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authorDracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-03-31 15:47:53 +0000
committerDracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-03-31 15:47:53 +0000
commit224d69209851fc53e7a8454460a6013ff6264c36 (patch)
tree75f4d9286bdbe5743fa94783949075e9048e5dd2 /npc
parent2728f0a06a9aa3cf1530ac2756bde985221541ed (diff)
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Updated Payon NPCs
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1356 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/Changelog.txt1
-rw-r--r--npc/cities/payon.txt404
2 files changed, 275 insertions, 130 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index ef10efd92..5c4a0a706 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -38,6 +38,7 @@ Date Added
======
03/31
+ * Payon : new NPCs scripted as far as I could and old ones updated (all from iRO) [DracoRPG]
* Corrected a G_GRYPHON spawn in umbala field to GRYPHON, thanks to CrasherZero
03/29
* Corrected Amatsu warp points, thanks to Dino9021
diff --git a/npc/cities/payon.txt b/npc/cities/payon.txt
index 1f2d2dc97..fda293150 100644
--- a/npc/cities/payon.txt
+++ b/npc/cities/payon.txt
@@ -5,8 +5,9 @@
//= Darkchild (1.1)
//= Muad Dib (1.2)
//= Darkchild (1.3)
+//= DracoRPG (1.5)
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= Any eAthena Mod
//===== Description: =========================================
@@ -14,6 +15,7 @@
//===== Additional Comments: =================================
//= Most Credits To Muad Dib, Some Stuff By Me
//= 1.4 - Corrected a few typos
+//= 1.5 - Rescripted old NPCs + scripted new ones (from iRO Sak) [DracoRPG]
//============================================================
payon.gat,190,115,0 script Lady 90,{
@@ -553,7 +555,7 @@ L_Menu3:
close;
}
-payon_in01.gat,144,9,2 script Monster Scholar 98,{
+payon.gat,132,235,2 script Monster Scholar 98,{
mes "[Monster Scholar Vuicokk]";
mes "Nice to meet you. I am Vuicokk the cholar in the monster research organization of Rune Midgard.";
mes "Do you have any questions about monsters of Rune Midgard?";
@@ -615,20 +617,53 @@ L_End:
close;
}
-payon_in03.gat,100,186,4 script Chief 120,{
- if(BaseLevel > 30) goto L_Menu1;
- set @R_SEL_NUM,rand(2);
- if(@R_SEL_NUM != 0) goto T_TALK0;
- mes "[Palace Guardsman]";
- mes "Hey hey! Show your respect to the chief!";
- close;
-T_TALK0:
- if(@R_SEL_NUM != 1) goto T_TALK2;
- mes "[Palace Guardsman]";
- mes "Hey! I said...";
+payon.gat,158,246,4 script Guardsman 708,{}
+payon.gat,158,245,4 script PayonGuard1TriggerArea 139,3,2,{
+ mes "[Guardsman]";
+ mes "This is the Central Palace of Payon. This place is open to the public, but in accordance with our laws, you must behave in an orderly fashion while inside.";
next;
+ mes "[Guardsman]";
+ mes "In the interest of protecting the peace, we will disarm your equipment once you enter.";
+ mes "Your cooperation is";
+ mes "much appreciated.";
+ close;
+}
+
+payon_in03.gat,96,116,4 script Chief Guardsman 708,{}
+payon_in03.gat,96,117,4 script PayonGuard2TriggerArea 139,3,2,{
+ mes "[Chief Guardsman]";
+ mes "What brings";
+ mes "you here?";
+ next;
+ mes "[Chief Guardsman]";
+ mes "I can see you are none of the Payon locals. I would just like to remind you to conduct yourself in an orderly manner. Remember, you are a guest here.";
+ next;
+ nude;
+ mes "[Chief Guardsman]";
+ mes "In the interest of protecting the public peace, I will disarm your equipment. Thank you for your cooperation.";
