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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-14 16:45:33 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-14 16:45:33 +0000
commitb917b7d1dcfe3b6af36a5e1a4e8dd5017c998970 (patch)
tree0b971f53fa668f756bdb4023b752f375560a65e5 /npc
parent12d79d7aef72980ea3db22369f2b95f0ed996567 (diff)
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* Several fixes to various scripts.
- Resolves: bugreport:351, bugreport:379, bugreport:393, bugreport:407, bugreport:414, partially resolves bug report:414 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11733 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/Changelog.txt4
-rw-r--r--npc/cities/alberta.txt28
-rw-r--r--npc/jobs/2-1/wizard.txt67
-rw-r--r--npc/merchants/dye_maker.txt5
-rw-r--r--npc/quests/quests_yuno.txt8
-rw-r--r--npc/quests/skills/rogue_skills.txt5
6 files changed, 51 insertions, 66 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 6b79bdb44..fe002906d 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,9 @@
Date Added
======
+2007/11/15
+ * Rev. 11733 Several fixes to various scripts. [L0ne_W0lf]
+ - Resolves: bugreport:351, bugreport:379, bugreport:393, bugreport:407,
+ bugreport:414, partially resolves bug report:414
2007/11/14
* Rev. 11729 Fixed warning in star gladiator job test. [L0ne_W0lf]
* Fixed error in assassin job test (missing ;)
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt
index 7e3c8827d..6e1d889c0 100644
--- a/npc/cities/alberta.txt
+++ b/npc/cities/alberta.txt
@@ -3,14 +3,15 @@
//===== By: ==================================================
//= DZeroX
//===== Current Version: =====================================
-//= 1.02
+//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= Town-specific Alberta NPCs
//===== Additional Comments: =================================
//= 1.0 Converted from Aegis 10.4 [DZeroX]
-//= 1.02 Optimized, missing next, REMOVED .GATs! again [Lupus]
+//= 1.1 Optimized, missing next, REMOVED .GATs! again [Lupus]
+//= 1.2 Implemented progression fixes provided by $ephiroth. [L0ne_W0lf]
//============================================================
alberta,97,51,0 script Fabian 84,{
@@ -85,9 +86,9 @@ alberta,189,151,5 script Fisk 100,{
mes "Ahoy mate,";
mes "where'd ya";
mes "wanna go?";
+ next;
switch(select("Sunken Ship -> 250 zeny.","Izlude Marina -> 500 zeny.","Never mind.")) {
case 1:
- next;
if (Zeny < 250) {
mes "[Fisk]";
mes "Hey now, don't try to cheat me!";
@@ -98,7 +99,6 @@ alberta,189,151,5 script Fisk 100,{
warp "alb2trea",43,53;
end;
case 2:
- next;
if (Zeny < 500) {
mes "[Fisk]";
mes "Ain't no way yer getting there";
@@ -109,7 +109,6 @@ alberta,189,151,5 script Fisk 100,{
warp "izlude",176,182;
end;
case 3:
- next;
mes "[Fisk]";
mes "Alright...";
mes "Landlubber.";
@@ -121,6 +120,7 @@ alb2trea,39,50,6 script Fisk#a2t 100,{
mes "[Fisk]";
mes "So you wanna head back to the";
mes "mainland in Alberta, eh?";
+ next;
if(select("Yes please.","I changed my mind.")==1)
warp "alberta",192,169;
close;
@@ -131,17 +131,17 @@ alberta,131,139,2 script Drunken Old Man 54,{
mes "*^CCCCCCHiccup^000000*";
mes "Wh-what are you";
mes "staring at? Get lost!!";
+ next;
switch(select("Say nothing.","Leave him alone.")) {
case 1:
- next;
mes "[Deagle]";
mes "Hahahahaha *^CCCCCChiccup^000000*... You've got";
mes "some nerve. I may look worthless";
mes "now, but I used to be a sailor on";
mes "the 'Going Mary.'";
+ next;
