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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-27 18:02:29 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-27 18:02:29 +0000 |
commit | 63c199e66ace4ee6c42d14784cf0a69eea302709 (patch) | |
tree | 7271380793b3aa40a98f1189d76155f1acfa3332 /npc | |
parent | 351bf6472b5b9bc15fe4ec99e73f9d1cf54bda1b (diff) | |
download | hercules-63c199e66ace4ee6c42d14784cf0a69eea302709.tar.gz hercules-63c199e66ace4ee6c42d14784cf0a69eea302709.tar.bz2 hercules-63c199e66ace4ee6c42d14784cf0a69eea302709.tar.xz hercules-63c199e66ace4ee6c42d14784cf0a69eea302709.zip |
* Optimized/simplified some poorly written code in TSQ
- fixed wrong quiz answers
- added some missing dialogue text, added some comments
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11315 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 3 | ||||
-rw-r--r-- | npc/quests/The_Sign_Quest.txt | 1087 |
2 files changed, 398 insertions, 692 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 2ad3d2567..c64d9af4f 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,9 @@ Date Added ====== 2007/09/27 + * Optimized/simplified some poorly written code in TSQ [ultramage] + - fixed wrong quiz answers + - added some missing dialogue text, added some comments * Made some adjustments in the Sign Quest with dialogs/summoning and fixed a possible exploit earlier. [SinSloth] 2007/09/25 * Rev. 11303 Added Veins Cool Event Corp. Rep. and Inn master. [L0ne_W0lf diff --git a/npc/quests/The_Sign_Quest.txt b/npc/quests/The_Sign_Quest.txt index ccc65355c..f55e6913f 100644 --- a/npc/quests/The_Sign_Quest.txt +++ b/npc/quests/The_Sign_Quest.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= SinSloth(Most of the NPCs), MasterOfMuppets(Some of the NPCs + bug fixes) & Kargha(The quiz NPCs) //===== Current Version: ===================================== -//= 2.3 +//= 2.4 //===== Compatible With: ===================================== //= eAthena SVN 3422+(Requires jA Script System) //===== Description: ========================================= @@ -36,6 +36,7 @@ //= 2.1 Fixed experience gains to match upcoming rate adjustments. [SinSloth] //= 2.2 Fixed a small bug which occured when people had to return The Sign around midnight. [SinSloth] //= 2.3 Made some adjustments in last event with dialogs/summoning and fixed a possible exploit earlier. [SinSloth] +//= 2.4 Optimized/simplified some poorly written code; fixed wrong quiz answers [ultramage] //============================================================ //===== Configuration : ====================================== prontera,1,1,1 script TheSignConfig -1,{ @@ -850,18 +851,10 @@ morocc_in,114,162,4 script Young Man#13 118,{ next; switch( select( "Look for fresh water","Just wait for rescue.","Forage for food.","Explore the island." ) ) { - case 1: - set gaananpoint,gaananpoint +7; - break; - case 2: - set gaananpoint,gaananpoint +1; - break; - case 3: - set gaananpoint,gaananpoint +4; - break; - case 4: - set gaananpoint,gaananpoint +10; - break; + case 1: set gaananpoint,gaananpoint +7; break; + case 2: set gaananpoint,gaananpoint +1; break; + case 3: set gaananpoint,gaananpoint +4; break; + case 4: set gaananpoint,gaananpoint +10; break; } mes "[Gaanan]"; mes "The second question is..."; @@ -871,18 +864,10 @@ morocc_in,114,162,4 script Young Man#13 118,{ next; switch( select( "Scream for help","Stay quiet.","Wait for death to come.","Find a way out." ) ) { - case 1: - set gaananpoint,gaananpoint +3; - break; - case 2: - set gaananpoint,gaananpoint +7; - break; - case 3: - set gaananpoint,gaananpoint +1; - break; - case 4: - set gaananpoint,gaananpoint +7; - break; + case 1: set gaananpoint,gaananpoint +3; break; + case 2: set gaananpoint,gaananpoint +7; break; + case 3: set gaananpoint,gaananpoint +1; break; + case 4: set gaananpoint,gaananpoint +7; break; } mes "[Gaanan]"; mes "Now, the third question."; @@ -893,18 +878,10 @@ morocc_in,114,162,4 script Young Man#13 118,{ next; switch( select( "Try to find my friends.","Find a way out.","Stay put.","Continue exploring the