watering Laphine]"; mes "Hehe~! Now that I'm done watering, I should wait for the great Fili."; close; - } mes "[Watering Laphine]"; mes "It's my job to water the earth."; @@ -12727,7 +12690,7 @@ ecl_fild01,163,196,5 script Dancing Laphine#1 4_F_FAIRYKID3,{ mes "I would love to see the great Fili next time..."; close; } - if ((questprogress(13050) == 1) && (questprogress(13053) == 1)) { + if ((questprogress(13050) == 1) && (questprogress(13053) == 1)) { mes "[Dancing Laphine]"; mes "Ah, it's you again! You're so insensitive. Anyway, you're here to tell me to start working, right? I see, I see. You can go now."; emotion e_pif; @@ -12860,13 +12823,13 @@ ecl_fild01,237,181,5 script Cute Laphine#1 4_M_FAIRYKID5,{ ecl_tdun02,99,63,5 script Rosi#No.1 4_F_HUWOMAN,1,1,{ end; - + OnInit: if (atoi( charat( strnpcinfo(0), getstrlen(strnpcinfo(0))-1 ) ) > 1){ disablenpc strnpcinfo(0); } end; - + OnTouch: if (ep14_2_nines < 2) { mes "[Rosi]"; @@ -12902,7 +12865,6 @@ OnTouch: mes "[Rosi]"; mes "This tower is very quiet yet mysterious. It's definitely something that adventurers would love, right?"; close; - } else if (ep14_2_nines == 2) { if ((questprogress(13055) == 1) && (questprogress(13056) == 1)) { @@ -12952,7 +12914,7 @@ ecl_tdun02,22,36,5 duplicate(Rosi#No.1) Rosi#No.3 4_F_HUWOMAN,1,1 ecl_tdun01,11,62,5 script Euncheong#No.1 4_M_HUBOY,1,1,{ end; - + OnInit: if (atoi( charat( strnpcinfo(0), getstrlen(strnpcinfo(0))-1 ) ) > 1){ disablenpc strnpcinfo(0); @@ -13125,7 +13087,6 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{ close2; cutin "",255; end; - case 2: if (questprogress(13062,PLAYTIME) == 1) { cutin "nines02",2; @@ -13218,7 +13179,6 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{ close2; cutin "",255; end; - case 3: if (questprogress(13064,PLAYTIME) == 1) { cutin "nines02",2; @@ -13285,7 +13245,6 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{ close2; cutin "",255; end; - case 4: if (questprogress(13066,PLAYTIME) == 1) { cutin "nines03",2; @@ -13411,7 +13370,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{ close2; cutin "",255; end; - } + } cutin "nines03",2; mes "[New Oz]"; mes "Don't worry. I'm pretty much done writing a song. I'm almost done with the lyrics as well as the melody."; @@ -13421,7 +13380,6 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{ close2; cutin "",255; end; - } cutin "nines02",2; mes "[New Oz]"; @@ -14126,7 +14084,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 4_M_PROFESSORWORM,{ ecl_tdun04,21,41,0 script #pf HIDDEN_WARP_NPC,2,2,{ end; - + OnTouch: .@pro = rand(1,100); if (ep14_2_profe == 1) { @@ -14209,7 +14167,6 @@ OnTouch: mes "But why do I have to remain in a place like this, too?"; close; } - } ecl_tdun04,35,31,0 script #prf2 HIDDEN_WARP_NPC,2,2,{ @@ -14251,7 +14208,6 @@ OnTouch: mes "I wonder if I'll forget even my name... How it worries me..."; close; } - } ecl_tdun04,28,43,0 script #prf3 HIDDEN_WARP_NPC,2,2,{ @@ -14378,7 +14334,7 @@ OnTouch: next; mes "[Wall Note 5]"; mes "Monsters, I have to create more monsters to protect me. As many as I could possibly create!"; - close; + close; } } @@ -14608,7 +14564,7 @@ ecl_fild01,173,95,7 script Diary Frog No. 30#worm 4_FROG,{ mes "If you come back to late, all you'll hear are my moans and groans."; changequest 