switch(select("Never heard of it.","Really? No kidding!")) {
case 1:
- next;
mes "[Deagle]";
mes "Never heard of it?! Everybody knows";
mes "th'notorious pirate ship 'Going";
@@ -158,7 +158,6 @@ alberta,131,139,2 script Drunken Old Man 54,{
mes "before cap'n's sword.";
close;
case 2:
- next;
mes "[Deagle]";
mes "That's right! NOBODY meshes with";
mes "the crew of the 'Going Mary!' And";
@@ -188,7 +187,6 @@ alberta,131,139,2 script Drunken Old Man 54,{
close;
}
case 2:
- next;
mes "[Deagle]";
mes "That's right!";
mes "Go AWAY~";
@@ -356,9 +354,9 @@ alberta,195,151,2 script Paul 86,{
mes "The admission";
mes "fee is only";
mes "200 Zeny.";
+ next;
switch(select("Sign me up!","Uh, no thanks.")) {
case 1:
- next;
if (Zeny < 200) {
mes "[Paul]";
mes "It seems you don't have the money,";
@@ -371,7 +369,6 @@ alberta,195,151,2 script Paul 86,{
close;
}
case 2:
- next;
mes "[Paul]";
mes "Alright, well...";
mes "I'll be around";
@@ -415,9 +412,9 @@ alberta,190,173,4 script Phelix 85,{
mes "Hmm... you want to exchange";
mes "jellopies for Red Potions or some";
mes "Carrots eh? Well... which one?";
+ next;
switch(select("Red Potions please.","Carrots please.")) {
case 1:
- next;
mes "[Phelix]";
mes "Alright...";
mes "Let's see";
@@ -434,6 +431,7 @@ alberta,190,173,4 script Phelix 85,{
mes "Hmm, not bad...";
mes "How many potions";
mes "do you want to get?";
+ next;
switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) {
case 1:
delitem 909,.@max*10;
@@ -444,7 +442,6 @@ alberta,190,173,4 script Phelix 85,{
mes "go suckin' them all down at once.";
close;
case 2:
- next;
mes "[Phelix]";
mes "I'm not giving you more than 100";
mes "at a time so don't bother, OK? If";
@@ -479,7 +476,6 @@ alberta,190,173,4 script Phelix 85,{
mes "go suckin' them all down at once.";
close;
case 3:
- next;
mes "[Phelix]";
mes "No problem,";
mes "see you next time.";
@@ -487,7 +483,6 @@ alberta,190,173,4 script Phelix 85,{
}
}
case 2:
- next;
mes "[Phelix]";
mes "Alright, let's see what ya got...";
next;
@@ -500,6 +495,7 @@ alberta,190,173,4 script Phelix 85,{
set .@max,countitem(909)/3;
mes "Not too bad pansy...";
mes "How many do you want?";
+ next;
switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) {
case 1:
delitem 909,.@max*3;
@@ -510,7 +506,6 @@ alberta,190,173,4 script Phelix 85,{
mes "not to stuff yer face.";
close;
case 2:
- next;
mes "[Phelix]";
mes "Right I'm not giving you more than";
mes "100 at a time so don't bother,";
@@ -543,7 +538,6 @@ alberta,190,173,4 script Phelix 85,{
mes "not to stuff yer face.";
close;
case 3:
- next;
mes "[Phelix]";
mes "Catch'ya later.";
close;
diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt
index b69eb74fa..8b40063f4 100644
--- a/npc/jobs/2-1/wizard.txt
+++ b/npc/jobs/2-1/wizard.txt
@@ -4,33 +4,18 @@
//= (Aegis) Translated by yoshiki, converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 2.5b
+//= 2.5c
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Job Change quest for Wizard class.
//===== Additional Comments: =================================
-//= 1.1 Now using the initnpctimer command, donpcevent,
-//= and new waitingroom event commands. No more addtimer spamming.
-//= No longer have to talk to the npc to take the test. Just enter the chat room.
-//= 1.2 Changed global variable names to unique ones.
-//= 1.2a Rollback from the wrong Kashy's fix
-//= 1.2b Fixed issue with duplicating monsters thx to Bison.[kobra_k88]
-//= 1.2c changed one Horong to Frilldora (now 3rd room contains 1 agressive mob.)