dungeon." ) ) { - case 1: - set gaananpoint,gaananpoint +0; - break; - case 2: - set gaananpoint,gaananpoint +5; - break; - case 3: - set gaananpoint,gaananpoint +10; - break; - case 4: - set gaananpoint,gaananpoint +1; - break; + case 1: set gaananpoint,gaananpoint +0; break; + case 2: set gaananpoint,gaananpoint +5; break; + case 3: set gaananpoint,gaananpoint +10; break; + case 4: set gaananpoint,gaananpoint +1; break; } mes "[Gaanan]"; mes "Here's the fourth question."; @@ -915,21 +892,11 @@ morocc_in,114,162,4 script Young Man#13 118,{ next; switch( select( "Wait for the case to get solved.","Try to find my friends first.","Find a way out.","Solve the murder case on my own.","Kill the others before they kill me." ) ) { - case 1: - set gaananpoint,gaananpoint +7; - break; - case 2: - set gaananpoint,gaananpoint +5; - break; - case 3: - set gaananpoint,gaananpoint +3; - break; - case 4: - set gaananpoint,gaananpoint +1; - break; - case 5: - set gaananpoint,gaananpoint +1; - break; + case 1: set gaananpoint,gaananpoint +7; break; + case 2: set gaananpoint,gaananpoint +5; break; + case 3: set gaananpoint,gaananpoint +3; break; + case 4: set gaananpoint,gaananpoint +1; break; + case 5: set gaananpoint,gaananpoint +1; break; } mes "[Gaanan]"; mes "The fifth question is"; @@ -940,21 +907,11 @@ morocc_in,114,162,4 script Young Man#13 118,{ next; switch( select( "Wait to see the end.","Plant an apple tree.","Look to move to a different world.","What else? Save the world.","What else? Go on a crime spree." ) ) { - case 1: - set gaananpoint,gaananpoint +5; - break; - case 2: - set gaananpoint,gaananpoint +3; - break; - case 3: - set gaananpoint,gaananpoint +7; - break; - case 4: - set gaananpoint,gaananpoint +10; - break; - case 5: - set gaananpoint,gaananpoint +1; - break; + case 1: set gaananpoint,gaananpoint +5; break; + case 2: set gaananpoint,gaananpoint +3; break; + case 3: set gaananpoint,gaananpoint +7; break; + case 4: set gaananpoint,gaananpoint +10; break; + case 5: set gaananpoint,gaananpoint +1; break; } mes "[Gaanan]"; mes "Oh! We're done!"; @@ -2141,7 +2098,7 @@ aldeba_in,155,101,2 script Jore#SignAldeNpc 805,{ delitem 511,10; delitem 610,2; set signquest,7; - set SignJore,0; + set SignJore,0; emotion e_thx; mes "[Sir Jore]"; mes "Ah! Th-thank you for"; @@ -2853,652 +2810,430 @@ L_startquiz: close; L_quiztime: -set @playerpoints,0; -set @jesqpoints,0; + //NOTE: + // Officially, there are 10 sets of 2-3 possible questions each. + // One of the dialogues actually refers to the contents of one of them. + // Therefore the 'random' approach below is just an approximation. -setarray @signarray[0],1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26; -for ( set @i,1; @i <= 10; set @i,@i + 1 ) { - -L_Roll: - set @question,@signarray[rand(0,25)]; - if(!@question) goto L_Roll; - cleararray @signarray[@question -1],0,1; - set @janswer,rand(1,10); - mes "[Aaron]"; - switch(@question) + set .@playerpoints,0; + set .@jesqpoints,0; + + // array holding the numbers of questions that haven't been asked yet + setarray .@signarray[1],1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26; + set .@size, 26; + + // 10 questions + for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) { - case 1: - mes @i + ". Choose the monster that is a different size than the others."; - next; - switch( select( "Giant Whisper","Marin","Cornutus","Kobold Archer" ) ) - { - case 2: - set @playerpoints,@playerpoints +1; - case 1: - case 3: - case 4: - break; - } + // choose which question to ask next + set .@qpos, rand(.@size); + set .@qid, .@signarray[.@qpos]; + + // remove the question from the array (reducing its size) + set .@signarray[.@qpos], .@signarray[.@size]; + set .@signarray[.@size], 0; + set .@size, .@size - 1; + + // initialize data for this round + switch( .@qid ) + { + case 1: + set .@question$, "Choose the monster that is a different size than the others."; + set .@answers$, "Giant Whisper:Marin:Cornutus:Kobold Archer"; + set .