+ close;
+}
+
+payon_in03.gat,102,185,4 script Guard 708,{
+ mes "[Guard]";
+ mes "Hey...!";
+ mes "You're not";
+ mes "allowed here!";
+ mes "Go back outside!";
+ close;
+}
+
+payon_in03.gat,99,190,4 script Chief 120,{}
+payon_in03.gat,99,189,4 script PayonChiefAreaTrigger 139,2,1,{
+ if(BaseLevel > 30) goto T_LEVEL; //couldn't test, so left it, but a little bit changed
+ mes "[Guard]";
+ mes "Hey...";
+ mes "Hey...!";
+ mes "Show your respect";
+ mes "to our chief!";
+ close;
+T_LEVEL:
mes "[Chief]";
- mes "That's fine, I am ok. It's been a long time since I talked to such young people.";
next;
menu "Please tell me about Payon.",L_Menu1,"Where the guards come from?",L_Menu2,"Please tell me about the cave.",L_Menu3,"I am wondering what archer does.",L_Menu4,"I am wondering what hunter does.",L_Menu5;
L_Menu1:
@@ -688,136 +723,245 @@ L_Menu5:
mes "Even though it was all the go on the first place, trapping is a really dangerous skill, we hardly approve the youth to be hunters.";
next;
mes "[Chief]";
- mes "People who have enough responsibility on themselves can challange on the class.";
- close;
- next;
-T_TALK2:
- if(@R_SEL_NUM != 3) goto T_TALK3;
- mes "[Chief]";
- mes "Tired... I'd better take a rest then. Take care of yourself.";
- close;
-T_TALK3:
- mes "[Palace Guardsman]";
- mes "The Chief is taking a rest. Would you mind if I ask you to come back later?";
- close;
-}
-
-payon.gat,160,246,4 script Palace Guardsman 708,{
- mes "[Place Guardsman]";
- mes "Halt!";
- next;
- mes "[Palace Guardsman]";
- mes "You are about to enter the Royal Palace, home of the Payon Royal Family. You must be at your best behavior at all times while in the palace.";
- next;
- mes "[Palace Guardsman]";
- mes "I will need to disarm you for the time being. If you do not cooperate you will not be able to enter the Palace";
- nude;
-//nude; will disarm you
- next;
- warp "payon_in03.gat",98,118;
- close;
-}
-
-payon.gat,151,246,4 script Palace Guardsman 708,{
- mes "[Palace Guardsman]";
- mes ".............";
+ mes "People who have enough responsibility on themselves can challenge on the class.";
close;
-}
-
-payon_in03.gat,102,116,4 script Palace Guardsman 708,{
- mes "[Place Guardsman]";
- mes "What brings you here?";
- emotion 1;
- next;
- mes "[Palace Guardsman]";
- mes "I can see that you are not from around here. I suggest that you behave yourself while you are here.";
- mes "We will not tolerate any direspectfull or abberant behavior.";
- close;
-}
-
-payon_in03.gat,95,116,4 script Palace Guardsman 708,{
- mes "[Palace Guardsman]";
- mes ".............";
- close;
-}
-
-payon_in03.gat,92,157,4 script Palace Guardsman 708,{
- mes "[Palace Guardsman]";
- mes ".............";
- close;
-}
-
-payon_in03.gat,107,157,4 script Palace Guard Chief 708,{
- if(BaseLevel < 30) goto L_Less;
- mes "[Palace Guard Chief]";
- mes "I see that you are a well trained warrior. You may have the privalege of speaking with the Elder Chief. But remember to be respectfull to him at all times!!!";
next;
- mes "[Palace Guard Chief]";
- mes "If NOT......(cracks his nuckles)....!!!";
- emotion 29;
- close;
-L_Less:
- mes "[Palace Guard Chief]";
- mes "Halt. Only mighty warriors are worthy to speak face to face with the Elder Chief. You still need to train more";
- next;
- mes "[Palace Guard Chief]";
- mes "Please leave";
- next;
- warp "payon_in03.gat",99,129;
- close;
}
payon.gat,160,185,0 script Billboard 111,{
mes "^993333- The Billboard Reads -^000000";