-//= 1.2d more simplified fire room - removed agressive Desert Wolf [Lupus]
-//= 1.3 Added Baby Class support. 1.5 Fixed possible EXP abuse [Lupus]
-//= 1.6 Added a func which prevent advanced classes passing
-//= 2nd Job Quests again. It also guides adv classes where to go. [Lupus]
-//= 1.7 Replaced 2 Hodes with 2 Horong's (according to the official guide) [Lupus]
-//= 1.8 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
-//= 2.1 Changed numbers to constants. [Vicious]
-//= 2.2 Merged back JFunc [Lupus] 2.2a Removed extra MES, added missing NEXT
-//= 2.3 Bigfoot monster summon corrected [Zairik]
//= 2.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= 2.5 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf]
//= 2.5a More bugfixes care of Barron-Monster. [L0ne_W0lf]
//= 2.5b Fixed tests calling on a non-existant label in "Room of x#Failed" npcs. [L0ne_W0lf]
+//= 2.5c Bug fixes. Cleaned up some NPCs slightly. [L0ne_W0lf]
//============================================================
gef_tower,111,37,4 script Wizard Guildsman 70,{
@@ -1222,7 +1207,7 @@ OnTimer60000:
end;
OnTimer61000:
- donpcevent "Room of Water#Failed::OnEnable";
+ enablenpc "Room of Water#Failed";
end;
OnTimer62000:
@@ -1244,10 +1229,6 @@ OnTouch:
mapannounce "job_wiz",strcharinfo(0)+" has not succeeded.",bc_map;
warp "geffen",120,110;
end;
-
-OnEnable:
- enablenpc "Room of Water#Failed";
- end;
}
// Earth Room (Test 2 part 2)
@@ -1329,7 +1310,7 @@ OnTimer183000:
end;
OnTimer184000:
- donpcevent "Room of Earth#Failed::OnEnable";
+ enablenpc "Room of Earth#Failed";
end;
OnTimer185000:
@@ -1350,7 +1331,6 @@ OnInit:
OnEnable:
enablenpc "Room of Earth#Door";
donpcevent "Room of Earth::OnDisable";
- donpcevent "Room of Earth::OnDisable";
set .MyMobs,7;
monster "job_wiz",116,97,"Flora",1118,1,"Room of Earth#Door::OnMyMobDead";
monster "job_wiz",114,95,"Mandragora",1020,1,"Room of Earth#Door::OnMyMobDead";
@@ -1419,13 +1399,6 @@ OnTouch:
mapannounce "job_wiz",strcharinfo(0) + " has not succeeded.",bc_map;
warp "geffen",120,110;
end;
-
-OnEnable:
- enablenpc "Room of Earth#Failed";
- end;
-
-OnDisable:
- disablenpc "Room of Earth#Failed";
}
// Fire Room (Test 2 part 3)
@@ -1576,7 +1549,7 @@ OnTimer120000:
end;
OnTimer121000:
- donpcevent "Room of Fire#Failed::OnEnable";
+ enablenpc "Room of Fire#Failed";
end;
OnTimer122000:
@@ -1597,13 +1570,6 @@ OnInit:
OnTouch:
warp "geffen",120,110;
end;
-
-OnEnable:
- enablenpc "Room of Fire#Failed";
- end;
-
-OnDisable:
- disablenpc "Room of Fire#Failed";
}
job_wiz,1,7,1 script Test Helper#wiz 66,{
@@ -1783,11 +1749,8 @@ gef_tower,107,36,4 script White Dog#wiz 81,{
mes "It's better to just try it yourself than to listen to my descriptions.";
close2;
cutin "job_wizard_maria01",255;
- close2;
- cutin "job_wizard_maria01",255;
warp "gef_dun00",116,102;
end;
- end;
case 2:
mes "[Maria]";
mes "Really? Ok, then go apply and do your best.";
@@ -1948,3 +1911,23 @@ gef_tower,107,36,4 script White Dog#wiz 81,{
end;
}
}
+
+//============================================================
+// Old changelog
+//============================================================
+//= 1.1 Now using the initnpctimer command, donpcevent,
+//= and new waitingroom event commands. No more addtimer spamming.
+//= No longer have to talk to the npc to take the test. Just enter the chat room.
+//= 1.2 Changed global variable names to unique ones.
+//= 1.2a Rollback from the wrong Kashy's fix
+//= 1.2b Fixed issue with duplicating monsters thx to Bison.[kobra_k88]
+//= 1.2c changed one Horong to Frilldora (now 3rd room contains 1 agressive mob.)