@answer, 2; break; - - case 2: - mes @i + ". What is the Bunny Band's DEF and its added ability?"; - next; - switch( select( "1 / LUK + 2","1 / LUK + 5","2 / LUK + 2"," 2 / LUK + 5" ) ) - { - case 3: - set @playerpoints,@playerpoints +1; - case 1: - case 2: - case 4: - break; - } + case 2: + set .@question$, "What is the Bunny Band's DEF and its added ability?"; + set .@answers$, "1 / LUK + 2:1 / LUK + 5:2 / LUK + 2:2 / LUK + 5"; + set .@answer, 3; break; - - case 3: - mes @i + ". Choose the correct name of the rule of the Rune-Midgarts Kingdom."; - next; - switch( select( "Tristan III","Tristram III","Tristar III","Trust III" ) ) - { - case 2: - set @playerpoints,@playerpoints +1; - case 1: - case 3: - case 4: - break; - } + case 3: + set .@question$, "Choose the correct name of the ruler of the Rune-Midgard Kingdom."; + set .@answers$, "Tristan III:Tristram III:Tristar III:Trust III"; + set .@answer, 1; break; - - case 4: - mes @i + ". Choose the monster which does not drop the 'Yggdrasil Leaf' item."; - next; - switch( select( "Marduk","Baphomet Jr.","Angeling","Wanderer" ) ) - { - case 1: - set @playerpoints,@playerpoints +1; - case 2: - case 3: - case 4: - break; - } + case 4: + set .@question$, "Choose the monster which does not drop the 'Yggdrasil Leaf' item."; + set .@answers$, "Marduk:Baphomet Jr.:Angeling:Wanderer"; + set .@answer, 1; break; - - case 5: - mes @i + ". What is the city closest to Turtle Island?"; - next; - switch( select( "Al De Baran","Alberta","Comodo","Izlude" ) ) - { - case 2: - set @playerpoints,@playerpoints +1; - case 1: - case 3: - case 4: - break; - } + case 5: + set .@question$, "What is the city closest to Turtle Island?"; + set .@answers$, "Al De Baran:Alberta:Comodo:Izlude"; + set .@answer, 2; break; - - case 6: - mes @i + ". Fifty-one multiplied by fifteen, divided by three, plus five is equal to...?"; - next; - switch( select( "250","255","260","265" ) ) - { - case 3: - set @playerpoints,@playerpoints +1; - case 1: - case 2: - case 4: - break; - } + case 6: + set .@question$, "Fifty-one multiplied by fifteen, divided by three, plus five is equal to...?"; + set .@answers$, "250:255:260:265"; + set .@answer, 3; break; - - case 7: - mes @i + ". Choose the Hunter's Trap skill which does not inflict Property Damage."; - next; - switch( select( "Claymore Trap","Freezing Trap","Shockwave Trap","Land Mine" ) ) - { - case 3: - set @playerpoints,@playerpoints +1; - case 1: - case 2: - case 4: - break; - } + case 7: + set .@question$, "Choose the Hunter's Trap skill which does not inflict Property Damage."; + set .@answers$, "Claymore Trap:Freezing Trap:Shockwave Trap:Land Mine"; + set .@answer, 3; break; - - case 8: - mes @i + ". Choose the monster on which the mage skill,\"Stone Curse\", is ineffective."; - next; - switch( select( "Elder Willow","Evil Druid","Magnolia","Marc" ) ) - { - case 2: - set @playerpoints,@playerpoints +1; - case 1: - case 3: - case 4: - break; - } + case 8: + set .@question$, "Choose the monster on which the mage skill,\"Stone Curse\", is ineffective."; + set .@answers$, "Elder Willow:Evil Druid:Magnolia:Marc"; + set .@answer, 2; break; - - case 9: - mes @i + ". Choose the item that cannot be equipped by Novice class characters."; - next; - switch( select( "Funeral Hat","Shackles","Wooden Mail","Pantie" ) ) - { - case 3: - set @playerpoints,@playerpoints +1; - case 1: - case 2: - case 4: - break; - } + case 9: + set .@question$, "Choose the item that cannot be equipped by Novice class characters."; + set .@answers$, "Funeral Hat:Shackles:Wooden Mail:Pantie"; + set .@answer, 3; break; - - case 10: - mes @i + ". Which NPC is not relevant to the Blacksmith Job Quest?"; - next; - switch( select( "Baisulitst","Wickebine","Barcardi","Gromgast" ) ) - { - case 3: - set @playerpoints,@playerpoints +1; - case 1: - case 2: - case 4: - break; - } + case 10: + set .@question$, "Which NPC is not relevant to the Blacksmith Job Quest?"; + set .@answers$, "Baisulitst:Wickebine:Barcardi:Krongast"; + set .@answer, 3; break; - - case 11: - mes @i + ". Choose the Property that is unrelated to the Mage's Bolt type skills."; - next; - switch( select( "Water","Earth","Fire","Wind" ) ) - { - case 2: - set @playerpoints,@playerpoints +1; - case 1: - case 3: - case 4: - break; - } + case 11: + set .