mes "Welcome, and enjoy your stay in";
- mes "the beautiful town of payon.";
+ mes "the beautiful town of Payon.";
close;
}
-// New kRO Npc's
-
-payon.gat,173,238,4 script Unknown 740,{
- mes "[Unknown]";
- mes "This is a new kRO Npc";
- mes "This Npc hasn't been translated yet";
- mes "If by accident you know what this npc is and could translate it";
- mes "Please contact Darkchild (eAthena Dev)";
+payon.gat,173,238,4 script Jade 754,{
+ mes "[Jade]";
+ mes "Bring me two";
+ mes "Gemstones of the";
+ mes "same color, and I will";
+ mes "change them to Gemstones";
+ mes "of a different color.";
+ next;
+ menu "Blue Gemstones into Red ones!",L_BlueToRed,"Red Gemstones into Yellow ones!",L_RedToYellow,"Yellow Gemstones into Blue ones!",L_YellowToBlue;
+ L_BlueToRed:
+ if(countitem(717) >= 2) goto L_BlueToRedOK;
+ mes "[Jade]";
+ mes "Hah...!";
+ mes "You're kidding me, right?";
+ mes "I can't provide you with this";
+ mes "service if you don't";
+ mes "give me at least";
+ mes "2 Blue Gemstones!";
+ close;
+ L_BlueToRedOK:
+ mes "[NPC]";
+ mes "This NPC is under scripting.";
+ mes "DracoRPG";
+ close;
+ L_RedToYellow:
+ if(countitem(716) >= 2) goto L_RedtoYellowOK;
+ mes "[Jade]";
+ mes "Hah...!";
+ mes "You're kidding me, right?";
+ mes "I can't provide you with this";
+ mes "service if you don't";
+ mes "give me at least";
+ mes "2 Red Gemstones!";
+ close;
+ L_RedToYellowOK:
+ mes "[NPC]";
+ mes "This NPC is under scripting.";
+ mes "DracoRPG";
+ close;
+ L_YellowToBlue:
+ if(countitem(715) >= 2) goto L_YellowToBlueOK;
+ mes "[Jade]";
+ mes "Hah...!";
+ mes "You're kidding me, right?";
+ mes "I can't provide you with this";
+ mes "service if you don't";
+ mes "give me at least";
+ mes "2 Yellow Gemstones!";
+ close;
+ L_YellowToBlueOK:
+ mes "[NPC]";
+ mes "This NPC is under scripting.";
+ mes "DracoRPG";
close;
}
-payon_in03.gat,75,129,4 script Unknown 704,{
- mes "[Unknown]";
- mes "This is a new kRO Npc";
- mes "This Npc hasn't been translated yet";
- mes "If by accident you know what this npc is and could translate it";
- mes "Please contact Darkchild (eAthena Dev)";
+//Need to find out ALL fortunes he can tell for each answer, and whether they are random or given in a certain order...
+payon_in03.gat,117,128,4 script Fortune Teller 704,{
+ mes "[Lhimetorra]";
+ mes "You're an adventurer of this";
+ mes "world... " + strcharinfo(0) + ", right? So, what can an old person like me do for you?";
+ next;
+ menu "I would like a tarot card reading.",-,"What's a tarot card reading?",L_Info;
+ mes "[Lhimetorra]";
+ mes "Is that so...?";
+ mes "Well, if you want a monster card reading, you must first show me your faith. Otherwise, the spirits will grow angry and place a curse on you.";
+ next;
+ mes "[Lhimetorra]";
+ mes "So, would you like a monster card reading?";
+ next;
+ menu "Yes.",-,"I would like to think over it once more.",L_No;
+ mes "[Lhimetorra]";
+ mes "Then...";
+ mes "Please pay your fee with all of your sincerity.";
+ next;
+ input @fee;
+ if((@fee < 0) || (@fee > Zeny)) goto L_FeeNotOK;
+ if(@fee > 0) goto L_FeeOK;
+ mes "[Lhimetorra]";
+ mes "Ah...?!";
+ mes "You have angered the monster spirits!";
+ close;
+ L_FeeNotOK:
+ mes "[Lhimetorra]";
+ mes "There's no need to overdo it! Just give with all your heart... *Tsk";
+ mes "tsk*";
+ close;
+ L_FeeOK:
+ set Zeny,Zeny-@fee;
+ mes "[Lhimetorra]";
+ mes "I accept your heart and your";
+ mes "devotion with my gratitude.";
+ mes "Thoughts are more important than the amount when paying a fortune teller.";