+//= 1.2d more simplified fire room - removed agressive Desert Wolf [Lupus]
+//= 1.3 Added Baby Class support. 1.5 Fixed possible EXP abuse [Lupus]
+//= 1.6 Added a func which prevent advanced classes passing
+//= 2nd Job Quests again. It also guides adv classes where to go. [Lupus]
+//= 1.7 Replaced 2 Hodes with 2 Horong's (according to the official guide) [Lupus]
+//= 1.8 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
+//= 2.1 Changed numbers to constants. [Vicious]
+//= 2.2 Merged back JFunc [Lupus] 2.2a Removed extra MES, added missing NEXT
+//= 2.3 Bigfoot monster summon corrected [Zairik]
diff --git a/npc/merchants/dye_maker.txt b/npc/merchants/dye_maker.txt
index 5d0c8d65a..41c492c2e 100644
--- a/npc/merchants/dye_maker.txt
+++ b/npc/merchants/dye_maker.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= eAthena Dev Team
//===== Current Version: =====================================
-//= 1.3
+//= 1.4
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -14,6 +14,7 @@
//= 1.2 Rescripted to Aegis 10.3 standard. [L0ne_W0lf]
//= 1.2b Fixed typos in variable names [ultramage]
//= 1.3 Made the checks more dynamic [ultramage]
+//= 1.4 Fixed offset in getarraysize. (counting starts at 1.) [L0ne_W0lf]
//============================================================
morocc_in,146,99,3 script Java Dullihan 58,{
@@ -167,7 +168,7 @@ S_MakeDye:
}
next;
if (select("Make Dyestuffs:Cancel") == 1) {
- set .@size, getarraysize(.@item);
+ set .@size, (getarraysize(.@item)-1);
// check requirements
for( set .@i,0 ; .@i < .@size && countitem(.@item[.@i]) >= .@count[.@i] ; set .@i,.@i+1 );
if( .@i < .@size || Zeny < .@cost ) {
diff --git a/npc/quests/quests_yuno.txt b/npc/quests/quests_yuno.txt
index 6838293b2..25850f893 100644
--- a/npc/quests/quests_yuno.txt
+++ b/npc/quests/quests_yuno.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= eAthena Dev Team; L0ne_W0lf
//===== Current Version: =====================================
-//= 1.7
+//= 1.8
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -29,6 +29,7 @@
//= Added the Juno portion of the Doomed Swords quest.
//= 1.6 Fixed various errors in the Bajin NPC. [L0ne_W0lf]
//= 1.7 Changed ALCH_Q check and set to corrispond to new alchemist job quest. [L0ne_W0lf]
+//= 1.8 Fixed metto_q never reaching 2. Made some names more unique. [L0ne_W0lf]
//============================================================
// Metto Quest
@@ -46,6 +47,7 @@ yuno_in03,26,39,3 script Metto#juno 709,{
close;
}
else if (metto_q == 1) {
+ set metto_q,2;
mes "I'm going to ask my colleague ^FF0000Stangckle^000000 to help me. I am sure he will be more than willing to help out an old friend.";
next;
mes "[Metto]";
@@ -314,7 +316,7 @@ yuno_in01,17,95,5 script Stangckle#juno 99,{
}
}
-yuno_in01,19,183,5 script Kato 55,{
+yuno_in01,19,183,5 script Kato#juno 55,{
mes "[Kato]";
if (metto_q == 4) {
mes "I am a scientist researching all sorts of things.";
@@ -402,7 +404,7 @@ yuno_in01,19,183,5 script Kato 55,{
}
}
-yuno_in03,178,43,0 script CiCi 121,{
+yuno_in03,178,43,0 script CiCi#juno 121,{
if (metto_q == 6) {
mes "[CiCi]";
mes "My name is CiCi. I am one of the three great scientists in this city.";
diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt
index 17c33fe08..e6559a77c 100644
--- a/npc/quests/skills/rogue_skills.txt
+++ b/npc/quests/skills/rogue_skills.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
-//= 1.6
+//= 1.6a
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -13,6 +13,7 @@
//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
//= 1.6 Bug fixes as pointed out by Brainstorm in bugreport:351 [L0ne_W0lf]
+//= 1.6a Fixed(?) antoher problem (NPCs not disabling) hopefully. [L0ne_W0lf]
//============================================================
in_rogue,359,177,0 script #killershow01 -1,{
@@ -1434,7 +1435,7 @@ function script F_Kienna {
mes "of this training.";
set ROG_SK,6;
close2;
- disablenpc "Kienna#8th";
+ disablenpc "Kienna#"+getarg(0);
donpcevent "#1stmove::OnEnable";
warp "prt_are01",150,150;
end;