@question$, "Choose the Property that is unrelated to the Mage's Bolt type skills."; + set .@answers$, "Water:Earth:Fire:Wind"; + set .@answer, 2; break; - - case 12: - mes @i + ". Choose the correct DEF for the Indian Filet item."; - next; - switch( select( "0","1","2","3" ) ) - { - case 4: - set @playerpoints,@playerpoints +1; - case 1: - case 2: - case 3: - break; - } + case 12: + set .@question$, "Choose the correct DEF for the Indian Filet item."; + set .@answers$, "0:1:2:3"; + set .@answer, 4; break; - - case 13: - mes @i + ". Which item is not relevant to the creation of a counteragent?"; - next; - switch( select( "Karvodailnirol","Detrimindexta","Alcohol" ) ) - { - case 1: - set @playerpoints,@playerpoints +1; - case 2: - case 3: - break; - } + case 13: + set .@question$, "Which item is not relevant to the creation of a counteragent?"; + set .@answers$, "Karvodailnirol:Detrimindexta:Alcohol"; + set .@answer, 1; break; - - case 14: - mes @i + ". Choose the level requirement for entering the PvP room."; - next; - switch( select( "30","31","32","33" ) ) - { - case 2: - set @playerpoints,@playerpoints +1; - case 1: - case 3: - case 4: - break; - } + case 14: + set .@question$, "Choose the level requirement for entering the PvP room."; + set .@answers$, "30:31:32:33"; + set .@answer, 2; break; - - case 15: - mes @i + ". Three thousand one hundred two added to five hundred, plus four, divided by 6 equals..."; - next; - switch( select( "600","601","602" ) ) - { - case 2: - set @playerpoints,@playerpoints +1; - case 1: - case 3: - break; - } + case 15: + set .@question$, "Three thousand one hundred two added to five hundred, plus four, divided by 6 equals..."; + set .@answers$, "600:601:602"; + set .@answer, 2; break; - - case 16: - mes @i + ". Choose the building that is the closest to the Item Upgrade Place in Yuno."; - next; - switch( select( "Tavern","Monster Library","Tool Shop","Weapon Shop" ) ) - { - case 4: - set @playerpoints,@playerpoints +1; - case 1: - case 2: - case 3: - break; - } + case 16: + set .@question$, "Choose the building that is the closest to the Item Upgrade Place in Yuno."; + set .@answers$, "Tavern:Monster Library:Tool Shop:Weapon Shop"; + set .@answer, 4; break; - - case 17: - mes @i + ". What is the correct weight for 1 Empty Bottle?"; - next; - switch( select( "1","2","3" ) ) - { - case 2: - set @playerpoints,@playerpoints +1; - case 1: - case 3: - break; - } + case 17: + set .@question$, "What is the correct weight for 1 Empty Bottle?"; + set .@answers$, "1:2:3"; + set .@answer, 2; break; - - case 18: - mes @i + ". Choose the NPC that looks different than all others."; - next; - switch( select( "Prontera Hollengrhen","Prontera Doll Merchant","Izlude Meat Merchant","Morroc Tool Dealer" ) ) - { - case 3: - set @playerpoints,@playerpoints +1; - case 1: - case 2: - case 4: - break; - } + case 18: + set .@question$, "Choose the NPC that looks different than all others."; + set .@answers$, "Prontera Hollengrhen:Prontera Doll Merchant:Izlude Meat Merchant:Morroc Tool Dealer"; + set .@answer, 3; break; - - case 19: - mes @i + ". Choose the material that is not related to the creation of a Condensed White Potion."; - next; - switch( select( "Medicine Bowl","Witch Starsand","Empty Bottle","Empty Potion Bottle" ) ) - { - case 3: - set @playerpoints,@playerpoints +1; - case 1: - case 2: - case 4: - break; - } + case 19: + set .@question$, "Choose the material that is not related to the creation of a Condensed White Potion."; + set .@answers$, "Medicine Bowl:Witch Starsand:Empty Bottle:Empty Potion Bottle"; + set .@answer, 3; break; - - case 20: - mes @i + ". Choose the monster that is a different type than the others."; - next; - switch( select( "Penomena","Hatii","Pest","Explosion" ) ) - { - case 1: - set @playerpoints,@playerpoints +1; - case 2: - case 3: - case 4: - break; - } + case 20: + set .@question$, "Choose the monster that is a different type than the others."; + set .