1226,1227; ep14_2_profe = 10; - close; + close; } else if (ep14_2_profe == 10) { if (countitem(Star_Shape_Mushroom) < 10) { @@ -14672,7 +14628,7 @@ ecl_fild01,173,95,7 script Diary Frog No. 30#worm 4_FROG,{ mes "I'm so mad, I oughta throw this out!"; next; mes "It seems that a continued search for diary recordings would be meaningless. I should go back to Professor Worm."; - close; + close; } } @@ -14797,7 +14753,6 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{ mes "Let's talk to other travelers."; setquest 7411; break; - case 2: mes "[Fome]"; mes "The main attraction of Eclage?"; @@ -14855,7 +14810,6 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{ hideonnpc "Eclage Guard#tl01"; warp "ecl_in03",244,89; end; - case 2: mes "[Eclage Guard]"; mes "Oh, is that right?"; @@ -14875,7 +14829,6 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{ cutin "",255; hideonnpc "Eclage Guard#tl01"; end; - } } mes "[Fome]"; @@ -14948,7 +14901,6 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{ mes "What Fome said is interesting."; mes "A distrusted king...should I listen to what other Laphines say about it?"; close; - } mes "[Fome]"; mes "I'm sure there is something."; @@ -14959,7 +14911,7 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{ mes "I should start planning on moving to the next region. "; mes "I'm debating whether I should just go back or go to Mora Village..."; close; - + OnTouch: if (ep14_2_mylord == 0 && BaseLevel > 98) { mes "A group of travelers of Alpheim are having a conversation."; @@ -14971,7 +14923,6 @@ OnTouch: case 1: mes "They don't seem to care that much."; close; - case 2: mes "When you approach, they stop talking for a second and make a seat for you."; mes "Start a conversation."; @@ -15081,7 +15032,6 @@ ecl_in01,32,51,7 script Traveler Litrip#tl02 4_M_DOGTRAVELER,{ cutin "",255; warp "ecl_in03",244,89; end; - case 2: mes "[Eclage Guard]"; mes "Oh, is that right?"; @@ -15101,7 +15051,6 @@ ecl_in01,32,51,7 script Traveler Litrip#tl02 4_M_DOGTRAVELER,{ hideonnpc "Eclage Guard#tl01"; cutin "",255; end; - } } mes "[Litrip]"; @@ -15270,7 +15219,6 @@ ecl_in01,35,51,3 script Traveler Chiba#tl03 4_M_DOGTRAVELER2,{ warp "ecl_in03",244,89; cutin "",255; end; - case 2: mes "[Eclage Guard]"; mes "Oh, is that right?"; @@ -15290,7 +15238,6 @@ ecl_in01,35,51,3 script Traveler Chiba#tl03 4_M_DOGTRAVELER2,{ hideonnpc "Eclage Guard#tl01"; cutin "",255; end; - } } mes "[Chiba]"; @@ -15338,11 +15285,11 @@ ecl_in01,31,49,7 script Eclage Guard#tl01 4_M_FAIRYSOLDIER,{ OnInit: hideonnpc "Eclage Guard#tl01"; end; - + OnEnable: hideoffnpc "Eclage Guard#tl01"; end; - + OnDisable: hideonnpc "Eclage Guard#tl01"; end; @@ -15375,7 +15322,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{ cutin "",255; warp "ecl_in03",244,89; end; - case 2: mes "[Eclage Guard]"; mes "Ah...is that right?"; @@ -15404,7 +15350,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{ warp "ecl_in03",244,89; cutin "",255; end; - case 2: mes "[Eclage Guard]"; mes "Is that right?"; @@ -15439,7 +15384,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{ warp "ecl_in03",58,72; cutin "",255; end; - case 2: mes "[Eclage Guard]"; mes "Do as you wish although Mayor Jun might be upset if you keep him waiting for too long."; @@ -15460,7 +15404,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{ warp "ecl_in03",58,72; cutin "",255; end; - case 2: mes "[Eclage Guard]"; mes "Thank you."; @@ -15496,7 +15439,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{ mes "Well, I understand."; cutin "minuel01",2; break; - case 2: mes "[Minuel]"; mes "Actually I don't have any time for myself since I have to be here all the time."; @@ -15531,7 +15473,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{ mes "I'll be counting on you!"; setquest 7418; break; - case 2: mes "[Minuel]"; mes "Ha, do you really think so?"; @@ -15539,7 +15480,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{ mes "Soon, in the near future. Hehehe"; cutin "minuel02",2; break; - } close2; cutin "",255; @@ -15731,7 +15671,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{ mes "That's too bad."; mes "Maybe next time!"; break; - case 2: mes "[Minuel]"; mes "Thank you so much."; @@ -16041,7 +15980,6 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{ mes "A scholar of magics? There's no one with that name among the scholars I know. "; mes "I don't know."; close; - } else if ((ep14_2_mylord > 17) && (ep14_2_mylord < 22)) { mes "[Shenime]"; @@ -16232,7 +16170,6 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{ ep14_2_mylord = 26; changequest 7445,7447; close; - } else if (ep14_2_mylord == 26) { mes "[Shenime]"; @@ -16308,7 +16245,6 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{ ep14_2_mylord = 28; changequest 7448,7449; close; - case 2: mes "When you held Shenime's hand, you felt a sharp pain in your hand."; mes "You took your hand off quickly and examined it, but nothing was there."; @@ -16323,7 +16259,6 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{ close2; warp "ecl_hub01",129,12; end; - } } else if (ep14_2_mylord == 28) { @@ -16336,7 +16271,6 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{ mes "Shouldn't you, a foreigner, consider it as an honor and receive the offer?"; mes "You're hesitating too much."; close; - case 2: mes "When you held Shenime's hand, you felt a sharp pain in your hand."; mes "You took your hand off quickly and examined it, but nothing was there."; @@ -17993,7 +17927,6 @@ eclage,112,40,3 script Eclage Guard Leo#tl 4_M_FAIRYSOLDIER2,{ mes ".........isn't it depressing."; close; } - } ecl_fild01,205,86,3 script Eclage Messenger Roy#tl 4_M_FAIRYSOLDIER2,{ @@ -18825,7 +18758,6 @@ ecl_tdun04,32,35,3 script Hisie#tlord 4_M_FARIY_HISIE,{ mes "I need to see what Avant is researching about."; mes "Let's hurry."; close2; - } else if ((ep14_2_mylord == 22) || (ep14_2_mylord == 23)) { cutin "hisie03",0; @@ -19119,18 +19051,18 @@ OnTouch: close2; cutin "",255; end; - + OnStop: stopnpctimer; end; OnTimer5000: - mapannounce "que_avan01","Welcome, Sir Avant. User certification standby for 5 minutes.",bc_map,"0xA8A8A8"; + mapannounce "que_avan01","Welcome, Sir Avant. User certification standby for 5 minutes.",bc_map,"0xA8A8A8"; end; OnTimer360000: - mapannounce "que_avan01","Warning: Long-term use was not certified. Restrictive magic on unauthorized personnel will automatically be executed.",bc_map,"0xA8A8A8"; + mapannounce "que_avan01","Warning: Long-term use was not certified. Restrictive magic on unauthorized personnel will automatically