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author | j-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-30 06:49:47 +0000 |
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committer | j-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-30 06:49:47 +0000 |
commit | 4a66e3c8678f844938f73f6af49dae5bc0eb588c (patch) | |
tree | 7e17eadfb2c99384eb29ac8ec8322a6a9a1341c7 /npc | |
parent | c628ddec86579b0843df343ba54c990f79e89434 (diff) | |
download | hercules-4a66e3c8678f844938f73f6af49dae5bc0eb588c.tar.gz hercules-4a66e3c8678f844938f73f6af49dae5bc0eb588c.tar.bz2 hercules-4a66e3c8678f844938f73f6af49dae5bc0eb588c.tar.xz hercules-4a66e3c8678f844938f73f6af49dae5bc0eb588c.zip |
- Fixed bugreport:6590, added missing changequest (3071-3076). (npc/quests/quests_veins.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16720 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/quests/quests_veins.txt | 318 |
1 files changed, 158 insertions, 160 deletions
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt index a8ce3e8fc..cf7f4ef61 100644 --- a/npc/quests/quests_veins.txt +++ b/npc/quests/quests_veins.txt @@ -3,11 +3,11 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 2.0 +//= 2.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= [Aegis Conversion] +//= [Official Conversion] //= Collection of Veins Quests //= Stone Quest: //= - Help an Old Man with his job. @@ -43,7 +43,8 @@ //= 1.9 Added quest log entries for: //= - Siblings Quest //= - Thor Volcano Base Quest -//= 2.0 Removed lvel requirement. (bugreport:4678) [L0ne_W0lf] +//= 2.0 Removed level requirement. (bugreport:4678) [L0ne_W0lf] +//= 2.1 Added missing changequest (3071-3076). [Joseph] //============================================================ // Stone Quest @@ -146,46 +147,46 @@ ve_fild05,257,130,4 script Wincing Old Man#ve 945,{ mes "Let's at least give it a try."; next; switch(select("What's with these stones?:Where's the old man?:Nothing.")) { - case 1: - mes "[Zabaroo]"; - mes "Well, we use these dark"; - mes "stones because they're"; - mes "pretty and easy to process."; - mes "They're sort of a specialty"; - mes "of this town. I get paid to"; - mes "harvest these handy rocks."; - next; - mes "[Zabaroo]"; - mes "We can sell these to tourists,"; - mes "and we even have a factory"; - mes "that uses these stones."; - mes "Still, it's not like the"; - mes "townspeople are getting"; - mes "rich off these stones."; - next; - mes "[Zabaroo]"; - mes "All of us are still"; - mes "barely making a living..."; - next; - break; - case 2: - mes "[Zabaroo]"; - mes "Absar? He's inside"; - mes "the Tool Shop. You"; - mes "can't miss him... Just"; - mes "look for the man with"; - mes "the crazy eyes!"; - next; - break; - case 3: - mes "[Zabaroo]"; - mes "Thanks for your help."; - mes "If you can't find Absar"; - mes "in the Tool Shop, then"; - mes "you might want to stop"; - mes "by the Tavern. A-auuugh!"; - set veins_stone,1; - close; + case 1: + mes "[Zabaroo]"; + mes "Well, we use these dark"; + mes "stones because they're"; + mes "pretty and easy to process."; + mes "They're sort of a specialty"; + mes "of this town. I get paid to"; + mes "harvest these handy rocks."; + next; + mes "[Zabaroo]"; + mes "We can sell these to tourists,"; + mes "and we even have a factory"; + mes "that uses these stones."; + mes "Still, it's not like the"; + mes "townspeople are getting"; + mes "rich off these stones."; + next; + mes "[Zabaroo]"; + mes "All of us are still"; + mes "barely making a living..."; + next; + break; + case 2: + mes "[Zabaroo]"; + mes "Absar? He's inside"; + mes "the Tool Shop. You"; + mes "can't miss him... Just"; + mes "look for the man with"; + mes "the crazy eyes!"; + next; + break; + case 3: + mes "[Zabaroo]"; + mes "Thanks for your help."; + mes "If you can't find Absar"; + mes "in the Tool Shop, then"; + mes "you might want to stop"; + mes "by the Tavern. A-auuugh!"; + set veins_stone,1; + close; } } } @@ -648,48 +649,46 @@ prontera,202,122,0 script Kid#sch 703,{ mes "He's got to be around here"; mes "somewhere, I think..."; next; - if (select("What's wrong?:...") == 1) { - mes "[Rooney]"; - mes "Oh, it's just..."; - mes "Some guy sent me on a"; - mes "delivery errand, but I can't"; - mes "find the recipient. He said"; - mes "that I can't miss him, but"; - mes "I still can't figure it out."; - next; - mes "[Rooney]"; - mes "I should have asked for"; - mes "the exact location. I mean,"; - mes "if I don't find him, then I'll"; - mes "never get paid for doing"; - mes "this delivery. ^333333*Sigh*^000000"; - next; - if (select("Sounds tough. Good luck!:Do you need any help?") == 1) { - mes "[Rooney]"; - mes "Thanks. I think"; - mes "I just might need it."; - mes "Where could this guy"; - mes "be? If he's expecting"; - mes "a delivery, he should"; - mes "make himself easy to find..."; - close; - } - mes "[Rooney]"; - mes "Yeah, sure, it'd be great"; - mes "if you could help me. Let's"; - mes "see, I need to deliver this"; - mes "letter to a bard named..."; - mes "It was... Ah, ^FF0000Lasda Midar^000000!"; - next; + select("What's wrong?:..."); + mes "[Rooney]"; + mes "Oh, it's just..."; + mes "Some guy sent me on a"; + mes "delivery errand, but I can't"; + mes "find the recipient. He said"; + mes "that I can't miss him, but"; + mes "I still can't figure it out."; + next; + mes "[Rooney]"; + mes "I should have asked for"; + mes "the exact location. I mean,"; + mes "if I don't find him, then I'll"; + mes "never get paid for doing"; + mes "this delivery. ^333333*Sigh*^000000"; + next; + if (select("Sounds tough. Good luck!:Do you need any help?") == 1) { mes "[Rooney]"; - mes "I've looked everywhere"; - mes "in town for someone that"; - mes "looks like a Bard, but I'm"; - mes "not having any luck. If you"; - mes "find him, would you tell me?"; - set que_sch,1; + mes "Thanks. I think"; + mes "I just might need it."; + mes "Where could this guy"; + mes "be? If he's expecting"; + mes "a delivery, he should"; + mes "make himself easy to find..."; close; } + mes "[Rooney]"; + mes "Yeah, sure, it'd be great"; + mes "if you could help me. Let's"; + mes "see, I need to deliver this"; + mes "letter to a bard named..."; + mes "It was... Ah, ^FF0000Lasda Midar^000000!"; + next; + mes "[Rooney]"; + mes "I've looked everywhere"; + mes "in town for someone that"; + mes "looks like a Bard, but I'm"; + mes "not having any luck. If you"; + mes "find him, would you tell me?"; + set que_sch,1; close; } else if (que_sch == 1) { @@ -709,23 +708,21 @@ prontera,202,122,0 script Kid#sch 703,{ mes "could that guy be?"; close; } - else { - mes "[Rooney]"; - mes "Wow, did you really"; - mes "find Lasda Midar?"; - mes "Why couldn't I find him?"; - mes "Anyway, thank you so much"; - mes "for your help. I thought I was"; - mes "going to fail my delivery!"; - next; - select("He asked me to give you this."); - mes "[Rooney]"; - mes "Hey, alright! Thanks"; - mes "for the cash! Heh heh~"; - set zeny,zeny-100; - set que_sch,3; - close; - } + mes "[Rooney]"; + mes "Wow, did you really"; + mes "find Lasda Midar?"; + mes "Why couldn't I find him?"; + mes "Anyway, thank you so much"; + mes "for your help. I thought I was"; + mes "going to fail my delivery!"; + next; + select("He asked me to give you this."); + mes "[Rooney]"; + mes "Hey, alright! Thanks"; + mes "for the cash! Heh heh~"; + set zeny,zeny-100; + set que_sch,3; + close; } mes "[Rooney]"; mes "Nice day out, isn't it?"; @@ -761,8 +758,7 @@ prt_church,89,108,6 script Bard#sch 741,{ mes "Ooooh... La la la-la~"; mes "Girls, girls, giiiirls..."; next; - switch(select("Excuse me...:......")) { - case 1: + if(select("Excuse me...:......") == 1) { mes "[Lasda]"; mes "Why, what a glorious"; mes "day! I should sing a song"; @@ -770,67 +766,64 @@ prt_church,89,108,6 script Bard#sch 741,{ mes "Ooooh... La la la-la~"; mes "Girls, girls, giiiirls..."; close; - case 2: - mes "[Lasda]"; - mes "Girls, girls, giiiirls..."; - mes "Making my heart"; - mes "beat like... Like it's"; - mes "going too fast. My heart's"; - mes "racing... And you're at the"; - mes "finish line--Love Champion!"; - next; + } + mes "[Lasda]"; + mes "Girls, girls, giiiirls..."; + mes "Making my heart"; + mes "beat like... Like it's"; + mes "going too fast. My heart's"; + mes "racing... And you're at the"; + mes "finish line--Love Champion!"; + next; + mes "[Lasda]"; + mes "Oh? Don't stare at me"; + mes "like that, you're making"; + mes "me blush. Did you need to"; + mes "talk to me or something?."; + next; + if(select("I'm sorry.:Are you ^ff0000Lasda Midar^000000?") == 1) { mes "[Lasda]"; - mes "Oh? Don't stare at me"; - mes "like that, you're making"; - mes "me blush. Did you need to"; - mes "talk to me or something?."; - next; - switch(select("I'm sorry.:Are you ^ff0000Lasda Midar^000000?")) { - case 1: - mes "[Lasda]"; - mes "Oh, that's alright."; - mes "..............................."; - mes "Girl, I'll laugh at all your"; - mes "jokes, and agree with yourv"; - mes "politics~ You're hot! But"; - mes "baby, you're dumb as bricks~"; - close; - case 2: - mes "[Lasda]"; - mes "Oh? Oh, yes, that's me."; - mes "How can I help you?"; - next; - select("I'm here to deliver this to you."); - mes "[Lasda]"; - mes "Ah! He must have finally"; - mes "sent it. Would you please"; - mes "give me a second? Let's see..."; - next; - mes "^3355FFLasda opened the letter"; - mes "and started reading it.^000000"; - next; - mes "[Lasda]"; - mes "Umm..."; - mes "Oh, no..."; - next; - mes "[Lasda]"; - mes "Ah, I'm sorry for"; - mes "making you wait."; - mes "Here, please give"; - mes "this money to that"; - mes "kid that was supposed"; - mes "to come find me here."; - set que_sch,2; - set zeny,zeny+100; - next; - mes "[Lasda]"; - mes "I'd like you to come"; - mes "talk to me again later"; - mes "if you have the time"; - mes "See you around~"; - close; - } + mes "Oh, that's alright."; + mes "..............................."; + mes "Girl, I'll laugh at all your"; + mes "jokes, and agree with yourv"; + mes "politics~ You're hot! But"; + mes "baby, you're dumb as bricks~"; + close; } + mes "[Lasda]"; + mes "Oh? Oh, yes, that's me."; + mes "How can I help you?"; + next; + select("I'm here to deliver this to you."); + mes "[Lasda]"; + mes "Ah! He must have finally"; + mes "sent it. Would you please"; + mes "give me a second? Let's see..."; + next; + mes "^3355FFLasda opened the letter"; + mes "and started reading it.^000000"; + next; + mes "[Lasda]"; + mes "Umm..."; + mes "Oh, no..."; + next; + mes "[Lasda]"; + mes "Ah, I'm sorry for"; + mes "making you wait."; + mes "Here, please give"; + mes "this money to that"; + mes "kid that was supposed"; + mes "to come find me here."; + set que_sch,2; + set zeny,zeny+100; + next; + mes "[Lasda]"; + mes "I'd like you to come"; + mes "talk to me again later"; + mes "if you have the time"; + mes "See you around~"; + close; } else if (que_sch == 2) { mes "^3355FFLasda seems to be"; @@ -4842,12 +4835,14 @@ ve_fild07,235,42,3 script Silk Sand Camel 938,{ mes "just 4 more lumps"; mes "of this nasty old dung."; set rachel_camel, 13; + changequest 3071,3072; } else if (rachel_camel == 13) { mes "Awesome! I got"; mes "2 glorious camel dung"; mes "lumps! Only 3 more to go!"; set rachel_camel, 14; + changequest 3072,3073; } else if (rachel_camel == 14) { mes "Yes! Now I have"; @@ -4855,6 +4850,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 938,{ mes "Just 2 more... I'm more"; mes "than halfway done!"; set rachel_camel, 15; + changequest 3073,3074; } else if (rachel_camel == 15) { mes "4 lumps of camel dung..."; @@ -4862,6 +4858,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 938,{ mes "better than I thought!"; mes "Only 1 more to go!"; set rachel_camel, 16; + changequest 3074,3075; } else if (rachel_camel == 16) { mes "In my hands..."; @@ -4888,6 +4885,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 938,{ mes "^3355FFIt's time for you to"; mes "return to Mr. Saraman.^000000"; set rachel_camel, 17; + changequest 3075,3076; } delitem 519,2; //Milk delitem 511,20; //Green_Herb |