@answers$, "Penomena:Hatii:Pest:Explosion"; + set .@answer, 1; break; - - case 21: - mes @i + ". Choose the Job class that cannot equip Silk Robe."; - next; - switch( select( "Swordman","Merchant","Hunter","Mage" ) ) - { - case 3: - set @playerpoints,@playerpoints +1; - case 1: - case 2: - case 4: - break; - } + case 21: + set .@question$, "Choose the Job class that cannot equip Silk Robe."; + set .@answers$, "Swordman:Merchant:Hunter:Mage"; + set .@answer, 3; break; - - case 22: - mes @i + ". Four thousand five hundred sixty divided by four, divided by two, plus three is equal too..."; - next; - switch( select( "573","574","575","576" ) ) - { - case 1: - set @playerpoints,@playerpoints +1; - case 2: - case 3: - case 4: - break; - } + case 22: + set .@question$, "Four thousand five hundred sixty divided by four, divided by two, plus three is equal to..."; + set .@answers$, "573:574:575:576"; + set .@answer, 1; break; - - case 23: - mes @i + ". Which monster would receive the most damage from a Fire Property Dagger?"; - next; - switch( select( "Dagger Goblin","Mace Goblin","Morningstar Goblin","Hammer Goblin" ) ) - { - case 4: - set @playerpoints,@playerpoints +1; - case 1: - case 2: - case 3: - break; - } + case 23: + set .@question$, "Which monster would receive the most damage from a Fire Property Dagger?"; + set .@answers$, "Dagger Goblin:Mace Goblin:Morningstar Goblin:Hammer Goblin"; + set .@answer, 4; break; - - case 24: - mes @i + ". Choose the skill related to the Priest's B.S. Sacramenti from the ones displayed in the list."; - next; - switch( select( "Lex Divina","Gloria","Recovery","Sanctuary" ) ) - { - case 2: - set @playerpoints,@playerpoints +1; - case 1: - case 3: - case 4: - break; - } + case 24: + set .@question$, "Choose the skill related to the Priest's B.S. Sacramenti from the ones displayed in the list."; + set .@answers$, "Lex Divina:Gloria:Recovery:Sanctuary"; + set .@answer, 2; break; - - case 25: - mes @i + ". Choose the item that is necessary for a Blacksmith to create a Gladius."; - next; - switch( select( "Sapphire","Zircon","Topaz","Cursed Ruby" ) ) - { - case 1: - set @playerpoints,@playerpoints +1; - case 2: - case 3: - case 4: - break; - } + case 25: + set .@question$, "Choose the item that is necessary for a Blacksmith to create a Gladius."; + set .@answers$, "Sapphire:Zircon:Topaz:Cursed Ruby"; + set .@answer, 1; break; - - case 26: - mes @i + ". Choose the prefix or suffix that is incorrectly matched with his Monster Card name."; - next; - switch( select( "Hornet Card - Martyr","Requiem - Chaos","Wormtail - Clever","Golem - Immortal" ) ) - { - case 4: - set @playerpoints,@playerpoints +1; - case 1: - case 2: - case 3: - break; - } + case 26: + set .@question$, "Choose the prefix or suffix that is incorrectly matched with his Monster Card name."; + set .@answers$, "Hornet Card - Martyr:Requiem - Chaos:Wormtail - Clever:Golem - Immortal"; + set .@answer, 4; break; - } - if(@janswer < 9) - { - emotion e_oh; - switch(@i) + } + + mes "[Aaron]"; + mes .@i + ". " + .@question$; + next; + if( select(.@answers$) == .@answer ) + set .@playerpoints, .@playerpoints + 1; + + // Jesqurienne answers correctly 80% of the time + mes "[Jesqurienne]"; + if( rand(1,10) < 9 ) { - case 1: - mes "[Jesqurienne]"; - mes "Heh heh..."; - mes "The first question"; - mes "is always too easy.";; + set .@jesqpoints, .@jesqpoints + 1; + emotion e_oh; + switch( .@i ) + { + case 1: + mes "Heh heh..."; + mes "The first question"; + mes "is always too easy.";; break; - - case 2: - mes "[Jesqurienne]"; - mes "Ho ho ho ho~!"; - mes "I know the answer."; - mes "Any fool should know"; - mes "this. But do you?"; + case 2: + mes "Ho ho ho ho~!"; + mes "I know the answer."; + mes "Any fool should know"; + mes "this. But do you?"; break; - - case 3: - mes "[Jesqurienne]"; - mes "Ah..."; - mes "That's another"; - mes "point for me!"; + case 3: + mes "Ah..."; + mes "That's another"; + mes "point for me!"; break; - - case 4: - mes "[Jesqurienne]"; - mes "That counts as"; - mes "a question? You're"; - mes "being too easy!"; + case 4: + mes "That counts as"; + mes "a question? You're"; + mes "being too easy!"; break; - - case 5: - mes "[Jesqurienne]"; - mes "I didn't have"; - mes "to think very hard"; - mes "to know the answer."; - mes "Are you still thinking?"; - mes "I wouldn't think you'd know!"; + case 5: + mes "I didn't have"; + mes "to think very hard"; + mes "to know the answer."; + mes "Are you still thinking?"; + mes "I wouldn't think you'd know!"; break; - - case 6: - mes "[Jesqurienne]"; - mes "^333333*Sigh...