be executed.",bc_map,"0xA8A8A8"; end; OnTimer365000: - mapannounce "que_avan01","Research lab interior space has been distorted. Sweeping in process.",bc_map,"0x7b68ee"; + mapannounce "que_avan01","Research lab interior space has been distorted. Sweeping in process.",bc_map,"0x7b68ee"; end; OnTimer368000: mapwarp "que_avan01","eclage",265,275; @@ -19383,7 +19315,7 @@ OnEnable: monster "que_avan01",29,36,"DARK_PRIEST",DARK_PRIEST,1; monster "que_avan01",29,32,"DARK_PRIEST",DARK_PRIEST,1; end; - + OnReset: mapwarp "que_avan01","eclage",265,275; killmonster "que_avan01","#avtmanager::OnMyMobDead"; @@ -19399,10 +19331,10 @@ OnReset: hideoffnpc "#tltimer"; $111204_avantlabo = 0; end; - + OnMyMobDead: if (mobcount ("que_avan01","#avtmanager::OnMyMobDead") == 0) { - mapannounce "que_avan01","Hisie: This is it for you! Avant!!",bc_map,"0x7b68ee"; + mapannounce "que_avan01","Hisie: This is it for you! Avant!!",bc_map,"0x7b68ee"; hideonnpc "Hisie#tlspt"; hideoffnpc "Hisie#tlhunt"; } @@ -19420,20 +19352,20 @@ que_avan01,26,41,3 script Avant Magic Scholar#tlac 4_M_FAIRYAVANT,{ initnpctimer; monster "que_avan01",26,38,"HIDDEN_MOB",HIDDEN_MOB,1; end; - + OnInit: hideonnpc "Avant Magic Scholar#tlac"; end; - + OnKill: killmonster "que_avan01","Avant Magic Scholar#tlac::OnMyMobDead"; stopnpctimer; end; - + OnTimer2000: - mapannounce "que_avan01","Hisie: Watch out!!!",bc_map,"0x7b68ee"; + mapannounce "que_avan01","Hisie: Watch out!!!",bc_map,"0x7b68ee"; end; - + OnTimer8000: killmonster "que_avan01","Avant Magic Scholar#tlac::OnMyMobDead"; stopnpctimer; diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt index 4cd3ec886..2f13ad618 100644 --- a/npc/re/quests/quests_malangdo.txt +++ b/npc/re/quests/quests_malangdo.txt @@ -4612,7 +4612,7 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{ setquest 7276; mal_food = 0; erasequest 7280+.@i; - + // Quantities grouped in 10s repeating. // [ 3, 3, 6, 6, 9, 9, 12, 12, 15, 18 ] // Last group [ 61 - 66 ] receives 25 constant. diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt index e67a827e9..925f28507 100644 --- a/npc/re/quests/quests_malaya.txt +++ b/npc/re/quests/quests_malaya.txt @@ -3165,7 +3165,7 @@ ma_fild01,251,93,3 script Lost Child#malaya01 4_F_BARYO_GIRL,{ } } end; - + OnInit: if (strnpcinfo(0) != "Lost Child#malaya01") disablenpc strnpcinfo(0); @@ -3770,7 +3770,7 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 4_M_MALAYA,{ .@newItem = 2492; break; } - + if (!(.@item)) { mes "[Bayani]"; mes "You should wear the equipment to upgrade and not come without it on you."; @@ -3817,11 +3817,11 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 4_M_MALAYA,{ mes "[Bayani]"; mes "BAM!!"; next; - + delitem 6499,20; //Ancient_Grudge delequip .@part; getitem .@newItem, 1; - + mes "[Bayani]"; mes "Ha ha. Perfect."; mes "Congratulations. Your armor is better than ever."; diff --git a/npc/re/warps/dungeons/ecl_dun.txt b/npc/re/warps/dungeons/ecl_dun.txt index e0677c3a9..24f6c6cf0 100644 --- a/npc/re/warps/dungeons/ecl_dun.txt +++ b/npc/re/warps/dungeons/ecl_dun.txt @@ -8,7 +8,7 @@ //= Warp Portals for Eclage Dungeon //===== Additional Comments: ================================= //= 1.0 First Version. -//= 1.0a Corrected Warp Co-ordinates and +//= 1.0a Corrected Warp Co-ordinates