+ next;
+ mes "[Lhimetorra]";
+ mes "Then, I will begin to tell the";
+ mes "fortune of your wish. Concentrate";
+ mes "on yourself...";
+ next;
+ mes "[Lhimetorra]";
+ mes "...";
+ mes "Clear your mind...";
+ next;
+ mes "[Lhimetorra]";
+ mes "...";
+ mes "Once you have emptied your mind, think of the thing you most wish to know.";
+ next;
+ mes "[Lhimetorra]";
+ menu "(I would like to know my love fortune.)",L_AskLove,"(How rich will I be?)",L_AskMoney,"(I need advice about my future.)",L_AskFuture,"(Can I get a warning of any dangers awaiting?)",L_AskDangers;
+ L_AskLove:
+ mes "[Lhimetorra]";
+ mes "I see it... I see a sign of";
+ mes "love...";
+ next;
+ set @TEMP,rand(5);
+ mes "[Lhimetorra]";
+ if(@TEMP == 0) mes "Can't you hear the cry of the card? It is suffering. Love is like that.";
+ if(@TEMP == 1) mes "His navel is very pretty. You have to meet someone with that type of navel to be happy.";
+ if(@TEMP == 2) mes "Hmm. How about giving a cute puppy as a gift? One with a round nose.";
+ if(@TEMP == 2) mes "Then they will surely be happy.";
+ if(@TEMP == 3) mes "No matter how fearful the bull may be, if it has a nose ring, it has already been tamed by humans. No matter how astonishing that person may be, taming is your resposiblity.";
+ if(@TEMP == 4) mes "Who is he so fiercely gazing at with those grand muscles? He is looking at someone else for sure.";
+ if(@TEMP == 5) mes "They may seem dreary and ominous, but their attire is spotless. They show devotion to the other.";
+ if(@TEMP == 5) mes "Even though you are not satisfied with your love right now, take a look at they attire.";
+ next;
+ mes "[Lhimetorra]";
+ if(@TEMP == 0) mes "So don't be upset about it!";
+ if(@TEMP == 1) mes "Ok? Keep that in mind~";
+ if(@TEMP == 2) mes "But can't help if they don't";
+ if(@TEMP == 2) mes "like puppies.";
+ if(@TEMP == 3) mes "Approach them with more sincerity and consideration.";
+ if(@TEMP == 4) mes "Don't get sidetracked and look elsewhere! You will be cursed!";
+ if(@TEMP == 5) mes "If it is carefully worn, their";
+ if(@TEMP == 5) mes "heart for you can be seen in it as well..";
+ next;
+ mes "[Lhimetorra]";
+ mes "You seeked advice about love.";
+ mes "Even if you may not pleased with it, consider it calmly and make an effort to find true happiness.";
+ next;
+ mes "[Lhimetorra]";
+ mes "Then...";
+ close;
+ L_AskMoney:
+ mes "[Lhimetorra]";
+ mes "Ooh... something about your future is starting to show...";
+ next;
+ set @TEMP,rand(2);
+ mes "[Lhimetorra]";
+ if(@TEMP == 0) mes "Do you know what a joker's specialty is? It is tricking others and making money. Be wary of the joker.";
+ if(@TEMP == 1) mes "The Skeleton says that you can make money by going north. Go north.";
+ if(@TEMP == 2) mes "A knight values honor more than fortune. They consider discussing wealth itself dirty not worthy. How would you be able to as such a knight a fortune about wealth?";
+ next;
+ mes "[Lhimetorra]";
+ if(@TEMP == 0) mes "Jokers do not exist in one form. They will aim for your money in several different ways.";
+ if(@TEMP == 1) mes "There must be great fortune in that direction.";
+ if(@TEMP == 2) mes "The knight says that a new road of life will open once you look away from fortune.";
+ next;
+ mes "[Lhimetorra]";
+ mes "Most people are curious about money.";
+ mes "It is a very humanly and common curiosity. Cards are very stingy about fortunes regarding wealth.";
+ next;
+ mes "[Lhimetorra]";