*^000000"; - mes "Simple questions,"; - mes "simple answers."; - mes "Did you get it?"; + case 6: + mes "^333333*Sigh...*^000000"; + mes "Simple questions,"; + mes "simple answers."; + mes "Did you get it?"; break; - - case 7: - mes "[Jesqurienne]"; - mes "Ah..."; - mes "That's another"; - mes "point for me!"; + case 7: + //NOTE: this one is custom + mes "Ah..."; + mes "That's another"; + mes "point for me!"; break; - - case 8: - mes "[Jesqurienne]"; - mes "Hah hah~!"; - mes "That was a"; - mes "piece of cake!"; + case 8: + mes "Hah hah~!"; + mes "That was a"; + mes "piece of cake!"; break; - - case 9: - mes "[Jesqurienne]"; - mes "Ahhh..."; - mes "I'm just breezing"; - mes "through this Quiz Challenge!"; - mes "Aren't you having a hard time?"; + case 9: + mes "Ahhh..."; + mes "I'm just breezing"; + mes "through this Quiz Challenge!"; + mes "Aren't you having a hard time?"; break; - - case 10: - mes "[Jesqurienne]"; - mes "As usual, I got"; - mes "the last question"; - mes "absolutely right~"; + case 10: + mes "As usual, I got"; + mes "the last question"; + mes "absolutely right~"; break; + } } - set @jesqpoints,@jesqpoints +1; - next; - } - else - { - emotion e_wah; - switch(@i) + else { - case 1: - mes "[Jesqurienne]"; - mes "Huh...?"; - mes "How can I not know"; - mes "the answer to this?!"; + emotion e_wah; + switch( .@i ) + { + case 1: + mes "Huh...?"; + mes "How can I not know"; + mes "the answer to this?!"; break; - - case 2: - mes "[Jesqurienne]"; - mes "Oh..."; - mes "I knew the answer"; - mes "to this just yesterday!"; - mes "Why can't I think of it now?!"; + case 2: + mes "Oh..."; + mes "I knew the answer"; + mes "to this just yesterday!"; + mes "Why can't I think of it now?!"; break; - - case 3: - mes "[Jesqurienne]"; - mes "z...z...Z"; - mes "W-what? Oh!"; - mes "Well, I won't need"; - mes "that point anyway..."; + case 3: + mes "z...z...Z"; + mes "W-what? Oh!"; + mes "Well, I won't need"; + mes "that point anyway..."; break; - - case 4: - mes "[Jesqurienne]"; - mes "I know the"; - mes "answer! W-why"; - mes "can't I think of"; - mes "it right now?!"; + case 4: + mes "I know the"; + mes "answer! W-why"; + mes "can't I think of"; + mes "it right now?!"; break; - - case 5: - mes "[Jesqurienne]"; - mes "I..."; - mes "Hold on,"; - mes "I know this one..."; - mes "(Oh craaaaaap!)"; + case 5: + mes "I..."; + mes "Hold on,"; + mes "I know this one..."; + mes "(Oh craaaaaap!)"; break; - - case 6: - mes "[Jesqurienne]"; - mes "W-wait...!"; - mes "I know the"; - mes "answer to this"; - mes "one! Just let me"; - mes "th-think...!"; + case 6: + mes "W-wait...!"; + mes "I know the"; + mes "answer to this"; + mes "one! Just let me"; + mes "th-think...!"; break; - - case 7: - mes "[Jesqurienne]"; - mes "z...z...Z"; - mes "W-what? Oh!"; - mes "Well, I won't need"; - mes "that point anyway..."; + case 7: + //NOTE: this one is custom + mes "z...z...Z"; + mes "W-what? Oh!"; + mes "Well, I won't need"; + mes "that point anyway..."; break; - - case 8: - mes "[Jesqurienne]"; - mes "Grrr..."; - mes "Why don't"; - mes "I know this one?!"; + case 8: + mes "Grrr..."; + mes "Why don't"; + mes "I know this one?!"; break; - - case 9: - mes "[Jesqurienne]"; - mes "Huh...?"; - mes "I don't understand"; - mes "why I don't know this..."; + case 9: + mes "Huh...?"; + mes "I don't understand"; + mes "why I don't know this..."; break; - - case 10: - mes "[Jesqurienne]"; - mes "Huh..."; - mes "Wh-what was"; - mes "the question again?"; - mes "Nooo, I missed it!"; + case 10: + mes "Huh..."; + mes "Wh-what was"; + mes "the question again?"; + mes "Nooo, I missed it!"; break; + } } next; - } - if(@i == 3) - { - mes "[Jesqurienne]"; - mes "Let's check our"; - mes "scores, shall we?"; - mes "................."; - next; - if (@playerpoints < @jesqpoints) { - mes "[Jesqurienne]"; - mes "Heh heh..."; - mes "It looks like"; - mes "I'm beating you!"; - mes "But you shouldn't"; - mes "be suprised..."; - } - if (@playerpoints >= @jesqpoints) { - mes "[Jesqurienne]"; - mes "W-wait a minute!"; - mes "H-how could you"; - mes "have more points"; - mes "than me?! I better"; - mes "get serious!"; - } - next; - mes "[Aaron]"; - mes "*Ahem!*"; - mes "Question"; - mes "number four!"; - next; - } - if(@i == 4 || @i == 5 || @i == 6 || @i == 7 || @i == 8) - { - if (@playerpoints < @jesqpoints) { + + // starting from after the 3rd round, Jesqurienne will keep informing you about the current status + if( .@i == 3 ) + { mes "[Jesqurienne]"; - mes "Heh heh~ It looks"; - mes "like I have the lead."; - mes "But that's only natural for"; - mes "someone as brilliant as me~"; + mes "Let's check our"; + mes "scores, shall we?"; + mes "................."; next; - } - if (@playerpoints >= @jesqpoints) { mes "[Jesqurienne]"; - mes "Heh heh~ It looks"; - mes "like I have the lead."; - mes "But that's only natural for"; - mes "someone as brilliant a--"; - mes "Wait. How do you have"; - mes "more points than me?!"; + if( .@playerpoints < .@jesqpoints ) { + mes "Heh heh..."; + mes "It looks like"; + mes "I'm beating you!"; + mes "But you shouldn't"; + mes "be suprised..."; + } else + if( .@playerpoints == .@jesqpoints ) { + mes "Still, you're"; + mes "smarter than"; + mes "I thought you'd be..."; + } else + { //if( .@playerpoints > .@jesqpoints ) { + mes "W-wait a minute!"; + mes "H-how could you"; + mes "have more points"; + mes "than me?! I better"; + mes "get serious!"; + } next; - } - } - if(@i == 9) - { - if (@playerpoints < @jesqpoints) { + mes "[Aaron]"; + mes "*Ahem!*"; + mes "Question"; + mes "number four!"; + next; + } else + if( .@i == 4 || .@i == 5 || .@i == 6 || .@i == 7 || .@i == 8 ) + { + //NOTE: rounds 5-8 should actually have their own dialogue! mes "[Jesqurienne]"; - mes "Bwahahaha!"; - mes "Only one question"; - mes "left! You have to get"; - mes "this one right or I'll"; - mes "call you stupid forever!"; + if( .@playerpoints < .@jesqpoints ) { + mes "Heh heh~ It looks"; + mes "like I have the lead."; + mes "But that's only natural for"; + mes "someone as brilliant as me~"; + } else + if( .@playerpoints == .@jesqpoints ) { + mes "Up till now"; + mes "you've managed"; + mes "to keep up with"; + mes "me. Huh. So you're"; + mes "not a total idiot..."; + } else + { //if( .@playerpoints > .@jesqpoints ) { + mes "Heh heh~ It looks"; + mes "like I have the lead."; + mes "But that's only natural for"; + mes "someone as brilliant a--"; + mes "Wait. How do you have"; + mes "more points than me?!"; + } next; - } - if (@playerpoints >= @jesqpoints) { + } else + if( .@i == 9 ) + { mes "[Jesqurienne]"; - mes "I'm losing?!"; - mes "And we're at the"; - mes "last question already?!"; + if( .@playerpoints < .@jesqpoints ) { + mes "Bwahahaha!"; + mes "Only one question"; + mes "left! You have to get"; + mes "this one right or I'll"; + mes "call you stupid forever!"; + } else + if( .@playerpoints == .@jesqpoints ) { + mes "We're tied?!"; + mes "Oh no... I better"; + mes "get this last question"; + mes "right. (And I hope that"; + mes "you get it wrong!)"; + } else + { //if( .@playerpoints > .@jesqpoints ) { + mes "I'm losing?!"; + mes "And we're at the"; + mes "last question already?!"; + } next; - } + } } -} - - mes "[Aaron]"; - mes "Okay, the quiz"; - mes "is over! Now, I'll"; - mes "reveal the results"; - mes "of the competitors..."; - next; - mes "[Aaron]"; - mes "Umm..."; - mes ""+strcharinfo(0)+":"; - mes @playerpoints + " points!"; - next; - mes "[Aaron]"; - mes "Jesqurienne..."; - mes @jesqpoints + " points!"; - next; - if (@playerpoints < @jesqpoints) { - mes "[Jesqurienne]"; - mes "Bwahahaha!"; - mes "I win! I knew it!"; - mes "Ho ho ho ho ho ho~"; - set @takenquiz,1; - next; - } - if (@playerpoints >= @jesqpoints) { - mes "[Jesqurienne]"; - mes "No...!"; - mes "I can't..."; - mes "Believe this..."; - set @takenquiz,2; - next; - } + + mes "[Aaron]"; + mes "Okay, the quiz"; + mes "is over! Now, I'll"; + mes "reveal the results"; + mes "of the competitors..."; + next; + mes "[Aaron]"; + mes "Umm..."; + mes ""+strcharinfo(0)+":"; + mes .