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author | Haru <haru@dotalux.com> | 2017-11-12 02:03:23 +0100 |
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committer | Haru <haru@dotalux.com> | 2017-11-12 02:03:23 +0100 |
commit | b87eb96ad9adfa8fc569841df5aa3fd35e8e1405 (patch) | |
tree | fdfdda35d4661753fe06431fc3c646b5c40da5ab /npc | |
parent | e52cb33ab5f9900e9c10818a19b49c80c2196f76 (diff) | |
download | hercules-b87eb96ad9adfa8fc569841df5aa3fd35e8e1405.tar.gz hercules-b87eb96ad9adfa8fc569841df5aa3fd35e8e1405.tar.bz2 hercules-b87eb96ad9adfa8fc569841df5aa3fd35e8e1405.tar.xz hercules-b87eb96ad9adfa8fc569841df5aa3fd35e8e1405.zip |
Add F_GetAmmoType global function, counterpart to F_GetWeaponType for ammunitions
Both functions have now been updated to only check the subtype if the
item type is correct (IT_AMMO for F_GetAmmoType, IT_WEAPON for
F_GetWeaponType)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc')
-rw-r--r-- | npc/other/Global_Functions.txt | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt index cb41abcd7..360fb9e2e 100644 --- a/npc/other/Global_Functions.txt +++ b/npc/other/Global_Functions.txt @@ -237,6 +237,9 @@ function script F_Load2Skills { //== Function F_GetWeaponType ============================== // Determines weapon type by subtype function script F_GetWeaponType { + if (getiteminfo(getarg(0), ITEMINFO_TYPE) != IT_WEAPON) + return "Not a weapon"; + switch (getiteminfo(getarg(0), ITEMINFO_SUBTYPE)) { case W_DAGGER: return "Dagger"; break; case W_1HSWORD: return "One-handed Sword"; break; @@ -260,11 +263,33 @@ function script F_GetWeaponType { case W_SHOTGUN: return "Shotgun"; break; case W_GRENADE: return "Grenade Launcher"; break; case W_HUUMA: return "Shuriken"; break; + case W_2HSTAFF: return "Two-handed Staff"; break; default: return "Unable to Determine Equip Type"; break; } end; } +//== Function F_GetAmmoType ================================ +// Determines ammunition type by subtype +function script F_GetAmmoType { + if (getiteminfo(getarg(0), ITEMINFO_TYPE) != IT_AMMO) + return "Not an ammunition"; + + switch (getiteminfo(getarg(0), ITEMINFO_SUBTYPE)) { + case A_ARROW: return "Arrow"; break; + case A_DAGGER: return "Throwing Dagger"; break; + case A_BULLET: return "Bullet"; break; + case A_SHELL: return "Shell"; break; + case A_GRENADE: return "Grenade"; break; + case A_SHURIKEN: return "Huuma Shuriken"; break; + case A_KUNAI: return "Kunai"; break; + case A_CANNONBALL: return "Cannon Ball"; break; + case A_THROWWEAPON: return "Throwing Weapon"; break; + default: return "Unable to Determine Ammunition Type"; break; + } + end; +} + //== Function F_GetArmorType =============================== // Determines equipment type by equip location function script F_GetArmorType { |