and //= name of Warp Portal. [Dastgir] //============================================================ diff --git a/npc/warps/cities/einbroch.txt b/npc/warps/cities/einbroch.txt index bbb562a95..c05940360 100644 --- a/npc/warps/cities/einbroch.txt +++ b/npc/warps/cities/einbroch.txt @@ -22,7 +22,6 @@ ein_in01,13,213,0 warp ein_fa01a 1,1,einbroch,129,79 ein_in01,81,198,0 warp ein_fa02 1,1,einbroch,179,70 einbroch,179,73,0 warp ein_fa02a 1,1,ein_in01,81,203 - //========================================================================== //Einbroch - Near Train station //========================================================================== @@ -31,14 +30,12 @@ einbroch,233,312,0 warp ein_to01a 1,1,einbroch,214,260 einbroch,250,263,0 warp ein_to02 1,1,einbroch,269,315 einbroch,269,312,0 warp ein_to02a 1,1,einbroch,250,260 - //========================================================================== //Einbroch - Weapon shop //========================================================================== einbroch,216,214,0 warp ein_wp01 1,1,ein_in01,108,17 ein_in01,108,13,0 warp ein_wp01a 1,1,einbroch,216,211 - //========================================================================= //Einbroch - Hotel //========================================================================= @@ -59,7 +56,6 @@ ein_in01,232,176,0 warp ein_h07a 1,1,ein_in01,264,206 ein_in01,284,224,0 warp ein_h08 1,1,ein_in01,177,277 ein_in01,180,277,0 warp ein_h08a 1,1,ein_in01,280,224 - //========================================================================== //Einbroch - Building behind the hotel //========================================================================== @@ -70,20 +66,17 @@ ein_in01,100,142,0 warp ein_ho02a 1,1,ein_in01,123,85 einbroch,290,222,0 warp ein_ho03 1,1,ein_in01,121,80 ein_in01,121,77,0 warp ein_ho03a 1,1,einbroch,290,219 - //========================================================================== //Einbroch - House of Kapetain //========================================================================== einbroch,129,229,0 warp ein_kf01 1,1,ein_in01,14,147 ein_in01,11,147,0 warp ein_kf01a 1,1,einbroch,126,229 - //========================================================================= //Einbroch - Lab //========================================================================= ein_in01,286,25,0 warp ein_lab 1,1,einbroch,54,52 - //========================================================================= //Einbroch - Blacksmith guild //========================================================================= @@ -92,7 +85,6 @@ ein_in01,14,14,0 warp ein_jb01a 1,1,einbroch,255,110 ein_in01,39,36,0 warp ein_jb02 1,1,ein_in01,35,83 ein_in01,39,85,0 warp ein_jb02a 1,1,ein_in01,36,36 - //========================================================================== //Einbroch - Field related //========================================================================== @@ -100,4 +92,3 @@ einbroch,157,331,0 warp ein_fd01 1,1,ein_fild04,184,31 ein_fild04,184,26,0 warp ein_fd01a 1,1,einbroch,157,327 einbroch,150,25,0 warp ein_fd02 1,1,ein_fild08,164,377 ein_fild08,164,380,0 warp ein_fd02a 1,1,einbroch,150,28 - diff --git a/npc/warps/cities/gonryun.txt b/npc/warps/cities/gonryun.txt index 1f74e02f5..b4e831dda 100644 --- a/npc/warps/cities/gonryun.txt +++ b/npc/warps/cities/gonryun.txt @@ -29,5 +29,3 @@ gon_in,42,35,0 warp gon_castle2-1 1,1,gon_in,34,97 gon_in,31,97,0 warp gon_castle2-2 1,1,gon_in,39,35 gonryun,161,8,0 warp gon_fild1-1 1,1,gon_fild01,191,261 gon_fild01,192,265,0 warp gon_fild1-2 1,1,gonryun,161,11 - - diff --git a/npc/warps/cities/mid_camp.txt b/npc/warps/cities/mid_camp.txt index b1e26b0ae..b6da7046a 100644 --- a/npc/warps/cities/mid_camp.txt +++ b/npc/warps/cities/mid_camp.txt @@ -42,4 +42,3 @@ mid_camp,266,260,0 warp mid_house1-1 1,1,mid_campin,284,124 mid_campin,282,124,0 warp mid_house1-2 1,1,mid_camp,263,260 mid_camp,163,231,0 warp mid_house2-1 1,1,mid_campin,376,133 mid_campin,376,136,0 warp mid_house2-2 1,1,mid_camp,163,234 - diff --git a/npc/warps/cities/prontera.txt b/npc/warps/cities/prontera.txt index 7327b2901..2e446ec97 100644 --- a/npc/warps/cities/prontera.txt +++ b/npc/warps/cities/prontera.txt @@ -73,8 +73,6 @@ prt_church,168,19,0 warp prtch01-1 1,2,prt_church,105,81 prt_church,31,19,0 warp prtch02 1,2,prt_church,94,81 prt_church,90,81,0 warp prtch02-1 1,2,prt_church,27,19 - - //= Prontera Castle =========================================== prt_castle,102,129,0 warp prtca01 3,2,prt_castle,102,143 prt_castle,102,140,0 warp prtca01-1 3,2,prt_castle,102,126 diff --git a/npc/warps/dungeons/lhz_dun.txt b/npc/warps/dungeons/lhz_dun.txt index b77b0d2ef..5ed05bd7c 100644 --- a/npc/warps/dungeons/lhz_dun.txt +++ b/npc/warps/dungeons/lhz_dun.txt @@ -201,7 +201,7 @@ lhz_cube,123,26,0 script cubew09-4 WARPNPC,1,1,{ callfunc "randomw"; end; } - + //----- Function for Random Warps ---------------------------- function script randomw { switch(rand(3)) { diff --git a/npc/warps/dungeons/mosk_dun.txt b/npc/warps/dungeons/mosk_dun.txt index 7543b5a9b..b4b83e1bf 100644 --- a/npc/warps/dungeons/mosk_dun.txt +++ b/npc/warps/dungeons/mosk_dun.txt @@ -121,7 +121,7 @@ mosk_dun02,53,215,3 script Soldier1#mos 4_M_RUSKNIGHT,{ mes "We're called out for emergencies,"; mes "don't disturb us anymore."; close; - + OnInit: hideonnpc "Soldier1#mos"; end; @@ -137,7 +137,7 @@ mosk_dun02,50,217,3 script Soldier2#mos 4_M_RUSKNIGHT,{ mes "We're called out for emergencies,"; mes "don't disturb us anymore."; close; - + OnInit: hideonnpc "Soldier2#mos"; end; @@ -147,14 +147,13 @@ OnEnable: end; } - mosk_dun02,56,217,5 script Soldier3#mos 4_M_RUSKNIGHT,{ mes "[Soldier]"; mes "We're the Csar's soldiers."; mes "We're called out for emergencies,"; mes "don't disturb us anymore."; close; - + OnInit: hideonnpc "Soldier3#mos"; end; diff --git a/npc/warps/pvp.txt b/npc/warps/pvp.txt index c8276ce23..61f233910 100644 --- a/npc/warps/pvp.txt +++ b/npc/warps/pvp.txt @@ -171,4 +171,3 @@ pvp_n_8-4,150,71,0 warp Link#pt_link_1-41 1,1,pvp_n_8-4,0,0 pvp_n_8-4,144,166,0 warp Link#pt_link_1-42 1,1,pvp_n_8-4,0,0 // Invalid Warp //pvp_n_8-5,30,30,0 warp a 3,3,pvp_n_8-5,100,100 - diff --git a/npc/woe-fe/agit_main.txt b/npc/woe-fe/agit_main.txt index 6f4130962..36fb453fa 100644 --- a/npc/woe-fe/agit_main.txt +++ b/npc/woe-fe/agit_main.txt @@ -1130,9 +1130,9 @@ OnGuardianDied: OnClock0001: // Do nothing if this script is the template. if (strnpcinfo(1) == "Gld_Trea_Spawn") end; - + .@GID = getcastledata(strnpcinfo(2),1); - + // If there is no owner, do nothing. if (!.@GID) end; |