@playerpoints + " points!"; + next; + mes "[Aaron]"; + mes "Jesqurienne..."; + mes .@jesqpoints + " points!"; + next; + mes "[Jesqurienne]"; + if( .@playerpoints < .@jesqpoints ) { + mes "Bwahahaha!"; + mes "I win! I knew it!"; + mes "Ho ho ho ho ho ho~"; + set @takenquiz,1; + } else + if( .@playerpoints == .@jesqpoints ) { + mes "Tied?!"; + mes "Alright, I'm impressed."; + mes "I'll admit, you're much"; + mes "smarter than I thought..."; + set @takenquiz,2; + } else + { // if( .@playerpoints > .@jesqpoints ) { + mes "No...!"; + mes "I can't..."; + mes "Believe this..."; + set @takenquiz,2; + } + next; + mes "[Aaron]"; mes "Thank you"; mes "for playing!"; @@ -7190,11 +6925,7 @@ L_Give: mes "Nine Realms. It only has enough"; mes "power for one use, but it's still not easy to get this. Now, what were you planning to use this for?"; next; - switch( select( "Tell her your story." ) ) - { - case 1: - break; - } + select( "Tell her your story." ); mes "[Serin]"; mes "Ah, so you're here"; mes "in Niflheim to overcome"; @@ -7245,11 +6976,7 @@ L_Give: mes "summon Dark Lord, ruler of"; mes "the Realm of Fiends."; next; - switch( select( "Dark Lord...?" ) ) - { - case 1: - break; - } + select( "Dark Lord...?" ); mes "[Serin]"; mes "Well, most people don't"; mes "know this, but Dark Lord"; @@ -7265,11 +6992,7 @@ L_Give: mes "[Serin]"; mes "You see, it takes too much energy to travel from the Realm of Fiends to Rune-Midgard. And since the life force in Rune-Midgard conflicts with his powers, Dark Lord has problems reaching your world directly."; next; - switch( select( "Wouldn't Lady Hell stop him?" ) ) - { - case 1: - break; - } + select( "Wouldn't Lady Hell stop him?" ); mes "[Serin]"; mes "Well, Dark Lord only wants"; mes "Rune-Midgard, so the Queen of the Dead doesn't feel threatened about her control of Niflheim."; @@ -7278,11 +7001,7 @@ L_Give: mes "In fact, I'm sure she's aware"; mes "that Dark Lord will cause thousands of deaths in Rune-Midgard, meaning that there would be thousands more souls for her to rule over. So it's not to her advantage to stop him."; next; - switch( select( "Then what should we do...?" ) ) - { - case 1: - break; - } + select( "Then what should we do...?" ); mes "[Serin]"; mes "No matter what the cost,"; mes "we've got to stop her from"; @@ -7295,11 +7014,7 @@ L_Give: mes "skilled Wizard, so I know"; mes "that she needs to draw a really huge magic circle in Niflheim if she wants to summon Dark Lord."; next; - switch( select( "Can you tell me where?" ) ) - { - case 1: - break; - } + select( "Can you tell me where?" ); mes "[Serin]"; mes "Well, there are certain rules"; mes "and conditions to perform the summoning. There aren't any spaces wide enough in the Valley of Gyoll, and Nifflheim's entrance is watched by too many people..."; @@ -9368,11 +9083,7 @@ que_sign01,197,45,5 script Serin#serin2 90,{ mes "Please..."; mes "Let me have the symbol."; next; - switch( select( "Give Serin the symbol." ) ) - { - case 1: - break; - } + select( "Give Serin the symbol." ); mes "[Serin]"; mes "This could be"; mes "pretty dangerous"; @@ -9387,11 +9098,7 @@ L_Summon: mes "But I have to do this"; mes "to summon Dark Lord."; next; - switch( select( "But why...?" ) ) - { - case 1: - break; - } + select( "But why...?" ); mes "[Serin]"; mes "It was never the witch"; mes "that wanted Dark Lord summoned,"; @@ -9405,11 +9112,7 @@ L_Summon: mes "back, so summoning Dark Lord is"; mes "my last chance."; next; - switch( select( "But if Dark Lord comes to Rune-Midgard..." ) ) - { - case 1: - break; - } + select( "But if Dark Lord comes to Rune-Midgard..." ); mes "[Serin]"; mes "Oh, I'm pretty sure of"; mes "what will happen if Dark Lord"; |