+ mes "Therefore, getting a fortune like this is considered being lucky. Use this fortune to prosper.";
+ close;
+ L_AskFuture:
+ mes "[Lhimetorra]";
+ mes "Future... the card that sees the future is beginning to speak...... Prepare yourself...";
+ next;
+ set @TEMP,rand(0);
+ mes "[Lhimetorra]";
+ if(@TEMP == 0) mes "Jack says you may be frustrated in the future.";
+ if(@TEMP == 0) mes "He says to overcome the frustration, it is necessary to think of happy thoughts.";
+ next;
+ mes "[Lhimetorra]";
+ if(@TEMP == 0) mes "Meaning your future will become a battle between happiness and frustration...";
+ next;
+ mes "[Lhimetorra]";
+ mes "Speaking of the future is as dangerous act.";
+ mes "Humans may face disaster if speaking of the future carelessly. That's why we ask cards about the future.";
+ next;
+ mes "[Lhimetorra]";
+ mes "Your fortune is a rather good one. There are some in this world who get more horrible fortunes.";
+ mes "Use this fortune as a support in your life. Ok?";
+ close;
+ L_AskDangers:
+ mes "[Lhimetorra]";
+ mes "Someone that knows of the dangers you do not, will warn you in the";
+ mes "form of cards... so listen";
+ mes "carefully-!";
+ next;
+ set @TEMP,rand(0);
+ mes "[Lhimetorra]";
+ if(@TEMP == 0) mes "The pirate is warning you of your beauty. Don't show off your beauty too much. Pirates are very jealous of aparence, as well.";
+ next;
+ mes "[Lhimetorra]";
+ if(@TEMP == 0) mes "A warning is always a useful fortune. You can never lose anything.";
+ next;
+ mes "[Lhimetorra]";
+ mes "I hope you will able to avoid misfortune with this warning.";
+ mes "Then...";
+ close;
+ L_No:
+ mes "[Lhimetorra]";
+ mes "Ok then. Young adventurer, may luck be with you.";
+ close;
+ L_Info:
+ mes "[Lhimetorra]";
+ mes "Monster card reading uses the cards of familiar monsters around us to get advice about our future, love and many other things.";
+ mes "A fortuneteller like me takes a question from a person and asks the card. The card answers and I tell the person.";
+ next;
+ mes "[Lhimetorra]";
+ mes "You should get no more than one card reading a day, and don't get one often since the cards can get angry or confused.";
+ mes "Also, it can have a bad influence on your life, too!";
+ next;
+ mes "[Lhimetorra]";
+ mes "And... one more thing.";
+ mes "A card reading is only a";
+ mes "reading... No matter how";
+ mes "extraordinary the result may be,";
+ mes "don't get too caught up with it.";
+ mes "Bear that in mind.";
close;
}
-payon_in03.gat,117,128,4 script Unknown 704,{
- mes "[Unknown]";
- mes "This is a new kRO Npc";
- mes "This Npc hasn't been translated yet";
- mes "If by accident you know what this npc is and could translate it";
- mes "Please contact Darkchild (eAthena Dev)";
+payon_in03.gat,131,7,4 script Hunter 59,{
+ mes "[Hunter]";
+ mes "...Can I help you?";
+ mes "I'm here for official business and am busy at the moment. If you'll excuse me...";
close;
-}
-
-payon_in03.gat,118,119,8 script Unknown 101,{
- mes "[Unknown]";
- mes "This is a new kRO Npc";
- mes "This Npc hasn't been translated yet";
- mes "If by accident you know what this npc is and could translate it";
- mes "Please contact Darkchild (eAthena Dev)";
- close;
-}
-
-payon_in03.gat,131,7,4 script Unknown 59,{
- mes "[Unknown]";
- mes "This is a new kRO Npc";
- mes "This Npc hasn't been translated yet";
- mes "If by accident you know what this npc is and could translate it";
- mes "Please contact Darkchild (eAthena Dev)";
- close;
-}
-
+} \ No newline at end of file